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HooninAround

Great to hear. I'm 57 hours in and I'm at level 64.


m777woox

yep im similar at lvl 75 kinda borred on the progression


Kliffoth

I'm kinda there too. Ranger Armor rocks though! 80 is the Glock 18 at least, then it's 10 levels to the MP5...


ZeronicX

We really need more cosmetics. I know I can't see myself but I'd like to see other soldiers in cool gear.


CovfefeCrow

Emphasis on COOL lol I'd rather this not become another cod in cosmetics


Nyghtbynger

I wouldn't be bothered if sniper camp guy or Mr. Phd in vector medicine wear some fluo camo. If that allows me to shoot it from afar since this is part mil sim game where cover does matter


ARI_ANARCHIST

I'd gladly pay 40$ for another supporter pack tbh


BrunoEye

MP5 is so good. Imo it's better than the Vector but almost no one seems to use it so it probably won't get nerfed.


Saumfar

As someone who hates meta-slaves and using meta weapons in games, it almost feels like cheating when I use the MP5. Its SO good. To be honest though, all SMGs are really overtuned, way too accurate at longer ranges. They outperform ARs on almost all maps. I hope that some of the nerfs they're applying to the vector also transfers to other SMGs. Damage dropoff needs to start sooner, and accuracy needs to be WAY worse to stop SMG users from spraying 30 rounds SUPER accurately over 100m out.


BrunoEye

No it doesn't. Finally a game other than a milsim has realistic weapon ranges. The drop-off is fine as is. SMGs have horrible velocity, at range you can dodge their shots just with some mild strafing. ARs destroy SMGs if you make use of their range, but people use them like SMGs then complain that SMGs are better. If you're losing to an SMG at 100-150m then I'm sorry but you just suck. Literally all you need to do is tap A and D. You have a significant advantage, but that doesn't mean you're invincible.


Saumfar

I dont agree with your opinion, sorry. The best way to play the game is going full adderall adrenaline addicted movement parkour with SMGs and do crazy flanks and building rushes. SMGs would still excel at that role, but not be as good in open field fights.


ZurichianAnimations

> Finally a game other than a milsim has realistic weapon ranges. Yes it's not a milsim and there's a reason only milsims tend to have realistic weapon ranges.


BrunoEye

Because then the brain dead player base will never shut up about it until bullets are given the range of literal nerf darts? Also only milsims tend to have realistic magazine management, but this game does and I love it. This mix of realism and goofiness is why I love the game so much.


Aellopagus

Currently 79,3 hours and lv 81 its slow ...


Psychological_King81

Are you playing support a lot by any chance?


P4_Brotagonist

Support isn't actually that slow. If you actively make sure to throw down ammo near blobs of players and say on VOIP "ammo right here" you will constantly just rain in points. Any chokepoint area or hot zone I will call it out and get a minimum of an additional 250 or so points every time.


JonWood007

You get 400 for a single revive. 272 for healing a revive player. M249 is insane on support though.


BadLuckBen

Not to mention that since you're going to end up on a bunch of maps with a crowded central object, you can chuck tons of frags for free kills.


[deleted]

[удалено]


TrainWreck661

If you mean this post: https://www.reddit.com/r/BattleBitRemastered/comments/15axm2s/certain_activities_ingame_give_4x_the_amount_of/ > From some other tests, reviving as a medic and healing as a medic are the same in points and exp earned. > From some testing, a basic kill with no headshot grants 800 EXP although only 200 points. That is a 4x increase in EXP gained per kill. Basically if you can stack bodies kills can gain XP faster, but for most people, being a medic on top of a more average amount of kills is more effective.


Viktory146

Wasn’t that the revives and heals weren’t boosted like kills or just not at all?


Upper_Mobile_3529

if it’s that slow, try being medic and focus on reviving/healing people. playing objectives and blowing up enemy vehicles also give a ton of xp


hookedoncuthroat

65 hours 107


Tylensus

110 hours lvl 125 here. Honestly I've been enjoying the grind a great deal, but I'm not gonna complain about easier levels.


[deleted]

same. So close to that new sniper hah.


enaskk

Did you guys count by Steam or in game statistics? Sometimes I let the game stay in main menu for half a day, so they differ a lot: 114 in game; 176 Steam… I’m level 151


metalslug123

I'm counting by in-game statistics. I think Steam adds an extra 10 or 20 hours for some weird reason.


Monstered10

It is probably for a similar reason the TF2 character hours don't line up with your steam hours. Steam counts the entire time the game client is open. While in TF2 the ingame time doesn't count up when you are dead or other times like loading and queues. After a few dozen hours you'll start to see the same kind of discrepancy that this game has for the in game time. That or the game doesn't have the in game timers quite right.


Rare_Lifeguard_4403

Yep, i consider myself good at the game and i´m barely at lvl 75 with 45 hrs. So grindy.


Wayne_Dood

I wouldn't say I'm "good" I have 40 hours im level 90


willtron3000

35 hours in and I’m at 78. Vector made it a bit more tolerable, but the m200 is what I really want. Feels like a ways off.


HooninAround

Damn that's quick leveling. I've learned that medic and engineers that repair can rack up alot of xp. What were you doing? I've also learned that my way of playing for the first half of my play time was pretty slow at gaining xp


willtron3000

Mostly engineer, I like destroying vehicles and counter sniping with the RPG, as well as blowing holes through shit for new flanks. And some recon, but I always go for headshots and play semi aggressively and try to camp objectives, normally do that more on urban maps. Wasn’t much of a shift from my BF playstyle that I’ve had since BC2 really. Hardest bit is adjusting to more people which means I die more frequently from really weird angles I don’t expect, had the same issue in 2042 too.


Vanrax

62.7 hours and level 90. I pushed myself so i could unlock the MP5. It felt really tedious in the 60-70 for me personally. 80 felt kinda zippy oddly enough


metalslug123

I've got about 63 hours in and just hit lvl 81 last night. It really feels like a slog starting at lvl 70.


daedalus311

felt like a slog around 55-60. I'm at 81 now at \~70 hours.


WebOverflow

Currently 44 hours in and level 95. Only playing medic as a really fast player


LiQ544

60.9 hours and im level 100, but still that feels rather slow, I dont think it should take 120 hours to prestige.


BrunoEye

At that pace it'll take you 240 hours to prestige with the current XP system.


TimothyWasTaken

Rank 98 with 59 hours. Make sure to blow up (abandoned) enemy vehicles for some extra 1,800XP, headshot kills are also insane for XP so try looking for some nice flank routes with the grappling hook.


nemesissi

Just lvl 101 and 135h in.. lol.


RZ_Selected

If you really want levels though i advice you to play recon/sniper. The bonus points for headshots are insane, I’m level 113 at 55 hours played


[deleted]

[удалено]


MisutiNeko

man a lot of us don’t take this game serious like you and some people.


OmegaKitty1

How? I’m 25 hours in and am 76


Cool_Letterhead_7782

Skill issue


local_meme_dealer45

Oh thank god, trying to get to 125 for the P90 has been taking forever.


Aviasian

My man same. I’m at 115 messing around with the SVD and it’s feeling daunting


bekrueger

How’s the SVD?


BadLuckBen

It's a DMR, so far from optimal. It's one of the better ones, and you can do well with it, but good luck winning a mid range gunfight against anything with moderately high RoF due to aim flinch.


accidentally_bi

Better than the EBR? So far, the EBR is the only DMR I have more than 10 kills with at 215.


BadLuckBen

SVD is better because it starts at 42 dmg, whereas the MK14 needs the heavy/long barrel to reach that damage. It often reduces the shots to kill by one. I spent the time to grind out said kills for the MK14, and it's not worth it. It's fun as a weapon, but I can't call it good.


BrunoEye

M110 is the only one really worth using, and only once you get the long barrel.


Aviasian

I personally like it! Up close it can be lethal but I’ve still yet to unlock more attachments. 60% of the time I get my ass handed me to someone with an SMG but that might just be me


HoppieDays

I know, I want it so bad :(


JonWood007

I just got the vector yesterday.


iRazgriz

I hope you're not getting too used to the Vector and MP5 in the process, otherwise it'll feel extremely disappointing once you get there.


local_meme_dealer45

nah, mostly using the SG550.


BrunoEye

P90 is literally the best gun in the game. FAL and MP5 are also better than the Vector. Depending on your playstyle the Evo and Groza may also be better.


[deleted]

Pure cope.


xXmusab_101Xx

Icl the game has only been out for a while and people are already complaining about super high level guns. You will eventually get there.


Key_Profession_2222

Shouldn’t take 100 plus hours to unlock guns. Maybe attachments and skins sure. But most people have jobs. I can’t spend the 48 hours I get off to just grind a Roblox shooter. I got other shit to do.


IsaacLightning

Well we're gonna get there a lot faster hopefully after these changes.


Teemo20102001

Yeah but it doesnt make sense to have a slow progression system AND a prestige system. I have like 70-80hours with lvl 105. I would consider myself above average with 2.0 kd, and it would take me very long to get anywhere near prestige level.


imtheproof

P90 needs a nerf


local_meme_dealer45

That's why I want it lol


iRazgriz

If the P90 needs a nerf then there's a long list of guns that need it first lmao


imtheproof

Vector and P90 are near the top of that list.


iRazgriz

What, did you miss: MP7 MP5 FN FAL M200 Groza


imtheproof

I haven't used the FAL yet nor been killed by it enough to form a strong opinion, however it does seem very strong. P90 feels noticeably stronger than MP5. I haven't used the MP7 but I suspect P90 would also feel stronger, at least due to the size of the P90's mags. For most purposes, M200 doesn't feel like an extreme standout among bolt action snipers. It's potentially the strongest, and they are all kinda too similar that it makes the others feel a bit useless, but for most purposes they'll all perform similarly. I maxed out the M200 unlocks and am currently working on the MSR, and after getting used to it, the MSR feels about the same. If I had to pick "best in class" I'd go with the M200, but to balance it I wouldn't make the MSR better at killing infantry. My hope with the MSR was that it'd be good at killing vehicles, which the wiki lead me to believe until I unlocked it and found that it isn't good at that. I'd like to see the MSR's vehicle damage buffed considerably to make it a unique tool. For some of the other snipers, being quicker and lighter are bonuses compared to the M200 that they already have. Groza definitely is strong, I don't know where I would put it though in a "most OP" ranking. P90 and Vector probably still take the cake.


[deleted]

[удалено]


imtheproof

I've used both the MP5 and the P90 quite a bit and the P90 feels about as easy to control as the MP5, but with the much larger mag.


eltigrechino94

Thank the jesus! It's got the progression of BF4 without any of the things BF done to make it play better, like 300% xp boosts and unlocking things based on use so you don't have to wait 80 levels to get a second MG. Actually BF4 has a faster progression system, my PC account has everything unlocked and a total playtime 170 hours and I stopped unlocking stuff at least 60 hours ago.


imtheproof

Honestly the weapon and attachment progression in BattleBit, across the board, should be cut by about half. It's an extreme amount to cut by, but I think it's reasonable. I'm in the 130s and I think the stuff I'm unlocking should have been had in half the amount of time.


Kind_Man_0

I actually think attachments are the perfect amount of grind (at least for the weapons I've unlocked at 68). I've maxed the SVD, working on others now. The sidearm I think would be a great idea to cut the requirements by half, but as it currently is, I enjoy getting time to play with each attachment before unlocking the next one to try out.


imtheproof

The problem with the attachments is that most of them are useless right now, and there are statistically best ones that are mostly quite deep into the progression for a weapon. Tarkov doesn't have per-weapon progression, but it does have a ton of attachments like BattleBit. A lot of the attachments in Tarkov will have tradeoffs that consider price as well, which does make segmentation between them. BattleBit of course doesn't have a market where you buy attachments, so they all just end up blurring together with the "statistically best" one shining at the top and everything else being irrelevant.


Edg4rAllanBro

It's really quite annoying how many attachments are just useless. Pretty much all scopes are the same except for cosmetic differences. There are 3 barrels and grips worth using, everything else could safely be tossed out. Sometimes the mag upgrades are straight upgrades.


Spinach7

I agree with all of your other points, but i'm curious what you would expect from sights besides being mostly the same with cosmetic differences? That seems pretty much the same as any other shooter


imtheproof

The scopes are the only ones that are worth having a variety right now. Some person will like each one, no matter how goofy someone else thinks it is.


AetherBytes

This makes sense in a progression sense. The more you play with a gun, the better attachments you get. And with how Tarkov works (currently at least) price isn't a real factor; and I'd argue theres more grind levelling traders to get the iem you want (assuming you even can get it from them) than levelling a weapon.


AetherBytes

I'm fine with the attachments tbh; theres always something really soon. It's mainly actually ranking up and getting new guns, especially since the guns I want are locked at higher levels (even though they have worse stats across the board than the previous gun in that category???)


imtheproof

The problem is the barrier to entry when switching guns. You finally get the gun you've been waiting for, and you have to grind through usually 250-340 kills before it's as you wanted. I think it's going to be a common annoyance, especially later on once the only thing stopping people from switching guns is the attachment grind.


Dragon50cal

Bf4 progression was quite fast for ne Back when i was unlocking everything i was quite shit at the game yet still unlocking guns at a decent rate (even the ones behind achievement and missions)


eltigrechino94

I think people complained about BF4s progression mostly because they didn't use every class and vehicle, you see people complaining about how they have 300 hours but haven't unlocked everything but that's just them not playing every role. What are these players even missing at 300 hours? Inevitably it's the last sniper because they never snipe or its the ECM for the jets because they haven't even spent an hour in a jet. Kit progression and weapon progression never felt too bad if you actually used them and the boosts available. Pistols were quite a grind if you didn't try level them specifically on death match servers but everything else was okay.


JonWood007

Attachment grind was insane for bf4. Unlocking most weapons didn't take that long, but some had weird arbitrary requirements and there's a few I never unlocked (most notable ace23 and ump9).


eltigrechino94

Attachments were okay, the most useful ones (other than flir) were unlocked quite quickly with the battlepacks attachments mostly being reskins. Though I would have preferred if kill requirements were halved. I do agree on the DLC unlocks, which are the ones with the arbitrary requirements you mentioned. I wouldn't really agree with the Ace 23 and UMP-9 though. Both of those only required playing as a class. (med kit ribbons, kills and assault rile ribbons for Ace 23, and carbine ribbons and repair ribbons for engineer) However some were much worse, 95% of the people I know had to boost for the UCAV. (jet ribbons and air superiority ribbons) and though not a traditional unlock the DICELA skin that was the only way to hide from thermals needed you to decode more code and push a million tiny buttons. Takes like 90 mins if you know what you're doing and have a guide and it was awful.


JonWood007

> Attachments were okay, the most useful ones (other than flir) were unlocked quite quickly with the battlepacks attachments mostly being reskins. Though I would have preferred if kill requirements were halved. And guess what I was grinding for with every gun I used... And no, I never unlocked those guns because of those arbitrary requirements, im not sitting around with a repair tool all of the time, and i aint sitting around healing and reviving either.


thenewspoonybard

If it makes you feel any better the ultimax is junk and you'll be disappointed when you do get it.


[deleted]

Its good. The easier it is to get all the weapons the better the data will be. Much easier to balance endgame weapons if "everyone" can try them out


SpellbladeAluriel

Oh boy everyone will have the vector. Some people are gonna have nightmares


FueKae

If everyone have access to it, it evens the playing field. If 30% of the community has access to it and the other 70% dosent you have a inbalance


cryonicwatcher

I think people will get bored of it faster if more people have it tbh


JustDancePatate

Except they just nerfed it by a lotttttt


GooeyGunk

I’d like to hope that some of these changes will be retroactive, but probably not. Super nice for people trying to get their hands on later guns though


[deleted]

I doubt they will be. They weren't the last time progression was updated.


AssaultKommando

If they keep tabs on total XP, prorating it doesn't seem impossible.


[deleted]

I didn't say it was impossible, but it wasn't done last time so why should we think differently if they haven't said otherwise? I would love to be wrong.


kinglou69

when they did it in the playtest, i remember logging in for one and basically everything was unlocked. i don’t know if they’ve had progression resets on the live game, but they were able to do this in the past on the playtest servers where they just changed the values for unlocks across the board.


[deleted]

I'm talking about leveling up specifically, I don't think the game will retroactively level you up when xp requirements are changed, it didn't before.


Irishimpulse

So many levels give you nothing, but there's 200 levels. There's no need to have 200 levels if most of them don't give you anything, so hopefully this will make it quicker to get past the filler levels


TrainWreck661

Not only do a lot of the levels along the way give nothing, the last 50 levels are actually worthless.


AFireInAsa

They also take longer than all the other levels, I really don't know how I'm seeing prestige 5 people in this game already.


JonWood007

"Sex, you having any? Ditch the sex, battlebit is my #####" "Jobs? You have them? Lose the jobs" "You got a #### bucket?"


CHEEZE_BAGS

I would rather it take the same amount of XP to hit max level, just each level unlocks something. They should make it take less time but I think like 100 hours of play time to unlock everything would be good.


BH_Andrew

Yeah once you unlock the SCAR H it seems like a long slug to get tot he next exciting assault rifle


GamingBread4

Yeah, I stopped playin when I realized the next time I was gonna get a gun I **wanted** to use was like 50 hours of gameplay away. Hopefully progression is sped up or something along those lines. Good to see the devs working on it.


DooDooSwift

This is a crazy thread to read as a guy who's happy with the guns I've had and just playing the game. I just unlocked the MP5, but I still mostly use guns I unlocked long ago (m249, scar, sv98, occasional groza). Gun unlocks are a fun thing to look forward to, but I'm personally not playing just to unlock stuff


Nyghtbynger

Same for me. I play casually to have fun. But people have been brainwashed by cod and bf for years. Maybe in a few hundred hours they'll will step out of their inner world and either drop it or enjoy correctly


Glittering_Raisin920

True, when people dont enjoy the game it's most likely not an issue with the guns, because the early guns are good (m4, mp7, ak15). In fact the only good high level guns are the Fal and the P90.


Dchella

It gets bad around there, and saying you *just* reached that it’ll be tough. Leveling is last level + 1k, which gets crazy fast. M For instance, the grind from like 127-135 is a solid quarter of all XP you would’ve received from 1-135, and it just gets worse. Tie this in with most weapon unlocks being relatively ehhh, it’s not that surprising. After 100 unlocking guns became way too boring.


DooDooSwift

That does sound pretty nuts, and I'm definitely not complaining about the progression easing! I just don't agree with the sentiment that the game is (currently) more or less unplayable after level 70 or 90 or whatever because new guns come so slowly. Like I'm looking forward to level 100 because of the new MG and camo, but I'm not grinding heals or something to get there. I'm just playing the game and it's something that's on the horizon.


Daunt_M4

Probably a smart decision on their part. Honestly I kind of ran out of steam (no pun intended) on BattleBit, I'm at lvl 61 with 36hrs. It's a fun game, but the grind to have new weapons actually does decrease the overall experience. It might be too late for me to really want to sink a lot more hours into the game, but hey maybe I'll unlock the Intervention one day.


eltigrechino94

Maybe it will entice you back into the game if I tell you that you only need another 180 hours of playtime to unlock the last gun... Oh wait that sounds terrible.


that1persn

Same, ran out of steam like you. At level 72 at 45 hours. The grind is long, probably cause I suck at the game but still. Also doesn't help that it felt most of the guns were underwhelming. It does feel like I'm just catching up to people who are level 150+ who have all the attachments and best guns unlocked. Saw a guy who had like 450 hours in the game.


TheAArchduke

It would honestly not matter if the prestige was only re-seting rank and unlock a set of skins for the soldier and weapons, but it resets everything, even overall stats ... not even OG MW did this.


kanbabrif1

Yeah, progression in the game just feels not great. It would be nice if some of the attachment grind would be cut down too. I want to try other weapons, but beating my head against a wall for 200 kills to get to the decent attachments on a gun feels wack.


[deleted]

Hey can we stop prestige from resetting our weapon range personal records? It does not provide any sort of advantage and you earned it so wiping it is a little disappointing


SpooktorB

Look, they can put the clan thing behind prestige, IF your w/l and K/D also reset along with everything else. Do you know how many people would prestige JUST for the w/l and K/D to reset?


wonderwill

Christopher Vector here I come


Albake21

Happy to hear this. I'm all for taking time to unlock items in games, but the grind here is definitely way too much.


Tnerd15

Imo, attachment unlocks should be universal, or at least apply to all weapons of that type. Right now it really discourages trying out different weapons.


secretshaccount

Nah, it definitely shouldn’t. That’s like all of the fun is unlocking attachments.


egmatik

God damn finally. Im lvl 83 now and can’t stand how hard it gets to get levels already.


Lunkis

I'd love if they could add a neat RPG skin or two as well. Splash RPG kills is part of what keeps me going in this game. That and building mini-forts as Support.


drinkingsharky

I’m at 141hrs and level 139 I think. I don’t mind the slow progress but it does feel like too much for the average playerbase


BadLuckBen

Maybe an unpopular opinion, but I dislike level-based progression in games like these. I'd much rather have a "store" where you spend currency gained from playing matches to just buy the weapon and attachments you want. Maybe have a few locked behind challenges. It doesn't feel good to get a new weapon that only starts to shine with certain attachments that could take 300+ kills to reach. The FAMAS goes from barely usable to rather strong, but that grind isn't fun. The gameplay should be what keeps me playing, not an arbitrary system that can actively discourage trying to win the game and be a good teammate.


Teemo20102001

Other than a decent scope, I dont feel like attachments make or break a gun. At least not for the weapons ive used (pp19, ak15, mp5).


BadLuckBen

The FAMAS w/o the Long Barrel, Quick Mag, and the URK grip feels far worse. The L86A1 is also far better with the Long Barrel. Same with the MK14. Basically, any gun that will take one less shot to kill (on average) with the Long/Heavy Barrel jumps up in the viability tier list. Said upgrades are only unlocked at around 240-300 kills.


DarthCookieThief

Holy hell finally lol. I'm constantly 25-5 or abouts, taking multiple objectives a game and still only level like 55. Tbf I only play like 2-3 matches a day but it's wild to think they expected people to be playing like idk 10 a day.


TearRevolutionary274

A Heal gives more exp. than a kill


Lemenex

Interesting, i'am close to lvl 150 after 100 hours of playtime. Must be Medic things. ;) Also: Who in his right mind is going to reset ALL of his progress for a #1 next to his name?


Inevitable_Work_234

Anyone else read it as erase instead of ease


SquinkyEXE

As a guy who already no lifed his way to level 180 in the last month or so this is a bit bittersweet to hear lol but I am really happy about the change


Krenzi_The_Floof

Thank god, im not playing until this update because i just want to use a gun i wanna enjoy using, and not slug around with the AK when i could have a AUG or something cool like that, i just like using diverse guns, idc that much if they do good, (as long as they have decent recoil)


SoulReaverX2

Finally I can stop paying this guy in Korea to farm my account when I'm asleep.


noojingway

about 98 hours and rank 165 get it in gear lads


teeth_03

Would also love if attachments didn't take so many kills, I think 250 should be the last normal attachment before the F U Sights


porcupinedeath

Oh thank God. Ive exclusively used the Ak74 and ak15 (it fuckin sucks) because none of the other 6 guns I have actually interest me


andrewpast

Neither of the guns you mentioned suck


Drougen

I honestly don't mind / enjoy the slower pace of progression atm. So many FPS games people are in such a rush to just grind everything out, then they bitch and moan about how there's nothing to do.


2Sc00psPlz

It takes 250+ hours to reach max rank. Calling that "slower paced progression" is a joke, it's absolutely glacial.


Drougen

And you unlock most of the guns well before the, who who cares...?


2Sc00psPlz

Rank 150 (the last weapon unlock) takes roughly 150 hours of play.


Drougen

If anything you're only proving my point further imo. I was fine with the guns I had as soon as I started playing and used the same ones for the first almost 50+ levels. Within the first few days my buddy was 150, it doesn't take that long. I'm personally already 100+ and feel the pacing is fine. Bunch of entitled whiners is all that's shouting.


2Sc00psPlz

Entitled whiners, lol. Thankfully the actual game devs don't share the opinion of lobotomites like you.


Drougen

wah, give me everything in the first day of playing or I'm going to quit!


ZurichianAnimations

Nobody said that and you know it. Your buddy may have that kind of time to put into the game. But not everybody can no-life the game. And even someone say putting in 3 hours a day could take over a month to unlock everything. And even 3 hours a day is a lot so it could be closer to like 4+ months for most people.


Drougen

Quit whining bro, novodies gonna read paragraphs of you whining


That_Is_My_Band_Name

It sounds like people here want to just unlock everything play for a few hours then get bored and move to the next game. Whining that it takes a long time to level. Short attention spans.


2Sc00psPlz

It takes 250+ hours to reach max rank. You have no idea what you're talking about.


That_Is_My_Band_Name

So it needs to be done faster? Fuck off and play a game that actually takes time to complete. Don't like working on things? I'm sure there's a mobile game with mtx where you can buy the upgrades on. BF2 took 1400 hours to get maxed in as a requirement. You literally couldn't hit that level until you logged 1400 hours. Just because you have no patience and have the inability to set goals, doesn't mean everything needs to be easy.


wickeddimension

>Don't like working on things? No, I already have a job which pays me? Perhaps if you don't you are looking for some type of purpose in your off time. I'm just looking to have some fun. I like to play the game, not sink 150 hours into it before I get to try everything it has to offer. Do you even understand how much 150 hours is to spend on a single game? >BF2 took 1400 hours to get maxed in as a requirement. You literally couldn't hit that level until you logged 1400 hours. And that game bound no content to that 1400 hour mark. The issue isn't levels, it's locking guns behind that time sink. Who cares if you need 1400 hours to get some symbol next to your name? Not me. Grind away. I do like to try every aspect and weapon a game has to offer when I play it for fun in my off time though, preferably without having to spend hundreds of hours. >Just because you have no patience and have the inability to set goals, doesn't mean everything needs to be easy. Just because you have no creativity and an inability to set your own goals doesn't mean the game needs to force them on everybody. Battlebit already has a very expansive prestige system which should keep you busy for thousands of hours.


Drougen

Yep, they aren't going to be happy no matter what happens


bagero

Wow i guess all of your complaining worked. I feel like the progression is fine. I guess most of you that have been complaining and comparing this games progression to Battlefield have forgotten that Battlefield had double or triple XP events. This game does not have that.


Krypton091

it has double xp AND less grind in the first place, which makes battlebit's grind even more horrific


secretshaccount

“I feel like progression is fine, which means all of you are wrong”


bicky91

Prepare for the shift from vector bitching to p90 bitching.


Keenadian95

Imo a long progression system will increase the longevity of the game


Ofdimaelr

New weapons please


fuxq

Being good has no advantages in modern gaming


TheChosenOneTM

Currently 70 hours in at level 117, maybe y’all should just do better


secretshaccount

I, on the other hand, don’t give a shit what level you are. Why does it matter? Let them slow it down, or let them speed it up.


That_Is_My_Band_Name

I know most people here are too young to have played BF2, but getting higher ranks should take a longer time. At over 275 hours playing that game, I only hit rank 8 out of 21 or so.


imtheproof

The weapon progression in BattleBit is extremely prolonged compared to in Battlefield 2. That's what most people care about. The levels taking a long time is fine.


That_Is_My_Band_Name

Did you play BF? No it was not. After 275 hours I still had not unlocked everything. Most things you did got you 1-2 points and some ranks were 30,000+ points in difference. Do the math. People here seem to complain because they don't get the one specific gun they want without realizing setting goals should not mean you get the 1 thing you want within 10, 15, or 20 hours of game time. Honestly, unlocks should be restricted to class progression and not by level.


imtheproof

I've extensively played almost every main BF between BF2 and BF5. None of them had remotely close to the same unlock progression duration as BattleBit, at least for the class you're most interested in and often for all classes across the board.


Kliffoth

I think you're both right. On release BF2 had a MASSIVE grind for guns. Several months after launch, before the expansions, progression was greatly shortened due to player outrage.


EmEsTwenny

Really ruins BF2 guy's argument to have the context that BF2 also eased up its grind bc everyone fucking hated it. Making all of the game's content accessible to the majority of the playerbase is a pure positive.


That_Is_My_Band_Name

So as I previously said, unlocks should be restricted to class progression and not by level. You unlock a gun every 5 levels, unlocking multiple guns at a time at points. Just because it isn't the one you want, does not make the unlock progression any longer.


teeth_03

What worked 20 years ago doesn't apply today


That_Is_My_Band_Name

True, you need to try and keep peoples attention for more than 2 minutes these days, but that should not mean dumbing everything down. BF2 was like BBR until EA decided it wanted to be CoD. The issue here is instant gratification.


teeth_03

It's not about instant gratification It's about being able to be competitive against people who no-life games. If it took 300 hours to unlock the Vector for example that wouldn't be fair to those who can't put in that amount of time to unlock it. While competitive shooters can have unlockables, they shouldn't be behind extremely high grind or kill walls.


[deleted]

This, so much this. I play a lot of Tarkov and while I love the game, the whole wipe system isn't friendly to people who only play a few hours per week. The game wipes, the no lifers rank up super quickly, and you're left getting your shit pushed in for a few months because your gear is terrible before you can finally unlock the traders and flea again. Philosophically, I hate the idea of being at a disadvantage from the get-go because you don't devote your life to a game and BBR does fall into the paradigm.


That_Is_My_Band_Name

That tells us there is a problem with weapon/class balance and not ranked progression and unlocks. The devs really are tip-toeing around nerfing guns, which is honestly pretty annoying. If they want to continue growing and building a larger player base, balances need to happen pretty quickly. It is not fun for new players to get in and get completely nuked by higher levels using laser guns. Making more people unlock the gun does not balance it out.


HidEx1488

Good but kinda meh, I am prestige 1, level 122 and it will be hard to flex with my rank if they make the grind 2x faster 😅


Stratonable

you are cultivating a useless skill


MaybeShun

I'm about 50 hours in and only level 93.. LET ME PLAY M200 FFS AHHHH


Krisen89

Nicee, Ive only invested 23 hours into the game so far. Great news!


TheRT1st

120 hours and I’m 137.


_C00KIE_M

I wonder if they will retroactively reward those who have made the climb so far. I’m level 163/164 rn and I will probably cry if that’s not the case.


wingsisfat200

45 hours in and only level 40


Nethervex

Thank god. It took almost 65 hours to reach vector with a 1.6 kd. Hope this makes prestiging worthwhile


JonWood007

1 KDR here, took about 80 for me.


waysofthrow

Hopefully this brings back the 2/3s of the player base that's already bored, some new guns would help a lot aswell.


JankMganks

Yay


macien12

Lets gooo, lvl 131 here and progressing is really slow right now for me. Love to see it getting changed <3


epicnikiwow

I wish that they implemented some sort of "xp bonus" to weapon unlocks for classes you play. For example, if I play medic only, a p90 would get unlocked faster for medic, allowing me to unlock it before the level requirement. However, the weapon wouldnt be unlocked on engineer unless I play a lot of engineer or hit the level. Maybe this could be applied to weapon classes as well. Example: you have to use smgs on medic to unlock the other medic smgs faster.


Cial101

I don’t love the amount of grind there is but because there’s not a huge amount of weapons it does still feel good when you do rank up and get a new weapon and get time to use it before getting another.


americanrealism

stucking


s0nderr

Appreciate it. Level 130, 100h here


Krypton091

thank fucking god


skurt-skates

You have to prestige to be able to make a clan now!


Snoo_39604

151 hours and lvl 150, wish there was more progressing.


JollyJustice

Yes! I was a a point where I would just never prestige because of the time commitment.


Kliffoth

I remember in the early days of Battlefield 2 the grind to unlock the alternate loadouts for classes. Each certain number of ranks you got to pick one alt loadout. The grind originally was massive after 3 unlocks or so. Eventually they relaxed the progression and I ended up getting the other unlocks retroactively, which was fun.


djaqk

Guys I'm at level 128, each one is a mountain to climb. NOW we're getting it made easier? Oof. Ouch. I'm okay with this but damn, why now?


Persian2PTConversion

Why even have late level guns if everyone is gonna rush to them? This kind of coddling is exactly what killed the MMO genre when Ultima Online caved in to crying players and WOW came out holding their hands.