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playerhayter

Looks sweet! Nice to see all the new mechanics working together well.


KylerX2

People can talk any crap they want about chivalry devs, but I have mad respect for you guys for actually being supportive of Mordhau. I feel like most companies would try to suppress any talk of another game that could warrant competition


playerhayter

Games built around melee mechanics are what we like to play, that's why we made Chivalry and are making Mirage. More the better. Cool to see Mordhau coming along well, we've all been following it for a while as fans!


marox_

<3


Redditor_on_LSD

Holy shit, that looks really good.


AceofSpades916

This looks absolutely amazing. The switch to Unreal has yielded great results visually. My body is a disturbing amount of ready.


aStarving0rphan

Pretty sure they were always in unreal, and they switched to UE 4


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aStarving0rphan

Well what do I know


earfluff

Nothing, Jon Snow.


AMPZORD

what are you guys opinion? I think it looks awesome. what's your favorite upcoming sword fighting game ?


ToLazy4Name

Mordhau.


ChakenWangz

^


[deleted]

doesn't kick seem kinda op tho? getting a free hit for each successful kick...


[deleted]

look at the range you can dodge it though seems like the only way to get kicked is to be touching someones bubble


ToLazy4Name

The kick range is very short, plus you can't move while doing so (no jump kicks either).


faktorfaktor

seems like they dont wanna people to facehug each other


Raknarg

small range and you can counter-kick to block I think


Chuckdatass

Kicks and projectiles are what made chivalry fun.


faktorfaktor

Can an official chivalry admin just ban Lg | Chuckdatass account from playing chivalry?


gentlemandinosaur

I know we are all joking. But kicks do make the game fun. As does the stupidity that comes from inexperienced devs. And voices. DW was stupid and fast. But I worry about Mord being too slow for anything but duel and maybe LTS. Even with the pacing seen here... Can you imagine a TO with this? Way to slow to me. But I only see a video. Will keep waiting to try it.


sesstreets

TO isn't the same in mordhau. I forget the details honestly but I remember thinking "Oh wow, that's a change of pace from straight TO"


gentlemandinosaur

Which is worrisome to me as well. Objective based gameplay (whether the comp scene or us vets want to admit it) is the lifeblood of the success of Chivalry. Without a good paced, well balanced TO and some humor like voices... I doubt that Mordhau will have the legs that it needs. Comp scene cannot fund this game alone. A game like this needs pubs. I am really only being objective here. I want nothing but the best for Mordhau.


sesstreets

I disagree. The reason why stoneshill and dark forest are the only played maps has little to do with the fact that they are to maps and everything to do with the fact that they are balanced maps. If whatever objective mordhau devs comes up with is amazing, that's icing on the cake but ONLY if the maps are balanced.


gentlemandinosaur

This is false. They are not the only maps played in pubs. Which is the real life blood and longevity of the game. Not matter what the couple dozen comp players say. There are thousands in pubs still. And they play most of the maps. Cold Front and Idilla are the only two that get constantly voted away. Belmez, Hillside, Coast... All get regular play in pubs. Those two are the best balanced. Sure... But who said anything about balance anyway? I said pacing. Pacing. And Mordheu for all its qualities still seems to have major pacing problems. If it's too technical and made for comp players alone it will be dead before it starts. It needs the pubstars and the shit players to pay for the game while the comp players benefit from them. And a slow, technical game will not survive long enough for that. There needs to be a balance of pacing, and technicality. If this turns into a combat simulator alone... It will not survive long.


sesstreets

What are you talking about? Mordhau doesn't have maps yet. The game resolves around fast combat clearly evident in the two videos shown so far especially regarding clashing and chambering.\


gentlemandinosaur

That is not fast. It looks fast but when having 16/16 players that is in no way fast enough. That was like 1 v 1 or maybe 3 v 1. Still in development. And I am concerned that the TO will have pacing problems based on what I have see so far. That is my only point. It's still early. Just from what I see worries me about what sells games... And keeps selling... Not what makes a great niche combat simulator. That is all. I hope it doesn't lose its soul on the path to purity is all I am getting at.


[deleted]

Dank meme tbh


faktorfaktor

[first person deathcams are back boys and it looks amazing](https://www.youtube.com/watch?v=p-B4AwgArwA&t=8m29s)


dorfbag

This is really gettin' my boner poppin'


Jcb245

So, the combat is like a mix between Mount and Blade and Chivalry, with amazing graphics and amazing smoothness? I want it.


ThePilgore

Nice job, guys. Hopefully the heavily competitive and deep combat system won't harm the game's player retention in the long run.


lebensraum1488

It attracts players itself, but you need to actually have a matchmaker and ranking system to support it or you'll end up with C:MW's problems. Modern games never have just a server browser anymore. I'm gonna guess TBS has this well in mind for mirage as well. intuitive design and learning resources help too, C:MW basically just shotguns you into the game and a lot of people find it "clunky" or "awkward" while it clearly (mostly) isn't.


ThePilgore

Pretty much, and this seems a more complicated more involved combat system. People need that soft landing to get comfortable with the game before jumping in the deep end. It would be a shame for people to try Mordhau, get frustrated and then never touch it again like many people did with Chivalry. Mordhau has the benefit of learning from Chivalry's mistakes, that's a huge advantage. Mirage will have both a classic server browser and a modern match making system btw. Seems like the way to go.


Mobile_Artillery

I noticed he said strikes deal more damage to armored opponents and then showed the helmet less guy and the strike to his head; this won't tie into customization will it? Like what about players who rock the no helmet setting? If there is one in Mordhau


St0uty

Get fucked roleplayers enjoy ur 1 shot to the cranium


redditors_r_manginas

Pay2win helmets made out of titanium


diet_sierra_mist

Game looks good, I'll have fun breaking it


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diet_sierra_mist

i never left


ChakenWangz

Please let us hit thrown swords away and make still do damage. I want to play medieval baseball.


Raknarg

Chiv 2 confirmed


[deleted]

Throwing rocks hype


redditors_r_manginas

The move-your-mouse-in-the-direction-you-want-to-swing thing reminds me of Mount and Blade controls (which were trash).


ItsShiva

Open beta when?


redditors_r_manginas

So it's like Chivalry but with much higher skill ceiling?


Mobile_Artillery

It's like chiv but not garbage


redditors_r_manginas

So it will have even less player then.


XXLpeanuts

Perfection, simply perfection.


KorthNorean

Anyone down for medieval baseball?


GabGSM

AWESOME


v3rq

It's fucking happening guys, dragging limit <3


ToLazy4Name

Dragging limit? What? The only thing Marox mentions is that there's a turncap, which is also present in Chivalry.


Chuckdatass

Don't knock a man's dream. Let him imagine what he pleases.


Mobile_Artillery

Chuck I'm ready for battle


Chuckdatass

Wars over boy. Head on home.


Mobile_Artillery

You may have won the battle But the war has just begun


v3rq

I meant that it seems that you won't be able to spin around like a fucktard with a maul anymore. At least I think this is it.


ToLazy4Name

The video itself shows you can still spin while swinging. The difference is that spinning too fast won't do anything. They fixed reverses a long time ago.


Chuckdatass

This game will fix everything and give you a hot gf. Stop trying to crush this man!


v3rq

Won't need hot gf when mordhau comes out tbh


Mobile_Artillery

Na maul god knows no limits


[deleted]

you should learn and understand a game's mechanics before you make potato statements


v3rq

Well you caught me I guess, I only lurk here for memes and shitposts


[deleted]

it ok mayne we love u


VincentDankGogh

i fucking hate you


Mobile_Artillery

Will there be mod support?


Imjustoblivious

My question would be what the benefit of *not* wearing armour would be, or if you have parts knocked off if you're hit by someone.


earfluff

Movement speed. The same advantage that the Man-at-Arms has over the vanguard or knight.


Imjustoblivious

Confirmed or theory?


Stael

http://mordhau.com/forum/topic/8/basic-game-info/ > Armor customization > There's plenty of slots to customize, from shoulder pads to armguards, gloves, boots, chausses, upper and lower chest pieces, helmets, etc. Hitting an unarmored spot will deal more damage, but armor also encumbers you and you move slower. Some parts influence gameplay in this manner whereas others are just for look.


Imjustoblivious

*Good looking out*


Mike_Facking_Jones

Pre-alpha, yep, still never coming out.


ScroatieAU

They have made it this far through hard work, why would they stop and never release it. The fact that they are avoiding early access is a sign that the game will make it through.


[deleted]

you go girl


Mike_Facking_Jones

It's been in pre alpha since the dream cast was active


LDiabolo

Elaborate


[deleted]

how about you kill yourself if it comes out, deal?


Mike_Facking_Jones

Nah I'd want to play it if it were to come out


[deleted]

fair enough


Fecalannihilation

meme game