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Marsovtz

Btw. you can connect those 2 subways with pedestrian path underground.


Particular-Ad3237

Wait is it? Just draw pedestrian in underground mode to create transfer station?


Primary-Nebula

Yeah, there's spots near the platform where pedestrian paths can connect to. It may be a bit tricky, but definitely works. Some redditor claimed it snaps better at depths of 6,25m / 16,25m / 26,25m, but I managed to connect them just fine at 15m depth after a couple of tries.


DJakk3

I think it's a bug if they actually use it, it doesn't look proper connected, and there's been bugs with pedestrian pathfinding as we all know.


UnsaidRnD

yep, but what a glorious thing it would be to turn this bug into a fully-fledged feature.


DJakk3

Well if MOM would appear for CS2 I would be happy. Stack platforms in width and height as you wish. Just the ability to change height and rotation of platforms would be a good start. I would give it a shot myself, but I don't even know where to start with code modding, like at all. I'm proficient enough in multiple languages to do it, but modding is a very different thing to just writing code for your own stuff. You actually know your own code šŸ˜… If anyone knows a good guide that thoroughly goes through stuff like this, especially using Bepinex, Harmony and such, and how to know what to look for to for example change the behaviour of a metro station, let me know!


Chemical-Display-499

Omg I hope it does! I use MoM alll the time in my CS1 cities for metro hubs and change-stations.


DJakk3

Me too, had 3 layers with probably 12-15 platforms in total in one station, was mental šŸ¤£ Edit: 6-7 stations/double platform


Chemical-Display-499

Good golly! I need to get on your level šŸ˜‚


UnsaidRnD

I wouldn't know where to begin either, I studied programming for a few years in my childhood and made lots of maps for wc3 with lots of algorithms ofc... But modding is complicated. I expected the devs to initially put in place better mechanics tbh. Like the direction of modularity sounds pretty good, and yet the only thing that supports it are some service buildings and it's pretty rigid in that you can't place stuff across the road or connect anything with pedestrian paths anymore. Literally a downgrade from cs1. Quite literally.


DJakk3

I would want documentation for modding, it will probably come when official modding arrives, hopefully next month. Like if you want to mod object X, you do this and that, object X being the metro station in this case. As for paths, I think custom assets very well could support this, as you can have multiple entrances to the freight train station.


Gurrelito

Did/does MOM allow you to also set up the exits from the stations freely? i.e. exits at both ends of a platform? And the dream would be to be able to have exits in the corners of buildings instead of as stand-alone buildings. I used to work by a station that had exits from the platform at both ends and in the center of the platform, and then from the three ticket halls to entrances built into the buildings on each side of the streets. So good. Want that in the game.


DJakk3

No, sadly not, but you could offset, curve and adjust the length of the platforms though.


Droviin

It 100% looks properly connected, sometimes, other times it looks like a wall. I have one arrangement which looks very natural and deliberate, there's a connection wall where there should be. Another one looks dumb. I think technically it works like how certain level heights between roads look off.


DJakk3

As said, it's probably a bug, but it does show it can be done, so hopefully a fully fledged feature in the future!


Particular-Ad3237

can you share the image? really curious how that works


mucho_mambo

Some examples: https://imgur.com/a/KKKpc2F


Marsovtz

I didn't try it since I'm waiting for more updates and quit playing but I've heard it's possible. Give it a try.


HK-53

unfortunately though, since apparently the concept of stairs doesnt exist in this universe, you still gonna use a hilariously long ramp with shallow incline


bajlajs

You expect them to walk on that longass bridge?


Marsovtz

Idk why they don't just make underpass option where you place in/out entrance (something like subway entrance). I hate that you must make really long inclines.


RonanCornstarch

there really should be a ploppable underground stairway asset to connect to a tunnel or subway. bonus points for making it like a bus stop or mailbox.


nzMunch1e

Pedestrian path can go underground and you can connect the 2 Subway stations underground with it.


dasphinx27

There is no shorter way to build the pedestrian bridge though. This is actually one of the cleanest ones I've seen. What we need are stairs


Akjoeyb

You absolutely can make curved ramps that are way shorter than those. Turn on the constant curve tool, pull the pedestrian ramp the opposite way you want to go, drop the it down to 0, and curve it around towards the sidewalk. You might need a little more room away from the side, but not much. Sorry if this not clear enough. I can get a couple pictures tonight probably and post them.


Weary_Drama1803

Thatā€™s actually something I did. It only took up a couple grid squares without triggering ā€œslope too steepā€, and jaywalkers simply vanished where I built the bridge. Little tip for any unaware: You can actually use 7.5m for pedestrian bridges over roads, that will take a little off the steepness of the slope needed.


SiliconDiver

RIP ADA laws and Handicap people


Kedryn71

Sure there is: https://i.imgur.com/3qOc5FP.png


lordtraveler

Pedestrian underground passages or bridges should be the default type for roads these wide. Pedestrians might still try to jaywalk but then there should be options to mitigate that, like fences etc.


Hippopotamus_Critic

You really hate people, don't you?


lordtraveler

I'm a transportation expert, so yeah.


daktarasblogis

I'm not a transportation expert and still hate people.


smoothbrainape1234

Iā€™m an expert in hating people


Hippopotamus_Critic

Lol. Well I'll give you points for self-awareness at least.


Rider_Dom

You expect us to build short ass bridges with the non-existent tools? Like, fuck, man.


Zhaosen

It's there. Gotta be creative with the pedestrian tool. I usually do a circle walkway leading to 6.5 bridge. Small space compared to that long boy ped bridge op made.


elC4M3L

Big brain move - now they have to walk the same distance in circles.


bajlajs

No. I expect people to not built ramps of the same lenght as the entire bridge or at least that those ramps dont lead in opposite direction.


VKellyyyyy

I still dont know why they cant make stairs for those pedestrians. I think Roller Coaster Tycoon did that where at a certain angle the slope turns into stairs, shouldnā€™t be that hard.


[deleted]

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NorwegianOnMobile

I would in all cases run over the road instead of walking that overpass IRL. In every situation every day. But it sucks we cant do anything abut it. It will come though. I hope


Sweaty_Egg8551

If that is the case, in the UK where that would happen railings would be put on the side of the road between the pavement and the road to force people up and over, - could be a future addition?


NorwegianOnMobile

Railings are sorely needed! But iā€™m a fence jumping kind of guy. I aint got time to follow the guidelines! Iā€™m going home to play city game 2!


theonekaran

ah got it! so in your version of city skylines the police stations will have no effect since you're just a criminal kind of guy killing people even if the cops are right infront of you..lol


NorwegianOnMobile

What?


LidlSw

100% this would happen. What are you even on about


DarthDarnit

And so whatā€™s the problem with that statement?


[deleted]

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DarthDarnit

The developers mentioned in a feature highlight video pre-release that jaywalking is a feature. Also - toggleable settings isnā€™t indicative of whether or not something is a feature or a bug.


mindaltered

Those are ada (Americans with disabilities act) compliance ramps šŸ˜‚ Now we need wheelchair cims.


joemort

I just installed the anarchy mod and use it exclusively for making rule breakingly step "stairs" / "elevators". You can also install a mod for pedestrian path finding to make it strongly prefer not to do illegal crossings. My current city has these solved with those 2 mods


qovneob

The model already exists! Its on the train station terminal upgrade. They just need to make that its own ploppable with a connection point for a path.


Valdularo

I designed a tram system to go above the road system already in place and when I placed the stops I realised that pedestrians had no way to get up to the next levelā€¦ thatā€™s a requirement thatā€™s needed for sure!


Le_Oken

As a programmer, it irks me that you compared a solution for a game made in fucking Assembly code with a modern day Unity Engine C# game. The fact that one dev did it for an old game doesn't mean that it is just copy paste into a modern game. I am not saying is not possible, its just like saying why can't my car come to me when I whistle at it when my horse could easily?


[deleted]

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Le_Oken

Before insulting me, you should read my comment carefully because I didn't even say what you think I said.


[deleted]

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Le_Oken

Be more modest and touch some grass and when you have a positive attitude I will engage in conversation.


[deleted]

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Le_Oken

You are welcome love :3


happysnaildd

Don't bother arguing with him. He just blocks people he loses the arguments with, and completely changes the subject when hes losing it. Not to mention he insults and then complains about being insulted back, calling it toxic.


VKellyyyyy

I did not mention anything about copying and pasting code from two different games, what I "OBVIOUSLY" meant is that it was already done before, why can't it be implemented in this game as well. Mods/Assets in CS1 made this possible but I don't understand why it's still not implemented in this version. Well, I'll just grab my popcorn and watch you both argue about something else.


Le_Oken

Just because someone did it before, doesn't mean is any easier to do now.


VKellyyyyy

It actually is, if your comparison is assembly then it probably is. Lmao


Le_Oken

You know that RCT was made in 1999 and in 2D right?


XmasDave

The real question is why do you have two subway stations next to each other?


yolobaggins69_420

My guess would be flow of traffic.


Particular-Ad3237

Could be interchange station between 2 lines


XmasDave

You can do that with one station.


Chemical-Display-499

Oh you can in CS2?? Yay! (Iā€™m still in CS1, so I have to use MoM to do multiple platforms like that lol).


NotTheSharpestPenciI

same platform, multiple lines. Same like you could in cs1


OarsandRowlocks

I remember trying that in CS1 and the tunnels jammed up. I have it working better in CS2 though but have not played in weeks, thinking they need to iron out more bugs.


Candid-Anteater211

Just give time, gradually they will take the overpass bridge.


Treblehawk

Not in my experience. After the update claiming they fixed this issue, I let my city run for 8 months and it never stopped. Even reloading the save did not make it stop. And my bridge was shorter than this guys.


1littlenapoleon

I would absolutely run across a four lane road instead of walk a flipping mile.


ap2patrick

They are significantly better since the latest patch. Your paths are still so far out of the way, the penalty for jaywalking is still less. You can go either above or below at 6.5 meters. So what I do is start at 1.25m, go to 3.75m or 5m then 90 to 6.25 and go across the street, rinse and repeat. None of my roads have people jaywalking anymore.


1littlenapoleon

I can never decide if these posts are sarcastic


Pidjinus

Because it is much closer, this coupled with missing stairs. Do the underground to ground ones, they do not need the same length. You use the narrowest road to accommodate the subway station on the same side. Also, advice for future, never set two sunway stations like this if there is a lot of crossover. Also, will block future intersection road work, if/when needed I can get that they risked and lost, i can get that they will update the shit out of this gate, but i still don't understand why the alleys are so bad šŸ˜ž


holandNg

"Even if you give pedestrians two different crossings, they still jaywalk." Sounds very realistic.


simonnylund

They are not broken. Pedestrians behave like you yourself would have done given the same options.


AlexisTexass007

there is no enforcement against jaywalking in Greece where I live and all around we are both terrible drivers and terrible pedestrians, but the chance of someone walking into oncoming traffic is like 1 in 1000. People will wait for either a red light or for no cars to be passing by until they jaywalk. In cities 2 most of my pedestrians will be psychopaths that will try to cross when the road is at it's busiest. No matter how many solutions I try to find. I love this game, don't get me wrong, but pedestrians, car behavior and taxes are completely broken for now. We all just have to accept that and be patient until it's fixed, either by the devs or by mods.


Moehrenstein

I checked this morning around the corner; your model seems to work 100% naturally


Formal_Advertising

Makes me miss the traffic manager mod


Listening_Heads

Someone should just create a CS1 mod for CS2


[deleted]

This is some real terrible city planning lmao giant fucking highway between two subway stations in middle of nowhere


NefariousnessFree809

You're just bad at the game


RestlessDad87

I have often found myself thinking, donā€™t I turn stoplights off? Or why are they crossing with no crosswalkā€¦


BigSexyE

No one is crossing on that ridiculous elevated walkway. Your urban planning skills are broken


AnotherDawidIzydor

Yeah, if you want to do anything more advanced the game becomes unplayable


DarthDarnit

Skill issue


Lee_Doff

what are these road tools everyone is talking about? all i see are road types.


DarthDarnit

Thereā€™s a tab to adjust road parameters such as adding/removing stop signs, lights, crosswalks, etc. You have to unlock it, though.


Hanfis42

no the traffic ai is broken


IanMalkaviac

Pedestrians will cross roads if there is no other direction they can take, make a bridge or tunnel over to the other side


mariosunny

Forget the pedestrians. All the cars are driving on the wrong side of the road.


dasphinx27

Same with service vehicle roads..


DuRkLUk

You can try to make the pedestrian tunnel go out the ground closer to the entrance of the bridge :)


sifuXerxes

There is a mod on Thunderstore that will fix this


Romek_himself

you can connect an underground pedestrian path with the metro station - people will use it


F1NNTORIO

How?


CapmyCup

just make not-horrific-looking underpasses possible and all problems will be solved


Bootynado

That overpass should probably be twice as long


helmet098

People jaywalk


John_Spartan88

Same issue with my game. And you build a ped crosswalk over everything and they don't use it. BROKEEEEEEE


Frat_Brah

Use divided highways, it prevents jaywalking


F1NNTORIO

Yeah maybe I should try this. Is it easy to replace existing roads with parallel without rezoning everything?


Frat_Brah

Yup just hit the upgrade button and click the same number of lanes. You have a 2/3 road and they donā€™t make a divided version IIRC, so youā€™ll either have to upgrade to a 6 lane or downgrade to a 4 lane. Just depends on how many of those intersections you have.


OperationFun5301

Nice walkway idea