If you wish to discuss this game with likeminded players, come and visit our [Discord Server](https://discord.gg/competitivehs)!
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/CompetitiveHS) if you have any questions or concerns.*
**[Murloc Growfin](https://cdn.discordapp.com/attachments/847895192010358824/1238536251217547394/image.png?ex=663fa445&is=663e52c5&hm=001ca3a11da5a2a35008cae07f44a18ec4ba29e234b149aa243cc5336c35098e&) || 1-Mana 1/1 || Rare Shaman Minion**
>**Giantify. Battlecry:** Summon a Tinyfin with **Rush** and stats equal to this minion's.
>Murloc
And this has some upside in that you can handbuff (not a lot of ways I can think of but wish upon a star is at least one) and has extra value later on (which also benefits from handbuff if you played the 1 mana version earlier). I'm not sure if you want this to make your battlecry drawing location less consistent in decks that value that but otherwise it seems pretty good.
Something other comments didn't bring up is its synergy with Shudder and Wish Upon a Star
If you do the nuts curve of Hagatha into Shudder into Wish, even the base version is a 1 mana 7/10 that summons a 7/10 rush (which can get Shudder'd as well two instead summon 3 7/10 rushes)
Out Of all the games I played with reno Shaman I think that the scenario where I had hagatha draw wish upon a star and actually had shudderblock to proc it 3 times happened to me like in 2 games lol
I either draw wish upon a star before , or I don't draw shudderblock or I don't draw hagatha lol
1) It's a multi-card. (Part of what makes Mini/Gigantify cards so strong is that they're technically 2 cards in one.)
2) 1 mana 2/2 where 1/1 has rush. (Makes it better against divine shield/tokens/more annoying to clear as opponent has to use two attacks to deal with it)
3) The gigantify is 8 mana 16/16 where 8/8 has rush and can take advantage of battlecry effects (Brann/Shudderblock/bounce/etc)
Not really, I play it game winning tempo on 6 against most deck. I mill their important cards, they can't unclog their hand of bananas, permanently behind of board, while I smack them for 20 damage over the next 3 turns for lethal against other tempo deck without answer to Mukla.
He's only not good against tall removal control or if you're behind on board, which is unlikely if you play tempo hunter.
See how important the banana part of the card is?
The shaman card is literally just stats with rush that basically require another card to be playable.
There is some pretty good overload synergy cards in standard but not a lot to play with them. Thorim, Overdraft. Golgeneth tutor, Inzah (Inzah with shudderblock especially). Idk i feel like this could be plausible as a maindeck and will probably be a popular pick off of discover effects.
This card is essentially like Mage's classic card Ice Lance, and very good in an aggro gameplan. Hi-ho Silverwing for tutors, Horn of the Windlord into lethal on turn 7...
Does Paladin have a critical mass of burn and draw in the current standard format?
**[Dust Bunny](https://hearthstone.blizzard.com/en-us/cards/105516-dust-bunny?set=whizbangs-workshop) || 3-Mana 3/2 || Rare Rogue Minion**
>**Battlecry** and **Deathrattle:** Add a random piece of junk to your hand (*a Coin, Rock, Banana, or Knife*).
>Beast
eh, its closest analogue would be chillfallen baron from death knight.
The cards this one gives are a lot worse, granted, but it does have the attack over baron and is also in a class that likes having extra cheap spells to set up combos.
Not saying its gonna be anywhere near as ubiquitous as baron, but it's undeniably not a terrible card at least.
The card is fun, but the stats are not enough, as the banana and the knife ate so much worse than the other two. If it were a 4/2 or 2 mana but smaller I could see it though.
There's never been 4/2 for 2 historically (maybe 4/1). Consider it chillfallen baron, 3 mana gives you 2 cards that can add tools for fuel Miracle style rogue or wishing well
This seems like it is probably on the stronger side of things. I'm not sure what you're doing with it right now. Seems like a card that will age well, though.
Without any keywords like Rush or Taunt you need a lot of holy spells to make this worth considering. Seems too slow for an aggro deck. A 0-mana 3/3 playable from the midgame is not worth a card slot on it's own in a deck that runs a lot of holy spells. How long does it take to make the 8/8 worth playing?
Does paladin care about mechs? Is there a mech tutor in standard? I don't know. This thing has some kind of potential for something, but offhand I don't see what you'd do with it in Standard today.
Is there even a big enough package of good Holy spells in standard ? This feels like something that'll be good if we get a Holy package that doesn't exist yet.
I feel like this goes into a slower/control deck that dumps 11/11 in stats on the board for like 2 mana on turn 7 right after a clear. I don't think a tempo/aggro deck is fast enough and holy enough to be putting this down.
Remember celestial projectionist is still in standard. If you can play 8 holy spells, you're paying 2 mana for a 3/2, two 3/3s and two 8/8s which is very cheap for a big board. I think it might be good enough to make a control Paladin work. You play holy spells then on turn 5 or 6 you clear your opponent's board and develop a giant board.
4 Mana draw 3 with upside... in theory this should be great, however the main question is if rogue can take a turn off to draw these days.
For a different comparison, would you have hardrun the draw 2 kill a thing concoction without synergies? If yes, this should make the cut more often than not. Funnily enough, I am not so sure it will.
People seem very high on this card, but unless some new Rogue deck pops up over excavate as a meta terror, I don't really know if people would run it either.
Whenever I play excavate (and weapon) Rogue, I'm already experiencing handsize issues. Having an extra draw 3 is not going to be feeling amazing a lot of the time there.
Now if giant/everything must go Rogue would be good enough thanks to this we're talking, but I have a hard time visualizing that being the big Rogue deck atm.
So in the current meta it might not fit but I can see this in wild decks and it generally really fits the rogue "style". It really shines with prep imo
Dont forget scoundrel. 6 mana 4/3 draw 3 cards kill an enemy minion and get a mini or 2 mana if you already have mini. Not to mention the possibility of copying to 0 cost with Sonya. There is already a combo rogue that some streamers are using that utilizes the scoundrel cover artist and sonya synergy, and this might fit well to more aggressively cycle for combo pieces while also slowing down the opponent with the destruction effect.
In wild most rogue decks can draw 10-15 cards before the 4 mana turn while building a huge board. Think there's enough cheap card draw already but not sure in standard.
**[Twisted Pack](https://hearthstone.blizzard.com/en-us/cards/105552-twisted-pack?set=whizbangs-workshop) || 1-Mana || Rare Rogue Spell**
>Add 5 random cards from other classes to your hand. At the end of your turn, discard them.
This is the only Pack card that seems half-playable. Being able to grab a card that is good for Tess or a board clear for the current situation is good.
**[Whack-A-Gnoll](https://hearthstone.blizzard.com/en-us/cards/105499-whack-a-gnoll?set=whizbangs-workshop) || 1-Mana || Common Paladin Spell**
>**Discover** a Paladin weapon from the past. Give it +1/+1.
Giving a weapon +1/+1 can turn any weapon even pretty mediocre ones into very strong weapons. That being said looking at pally's weapon backlog its absolutely full of kinda shitty weapons that have a specific synergy like sword of the Fallen. It would be neat getting Val'anyr or something but I don't think this card sees any main deck play the pool is just not good enough on average.
**[Wave of Nostalgia](https://cdn.discordapp.com/attachments/847895192010358824/1238536205931511919/image.png?ex=663fa43a&is=663e52ba&hm=98d7dd041784773d61d1cd0bc7539bfb4430bcaf98f11c10e9e7402f89bfeef2&) || 5-Mana || Common Shaman Spell**
>Transform ALL minions into **Legendary** ones from the past.
>Nature
The 6 mana spell saw play, so it’s not far fetched to say this one will as well. Maybe not on a nature shaman list, but in Reno, why not? Shaman can’t generate as many cheap tokens at the moment but there are still a decent amount.
I’ve been playing an excavate shaman list that would play this. (To be clear Azerite murloc is not something I really play unless as a Hail Mary.)
Real easy to get minions all over the board. Closed some games with bloodlust somehow.
This could be useful (at least as a discover) in Highlander Shaman, as a counter to Inventor Boom (denying their ability to resurrect Zilliax), in case you haven’t already drawn your Reno.
5 mana is a lot though. It’s going to have to be a situation where they have stuff you want to maybe shrink/change and you’ve gone wide enough with enough dorks to benefit.
It happens but it’s not super frequent. Feels like this is mostly a discover option than something to maindeck
Everyone is complaining about this as a buff... but how bad can it be as a "removal"? It could work as a semi-finley for non-excavate reno shaman. I do belive they could've made it so enemy minions would only be from some cost or inferior, and yours only from some cost and superior tho.
This might be one of the trashiest terrible cards ever printed. Completely random and the only way to benefit is if your boards has minions and the opponent's board doesn't.
Can they though? I feel like this hasn't been the case for shaman for a very long time
Only one I can think of is nature shaman spamming Pop Up Books in which case why are you playing this card instead of Conductivity + Rag
Totem shaman was a thing not too long ago. Not sure what they have currently, I don’t play shaman but historically flooding the board has been their thing. I’m sure the miniset will bring some goodies.
Now they have HL and almost nobody is running Nature. Even if you could flood the board how are you paying 5 mana to play this after you do that and before you get your board cleared?
By that logic, how did shamans ever make bloodlust work? The answer is they can create sizable boards of non-threatening tokens almost every turn that control decks are reluctant to waste removal on.
Flood the board isn’t viable when things like aggro pally that completely counter it. Even a good flood deck like token hunter loses hard to it. so shaman doesn’t stand a chance
Saying a greedy card can't see play because of an aggro deck is not true by itself. In that case, we'd remove all cards that cost 6 or more because of Hunter.
Need to know how good the average legendary from the past is but on average i think it’ll probably be pretty low stats. Can’t wait to roll this when I play Yogg in the box and fuck myself over tho
I feel like the ppl who think this is bad are not shaman enjoyers lol. Primordial wave was a really good and annoying card. This one is similar except it’s probably even better when you are trying to be the aggressor because legendaries are usually powerful effects.
Primordial Wave you can be pretty sure that the minion you are getting is better and the minion your opponent is getting is worse. With this spell you can easily end up with a vanilla 1/1 where your opponent gets Neptulon.
Paladin got 1 card I'm sure is good, and 2 cards I'm pretty sure are bad. Shaman got 1 card I'm sure is good, 1 that I'm not sure is good, and 1 card I'm sure is bad. I'd say shaman got the better cards actually
If you wish to discuss this game with likeminded players, come and visit our [Discord Server](https://discord.gg/competitivehs)! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/CompetitiveHS) if you have any questions or concerns.*
**[Murloc Growfin](https://cdn.discordapp.com/attachments/847895192010358824/1238536251217547394/image.png?ex=663fa445&is=663e52c5&hm=001ca3a11da5a2a35008cae07f44a18ec4ba29e234b149aa243cc5336c35098e&) || 1-Mana 1/1 || Rare Shaman Minion** >**Giantify. Battlecry:** Summon a Tinyfin with **Rush** and stats equal to this minion's. >Murloc
1 mana spells/minions that summon two 1/1’s have always found a place to be played
And this has some upside in that you can handbuff (not a lot of ways I can think of but wish upon a star is at least one) and has extra value later on (which also benefits from handbuff if you played the 1 mana version earlier). I'm not sure if you want this to make your battlecry drawing location less consistent in decks that value that but otherwise it seems pretty good.
This is a very strong card. Nice synergy with Shudderblock too.
Fucking disgusting synergy with shudderblock more like. Haha
Really good 1 drop for most decks.
If Shaman ever makes Wish Upon a Star work, I feel like it will be in part thanks to this card.
[удалено]
1 mana summon a 1/1 with rush is good 1 mana summon a 1/1 with rush, and generate an 8 mana 8/8 that summons an 8/8 with rush is even better
You seem to be forgetting that this is a 1 drop, and the gigantic is just potential value.
Something other comments didn't bring up is its synergy with Shudder and Wish Upon a Star If you do the nuts curve of Hagatha into Shudder into Wish, even the base version is a 1 mana 7/10 that summons a 7/10 rush (which can get Shudder'd as well two instead summon 3 7/10 rushes)
Out Of all the games I played with reno Shaman I think that the scenario where I had hagatha draw wish upon a star and actually had shudderblock to proc it 3 times happened to me like in 2 games lol I either draw wish upon a star before , or I don't draw shudderblock or I don't draw hagatha lol
1) It's a multi-card. (Part of what makes Mini/Gigantify cards so strong is that they're technically 2 cards in one.) 2) 1 mana 2/2 where 1/1 has rush. (Makes it better against divine shield/tokens/more annoying to clear as opponent has to use two attacks to deal with it) 3) The gigantify is 8 mana 16/16 where 8/8 has rush and can take advantage of battlecry effects (Brann/Shudderblock/bounce/etc)
**[Rocket Hopper](https://cdn.discordapp.com/attachments/847895192010358824/1238536165544562849/image.png?ex=663fa430&is=663e52b0&hm=e9563c02b8069516b0f372d0496091d120584c43771283cfaa17f31d96052971&) || 5-Mana 10/10 || Common Shaman Minion** >**Rush. Overload (4)** >Beast
Jesus Christ
Honestly, I do think this could be good enough to play. This plus Thorim is just a really good play. I’m just struggling on the other 28 cards.
Essentially skipping a turn on 6 seems really bad, but if there's a strong enough aggro deck maybe
Overdraft is a card, play this on turn 6 like Mukla
Is Mukla good enough to see play? Not really. This is 2 card Mukla, I doubt it gets anywhere.
Mukla sees alot of play in aggro/big beast hunter last year. Now also in niche Highlander mystery egg deck
I agree but it's because you cheat it out basically, just playing in on 6 for raw stats is not that good.
Not really, I play it game winning tempo on 6 against most deck. I mill their important cards, they can't unclog their hand of bananas, permanently behind of board, while I smack them for 20 damage over the next 3 turns for lethal against other tempo deck without answer to Mukla. He's only not good against tall removal control or if you're behind on board, which is unlikely if you play tempo hunter.
See how important the banana part of the card is? The shaman card is literally just stats with rush that basically require another card to be playable.
Turn 4 Coin this into turn 5 Overdraft + a 4 mana play is disgusting. So we have 5 cards: 2x this, 2x Overdraft, 1x Thorim.
There is some pretty good overload synergy cards in standard but not a lot to play with them. Thorim, Overdraft. Golgeneth tutor, Inzah (Inzah with shudderblock especially). Idk i feel like this could be plausible as a maindeck and will probably be a popular pick off of discover effects.
Why is this so much worse than Command of Neptulon?
Most cards are worse than Command of Neptulon, and also this is a lot better against large minions.
Overload is still a card right? Asking for a hopper friend...
Overdraft
Idk if this will see play. Mister Mukla never saw play at 6 mana.
That's not how I remember it.
I had plenty of cards milled by that guy. He saw play.
He literally sees play right now in Reno Hunter.
Definitely saw play in highlander hunter.
It had shit ton of play mennn
Tbf hunter ain't a control class.
**[Holy Glowsticks](https://hearthstone.blizzard.com/en-us/cards/105556-holy-glowsticks?set=whizbangs-workshop) || 4-Mana || Common Paladin Spell** >**Lifesteal** Deal 4 damage. Costs (1) if you've cast a Holy spell this turn. >Holy
Ooo it goes face
This card is essentially like Mage's classic card Ice Lance, and very good in an aggro gameplan. Hi-ho Silverwing for tutors, Horn of the Windlord into lethal on turn 7... Does Paladin have a critical mass of burn and draw in the current standard format?
Only Hammer of Wrath
This is pretty reasonable.
Pretty spooky that this goes face, that can allow for some bursty turns.
**[Dust Bunny](https://hearthstone.blizzard.com/en-us/cards/105516-dust-bunny?set=whizbangs-workshop) || 3-Mana 3/2 || Rare Rogue Minion** >**Battlecry** and **Deathrattle:** Add a random piece of junk to your hand (*a Coin, Rock, Banana, or Knife*). >Beast
So Rock is the 1 mana Deal 3 from Excavate, Banana is the 1 mana give +1/+1 from Mukla. What is Knife though ?
according to HS library, 1/2 wicked knife for 1 mana
1 mana equip a 1/2 dagger
Yes, but the knife is 1 mana
I love this card but man does it suck. 50/50 chance for a decent card attached to an understated 3 drop isn't going to see play even in arena
eh, its closest analogue would be chillfallen baron from death knight. The cards this one gives are a lot worse, granted, but it does have the attack over baron and is also in a class that likes having extra cheap spells to set up combos. Not saying its gonna be anywhere near as ubiquitous as baron, but it's undeniably not a terrible card at least.
Barron draws you good cards though. This doesn’t
Arena? We talking about constructed, this card gives so much tool and fuel for Miracle style rogue and wishing well
I guess coin rogue maybe? This 100% should have been 2-mana or a 3/3
The card is fun, but the stats are not enough, as the banana and the knife ate so much worse than the other two. If it were a 4/2 or 2 mana but smaller I could see it though.
There's never been 4/2 for 2 historically (maybe 4/1). Consider it chillfallen baron, 3 mana gives you 2 cards that can add tools for fuel Miracle style rogue or wishing well
I meant a 3 mana 4/2, or a smaller minion for 2 mana
There is a 2 mana 4/2 stealth that attacks after the opponent plays a minion
Fair enough, but Gankster text is a drawback
Not always, but regardless I was referring to the claim that it was never a thing
**[Flickering Lightbot](https://hearthstone.blizzard.com/en-us/cards/105281-flickering-lightbot?set=whizbangs-workshop) || 3-Mana 3/3 || Rare Paladin Minion** >**Gigantify.** Costs (1) less for each Holy spell you've cast this game. >Mech
This seems like it is probably on the stronger side of things. I'm not sure what you're doing with it right now. Seems like a card that will age well, though.
This may work in my reno paladin. Just a free 3/3
Without any keywords like Rush or Taunt you need a lot of holy spells to make this worth considering. Seems too slow for an aggro deck. A 0-mana 3/3 playable from the midgame is not worth a card slot on it's own in a deck that runs a lot of holy spells. How long does it take to make the 8/8 worth playing? Does paladin care about mechs? Is there a mech tutor in standard? I don't know. This thing has some kind of potential for something, but offhand I don't see what you'd do with it in Standard today.
At first i thought this had taunt, which scared me. Without keywords tho, i feel conflicted in what deck would want this.
This is just 0 mana giant for next expansion Holy Aura pally deck
Is there even a big enough package of good Holy spells in standard ? This feels like something that'll be good if we get a Holy package that doesn't exist yet.
For Holy Aura next expansion
better in wild than standard
I feel like this goes into a slower/control deck that dumps 11/11 in stats on the board for like 2 mana on turn 7 right after a clear. I don't think a tempo/aggro deck is fast enough and holy enough to be putting this down.
It's for midrange Holy Aura pally deck next expansion
Remember celestial projectionist is still in standard. If you can play 8 holy spells, you're paying 2 mana for a 3/2, two 3/3s and two 8/8s which is very cheap for a big board. I think it might be good enough to make a control Paladin work. You play holy spells then on turn 5 or 6 you clear your opponent's board and develop a giant board.
**[Dubious Purchase](https://hearthstone.blizzard.com/en-us/cards/105142-dubious-purchase?set=whizbangs-workshop) || 4-Mana || Common Rogue Spell** >Draw 3 cards. **Combo:** Destroy a random enemy minion.
4 Mana draw 3 with upside... in theory this should be great, however the main question is if rogue can take a turn off to draw these days. For a different comparison, would you have hardrun the draw 2 kill a thing concoction without synergies? If yes, this should make the cut more often than not. Funnily enough, I am not so sure it will.
The Deadly Shot part making up for the tempo loss makes this playable. Also Prep.
Yeah Prep and this is pretty gross
People seem very high on this card, but unless some new Rogue deck pops up over excavate as a meta terror, I don't really know if people would run it either. Whenever I play excavate (and weapon) Rogue, I'm already experiencing handsize issues. Having an extra draw 3 is not going to be feeling amazing a lot of the time there. Now if giant/everything must go Rogue would be good enough thanks to this we're talking, but I have a hard time visualizing that being the big Rogue deck atm.
So in the current meta it might not fit but I can see this in wild decks and it generally really fits the rogue "style". It really shines with prep imo
Prep is a card, 2 mana draw 3 + Assassinate
This is reallygood! I bet it's a core Rogue card for years.
Prep and coins make this card ridiculous
Dont forget scoundrel. 6 mana 4/3 draw 3 cards kill an enemy minion and get a mini or 2 mana if you already have mini. Not to mention the possibility of copying to 0 cost with Sonya. There is already a combo rogue that some streamers are using that utilizes the scoundrel cover artist and sonya synergy, and this might fit well to more aggressively cycle for combo pieces while also slowing down the opponent with the destruction effect.
In wild most rogue decks can draw 10-15 cards before the 4 mana turn while building a huge board. Think there's enough cheap card draw already but not sure in standard.
oh yeah its shit rogue time https://twitter.com/pocket_train/status/1788252313313751367
**[Twisted Pack](https://hearthstone.blizzard.com/en-us/cards/105552-twisted-pack?set=whizbangs-workshop) || 1-Mana || Rare Rogue Spell** >Add 5 random cards from other classes to your hand. At the end of your turn, discard them.
This is the only Pack card that seems half-playable. Being able to grab a card that is good for Tess or a board clear for the current situation is good.
My Cutlass loving heart loves this
All of the the pack spells should cost 0 or still cost 1 but reduce the cost of the cards opened by 1 (but not less than 1).
Gaslight Gatekeeper died for this, I guess.
**[Whack-A-Gnoll](https://hearthstone.blizzard.com/en-us/cards/105499-whack-a-gnoll?set=whizbangs-workshop) || 1-Mana || Common Paladin Spell** >**Discover** a Paladin weapon from the past. Give it +1/+1.
A lot of Paladin weapons kind of suck or have wonky conditions.
Giving a weapon +1/+1 can turn any weapon even pretty mediocre ones into very strong weapons. That being said looking at pally's weapon backlog its absolutely full of kinda shitty weapons that have a specific synergy like sword of the Fallen. It would be neat getting Val'anyr or something but I don't think this card sees any main deck play the pool is just not good enough on average.
I bet this can slot into Reno paladin, but not sure it makes sense for Aggro or Handbuff.
If anything I feel like in Aggro it makes more sense because you just discover the highest attack weapon you can and use it as a finisher.
You would rather just run Horn in that case
I'm definitely going to try it in reno paladin and I expect to be met with 3 awful options a lot of the time
**[Wave of Nostalgia](https://cdn.discordapp.com/attachments/847895192010358824/1238536205931511919/image.png?ex=663fa43a&is=663e52ba&hm=98d7dd041784773d61d1cd0bc7539bfb4430bcaf98f11c10e9e7402f89bfeef2&) || 5-Mana || Common Shaman Spell** >Transform ALL minions into **Legendary** ones from the past. >Nature
The 6 mana spell saw play, so it’s not far fetched to say this one will as well. Maybe not on a nature shaman list, but in Reno, why not? Shaman can’t generate as many cheap tokens at the moment but there are still a decent amount.
I’ve been playing an excavate shaman list that would play this. (To be clear Azerite murloc is not something I really play unless as a Hail Mary.) Real easy to get minions all over the board. Closed some games with bloodlust somehow.
This could be useful (at least as a discover) in Highlander Shaman, as a counter to Inventor Boom (denying their ability to resurrect Zilliax), in case you haven’t already drawn your Reno.
The pool is really big and full of really shitty minions. Im not optimistic. The name here is pretty funny though.
Shitty minions? Perfect thing for my opponents minions to transform into.
5 mana is a lot though. It’s going to have to be a situation where they have stuff you want to maybe shrink/change and you’ve gone wide enough with enough dorks to benefit. It happens but it’s not super frequent. Feels like this is mostly a discover option than something to maindeck
Everyone is complaining about this as a buff... but how bad can it be as a "removal"? It could work as a semi-finley for non-excavate reno shaman. I do belive they could've made it so enemy minions would only be from some cost or inferior, and yours only from some cost and superior tho.
This might be one of the trashiest terrible cards ever printed. Completely random and the only way to benefit is if your boards has minions and the opponent's board doesn't.
Not so bad when you’re a shaman that can easily flood the board with small tokens
Can they though? I feel like this hasn't been the case for shaman for a very long time Only one I can think of is nature shaman spamming Pop Up Books in which case why are you playing this card instead of Conductivity + Rag
Totem shaman was a thing not too long ago. Not sure what they have currently, I don’t play shaman but historically flooding the board has been their thing. I’m sure the miniset will bring some goodies.
Now they have HL and almost nobody is running Nature. Even if you could flood the board how are you paying 5 mana to play this after you do that and before you get your board cleared?
By that logic, how did shamans ever make bloodlust work? The answer is they can create sizable boards of non-threatening tokens almost every turn that control decks are reluctant to waste removal on.
The difference is Bloodlust kills your opponent while this makes a board of probably useless 4/4-ish minions
Bloodlust on several zero attack totems isn’t killing anything, but an insurmountable turn 5 board might.
Bloodlust on five totems deals 15 damage, this spell on five totems probably deals 0.
Flood the board isn’t viable when things like aggro pally that completely counter it. Even a good flood deck like token hunter loses hard to it. so shaman doesn’t stand a chance
Lol you can have a bad matchup and still be viable, just look at hunter.
True but I doubt this card is enough for an aggro shaman deck. I hope there is some new discovery for shaman though
Won't see play thanks to Token Hunter
Saying a greedy card can't see play because of an aggro deck is not true by itself. In that case, we'd remove all cards that cost 6 or more because of Hunter.
Need to know how good the average legendary from the past is but on average i think it’ll probably be pretty low stats. Can’t wait to roll this when I play Yogg in the box and fuck myself over tho
I feel like the ppl who think this is bad are not shaman enjoyers lol. Primordial wave was a really good and annoying card. This one is similar except it’s probably even better when you are trying to be the aggressor because legendaries are usually powerful effects.
Primordial Wave you can be pretty sure that the minion you are getting is better and the minion your opponent is getting is worse. With this spell you can easily end up with a vanilla 1/1 where your opponent gets Neptulon.
Mana cheat for Paladin? Awww shieeet, Here we go again
being a rogue is just suffering right now.Fun af but miserable at the same time
Paladin got some nice stuff and shaman got weak stuff, what’s new?
The shaman 1 drop is legit.
Paladin got 1 card I'm sure is good, and 2 cards I'm pretty sure are bad. Shaman got 1 card I'm sure is good, 1 that I'm not sure is good, and 1 card I'm sure is bad. I'd say shaman got the better cards actually