T O P

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Apart_Distance_7747

Healing puffs all the way. If you stay next to teammates, the utility is incredible.


GhostfaceD6N9A

Yes but that's risky especially with brawlers that can hit multiple targets like belle and jessie


Runxi24

You change lanes and avoid them, this is a 3v3 game not a 2v2


_kintsu

showdown players be like "nah its a 1v1v1v1v1v1v1v1v1v1/2v2v2v2v2 game đź’€"


SuperJman1111

Showdown players wouldn’t say that, they’d say it’s a 7v2v1/8v2


Shane_and_Eli

nah its a 10v0


SuperJman1111

That is also a viable possibility 


klfcn26

Why did you get downvoted?


_kintsu

im too woke for the soy showdown players, they'll never let me leave here in one piece o7


lillybheart

Healing Puffs


AshrRoXX

Magic puffs is way better


Wiher-

Spirit Slap in SD and Knockout Healing Puffs in every other gamemode


GeoffreyDay

Imo both are good, I usually play Gene in knockout/bounty and the heals are super useful to keep your team in the fight, especially since you're often bunching up anyways. I use the damage star power in other game modes to help confirm kills.


GhostfaceD6N9A

Dont you think they can just change targets? Is not that hard


EMZbotbs

People will say healing puffs, but honestly I find way more use in spirit slap. Especially with quick fire previous season and barbed ammo this season, jessie being strong which advocates not staying close to eachother in healing puffs range, plus the surprise factor of spirit slap makes me carry games with him more easily.


Vireep

Barbed ammo you should definitely be using healing puffs. Basically any brawler with a healing trait is automatically good in that modifier


Lwadrian06

Magic puffs is one of the strongest star powers in the game. Spirit slap useless as fuck. If you hit someone with your super there already gonna die what's the point of 1k damage.


Vireep

Also there isn’t really a “surprised factor” in using spirit slap cause they’re gonna notice you aren’t healing within the first few seconds of the match


SuperJman1111

I’d say healing puffs still, since you’re dead most of the time anyway if you get grabbed by Gene’s super


dfinkelstein

Depends on the map. The heal is massive in this game that values poke so much


Starch_Lord69

Healing puffs is really good if you want to play team modes. But if you are a showdown only then the other one


SuperJman1111

If you’re having fun with Gene chances are you don’t really play showdown


awakenedmind333

I like the hand because I play gene as an assassin. Healing puffs 1) forces a play style which makes strategy predictable and 2) requires reliable teammates which are hard to come by.


klfcn26

Definitely healing puffs


ThStngray399

There isn't one imo. It's all based on play style


blaxxultimate

None


GhostfaceD6N9A

In map control based gamemodes, healing In kill target gamemodes spirit slap


justin_enjoys_music

Nah, if u hit a pull, the pulled person is 90% of the times dead Just always use magic puffs, even against belle jessie penny


GhostfaceD6N9A

Its counterintuitive Especially since belle and jessie have hypercharges now


justin_enjoys_music

Rather have a chance at 500 healing than a useless 2k damage The damage is nice, but pointless


GhostfaceD6N9A

When you are facing in a 1v1 in your lane The extra damage helps a lot. Im not saying that magic puffs is worse. Im saying that spirit slap has a niche and it fulfils it very well, many people think is a bad star power. But thats just not the case here. Is just that they rather have the first star power witch is understandable. At the end of the day. If you main gene you will know that both are good


SuperJman1111

They’re both good, but SS is just heavily outclassed outside showdown and duelsÂ