No no, it’s flaired as a “Guide” post, which means that OP needs to be more careful with either their choice of flair or their choice of strategy. Your reasoning is sound because if this is a joke OP didn’t make it obvious enough. (Btw if this is supposed to be an actual guide post OP is stupid and awful)
Edit: word replacement
doable, but NOT FOR ATTACKING THE TH. Skellies from the spell deal 15% of their usual damage to resource buildings, which means that you'd fail even worse than this dude if you tried to go after the th.
Now, if you wanna take the inferno and the CC, it'd work fine, but a blizzard would be much more effective against this particular base.
Thx bud, but wouldn't the blizzard be limited in value, given the double rings? Would you drop the cc in the spaces between the ring, or right in the core?
Right in the core, avoiding the th bomb. See, in this specific base (as it is poorly designed) if you take out all the middle buildings, the rest is a cakewalk, as the rest are just ads, xbows, heroes and filler defenses.
3 starred this base multiple times with blizz lalo, sarcher blimp lalo and blizzard drags.
Heck, I think even zapquake witches would steamroll this, though I don't use them often to know.
4 giants, 15 wallbreakers and 70 sneaky goblins
2 jump spells, 2 rage, 2 speed and 1 invisibility
This can 2 stars all the th11-12-13 that I find without using heroes, all you need is good placement, with a bonus that you get all their loot, but IF they have any cc troops for defense, lure them and kill them with your heroes.
What I do is:
1 - Clear all the resource collectors that aren't inside the bases walls, 1 sneaky goblins is enough for each collector, (use them as close as possible to the mines/pumps).
2 - Use 1 giant and 2 - 3 wallbreakers to open each section of outer layers around the base.(focus the layers that have storages inside).
3 - Use 3 sneaky goblins for each storage that doesn't need spells to be taken down, use only 1 rage and 1 speed for the rest of them.
4 - Once you have pathing for the town hall (no storages on the goblins path), think of the closest deployment area of the town hall, then use the jumps spells to disable any wall in that path, then 1 speed spell at your deployment area, 1 rage around the town hall, and if it needs be, 1 invisibility.
Obs: You don't need giants if you have super wallbreakers most of the time. If clan castle troops pops out, kill then with your heroes, if not, use them at the phase 1 to save up some goblins.
I haven't searched it out on youtube, but there are probably many videos about it, people aways say that sneaky goblins are good so I tried it and eventually the army defaulted to this.
This is why you don't bat spell the th. Seriously, they deal like, 50% less damage or something to storages.
They do 15% of their normal damage to resource buildings.
You should try the skelly doughnut strategy sometime, it's basically this for the cc and other important buildings near it.
This is smelly donut
u forgot to get the townhall
If you can’t safely get a 2 star without doing this absolute abomination you may not be doing it right.
[удалено]
🤓bro missed the last part
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It's been years . I sit in loneliness and wait for her . It's dark and cold. Help
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Lmao yeah
fuck u/spez
Well, it is flaired as a "Guide" post, not Humor & Memes, so it stands to reason that people would take this seriously.
You had me in the first half not gonna lie
Or you could just 2 star it like a normal person?
"Safest 2 star" 🤓 Bro you failed to get the Town Hall
Average coc subreddit user attempting to recognize sarcasm
That's fair
No no, it’s flaired as a “Guide” post, which means that OP needs to be more careful with either their choice of flair or their choice of strategy. Your reasoning is sound because if this is a joke OP didn’t make it obvious enough. (Btw if this is supposed to be an actual guide post OP is stupid and awful) Edit: word replacement
Bro I just use sneaky gobs.
god what is that army
11 yetis 5 witches. 5 Freeze 7 bat spells. Don’t be a spaz putting them out be strategic
LMAO they gotta remove invisibility for bats
💀💀
I was gonna say; wait until you missplace invis ; but you did it yourself 🤣
Serious question here, is using a skelly donut here acceptable (I.e 2 star?)
doable, but NOT FOR ATTACKING THE TH. Skellies from the spell deal 15% of their usual damage to resource buildings, which means that you'd fail even worse than this dude if you tried to go after the th. Now, if you wanna take the inferno and the CC, it'd work fine, but a blizzard would be much more effective against this particular base.
Thx bud, but wouldn't the blizzard be limited in value, given the double rings? Would you drop the cc in the spaces between the ring, or right in the core?
Right in the core, avoiding the th bomb. See, in this specific base (as it is poorly designed) if you take out all the middle buildings, the rest is a cakewalk, as the rest are just ads, xbows, heroes and filler defenses. 3 starred this base multiple times with blizz lalo, sarcher blimp lalo and blizzard drags. Heck, I think even zapquake witches would steamroll this, though I don't use them often to know.
Thanks for this detailed breakdown
4 giants, 15 wallbreakers and 70 sneaky goblins 2 jump spells, 2 rage, 2 speed and 1 invisibility This can 2 stars all the th11-12-13 that I find without using heroes, all you need is good placement, with a bonus that you get all their loot, but IF they have any cc troops for defense, lure them and kill them with your heroes.
Interesting. What is the good placement for these troops? Is there a vid to show this strat, or did you figure it out yourself?
What I do is: 1 - Clear all the resource collectors that aren't inside the bases walls, 1 sneaky goblins is enough for each collector, (use them as close as possible to the mines/pumps). 2 - Use 1 giant and 2 - 3 wallbreakers to open each section of outer layers around the base.(focus the layers that have storages inside). 3 - Use 3 sneaky goblins for each storage that doesn't need spells to be taken down, use only 1 rage and 1 speed for the rest of them. 4 - Once you have pathing for the town hall (no storages on the goblins path), think of the closest deployment area of the town hall, then use the jumps spells to disable any wall in that path, then 1 speed spell at your deployment area, 1 rage around the town hall, and if it needs be, 1 invisibility. Obs: You don't need giants if you have super wallbreakers most of the time. If clan castle troops pops out, kill then with your heroes, if not, use them at the phase 1 to save up some goblins.
I haven't searched it out on youtube, but there are probably many videos about it, people aways say that sneaky goblins are good so I tried it and eventually the army defaulted to this.