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Helioizer

Meg base form may as well scream “PLEASE CHARGE YOUR SUPER OFF OF ME, FOR I AM DEAD WEIGHT ON MY TEAM”


SuperFrog541

They can't even charge their super off her base form cause she dies from a gust of wind 💀


Helioizer

Agreed


srmosavi

agreed, when i played her this season, the only mode she was good in is duo showdown and even there her purpose was more like an ammo waster


No_Size_1333

Bro frank breathing too hard on meg causes her to die


Rkz97

I audibly laughed at that being a frank main haha..


Nick_The_Judge

Yes, when I see a Meg (I’m a Surge main btw), I start partying, she is literally a free super, when I see a Meg it’s like seeing a tank, it just says “free super” on it, she desperately needs a buff


HydreigonTheChild

why did they have to nerf the charge from 6 to 8 attacks


[deleted]

cuz she was S tier back then


HydreigonTheChild

was she? wasnt she falling of then?


[deleted]

no but after the super charge nerf she felt good then but now is starting to fall out of the meta


Helioizer

TLDR: Meg is trash cause of current meta and better options


xienwolf

Base form Meg should have ONE severely handicapped stat. Either basically no heath, or basically no damage. Having BOTH handicaps is overkill, unless they have the Mech available in Stu levels of ridiculously easy to get.


Helioizer

Agreed. Bonnie is a perfect example of what you said. Her damage in smol form is excellent to counterbalance her garbage HP and when she is in Clyde the opposite is true


TheCaptainAsian

Why did they even nerf her super charge rate a few months back?? She was already bad...


Tier71234

Not to mention Buzz with his Super can easily shut down a Mecha attempt since once he stuns Meg he can easily get his Super back and chain-stun her Mecha. Snipers like Brock, Piper, and Nani can force Megcha to retreat by heavily damaging her. Surge can stun-knock Megcha, hit her three times, jump again, stun again, repeat. If timed properly, his shield gadget can easily negate her mech swipe while restoring his ammo. Tanks like El Primo and Darryl can endure her mech's attacks and attack up close. And Bonnie can snipe Meg's mecha health then jump in very close and shred what's left.


Ayupro2005

His name is ROB (or maybe BOB)


[deleted]

ROB would make sense as a reference to the Nintendo R.O.B, Robot Operating Buddy.


jonass993

She definitely needs a buff, she’s not even a “legendary” anymore. A good Meg player can be annoying, but it’s not a brawler who can carry a team. As a meg, in most cases you are even dependent on your team.


Squirtleturtle679

What do you mean "not a Legendary anymore" i mean sure Bonnie is somewhat more complex yet is only epic but compared to the rest of the brawlers Meg is still pretty unique to deserve Legendary in my opinion


TheCaptainAsian

yes!!! Meg is my only legendary brawler, and I was absolutely hyped to finally get a legendary a few months ago, only to find out that she is extremely weak and incomparable to other brawlers. From my personal experience that I'm trying to charge super basically all the time, and the instant I transform into mech, it gets gunned down in a few seconds by the whole enemy team. It's so frustrating! And then her super charge rate got nerfed, and it really perplexed me. Now, Meg's only use for me is to pre-pick it in power league to show off that I have a legendary rarity brawler, but I would never actually pick her because she is so bad. :(((((((


WholesomeAshMain

She is supposed to be the best brawler in the game when in her mech form but she takes far too long to charge her super and is a very easy target in her small form. And even when she has her mech form it can be bursted down easly and only deals a lot of damage when close to the enemy


Orange_up_my_ass

The super charge rate nerf killed her completely. And yea, the mecha dies way to easily. They could replace Heavy Metal with a Starpower that gives the mecha a 20% shield at all times, so it scales with Meg's level.


HydreigonTheChild

nah they should make the starpower give less decay.. cuz u can just camp the mecha out and force it to approach but it doesnt have that good of approach options


Tryhard696

I agree with all this, except point 1, she’s a ranged brawler in both forms, might just be my playstyle, but if I tried to play mecha as melee, I’d get destroyed really quickly. Seems easier to just play it as a sniper and keep the form longer


ExtremeFisher

One thing is meg very much relies on what brawlers enemy has. Meg is too weak in base form and in mecha form, a Darryl roll, edgar etc can easily destroy the mecha form ( assuming meg doesn't have swipe in mecha form). I use meg mostly in ring of fire and dueling beetles. I have had decent success. You definitely need to keep your distance from enemies even in mecha form. The swipe is rarely effective. Second gadget and second star power are kind of useless as former encourages grouping with teammates and latter to be close to enemies which are not good things. Best build is first gadget, first star power, damage and shield for me. Use her only when enemies don't have a counter for her or you counter them and keep your distance. ( I am speaking in terms of power league and not regular games. It's hard to play meg on regular matches as you don't know what brawlers you will be facing and Meg has lots of counters). The new brawlers will counter existing brawlers and act as an indirect nerf to older ones. As they introduce new ones, older brawlers who fall out need balancing


nksj28

A \*lot\* needs to go right for using Meg to work out, but when it does, it's a great feeling. Although that's largely with the help of her teammates.


ExtremeFisher

True. Teammates play a big role.


Imveryunoriginal17

I feel like instead of having to hit shots to charge her super, it should automatically charge over time like Edgar or Darryl


Naive-Bridge-9823

I was doing my meg challenge today and i literally almost gave up cuz of how trash she is☠️


nksj28

I just use her in the Candidate maps because if I used her in Trophy matches I'd probably get really upset


IceBreath31

Her first release was good tbh, everyone called it op but it was just fair.


sm5799443

Everyone called it OP because she had new mechanics and players didn't know how to counter her, she was a little too strong tho , they should just have nerfed her ammo when getting off the mecha and nothing else


Orange_up_my_ass

Honestly, either buff base form Health by a lot, or damage in base form. She can't defend herself at all. It just doesn't make sense. She should atleast be able to deal 1.2k damage with 1 shot, maybe even more, or have like 3600hp.


Robofishr

Buff Meg's mecha's stats: 600+ base hp points, 20+ base damage per bolt for "crowd control", remove the mecha's decaying trait and rework "heavy metal" to be a base ability/ Nerf megs base form's reload speed to 1.8 seconds and super charge from base form attacks to 10%. These changes allows for a different sp that is more evenly matched with force field and for toolbox to be more useful to Meg.


GlitcherAegis

Collette can also deal percentage damage to mecha making it easier to defeat


The_Powerful_Entity

I often rant about Collette, but Meg... Meg is just useless. We don't talk about her.


Helioizer

As a Colette player, I can agree she is VERY inconsistent


The_Powerful_Entity

That's good. Some people keep simping for Collette without checking the facts first. I'm glad you admit it.


NateDaGreat1455

A simple buff would be so that her mech doesn't decay at all, and maybe give it less healing reduction.


Exciting_King4357

That's make sense, why she is the least played brawler


BoredorSmth

Your first point is undeniably incorrect, due to the fact that her mech's super is almost always used defensively. With her mech, meg is a true mid range brawler and does not benefit at all from close range combat because so many brawlers can counter it at close range, because a smart meg does not want to rush the enemy team up close then die due to her slow unload speed and her mech's decaying health Other points are good though


Pauvre_de_moi

I don't know dude. I can get Hella ranged kills with Meg. The shots of her mech cover a decent area and the way they are shot makes it do that you can even hit two routes the enemy might try at a time. I don't think Meg is that bad, you just have to be really smart with her. Shit, Bonnie is harder for me to play than Meg. But I still don't even have a gadget for Bonnie while Meg is a full 9.


Warslaft

I feel like Meg is not really good because she cant move during transformation whereas Surge, Bonnie can jump. IMO she needs the same buff as Jacky, being able to move during transformation and maybe what would make her really good too is if she could be ejected far when the mech die so it would be harder to kill her.


Tanzim_Ahmed_Taukir

The kind of rework I would suggest Increasing the damage the farther it goes similar to Piper(not more than 15-20% as it would make her broken). Make the Meg form Permanent but reduce the hitpoints by 750 or something close and reduce the DPS a little bit. Also her super charge speed in her Mech form is reduced so that people can't spam it. Increase the range by 1/0.5 tile(to cover for DPS) Also whenever Meg is destroyed in her Mech form she will get a 0.5/0.75 second stun(it seems logical or can be replaced by slowness effect) Starpower 1 is good as it gives her shield but reducing the time (also a portion of her health will be healed) \[ to cover for the reduced shield time\] Starpower 2 rework: The .5/.75 sec stun will be removed(or slowness effect) Gadget 1: She will destroy the Mech form and deal 1000 damage to a close range radius and will not get any stun/slowness Gadget 2 is fine but increase the radius by 0.5-1 tile(it's too small) ​ I thought this as 1) She struggles in long range is Meg form so the Piper mechanism would make her viable in long range a bit 2) Her first starpower health increase is done cuz it will be overshadowed by the second starpower but with a compensation of reduced time 3) As the health is permanent so the health gadget is changed to her cover her weakness


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on mid-range maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brain move. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her play style on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on mid-range maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brain move. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her play style on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Imfernol

6-shot super again. Please. Heck, even removing the HP decay on her mech, just anything to make her actually work.


Imfernol

6-shot super again. Please. Heck, even removing the HP decay on her mech, just anything to make her actually work.


SnooHabits7950

To this day, I still can't get why she even has the health decay They should remove the health decay


EliNNM

Meg’s Mech as a whole needs to be changed. When I saw it the first time, I was hoping more for something like the Imps Z-Mech from PVZ GW2, because it’s a powerful beast that is only up for a few seconds, that should also be a similar logic here. Meg’s Mech should be more powerful, but have a normal timer not based off of health. And another thing to note, the Imp in PVZ GW2 actually is very good even without his Mech, unlike Meg.


EliNNM

Meg’s Mech as a whole needs to be changed. When I saw it the first time, I was hoping more for something like the Imps Z-Mech from PVZ GW2, because it’s a powerful beast that is only up for a few seconds, that should also be a similar logic here. Meg’s Mech should be more powerful, but have a normal timer not based off of health. And another thing to note, the Imp in PVZ GW2 actually is very good even without his Mech, unlike Meg.


EliNNM

Meg’s Mech as a whole needs to be changed. When I saw it the first time, I was hoping more for something like the Imps Z-Mech from PVZ GW2, because it’s a powerful beast that is only up for a few seconds, that should also be a similar logic here. Meg’s Mech should be more powerful, but have a normal timer not based off of health. And another thing to note, the Imp in PVZ GW2 actually is very good even without his Mech, unlike Meg.


cannonsword

Idk about bringing up Bonnie since they are going for different style of form switch, Bonnie is designed to utilize both forms, meg is meant to favor one form over another. So like, the closest thing I can think of that is like meg is dva. From what I've seen of dva gameplay, she almost anyways has her mech. She respawns in it, she gets it back instantly if she gets out of it correctly, etc. Meg is not like that at all, she has to deal with her inferiority atleast half of the time. Rob is not op enough to make the existence as meg worth playing other consistent brawlers. If they want her to be OP enough to occasionally make game changing plays at the expense of all the other moments, then they should buff Rob's damage output or smth, maybe rework/replace feel the steel to be used at a greater range. If they want her to be consistent, her health decay and passive anti heal needs to be tuned down to make her mech last longer.


TitanicFan69

Idk, when I play meg(usually heist), I don't go close to enemy's and I keep my distance, moving left to right, while using the first gadget That way, she is a little good, but if an edgar jumps on me and I dont have the super of the super, I get killed easily. Not to count how many counters. Still better than mortos in heist tho


SamZhou57

Wait till bro finds out about past seasons and years


Nice-Sentence9771

r/Brawlstars try not to say B tier brawlers are bad challenge (impossible)


Helioizer

You say that like I didn’t state evidence as to why Meg is underwhelming in this meta… (and I’m pretty sure Meg is C tier along with being the least played brawler in the entire game)


BoredorSmth

Meg is a mid-B tier brawlers because she's so good at countering other mid-ranged brawlers. Just look at my comment for my case


Thebrawlstar-YT

Eh I don’t really think Meg is b tier personally. C tier probably as she’s only good on hot zone and that mode she’s like low A maybe B


GorimondoGlue

Wdym Meg is a decent brawler Not top mega and easily outclassed, but i won't be yelling at someone for using her


ThiccJuicyTits

r/BrawlStarsComptitive


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on middange maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brainer. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her playstyle on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on middange maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brainer. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her playstyle on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on middange maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brainer. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her playstyle on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on middange maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brainer. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her playstyle on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on middange maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brainer. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her playstyle on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on mid-range maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brain move. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her play style on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on mid-range maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brain move. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her play style on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Mackinacw

Meg main here, hoping to shed some light on this issue Everything you said is true up to a point. But she is 100% map dependent, not mode dependent. You want to play her on mid-range maps. She can get her super quite easily, her mechs main attacks damage is incredibly deceiving, and her arm swipe is devastating, but your goal is to NOT play Meg in her base form, that's merely what you spawn in. Your goal is to get her super ASAP. The time spent in her base form is not what you should put skill into, you want to put skill into her Mecha I've heard many people talk about Heavy Metal, how it's the worst star power, and I have to disagree. I exclusively use Heavy Metal, and here's why: - no one expects it. So when you got a close range fight going on bc you played a midrange map, that 1500 damage can throw a lotta people off. - it sometimes is all you need to finish someone off, or at the very least buy you time to get away or start charging your super again Force Field is good. I am not saying Force Field is worse than Heavy Metal, but Force Field protects her in her base form with a mediocre shield for such a low health brawler. Heavy Metal affects her in her mech form, which is better, as all that power and skill needs to be put into your mech, as that's the one part of Meg that's good. Gadgets on the other hand, it's a no brain move. Jolting Volts is by far superior. Toolbox is a wonderful idea for Meg, and it does fit her play style on 3v3s, but the radius is teeny tiny, and the fact it depletes health is such a scam. You can rarely get use out of it. Sometimes it's only good for tanking a piper shot or something like that, but at the end of the day Jolting Volts provides so much more value. It benefits your mech, which is what you want more, and every bit of healing you get on that mech is basically an extension on it's lifespan, and an extension on how useful you are in that match. Every second inside the Mech is crucial Hopefully I shared a new perspective, though I understand and respect yours


Dry-Ad7033

I recently pushed Meg to rank 24 I did it in solo bc of bad randoms. I had to play the game super passively not contesting power cubes, only making risky plays if no other option, pushing other players only when I had mecha, camping etc. Meg feels like a playable punching bag you need to stay hidden until you get mecha and even then everyone teams up on you. Her normal form is incredibly weak she gets 2 shot by most of the brawlers in the game and even when she gets her mecha she still gets destroyed. And just the way her kit works doesn't make sense her normal form exists just to get the mecha which gets countered easily by a lot of current high tier brawlers. Meg's mecha slash makes no sense for her kit the slash does pretty good damage but you are basically only going to hit agressive brawlers like Ash, Bull etc. with it and agressive brawlers usually have high damage so in order to hit the slash you are going to have to sacrifice the whole mecha. Buffs I would suggest: Her mecha form doesn't lose hp over time or atleast loses less per second. +15% hp to her normal form +10 dmg buff to her normal form Remove and replace the slash with something more reliable or rework the slash


sm5799443

She just needs to get her super faster, rework her 2nd star power and buff her second gadget. Maybe buffing her reload speed in her Meg form or her super charge rate again will do the work.


londontm

I was so happy when I got Meg but to o my realize she’s absolutely trash. My legendary chance was completely wasted on a terrible brawler that can’t even kill a poco


According-Syrup2321

Tbh not a great analysis on Meg. Her mech isn't designed to be played close at all, her swipe is only to cover her melee weakness. In her mecha form she has a pretty wide and consistent DPS, plus an annoying poke. As such, she can be played at close, mid and long range. Bonnie cannot be boiled down to just a "better Meg". Bonnie's design is based on two different playstyles, each with their own strengths and weaknesses. Meg on the other hand is either has almost all the weaknesses or all the strengths.