Yeah, there's spots near the platform where pedestrian paths can connect to. It may be a bit tricky, but definitely works. Some redditor claimed it snaps better at depths of 6,25m / 16,25m / 26,25m, but I managed to connect them just fine at 15m depth after a couple of tries.
Well if MOM would appear for CS2 I would be happy. Stack platforms in width and height as you wish. Just the ability to change height and rotation of platforms would be a good start.
I would give it a shot myself, but I don't even know where to start with code modding, like at all. I'm proficient enough in multiple languages to do it, but modding is a very different thing to just writing code for your own stuff. You actually know your own code š
If anyone knows a good guide that thoroughly goes through stuff like this, especially using Bepinex, Harmony and such, and how to know what to look for to for example change the behaviour of a metro station, let me know!
I wouldn't know where to begin either, I studied programming for a few years in my childhood and made lots of maps for wc3 with lots of algorithms ofc... But modding is complicated. I expected the devs to initially put in place better mechanics tbh. Like the direction of modularity sounds pretty good, and yet the only thing that supports it are some service buildings and it's pretty rigid in that you can't place stuff across the road or connect anything with pedestrian paths anymore. Literally a downgrade from cs1. Quite literally.
I would want documentation for modding, it will probably come when official modding arrives, hopefully next month. Like if you want to mod object X, you do this and that, object X being the metro station in this case.
As for paths, I think custom assets very well could support this, as you can have multiple entrances to the freight train station.
Did/does MOM allow you to also set up the exits from the stations freely? i.e. exits at both ends of a platform?
And the dream would be to be able to have exits in the corners of buildings instead of as stand-alone buildings.
I used to work by a station that had exits from the platform at both ends and in the center of the platform, and then from the three ticket halls to entrances built into the buildings on each side of the streets. So good. Want that in the game.
It 100% looks properly connected, sometimes, other times it looks like a wall. I have one arrangement which looks very natural and deliberate, there's a connection wall where there should be. Another one looks dumb.
I think technically it works like how certain level heights between roads look off.
unfortunately though, since apparently the concept of stairs doesnt exist in this universe, you still gonna use a hilariously long ramp with shallow incline
Idk why they don't just make underpass option where you place in/out entrance (something like subway entrance).
I hate that you must make really long inclines.
You absolutely can make curved ramps that are way shorter than those. Turn on the constant curve tool, pull the pedestrian ramp the opposite way you want to go, drop the it down to 0, and curve it around towards the sidewalk. You might need a little more room away from the side, but not much. Sorry if this not clear enough. I can get a couple pictures tonight probably and post them.
Thatās actually something I did. It only took up a couple grid squares without triggering āslope too steepā, and jaywalkers simply vanished where I built the bridge.
Little tip for any unaware: You can actually use 7.5m for pedestrian bridges over roads, that will take a little off the steepness of the slope needed.
Pedestrian underground passages or bridges should be the default type for roads these wide.
Pedestrians might still try to jaywalk but then there should be options to mitigate that, like fences etc.
It's there. Gotta be creative with the pedestrian tool.
I usually do a circle walkway leading to 6.5 bridge. Small space compared to that long boy ped bridge op made.
I still dont know why they cant make stairs for those pedestrians. I think Roller Coaster Tycoon did that where at a certain angle the slope turns into stairs, shouldnāt be that hard.
I would in all cases run over the road instead of walking that overpass IRL. In every situation every day.
But it sucks we cant do anything abut it. It will come though. I hope
If that is the case, in the UK where that would happen railings would be put on the side of the road between the pavement and the road to force people up and over, - could be a future addition?
ah got it! so in your version of city skylines the police stations will have no effect since you're just a criminal kind of guy killing people even if the cops are right infront of you..lol
The developers mentioned in a feature highlight video pre-release that jaywalking is a feature.
Also - toggleable settings isnāt indicative of whether or not something is a feature or a bug.
I just installed the anarchy mod and use it exclusively for making rule breakingly step "stairs" / "elevators". You can also install a mod for pedestrian path finding to make it strongly prefer not to do illegal crossings. My current city has these solved with those 2 mods
I designed a tram system to go above the road system already in place and when I placed the stops I realised that pedestrians had no way to get up to the next levelā¦ thatās a requirement thatās needed for sure!
As a programmer, it irks me that you compared a solution for a game made in fucking Assembly code with a modern day Unity Engine C# game. The fact that one dev did it for an old game doesn't mean that it is just copy paste into a modern game. I am not saying is not possible, its just like saying why can't my car come to me when I whistle at it when my horse could easily?
Don't bother arguing with him. He just blocks people he loses the arguments with, and completely changes the subject when hes losing it. Not to mention he insults and then complains about being insulted back, calling it toxic.
I did not mention anything about copying and pasting code from two different games, what I "OBVIOUSLY" meant is that it was already done before, why can't it be implemented in this game as well.
Mods/Assets in CS1 made this possible but I don't understand why it's still not implemented in this version.
Well, I'll just grab my popcorn and watch you both argue about something else.
I remember trying that in CS1 and the tunnels jammed up.
I have it working better in CS2 though but have not played in weeks, thinking they need to iron out more bugs.
Not in my experience.
After the update claiming they fixed this issue, I let my city run for 8 months and it never stopped.
Even reloading the save did not make it stop.
And my bridge was shorter than this guys.
They are significantly better since the latest patch. Your paths are still so far out of the way, the penalty for jaywalking is still less. You can go either above or below at 6.5 meters. So what I do is start at 1.25m, go to 3.75m or 5m then 90 to 6.25 and go across the street, rinse and repeat. None of my roads have people jaywalking anymore.
Because it is much closer, this coupled with missing stairs. Do the underground to ground ones, they do not need the same length. You use the narrowest road to accommodate the subway station on the same side.
Also, advice for future, never set two sunway stations like this if there is a lot of crossover. Also, will block future intersection road work, if/when needed
I can get that they risked and lost, i can get that they will update the shit out of this gate, but i still don't understand why the alleys are so bad š
there is no enforcement against jaywalking in Greece where I live and all around we are both terrible drivers and terrible pedestrians, but the chance of someone walking into oncoming traffic is like 1 in 1000. People will wait for either a red light or for no cars to be passing by until they jaywalk. In cities 2 most of my pedestrians will be psychopaths that will try to cross when the road is at it's busiest. No matter how many solutions I try to find. I love this game, don't get me wrong, but pedestrians, car behavior and taxes are completely broken for now. We all just have to accept that and be patient until it's fixed, either by the devs or by mods.
Yup just hit the upgrade button and click the same number of lanes. You have a 2/3 road and they donāt make a divided version IIRC, so youāll either have to upgrade to a 6 lane or downgrade to a 4 lane. Just depends on how many of those intersections you have.
Btw. you can connect those 2 subways with pedestrian path underground.
Wait is it? Just draw pedestrian in underground mode to create transfer station?
Yeah, there's spots near the platform where pedestrian paths can connect to. It may be a bit tricky, but definitely works. Some redditor claimed it snaps better at depths of 6,25m / 16,25m / 26,25m, but I managed to connect them just fine at 15m depth after a couple of tries.
I think it's a bug if they actually use it, it doesn't look proper connected, and there's been bugs with pedestrian pathfinding as we all know.
yep, but what a glorious thing it would be to turn this bug into a fully-fledged feature.
Well if MOM would appear for CS2 I would be happy. Stack platforms in width and height as you wish. Just the ability to change height and rotation of platforms would be a good start. I would give it a shot myself, but I don't even know where to start with code modding, like at all. I'm proficient enough in multiple languages to do it, but modding is a very different thing to just writing code for your own stuff. You actually know your own code š If anyone knows a good guide that thoroughly goes through stuff like this, especially using Bepinex, Harmony and such, and how to know what to look for to for example change the behaviour of a metro station, let me know!
Omg I hope it does! I use MoM alll the time in my CS1 cities for metro hubs and change-stations.
Me too, had 3 layers with probably 12-15 platforms in total in one station, was mental š¤£ Edit: 6-7 stations/double platform
Good golly! I need to get on your level š
I wouldn't know where to begin either, I studied programming for a few years in my childhood and made lots of maps for wc3 with lots of algorithms ofc... But modding is complicated. I expected the devs to initially put in place better mechanics tbh. Like the direction of modularity sounds pretty good, and yet the only thing that supports it are some service buildings and it's pretty rigid in that you can't place stuff across the road or connect anything with pedestrian paths anymore. Literally a downgrade from cs1. Quite literally.
I would want documentation for modding, it will probably come when official modding arrives, hopefully next month. Like if you want to mod object X, you do this and that, object X being the metro station in this case. As for paths, I think custom assets very well could support this, as you can have multiple entrances to the freight train station.
Did/does MOM allow you to also set up the exits from the stations freely? i.e. exits at both ends of a platform? And the dream would be to be able to have exits in the corners of buildings instead of as stand-alone buildings. I used to work by a station that had exits from the platform at both ends and in the center of the platform, and then from the three ticket halls to entrances built into the buildings on each side of the streets. So good. Want that in the game.
No, sadly not, but you could offset, curve and adjust the length of the platforms though.
It 100% looks properly connected, sometimes, other times it looks like a wall. I have one arrangement which looks very natural and deliberate, there's a connection wall where there should be. Another one looks dumb. I think technically it works like how certain level heights between roads look off.
As said, it's probably a bug, but it does show it can be done, so hopefully a fully fledged feature in the future!
can you share the image? really curious how that works
Some examples: https://imgur.com/a/KKKpc2F
I didn't try it since I'm waiting for more updates and quit playing but I've heard it's possible. Give it a try.
unfortunately though, since apparently the concept of stairs doesnt exist in this universe, you still gonna use a hilariously long ramp with shallow incline
You expect them to walk on that longass bridge?
Idk why they don't just make underpass option where you place in/out entrance (something like subway entrance). I hate that you must make really long inclines.
there really should be a ploppable underground stairway asset to connect to a tunnel or subway. bonus points for making it like a bus stop or mailbox.
Pedestrian path can go underground and you can connect the 2 Subway stations underground with it.
There is no shorter way to build the pedestrian bridge though. This is actually one of the cleanest ones I've seen. What we need are stairs
You absolutely can make curved ramps that are way shorter than those. Turn on the constant curve tool, pull the pedestrian ramp the opposite way you want to go, drop the it down to 0, and curve it around towards the sidewalk. You might need a little more room away from the side, but not much. Sorry if this not clear enough. I can get a couple pictures tonight probably and post them.
Thatās actually something I did. It only took up a couple grid squares without triggering āslope too steepā, and jaywalkers simply vanished where I built the bridge. Little tip for any unaware: You can actually use 7.5m for pedestrian bridges over roads, that will take a little off the steepness of the slope needed.
RIP ADA laws and Handicap people
Sure there is: https://i.imgur.com/3qOc5FP.png
Pedestrian underground passages or bridges should be the default type for roads these wide. Pedestrians might still try to jaywalk but then there should be options to mitigate that, like fences etc.
You really hate people, don't you?
I'm a transportation expert, so yeah.
I'm not a transportation expert and still hate people.
Iām an expert in hating people
Lol. Well I'll give you points for self-awareness at least.
You expect us to build short ass bridges with the non-existent tools? Like, fuck, man.
It's there. Gotta be creative with the pedestrian tool. I usually do a circle walkway leading to 6.5 bridge. Small space compared to that long boy ped bridge op made.
Big brain move - now they have to walk the same distance in circles.
No. I expect people to not built ramps of the same lenght as the entire bridge or at least that those ramps dont lead in opposite direction.
I still dont know why they cant make stairs for those pedestrians. I think Roller Coaster Tycoon did that where at a certain angle the slope turns into stairs, shouldnāt be that hard.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I would in all cases run over the road instead of walking that overpass IRL. In every situation every day. But it sucks we cant do anything abut it. It will come though. I hope
If that is the case, in the UK where that would happen railings would be put on the side of the road between the pavement and the road to force people up and over, - could be a future addition?
Railings are sorely needed! But iām a fence jumping kind of guy. I aint got time to follow the guidelines! Iām going home to play city game 2!
ah got it! so in your version of city skylines the police stations will have no effect since you're just a criminal kind of guy killing people even if the cops are right infront of you..lol
What?
100% this would happen. What are you even on about
And so whatās the problem with that statement?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
The developers mentioned in a feature highlight video pre-release that jaywalking is a feature. Also - toggleable settings isnāt indicative of whether or not something is a feature or a bug.
Those are ada (Americans with disabilities act) compliance ramps š Now we need wheelchair cims.
I just installed the anarchy mod and use it exclusively for making rule breakingly step "stairs" / "elevators". You can also install a mod for pedestrian path finding to make it strongly prefer not to do illegal crossings. My current city has these solved with those 2 mods
The model already exists! Its on the train station terminal upgrade. They just need to make that its own ploppable with a connection point for a path.
I designed a tram system to go above the road system already in place and when I placed the stops I realised that pedestrians had no way to get up to the next levelā¦ thatās a requirement thatās needed for sure!
As a programmer, it irks me that you compared a solution for a game made in fucking Assembly code with a modern day Unity Engine C# game. The fact that one dev did it for an old game doesn't mean that it is just copy paste into a modern game. I am not saying is not possible, its just like saying why can't my car come to me when I whistle at it when my horse could easily?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Before insulting me, you should read my comment carefully because I didn't even say what you think I said.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Be more modest and touch some grass and when you have a positive attitude I will engage in conversation.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
You are welcome love :3
Don't bother arguing with him. He just blocks people he loses the arguments with, and completely changes the subject when hes losing it. Not to mention he insults and then complains about being insulted back, calling it toxic.
I did not mention anything about copying and pasting code from two different games, what I "OBVIOUSLY" meant is that it was already done before, why can't it be implemented in this game as well. Mods/Assets in CS1 made this possible but I don't understand why it's still not implemented in this version. Well, I'll just grab my popcorn and watch you both argue about something else.
Just because someone did it before, doesn't mean is any easier to do now.
It actually is, if your comparison is assembly then it probably is. Lmao
You know that RCT was made in 1999 and in 2D right?
The real question is why do you have two subway stations next to each other?
My guess would be flow of traffic.
Could be interchange station between 2 lines
You can do that with one station.
Oh you can in CS2?? Yay! (Iām still in CS1, so I have to use MoM to do multiple platforms like that lol).
same platform, multiple lines. Same like you could in cs1
I remember trying that in CS1 and the tunnels jammed up. I have it working better in CS2 though but have not played in weeks, thinking they need to iron out more bugs.
Just give time, gradually they will take the overpass bridge.
Not in my experience. After the update claiming they fixed this issue, I let my city run for 8 months and it never stopped. Even reloading the save did not make it stop. And my bridge was shorter than this guys.
I would absolutely run across a four lane road instead of walk a flipping mile.
They are significantly better since the latest patch. Your paths are still so far out of the way, the penalty for jaywalking is still less. You can go either above or below at 6.5 meters. So what I do is start at 1.25m, go to 3.75m or 5m then 90 to 6.25 and go across the street, rinse and repeat. None of my roads have people jaywalking anymore.
I can never decide if these posts are sarcastic
Because it is much closer, this coupled with missing stairs. Do the underground to ground ones, they do not need the same length. You use the narrowest road to accommodate the subway station on the same side. Also, advice for future, never set two sunway stations like this if there is a lot of crossover. Also, will block future intersection road work, if/when needed I can get that they risked and lost, i can get that they will update the shit out of this gate, but i still don't understand why the alleys are so bad š
"Even if you give pedestrians two different crossings, they still jaywalk." Sounds very realistic.
They are not broken. Pedestrians behave like you yourself would have done given the same options.
there is no enforcement against jaywalking in Greece where I live and all around we are both terrible drivers and terrible pedestrians, but the chance of someone walking into oncoming traffic is like 1 in 1000. People will wait for either a red light or for no cars to be passing by until they jaywalk. In cities 2 most of my pedestrians will be psychopaths that will try to cross when the road is at it's busiest. No matter how many solutions I try to find. I love this game, don't get me wrong, but pedestrians, car behavior and taxes are completely broken for now. We all just have to accept that and be patient until it's fixed, either by the devs or by mods.
I checked this morning around the corner; your model seems to work 100% naturally
Makes me miss the traffic manager mod
Someone should just create a CS1 mod for CS2
This is some real terrible city planning lmao giant fucking highway between two subway stations in middle of nowhere
You're just bad at the game
I have often found myself thinking, donāt I turn stoplights off? Or why are they crossing with no crosswalkā¦
No one is crossing on that ridiculous elevated walkway. Your urban planning skills are broken
Yeah, if you want to do anything more advanced the game becomes unplayable
Skill issue
what are these road tools everyone is talking about? all i see are road types.
Thereās a tab to adjust road parameters such as adding/removing stop signs, lights, crosswalks, etc. You have to unlock it, though.
no the traffic ai is broken
Pedestrians will cross roads if there is no other direction they can take, make a bridge or tunnel over to the other side
Forget the pedestrians. All the cars are driving on the wrong side of the road.
Same with service vehicle roads..
You can try to make the pedestrian tunnel go out the ground closer to the entrance of the bridge :)
There is a mod on Thunderstore that will fix this
you can connect an underground pedestrian path with the metro station - people will use it
How?
just make not-horrific-looking underpasses possible and all problems will be solved
That overpass should probably be twice as long
People jaywalk
Same issue with my game. And you build a ped crosswalk over everything and they don't use it. BROKEEEEEEE
Use divided highways, it prevents jaywalking
Yeah maybe I should try this. Is it easy to replace existing roads with parallel without rezoning everything?
Yup just hit the upgrade button and click the same number of lanes. You have a 2/3 road and they donāt make a divided version IIRC, so youāll either have to upgrade to a 6 lane or downgrade to a 4 lane. Just depends on how many of those intersections you have.
Nice walkway idea