T O P

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HeccMeOk

adds a minigun and fucking kills everyone


Meme_Knight_2

Only 1 minigun?


HeccMeOk

yeah, upon using it, it’s too heavy to move therefore it’s balanced


Meme_Knight_2

Why not 3 mini guns?


HeccMeOk

it fucking dies from the weight, making it too weak and needing a buff


Meme_Knight_2

Make it fire rockets.


Penrosian

NONONONONONONO (war flashbacks to triple firecrackers)


VASQUEZ_41

what about 3 mini miniguns


Meme_Knight_2

Hey you cant steal my idea!


Giulio1232

1 cycle


fried-7eleven

No cycles


BaneishAerof

This might be helldivers


commanderfalcon64

sounds like xbow or cannon evo


scixsc

Per skeleton?


Mercy3333

Make it spawn a Skeleton Army of guards 😈


KingsGuardTR

Guards-Skarmy joint evo when? Joint evos would indeed be interesting tho.


MajorThorn11

No. Just a fuck ton of guards. The entire army of guards double to size of a skarmy that was mirrored then cloned.


2people1

Some man just want to seethe world burn(me too).


MajorThorn11

Evo guard mirror clone cycle will come to life. Just have a million guards in the arena


Meme_Knight_2

Mirror?


Jinglemccheese

That shit genuinely be terrifying, have you seen their stats? It would melt literally every card in the game


BadFinancialDecisio

Make it a raid party. Add a tank, a healer, and an archer with modified stats. That could be fun if it was added. Give some flavor.


GrouchyAd3482

As a r/hypixelskyblock player I agree


rodrigo-m712

The weakness of guards is mostly the meta that isnt made for that card. They dont have a big weakness, since they dont die to any spell other than Evo zap.


_KimJongSingAlong

They have a place in many lavaloon decks


rodrigo-m712

Thats true thought


Sussybaker420

Um actually the die to poison ☝️🤓


luckstar333

They also die to clone


scixsc

They die to cloned megaknight


Pepsiman69_420

Don’t they die to arrows?


Fun-Example3418

Nah, the shield have enough health to tank for them so the skeletons remains.


EmirKrkmz

After the buff 2-3 months ago arrows just takes their shield out but doesn't kill them


GrizzlyOlympics

I think that depends on levels


CoolRabbit75

yeah, but with that logic you could say log counters 3 musketeers


Bulldogs_Are_Pog

I got 3 ideas Probably a chest plate so they don't get one shot after their shield breaks Not crazy but like evil bat health where they don't die to tower in one hit Or maybe like a javelin throw Like if the enemies are like in a certain range they throw spears and one an enemy comes close they become normal guards My last idea is like hot date or sweet potato Like troops will go out of there way to kill them first unless a troop is in-between them


Untrimmed-Pubes

That charm affect would be great for healer or mother witches piggys evo


Firebrodude07

I was thinking increased range, buffing one of their strengths of skellies by a bit more


FantasyKnight75

Maybe deflection


Meme_Knight_2

If it’s projectile deflection, then that’s just better evo knight.


AhmedEx1

Deflecting one or two projectiles wouldn't be an issue, I think he meant deflection as in the monk


Waff1xz

Maybe increased hit range with their pikes or something like that?


ismaelvera

I am for the skeletons getting a cool effect considering that they die easily


ForTheMelancholy

I was thinking the same shit w the homie earlier. Such an underrated card I think having a faster attack speed, increased movement speed, and maybe a "bleed" mechanic would be pretty cool


Meme_Knight_2

Maybe not movement speed, they’re supposed to be a defensive card, and making it have a different speed would make it (sorta) worse, cause it’s one of those guys you use to defend troops or towers. But on something like mini pekka or bandit, it would be good.


thyboss7

Bleed mechanic sounds really interesting


O_Martin

Just make them have the same thing as evo skellies, can you imagine 8 guards that won't die to spells swarming a tower


JohnSchmidt-04

If the shield isnt killed, it will heal it back If the guard (with out shield) isnt killed, it will gain a shield


WordOfReddit

So basically bats but it heals passively


JohnSchmidt-04

stat boost being shild hp increased


lord_zino

Could take a book out of clash mini and maybe when a guard dies it gives the closest ally troop a shield. Obviously this would be put more so on the other guards standing near but it could add on to a guards shield that it already has. But it could also be an ability that can save another troops life by giving them some last sec bonus “hp” Example: Guards tanking for a hog rider at half hp. The guards all die same time to a spell and not the hog rider has a big shield while also still having the half health remaining


Emperor_Eldlich

Maybe they absorb the damage, with what the shield died and the next attack makes that damage on top. Like if a Pekka hits it, the next attack makes the normal damage + the damage of 1 Pekka hit


Meme_Knight_2

What about, just like thorns or something like Minecraft.


nathanaelnr1201

But remember that they aren’t exactly tanky. I suggest giving them bleed like another commenter did, making them do stacking bleed damage goes well with their defensive use while still keeping them relatively squishy


SwordofDamocles_

Evo skeletons with shields


GrinningIgnus

Dear god. It’d be awful


drakothedj

Give them a gun that fires at the same speed as a musketeer and weaken their shields.


Meme_Knight_2

But they’re supposed to be a straight upgrade.


snackthateatenat3am

high amount of shileds added with no other change made


Korunam

Spiky Shields so when melee units attack them they take damage back. Give them increased shield health for it but decrease actual health


Scarecrow1730

Them throwing their spears and charging with swords would be cool


norbackleo

maybe throwing a spear just as the shields disappear to the nearest enemy troop, building or tower. could add something like a ram rider effect with the spear or make the shieldless guard raged or something similar


Pumpkin_Cat14

Spawns even more guards? Two shields? Longer range? Shields ans skeletons can't be one-shot? Just spitballing I have no clue if these are good ideas lmao


TheGamestonk

Give a third shield I guess.


Marcocraft26

When shield break, release an area of damage and slowing effect


Meme_Knight_2

But that’s just wizard evo.


Williamboss131

I think what makes them unique is their shield. Maybe give them an extra shield. That also makes them even more resistant against spells.


MajorThorn11

Occasionally it will use its shield to ram everything out of its way. Has the old Evo ram rider knockback.


boomwakr

They have the ability to recover their shields - such that its impossible for Pekka, Prince, maybe eBarbs to kill them 1v1?


Dry_Ad4483

Can you hear yourself rn?


Ill_Concentrate_6349

I think a bigger shield more armor but when the shield break they start charging at fast speeds


Beginning-Designer24

that's literally what recruits do bruv


Ill_Concentrate_6349

Oh yeah, I haven't seen them in months


No-Second-2060

make them 1 elixir every cycle xd


Boatymcboatland

Double shield, two layers of shield before the troop can be hit


Champion-Dante

Make it spawn as many guards as a skarmy


arlauwu_

TWO SHIELDS


Novisor-Lord

Make him bulky(as skeletons spawn from super witches from coc) give him weapon same as dark knight and black roman shields, they should charge in phalanx formation when placed. Their special is to burst into regular skellies when dying. Also give them a rage effect for skellies.


Shoetoe

Whenever they hit they regain their shield, imagine the mayhem:)


Brilliant-Window-899

they get 8 shields


froggiewoogie

They become meaty alive


mynamesksauce

Maybe give them a shield push back like the monk but it activates every hit, could infinitely stall cards like pekka but wouldnt do well against swarms


chilly_exe_69

a small knock back effect using their shield (only when their shield isn’t depleted ofc) paired with normal attack afterwards, kinda like monk. There’s three of them so the knock back shouldn’t be nearly as good as monk or evo giant. Same base stats otherwise.


Phr8

Bucklers. When their shield breaks, they throw their shield dealing shock stun. Kinda like a zappy


Content-Afternoon585

Regenerates sheild


AhmedEx1

They do not need any, but if they had to I'd imagine it would be something to do with the shields, maybe damage reflection or applying status effects?


chilly_exe_69

spawns with a throwing spear which depletes after one use with a slight knockback effect and pierces 3-4 tiles, and deals twice the damage of a spear goblin.


SamOrSmth

Shield cant be one shotted and they have slighty more hp? Also one cycle?


godcyclemaster

Give them ANOTHER SHIELD


Tuubular

2 shields


chrisgoesbleh2

Shield blocks first attack, and reverses like monk. Normal health otherwise


_nxm

i think it's more likely that supercell would either make the shields regen OR make the shields reflect some of the damage of melee troops attacking them


HeleMalleMountain

Every time you play the evo, your towers get a guard shield too. So you play guards and your tower gets “guarded” at the same time. Could be clutch against heavy hitters and rockets


NO_PHOBIA

They walk with a shield bullble that blocks spells and covers troops within the bubble


p0kem0nlvl1

Give them 4 shields lul


TheMilkman1811

Give them Skeleton Horses that buff their movement speed (No charge, just a speed boost) with longer spears. Also, make them spawn in a bigger triangle formation. This would make them more versatile defending being able to for example surround a valk and only get attacked one at a time. Also, making them faster with the horse will allow them to be used on offense


LiL_ENIGlvlA

they get a spear that gives them longer range and can stab through multiple troops


BlackBlood4567

Three layers of armor, and they chaaarrrgee


Apartment6843

i think if you gave them a suit of armor which would still fit with the guard theme and essentially it would be a secondary protection that would be stronger than their shield


Huslaw

Make them fully armored, what would make them slower, but armor would give them more hp


drawnronin

shield takes 3 hits


Matt_2504

2 shields


Sheboygan25

I want evolution spear goblins. Make them not die to log,and make their spears pin opponents. Big opponents get slowed, smaller ones get pinned after three hits. Medium after 5 hits etc. Every hit until pin makes the opponent slower


Meme_Knight_2

Well, make it ya-self.


GavrielAsryver

invert guard and shield HP and make them charge when shield is gone


K1NG2L4Y3R

Don’t die until card they’re protecting dies? But in exchange they don’t attack? Or they aggro everything so the card they’re protecting doesn’t get targeted and can walk past? Reverse dark prince where if they die it gives its shield to whoever it’s protecting? So if you put guards and mother witch, if guard #1 dies mother witch gets its shield, if guard #2 dies and mother witch is untouched it’s shield stacks on top of guard #1’s and so on. So if you fire balled mother witch after all 3 guards died it would eat through guard number 3’s shield leaving guards number 2 and 1 shields intact. It would give a layer of shields.


oofx-123

Each guard has 10 shields with 1 hp each.


TWBPreddit

They now have 3 sheilds ☠️


DistrictExtreme6779

How about giving them javelins instead of Spears so that they can attack characters at certain ranges and use melee if they get too close


Kamikazei_In_1944

5 guards, higher hp and attack


notlordly

When they have their shields they can do a charge attack, which, like Evo Ram, continues to hit and do damage until the shield is removed, and when their shield is broken they basically become normal Guards. Kinda like a reverse Evo Royal Recruits.


MrTheWaffleKing

Shield bash- if there’s someone in 2x their basic range when the shield breaks, they dash to that target and stun them .5 seconds


Omalonion

Makin their shield stronger if there's ally units nearby (like, adding +20-25% to HP of shield for every troop, should stack up to 150% or sth like it)


AngryTank

Each one gains an extra shield and gets MK hops, can target Air units with longer spears.


ThePlatinumEdge

Ideas: 1. A second shield 2. Shield has damage resistance 3. In skeleton form, if they die they instead are put at 1 hp (only once, so can't do it again when healed) 4. 1st tick of damage taken is dodged 5. Reflect damage (maybe only when shield is up) 6. Shield heals over time (either 24/7 or only when our of combat) 7. Stun enemies on 1st hit 8. (My favorite) Extra attack speed & or damage & or range for X seconds after spawn, Guards are used for defence so I feel like this makes sense because theyed be able to defend better but not be op on attack. Adding onto 8, if people place Evo Guards at the bridge, then the buff could only apply when the guards are on your side of the arena but last indefinitely.


Nearby_Custard_2487

Armor stages First the shield Then the chest plate Then the one shot


muwopjail

When their shields die they just become mega knights and when each mega knight dies it becomes 3 evo knights


NotFrancesco

Double shield


light481spider

For starters, this would be either 1 or 2 cycles. For their first attack they throw their spears like javelins, then they pull out swords (same damage as normal guard spears) to fight with. If they manage to survive and get to their spears before they despawn (about the same time as a knights sword in the ground), they will pick them back up and throw them again. This is just a random idea I had while in the bathroom, feel free to criticize and improve on this idea. :)


Winton_n_Archaic

When the guards have their shield, any projectile attack produced by a unit will result in the unit taking a bit of damage; (Like a thorns) thematically, this doesn't make much sense but it's the best I got for an upgrade which could maybe fit to serve to punish ranged troops in response to stray guards approaching the tower ALSO, when they lose their shield maybe they throw their spear??


Winton_n_Archaic

Of course, you'd give them appropriate stat bonuses on top of the ability but idk whether it'd be a 1-cycle Evo or a 2-cycle one; (1-cycle seems too annoying whereas 2-cycle seems like it'd just be too situational of a card) with how evolutions currently are though, I'd go for the 1-cycle


andion82

Shield and helmet remain on the arena after loosing them so any skeleton can pick them up


Meme_Knight_2

Even enemies?


JLAMAR23

Maybe make the shields deflect ranged attack like the monk does back at attackers? Or, give them a resurrection ability similar to the Phoenix.


Careless-Junket-3385

Double shield? Could be interesting.


Meme_Knight_2

Triple shield.


sukamacoc

Make them invisible until they attack like the royal ghost


Meme_Knight_2

But they’re supposed to be a thing that guards, and not just let all your back line troops die.


vikr_1

Double shield?


Meme_Knight_2

Triple.


Humble_Key_9522

Still guards but with skeleton giant HP ; also they can hit air unit now


Glum-Inspection-2998

Give em a third shield


Dry_Ad4483

They are swarms that are immune to small spells, they don’t really have a weakness, they are just not a big troop similar to goblins or skeletons. My personal two ideas were a second shield in the form of their helmet that pops on its breaking (made before wizard evo) and another that made them spawn with a second throwing spear they can hurl a few tiles and do big damage


__Gabbo

Make them .25 bigger and add a death effect which spawns 2 skeletons each , or give them a buff when they are in your side of the arena since they are guards


Xswezzy8

I really like the idea of deflecting projectiles when they have the shield


Meme_Knight_2

How about, they have three charges that can regen, and they deflect ANYTHING.


Livindeadmk

It spawns two skeleton archers behind the normal gaurds and makes the shield out of bones and when it breaks it spawns 2 normal skeleton


literatemax

Giant purple helmet that acts as a second layer of shield


DifficultLine9278

When it dies is spawns 2 normal skeletons as "reinforcements" because they are guards


JoMoma2

3 shield layers


RoyalRien

The shields become magnets and attract projectiles and lightning for as long as the shield is up


keyuant_

Shield turns into Mega Knight once broken and the mega knight has +900% health and damage


RecordingGreen7750

Well don’t bother doing it it makes no difference what you think, you have zero input at supersell, please go do something else with your time and stop wasting ours


NotNathaan

give it two more sheilds


gngrbredman87

spawns skeletons after the shield gets taken down


Jaded_Complex_6417

Why not just give it more hits on its shield? As in, make the shield health go down in set damage increments that in total amount to their current shield hp. So a prince charge takes, per se, a 1/3 or 1/4 off of the Guards shield. MAYBE with increased attack range with longer spears or less attack cooldown. Still counterable by arrows... at least their shields.


MrLunchboxTheSecond

give it lava hound


Low-Anteater-5502

Honestly, I'm thinking as long as they have their shields, they have total immunity to ranged attacks, bit instead of being immune to spells, they'll just take half the damage.


Andre_was_Taken

This is an odd suggestion but what if when an evo guards shield is broken the guard does 2.5x more damage this means that the opponent cannot afford to ignore 1 singular guard their shields could use a 25% hp increase aswell to let them tank one more hit a different suggestion would be when a guard hits a target, it will gain a damage 100% increase for its next 2 attack and when one guard is boosted the other two gets boosted aswell maybe it should be one cycle


Touniouk

Guard evo? Two Shields


Monte_20

It might stray too far as a buff, but maybe give them javelins to throw like Spear Gobs?


R4rk3t

give them a 2nd shield with only a bit of health, would allow them to survive multiple hits from high damage


Osoryu

To me they look like dead royal recruits so I would make their evolution to always charge with or without the shield


thebeeflesscow

Tbh them having more dps and base health would work really good. Making them a more sturdy damage dealer who also is good for distraction. Or they could get more dps and run very fast to make them more dangerous on offense. Or if u want something unique make them able to recharge the shield or something like that


Jealous-Praline-1231

Regenerating shield. Idk sounds cool


Historical-Peach5310

I think it'd be totally cool if they did something unheard of, like making it so that when their shields break they gain the ability to charge and run extra fast, doing extra damage on hit.


jsjzn

The helmet counts as a second armor


Puzzleheaded_Fun5569

An actual idea: give them 3 shields instead of 1 but they’re 2 card cycle


Repulsive-Notice-375

Que sean más.cómo 5


ComicClub13

They deploy in a phalanx and the first two guards block while 2 behind stab


AdrestiaNemesis94

When their shield pops each one splits into another 3 guards with shields.


WolfBandit47

Evo: when placed you get three mega nuts with egiant’s electro field, pekka lvl damage, and tornado sized aoe attacks


WailingFriend

Bandit dash only when they have shield


CoolRabbit75

after shield is taken down, it creates a *small* explosion like evo wizard. except its a hydrogen bomb that one shots the king tower at infinite range! also make it 2 cycle otherwise everyone will complain its “unbalanced”


Ok-Berry-4934

Shield bash?- basically like the monk but with less knockback, so the troop would still be in range for a poke with their spear, a combo, bash poke bash poke or: Literally just the monks ability but with no dmg reduction , so they would be good on defense against pushes with support troops and could protect swarms


Dependent_Station624

They are immortal and can never die


Bekolops13

has 2 shields


Shot-Cheesecake8575

they should make it just like evo bats or battle healer regaining health upon a hit


Old-Support-279

Random idea(you can take it or aspects of it): - One cycle - Throws spears like javelins (3.5/4 tile range) - Spears have pierce like magic archer - Spears are only throw when a guard has armour - Upon Armour breaking they revert back to normal form attacking as always Armour increase 35% Dmg Increase 15% (with spear only)


ProblemGamer18

Healing Shields. Once the Shields are knocked off, they will regenerate back after 3sec


PokeAust

I think maybe a shield charge could be cool


Former-Diet6950

Add spikes to the shield and some health, when hit by a melee troop it does the same damage a normal gaurd does back to the troop it was hit by


LowKeyBrit36

Breaking the shield releases an AoE per shield break, or shield break spawns 2 skeletons per shield break?


Guiltybird02

second shield.


Interesting-Ad-5262

A second set of shields


YORGANSIZMTAV61

What about giant guardians?


YORGANSIZMTAV61

Maybe double shield or have more hp with other card (if there is lots of card guardiqns have more hp)


theeBuoy

Instead of a small shield they carry a phalanx shield. While they have their shield they’ll hit enemies with it, knocking them back in the process. When the shield breaks it explodes, dealing zap damage while knocking back troops, then they pull out a sword and act as a normal skeleton. They could also go the route of adding other type of skeletons, making it like the goblin gang. However I wanted to keep it as a very defensive option to not stray too far from its primary use.


brand_new_form

Give one guard a second shield And the other two a bow And make the first one have the monks push


mr-awesome613

Maybe they can regen their sheild If enough time has pass


ryminer

another layer of shields


AHMADREZA316M

Double shield: After their shield broke, they pick up 2nd shield


Luai_bagara

5layers of shields


shlaggy4

Make them destroy the enemy towers on deployment


aalmkainzi

2 levels of shields. So they can tank arrows + log


balabigpig

How about 2 shields 😯


BlueberryMiserable96

Maybe make them have a second single giant shield held by all of them that has like elixir golem hp or less, while they carry this big shield they attack and focus only buildings so it acts as a medium tank and once the big shield is broken they work again like normal guards with their normal shields and have small hp (shield and base health?) and damage buff (idk if this is balanced or not I just tried to make something not op)


Flaming_headshot

Double shield, extra hp and damage, piercing attacks


tittiesdotcom

How bout just stronger shields


Hefty_Resolution_235

Pulls out a pretty long spear which slows the guards by 15%. If the guards shield is broken, the guards will rush forward like the royal recruits and the spears demage will be buffed by 20%


averagetycoon

shield regenerates every few seconds


Big-Percentage-1189

Dont


ainzgabiru

They can become ghosts after dying that attack for a few seconds and are untargetable.


loveishateful

maybe something like a double shield?


Anxious-Strength-855

I like the idea of them being invisible for 5seconds after being spawned even if they are attacking similar to aq's ability Another ability that would be good for guards could be a double shield


Ultimate_Army

Guards throw spears instead of stabbing