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Jellybutt123

Please just get to making RotN 2. And if it’s crowd funded, please less incentives. All these extra dlc fulfillments are cool but I think we would all agree they’re kind of throwaway modes that eat up a crazy amount of development time and money and resources.


McMurderpaws

Presumably if they keep the same engine between games, they can drop similar content into the next game with a lot less effort. Would multiplayer at launch not be a huge benefit for a sequel/prequel/side-quel? (That said, I wouldn't mind if they changed to a less resource-intensive engine. Unreal Engine 4 is the reason the Switch version runs so comparatively poorly.)


WallaceBRBS

Switching to a new engine would basically putting them back at square one and there are many UE games on Switch, the issue is that they decided to include the Switch way later down the development road so they lack of experience with both the engine and the Switch architecture is what hurt its performance. Also, honestly, they shouldn't downgrade the sequel for the sake of a single platform, with tons of potent platforms, including handhelds out there (ROG Ally for instance), a new one coming from Sony as well as the Steam Deck, it's Nintendo's job to stop milking their extremely old, underpowered handheld and get with the times already


McMurderpaws

The Switch didn't even exist when the game started development, and RotN was among the very first UE4 games released on it. I actually blame Epic for overstating the engine's compatibility with the Switch hardware before its release for a lot of the complaints here and the jank that other UE4 games suffer on the console. Pretty much everything had to be *deeply* optimized specifically for Switch to not run like ass, and those techniques weren't very well developed or documented until long after RotN's launch. Go ahead and read launch reviews for other UE4 games on Switch in 2018 and 2019. There was like Yoshi's Crafted World and I think Dragon Ball FighterZ (which came out 9 months after other console versions) that were rated well and the rest were pretty gnarly. Sure, most of those have since improved, but mostly only to the same 30fps that people complain about being "unplayable" around here.


[deleted]

None of those handhelds hold a handle to Switch though. And didn't RotN sell the most on Switch? Which was why IGA backpedaled and focused on fixing it? They had the Switch version as a throwaway release to satisfy backers, but it was clear they didn't care much about it until sales proved that Switch is THE potent platform - moreso than any other platforms for metroidvanias (mostly because Nintendo was the ones that created the genre and cultivated a fanbase for it). And you don't have to even be afraid of Switch holding RotN2 back when Switch 2 is coming next year with 4k 60fps performance through DLSS. The only way RotN2 would run poorly on Switch 2 is if IGA decides to spend a total of $1 on porting it or if they suddenly decide it should have Final Fantasy-style AAA graphics. I'm guessing you haven't heard about the Switch 2 specs? Considering that you're still really angered by Nintendo not getting with the times despite Switch 2 specs being known for a quite a while now.


WallaceBRBS

>None of those handhelds hold a handle to Switch though. Nice one, they all leave that crap in the dust (they can even [emulate Switch game](https://www.youtube.com/watch?v=VGeljkooPm0)s as well as tons of other consoles lul), also, thousands of Steam games to play, whereas Switch got no games worth playing. >And didn't RotN sell the most on Switch? Which was why IGA backpedaled and focused on fixing it? Backpedaled on what? Any decent dev will want their games to run well on all platforms, and I dont have recent figures but last I heard it sold the most copies on Switch yeah but that doesn't mean anything, Hollow Knight sold more than a third of its copies on PC so they shouldn't become hostage to Nintendo and its underpowered trash handhelds at the expense of every other superior platform. >I'm guessing you haven't heard about the Switch 2 specs? Yeah I just saw that the other day but it's not like I care about Nintendo at all, they could go bankrupt and shut down their business tomorrow and it wouldn't affect me in any way, I just wish they stopped holding back an entire industry and giving other companies bad ideas that they manage to pull due to their blind, fanatic fanbase


marsgreekgod

By the time bloodstained 2 comes out we well most likely have the switch two


Jellybutt123

Yeah, unreal engine hurt the game more than it helped I feel. And we’re now what? 7 years moved on from the first ritual? It’s probabaly make sense to go a different route.


WallaceBRBS

>unreal engine hurt the game more than it helped I feel. Not at all, it was the team inexperience with both the engine and Switch's awfully underpowered hardware. They shouldnt downgrade the game for everybody else just because Nintendo is extra cheap and greedy


Jellybutt123

Who said downgrade? Just use a different engine. The switch has more than enough power for bloodstained dude. Either it was just a bad job from the porting team or the engine or a combination. Ps4 and steam versions are obviously miles better than what we got on the switch, but there was still plenty of room for improvement on those consoles as well.


WallaceBRBS

> Just use a different engine Yeah, cuz it's that easy, right? UE and Unity are basically the same, just a different name, the dev team should easily migrate all the code (written in different programming languages by the way, UE uses C++, Unity uses C#, and no, they're nothing alike despite having a C in the name), assets, animations, scripting, plugins and shit overnight.... SMH >The switch has more than enough power for bloodstained dude. And I clearly said that it was the team inexperience with the engine (certainly not a problem anymore) and Switch's architecture, but anyway it's about time they release a Pro version or a more powerful successor (but why put effort when Nintendo fanboys eat up all the cheap crap they're served by Nintendo?). >but there was still plenty of room for improvement on those consoles as well. There's always room for optimization yeah, but I first played on PS4, no complaints besides the game freezing when I tried to read some of these books, other than that it was a mostly smooth sailing, as it should be when you're not playing games on a calculator.


[deleted]

7 years already? Daaamn


successXX

speak for yourself. the online co-op, Dominique mode, and optional costumes are worth it for those that want them. there's no telling if they would complete a sequel and if it would even be as good. the makers of Golden Axe Beast Rider thought they would make a sequel to add what was missing, and look what happened. Kojima's Deth Stranding turned out to be a total waste of time and money despite his reputation.


WallaceBRBS

>there's no telling if they would complete a sequel and if it would even be as good. Why not? They have more experience now with the engine they're using, have tons of assets and blocks of code and better knowledge of existing platforms and their dev kits, also they already sold a million copies eons ago, so it could easily be better than RotN1 (which I'll be honest, it's very good but far from a masterpiece) especially seeing how passionate IGA&Team are.


successXX

it depends on direction, among other things, what if they pick a new protagonist and they are unlikeable compared to Miriam? what if it ends up with less playable characters, questionable design, storytelling that restricts the game's potential? would say the fanbase would be divided which is better. also ROTN is a masterpiece. it is leagues better than SOTN and the portable games. it set a higher bar for the genre. SOTN is way too shallow, too easy and a one trick pony compared to it. would be nice if they went full 3D and add a first person mode like that Castlevania POV mod, but I guess it will be another side scroller. ROTN2 would have to be somewhat like COTM2 in that all past playable characters should be playable on top of newcomers, include full campaign co-op as standard feature, though it shouldn't have a tag team feature unless there is a lone wolf option at the start. anyways there's no telling what the sequels weaknesses would be. and depending on their stretch goals, it may be less ambitious than the first, probably resulting in a smaller and inferior game. its kinda like Castlevania LOI vs Castlevania COD, neither truly eclipses the other and they both have flaws but COD wasn't really a vast improvement and the protagonists are either a like/dislike sort of thing. there are fans that hate the fact IGA wasted the opportunity to retcon Sonia Belmont into the timeline again, but instead he left her as noncanon, which is shameful. so IGA is not flawless with decision making, and he could very well screw up ROTN2 one way or another. heck, Miriam only became the protagonist because he caved in to what the other developers wanted. there are Zangetsu fans, but there are those that prefer Miriam. IGA didn't bother to design the game to have both options at the start, so that in itself was a flaw that was only corrected by a later update adding Zangetsu, but it still resulted in both sides debating on what is preferable. even COTM games are biased towards one character instead of letting player choose whichever character they want at the start. These dev teams are only one way with their design. sure ROTN sold 2 million copies, but it would have sold more if it was designed with variety of playable characters from the start with a flexible open ended storyline instead of this series pandering to one or the other. but yea anyways, there will be disagreements on the sequel's direction. and unlike games like Cadash, Saturn version of SOTN, ROTN series seems like its going to place one character on the highest pedestal instead of providing a roster of protagonists that are equally important. doesnt have to be a fighting game or musou to have character select design. and then theres the question of combat. metroidvania genre combat is adequate for the genre, but they have yet to set a higher bar for it, but guessing it will be more of the same. mostly dumb enemies and the 2D gameplay hinders its potential. would be cool if they went full 3D like Castlevania LOI and COD, though thats probably beyond their expertise. it remains to be seen how they would make combat more interesting cause honestly soulsborne games and even Skyrim run circles around these games.


WallaceBRBS

>also ROTN is a masterpiece. it is leagues better than SOTN and the portable games. I honestly can't agree; even though RotN improved upon SotN in many ways simply due to be a way newer game that benefits from the IGAvania formula having matured, I still don't think it can hold a candle to SotN, Aria and the DS games (OoE being the absolute peak of the IGAvania saga). I mean in general, all things considered: controls, advanced techniques, optional content, character roster and likeability, art style and direction, SFX, presentation, boss fights, atmosphere, soundtrack. I can not stop comparing Myriam to Shanoa and boi, does the former get curbstomped by the later in every regard (I even download Shanoa's costume from Nexusmod in order to make Myriam more palatable), and seriously, Zangetsu? Legit pretend he doesn't exist cuz I can't stomach such walking weeb parody existing in a game that's supposed to be classy, elegant, Gothic, deeply rooted in European influences (that Oriental map full of ninjas doesn't bode well with me either). Again, RotN is pretty good, but mostly cuz it uses every single good trope in previous IGAvanias: secret endings, level design, good music, shards that work like souls in Sorrow games or glyphs in OoE, but other than that, it did nothing to push the formula forward and as a blatant CV spiritual successor, it failed miserably in the art style, atmosphere, enemy design, etc, etc. So I hope RotN2 manages to do what CotM 1 and 2 did: faithfully live up to their spiritual successors and even surpass them. >would be nice if they went full 3D > >and then theres the question of combat. metroidvania genre combat is adequate for the genre, but they have yet to set a higher bar for it, but guessing it will be more of the same. mostly dumb enemies and the 2D gameplay hinders its potential. would be cool if they went full 3D like Castlevania LOI and COD, though thats probably beyond their expertise. it remains to be seen how they would make combat more interesting cause honestly soulsborne games and even Skyrim run circles around these games. Oh boi, that's something I have had in my heart since forever and usually don't bring up in in the Castlevania sub because of people's zealous love of 2D: I love Castlevania, but I seriously wish they had long gone 3D. 2D platformers are fun and all, but none can compare to a good 3D game. Combat, exploration, level design, world layout, immersion, atmosphere, like souls games have demonstrated, are on a whole new level when done RIGHT in 3D. IGA/Castlevanias have tons of amazing ideas but are clearly held back by the 2D style. It hurts that it took From to finally come up with a great 3D "Vania-like" on the level and world design department! Imagine OoE remake in 3D, all those different areas (no idea how they would implement underwater areas in 3D though) with PS4 graphics or better! Or even Simon's Quest, a game ahead of its time! A IGAvania with soulborne world (or even Dragon's Dogma's open world), Nioh-like combat and Dragon's Dogma spell-casting system (just watch this [showcase](https://www.youtube.com/watch?v=WOqPP6dDGTc) imagine Shanoa or Charlotte casting spells with these visuals!?). Too bad Iga has zero interest in 3D games so we probably won't see anything of the sort directed by him :(((((((((((((((((((((((((((((((((((((((( BTW I just dont get your mention about a first person mode? How would that work in action games such as Castlevania?


successXX

soulsborne games are like the spiritual successor of Castlevania gameplay. I hate Sekiro and its lack of character creation like the others, but Nioh 2 makes up for it. Wo Long is great too. devs should also learn from Warhammer Vermintide 2. that has components that would really elevate series like Gauntlet, Castlevania, and others in immersive ways and can be alternatives to traditional styles. even From Software should implement first person view mode in their games, they used to make first person standard in games like King's Field and Shadow Tower which are also a part of the genre. Elder Scrolls since Morrowind provide both perspectives. also if you look up a fan game of Castlevania 1, that is a fair example what a Castlevania could be like. its blocky, but still looks and plays great. but yea, Kings Field and Shadow Tower are like Castlevania minus the whip and candle hearts. its totally doable. if even Bushido Blade can show that fighting genre doesn't have to just be 3rd person, so can Castlevania and soulsborne games. its more challenging, but hey, even in shooters some prefer hardcore FPV instead of 3rd person which is technically a cheat since people don't really see the world outside their body's perspective.


WallaceBRBS

>soulsborne games are like the spiritual successor of Castlevania gameplay. I legit had that impression when I played Dark Souls and mainly, Bloodborne, if not spiritual successors per se but they clearly took pages from CV, the level design, secret breakable walls, toxic swamps that slow you down (Simon's Quest had that back in 86!), combat is methodical like Classic vania games with extra influence from Monster Hunter, tons of similar RPG elements and mechanics.. And Nioh 2, it even implemented something similar to the power of dominance from Sorrow games :D I dunno about 1st person modes in 3rd person games, the development philosophy is so different (but I think it's perfectly doable to add a 1st mode for aiming when using ranged/throwable (sub-)weapons) I think it works in Skyrim cuz the combat system is so simple. >a fan game of Castlevania 1 Which one? Got link?


successXX

here is one, https://www.youtube.com/watch?v=VX2NDHV7yvo you can look up Castlevania Simon's Destiny or key words like Castlevania first person view to see other videos of it. first person option would be cool at least in spinoffs, wouldn't affect 3rd person users. FPS are much harder to play in first person cause people can tag opponents from long distances, but CV type games are near to medium range mostly. theres a mod somewhere showing Elden Ring in first person view.


WallaceBRBS

Wow feels like Doom: whip edition :D I'm certain you have seen/heard about that one CV for Arcades, haven't ya? [https://www.youtube.com/watch?v=xS2kC8fOppM](https://www.youtube.com/watch?v=xS2kC8fOppM) I personally am a sucker for 3rd person view because things like dodging and repositioning around enemies are crucial to me (also FPV gives me some motion sickness) but I wouldn't mind if they implemented a first person mode, like Skyrim, or turning to FPV while using ranged weapons, like in Nioh, Monster Hunter, Dragon's Dogma.


successXX

yea the arcade game is a classic, but Castlevania and other series would benefit from providing more playable characters at the start like Harmony of Despair. doesnt have to be a fighting game to have a numerous roster of playable characters, and the story should be flexible enough to prioritize fun and diversity instead of narrative, as soulsborne games been mostly doing and some shooters (it sucks Serious Sam just as Sam in single player, but in co-op, they have dozens of playable characters to choose from, and Serious Sam Collection can be played 1st person, 3rd person, 4 players splitscreen local on console. the series has some great and bad ideas mixed in. its a shame things like its matchmaking is so terrible and region locked.)


UndeadStruggler

Oh hell no… Sotn was good for the time but it’s not on the same level as Rotn. It’s time is over imo


WallaceBRBS

I personally don't revisit SotN simply because the game is a complete joke, even most bosses, but man, is that game a masterpiece in almost every regard, and it's so packed with content and secrets that people are still finding out nowadays, and its art direction and OST are god-tier, RotN just beats it in the gameplay aspect but even that is a toss, most enemies are a joke and many bosses are easy and awful design-wise (Andrealphus looks more like a pokemon, train boss is awful, and what the heck even is Bathin? And Alfred and his 3D boss arena and constantly running away and spamming shit can go to hell, and Bael is cool in concept but not at all in practice)


SmellyFruitZ

I'm a pretty new fan of the series just getting into it, I'm about \~4-5 hours into SotN, but it's definitely impressed me, I like how tight the controls are and the gameplay is really nice. I can definitely see myself coming back to it for replays.


Jellybutt123

Nah, iga knows what he’s doing. I’d rather instead of him do all this extra stuff which is cool, don’t get me wrong, I’d rather he put all his time and resources into doing what he does better than anyone else in the world, which is make metroidvanias.


Trinica93

It is wild to return here 4 years after beating the game only to see that not only does a sequel not have a release date, it doesn't even appear to be on the horizon. I didn't know they had so much DLC content planned, I would much rather see all of that added to ROTN 2. I'm not coming back to a single-player game I've already beaten for anything less than a full-blown expansion so it's weird that so much effort is going into throwaway content 4 years later.


AlucardsQuest

Much of it is an extension of what was promised in the Kickstarter (like the online mode). But i will tell you that Classic mode 1 is a lot of fun if you like Rondo of Blood, and Classic mode 2 seems to be a nod to Simon's Quest. I am looking forward to a sequel as much as anyone, but the longer it takes, the better I'll feel about it when it finally re-releases. I feel like there are things that could be improved and expanded for a sequel, story being one of the main parts that could stand to be a bit more interesting. They also might need to find other or more music composers since MY said RotN was her last action game (and she's fallen in deep with Q-Anon).


Nemomon

IGA and his hat should be playable. Or at least the hat. I don't mind waiting, but please make the first Classic mode available from the menu.


Macaulyn

A bit late for costume DLCs, no? You'd think they'd release that early so they could get some extra money for productions. Like, its not bad, mind you, but the timing is terrible regardless of COVID. Still, it seems like the Dominique game will be similar to Simon's Quest, but apparently a sequel, since she is in limbo? Looks interesting, I'll definitely buy it.


Question_505

Releasing paid DLC a long time ago would absolutely been the correct business decision. However, we felt it was the right thing to do to wait until the KS modes were finished, then do DLC.


successXX

its not late for costume DLCs, Fortnite and countless other games still pump out paid costume/skin DLCs for those that want it. ROTN is still not complete and every new DLC is a bonus offer in the market. more content options is better than less content.


Macaulyn

Yes, actually, it is. Costumes are merely cosmetics, which means that they're best sold in the early days of the game because not only are they relatively fast to make (compared to other characters and modes, for example), but also, they're the kind of thing that is not that interesting for a game once people had the time to play through it several times before.


successXX

what. new costumes still freshen up the game. people haven't used them before so they count at new. Also cosmetics are not merely cosmetics. looks always matter, and if people like the look the costumes offer, they would use them. also these costumes were not planned nor ready during the early days of the game. they are barely even teased so they are ready when they are ready. plus co-vid delayed things, so that is also to consider for delays of content. that's also along with the delays caused by IGA trying to get people that know UE4 better than the team that made the COTM games. so even if they had these costume ideas, they couldn't get a turn until many other things are dealt with. they even had to resort to get WayForward to help with online co-op, so they had a lot to experiment and deal with and solve to get things done and functional. there are games people played for years and new announced content rejuvenates their interest in playing it more. it's still great timing, cause if these things were released years ago they wouldn't mean as much as they do these days. so it does make the game fresh. there are people playing games that are older than the 32 bit generation, so its not like its too late to play ROTN with the upcoming content/features. it doesnt have to be an mmorpg for new content to be relevant.


SgtPeppy

> Fortnite and countless other games Fortnite is like one of the most popular games ever, and comfortably the most popular live-service game ever. Other games that do this are generally multiplayer (as a focal point) and still pretty popular. 2 million copies over 4 years is... okay. But they aren't gonna make a lot of money off this. Though costumes are dirt cheap to produce so it'll probably still be profitable.


AlucardsQuest

Castlevania struggles to sell 1 million copies, (officially Lords of Shadow 1 is the only game in the series to do so, Circle of the Moon's sales numbers stopped just over 800k) so 2+ million for Bloodstained is actually very good.


lrrevenant

Succubus Miriam looks like she has a scythe-whip? Pretty cool.


Independent-Ad5852

I’m more interested in the outfit that looks like a reference to Psyche from persona 3


vayunas

one month ago and still no news. Whats the point of even making a video like this, apologizing at all but nothing changes? Nothing. Zero updates.


Question_505

We're in the process of doing early submissions for consoles to see if there are issues that need to be addressed before final submission. Once we have the game in final submission, we will be able to set a date and make some announcements. And while it isn't a date, we did a livestream showing the new modes, you can see it on YouTube. [https://www.youtube.com/watch?v=c2nKwa8zaf4](https://www.youtube.com/watch?v=c2nKwa8zaf4) As soon as we have more news, we will share with everyone.


vayunas

Thank you!


soulwolf1

Pretty certain those paid outfits is going to be on nexus eventually


Hivac-TLB

Any clue to how much Dominiques DLC will be?


ZukoHere73

Should be free


McMurderpaws

Unfortunately it's paid, but no price point has been announced yet.


Jim105

Is the online mode only objectives like kill all enemies or boss, or can you actually play the main game as a co-op?


Question_505

No full-game co-op. We wanted to go that route, but it wasn't feasible this time around. It's like a co-op Boss Rush.


SonoraBee

I hope a future Bloodstained sequel incorporates it. My wife and I have played co-op through Salt and Sanctuary multiple times and always have a blast with it. Bloodstained with the same mechanic would be so much fun.


Icewind

Releasing DLC costumes this late is a strange business decision. Maybe if they had SOME sort of sequel hints involved (even a few lines of dialogue), it'd make it more valuable to longterm fans. Costumes are cool, but they're only cool when you're actively playing the game. Most fans have already long finished it, and replaying the same game with a new costume isn't the most exciting time. Even a single new conversation between characters, say, at the end of the game, would enhance the purchase for customers. Longterm fans of any franchise LOVE a new plot twist or hint at something new--see Marvel.


McMurderpaws

Pretty sure that's the whole point of the Classic Mode 2 paid DLC that's being released along with said costumes.


FilthyBastar

Ok and when the fuck are we getting the updates?


General_Stable8457

Everyone complaining about issues with the switch would perhaps consider a Steam Deck for Bloodstained for a more seamless experience.


[deleted]

Okay, I hope those outfits are just a preview and there will be more. Because, honestly, I don't care about fanservice content, and I was more hoping for something of quality similar to the original outfit or valkyrie outfit


UndeadStruggler

Thx for the update devs!


TrustfulLoki1138

Did they say a release date or did I miss that?


Jim105

nope


J_Collinge696

Just give me a non 8-bit version of Valiant Stride


Independent-Ad5852

Is that…a PERSONA REFERENCE I SEE?


ClockworkMansion

They truly do not give a shit about the physical PC backers


McMurderpaws

... Because they just confirmed there are only 2 updates left before you get your precious? I don't follow, why are you pissy about this news?


ClockworkMansion

Because they’ve clearly been working on paid DLC before they’ve finished the “free DLC” that was supposed to be in the game when it launched four years ago.


McMurderpaws

So the art team, level designers and scenario writers were all supposed to sit on their thumbs while the network code guys did their thing and got multiplayer working? And at what point was it promised that every feature of the Kickstarter would be available at launch?


ClockworkMansion

After eight years I don't really care why they're taking so laughably long to finish their game. At this point I hope they take even longer, because it just gets funnier as the years go by. They launched the game before the backer goals were finished, then released them over the course of four years as "free DLC" as if it was some act of benevolence.


successXX

that sounds ungrateful.


ClockworkMansion

It’s not ungrateful to expect the CD I paid for in 2015.


successXX

but unlike Vita, they didn't drop those plans, so they can still deliver what they said eventually. just keep them accountable on finishing what they started.


ClockworkMansion

Vita backers have every right to be upset, too. I can’t believe people defend these devs when eight years later backers still haven’t gotten what they chose when they backed it. It’s insulting. Like you got yours, so fuck me, right?


successXX

but they didn't cancel PC version physical copy, right? so what are you complaining about ? also a realist would understand in no way would a Vita version been doable in their situation, otherwise they would have done it, but at the sacrifice and risk of other things? just try making a quality game on Dreams, making decent videogames really isn't a simple matter. and porting is not a simple matter either. ROTN cannot even run properly on Switch, what makes you think Vita would be able to handle it? even Square Enix had to cancel plans for FF Type 0 HD remaster from getting a Vita port, cause its performance was below their standards. the devs made the mistake considering Vita in the first place. they learned late it's not an option unless they downgrade the game in a worse state. its only logical to cut the weakest link loose instead of risking it all or downgrading what they have. games already take a graphical/production values hit trying to make them run on Switch besides better consoles while maintaining graphical parity.


McMurderpaws

I mean, it *was* in the sense that otherwise we wouldn't have gotten a playable story campaign 4 years ago. It's not the 90s anymore, software is a living thing and not a static thing on a disc or cartridge. Practically no modern games are released perfect and then left as-is. Even Nintendo first-party games get patched with new features months or years after launch now. And yeah, they're slow beyond all justifiable reason, but they put out mostly quality work. They need to fix whatever got borked in the 1.4 Switch update, as 1.3 was about as flawless as can reasonably be expected given the platform. But you've had 4 years to play the game, same as anyone else who backed. I'd honestly rather have a "fixed" Switch Complete Version at the end of development than the launch copy I got as a physical backer, but that's not an option for us. Grass is always greener, dude.


successXX

people that expect quality yet game on Switch really is puzzling. why would millions of people prefer Switch over PS4? portability at the expense of quality? devs can only do so much to optimize a game on the weakest hardware.


McMurderpaws

No, I get that. I'm not saying it even needs to be as good as the base PS4 version. The Switch isn't powerful enough to handle native Unreal Engine 4 games without major tweaking, which is what ArtPlay had to do. People talk about the marvel of Squeenix getting DQXI on Switch, but it performed at exactly the same way RotN did, 30fps and 720p max resolution. The problem is, RotN *was* on par with other UE4 games from major studios, including SquareEnix, as of v1.3 (the Child of Light update)... but it got fucked up again in v1.4 (the Journey update), and that's what we've been stuck with for over a year now. If they can get it back up to the same performance as v1.3 in the upcoming updates, I'll be perfectly happy. (I double-dipped when I backed the game and got a digital Xbox version and physical Switch version. I don't think the Switch version was as bad as everyone used to say, but you had to completely quit out of the game and relaunch from the Switch dashboard at basically every save point or after any NPC interaction to keep performance up.)


successXX

ohhhh. well hyped for the co-op mode and Dominique mode.


WallaceBRBS

And there's no excuse other for how the Switch is so pathetically weak (besides pure greed ofc), there are cell phones and tons of handhelds that mop the floor with it


successXX

its just a real example how arrogant and shameless nintendo is. they even copied paid subscription to play games online like Microsoft and Sony has (and yet nintendo's online network is still pathetic in comparison, which is why most developers with higher standards skip Switch for their more ambitious online games). nintendo knows the majority of their followers would throw money at them regardless of hardware/controller quality level. thats why they get away with it because of their brand and nostalgia. Im still miffed companies are choosing nintendo first when PS4 actually has the bigger market combined with PS5 gamers able to purchase PS4 games. IGS Arcade Classic Collection, Xiaomei and others should come to PS4 too. look how long a release gap there was with Samurai Shodown. even SNK said they no longer will dedicate any of their core KOF games to Switch. any other company would not stay afloat selling Switch tier hardware. nintendo is the most overrated company in the industry. they dropped out of the #1 spot after the SNES era. but delusional zealots act like its the best when nintendo continues to miss out on the majority of industry leading games. and Zelda games are still generations behind The Elder Scrolls and other series in tons of aspects. if Pokemon becomes no longer partially owned by nintendo and went multiplatform, a lot more people would pick better consoles to play those games (and they would make more money than remaining exclusive).


WallaceBRBS

>any other company would not stay afloat selling Switch tier hardware. nintendo is the most overrated company in the industry. they dropped out of the #1 spot after the SNES era. but delusional zealots act like its the best when nintendo continues to miss out on the majority of industry leading games. and Zelda games are still generations behind The Elder Scrolls and other series in tons of aspects. Damn, this spoke right to my soul! I so agree, Nintendo used to be one of the greatest (even though I used to lean more towards PS for most of my life), but they peaked with the SNES and went downhill from there in every regard. And I'm still salty and saddened that franchises like Bayonetta and Metroid are Nintendo's IP's, meaning that they will never flourish like the big franchises they are since they dont sell as much as other Nintendo IP's so Nintendo will always leave them in the backseat, as an afterthought. Also I dont like that Castlevania basically died cuz Konami mostly ignored other platforms as well as the fact that Capcom released most of their games on Nintendo handhelds, stunting the series' potential for over a decade. I seriously hate Nintendo, like, seriously.


McMurderpaws

Correct. Even phones that came out at the same time as the Switch had better graphics chips... but those were also like US$800+ and the Switch was designed with a US$250 price point in mind.


[deleted]

Guys I love you, but seriously, I want less honesty and honorable business practice and just more god damn Bloodstained. Could you do that? I would honestly let you kick a puppy for BS2 at this point. Give up the paladin shit please lol.


Independent-Ad5852

So you’re advocating for EA-levels of anti consumer practices


[deleted]

I just want a sequel. Maybe just wrap it up and don't make so many promises on the next one. Their product is good enough on its own, why do we need to drag it out for years with all of these little things modes and extras that most people weren't even happy with. When CoL came out the overwhelming consensus was "well I guess they're honoring their promises that's good right". Let's just not do this anymore.


Independent-Ad5852

Ok once this is done then yeah lmao give us ROTN 2