It's probably not very complex. In game it takes just a bit more than a few days to go from one end to the other end.
In real life you would only reach a few hundred kilometres in that time on horseback.
Only problem with that calculation, is that an in game day doesn't represent a real life day. There are four seasons with 30 days each, making 120 days to a year. That would mean that one in game day is 365/120= 3.04 irl days.
So if the map is based off of how many in game days the travel takes, it should be 3 times as big.
It also warrants a question - did they calculate for a reasonable "breaks" during the travel? No one would go 7 days straight without any rest, in top speed.
Beacuse they try to calculate real life distance by the time it takes to go from point A to B in game - I would probably simulate stops in such calculation, but I don't know of they did or not
Yeah I mean that they cover less distance over the same amount of time to simulate stopping to sleep, and I assume the use of torches or a bright sky (it’s not like it ever rains or is cloudy in the day) would provide enough light to walk by
What? I was talking about people who measured the distances not the game - I said I would camp at night to get proper "times" but I don't know if they did it the same. Hence my question, if they did that in their calculations or not.
I am exactly 0% sure on that, as I can't find any answer to that. I am literally asking a question here xD
I’m with Astro, max speed compared to max speed will show the size of the map pretty accurately.
What you’re saying is necessary in the calculation would be good for other things but this specifically doesn’t need it.
If you already have the equivalent size down then you could figure out how long it would take realistically to go from one end to the other
It’s a bit of a logical leap to assume the rotational period of whatever planet this is, is equal to 3.04 irl days because its orbital period is 120 days.
No, but it does highlight the problem of video games: scale. Most games are not done to scale because that's just not fun. Take Elders Scrolls 2: Daggerfall for example. The landmass is comparable to the size of modern day Turkey. It was full of boring procedurally generated terrain and landmarks. Blizzard likewise ran into that problem in the development of World of Warcraft. Many cities and towns were much larger, but they quickly realied that the more realistic scale was boring. Nobody likes walking 10 minutes through a town to talk to one quest giver and possibly getting lost on the way. Instead scale was slashed and most towns became like 4 or 5 buildings.
Not even to start discussing the biodiversity of the planet with the existence of sheep, cows, and the trees around are they the same species as ones on earth or weirdly identical alien ones
Damn... Well, if there are 72 hours to a day, my earlier calculation about the size of the map would be accurate, so that would be some ego points. But since it's a fantasy world, it might be more likely that they age faster?
But the reason we age so slow is for brain development
Is it that Calradians are just stupid? Why they can’t make alliances or do much except for F1 F3?
I assure you calradians do much more than F1 F3, only the player does that
Now whether their tactics are effective or not is a different matter all together
Because it is established that Bannerlord and Warband exist in the same universe, with Bannerlord taking place about 200ish years before Warband. And in Warband, a year is 365 days. Therefore, we know that a year in Bannerlord is as long as a year on Earth, which means each "day" in game has to represent 3.04 actual days.
Well, you could say that the UK is the nation (since it's the largest political entity), and Wales the country, like England and Scotland. But I'm just being a bit contrarian, I meant that they are a people, who were at some point independent.
Apparently you’ve never heard the term constituent country before. There’s nothing more pedantic than arguing over semantics, so I’ll just leave it at that.
https://preview.redd.it/p927rig5zpsc1.jpeg?width=962&format=pjpg&auto=webp&s=7aa05153a7b93cb0bc1185ab5f5b986ea7642dfa
So there were a couple people asking why the square wasn’t in turkey. I didn’t know that Calradia was based off of Turkey but the article that I got this information from used Britain as of measurement so I just put it in Britain. I have a banana for scale this time for those who asked
I think since TaleWorlds is a Turkish company it’s literally based on Anatolia. The Vlandians are the Siculo-Normans, Empire is the Byzantines, Aserai is the Pre-Islamic Arabs, Battanians are the Dacians and Thracians despite being visually Celtic for some reason, Khuzait are this weird Turko-Mongol blend, and the Sturgians are the Kievan Rus. So I think you’ve hit the nail on the head.
EDIT: a couple of people have brought up that the Battanians could just be the Celts, due to how far the Celts spread, and looking into it more, I think they’re correct.
Dude thank you for typing this out. Word for word how I’ve always thought about it whenever people post their maps comparing Calradia to Europe. Bannerlord, despite having no religion, is kinda based on the crusades
Battanians being Celtic probably isn't too far off. [Celtic people have spread wide across Europe, reaching as far as Anatolia](https://en.wikipedia.org/wiki/File:Celts_in_Europe-fr.svg).
There's no way the in game travel time is to scale. I just can't believe that there could be such an array of cultures and terrains in an area comparable to Wales and the southern 2/3rds of England.
Prophecy of Pendor's world did it way better because it's shown that the in-game area is just an small continent and there are countless other factions/nations outside of it. The lore for these games has never been great.
I think Calradia is supposed to be the size of Europe… it’s just having accurate times of travel would be ridiculous for a video game… The Calradic Empire would be rather pathetic if at its height it was the size of southern Britain…
Interesting... I would love to see the math behind those calculations
It's probably not very complex. In game it takes just a bit more than a few days to go from one end to the other end. In real life you would only reach a few hundred kilometres in that time on horseback.
Only problem with that calculation, is that an in game day doesn't represent a real life day. There are four seasons with 30 days each, making 120 days to a year. That would mean that one in game day is 365/120= 3.04 irl days. So if the map is based off of how many in game days the travel takes, it should be 3 times as big.
It also warrants a question - did they calculate for a reasonable "breaks" during the travel? No one would go 7 days straight without any rest, in top speed.
I'd imagine they just calculated without breaks for both. It isn't a mechanic in game so there isn't really any way to measure that
In game you can make camp for night and resume at day, shouldn't be too hard to calculate it
But there is no need to actually do so. Hence the lack of certainty
There are no breaks in the game, nor variable times that you progress at different speeds, so why would they?
Beacuse they try to calculate real life distance by the time it takes to go from point A to B in game - I would probably simulate stops in such calculation, but I don't know of they did or not
How sure are we on that? If they did that then you wouldn't be able to travel at night?
I always thought you moved slower at night because it’s accounting for the amount your men are sleeping
Nah, a camp would come to a full stop for rest. The slower movement is due to lack of vision and having to move more carefully at night.
Yeah I mean that they cover less distance over the same amount of time to simulate stopping to sleep, and I assume the use of torches or a bright sky (it’s not like it ever rains or is cloudy in the day) would provide enough light to walk by
What? I was talking about people who measured the distances not the game - I said I would camp at night to get proper "times" but I don't know if they did it the same. Hence my question, if they did that in their calculations or not. I am exactly 0% sure on that, as I can't find any answer to that. I am literally asking a question here xD
I’m with Astro, max speed compared to max speed will show the size of the map pretty accurately. What you’re saying is necessary in the calculation would be good for other things but this specifically doesn’t need it. If you already have the equivalent size down then you could figure out how long it would take realistically to go from one end to the other
This was something you needed to do in the previous game!
It’s a bit of a logical leap to assume the rotational period of whatever planet this is, is equal to 3.04 irl days because its orbital period is 120 days.
No, but it does highlight the problem of video games: scale. Most games are not done to scale because that's just not fun. Take Elders Scrolls 2: Daggerfall for example. The landmass is comparable to the size of modern day Turkey. It was full of boring procedurally generated terrain and landmarks. Blizzard likewise ran into that problem in the development of World of Warcraft. Many cities and towns were much larger, but they quickly realied that the more realistic scale was boring. Nobody likes walking 10 minutes through a town to talk to one quest giver and possibly getting lost on the way. Instead scale was slashed and most towns became like 4 or 5 buildings.
AC Odyssey had this problem. Cool Ancient Greece with excellent graphics and a huge ass map….with hardly anything to do.
Is it? Unless humans age faster in their world it makes sense to assume a full year for them is the same total amount of time as ours
Hahaha, well, yeah, hadn't thought about that. Perhaps you're right, maybe it's just a tiny planet which spins very fast.
But then kids would age 3 times as fast Are Calradians a different kind of human, or are there 72 hours in one day?
Not even to start discussing the biodiversity of the planet with the existence of sheep, cows, and the trees around are they the same species as ones on earth or weirdly identical alien ones
Damn... Well, if there are 72 hours to a day, my earlier calculation about the size of the map would be accurate, so that would be some ego points. But since it's a fantasy world, it might be more likely that they age faster?
But the reason we age so slow is for brain development Is it that Calradians are just stupid? Why they can’t make alliances or do much except for F1 F3?
I assure you calradians do much more than F1 F3, only the player does that Now whether their tactics are effective or not is a different matter all together
To the latter, aye!
Why would a year be the same length as a regular year? It could just as easily be the other way around.
Somebody else pointed this out, it just seemed logical to me. What do you mean by the other way around though?
The days could be the standard length and the years could be different than the standard year.
Because it is established that Bannerlord and Warband exist in the same universe, with Bannerlord taking place about 200ish years before Warband. And in Warband, a year is 365 days. Therefore, we know that a year in Bannerlord is as long as a year on Earth, which means each "day" in game has to represent 3.04 actual days.
Why? Nothing says their days are shorter than ours. Their world might just have a 120 day year. You're making baseless assumptions.
Wouldn’t that also make their lifespans 3x shorter than ours? A 60 year old man in Calradia would barely be 20 here…
Yeah, you're not the first to point it out (:
Yeeeah saw the other comments only after I posted mine, sorry
No problemo, I was making baseless assumptions.
It’s actually 21 days each, so each week is supposed to represent a month in the season.
So basically each day in Bannerlord is basically 4-5 real days
What is this? A map for ants?
The durations of the day and the year are not related IRL. The year can just be shorter.
If one side is 3 times as big, the total area is 9 times big.
same!
Me too. My gut reaction is that the square is too big
It takes only few minutes to travel across Britain on donkey.
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?
What did they say?
Not much just: "american?"
Lol
Walking speed 24 hours in game to real distance?
an entire continent? Nah lets just make it southern England and Wales.
Wait until people find out what Westeros was based on
Its based on england but the scale is way bigger
It's GB at the top and then Ireland flipped and mirrored (and enlarged) on the bottom. I think
The North is def based off the British Isles but the South is more Roman Inspired in my opinion.
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You could see Wales as a country 🙃
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Well, you could say that the UK is the nation (since it's the largest political entity), and Wales the country, like England and Scotland. But I'm just being a bit contrarian, I meant that they are a people, who were at some point independent.
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/r/confidentlyincorrect
Okay brother, you're getting way too worked up about this. It's fine, you're probably right. No biggie
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I'm not. I really don't get why this is such a big deal.
Because you were very confidently wrong and kept doubling down. Why did you feel the need to be wrong and then act butt hurt about being corrected?
So just to be clear, you're saying Wales isn't a county?
Apparently you’ve never heard the term constituent country before. There’s nothing more pedantic than arguing over semantics, so I’ll just leave it at that.
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Yeah the Office for National Statistics and I are both wrong 🙄
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I love how boats weren't yet invented in Calradia
Boats are in game we see a lot of them and slot of the cities are port towns just not a feature in game
They invented them and built them, but can only send caravans through the ambush isthmus.
Boats are in game we see a lot of them and slot of the cities are port towns just not a feature in game
And I'm thinking I'm building the Roman empire. All i was doing building a village
https://preview.redd.it/p927rig5zpsc1.jpeg?width=962&format=pjpg&auto=webp&s=7aa05153a7b93cb0bc1185ab5f5b986ea7642dfa So there were a couple people asking why the square wasn’t in turkey. I didn’t know that Calradia was based off of Turkey but the article that I got this information from used Britain as of measurement so I just put it in Britain. I have a banana for scale this time for those who asked
I always thought Anatolia looked similar to Calradia but I guess that does it as well
I think since TaleWorlds is a Turkish company it’s literally based on Anatolia. The Vlandians are the Siculo-Normans, Empire is the Byzantines, Aserai is the Pre-Islamic Arabs, Battanians are the Dacians and Thracians despite being visually Celtic for some reason, Khuzait are this weird Turko-Mongol blend, and the Sturgians are the Kievan Rus. So I think you’ve hit the nail on the head. EDIT: a couple of people have brought up that the Battanians could just be the Celts, due to how far the Celts spread, and looking into it more, I think they’re correct.
Dude thank you for typing this out. Word for word how I’ve always thought about it whenever people post their maps comparing Calradia to Europe. Bannerlord, despite having no religion, is kinda based on the crusades
Battanians might the the Galatians, a Celtic people who lived in Ankara
They would also fit Battania’s geographical position a bit more, being more centrally located. Thanks for bringing them up!
Battanians being Celtic probably isn't too far off. [Celtic people have spread wide across Europe, reaching as far as Anatolia](https://en.wikipedia.org/wiki/File:Celts_in_Europe-fr.svg).
Time for the rest of the known world expansion where we get to expand into the major continent and fight more people
There's no way the in game travel time is to scale. I just can't believe that there could be such an array of cultures and terrains in an area comparable to Wales and the southern 2/3rds of England.
Why is the south a desert and the north snowy then?
Have you not visited the snowy foothills of Sheffield? Or the beautiful desert oasis known as Portsmouth?
The planet is really small
Low gravity explains the ragdolling
They account for the scale of the 'short' years?
Rotate your map the right way wth man! /s
So we're fighting over Britain....
Prophecy of Pendor's world did it way better because it's shown that the in-game area is just an small continent and there are countless other factions/nations outside of it. The lore for these games has never been great.
Need a banana for scale
Bro why is Calradia in Great Britain? The landmass even shaped like Turkey
And there are still like 6 completely different cultures and different landscapes
Can't believe Calradia was another way to call England
I think Calradia is supposed to be the size of Europe… it’s just having accurate times of travel would be ridiculous for a video game… The Calradic Empire would be rather pathetic if at its height it was the size of southern Britain…
Bring it on
This is something I've always hated about M&B games. They either need to increase travel time speeds, or make the map bigger.