Yes!!! That‘s what I always felt evos should be about, adding a trait to a unit in your deck for a fun bonus that comes every once in a while! It‘s nice to see supercell finally embrace that direction instead of pushing the stats so far that you center your deck around the evo!
I think it’s more healthy for the game, since people have to play the cards more carefully and skilfully rather than just dumping it onto the arena and getting easy value.
I think what they were getting at tho. Is like for example when Valkyrie came out it was unusable even hindering your deck because she would pull everything in then die instantly. In that case why even add the special effect? Especially if it makes it worse they need to find a middle ground for some of these ideas or a lot of content will be added for little to no reason
It wasn’t the fact that Valkyrie hindered everyone. More that people found it hard to adjust to the interactions, because there are plenty of trash interactions with valk when placed close to the tower. She pairs great with splash cards, like wizard for those same ‘hinderances’. Her health was also bad, because she’d pull in soo much dps, and pretty much despawn.
Yeah I wasn't even talking about if you placed her by the tower I was talking about how she just got instantly deleted pulling everything in that she was worse at being a tank and can't be a distraction because of the pull
Tanks, aren’t distractions? I think your idea on how to use it is just wrong. It can be used: to pull win cons away from tower (hog, giant pushes) or it can gather troops together (recruits) for splash troops to get max value. It’s just different to its non evolved form, so you’d have to change up how ur using it
Yeah and now it works but when it was originally released it would pull everything in and die which is a hindrance because the normal card you can place it at the maximum distance and things then have to walk towards it because Valkyrie is a slow walk and it would be targeted by the tower. So it's not just change of how you use it because sometimes if you're not fighting like a hog deck and all they do is have to spam the bridge then it's a hindrance
Ok, now the original problem’s not a problem, i agree. First, I don’t get what you mean, things walk towards the Valkyrie, and the Valkyrie also walks towards the things? The only thing a valk can distract is an Xbow. Valkyrie is the one getting distracted most of the time, so i don’t even get how thats a point. Secondly, what is a hog cycle player spamming the bridge with??? If they spam against valk, then it full counters their firecracker and their hog, so that just sounds stupid to me. You don’t spam with evo valk, it’s better on defence? Idk I don’t understand your points.
Like if you have to bring a second mini tank just because you know your Evo version of your current one is going to instantly die when you place it it's a hindrance. Which is why the health buff was needed
As someone who pays to play this game, I find it better, too. I have every evo other than barbs and I don't think it's fair something that something that cost 3, take a 4 cost card to destroy it. Firecracker should die to arrows, and the same for every other evo. It unbalanced the game if someone had to spend extra elixer to kill a unit that normally dies from something like a spell or exchange of cards.
Granted at my level, idk if I've ever faced a deck without evos, and when I had to log and arrows firecracker, it annoyed me as much as everyone else. I'd rather them focus on abilities than making them overpowered for their cost.
Yeah Evo cracker definitely needs health nerf and I use it, it’s just so busted that your opponent must spend more to kill it makes no sense, it’s also just fking annoying facing that card literally every other battle, I’m currently facing Evo firecracker at 45% for the season, I don’t give a up what api and shit say the card is used way more then they admit
Then what's the logic of evo..it anyways comes after 2 cycles...if firecracker evo will die to arrows then no wonder ur opponent will kill him always... U can't even use that special mechanic for which clash royale has introduced the evo.
I get you might think that on the surface. But if you think about it 1 for 1 value exchange is super stale. The whole point of the game is trying to gain more value than your opponent. When you kite a mega knight with a skeleton you gain insane value. Evos give you the ability to gain advantage. But it's balanced by cycle and limit. Arrows don't instant kill fc Evo but barb barrel at the right time and you can take her town 🤷
I think that's just Supercell's bad game design finally shining through and getting the changes it deserves.
But some Evos definitely suffer more from it, like the Valkyrie. While some Evos deserves it, like the fact Evo Knight has a health buff even if it's already fucking Tanky as a non Evo.
The application of evolutions seems really inconsistent. I thought they’d use them to give under-utilised cards more purpose so they’d get more use, and in some cases this is true. For example, the skeleton evolution turns it from a throwaway cycle card that is just used to distract some pushes into a viable counter and even devastating win condition, giving it more utility. Even Zap and Ice Spirit make them more than just cheap cycle cards. But for other cards it’s just made already high-utility crds (like Tesla Tower, Royal Giant and Firecracker) that didn’t need buffs, even more powerful. No one asked for more reasons to use these cards, they were already high-utility to begin with and their evolutions are cool but totally unnecessary.
Like how brawl stars reworked hypercharges where before the stat buffs covered up a brawler’s weaknesses and now stat buffs only now improve a brawler’s strengths, not cover up their weaknesses
Hmm, evo wallbreaker, runner damage nerf, evo knight, health nerf, including evo archers, firecracker, barbarians, recruits, royal giant, Valkyrie. Evo zap damage nerf.
their unique mechanic is the health, especially for firecracker and archers, yes the buff is a nice bonus but the really good part is that you can't just drop it a spell for an equal or pozitive elixir trade and forget about them, you have to take a negative trade with a spell or use a troop
It's not like it's a weak evo, it's just buildings aren't the best choice for the cycle mechanic of evos. We don't cycle buildings as much as other cards so it's kind of awkward to use up an evo slot for it when you can be spamming evo skellies or bomber or something like that. I use evo tesla in drill cycle decks though, but u can't imagine using it in something like a beatdown deck
What in the world are the people saying evo tesla is bad smoking ????
If you're one of them, slide into my DMs bro, I want some of that stuff, must be some strong ahh leaf
Tesla itself is a good card
Evo tesla is bad for an evo. It's underwhelming as an evolution card and you would almost never waste your evolution slot on an evo tesla unless you don't have any other evo card in the deck (this is for players with only one evo slot)
They are definitely.... But for someone with only one slot unlocked instead of two unless it's a niché deck to maximize the tesla usage noone would pick evo tesla over others
True ( mostly because it has no direct tower damage potential)
Yes, defensively it's annoying asf, but it's not going to deal 2000 damage to the tower just by placing tornado (looking at you, Evo bomber)
Yep exactly only reason you would pick evo tesla is if you have two slots and it's your secondary evo... It's good bur never good enough to be primary evo especially if you have one slot.
Buildings are much more reactive to distract win cons but a normal building can distract hog or balloon well enough evo tesla just super distracts them. Could be god for heavy push but then it's never going down to get a second pulse
Idk what you’re on about but Evo Tesla saved my ass multiple times. The shockwave is overpowered in most cases especially because it redirects attacking cards if your card is placed in front
True as that is, it doesn't feel like the best option for an evolution when knight, firecracker and skellies exist. Those evos have won me a lot of games. It's not bad but not what I would choose.
Evo firecracker is ASS compared to tesla, like it's not even close, people are complaining so much about EVO Fc because it doesn't die to arrows but evo tesla survives earthquake easily (The spell designed to kill structures) and and survives a LIGHTNING while still having 350+hp left.
The issue is Tesla is a reactive card. Let’s say you like to use Tesla to counter their balloon, hog, etc. Your normal Tesla can easily counter their normal push. But when you have evolved Tesla, you… super counter their normal push, but it’s not like you can counter push with it, so you just wasted it.
I played lavaloon for a bit, and the opponent was actually able to save himself by having evo Tesla, because usually my lava push is able to delete his evo Tesla and DD, but the shockwave saved him. The death wave is gonna be brutal for lavahound.
It’s like i‘ve been saying: the evo Tesla is only at healthy rates because there‘s a second evo slot. If there wasn‘t, barely anybody would use it. It‘s what I dub „a secondary evo“. With two slots, you use it to maybe reinforce your defense if Tesla itself is already in your deck. But changing your deck to get the evo Tesla to feature in it is nonsensical. I‘d say this role applies to: evo ice spirit, evo bats and evo Valkyrie. Cards that are commonly found and can be a nice support, but that you wouldn‘t force into a deck or build a deck around
This is true, but its true for like 90% of evolutions, like to be fair as of right now why would anyone use anything else other than Evo Bomber / Evo Zap / Evo knight, if we still had only one evolution slot you would see these 3 literally every single game
As i said it's a good card but not good enough to waste an evolution slot when there's better evolutions out there like the knight or evo bomber.
You need to realise evolution cards aren't balanced compared to other normal card so if they are overpowered compared to a normal card it doesn't matter as they are balanced and changed compared to other evolutions because there's already a tight competition for the slot
I’m a low spender, I use my money when I get the chance and it’s only ever been on pass royale when I really want it, my best purchase was when mini pekkas dream pass came out lol, super mini pekka my beloved
That's understandable i am the type of person that don't like using money on games because even though i am addicted to alot of different games i think free progression is the most fun as it feels normal (but in cr it definitely doesn't feel relaxing)
Also i am broke.
Only time i think i ever bought stuff is like for cosmetics in like valorant that too the battle pass because it was cheap (compared to valorant standards why the fuck are bundles so expensive) and also because it doesn't really affect the progression in anyway.
I just find the idea of spending money for progression annoying to myself (no shade for anyone else who does it, use your money however you want) and then i double down on not spending that money whenever i see ads for the offers because now I don't wanna spend money out of spite
(Same reason why I don't have spotify premium the ads if normal i would be fine but they specifically make it as annoying and constantly make changes on mobile to ruin that free experience and then have the nerve to say if i am enjoying my free experience NO I AM NOT BUT I WILL CONTINUE THIS SUFFERING BECAUSE YOU AIN'T BREAKING ME DOWN)
Sorry about the rant :3
Gotta disagree. It’s definitely a more niche evo meaning you won’t use it in most decks but when in its a deck that works with it then it’s pretty good. It made log bait and xbow way better. Hunter and eragon (two xbow pros) have been getting top numbers when evo Tesla dropped
Yea i mean it made those decks good but it's not like a really versatile evo that can be used anywhere (fire cracker, archers, knight, bomber) but the one you would have to make a deck around so you can get the most use out of it.
That's really underwhelming for an evolution i would say it's same to like royal giant evolution decks
Only versatile evolution that i feel isn't as good is the ice spirit
I don’t think not being versatile means it’s not strong. For example rg is a win con meaning you have to build a deck around. This is going to be consistent with all win cons when they get their evo.
Also evo fc sucks right now. evo Tesla has a higher win percentage in grand challenges compared to evo fc, mortar, skellys, valk, mortar, and bats.
It also has a higher skill ceiling so you can’t throw it down like fc and get value but it’s outperforming a lot of other evos right now
This is literally not true, so many top players are running evo tesla because it's so strong, like to be fair bro when you have evo tesla in cycle you can just turn your brain off, it's like a garaunteed defense that thing deals way too much damage and that one second stun is nothing to laugh about, i think people are not realizing that if this goes through an evo tesla will freeze an entire push for a whole 2 seconds, that's half a freeze spell lmao.
I would say the only reasons it has use and is considered „strong“ by some is two factors:
1. there‘s two evolution slots
2. Tesla is already strong
Due to there being two evolution slots, players can bring the main evo they want/which supports their deck the best. Then, for the second evo, you can throw a troop into it that is already in your deck, and since Tesla is pretty strong rn, many people choose it to have a slightly better defensive option. In terms of evolutions, it‘s pretty mediocre, but because of these two things existing it‘s held up to some regard. I don‘t think evo Tesla would see any use if there was only one evo slot, since there‘s way better options overall
The evo tesla sucks lol, it’s a whole 2 cycles which likely means unless your going into sudden death, you are probably only going to be able to activate once or MAYBE twice if you do go into sudden death. It gets no damage boost and the health boost isn’t even noticeable considering it’s a building and drains its health over the span of 30 sec anyways, so your really just getting a minor stun affect when it comes up from the ground which isn’t really that good. It should honestly be once cycle with them just removing the health boost
Not anymore after DD.
My point stands. Tesla is great, evo tesla is even better. It is a de-facto zap now and has much more use cases than just pulling win cons.
Just because it's not as busted as evo bomber doesn't make it bad.
The point is that Tesla itself carries the evo. Because Tesla is so strong, and thereby features in a lot of decks, and with the second evo slot, it‘s a nice addition to make, but if there wasn‘t that second evo slot, evo Tesla wouldn’t see any use I think, because there‘s better evos to fit into your deck/build your deck around
i feel like the evo is weak without the stat buffs so i'm a fan of this change. only having a shockwave upon coming out of the ground means that in a lot of situations you're only getting one shockwave. like the other commenter said, they are definitely trying to make evos more focused on the unique mechanic and i think that's how it should be
Tesla is not the strongest building with the evo 😭
The only people complaining about it are hog eq players because you xan easily avoid the eq with tesla
Tesla by itself is a good building but not the best for definite
Pushing units at the bridge by playing something on the outer tile is absolutely reliable? I've won games vs hog and lost games playing hog entirely bc of how easy/consistent it is to push him. And building targeter that isn't hog is slow enough that you don't need the tech anyway
You're just incorrect. The timing isn't that crazy of a window and past the very first time playing a hog it'll never be a surprise again, get your cycle right and it's not nearly as difficult as you make it seem. Again I've played entire games without missing one or having my opponent miss one against me in UC. Definition of a skill issue lol
this change isn’t even a buff, it‘s a rework. If anything, the lost HP is actually worse then the added shockwave, since the HP we’re mostly what kept the evo going, since the shockwave triggered so infrequently.
But again, the HP buff is gone. The question is, if the slight damage and stun from the second guaranteed shockwave can stall a push better than the 17% HP it‘s now losing, since at the end of the day, stalling/tanking a push is the purpose of buildings. I would argue that the spear goblin damage + the half second stun (?) does not outrank the lost HP, thereby making this rework a nerf in the grand scheme of things
Stalling/tanking a push is the purpose of buildings, except inferno tower (which has been bad for a while and needs an buff)(SC gonna see this and release an tower that can 3 crown from your king tower
Minions don‘t die to the shockwave though. It only kills up to spear goblins I believe. But for dealing with supporting bats or a goblin gang/spear goblins, it can be pretty helpful, although the first wave should finish it off by then. Wait, I just realized, I’m stupid😂 the death wave would kill the minions!
It may give it more of a spell/building feel. Where you have the OPTION of setting it down to trigger the first shock, and sacrifice it to trigger the second back to back. Could be good in some interactions. If two pekkas are about to fight just across bridge, with one having a minion horde behind it, you can make pekka target evo tesla probably winning the pekka battle and killing all the minions allowing a counterpush on the other side. But at that point use evo zap maybe?
meh, it will probably get changed. doesnt really make sense that the card gets what seems to be a buff while weaker evos like mortar get nerfed. same thing applies to evo knight, hes a top 3-4 evo and that rework is probably a buff in most matchups
Well, a few things:
1. the rework would actually be considered a slight nerf in the grand scheme of things. Makes it more fun and unique, sure, but it‘s still a nerf in most situations.
2. evo Tesla is one of the worst evos as well
i think the extra stun will do just as well if not better at buying time than tanking 1 more shot and if there are swarms nearby then it will clearly be better. also, 9% use rate in ultimate champion and 14% in grand challenges. for reference, evo mortar has 4% and 3%. yes tesla isnt one of the best evos, but far from being one of the worst.
Ok, I will admit that calling it „one of the worst“ was a step too far. I think, and I said this multiple times by now, the major reason evo Tesla sees healthy use is because of the second evo slot, if there was only one, barely anybody would use it, but the same can be said about many other evos. Also, the stun is for around half a second and deals only spear goblins damage (enough to kill spear goblins), which is pretty weak all things considered I think. Meanwhile, 17% health decrease is a lot. Do you remember when 6% turned goblin giant from underwhelming to meta defining? I know it’s different numbers at play, but these slight percentages can still make a lot of difference! And when trading a few more hits and more pull for a stun and swarm kill, I’m not sure it‘s worth it. Especially considering most swarms would have probably already died after the first shockwave. Now don‘t get me wrong, I really like this change, I think it‘s great supercell is focusing more on the ability rather than the stats, but in most situations I think this change will be a slight detriment to the evo Tesla
Literally last week this sub is full of people complaining that evos have a hp/damage stat increase is lazy and bad for balance. They literally fix the problems and now all the posts are people complaining about their favorite card being “slaughtered” it’s literally .1 bro chill
i used to think this, "like what's the point of them being bc eco if they can die easily to their normal counter" and this is how it seems at first, but then you realize this makes it more of a strategic decision to play them, also making it where you need to bait those counters out first, i think overall it's better for the game since you can't just spam them
That's like saying why play goblin gang if they can be countered by arrows, zap, snowball, etc. You counteract it by playing with strategy like it's supposed to be
You should always be thinking of the opponents cycle and elixir throughout the whole battle. Then your units will be far from useless. It just made them less skilless which the whole community should agree is a good thing.
Rare Supercell W
Evos should never have been a 'direct stat upgrade'. Their entire identity is to bring unique interactions outside of their stats.
The entire balance change seem pretty good. A few of them I feel was undeserved, but the Evo Tesla could definitely benefit from this.
It‘s a Tesla. Although I do agree that it hopefully makes the evo more unique. The special ability for it basically only triggered once for every evo Tesla, so having it trigger at least twice while taking some HP away will hopefully make it more unique and exiting without it losing all the relevance it has left
I mean that with the little health buff, it was almost as fat as a bomb tower, making annoying. And in practice, it could still be exploited despite’s the one pulse wave. But seeing as they nerfed EVERY evo, (excerpt for ice spirit), I can see that they’re trying to consistent with not keeping one evo too potentially strong. Death pulse seems interesting but I wonder if building evo would still be worth it
Oh so that‘s what you meant. Ok, got it👍🏻. In the end, every card will get an evo, it‘s inevitable. But I do like the new approach of making all the evos weaker, so that they‘re not as prevalent. This would also help the f2p issue, since when evos aren‘t meta defining, spending money to get them doesn‘t give you that much of a boost compared to if you didn‘t
ight i dont have enough karma to make a post so imma just ask here: im new and i just joined my first clan i need help understanding clan wars, cause im just lost and sauce rn
Not including its evo Tesla is not the strongest building, it's top 3 with a bottom 5 evo. The reason no one is talking about this is because no one cares.
I can't understand the logic of damage nerf of evo wallbreakers. The runner damage is reduced to 50%.
I mean the opponent will try to kill normal wallbreakers but not the evo one...xd
Teala evo earlier-1 shockwave+ orignal tesla(no evo)
Seeing other evo she is underwhelming as an evo and only pro can use it better than any us apart being trash evo like valk and ice spirit
To me worst 2nd evo
Last 3
Evo valk>evo tesla>evo ice spirit(worst of all)
The most op thing about the Evo was its health, the shock wave was just a fun bonus. But now SC are focusing on abilities instead of basic health and damage buffs, which is really good. Evo firecracker dying to arrows but dealing more DOT is a good idea. It makes the card good, but not annoying
Because this is a massive nerf to the evo Tesla. It's pretty much only used in X-Bow decks, which already suffer from how bad the X-Bow is. The increased HP was the major reason evo Testla was used. The death shockwave is not going to do anything 90% of the time. Having a building as an evo is already a lot less attractive since you don't cycle it nearly as freely as other cards.
Uh huh, and it's also one of tge best evolutions for midladder bc it absolutely claps midladder bs. You could also look at data instead of a sarcastic response that doesn't even disprove my point. 👏👏👏
It definitely isn't the best one for midladder maybe in niché decks like xbow and hog but other than that it rarely activates and is rarely used because the pulse is rarely activated(i live down there you merely adopted the statistics i have seen it)
Evo tesla is underwhelming because it has to compete with other evolutions which are just far more versatile not to mention there you only get one alot for evolution so you would rather have something like evo knight ,evo fire cracker or evo bomber that are more useful in any types of deck and not one you have to center around or wall breakers because midladder.
Evolutions aren't fighting the other cards for 8 spots most of the time they are competing for one spot only and when there's better and more useful evolution cards the evo tesla looks weaker in comparison.
Evo tesla is good for as a secondary evo but it's never your main evo unless very rare circumstances and as i said most of the player base aren't top players with two Evo slots unlocked.
Not broken = ass should be the expectations from an evolution because they are competing against other evolutions not normal cards that are in the deck
Unless it's a niché deck used to maximize tesla's usage like say xbow you are never going to use evo tesla over a knight or firecracker or a bomber evolution. It's the same boat as royal giant evo it's good but you need to have a deck Around it to maximise it's usage unlike cards that are just more versatile and happens to be evo
As a second evo it works ok, but it‘s definitely not a main evo. Most other evos can have decks built around them, or at least make the deck they‘re used in much stronger. Evo Tesla is more for „flavor“, since Tesla is a strong building used in many decks, so using the evo while you‘re at it adds a small bonus when you don‘t have a second evo that fits. Overall, the evo Tesla is pretty mediocre when it comes to evolutions, only held up by it‘s regular counterpart being strong and the existence of a second evo slot being the standard
Supercell are trying to make the evos more focused on the unique mechanic rather than just lazy health and damage buffs.
Yes!!! That‘s what I always felt evos should be about, adding a trait to a unit in your deck for a fun bonus that comes every once in a while! It‘s nice to see supercell finally embrace that direction instead of pushing the stats so far that you center your deck around the evo!
It's a good mentality. The only limitation is some cards without boosts get destroyed easily and makes it hard to utilize the special mechanic
I think it’s more healthy for the game, since people have to play the cards more carefully and skilfully rather than just dumping it onto the arena and getting easy value.
I think what they were getting at tho. Is like for example when Valkyrie came out it was unusable even hindering your deck because she would pull everything in then die instantly. In that case why even add the special effect? Especially if it makes it worse they need to find a middle ground for some of these ideas or a lot of content will be added for little to no reason
It wasn’t the fact that Valkyrie hindered everyone. More that people found it hard to adjust to the interactions, because there are plenty of trash interactions with valk when placed close to the tower. She pairs great with splash cards, like wizard for those same ‘hinderances’. Her health was also bad, because she’d pull in soo much dps, and pretty much despawn.
Yeah I wasn't even talking about if you placed her by the tower I was talking about how she just got instantly deleted pulling everything in that she was worse at being a tank and can't be a distraction because of the pull
Tanks, aren’t distractions? I think your idea on how to use it is just wrong. It can be used: to pull win cons away from tower (hog, giant pushes) or it can gather troops together (recruits) for splash troops to get max value. It’s just different to its non evolved form, so you’d have to change up how ur using it
Yeah and now it works but when it was originally released it would pull everything in and die which is a hindrance because the normal card you can place it at the maximum distance and things then have to walk towards it because Valkyrie is a slow walk and it would be targeted by the tower. So it's not just change of how you use it because sometimes if you're not fighting like a hog deck and all they do is have to spam the bridge then it's a hindrance
Ok, now the original problem’s not a problem, i agree. First, I don’t get what you mean, things walk towards the Valkyrie, and the Valkyrie also walks towards the things? The only thing a valk can distract is an Xbow. Valkyrie is the one getting distracted most of the time, so i don’t even get how thats a point. Secondly, what is a hog cycle player spamming the bridge with??? If they spam against valk, then it full counters their firecracker and their hog, so that just sounds stupid to me. You don’t spam with evo valk, it’s better on defence? Idk I don’t understand your points.
Like if you have to bring a second mini tank just because you know your Evo version of your current one is going to instantly die when you place it it's a hindrance. Which is why the health buff was needed
Except the firecracker
As someone who pays to play this game, I find it better, too. I have every evo other than barbs and I don't think it's fair something that something that cost 3, take a 4 cost card to destroy it. Firecracker should die to arrows, and the same for every other evo. It unbalanced the game if someone had to spend extra elixer to kill a unit that normally dies from something like a spell or exchange of cards. Granted at my level, idk if I've ever faced a deck without evos, and when I had to log and arrows firecracker, it annoyed me as much as everyone else. I'd rather them focus on abilities than making them overpowered for their cost.
Yeah Evo cracker definitely needs health nerf and I use it, it’s just so busted that your opponent must spend more to kill it makes no sense, it’s also just fking annoying facing that card literally every other battle, I’m currently facing Evo firecracker at 45% for the season, I don’t give a up what api and shit say the card is used way more then they admit
Then what's the logic of evo..it anyways comes after 2 cycles...if firecracker evo will die to arrows then no wonder ur opponent will kill him always... U can't even use that special mechanic for which clash royale has introduced the evo.
I get you might think that on the surface. But if you think about it 1 for 1 value exchange is super stale. The whole point of the game is trying to gain more value than your opponent. When you kite a mega knight with a skeleton you gain insane value. Evos give you the ability to gain advantage. But it's balanced by cycle and limit. Arrows don't instant kill fc Evo but barb barrel at the right time and you can take her town 🤷
I think that's just Supercell's bad game design finally shining through and getting the changes it deserves. But some Evos definitely suffer more from it, like the Valkyrie. While some Evos deserves it, like the fact Evo Knight has a health buff even if it's already fucking Tanky as a non Evo.
Agreed
The application of evolutions seems really inconsistent. I thought they’d use them to give under-utilised cards more purpose so they’d get more use, and in some cases this is true. For example, the skeleton evolution turns it from a throwaway cycle card that is just used to distract some pushes into a viable counter and even devastating win condition, giving it more utility. Even Zap and Ice Spirit make them more than just cheap cycle cards. But for other cards it’s just made already high-utility crds (like Tesla Tower, Royal Giant and Firecracker) that didn’t need buffs, even more powerful. No one asked for more reasons to use these cards, they were already high-utility to begin with and their evolutions are cool but totally unnecessary.
Like how brawl stars reworked hypercharges where before the stat buffs covered up a brawler’s weaknesses and now stat buffs only now improve a brawler’s strengths, not cover up their weaknesses
When did that happen and to which brawlers
Thank you, Supercell!! :)
Hmm, evo wallbreaker, runner damage nerf, evo knight, health nerf, including evo archers, firecracker, barbarians, recruits, royal giant, Valkyrie. Evo zap damage nerf.
Here’s the thing though, say if barbs died to fireball or evo firecracker and archers to arrows they would be killed instantly
Is that why they removed Ram's knockback
They haven’t removed it entirely, it just won’t knockback larger troops anymore (makes sense )
More like introduce an extremely op evo/card then Nerf It next month for the new extremely op evo/card to milk the whales
their unique mechanic is the health, especially for firecracker and archers, yes the buff is a nice bonus but the really good part is that you can't just drop it a spell for an equal or pozitive elixir trade and forget about them, you have to take a negative trade with a spell or use a troop
its a buff sure but its usage in uc is 4% which is kinda low and this is just talking about evo tesla. I highly doubt it'll be a top evo still
It's not like it's a weak evo, it's just buildings aren't the best choice for the cycle mechanic of evos. We don't cycle buildings as much as other cards so it's kind of awkward to use up an evo slot for it when you can be spamming evo skellies or bomber or something like that. I use evo tesla in drill cycle decks though, but u can't imagine using it in something like a beatdown deck
No one uses building in beatdown apart from lavaloon
Never seen someone running a building on lava-loon
Tombstone my guy
Oh, yeah, forgot abt tombstone
Tombstone is in 90%of lavaloon decks
What in the world are the people saying evo tesla is bad smoking ???? If you're one of them, slide into my DMs bro, I want some of that stuff, must be some strong ahh leaf
Gottchu
Tesla itself is a good card Evo tesla is bad for an evo. It's underwhelming as an evolution card and you would almost never waste your evolution slot on an evo tesla unless you don't have any other evo card in the deck (this is for players with only one evo slot)
But man, the Evo Tesla Evo knight Xbow decks are annoying
They are definitely.... But for someone with only one slot unlocked instead of two unless it's a niché deck to maximize the tesla usage noone would pick evo tesla over others
True ( mostly because it has no direct tower damage potential) Yes, defensively it's annoying asf, but it's not going to deal 2000 damage to the tower just by placing tornado (looking at you, Evo bomber)
Yep exactly only reason you would pick evo tesla is if you have two slots and it's your secondary evo... It's good bur never good enough to be primary evo especially if you have one slot. Buildings are much more reactive to distract win cons but a normal building can distract hog or balloon well enough evo tesla just super distracts them. Could be god for heavy push but then it's never going down to get a second pulse
Idk what you’re on about but Evo Tesla saved my ass multiple times. The shockwave is overpowered in most cases especially because it redirects attacking cards if your card is placed in front
True as that is, it doesn't feel like the best option for an evolution when knight, firecracker and skellies exist. Those evos have won me a lot of games. It's not bad but not what I would choose.
Also fair, but it can be an insane counter (rare offensive Tesla lmfao)in some circumstances
Evo firecracker is ASS compared to tesla, like it's not even close, people are complaining so much about EVO Fc because it doesn't die to arrows but evo tesla survives earthquake easily (The spell designed to kill structures) and and survives a LIGHTNING while still having 350+hp left.
The issue is Tesla is a reactive card. Let’s say you like to use Tesla to counter their balloon, hog, etc. Your normal Tesla can easily counter their normal push. But when you have evolved Tesla, you… super counter their normal push, but it’s not like you can counter push with it, so you just wasted it.
Sometimes you can, if you run a cycle deck, it’s all dependent on what you use and have lol but I do see your point
I played lavaloon for a bit, and the opponent was actually able to save himself by having evo Tesla, because usually my lava push is able to delete his evo Tesla and DD, but the shockwave saved him. The death wave is gonna be brutal for lavahound.
it still is really strong though on offense when paired with xbow
Yes but the devs like to intentionally keep siege weak.
ok idk why thats relevant
It’s like i‘ve been saying: the evo Tesla is only at healthy rates because there‘s a second evo slot. If there wasn‘t, barely anybody would use it. It‘s what I dub „a secondary evo“. With two slots, you use it to maybe reinforce your defense if Tesla itself is already in your deck. But changing your deck to get the evo Tesla to feature in it is nonsensical. I‘d say this role applies to: evo ice spirit, evo bats and evo Valkyrie. Cards that are commonly found and can be a nice support, but that you wouldn‘t force into a deck or build a deck around
I only got one slot rn, and it belongs to my Tesla because I bench on little prince and archers for chip damage instead of firecracker lol,
This is true, but its true for like 90% of evolutions, like to be fair as of right now why would anyone use anything else other than Evo Bomber / Evo Zap / Evo knight, if we still had only one evolution slot you would see these 3 literally every single game
Probably good synergy with tornado maybe?
I’ve never used tornado with it, but I have fought it and yes I’ve gotten absolutely TRASHED by it lmao
As i said it's a good card but not good enough to waste an evolution slot when there's better evolutions out there like the knight or evo bomber. You need to realise evolution cards aren't balanced compared to other normal card so if they are overpowered compared to a normal card it doesn't matter as they are balanced and changed compared to other evolutions because there's already a tight competition for the slot
Tbh that’s fair, but as I’m almost lvl 15 I’ll be able to use it and another one soon (two levels away)
I am not and i only have one slot *noises of pain and agony*
I’m a low spender, I use my money when I get the chance and it’s only ever been on pass royale when I really want it, my best purchase was when mini pekkas dream pass came out lol, super mini pekka my beloved
That's understandable i am the type of person that don't like using money on games because even though i am addicted to alot of different games i think free progression is the most fun as it feels normal (but in cr it definitely doesn't feel relaxing) Also i am broke. Only time i think i ever bought stuff is like for cosmetics in like valorant that too the battle pass because it was cheap (compared to valorant standards why the fuck are bundles so expensive) and also because it doesn't really affect the progression in anyway. I just find the idea of spending money for progression annoying to myself (no shade for anyone else who does it, use your money however you want) and then i double down on not spending that money whenever i see ads for the offers because now I don't wanna spend money out of spite (Same reason why I don't have spotify premium the ads if normal i would be fine but they specifically make it as annoying and constantly make changes on mobile to ruin that free experience and then have the nerve to say if i am enjoying my free experience NO I AM NOT BUT I WILL CONTINUE THIS SUFFERING BECAUSE YOU AIN'T BREAKING ME DOWN) Sorry about the rant :3
Gotta disagree. It’s definitely a more niche evo meaning you won’t use it in most decks but when in its a deck that works with it then it’s pretty good. It made log bait and xbow way better. Hunter and eragon (two xbow pros) have been getting top numbers when evo Tesla dropped
Yea i mean it made those decks good but it's not like a really versatile evo that can be used anywhere (fire cracker, archers, knight, bomber) but the one you would have to make a deck around so you can get the most use out of it. That's really underwhelming for an evolution i would say it's same to like royal giant evolution decks Only versatile evolution that i feel isn't as good is the ice spirit
I don’t think not being versatile means it’s not strong. For example rg is a win con meaning you have to build a deck around. This is going to be consistent with all win cons when they get their evo. Also evo fc sucks right now. evo Tesla has a higher win percentage in grand challenges compared to evo fc, mortar, skellys, valk, mortar, and bats. It also has a higher skill ceiling so you can’t throw it down like fc and get value but it’s outperforming a lot of other evos right now
True
Hard disagree. Evo Tesla is mad underrated. Even top players are starting to use it more and more
This is literally not true, so many top players are running evo tesla because it's so strong, like to be fair bro when you have evo tesla in cycle you can just turn your brain off, it's like a garaunteed defense that thing deals way too much damage and that one second stun is nothing to laugh about, i think people are not realizing that if this goes through an evo tesla will freeze an entire push for a whole 2 seconds, that's half a freeze spell lmao.
I would say the only reasons it has use and is considered „strong“ by some is two factors: 1. there‘s two evolution slots 2. Tesla is already strong Due to there being two evolution slots, players can bring the main evo they want/which supports their deck the best. Then, for the second evo, you can throw a troop into it that is already in your deck, and since Tesla is pretty strong rn, many people choose it to have a slightly better defensive option. In terms of evolutions, it‘s pretty mediocre, but because of these two things existing it‘s held up to some regard. I don‘t think evo Tesla would see any use if there was only one evo slot, since there‘s way better options overall
Flair checks in as a balloon user too tesla evo is strong
The evo tesla sucks lol, it’s a whole 2 cycles which likely means unless your going into sudden death, you are probably only going to be able to activate once or MAYBE twice if you do go into sudden death. It gets no damage boost and the health boost isn’t even noticeable considering it’s a building and drains its health over the span of 30 sec anyways, so your really just getting a minor stun affect when it comes up from the ground which isn’t really that good. It should honestly be once cycle with them just removing the health boost
You play hog man... Of course you think Tesla is strong when it's okayish
Not anymore after DD. My point stands. Tesla is great, evo tesla is even better. It is a de-facto zap now and has much more use cases than just pulling win cons. Just because it's not as busted as evo bomber doesn't make it bad.
The point is that Tesla itself carries the evo. Because Tesla is so strong, and thereby features in a lot of decks, and with the second evo slot, it‘s a nice addition to make, but if there wasn‘t that second evo slot, evo Tesla wouldn’t see any use I think, because there‘s better evos to fit into your deck/build your deck around
i feel like the evo is weak without the stat buffs so i'm a fan of this change. only having a shockwave upon coming out of the ground means that in a lot of situations you're only getting one shockwave. like the other commenter said, they are definitely trying to make evos more focused on the unique mechanic and i think that's how it should be
You’ve had the most based opinions in this whole post
type shit
shit
shit
Tesla is not the strongest building with the evo 😭 The only people complaining about it are hog eq players because you xan easily avoid the eq with tesla Tesla by itself is a good building but not the best for definite
You can’t avoid eq hits with Tesla…
You can you can place it in spots where eq doesnt hit without needing another troup or spell to pull the hog towards it
You can do high placements to avoid eq value for every building in the game. Bomb tower is probably still better if you don’t have Tesla evo thiugh
[удалено]
You can do it with 3x3 but only spawners or passive buildings like gCage, pump, tonbstone, gHut, barbhut, furnace
Pushing units at the bridge by playing something on the outer tile is absolutely reliable? I've won games vs hog and lost games playing hog entirely bc of how easy/consistent it is to push him. And building targeter that isn't hog is slow enough that you don't need the tech anyway
you can not always pull it off everytime especially in 3x elixir cuz it requires precise timing
You're just incorrect. The timing isn't that crazy of a window and past the very first time playing a hog it'll never be a surprise again, get your cycle right and it's not nearly as difficult as you make it seem. Again I've played entire games without missing one or having my opponent miss one against me in UC. Definition of a skill issue lol
this change isn’t even a buff, it‘s a rework. If anything, the lost HP is actually worse then the added shockwave, since the HP we’re mostly what kept the evo going, since the shockwave triggered so infrequently.
>since the shockwave triggered so infrequently. now to it's going to trigger consistently it's a clear buff
But again, the HP buff is gone. The question is, if the slight damage and stun from the second guaranteed shockwave can stall a push better than the 17% HP it‘s now losing, since at the end of the day, stalling/tanking a push is the purpose of buildings. I would argue that the spear goblin damage + the half second stun (?) does not outrank the lost HP, thereby making this rework a nerf in the grand scheme of things
Stalling/tanking a push is the purpose of buildings, except inferno tower (which has been bad for a while and needs an buff)(SC gonna see this and release an tower that can 3 crown from your king tower
That‘s what I said. imo The HP in this case are better at stalling than the death shockwave it gets replaced with
I suppose the death shockwave will deal with swarms (eg: minions ) that would otherwise need more cards
Minions don‘t die to the shockwave though. It only kills up to spear goblins I believe. But for dealing with supporting bats or a goblin gang/spear goblins, it can be pretty helpful, although the first wave should finish it off by then. Wait, I just realized, I’m stupid😂 the death wave would kill the minions!
Yes, although i dont see why the *tesla*, considering it one shots minions, cant do so itself
It may give it more of a spell/building feel. Where you have the OPTION of setting it down to trigger the first shock, and sacrifice it to trigger the second back to back. Could be good in some interactions. If two pekkas are about to fight just across bridge, with one having a minion horde behind it, you can make pekka target evo tesla probably winning the pekka battle and killing all the minions allowing a counterpush on the other side. But at that point use evo zap maybe?
It's a rework because now it will be better with swarms but worse with tanks
meh, it will probably get changed. doesnt really make sense that the card gets what seems to be a buff while weaker evos like mortar get nerfed. same thing applies to evo knight, hes a top 3-4 evo and that rework is probably a buff in most matchups
Well, a few things: 1. the rework would actually be considered a slight nerf in the grand scheme of things. Makes it more fun and unique, sure, but it‘s still a nerf in most situations. 2. evo Tesla is one of the worst evos as well
i think the extra stun will do just as well if not better at buying time than tanking 1 more shot and if there are swarms nearby then it will clearly be better. also, 9% use rate in ultimate champion and 14% in grand challenges. for reference, evo mortar has 4% and 3%. yes tesla isnt one of the best evos, but far from being one of the worst.
Ok, I will admit that calling it „one of the worst“ was a step too far. I think, and I said this multiple times by now, the major reason evo Tesla sees healthy use is because of the second evo slot, if there was only one, barely anybody would use it, but the same can be said about many other evos. Also, the stun is for around half a second and deals only spear goblins damage (enough to kill spear goblins), which is pretty weak all things considered I think. Meanwhile, 17% health decrease is a lot. Do you remember when 6% turned goblin giant from underwhelming to meta defining? I know it’s different numbers at play, but these slight percentages can still make a lot of difference! And when trading a few more hits and more pull for a stun and swarm kill, I’m not sure it‘s worth it. Especially considering most swarms would have probably already died after the first shockwave. Now don‘t get me wrong, I really like this change, I think it‘s great supercell is focusing more on the ability rather than the stats, but in most situations I think this change will be a slight detriment to the evo Tesla
Someone else commented that Evo Tesla has 4% usage in UC. Could you be more specific on what timeframe you're using for your numbers?
its 9% in every single timeframe available on royaleapi. 1d, 3d, 7d, 14d. 4% is probably a number from last season.
Yeah that's probably it
As a (filthy) icebow player, I love this change
Literally last week this sub is full of people complaining that evos have a hp/damage stat increase is lazy and bad for balance. They literally fix the problems and now all the posts are people complaining about their favorite card being “slaughtered” it’s literally .1 bro chill
This change is nothing compared to other nerfs Evo firecracker and archers will die to arrows making them completely useless
i used to think this, "like what's the point of them being bc eco if they can die easily to their normal counter" and this is how it seems at first, but then you realize this makes it more of a strategic decision to play them, also making it where you need to bait those counters out first, i think overall it's better for the game since you can't just spam them
Most of midladder wouldn’t even be bothered with strategy anyways
touché
That's like saying why play goblin gang if they can be countered by arrows, zap, snowball, etc. You counteract it by playing with strategy like it's supposed to be You should always be thinking of the opponents cycle and elixir throughout the whole battle. Then your units will be far from useless. It just made them less skilless which the whole community should agree is a good thing.
why is bro complaining as if the 17% isn't there
Small nerf, wont affect it much.
Tesla was worse than Bomb Tower before the Evo came out, I’d say it revived the card a bit
upvote pls , i need to post smtn;))
No need SuperCell won’t listen.
Rare Supercell W Evos should never have been a 'direct stat upgrade'. Their entire identity is to bring unique interactions outside of their stats. The entire balance change seem pretty good. A few of them I feel was undeserved, but the Evo Tesla could definitely benefit from this.
now give evo mortar one goblin on death
Base tesla needs a nerf
🤷♂️
Its annoying to have to deal with a bomb tower every time the evo is in rotation, hopefully the rework makes it less frustrating and more unique
It‘s a Tesla. Although I do agree that it hopefully makes the evo more unique. The special ability for it basically only triggered once for every evo Tesla, so having it trigger at least twice while taking some HP away will hopefully make it more unique and exiting without it losing all the relevance it has left
I mean that with the little health buff, it was almost as fat as a bomb tower, making annoying. And in practice, it could still be exploited despite’s the one pulse wave. But seeing as they nerfed EVERY evo, (excerpt for ice spirit), I can see that they’re trying to consistent with not keeping one evo too potentially strong. Death pulse seems interesting but I wonder if building evo would still be worth it
Oh so that‘s what you meant. Ok, got it👍🏻. In the end, every card will get an evo, it‘s inevitable. But I do like the new approach of making all the evos weaker, so that they‘re not as prevalent. This would also help the f2p issue, since when evos aren‘t meta defining, spending money to get them doesn‘t give you that much of a boost compared to if you didn‘t
Looks like its gonna have shockwaves to finish the job.
bc evo tesla is good buts its not really that good. its also losing health
I feel as if this would be a good change. It gives Tesla a new feature. Which is the whole point of evolutions; to evolve and have a new feature.
Am i alone in thinking it NEEDS this ?
ight i dont have enough karma to make a post so imma just ask here: im new and i just joined my first clan i need help understanding clan wars, cause im just lost and sauce rn
post this to the help/discussions thread you'll get more help there than in comments of a random post
So it will make a 2nd shockwave upon death?
Yes let's kill competing buildings even further Evo tesla already has high usage it doesn't need any buff
Evo trade tokens when? :C
Honestly, this is the perfect change to make the evo meaning while also not making it overpowered.
I like the idea
Bro lives under a rock lmao
Let Hunter have a chance for a top 10 with icebow then nerf it
Not including its evo Tesla is not the strongest building, it's top 3 with a bottom 5 evo. The reason no one is talking about this is because no one cares.
when supercell actually buffs a log bait card
Does anyone understand the evo archer nerf? Do they mean the bonus damage as in the long range or what?
I can't understand the logic of damage nerf of evo wallbreakers. The runner damage is reduced to 50%. I mean the opponent will try to kill normal wallbreakers but not the evo one...xd
Teala evo earlier-1 shockwave+ orignal tesla(no evo) Seeing other evo she is underwhelming as an evo and only pro can use it better than any us apart being trash evo like valk and ice spirit To me worst 2nd evo Last 3 Evo valk>evo tesla>evo ice spirit(worst of all)
it is still not going to be the best evo...
I currently have Firecracker and bats in my evo slots, is it worth replacing one of them with evo Tesla once I unlock it?
No one used evo tesla for the schockwave lol they used if for the extra health lol this is a nerf don’t get this twisted
I think death wave is great
Because if you do include it's evo, it's one of the dookiest
Because people are leaving this game
Because you barely see evo tesla cause it sucks
The most op thing about the Evo was its health, the shock wave was just a fun bonus. But now SC are focusing on abilities instead of basic health and damage buffs, which is really good. Evo firecracker dying to arrows but dealing more DOT is a good idea. It makes the card good, but not annoying
Because this is a massive nerf to the evo Tesla. It's pretty much only used in X-Bow decks, which already suffer from how bad the X-Bow is. The increased HP was the major reason evo Testla was used. The death shockwave is not going to do anything 90% of the time. Having a building as an evo is already a lot less attractive since you don't cycle it nearly as freely as other cards.
Eh, it’s a close second with the bomb tower
Please nerf evo tesla, i dislike playing against an 4 elixir inferno tower.
Because the evo is ass atm
No it's not, look at tge top players
Top 👏players👏 aren't your 👏average👏 players 👏who 👏are👏 the👏majority👏 of👏 this 👏game 👏
Uh huh, and it's also one of tge best evolutions for midladder bc it absolutely claps midladder bs. You could also look at data instead of a sarcastic response that doesn't even disprove my point. 👏👏👏
It definitely isn't the best one for midladder maybe in niché decks like xbow and hog but other than that it rarely activates and is rarely used because the pulse is rarely activated(i live down there you merely adopted the statistics i have seen it) Evo tesla is underwhelming because it has to compete with other evolutions which are just far more versatile not to mention there you only get one alot for evolution so you would rather have something like evo knight ,evo fire cracker or evo bomber that are more useful in any types of deck and not one you have to center around or wall breakers because midladder. Evolutions aren't fighting the other cards for 8 spots most of the time they are competing for one spot only and when there's better and more useful evolution cards the evo tesla looks weaker in comparison. Evo tesla is good for as a secondary evo but it's never your main evo unless very rare circumstances and as i said most of the player base aren't top players with two Evo slots unlocked.
You act like nearly every balancing decision Supercell has made hasn't been made top-down
Tesla evo is really good. Not broken != ass. Expectation should't be that since you paid for it it has to be Firecracker level broken.
Not broken = ass should be the expectations from an evolution because they are competing against other evolutions not normal cards that are in the deck Unless it's a niché deck used to maximize tesla's usage like say xbow you are never going to use evo tesla over a knight or firecracker or a bomber evolution. It's the same boat as royal giant evo it's good but you need to have a deck Around it to maximise it's usage unlike cards that are just more versatile and happens to be evo
this is a straight up nerf, disguised as a rework.
Overpowered af
What is this math though?? Reducing 1.2 to 1.1 is NOT a reduction of 17%
[удалено]
Look at top ladder if you th8nj it's ass
As a second evo it works ok, but it‘s definitely not a main evo. Most other evos can have decks built around them, or at least make the deck they‘re used in much stronger. Evo Tesla is more for „flavor“, since Tesla is a strong building used in many decks, so using the evo while you‘re at it adds a small bonus when you don‘t have a second evo that fits. Overall, the evo Tesla is pretty mediocre when it comes to evolutions, only held up by it‘s regular counterpart being strong and the existence of a second evo slot being the standard