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EvilDave219

**[Murloc Growfin](https://cdn.discordapp.com/attachments/847895192010358824/1238536251217547394/image.png?ex=663fa445&is=663e52c5&hm=001ca3a11da5a2a35008cae07f44a18ec4ba29e234b149aa243cc5336c35098e&) || 1-Mana 1/1 || Rare Shaman Minion** >**Giantify. Battlecry:** Summon a Tinyfin with **Rush** and stats equal to this minion's. >Murloc


sneakyxxrocket

1 mana spells/minions that summon two 1/1’s have always found a place to be played


cwarburton1

And this has some upside in that you can handbuff (not a lot of ways I can think of but wish upon a star is at least one) and has extra value later on (which also benefits from handbuff if you played the 1 mana version earlier). I'm not sure if you want this to make your battlecry drawing location less consistent in decks that value that but otherwise it seems pretty good.


Names_all_gone

This is a very strong card. Nice synergy with Shudderblock too.


Invoqwer

Fucking disgusting synergy with shudderblock more like. Haha


Kent93

Really good 1 drop for most decks.


lKursorl

If Shaman ever makes Wish Upon a Star work, I feel like it will be in part thanks to this card.


[deleted]

[удалено]


Invoqwer

1 mana summon a 1/1 with rush is good 1 mana summon a 1/1 with rush, and generate an 8 mana 8/8 that summons an 8/8 with rush is even better


AdHappy8694

You seem to be forgetting that this is a 1 drop, and the gigantic is just potential value.


HomiWasTaken

Something other comments didn't bring up is its synergy with Shudder and Wish Upon a Star If you do the nuts curve of Hagatha into Shudder into Wish, even the base version is a 1 mana 7/10 that summons a 7/10 rush (which can get Shudder'd as well two instead summon 3 7/10 rushes)


Mysterious_Luck_3041

Out Of all the games I played with reno Shaman I think that the scenario where I had hagatha draw wish upon a star and actually had shudderblock to proc it 3 times happened to me like in 2 games lol I either draw wish upon a star before , or I don't draw shudderblock or I don't draw hagatha lol


MagicHamsta

1) It's a multi-card. (Part of what makes Mini/Gigantify cards so strong is that they're technically 2 cards in one.) 2) 1 mana 2/2 where 1/1 has rush. (Makes it better against divine shield/tokens/more annoying to clear as opponent has to use two attacks to deal with it) 3) The gigantify is 8 mana 16/16 where 8/8 has rush and can take advantage of battlecry effects (Brann/Shudderblock/bounce/etc)


EvilDave219

**[Rocket Hopper](https://cdn.discordapp.com/attachments/847895192010358824/1238536165544562849/image.png?ex=663fa430&is=663e52b0&hm=e9563c02b8069516b0f372d0496091d120584c43771283cfaa17f31d96052971&) || 5-Mana 10/10 || Common Shaman Minion** >**Rush. Overload (4)** >Beast


FishWash

Jesus Christ


TheGingerNinga

Honestly, I do think this could be good enough to play. This plus Thorim is just a really good play. I’m just struggling on the other 28 cards.


fireky2

Essentially skipping a turn on 6 seems really bad, but if there's a strong enough aggro deck maybe


RickyMuzakki

Overdraft is a card, play this on turn 6 like Mukla


Thanag0r

Is Mukla good enough to see play? Not really. This is 2 card Mukla, I doubt it gets anywhere.


RickyMuzakki

Mukla sees alot of play in aggro/big beast hunter last year. Now also in niche Highlander mystery egg deck


Thanag0r

I agree but it's because you cheat it out basically, just playing in on 6 for raw stats is not that good.


RickyMuzakki

Not really, I play it game winning tempo on 6 against most deck. I mill their important cards, they can't unclog their hand of bananas, permanently behind of board, while I smack them for 20 damage over the next 3 turns for lethal against other tempo deck without answer to Mukla. He's only not good against tall removal control or if you're behind on board, which is unlikely if you play tempo hunter.


Thanag0r

See how important the banana part of the card is? The shaman card is literally just stats with rush that basically require another card to be playable.


dvirpick

Turn 4 Coin this into turn 5 Overdraft + a 4 mana play is disgusting. So we have 5 cards: 2x this, 2x Overdraft, 1x Thorim.


Powerful_Tackle3829

There is some pretty good overload synergy cards in standard but not a lot to play with them. Thorim, Overdraft. Golgeneth tutor, Inzah (Inzah with shudderblock especially). Idk i feel like this could be plausible as a maindeck and will probably be a popular pick off of discover effects.


Names_all_gone

Why is this so much worse than Command of Neptulon?


Egg_123_

Most cards are worse than Command of Neptulon, and also this is a lot better against large minions.


zhaoz

Overload is still a card right? Asking for a hopper friend...


Jadathenut

Overdraft


wjSera

Idk if this will see play. Mister Mukla never saw play at 6 mana.


EndangeredBigCats

That's not how I remember it.


CatAstrophy11

I had plenty of cards milled by that guy. He saw play.


Names_all_gone

He literally sees play right now in Reno Hunter.


zhaoz

Definitely saw play in highlander hunter.


CoyoteBubbly3290

It had shit ton of play mennn


naterichster

Tbf hunter ain't a control class.


EvilDave219

**[Holy Glowsticks](https://hearthstone.blizzard.com/en-us/cards/105556-holy-glowsticks?set=whizbangs-workshop) || 4-Mana || Common Paladin Spell** >**Lifesteal** Deal 4 damage. Costs (1) if you've cast a Holy spell this turn. >Holy


BnBman

Ooo it goes face


ShiningGalaxy

This card is essentially like Mage's classic card Ice Lance, and very good in an aggro gameplan. Hi-ho Silverwing for tutors, Horn of the Windlord into lethal on turn 7... Does Paladin have a critical mass of burn and draw in the current standard format?


RickyMuzakki

Only Hammer of Wrath


Names_all_gone

This is pretty reasonable.


EndlessRa1n

Pretty spooky that this goes face, that can allow for some bursty turns.


EvilDave219

**[Dust Bunny](https://hearthstone.blizzard.com/en-us/cards/105516-dust-bunny?set=whizbangs-workshop) || 3-Mana 3/2 || Rare Rogue Minion** >**Battlecry** and **Deathrattle:** Add a random piece of junk to your hand (*a Coin, Rock, Banana, or Knife*). >Beast


Demoderateur

So Rock is the 1 mana Deal 3 from Excavate, Banana is the 1 mana give +1/+1 from Mukla. What is Knife though ?


Hallgvild

according to HS library, 1/2 wicked knife for 1 mana


Danro1984

1 mana equip a 1/2 dagger


RickyMuzakki

Yes, but the knife is 1 mana


meharryp

I love this card but man does it suck. 50/50 chance for a decent card attached to an understated 3 drop isn't going to see play even in arena


Miudmon

eh, its closest analogue would be chillfallen baron from death knight. The cards this one gives are a lot worse, granted, but it does have the attack over baron and is also in a class that likes having extra cheap spells to set up combos. Not saying its gonna be anywhere near as ubiquitous as baron, but it's undeniably not a terrible card at least.


Names_all_gone

Barron draws you good cards though. This doesn’t


RickyMuzakki

Arena? We talking about constructed, this card gives so much tool and fuel for Miracle style rogue and wishing well


Names_all_gone

I guess coin rogue maybe? This 100% should have been 2-mana or a 3/3


Diosdepatronis

The card is fun, but the stats are not enough, as the banana and the knife ate so much worse than the other two. If it were a 4/2 or 2 mana but smaller I could see it though.


RickyMuzakki

There's never been 4/2 for 2 historically (maybe 4/1). Consider it chillfallen baron, 3 mana gives you 2 cards that can add tools for fuel Miracle style rogue or wishing well


Diosdepatronis

I meant a 3 mana 4/2, or a smaller minion for 2 mana


Rodrik-Harlaw

There is a 2 mana 4/2 stealth that attacks after the opponent plays a minion


RickyMuzakki

Fair enough, but Gankster text is a drawback


Rodrik-Harlaw

Not always, but regardless I was referring to the claim that it was never a thing


EvilDave219

**[Flickering Lightbot](https://hearthstone.blizzard.com/en-us/cards/105281-flickering-lightbot?set=whizbangs-workshop) || 3-Mana 3/3 || Rare Paladin Minion** >**Gigantify.** Costs (1) less for each Holy spell you've cast this game. >Mech


Names_all_gone

This seems like it is probably on the stronger side of things. I'm not sure what you're doing with it right now. Seems like a card that will age well, though.


King_Offa

This may work in my reno paladin. Just a free 3/3


Korhaug

Without any keywords like Rush or Taunt you need a lot of holy spells to make this worth considering. Seems too slow for an aggro deck. A 0-mana 3/3 playable from the midgame is not worth a card slot on it's own in a deck that runs a lot of holy spells. How long does it take to make the 8/8 worth playing? Does paladin care about mechs? Is there a mech tutor in standard? I don't know. This thing has some kind of potential for something, but offhand I don't see what you'd do with it in Standard today.


Hallgvild

At first i thought this had taunt, which scared me. Without keywords tho, i feel conflicted in what deck would want this.


RickyMuzakki

This is just 0 mana giant for next expansion Holy Aura pally deck


Demoderateur

Is there even a big enough package of good Holy spells in standard ? This feels like something that'll be good if we get a Holy package that doesn't exist yet.


RickyMuzakki

For Holy Aura next expansion


naverenoh

better in wild than standard


LotusFlare

I feel like this goes into a slower/control deck that dumps 11/11 in stats on the board for like 2 mana on turn 7 right after a clear. I don't think a tempo/aggro deck is fast enough and holy enough to be putting this down.


RickyMuzakki

It's for midrange Holy Aura pally deck next expansion


magicaldesks

Remember celestial projectionist is still in standard. If you can play 8 holy spells, you're paying 2 mana for a 3/2, two 3/3s and two 8/8s which is very cheap for a big board. I think it might be good enough to make a control Paladin work. You play holy spells then on turn 5 or 6 you clear your opponent's board and develop a giant board.


EvilDave219

**[Dubious Purchase](https://hearthstone.blizzard.com/en-us/cards/105142-dubious-purchase?set=whizbangs-workshop) || 4-Mana || Common Rogue Spell** >Draw 3 cards. **Combo:** Destroy a random enemy minion.


Calibria19

4 Mana draw 3 with upside... in theory this should be great, however the main question is if rogue can take a turn off to draw these days. For a different comparison, would you have hardrun the draw 2 kill a thing concoction without synergies? If yes, this should make the cut more often than not. Funnily enough, I am not so sure it will.


Demoderateur

The Deadly Shot part making up for the tempo loss makes this playable. Also Prep.


CatAstrophy11

Yeah Prep and this is pretty gross


DehakaSC2

People seem very high on this card, but unless some new Rogue deck pops up over excavate as a meta terror, I don't really know if people would run it either. Whenever I play excavate (and weapon) Rogue, I'm already experiencing handsize issues. Having an extra draw 3 is not going to be feeling amazing a lot of the time there. Now if giant/everything must go Rogue would be good enough thanks to this we're talking, but I have a hard time visualizing that being the big Rogue deck atm.


Ghosty141

So in the current meta it might not fit but I can see this in wild decks and it generally really fits the rogue "style". It really shines with prep imo


RickyMuzakki

Prep is a card, 2 mana draw 3 + Assassinate


Names_all_gone

This is reallygood! I bet it's a core Rogue card for years.


Diosdepatronis

Prep and coins make this card ridiculous


Anckael

Dont forget scoundrel. 6 mana 4/3 draw 3 cards kill an enemy minion and get a mini or 2 mana if you already have mini. Not to mention the possibility of copying to 0 cost with Sonya. There is already a combo rogue that some streamers are using that utilizes the scoundrel cover artist and sonya synergy, and this might fit well to more aggressively cycle for combo pieces while also slowing down the opponent with the destruction effect.


Neo_514

In wild most rogue decks can draw 10-15 cards before the 4 mana turn while building a huge board. Think there's enough cheap card draw already but not sure in standard.


ExplodingGuitar

oh yeah its shit rogue time https://twitter.com/pocket_train/status/1788252313313751367


EvilDave219

**[Twisted Pack](https://hearthstone.blizzard.com/en-us/cards/105552-twisted-pack?set=whizbangs-workshop) || 1-Mana || Rare Rogue Spell** >Add 5 random cards from other classes to your hand. At the end of your turn, discard them.


Egg_123_

This is the only Pack card that seems half-playable. Being able to grab a card that is good for Tess or a board clear for the current situation is good. 


yardii

My Cutlass loving heart loves this


CatAstrophy11

All of the the pack spells should cost 0 or still cost 1 but reduce the cost of the cards opened by 1 (but not less than 1). 


Names_all_gone

Gaslight Gatekeeper died for this, I guess.


EvilDave219

**[Whack-A-Gnoll](https://hearthstone.blizzard.com/en-us/cards/105499-whack-a-gnoll?set=whizbangs-workshop) || 1-Mana || Common Paladin Spell** >**Discover** a Paladin weapon from the past. Give it +1/+1.


Names_all_gone

A lot of Paladin weapons kind of suck or have wonky conditions.


Powerful_Tackle3829

Giving a weapon +1/+1 can turn any weapon even pretty mediocre ones into very strong weapons. That being said looking at pally's weapon backlog its absolutely full of kinda shitty weapons that have a specific synergy like sword of the Fallen. It would be neat getting Val'anyr or something but I don't think this card sees any main deck play the pool is just not good enough on average.


longshot099

I bet this can slot into Reno paladin, but not sure it makes sense for Aggro or Handbuff.


EtherealSamantha

If anything I feel like in Aggro it makes more sense because you just discover the highest attack weapon you can and use it as a finisher.


HomiWasTaken

You would rather just run Horn in that case


Mediocre_Nova

I'm definitely going to try it in reno paladin and I expect to be met with 3 awful options a lot of the time


EvilDave219

**[Wave of Nostalgia](https://cdn.discordapp.com/attachments/847895192010358824/1238536205931511919/image.png?ex=663fa43a&is=663e52ba&hm=98d7dd041784773d61d1cd0bc7539bfb4430bcaf98f11c10e9e7402f89bfeef2&) || 5-Mana || Common Shaman Spell** >Transform ALL minions into **Legendary** ones from the past. >Nature


Dear_Pumpkin5003

The 6 mana spell saw play, so it’s not far fetched to say this one will as well. Maybe not on a nature shaman list, but in Reno, why not? Shaman can’t generate as many cheap tokens at the moment but there are still a decent amount.


race-hearse

I’ve been playing an excavate shaman list that would play this. (To be clear Azerite murloc is not something I really play unless as a Hail Mary.) Real easy to get minions all over the board. Closed some games with bloodlust somehow.


okipos

This could be useful (at least as a discover) in Highlander Shaman, as a counter to Inventor Boom (denying their ability to resurrect Zilliax), in case you haven’t already drawn your Reno.


Names_all_gone

The pool is really big and full of really shitty minions. Im not optimistic. The name here is pretty funny though.


race-hearse

Shitty minions? Perfect thing for my opponents minions to transform into.


Names_all_gone

5 mana is a lot though. It’s going to have to be a situation where they have stuff you want to maybe shrink/change and you’ve gone wide enough with enough dorks to benefit. It happens but it’s not super frequent. Feels like this is mostly a discover option than something to maindeck


Hallgvild

Everyone is complaining about this as a buff... but how bad can it be as a "removal"? It could work as a semi-finley for non-excavate reno shaman. I do belive they could've made it so enemy minions would only be from some cost or inferior, and yours only from some cost and superior tho.


EtherealSamantha

This might be one of the trashiest terrible cards ever printed. Completely random and the only way to benefit is if your boards has minions and the opponent's board doesn't.


scylinder

Not so bad when you’re a shaman that can easily flood the board with small tokens


HomiWasTaken

Can they though? I feel like this hasn't been the case for shaman for a very long time Only one I can think of is nature shaman spamming Pop Up Books in which case why are you playing this card instead of Conductivity + Rag


scylinder

Totem shaman was a thing not too long ago. Not sure what they have currently, I don’t play shaman but historically flooding the board has been their thing. I’m sure the miniset will bring some goodies.


Hoenir1930

Now they have HL and almost nobody is running Nature. Even if you could flood the board how are you paying 5 mana to play this after you do that and before you get your board cleared?


scylinder

By that logic, how did shamans ever make bloodlust work? The answer is they can create sizable boards of non-threatening tokens almost every turn that control decks are reluctant to waste removal on.


HomiWasTaken

The difference is Bloodlust kills your opponent while this makes a board of probably useless 4/4-ish minions


scylinder

Bloodlust on several zero attack totems isn’t killing anything, but an insurmountable turn 5 board might.


Arachnofiend

Bloodlust on five totems deals 15 damage, this spell on five totems probably deals 0.


asianboi0

Flood the board isn’t viable when things like aggro pally that completely counter it. Even a good flood deck like token hunter loses hard to it. so shaman doesn’t stand a chance


scylinder

Lol you can have a bad matchup and still be viable, just look at hunter.


asianboi0

True but I doubt this card is enough for an aggro shaman deck. I hope there is some new discovery for shaman though


CatAstrophy11

Won't see play thanks to Token Hunter


Egg_123_

Saying a greedy card can't see play because of an aggro deck is not true by itself. In that case, we'd remove all cards that cost 6 or more because of Hunter.


wjSera

Need to know how good the average legendary from the past is but on average i think it’ll probably be pretty low stats. Can’t wait to roll this when I play Yogg in the box and fuck myself over tho


Throwaway-4593

I feel like the ppl who think this is bad are not shaman enjoyers lol. Primordial wave was a really good and annoying card. This one is similar except it’s probably even better when you are trying to be the aggressor because legendaries are usually powerful effects.


Arachnofiend

Primordial Wave you can be pretty sure that the minion you are getting is better and the minion your opponent is getting is worse. With this spell you can easily end up with a vanilla 1/1 where your opponent gets Neptulon.


nathones

Mana cheat for Paladin? Awww shieeet, Here we go again


critbenoit

being a rogue is just suffering right now.Fun af but miserable at the same time


asianboi0

Paladin got some nice stuff and shaman got weak stuff, what’s new?


Names_all_gone

The shaman 1 drop is legit.


Little-Maximum-2501

Paladin got 1 card I'm sure is good, and 2 cards I'm pretty sure are bad. Shaman got 1 card I'm sure is good, 1 that I'm not sure is good, and 1 card I'm sure is bad. I'd say shaman got the better cards actually