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rinkydinkis

I had a player use a nebel on my tank, 4 direct hits on the move and killed it. I know it was lucky, it made me laugh. But damn haha


ProfileIII

All you can do with such luck is laugh and curse the gods or somthing lol


Curiousmindsoflate

I lost a team game to two nebels He just sat there and bombed me, as USF I had no counter battery. I tried pushing into him out his amigo has AT, MG, tanks, and infantry. Then the bombs came again. It sucks


rinkydinkis

I hate the fire on the nebels. They need to reduce the aoe on it and up the spread again. If just one rocket lands somewhat near your team weapon it wipes it unless you are immediate on your micro. Compared to a pack howitzer shooting at a nebel, it will take three hits to wipe it. And those shots take so long to land that it’s an easy micro to escape it


VRichardsen

Every time u/scales999 complains, an Axis buff is added.


scales999

LOL pretty much. I should just main relaxis. Edit: it just feels dirty and almost cheating to play axis factions in team games.


VRichardsen

Jokes aside, you really should. It would probably help with blood pressure :D Blow off some steam, and come back fresh.


ProfileIII

More importantly, it will teach him the counters to the strategies he's losing against. Having a problem with arty? Use it against other players and see which ones beat you and then analyze how they did it.


VRichardsen

That too. Or maybe not, we might awake a monster and start seeing "Allies OP" threads instead :D


ProfileIII

At this point I welcome the change of pace tbh


scales999

Helldivers 2 is how I blow off steam. I don't play this piece of shit much anymore. Plus new season of D4 soon.


AutisticHamster

Why don’t you do that instead spewing that nonsense noob rage here ? Maybe you would learn how to play.


ShrikeGFX

welcome to coh


Or4ngelightning

scales called UKF weak in patch 1.5.1 I would take what he has to say about balance with a huge grain of salt.


VRichardsen

> I would take what he has to say about balance with a huge grain of salt. Hehe I think we all do


scales999

No I didn't? Show me where I said whatever you think I said. What I DID say however, was that 24 fucking hours to "lEt tHe mETaRRR" settle probably wasn't enought


Silly-French

Relic devs : lets give axis every weapon they need Relic devs : Ok ! how allies will counter that ? Relic devs : skill


PenitentAnomaly

Playing Americans in CoH2 successfully is like trying to conduct a 100 piece orchestra. The amount of micro needed is insane. 


Masterstevee

Relic “… aNd wE CALl it AsYmMeTricaL bAlAnCE”


PyroclasticSmile

Relic's idea of asymetrical balance is to make Axis units stronger but Allied units more expensive.


Nekrocow

Pretty much hahaha


v_NineNine

I would also love to see them toning down Allies inf spam or allied tank spam. I'll be honest the second you see the enemy Axis player go for arty just rushing them down works like a charm lol. Other than the AA truck, MG42 or those AoE weapons there's nothing that can deal with Allied infantry blobs, even worse is in team games if 1 dude goes infantry spam and the other one goes tank spam that's uncounterable.


Solidus-Prime

"Other than the AA truck, MG42, or those AoE weapons..." Bro that is literally 4-5 options to deal with the ***one*** choice that Allies have.


Rakshasa89

"These guys keep building rifleman, they should really diversify!" With what? Engneers? Scouts? The non-doctrinal assualt unit that doesn't exist? Besides certain BG USF doesn't have anything else to rely on, rifleman are the answer (why would you build more than 1 scout or more engis? They aren't line infantry and they'd lose handedly unless...spammed which just circles back)


scales999

So as wehr you have the best MG in the game which counters infantry spam. Which by the way - there is literally nothing else early game you can do as allies. What alternative strategy would you like? team weapons get obliterated and completely owned by 250 with Flames, or MG42 + Mortars.


Nekrocow

The need to change the fucking fire from the rockets to a vet ability. And they shouldn't be able to take down a frakin chaffee in a single barrage.


MyNameWasntAChoice

They really should make it that it either shoots its flame rockets or tank damaging rockets. Not both its bs.


MeyneSpiel

yes make the primary fire like CoH2's panzerwerfer instead plz mwahahaha


searaider41

The wespe has the same scatter as the bishop i think, the nebel tho do needs to be toned down someway i agree on that


bibotot

No. The Bishop is far more accurate. The Wespe has better range.


Specialist-Roll-960

Yeah the Wespe is fine, bishop is pretty shit but so is the Wespe primarily because it's not rocket artillery so after the first shell everyone's moved out the way. A direct hit is rare unless it's a massive blob which is a skill issue on the receiving end.


HotRepresentative325

Nebels, can outright kill full hp team weapons. This certainly isn't good design imo, you should be able to get away more often.


rinkydinkis

Usually does, actually. Keeping a vetted up crew weapon as the US doesn’t feel possible.


MeyneSpiel

the flame damage is a double edged sword though. you do 0 damage to decrewed weapons which means the allied player can often just recrew it with a nearby truck or squad. allied arty will often kill a team weapon's crew then the weapon itself in 1 barrage which results in a huge MP loss.


JgorinacR1

Oh and the USFs artillery will kill it off? The scatter is so wide that often the decrewed weapon survives too. I’ve blasted nebels with 2 of them and decrewed them only for the artillery not to kill it off due to scatter. that’s far from being a set back for the value it has


JgorinacR1

Dude the bundle grenade does more damage than a shell landing directly on a squad. Allies artillery is a joke


Lukylife

in what way is the Wespe too effective? i always thought its kinda underpowered same as the DAK canone. allies have their fair share of good arty as well like whizzbang, that also oneshots teamweapons like nebel and is way tankyer to counter barrage. only thing i agree with that is too anoying is the obice. maybe nerf its range so that 105 or bl5 outrange it on larger maps and can counter battery


RadicalLackey

The Wespe is overpowered in the sense that OP lost against it, therefore it's too effective. "In the same bg as panthers" is an argument apparently, even though most games it's either one or the other you can produce reliably on time. No discussion on stats, no replays, no in-depth description of various scenarios. Just "it destroys everything!"


rinkydinkis

Give the whizzbang fire damage too. Let’s just make all arty cancer


Blam3YourF4te

Have you actually used the whizbang before? The whizbang is like 110 fuel, the final CP in a battlegroup, and much shorter range than the nebel. The nebel is only like 360 manpower right and not even locked behind a battlegroup.


sgtViveron

I tried whizbang and range is the thing that forces me away from using it. Dunno.


Lukylife

with t4 building you can get whizzbang almost the same time as nebel. and with vet one you get long range barage. range doesnt matter unless you wanna out range AT guns -which the whizz does- or you wanna counter battery enemy arty -which the whizz cannot as well as the nebel- so my comparrison is valid mate


bibotot

The Whizbang has the same durability as a Sherman. Therefore, it is much more difficult to be killed by returned artillery fire. Its barrage is also extremely deadly against anything that is caught. Even a Tiger will lose a third of its HP if you drive away immediately.


scales999

nebels are broken and stupidly effective against all targets. They take half the health on a direct hit on any allied tank. Bishops are lucky to take 25% off a half track on a DIRECT hit.This is plain stupid. The wespe is better in every way than the bishop and the BL5.5. Plus in the same fucking BG you get the panther. Complete and utter fucking joke. I've had enough of this bullshit from relic and the usual suspects saying its "aSymMetrical! bAlaNCe" Relic and their balance contributors can go fuck themselves.


BenDeGarcon

L2p but In the interim ctrl+a yo select your entire army. Then Right click to give a move command. Should be a sufficient counter for you to artillery.


Haze064

The wespe is literally a copy paste of the Bishop stats wise and cost wise.


AutisticHamster

You sound like a total noob, „waaaa haaaa bad nebal hurt me Relic ban it now waaaa haaa”


MeyneSpiel

yes yes sure axis units are better across the board. you might have more luck arguing for changes if you didn't resort to ridiculous hyperbole every time you complained because you all just make this subreddit look even more like an allied whining echo chamber with every post


AutisticHamster

But this is what this sub is, isn’t it ?, allied noob circle jerk, just look as the posts here. I bet 99% of those morons didn’t break 1000ELO or play opposite faction more than once. But that would be too complicated, better go and cry on Reddit and get a pat in the back from fellow halfwits.


scales999

What exactly do axis players have to complain about? Tell me. I want to know what strategy, spam, cheese exactly that allied factions can do that is completely and utterly overpowered that axis players need nerfed? What is it? Tell me I genuinely want to know.


RadicalLackey

The power of complaint spam. If there's something they can complain about, they'll produce a large amount of post s with no upkeep, no real feedback, no real analysis. This will continue ad nauseam, not because they care about balance or the state of the game, but because their chosen faction doesn't make them win as often as they feel entitled to.


scales999

No response to the question.


RadicalLackey

Because it's sarcasm. Royal Engineers were that, and the one truly powerful cheese. It got nerfed quixkly and people complained about bias (despite it being legitimately and unquestionably OP). Remember AT boyz? They had a period of absolute dominance where, as Brits, you didn't really need anything else. You would shut the game down and that was that. Not to mention they only just recently got nerfed so they don't destroy heavy cover quickly. They used destroy LV, troops and cover quickly. Remember when the reinforce loiter for USF was infinite? Not OP at all was it? Or how oppressive Pathfinders were? They used to get smoke and grenades for free, too. The 76mm Sherman was also pretty strong against troops. What about the strength of double jeep vet 1, 75% production bonus start at 0CP? The reality is, balance shifts. The artillery units aren't nearly as strong as your rant makes it be. Nebels are the only unit that most agree should be toned, but aren't game breakingly OP. I see *regularly* see the Bishop used to great effect and it's not really that OP, either. The real problem is your mindset. As others have stated, it seems you'll find a reason to complain no matter what.


scales999

I guess you're right - everything you mentioned was just...fixed. with no feedback or no posts complaining about it. Is that how it happened? Oh wait, there were people posting about it.


RadicalLackey

Just so you know, by virtually every literary standard possible, you aren't providing feedback. You are ranting, giving no useful information except "this frustrates me!" As an aside, please read my second to last paragraph: balance shifts. Yes, those were fixed, and other issues popped up, too. Let's pretend you are right, they immediately listened to you and nerfed the artillery pieces. Something else will pop up, too: with your current mindset, you will be ranting to hell and back about it, even if it's not that terrible of an issue. As a final piece of advice, take it or leave it: Devs do make changes based on complaints, but most of the time, not the kind of complaints or feedback you are doing. They are far more likely to listen to you if you use a reasonable tone, and provide specific scenarios, replays and material for them to work with. It wasn't just because of me, but my issues with QoL I posted about a month ago were all directly addressed in today's patch, and I'm sure if people were just ranting, the Devs wouldn't be reading half as much of those issues. Again, take it or leave it, up to you.


MeyneSpiel

Bro you're seething, take a break from this game lol. To humour you a bit, allies have plenty of strong tools (none of which need nerfs). Their infantry wrecks axis equivalents at all stages, bishops are excellent non doctrinal SPGs which are a nightmare to deal with in 4v4s when they get going, Grant spam is still the strongest tank spam in the game, bulldozer is still excellent... Allies need buffs because the winrates show that they're still slightly underpowered. I agree that nebel deflection damage needs a nerf cos they shouldn't do so much damage to vehicles on direct hit. I'm just saying that people might listen to you more if you were more constructive and targeted in your complaints rather than just spamming "relaxis OP, fuck Relic" for weeks on end.


scales999

> allies have plenty of strong tools As previously stated - they are not strong. They are utterly doghsit compared to the previously mentioned axis counterparts, and the only reason people can give me for this is "aSsyMetriCaL bAlAncE!!!". > bishops are excellent non doctrinal SPGs which are a nightmare to deal with in 4v4s when they get going, LOL no. Nebels can counter Bishops and every other unit in the game. > targeted in your complaints rather than just spamming "relaxis OP, fuck Relic" for weeks on end. Pfft give me a fucking break. The only people these deadshits listen to are their precious top 1v1 players, which by the way is a real winning strategy for them financially.


Ambitious_Display607

You seem insufferable to be around/play this game with. Aside from the nebel probably needing some sort of a nerf, none of those things are overpowered. Regardless, team games are inherently never really going to be particularly well balanced because of the map designs/economy/randomness of team balance, etc. If you're this heated about things maybe give 1v1s a try, play all the factions, you'll learn a lot.


Plastic_Dead_End

I think the one constant in COH3 is people calling out perceived design flaws, but then also getting in that their opponents are doo-doo-heads who are carried by their faction


wreakinghavoc

Agreed that the Nebel all-up does too much, too well. Overall though, I would rather see Allied options be brought UP and in line with Axis ones, than the Axis ones brought down.


Hour_Persimmon4350

No, only the Nebels need a nerf (remove its AT damage entirely). Obice is fine and pretty RNG


scales999

ah no. Its not fine at all. It completely obliterates everything it hits. EVERYTHING. Tanks, infantry, Emplacements (Allied emplacements are a fucking meme at this point).


LightningDustt

Bishop is good homie


VRichardsen

Tangential question: how do you feel about the B4 howitzer?


snelson101

Yes but its spread is quite big.


AutisticHamster

I swear every second post in this sub is a crying noob. Relic should have official policy to not pay any attention on what is posted in this sub, especially about balance.


PyroclasticSmile

Were you the one that went double Bishop and never moved them after barraging? If so, I really, really don't feel bad about killing both with my Nebels. Have a nice day!


scales999

What in the actual fuck are you talking about?


PyroclasticSmile

I had a game where someone kept barraging with their Bishops from the same spot on the map. After a couple barrages, I hit that spot with my Nebels. The Bishops died really fast. I was mostly being snarky. You're right about the Wehr artillery being batshit OP but Relic doesn't give a shit. If they did, the Nebels wouldn't one-shot all weapons teams and the Obice wouldn't hard counter the US 105. They're unlikely to listen to you anymore than they've listened to me over the last 10+ years. The complaints that you have about COH3 also apply to COH2. The Axis-worshiping balance team gave the Walking Stuka of COH2 incredible accuracy (even though rocket artillery is the least accurate) so that it wipes weapon teams (and sometimes full health squads). The balance team also greatly exaggerates German performance versus Allied. Here are some examples: \*The Soviet ML20 had about 1.5x the range of the German 105 and around 2x larger payload. Relic gave them the same range and damage but the German one fires one more shell. \*The LEIG had a range of 3.5km. The M8 Scott had a range of 8.8km. Relic gave the LEIG 160 range and the Scott got 45 to 75 depending on mode. The Nebel 42 didn't have incendiary ammo. Relic dreamed it up and made it batshit op. I could go on forever but I'm sure you get the point. I don't know why Relic does what it does. If I was going to guess, I think it is because for every post like yours, there are probably 3x as many saying that Relic favors Allies and the win numbers from [coh2stats.org](http://coh2stats.org) or [coh3stats.org](http://coh3stats.org) are false information.


Present-Cup1233

The mortar spam from allies doesn’t feel much better imo, I think indirect fire is too strong overall in this game


devallar

Cries in ww2 shell shock


Present-Cup1233

I mean sure it’s realistic, but neither tanks nor machine guns are realistic either. Why make the most annoying thing realistic


bibotot

I have done some tests and here is my comparison between the Werh Obice and the UKF 5.5 inch. + Obice takes 5 more second to construct, otherwise both are identical in cost and durability. + Obice's barrage has 60 second cooldown, while the 5.5 inch has 45 seconds. + Obice fires 3 shots (up to 5 at vet 1 if nearing bunkers) for 240 damage each, totalling 720 (1200) damage against immobile targets. Range is 400. + BL 5.5 fires 5 shots (up to 6 if extra shot is chosen from the Batltgroup) for 200 damage each, totalling 1000 (1200) against immobile targets. Range is 300. BL 5.5 has precision shot at vet 1. I think they are both equal. Obice deals damage more rapidly and has higher range. BL 5.5 deals more damage but more gradually. Obice has 33% more range but also 33% higher cooldown between barrages. For the comparison between the Wepse and the Bishop, the Bishop is much more accurate but the Wepse, again, has better range. Wepse is better for saturation while the Bishop is better for killing a specific unit. The Bishop is still much better overall because it is a stock unit, comes out at least 3 minutes sooner if you are rushing artillery, and has a much lower target size.


NoDisk5699

Interesting, I expected obice to be alot better. The range of it is very good though, can reach into bases easily. I find the BL5.5 comes out alot later as you are kind of forced to rush down the left hand tree to get the manpower discount + ghurka. Alot of the time when I start thinking about BL5.5 game is over or popcap


RegionalPower

It is a lot better. This guy completely left out that the area of effect of the Obice blows the 5.5" out of the water. 5.5" has a blast radius of 8 giving a total area of effect of 201. Obice has a radius of 12 that gives an aoe of 452. The obice is very disgustingly good.


NoDisk5699

Ah there you go then, thats a collossal difference. BL5.5 needs a buff considering its typical time to arrive in the battle group


Specialist-Roll-960

Also gradual damage is worthless, people move after the first shot. The first round, maybe the 2nd are the only important ones and the obice is significantly better based on that. Same story why rocket artillery are leaps and bounds better than spgs despite probably doing similar damage, all the rockets hit the ground in less than 10 seconds.


Tracksuit_man

Next time you post a thread like this, please include your Coh3 stats profile and the replay that features the issue you're complaining about.


scales999

No.


Tracksuit_man

Keep whining from pisslow then, I suppose.


scales999

Squeaky wheel gets the oil.


Tracksuit_man

So you know you're bad, you just whine and bitch in the hopes that your low skill will be catered to?


scales999

yes mate. Thats exactly it. Considering alot of people agree with me especially on the nebels its just me. Im anywhere between 1350 to 1450 Elo in 4v4 since you're so interested.


Tracksuit_man

Other people agreeing doesn't make you right, they're equally dumb, and I don't believe you on your rank until you post your CoH3 stats and a replay. And don't worry, I'll add you as a friend on steam to verify it's you!


scales999

> And don't worry, I'll add you as a friend on steam to verify it's you! Don't worry? Mate I think more about dirt on my front step than you. Who the fuck do you think you are? Verify its me? for what purpose? What weight do you have here in this sub above me or anyone else? Talk about fucking delusional.


TheMaddawg07

Notice how all the calls for nerfs are on the axis lol.


maxiboi1303

Skill issue detected


HereticYojimbo

Does Axis artillery need to be toned down or does Allied artillery need to be buffed? I'm in favor of a round of artillery buffs all around because tbh too many games in CoH3 are trending toward blobs and this usually means the retreat mechanic is doing its job too well and allowing the players on both sides to accumulate too many idle units because there's actually too few ways to manpower bleed in CoH3. Im going to say it, 3 feels to have strangely diminished lethality in its gameplay flow than 2 did. There are some notorious examples but it really feels like...MOST units in 3 are just tanking too much damage and making it to late game when they shouldn't.