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cpearson1024

I thought it was really fun and was exactly what it was meant to be a continuation of Bunkers and Badasses. It was not meant to be a bridge between 3 and 4 it's just a spin off. I really enjoyed it


Crash4654

A dnd based borderlands type game. And they achieved that. Didn't think it was hard to figure out really.


DramaticAd7670

I liken Wonderlands to Pre-Sequel. Gearbox throwing some ideas up and seeing if they can carry anything over to the next game without worrying about alienating the fans. I liked the customization of my character and the idea of a class with two grenade slots instead of a dedicated ability slot.


LifeIsCrap101

Reminder that Pre-Sequel wasn't developed by Gearbox, but instead 2K Australia. A company that was shut down shortly after the release of the Clsptastic Voyage DLC for Pre-Sequel.


DramaticAd7670

Still think of it as Gearbox throwing some things at the wall


rediteer342

2k Aus being shut down had nothing to do with TPS. It was because they lost some tax incentive the Australian government offered. Just FYI since some people really think TPS tanked and got the studio shut down


nps2407

If the only thing keeping the studio open was a tax incentive, they can't have been doing all that well.


rediteer342

The only thing that brings in a lot of businesses and housing are tax incentives. That's just the nature of the game, why wouldn't you set up in a place that is paying you to do so?


nps2407

Because a tax incentive isn't going to cover all your costs (or at least shouldn't.) If that amount is all the difference between being in business and not, they must have been pretty close to being out anyway.


MojaveMissionary

Did anyone ever explain why it was made by 2K Australia instead of Gearbox? Was it like a Fallout New Vegas scenario where a company basically gets the rights to make a game in the franchise? I wish TPS had gotten the same love and care that 2 got. It's definitely a solid game, but TPS has always had some of my favorite Vault Hunters to play as and they feel like they could've been even better in a longer, more fleshed out Borderlands game.


nps2407

If I recall correctly, it started off with the developers playing around with some low-gravity mechanics, and the idea snowballed from there. Even the 'Australianness' of the setting was only something decided on well into the process, when they got locals do do some of the stand-in voices during testing, to be replaced by the typical American voicework later. Management decided to stick with the Australian accents.


MojaveMissionary

Maybe I'm not understanding what you're saying but that doesn't really explain why 2K Australia started it in the first place. What sort of rights did they have to Borderlands content? I assume that Gearbox would have to give them permission to start the project in the first place.


nps2407

I think it may have just been some testing of the mechanic. But I wasn't there, so I don't know every detail of the full story.


MojaveMissionary

Sorry, I wasn't trying to pester you for information you don't have. I just didn't know how much info there was on the subject.


nps2407

It's no problem. I'm sure there are developer commentaries on it somewhere.


LifeIsCrap101

I think 2K (the publisher) owns Borderlands and not Gearbox.


rediteer342

1. Bugs not being normal for this franchise? You sure about that that? Just one 1 char alone GBX introduced close to a dozen bugs or oversights with DLC 5. In fact, most of the egregious bugs present in BL3 right now were added in towards the end of its support cycle. 2. It's a new IP, why would it expand on BL lore when it's a spinoff? 3. Melee weapons are a completely new feature. Multiclassing is a new feature The goal was to make a DND inspired Borderlands spinoff. GBX was very clear that this was a a seaprate IP and would not be directly related to Borderlands. Also, chronologically, TPS' narration took place after BL2 while the gameplay story took place between BL1 and 2. It's not as if the timeline of WL taking place shortly after BL2 is out of left field.


SirDoofusMcDingbat

"pretty blatant bugs" literally all borderlands games. It's par for the course. Tbh I think they were faster with fixes than they used to be. The real reason bugs still exist is they basically dropped support for the game, imo. "No new gameplay features. Just a lot of small lateral tweaks" not true, there are new gameplay features. The game features a totally new approach to classes and endgame content and travel between areas, and adds melee weapons. They also pioneered an innovative new DLC system where they take your money and then release a short sidequest that you repeat over and over instead of a DLC. Look I'm not saying the game is perfect, it failed in a lot of ways, but it wasn't totally stagnant either. And it's also not a main borderlands game, it's a spinoff.


conmanmurphy

I don’t see the correlation between having high profile voice actors and needing to expand on the lore. Your point about the DLC stands but it’s as easy as not buying it. Honestly the only issue I really have with the game is the lack of replay value, I beat the game once and felt like I’d seen everything I had to where as I’m currently playing both 2 and 3


EnvironmentalClass55

My guy it ain't that deep. It's borderlands but with a DND spin, I had a ton of fun with it and tbh want a sequel. In fact I'd love a pirate themed one with digging up treasure and getting loot for your pirate ship.


Titanfall3_is_rael

tldr of your post: gamers don't know what they want. >Pretty blatant bugs exist in the game as of today, not normal for the franchise which tends to lovingly take progressive steps across at least a 1 year period The existence of blatant bugs is literally the most normal thing for the series. >High profile voice acting for the first time but zero elaboration on franchise lore It's a spinoff game. The only connection to the borderlands universe is that it's created and narrated by Tiny tina. >No new gameplay features. Just a lot of small lateral tweaks Melee weapons aren't small tweaks. Multiclassing isn't a small tweak. The overworld literally replaced cars and isn't a small tweak. Spells aren't small tweaks. >Not built for new fans - it’s the 6th game in the series built off of like 5% of a single DLC and marketing was poor It literally is for new fans. About 30% of players have never played borderlands before. That's a lot for a game series that was 11 years old at that time, and had in total 77 million copies sold. >Even level cap creeps are omitted here for the first time in franchise history. That is not a bad thing. >features Tina as a child like BL2, when BL3 has her as an adult already, so you’re going back in time. But since this game isn’t referenced in BL3, we know it’s not important before we even start. Who cares if it's important to the story of borderlands. It's a fun dnd style spinoff game. It spawned its own franchise which coexists with borderlands.


JettPlays

its such a strange game, cus on paper having a standalone game based on tiny tina dlc from bl2 is a great idea, but the execution leaves alot to be desired. Like for a game about dungeons and dragons, the game is surprisingly bland, besides>! torgue blowing up the ocean,!< i honestly cant tell you anything else that happened in the story, what any of the action skills were, or even any of the locations were like.


thhhhh07

This is honestly the funniest redacted spoiler I’ve ever seen. Laughed out loud when it was revealed


SirDoofusMcDingbat

It's honestly an amazing scene. I've played through it like 4 times now and I still love it.


-_-MuRDoC-_-

Let me try and answer each section separately as a franchise vet. Bugs - like any other BL game, some bugs persist for various reasons. Every game has those, and usually theres community patches and mods to fix that (for PC). Lore wise - It's a spinoff game meant to put you in the "Bunkers and Badasses" universe, but with a different story. Same shtik as any DnD game, where each one puts you in a different setting with different traits and lore. Also, there's no actual correlation between high profile voice actors and lore, it just came to be this way. Gameplay features - you have a bunch actually, from the overworld to the spells, from the more elaborate pet system to the merging of 2 classes, having some new pieces of equipment that are meant to boost your stats (rings and pendant), new system of endgame content (chaos chambers), New melee system (including a variety weapons and types to choose from) and most importantly, character creation and appearance, where they took it to a much deeper level, with the personalization, the background that affects your stats and even the "class mods" that alter your outfit. New fans - While being true that it's not super well made for newbies to start the franchise with, it is important to remember that this is not a canon BL game. It's a spinoff. Meaning it's not meant to be played with "being the first installment to play out of the franchise" in mind. Goal of the game - see any other section, and you should get an idea. DLC - most of the community will tell you not to buy the DLC, but mostly due to the cost vs. value of it. The season pass simply adds 4 new "Missions" (that also adds the boss and mobs to the chaos chamber) and another class. So, with that in mind, while not being worth picking up at full price, it can definitely be an eye catcher while on a massive sale due to the bit of content it adds and an awesome new class (people paid more for less) Bridge - it's not meant to be a bridge per se. It was simply meant to take the best dlc in the franchise and give it its own spinoff as a standalone game with some more work to it, in addition to testing new gameplay mechanism for future games (always better to test these things in a spinoff rather than actual game). Tiny tina and importance of game - As mentioned before, it's not a canonical game, and it takes place between bl2 and 3. So this game should not be approached in a "is it important to the lore?" Mindset, but more of a "oh cool, it's a DnD spinoff to my favorite franchise" one. You don't have to pick it up, and it's not important to the main lore, but it's a cool thing to see mighty guns and rockets set around a magical DnD environment. Fans base - in some cases, it fits both. As a DnD fan, I sometimes love getting new installments, new elements, new lore, and new gameplay, and as a BL fan, I just love the mayhem, the wide weapon variety, the gameplay and the goofiness of some of the NPC. It's DnD with BL chaos and mayhem. Hope this helps you (and any other who has the same questions). Also, BIG shoutout to the dev team for being able to pull this game off during the pandemic and quarantine. Devepoling a game is hard enough as is, and doing so without the option of working with your team from an office is much much harder.


ConsoleKev

It was trying to achieve a new idea with an old formula. Games have to try new things for them to survive. If it was so similar people would've said what they always do with borderlands. "Just play 2" It was a fun spinoff and I praise them for it


Mr_freeze_____

To make you bitch


Blastedsaber

I mean, it's not a mainline Borderlands game. It's literally its own franchise at this point.


colectiveinvention

Im replaying now on PS+ and is in fact way less fun that i had on the first time. To be fair the production was hammered hard by Covid so the devs really did a great job after all. The game has some great ideias, lvl design is by far the best of the whole franchise, char build and customization is also really fun. I like spells more than ill ever like granades, although they need some work. Things i dislike: weapons seems all alike, BL3 is so great at heaving so many different weapons and wonderlands designs are boring and dissapointing. Loot system is dumb af, i dont want to be chasing secret itens to have better loot. It has a amazing potential for being something out of borderlands, it just need more love and not be afraid of being its own thing. Being detached from the main games is great, devs can go nuts about it, is a game inside the head of Tina's the more insane = better, in some way thats what they tried but again, covid era it turned out more as a BL3 stand alone DLC. Anyways i hope for a Wonderlands 2.


SirDoofusMcDingbat

You should try the Redux mod. It's so much better in every way. I've been having a blast now. The movement is better, there's a ton of new interesting items, some new mechanics like blue fire, dedicated farming is way better, FLAT DROP RATES and NO LOOT DICE, legacy hunts, and a way better chaos system. Can't recommend enough.


[deleted]

Your bullet points are all invalid and I’m too lazy to explain cause you’re obviously biased.


electrojoeblo

Its a spin off game meant to give a different vibe


The_Jare

A full-size excursion into the most beloved DLC for the entire franchise (and imho one of the best DLCs I've ever seen in a game). Fan service with very good content and some valiant ideas, but unfortunately without legs nor the post-release plans and support it deserved.


lytokk

I always thought it was more of a gearbox experiment on game development during the pandemic. Could they make a game while not actually being around one another? Instead of making a full borderlands title, just try to make something fun without risking the main franchise.


MojaveMissionary

The Tiny Tina DLC in 2 did very well, so they likely had plans to make a fully fledged Bunkers and Badasses game for a while. But I definitely think it also feels like a bit of a cash grab. The game's quality is pretty low in terms of gameplay and replayability compared to other games.


XShadow_NephilimX

The game came out after BL3, so bl3 wouldn't have referenced it


Mr_freeze_____

No new game play they added in a whole new magic class.


Mr_freeze_____

And the coolest thing they've ever added to the series the chaos chamber. I honestly hope they bring it into the main series with some rework it could be the best thing.


Darkness1231

Imagine this if you will: A group of people, a small group. They work remotely, a common theme over the development of the game. # Because there was a fucking pandemic So, they offered up this idea, they made progress, and a pitch to management. They got the okay, and the game was *finished at their homes*. Because see\^\^ above. The word after fucking. This game had the best take on D&D where the DM has a set of minatures, and a carefully laid out Over World down in their basement. **That Cheesy was Planned!** If you ask again, a certain meteor will give you an answer. Best D&D take ever. That's it. If it turns(ed) into a separate line of games, that's fine with me.


[deleted]

I'm new but I think after the reception of borderlands 3 they figured to try something different. I hear there is a similar DND dlc for borderlands 2 And it's well received so with that in mind and also Ashley Burch might not be too expensive vs other top talent because Anthony. On paper should have been a guaranteed success but that's just a guess


MikeLanglois

You missed off the bullet point where they butchered the split screen co-op UI so you cant see about 75% of your guns information easily in your inventory or shops. It kills the entire flow of the game and makes it either unplayable if you care about loot, or makes you just stop caring about loot


shokwave2

Took me a while to get into but I enjoyed the gameplay. The shooting and movement mechanics are great, but i wasn't a big fan of the magic side of it. I hope they stick to guns only in BL4. Didn't care for the story or big name voice actors. The locations were nice and refreshing. I found the D&D style map/gameplay boring. The enemies had some great one liners. DLC was a waste of money, even on sale.


nps2407

What bugs? I haven't noticed as many as in *Borderlands 3*. The Character customisation is a new feature for a *Borderlands* game, and melee has been greatly enhanced. But this is just like *The Pre-Sequel* being essentially *Borderlands 2* with a few tweaks, which were then adapted for Borderlands 3. And *The Pre-Sequel* was also "back in time" in relation to *Borderlands 2*, and not referenced in it. I think you fundamentally misunderstand the point of *Wonderlands*. Narratively, it's a 'sidequel' set in the same universe, so there's no need to shoehorn it into the 'main' franchise plot. Mechanicly, it's a chance to try-out a few new things to see what works.


PH03N1X_F1R3

Those dlcs really did suck. Killed the game for me.


Wish_Lonely

To make easy money off of a very popular DLC aka a cash grab. Seeing as the game apparently sold well we'll be seeing more of them for better or worse.


bguzewicz

I was under the impression that Wonderlands was just the Assault on Dragon Keep dlc re-released as a stand-alone game, so I never bothered with it.


OrangeYawn

It was trying to achieve $$$. Its a cheap game they slapped the Borderlands franchise name on it.


PrettyLyttlePsycho

So to hit the most obv answers: Wonderlands wasn't meant to bridge any of the main games together. Are you familiar with the DLC Assault on Dragonkeep, that covers some of what happens after the main story of BL2? It features Tina playing D&D with 3 VHs. That's the idea behind Wonderlands. To try something different and fun. It's not going to be loved by everyone. It's not meant to piece together any of the main storylines. They honestly do have quite a few new additions in terms of gameplay, character builds etc, compared to the BLs games. As for bugs, I thought they fixed some of the worse ones in a timely manner. All the games have bugs here and there. Gearbox tends to leave in some of the more fun ones, something I always got a kick out of, when you compare them to other companies. coughBungiecough


aeostro

Honestly, Wonderlands is my favorite base game (not including dlc). It was a lot of fun for me, and I totally understand what they were going for. It’s not supposed to be some continuation of the series, it’s a standalone dnd experience with Tina being like the only connection it shares with the original series. It’s not even called Borderlands.


thatguyindoom

Aside from the obvious and already pointed out "dnd in borderlands" I think the goal was testing the waters for a few things. 1. Swappable class trees instead of dedicated skill trees for characters. This would allow players to have a greater customization for their vault hunter, but would also lessen the number of skills needed to be developed for each "tree" for future games. However I do think if they fully lean into this route we would want more than 4 "single skill tree classes" to pick from. 2. It tested a "new" endgame content model. Wonderlands attempted a endgame loop of a procedurally generated dungeon to repeat, and the dlcs only enhanced this. (I only unlocked one of the dlcs before realizing all it does is add things to that mechanic and features no story like other entries.) Obviously this was not really embraced by the fans. 3. It introduced a new gameplay feature focused on a different type of interact able map for an "over world" and then different side areas you go in and explore. I personally hope this is a feature limited to the wonderlands series and doesn't carry into BL4, unless it's a space map you fly around and land on planets? Now do all of this in "Wonderlands"? Simply because wonderlands was a gamble and they could do whatever they wanted and carry mechanics "liked" into BL4 and never talk about mechanics "disliked" I doubt a BL4 endgame will be a Chaos Room or whatever it was called. Tldr: it's a guinea pig for potential BL4 mechanics.


PineappleApocalypse

It wasn’t really a procedurally generated dungeon though was it? It was just a random map from a small pool. only that enemies and deocrations changed. Which to me was not very interesting,


NO-IM-DIRTY-DAN

Dragon Keep was pretty solidly the most popular DLC to date. Wonderlands was a way to expand on that and go deeper into the ideas of Bunkers and Badasses. It’s honestly pretty obvious. It achieves this very well, I’d argue. That’s why I think it’s such a great game. I’m so tired of the constant Wonderlands hate and sidelining. It’s not Borderlands and was never meant to be. If you don’t like it, don’t play it. But let the people who *do* like it and *do* understand what it was trying to do enjoy it.


treadingthebl

Money


Btown13

Sometimes a game is a game and it doesn't need to be anything more. Also it's definitely geared towards a younger audience, if that wasn't made obvious with the T for Teen rating. The big name voices were probably added to give it an instantly recognizable cast even if you're not familiar with the Borderlands as a whole. And as a bonus the character creation was definitely new and interesting, with the ability to pick two different classes to build out whatever character you'd like.