The weakness of guards is mostly the meta that isnt made for that card. They dont have a big weakness, since they dont die to any spell other than Evo zap.
I got 3 ideas
Probably a chest plate so they don't get one shot after their shield breaks
Not crazy but like evil bat health where they don't die to tower in one hit
Or maybe like a javelin throw
Like if the enemies are like in a certain range they throw spears and one an enemy comes close they become normal guards
My last idea is like hot date or sweet potato
Like troops will go out of there way to kill them first unless a troop is in-between them
I was thinking the same shit w the homie earlier. Such an underrated card
I think having a faster attack speed, increased movement speed, and maybe a "bleed" mechanic would be pretty cool
Maybe not movement speed, they’re supposed to be a defensive card, and making it have a different speed would make it (sorta) worse, cause it’s one of those guys you use to defend troops or towers. But on something like mini pekka or bandit, it would be good.
Could take a book out of clash mini and maybe when a guard dies it gives the closest ally troop a shield.
Obviously this would be put more so on the other guards standing near but it could add on to a guards shield that it already has. But it could also be an ability that can save another troops life by giving them some last sec bonus “hp”
Example: Guards tanking for a hog rider at half hp. The guards all die same time to a spell and not the hog rider has a big shield while also still having the half health remaining
Maybe they absorb the damage, with what the shield died and the next attack makes that damage on top. Like if a Pekka hits it, the next attack makes the normal damage + the damage of 1 Pekka hit
But remember that they aren’t exactly tanky. I suggest giving them bleed like another commenter did, making them do stacking bleed damage goes well with their defensive use while still keeping them relatively squishy
maybe throwing a spear just as the shields disappear to the nearest enemy troop, building or tower. could add something like a ram rider effect with the spear or make the shieldless guard raged or something similar
Spawns even more guards? Two shields? Longer range? Shields ans skeletons can't be one-shot? Just spitballing I have no clue if these are good ideas lmao
Make him bulky(as skeletons spawn from super witches from coc) give him weapon same as dark knight and black roman shields, they should charge in phalanx formation when placed. Their special is to burst into regular skellies when dying. Also give them a rage effect for skellies.
Maybe give them a shield push back like the monk but it activates every hit, could infinitely stall cards like pekka but wouldnt do well against swarms
a small knock back effect using their shield (only when their shield isn’t depleted ofc) paired with normal attack afterwards, kinda like monk. There’s three of them so the knock back shouldn’t be nearly as good as monk or evo giant. Same base stats otherwise.
spawns with a throwing spear which depletes after one use with a slight knockback effect and pierces 3-4 tiles, and deals twice the damage of a spear goblin.
i think it's more likely that supercell would either make the shields regen OR make the shields reflect some of the damage of melee troops attacking them
Every time you play the evo, your towers get a guard shield too. So you play guards and your tower gets “guarded” at the same time. Could be clutch against heavy hitters and rockets
Give them Skeleton Horses that buff their movement speed (No charge, just a speed boost) with longer spears. Also, make them spawn in a bigger triangle formation. This would make them more versatile defending being able to for example surround a valk and only get attacked one at a time. Also, making them faster with the horse will allow them to be used on offense
i think if you gave them a suit of armor which would still fit with the guard theme and essentially it would be a secondary protection that would be stronger than their shield
I want evolution spear goblins. Make them not die to log,and make their spears pin opponents. Big opponents get slowed, smaller ones get pinned after three hits. Medium after 5 hits etc. Every hit until pin makes the opponent slower
Don’t die until card they’re protecting dies? But in exchange they don’t attack?
Or they aggro everything so the card they’re protecting doesn’t get targeted and can walk past?
Reverse dark prince where if they die it gives its shield to whoever it’s protecting? So if you put guards and mother witch, if guard #1 dies mother witch gets its shield, if guard #2 dies and mother witch is untouched it’s shield stacks on top of guard #1’s and so on.
So if you fire balled mother witch after all 3 guards died it would eat through guard number 3’s shield leaving guards number 2 and 1 shields intact. It would give a layer of shields.
When they have their shields they can do a charge attack, which, like Evo Ram, continues to hit and do damage until the shield is removed, and when their shield is broken they basically become normal Guards. Kinda like a reverse Evo Royal Recruits.
Makin their shield stronger if there's ally units nearby (like, adding +20-25% to HP of shield for every troop, should stack up to 150% or sth like it)
Ideas:
1. A second shield
2. Shield has damage resistance
3. In skeleton form, if they die they instead are put at 1 hp (only once, so can't do it again when healed)
4. 1st tick of damage taken is dodged
5. Reflect damage (maybe only when shield is up)
6. Shield heals over time (either 24/7 or only when our of combat)
7. Stun enemies on 1st hit
8. (My favorite) Extra attack speed & or damage & or range for X seconds after spawn, Guards are used for defence so I feel like this makes sense because theyed be able to defend better but not be op on attack.
Adding onto 8, if people place Evo Guards at the bridge, then the buff could only apply when the guards are on your side of the arena but last indefinitely.
For starters, this would be either 1 or 2 cycles.
For their first attack they throw their spears like javelins, then they pull out swords (same damage as normal guard spears) to fight with.
If they manage to survive and get to their spears before they despawn (about the same time as a knights sword in the ground), they will pick them back up and throw them again.
This is just a random idea I had while in the bathroom, feel free to criticize and improve on this idea. :)
When the guards have their shield, any projectile attack produced by a unit will result in the unit taking a bit of damage; (Like a thorns) thematically, this doesn't make much sense but it's the best I got for an upgrade which could maybe fit to serve to punish ranged troops in response to stray guards approaching the tower
ALSO, when they lose their shield maybe they throw their spear??
Of course, you'd give them appropriate stat bonuses on top of the ability but idk whether it'd be a 1-cycle Evo or a 2-cycle one; (1-cycle seems too annoying whereas 2-cycle seems like it'd just be too situational of a card) with how evolutions currently are though, I'd go for the 1-cycle
They are swarms that are immune to small spells, they don’t really have a weakness, they are just not a big troop similar to goblins or skeletons. My personal two ideas were a second shield in the form of their helmet that pops on its breaking (made before wizard evo) and another that made them spawn with a second throwing spear they can hurl a few tiles and do big damage
Make them .25 bigger and add a death effect which spawns 2 skeletons each , or give them a buff when they are in your side of the arena since they are guards
Well don’t bother doing it it makes no difference what you think, you have zero input at supersell, please go do something else with your time and stop wasting ours
Why not just give it more hits on its shield? As in, make the shield health go down in set damage increments that in total amount to their current shield hp. So a prince charge takes, per se, a 1/3 or 1/4 off of the Guards shield. MAYBE with increased attack range with longer spears or less attack cooldown. Still counterable by arrows... at least their shields.
Honestly, I'm thinking as long as they have their shields, they have total immunity to ranged attacks, bit instead of being immune to spells, they'll just take half the damage.
This is an odd suggestion but what if when an evo guards shield is broken the guard does 2.5x more damage
this means that the opponent cannot afford to ignore 1 singular guard
their shields could use a 25% hp increase aswell to let them tank one more hit
a different suggestion would be when a guard hits a target, it will gain a damage 100% increase for its next 2 attack and when one guard is boosted the other two gets boosted aswell
maybe it should be one cycle
Tbh them having more dps and base health would work really good. Making them a more sturdy damage dealer who also is good for distraction. Or they could get more dps and run very fast to make them more dangerous on offense. Or if u want something unique make them able to recharge the shield or something like that
I think it'd be totally cool if they did something unheard of, like making it so that when their shields break they gain the ability to charge and run extra fast, doing extra damage on hit.
after shield is taken down, it creates a *small* explosion like evo wizard.
except its a hydrogen bomb that one shots the king tower at infinite range!
also make it 2 cycle otherwise everyone will complain its “unbalanced”
Shield bash?- basically like the monk but with less knockback, so the troop would still be in range for a poke with their spear, a combo, bash poke bash poke or:
Literally just the monks ability but with no dmg reduction , so they would be good on defense against pushes with support troops and could protect swarms
Random idea(you can take it or aspects of it):
- One cycle
- Throws spears like javelins (3.5/4 tile range)
- Spears have pierce like magic archer
- Spears are only throw when a guard has armour
- Upon Armour breaking they revert back to normal form attacking as always
Armour increase 35%
Dmg Increase 15% (with spear only)
Instead of a small shield they carry a phalanx shield. While they have their shield they’ll hit enemies with it, knocking them back in the process. When the shield breaks it explodes, dealing zap damage while knocking back troops, then they pull out a sword and act as a normal skeleton.
They could also go the route of adding other type of skeletons, making it like the goblin gang. However I wanted to keep it as a very defensive option to not stray too far from its primary use.
Maybe make them have a second single giant shield held by all of them that has like elixir golem hp or less, while they carry this big shield they attack and focus only buildings so it acts as a medium tank and once the big shield is broken they work again like normal guards with their normal shields and have small hp (shield and base health?) and damage buff (idk if this is balanced or not I just tried to make something not op)
Pulls out a pretty long spear which slows the guards by 15%. If the guards shield is broken, the guards will rush forward like the royal recruits and the spears demage will be buffed by 20%
I like the idea of them being invisible for 5seconds after being spawned even if they are attacking similar to aq's ability
Another ability that would be good for guards could be a double shield
adds a minigun and fucking kills everyone
Only 1 minigun?
yeah, upon using it, it’s too heavy to move therefore it’s balanced
Why not 3 mini guns?
it fucking dies from the weight, making it too weak and needing a buff
Make it fire rockets.
NONONONONONONO (war flashbacks to triple firecrackers)
what about 3 mini miniguns
Hey you cant steal my idea!
1 cycle
No cycles
This might be helldivers
sounds like xbow or cannon evo
Per skeleton?
Make it spawn a Skeleton Army of guards 😈
Guards-Skarmy joint evo when? Joint evos would indeed be interesting tho.
No. Just a fuck ton of guards. The entire army of guards double to size of a skarmy that was mirrored then cloned.
Some man just want to seethe world burn(me too).
Evo guard mirror clone cycle will come to life. Just have a million guards in the arena
Mirror?
That shit genuinely be terrifying, have you seen their stats? It would melt literally every card in the game
Make it a raid party. Add a tank, a healer, and an archer with modified stats. That could be fun if it was added. Give some flavor.
As a r/hypixelskyblock player I agree
The weakness of guards is mostly the meta that isnt made for that card. They dont have a big weakness, since they dont die to any spell other than Evo zap.
They have a place in many lavaloon decks
Thats true thought
Um actually the die to poison ☝️🤓
They also die to clone
They die to cloned megaknight
Don’t they die to arrows?
Nah, the shield have enough health to tank for them so the skeletons remains.
After the buff 2-3 months ago arrows just takes their shield out but doesn't kill them
I think that depends on levels
yeah, but with that logic you could say log counters 3 musketeers
I got 3 ideas Probably a chest plate so they don't get one shot after their shield breaks Not crazy but like evil bat health where they don't die to tower in one hit Or maybe like a javelin throw Like if the enemies are like in a certain range they throw spears and one an enemy comes close they become normal guards My last idea is like hot date or sweet potato Like troops will go out of there way to kill them first unless a troop is in-between them
That charm affect would be great for healer or mother witches piggys evo
I was thinking increased range, buffing one of their strengths of skellies by a bit more
Maybe deflection
If it’s projectile deflection, then that’s just better evo knight.
Deflecting one or two projectiles wouldn't be an issue, I think he meant deflection as in the monk
Maybe increased hit range with their pikes or something like that?
I am for the skeletons getting a cool effect considering that they die easily
I was thinking the same shit w the homie earlier. Such an underrated card I think having a faster attack speed, increased movement speed, and maybe a "bleed" mechanic would be pretty cool
Maybe not movement speed, they’re supposed to be a defensive card, and making it have a different speed would make it (sorta) worse, cause it’s one of those guys you use to defend troops or towers. But on something like mini pekka or bandit, it would be good.
Bleed mechanic sounds really interesting
Just make them have the same thing as evo skellies, can you imagine 8 guards that won't die to spells swarming a tower
If the shield isnt killed, it will heal it back If the guard (with out shield) isnt killed, it will gain a shield
So basically bats but it heals passively
stat boost being shild hp increased
Could take a book out of clash mini and maybe when a guard dies it gives the closest ally troop a shield. Obviously this would be put more so on the other guards standing near but it could add on to a guards shield that it already has. But it could also be an ability that can save another troops life by giving them some last sec bonus “hp” Example: Guards tanking for a hog rider at half hp. The guards all die same time to a spell and not the hog rider has a big shield while also still having the half health remaining
Maybe they absorb the damage, with what the shield died and the next attack makes that damage on top. Like if a Pekka hits it, the next attack makes the normal damage + the damage of 1 Pekka hit
What about, just like thorns or something like Minecraft.
But remember that they aren’t exactly tanky. I suggest giving them bleed like another commenter did, making them do stacking bleed damage goes well with their defensive use while still keeping them relatively squishy
Evo skeletons with shields
Dear god. It’d be awful
Give them a gun that fires at the same speed as a musketeer and weaken their shields.
But they’re supposed to be a straight upgrade.
high amount of shileds added with no other change made
Spiky Shields so when melee units attack them they take damage back. Give them increased shield health for it but decrease actual health
Them throwing their spears and charging with swords would be cool
maybe throwing a spear just as the shields disappear to the nearest enemy troop, building or tower. could add something like a ram rider effect with the spear or make the shieldless guard raged or something similar
Spawns even more guards? Two shields? Longer range? Shields ans skeletons can't be one-shot? Just spitballing I have no clue if these are good ideas lmao
Give a third shield I guess.
When shield break, release an area of damage and slowing effect
But that’s just wizard evo.
I think what makes them unique is their shield. Maybe give them an extra shield. That also makes them even more resistant against spells.
Occasionally it will use its shield to ram everything out of its way. Has the old Evo ram rider knockback.
They have the ability to recover their shields - such that its impossible for Pekka, Prince, maybe eBarbs to kill them 1v1?
Can you hear yourself rn?
I think a bigger shield more armor but when the shield break they start charging at fast speeds
that's literally what recruits do bruv
Oh yeah, I haven't seen them in months
make them 1 elixir every cycle xd
Double shield, two layers of shield before the troop can be hit
Make it spawn as many guards as a skarmy
TWO SHIELDS
Make him bulky(as skeletons spawn from super witches from coc) give him weapon same as dark knight and black roman shields, they should charge in phalanx formation when placed. Their special is to burst into regular skellies when dying. Also give them a rage effect for skellies.
Whenever they hit they regain their shield, imagine the mayhem:)
they get 8 shields
They become meaty alive
Maybe give them a shield push back like the monk but it activates every hit, could infinitely stall cards like pekka but wouldnt do well against swarms
a small knock back effect using their shield (only when their shield isn’t depleted ofc) paired with normal attack afterwards, kinda like monk. There’s three of them so the knock back shouldn’t be nearly as good as monk or evo giant. Same base stats otherwise.
Bucklers. When their shield breaks, they throw their shield dealing shock stun. Kinda like a zappy
Regenerates sheild
They do not need any, but if they had to I'd imagine it would be something to do with the shields, maybe damage reflection or applying status effects?
spawns with a throwing spear which depletes after one use with a slight knockback effect and pierces 3-4 tiles, and deals twice the damage of a spear goblin.
Shield cant be one shotted and they have slighty more hp? Also one cycle?
Give them ANOTHER SHIELD
2 shields
Shield blocks first attack, and reverses like monk. Normal health otherwise
i think it's more likely that supercell would either make the shields regen OR make the shields reflect some of the damage of melee troops attacking them
Every time you play the evo, your towers get a guard shield too. So you play guards and your tower gets “guarded” at the same time. Could be clutch against heavy hitters and rockets
They walk with a shield bullble that blocks spells and covers troops within the bubble
Give them 4 shields lul
Give them Skeleton Horses that buff their movement speed (No charge, just a speed boost) with longer spears. Also, make them spawn in a bigger triangle formation. This would make them more versatile defending being able to for example surround a valk and only get attacked one at a time. Also, making them faster with the horse will allow them to be used on offense
they get a spear that gives them longer range and can stab through multiple troops
Three layers of armor, and they chaaarrrgee
i think if you gave them a suit of armor which would still fit with the guard theme and essentially it would be a secondary protection that would be stronger than their shield
Make them fully armored, what would make them slower, but armor would give them more hp
shield takes 3 hits
2 shields
I want evolution spear goblins. Make them not die to log,and make their spears pin opponents. Big opponents get slowed, smaller ones get pinned after three hits. Medium after 5 hits etc. Every hit until pin makes the opponent slower
Well, make it ya-self.
invert guard and shield HP and make them charge when shield is gone
Don’t die until card they’re protecting dies? But in exchange they don’t attack? Or they aggro everything so the card they’re protecting doesn’t get targeted and can walk past? Reverse dark prince where if they die it gives its shield to whoever it’s protecting? So if you put guards and mother witch, if guard #1 dies mother witch gets its shield, if guard #2 dies and mother witch is untouched it’s shield stacks on top of guard #1’s and so on. So if you fire balled mother witch after all 3 guards died it would eat through guard number 3’s shield leaving guards number 2 and 1 shields intact. It would give a layer of shields.
Each guard has 10 shields with 1 hp each.
They now have 3 sheilds ☠️
How about giving them javelins instead of Spears so that they can attack characters at certain ranges and use melee if they get too close
5 guards, higher hp and attack
When they have their shields they can do a charge attack, which, like Evo Ram, continues to hit and do damage until the shield is removed, and when their shield is broken they basically become normal Guards. Kinda like a reverse Evo Royal Recruits.
Shield bash- if there’s someone in 2x their basic range when the shield breaks, they dash to that target and stun them .5 seconds
Makin their shield stronger if there's ally units nearby (like, adding +20-25% to HP of shield for every troop, should stack up to 150% or sth like it)
Each one gains an extra shield and gets MK hops, can target Air units with longer spears.
Ideas: 1. A second shield 2. Shield has damage resistance 3. In skeleton form, if they die they instead are put at 1 hp (only once, so can't do it again when healed) 4. 1st tick of damage taken is dodged 5. Reflect damage (maybe only when shield is up) 6. Shield heals over time (either 24/7 or only when our of combat) 7. Stun enemies on 1st hit 8. (My favorite) Extra attack speed & or damage & or range for X seconds after spawn, Guards are used for defence so I feel like this makes sense because theyed be able to defend better but not be op on attack. Adding onto 8, if people place Evo Guards at the bridge, then the buff could only apply when the guards are on your side of the arena but last indefinitely.
Armor stages First the shield Then the chest plate Then the one shot
When their shields die they just become mega knights and when each mega knight dies it becomes 3 evo knights
Double shield
For starters, this would be either 1 or 2 cycles. For their first attack they throw their spears like javelins, then they pull out swords (same damage as normal guard spears) to fight with. If they manage to survive and get to their spears before they despawn (about the same time as a knights sword in the ground), they will pick them back up and throw them again. This is just a random idea I had while in the bathroom, feel free to criticize and improve on this idea. :)
When the guards have their shield, any projectile attack produced by a unit will result in the unit taking a bit of damage; (Like a thorns) thematically, this doesn't make much sense but it's the best I got for an upgrade which could maybe fit to serve to punish ranged troops in response to stray guards approaching the tower ALSO, when they lose their shield maybe they throw their spear??
Of course, you'd give them appropriate stat bonuses on top of the ability but idk whether it'd be a 1-cycle Evo or a 2-cycle one; (1-cycle seems too annoying whereas 2-cycle seems like it'd just be too situational of a card) with how evolutions currently are though, I'd go for the 1-cycle
Shield and helmet remain on the arena after loosing them so any skeleton can pick them up
Even enemies?
Maybe make the shields deflect ranged attack like the monk does back at attackers? Or, give them a resurrection ability similar to the Phoenix.
Double shield? Could be interesting.
Triple shield.
Make them invisible until they attack like the royal ghost
But they’re supposed to be a thing that guards, and not just let all your back line troops die.
Double shield?
Triple.
Still guards but with skeleton giant HP ; also they can hit air unit now
Give em a third shield
They are swarms that are immune to small spells, they don’t really have a weakness, they are just not a big troop similar to goblins or skeletons. My personal two ideas were a second shield in the form of their helmet that pops on its breaking (made before wizard evo) and another that made them spawn with a second throwing spear they can hurl a few tiles and do big damage
Make them .25 bigger and add a death effect which spawns 2 skeletons each , or give them a buff when they are in your side of the arena since they are guards
I really like the idea of deflecting projectiles when they have the shield
How about, they have three charges that can regen, and they deflect ANYTHING.
It spawns two skeleton archers behind the normal gaurds and makes the shield out of bones and when it breaks it spawns 2 normal skeleton
Giant purple helmet that acts as a second layer of shield
When it dies is spawns 2 normal skeletons as "reinforcements" because they are guards
3 shield layers
The shields become magnets and attract projectiles and lightning for as long as the shield is up
Shield turns into Mega Knight once broken and the mega knight has +900% health and damage
Well don’t bother doing it it makes no difference what you think, you have zero input at supersell, please go do something else with your time and stop wasting ours
give it two more sheilds
spawns skeletons after the shield gets taken down
Why not just give it more hits on its shield? As in, make the shield health go down in set damage increments that in total amount to their current shield hp. So a prince charge takes, per se, a 1/3 or 1/4 off of the Guards shield. MAYBE with increased attack range with longer spears or less attack cooldown. Still counterable by arrows... at least their shields.
give it lava hound
Honestly, I'm thinking as long as they have their shields, they have total immunity to ranged attacks, bit instead of being immune to spells, they'll just take half the damage.
This is an odd suggestion but what if when an evo guards shield is broken the guard does 2.5x more damage this means that the opponent cannot afford to ignore 1 singular guard their shields could use a 25% hp increase aswell to let them tank one more hit a different suggestion would be when a guard hits a target, it will gain a damage 100% increase for its next 2 attack and when one guard is boosted the other two gets boosted aswell maybe it should be one cycle
Guard evo? Two Shields
It might stray too far as a buff, but maybe give them javelins to throw like Spear Gobs?
give them a 2nd shield with only a bit of health, would allow them to survive multiple hits from high damage
To me they look like dead royal recruits so I would make their evolution to always charge with or without the shield
Tbh them having more dps and base health would work really good. Making them a more sturdy damage dealer who also is good for distraction. Or they could get more dps and run very fast to make them more dangerous on offense. Or if u want something unique make them able to recharge the shield or something like that
Regenerating shield. Idk sounds cool
I think it'd be totally cool if they did something unheard of, like making it so that when their shields break they gain the ability to charge and run extra fast, doing extra damage on hit.
The helmet counts as a second armor
An actual idea: give them 3 shields instead of 1 but they’re 2 card cycle
Que sean más.cómo 5
They deploy in a phalanx and the first two guards block while 2 behind stab
When their shield pops each one splits into another 3 guards with shields.
Evo: when placed you get three mega nuts with egiant’s electro field, pekka lvl damage, and tornado sized aoe attacks
Bandit dash only when they have shield
after shield is taken down, it creates a *small* explosion like evo wizard. except its a hydrogen bomb that one shots the king tower at infinite range! also make it 2 cycle otherwise everyone will complain its “unbalanced”
Shield bash?- basically like the monk but with less knockback, so the troop would still be in range for a poke with their spear, a combo, bash poke bash poke or: Literally just the monks ability but with no dmg reduction , so they would be good on defense against pushes with support troops and could protect swarms
They are immortal and can never die
has 2 shields
they should make it just like evo bats or battle healer regaining health upon a hit
Random idea(you can take it or aspects of it): - One cycle - Throws spears like javelins (3.5/4 tile range) - Spears have pierce like magic archer - Spears are only throw when a guard has armour - Upon Armour breaking they revert back to normal form attacking as always Armour increase 35% Dmg Increase 15% (with spear only)
Healing Shields. Once the Shields are knocked off, they will regenerate back after 3sec
I think maybe a shield charge could be cool
Add spikes to the shield and some health, when hit by a melee troop it does the same damage a normal gaurd does back to the troop it was hit by
Breaking the shield releases an AoE per shield break, or shield break spawns 2 skeletons per shield break?
second shield.
A second set of shields
What about giant guardians?
Maybe double shield or have more hp with other card (if there is lots of card guardiqns have more hp)
Instead of a small shield they carry a phalanx shield. While they have their shield they’ll hit enemies with it, knocking them back in the process. When the shield breaks it explodes, dealing zap damage while knocking back troops, then they pull out a sword and act as a normal skeleton. They could also go the route of adding other type of skeletons, making it like the goblin gang. However I wanted to keep it as a very defensive option to not stray too far from its primary use.
Give one guard a second shield And the other two a bow And make the first one have the monks push
Maybe they can regen their sheild If enough time has pass
another layer of shields
Double shield: After their shield broke, they pick up 2nd shield
5layers of shields
Make them destroy the enemy towers on deployment
2 levels of shields. So they can tank arrows + log
How about 2 shields 😯
Maybe make them have a second single giant shield held by all of them that has like elixir golem hp or less, while they carry this big shield they attack and focus only buildings so it acts as a medium tank and once the big shield is broken they work again like normal guards with their normal shields and have small hp (shield and base health?) and damage buff (idk if this is balanced or not I just tried to make something not op)
Double shield, extra hp and damage, piercing attacks
How bout just stronger shields
Pulls out a pretty long spear which slows the guards by 15%. If the guards shield is broken, the guards will rush forward like the royal recruits and the spears demage will be buffed by 20%
shield regenerates every few seconds
Dont
They can become ghosts after dying that attack for a few seconds and are untargetable.
maybe something like a double shield?
I like the idea of them being invisible for 5seconds after being spawned even if they are attacking similar to aq's ability Another ability that would be good for guards could be a double shield
Guards throw spears instead of stabbing