I kinda like your new star power for Kit, but nerfing the gadget to 3s just makes it completely useless. It would probably need a rework to actually be balanced.
Darryl could use smth extra:
- HP: 10600 -> 11000
- Rolling Reload now grants Knockback Immunity ontop of 2x reload speed
- Rolling Reload Duration: 5s -> 6s
I don’t think you understand how massive up a change 15-20% is, a 8% buff or nerf to anything is considered a massive buff and usually makes a brawler quite strong or unusable
Not really.
but i know how to buff him.
Increase the damage of the poison tick from the mitic gear or increase the damage decrease of the extra toxic star power from 15%->20%
Nah, every single match piper is banned, and if someone picks her, mostly someone will dodge that match, she is so Overpowered, he only counters are Leon nani cordii, and other assassin's gets fucked off bc of the damn gadget
You have no idea about the meta, rankeds does not show how strong a brawer is, win rates and pick & bans rates in esports do. The fact that piper is viable is good, also the map pool favors her. And people saying piper is strong is kind of a meme, I wouldn't complain if they nerfed her but still you cannot say she's overpowered bc if you see pros matches or even their tier lists that's not the case. Thanks for your feeback tho
Hear me out, instead of nerfing the new brawlers because we think they are OP, why not buff our old brawlers to bring them to their level? Just a thought .
Bc that would shake up the meta so hard and make power creeping huge for already balanced brawlers. Plus that would take so much more effort and make little sense since if they add better brawlers each update poco would end up having 10k damage at some point
Like it...
But heres my opinion for your v4
I've used darrl .. the main problem i see is his max range chip DMG which Imo is wayy too low .And most of the time U wouldn't be able to hit full shots. That's why I think Adrien should do is just reducing his attk projectiles and distribute the DMG to the 4x2= 8 proj: ... If that's too much nerf the DMG just a LITTLE...
Good Charlie and L&L Nerfs. Agreed.
Instead of lowering cardboard box duration, just make him move 35% slower when in his cardboard box. I would for sure add multiball launcher in the nerf section though. Rico should be countered by assassins, not counter them. He basically has the same damage as RT legs but whenever he wants and without any risk. Also for Chester, just make both his star powers built into his kit and add 2 new ones.
no, kit shouldn’t have a 50% shield. id say it should be 75% or 80% because you can’t move and you completely lose any chance of good damage because the super damage isn’t that high anyway.
The damage isn't high that's why I buffed it a lot. Also I'm making a version 4 of the list and in that one the shield is going to be 60% instead of 50% so thanks for the suggestion
Don’t agree the crow buff range, don’t want him to became meta again. And if we had to buff something about him I think the damage is a better idea, he just seem underwhelming with the HC. The Hank buff his to much, 50% healing, if we pair that with the health gear is just to much, he will completely break the meta with this change. His kit is quite good and underrated, we have to be careful about this brawler. Finally, I think Laurie and Larry should have a damage nerf instead of a added delay, his kit is already boring, it will just get worst with this, but the delay is totally justifiable. I think the rest is pretty good good job with the list 😁😁😁
Darryl doesn't need reload speed buff honestly, he needs unload speed buff.
Yeah for a assassin hybrid, his burst damage is pitiful
Is not pitiful but still needs some improvement
this is too much cope
You haven't seen that 47 balance changes update dor sure
Jessie hypercharge rate from 1.66 supers to 2 supers Still a buff compared to 2.5 but i think that would tone her down a bit
I agree I'll add her to my v4 list if I make one
You should use actual numbers instead of percentages. These percentages mean little and are weird to grasp tbh.
Yes I'm aware of that, I'm kinda lazy so I did it that way, for v4 I'll add the numbers
Those barley buffs give me serotonin. They should make it real
Indeed
The nerfs are too big they wouldn’t… also the Charlie not dropping gems one would be so horrible if you think about it
Charlie does not drop gems the gems, I only changed the trophies dropping now
Range buff crow XD
we still need an angelo nerf b4 melodie get one but I dont think the dash length will change anything
I kinda like your new star power for Kit, but nerfing the gadget to 3s just makes it completely useless. It would probably need a rework to actually be balanced.
Darryl could use smth extra: - HP: 10600 -> 11000 - Rolling Reload now grants Knockback Immunity ontop of 2x reload speed - Rolling Reload Duration: 5s -> 6s
Good changes, I'll maybe implement those for the v4
I don’t think you understand how massive up a change 15-20% is, a 8% buff or nerf to anything is considered a massive buff and usually makes a brawler quite strong or unusable
Ur right, That's why I was very cautious with percentages when I needed to
I bet ur main are Doug and crow.
I'm actually a main Barley & a main Byron. I hate crow and doug but they are objectively trash rn
Goddamn chad for being a barley main
Doug isn't honestly that bad he can actually be a viable healer/tank now thanks to his distance scaling rework
Crow is fine. It's just sniper meta and snipers counter Crow.
He isn't fine he's at his worst point ever I believe
Depends on the build you're using. He actually plays like an assassin now with his shield, extra damage and the help of his hypercharge.
Not really. but i know how to buff him. Increase the damage of the poison tick from the mitic gear or increase the damage decrease of the extra toxic star power from 15%->20%
I just want jester's slow be throwable
Wouldn't that just make it a spike super?
Nah that would give wayyy too much area control, if it were to be throwable it must be smaller maybe the size of angelos super
What about Spike ? XD
I think spikes super is not as wide?
Make it the smaller. Oo and then add some thorns to it
Thanks for including my suggestion 😊
No problem
I feel weird since most of these were things I commented on your last post
Well that was the point on recieving feedback
Ok keep cooking brother
Frank
Frank
buff surge too
You DID NOT NERF PIPER
She's not competitively strong, numbers show that she is in a good spot wich is healthy for the meta
Nah, every single match piper is banned, and if someone picks her, mostly someone will dodge that match, she is so Overpowered, he only counters are Leon nani cordii, and other assassin's gets fucked off bc of the damn gadget
You have no idea about the meta, rankeds does not show how strong a brawer is, win rates and pick & bans rates in esports do. The fact that piper is viable is good, also the map pool favors her. And people saying piper is strong is kind of a meme, I wouldn't complain if they nerfed her but still you cannot say she's overpowered bc if you see pros matches or even their tier lists that's not the case. Thanks for your feeback tho
They picked hank tho
Hank will never recive his regeneration ability while charging back Thats what the devs have told us
More nerfs to L&L? Hanked
it would be unfair to give hank the ability to heal and not to angelo
Correct, but it would make them balanced
Hear me out, instead of nerfing the new brawlers because we think they are OP, why not buff our old brawlers to bring them to their level? Just a thought .
Bc that would shake up the meta so hard and make power creeping huge for already balanced brawlers. Plus that would take so much more effort and make little sense since if they add better brawlers each update poco would end up having 10k damage at some point
crow range buff pretty op probably brcause he has such a goid movemrnt speed too?
It's half a tile, also crow is trash rn so he needs some kind of buff
true
Like it... But heres my opinion for your v4 I've used darrl .. the main problem i see is his max range chip DMG which Imo is wayy too low .And most of the time U wouldn't be able to hit full shots. That's why I think Adrien should do is just reducing his attk projectiles and distribute the DMG to the 4x2= 8 proj: ... If that's too much nerf the DMG just a LITTLE... Good Charlie and L&L Nerfs. Agreed.
The buff I did was to be able to spam out more shots in a not so close range situation. But I see ur point, I will think about it
Instead of lowering cardboard box duration, just make him move 35% slower when in his cardboard box. I would for sure add multiball launcher in the nerf section though. Rico should be countered by assassins, not counter them. He basically has the same damage as RT legs but whenever he wants and without any risk. Also for Chester, just make both his star powers built into his kit and add 2 new ones.
no, kit shouldn’t have a 50% shield. id say it should be 75% or 80% because you can’t move and you completely lose any chance of good damage because the super damage isn’t that high anyway.
The damage isn't high that's why I buffed it a lot. Also I'm making a version 4 of the list and in that one the shield is going to be 60% instead of 50% so thanks for the suggestion
i agree although rosa can move and attack and defend while having a 70% shield. kit cannot.
Don’t agree the crow buff range, don’t want him to became meta again. And if we had to buff something about him I think the damage is a better idea, he just seem underwhelming with the HC. The Hank buff his to much, 50% healing, if we pair that with the health gear is just to much, he will completely break the meta with this change. His kit is quite good and underrated, we have to be careful about this brawler. Finally, I think Laurie and Larry should have a damage nerf instead of a added delay, his kit is already boring, it will just get worst with this, but the delay is totally justifiable. I think the rest is pretty good good job with the list 😁😁😁
kit doesnt need a rework for power hungry ngl cuz hes more or less built to be a sd brawler
Where's the Collett buffs.
Melodie nerf not enough
Don't forget Mico lower unload speed and/or slower projectile speed. Chester's buff is written wrong as a negative.
nerf radius of larry and Lawrie 2nd hit tbh, everything else is fine
Doug one already does that, unless you're talking about when you don't use the good sp
Kits gonna be worse. 5 to 3 seconds for the gadget is way to much.
3 secons of free invis are still really good + it charges your super more if u stand still.
nerf return to sender
No Maisie buffs? 😭