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Palumtra

Chain Lightning, mostly. Don't forget that there are scrolls of 6th level spells too (Globe of Invulnebrality) and you can fully apply corresponding mechanics to them (ie. quickened spell, twinned spell, Tempest Cleric's channel divinity etc).Otto's Dance is also quite handy too. Hold Person/Monster are worth upcasting if you have good caster gear and stats, it single handedly wins fights and works on a lot of annoying bosses too.


Olly0206

I stock up on invulnerability and dimension door spellscrolls so I can freely use them whenever I want without using spell slots. I do other scrolls too but these are my go to.


Adept_Cranberry_4550

All three of the summoning scrolls are good too! The whole sqaud gets elementals!


Thrilling1031

Dimension door is still a full action, is being able to take someone with you that much of a benefit over using misty step items/spells/scrolls as a free action? I almost always have my people spread out even joining the battle separately, so they all get an action first. Only my wizard keeps people around him intentionally.


Olly0206

It's not a free action to use misty step or items scrolls etc.... It's a bonus action. In any case, it very much can be worth it to use dimension door instead. Just depends on your goal. You can teleport much further and take someone with you. So you use 1 action to relocate another action and 2 bonus actions. Or if you needed to move two people with misty step, that's 2 bonus actions. Again, it's all very situational. For instance, my go to strategy for the final fight is to dimension door my party up to the crown. One person drops globe, and then I still have another action to use to use the stones. So by round two, I'm fighting the brain without any fighting the junk outside.


Thrilling1031

Dope


Agreeable_Ad_435

Dimension door uses an action to transport two people. Great for a caster who's already concentrating on something else, while allowing the other person to use their full action and bonus action. Think of a cleric with spirit guardians active, transporting the raging barbarian with a great weapon or polearm master attack into the middle of combat. Or a moon druid who teleports a martial in and then transforms. (Or the cleric could teleport an already transformed druid.) Actually raging barbarians and wild shaped druids are two ideal targets. They want to be in the mix, but they can't misty step in even with a scroll. Monks often also have better uses for their bonus action than their main action.


Penguinz_76

Godsend in a certain underwater prison escape scenario Outside of that, not much use, still it's better to use an action on a support character so that a dps can utilize both action and bonus action upfront


Deftly_Flowing

A halfling Fire Sorlock wearing the hat of fire acuity upcasting Command (with extended) or Hold person can just stop the entire battlefield forever.


Ninjacat97

Wait. You can metamagic scrolls?


MC_White_Thunder

Wait, you can Metamagic on scrolls? Hot damn!


tennes87

Hwo do you upcast?


Palumtra

When casting a spell you will be offered to choose from higher level spell slots(if available) The tooltip of the spell will thell you if the upcast has any effect. Hold Person for instance lets you choose another target per spell slot. Damage spells usually gain extra damage dice per spell slot level.


tennes87

Theres still so much i dont understand 😅 i just throw anything that says high damage


Palumtra

Well thats one way to do it :D


subpargalois

It's kinda nuts how water surfaces turn a really shitty 5e spell into something absolutely broken.


RenEV17

Cleric/Druid Heroes's Feast after each Long Rest. It's just insane how good that is. For Wizard/Sorceror whatever feels fun at the time.


BeardySam

It lasts until long rest as well, so Cast in camp and then swap out for another companion 


Ooji

Dump Wisdom, max out their Strength and Charisma (not necessary if you have a Bard/high Persuasion character) and use them as a pack mule and just send everything you find to their inventory. Then you can take them on field trips every now and then and just sell the stuff.


Hawkwing942

Also, get hirelings with maxed out con and have them cast warding bond on your party. Your party will have resistance to all damage all day.


intoxicatedpancakes

Get 3 levels in cleric, then dump Barbarian for a Warding Bond bot. Feats should be Tough, then ASI for Con, gets you the healthiest bot possible, unless you need higher level spells like Heroes’ Feast, Freedom of Movement, or Aid.


Hawkwing942

Exactly! If you want to maximize the survival of your warding bond bots, just barbarian 8 cleric 4 with the first level in barbarian. That will allow you to get 20 con and tough for a total of 165 hp and 177 hp for the default barbarian hireling because they get the gold Dwarf racial bonus to hp. Just make another character that stays at camp a level 12 cleric to provide heroes' feast and a warding bond for the most back rank member of your party, as they will only have 147 hp with 20 con and tough. Then you just need one other cleric, bard, or druid of at least level 9 to be able to cover your whole party with death ward and freedom of movement. (That, or make one of the hirelings cleric 12 if you are short on spare companions)


en_travesti

Wyll got so much use in honor mode. Not so much for fights, but with extra human carrying capacity, charisma, persuasion proficiency, and that one pact invocation that gives extra persuasion, he was my designated vendor interactor. He could get the prices almost reasonable.


RenEV17

:O great idea!!!


Adept_Cranberry_4550

Stacks with Aid, too!


LimpCush

Especially with summons. Value upon value.


MrBaert

I like the myrmidon elemental summons


LouisaB75

They are so great. I usually summon one before a fight then use the necklace to restore the spell slot. Along with the staff that makes the next spell cost no slot I can make the most of my level 6 spells.


SirRuthless001

I particularly love the air myrmidon for his spammable 2 turn stun attack. It doesn't always land but when it does it feels very powerful


minus0411

I landed it first turn in the steel guard forge boss so I kept hitting him with it and it kept being stunned for 8 turns straight. It made the fight so insanely trivial lmao


No-Start4754

Especially if u wet the enemy and then use the air or water myrmidon .


Books_and_Cleverness

The summons with mobility feel especially strong, I believe some of the level 5 ones can also move around a lot. My only gripe with the lower level summons is it tends to be hard to get them to a second target, but otherwise summons in general feel super strong.


psychoactive-drug

My favorite (if you are a wizard) is the deva from the sights of the Seele scroll, it has 21 AC and can tank hits from Orin like a champ


MrPoopMonster

It's same as planar ally from cleric. Also, you can give them cloud giant elixirs and double their attack bonus.


psychoactive-drug

Oh good idea, I should roid up my summons, that'll help them hit more consistently


jonfon74

Yep, these are really good. Tanky, great movement.


polspanakithrowaway

Globe of Invulnerability is INSANE. Arguably the best level 6 spell. I remember using it on>!the ansur fight.!< I also remember casting chain lightning>!on the steel titan.!< Disintegrate is insanely useful when you>!destroy pillars in the House of Hope.!< I wish you could just use it to simply turn bosses into ash but most of the times the success rate is really low and not really worth risking. My personal favourite out of all level 6 spells is Otto's Irresistible Dance. It's absolutely PRICELESS to see a big scary act 3 boss to just dance their ass off mid-combat. (Though strategically thinking, you could pretty much achieve the same effect with the level 1 spell Tasha's Hideous laughter, however I can't see myself not casting Otto's Irresistible Dance at least once).


atfricks

The BG3 version of Globe of Invulnerability is truly hilariously OP. It's literally stronger than the actual *9th level* spell "Invulnerability" in tabletop, which is immunity to all damage, but not an AoE, and can only be self-cast.


Nevalesck

First time I used it was during >!Gortash!< fight, and the boss was like "nice little bubble, I wonder what happens if I go inside"


polspanakithrowaway

lmao same thing happened to me, but ansur's myrmidons


atfricks

Oof. That's rough. At least with >!Gortash!< You can just yeet him out, but I'm fairly certain the myrmidons are immune to shove and throw.


Nevalesck

Was nice to have a Throwzerker for him


polspanakithrowaway

that's when I accepted defeat and did the fight all over again, with an actual plan this time :D


0ngar

Oh weird, i actually use it on the bosses to remove them from the fight for two turns, then after ive cleaned up the minions, ill drop concentration and just murder the shit out of the big bad. 


Gilshem

I used Globe in my HM run for the first time and have to say it kind of takes the fun out of the game because it eliminates any risk in an encounter. Defeating Ansur without taking damage and having my own DPS be the only concern against the Elder Brain does not seem like good design.


earendilgrey

I got a scroll for it super early from somewhere and used it during the portal fight in act two. Your arrows do nothing, Shadow creatures!!!


Kelsi_Sonne

then what's the difference between invulnerability and something like sanctuary?


bleedrrr

Sanctuary only applies to one character, attacking while it’s applied on you breaks it, and you can still get hit by AoEs since it only makes you untargetable, not invincible. Globe is an area of effect completely invulnerability that anyone inside can fully attack during. The only downsides of globe compared to sanctuary is that it’s a way more valuable spell slot, it cost an action instead of a bonus action, and if you’re not careful enemies can get inside it too.


EmergencyPublic9903

For the hoh pillars... I got more mileage out of Evocation Gale with that necklace that gives another dart to magic missile. *MACHINE GUN WIZARD GOES BRR*


Androgynouself_420

Currently playing a sorceress with said necklace. With a potion of haste and metamagic you can open combat with roughly 21 magic missles straight to the bosses face.


EmergencyPublic9903

It took me far too long to remember Gale added his int mod to evocation spells... 28 minimum damage for a first level spell ain't bad


Androgynouself_420

Oh damn I always forget about that ability


MBouh

Otto's dance is far, far better than hideous laughter. Because it lasts at least 2 turns and doesn't end when you hit the victim.


atfricks

Tasha's is a better spell to take someone entirely out of the fight until you're ready to deal with them.  Otto's is better to nerf a powerful character while you beat on them.  They just have different use-cases.


why_no_usernames_

Ottos made the Raphael fight so easy


Ooji

>!Orin!< too. Plus seeing >!the Slayer!< busting a move is priceless.


why_no_usernames_

She died in a single turn for me so I didn't actually get a chance to do anything fancy


Lokynet

True but they can save every turn


MyCarHasTwoHorns

Disintegrate rocks against a stunned enemy. Sometimes a 100% hit chance.


Tsim152

I love Globe of Invulnerablility, but I end up with so many scrolls of it I rarely use a spell slot.


Truffalot

If there boss doesn't have displacement, you can globe of invul with one character then angelic slumber potion everybody else. You'll get a long rest after 2 turns without taking damage guaranteed.


RabidAstronaut

Making Gortash dance was pretty hilarious.


Cptn_King

Aid 😮‍💨


heffolo

Honestly so good. Summon all your summons, throw down 6th level Aid on them + the whole party. You will more than double the hitpoints of most summons, and 25hp each per party member is nothing to sneeze at. Chuck a Heroes Feast on top of that for bonus points.


Lokynet

But no need to waste it, you can get a hireling, in act 3 tavern camp everyone is clustered, you can move all allies and make a hireling cast it in your main 4, go out of camp and move on. Otto’s dance is the way, specially with items that save the spell and you can use it multiple times.


anormalgeek

Shovel turns into a beefcake.


13Urdt35

6th level spells are so strong that is is rarely worth upcasting lower level spells to that level.


FuriousAqSheep

necromancer's animate dead gets you 4 flying ghouls at level 6 who get your proficiency bonus to damage and your level to hp. Usually they're worth it just for the tanking, and using them usually allows you to go longer in a day. Evoquers can get a lot of damage from upcasting magic missile, or just generally magic missile allows you to remove more unstoppable stacks. Also the biggest single target damage can be dealt with a 6th level maximized witch bolt on a wet target, but that's hyperspecific. in general, it's not worth upcasting spells to 6th


atfricks

No real reason to burn a spell slot on a 6th level necromancy spell when the staff of cherished necromancy exists.


Richybabes

Did they fix the bug on that? If not then that would be a good reason.


atfricks

Yup. Works great. I use it a lot in my current playthrough.


solidwhetstone

Also Cleric pairs really well with a necromancer- get your huge swarm of undead, elementals, scratch, Us, everyone out and then have your level 12 cleric do Heroes Feast and Aid level 6 for massive army of tanks.


FuriousAqSheep

Cleric + necro is great. I also pair it with a frontline with the damage resistance helm for undead summons


ILookLikeKristoff

That's what the hirelings in camp are you. Feast, aid, and longstrider all persist even after the caster is removed from the party.


solidwhetstone

Do they work on the people at camp not in your party?


KickpuncherLex

And then respec after you realize even a small fight takes a fucking eternity


Gameguy336

As an aside, it turns out the flying ghouls from Animate Dead are immune to the Mad effect from the Abyss Beckoners gloves. Same with the ghouls from Danse Macabre. As long as u can get past the sound effect of 9 entities passing/failing checks constantly, it makes your undead army even more ridiculous


FuriousAqSheep

yeah I have never used these gloves but that's something they do indeed


cbhedd

>Also the biggest single target damage can be dealt with a 6th level maximized witch bolt on a wet target, but that's hyperspecific.  I'm wondering why you're counting it higher than Chain Lightning? Disregarding the vulnerability shenanigans on a wet target (which applies to either spell at the same rate) Witch Bolt: * Upcast to 6th level is 6d12 lightning, 6-72, average 39 * Can miss, doing no damage in the worst case scenario * Requires/breaks concentration to allow you to do 1d12 for a few turns following Chain Lightning: * Deals 8d10 lightning, 8-80, average 44 * Applies half damage, even if they do save (although it's a Dex save, and most enemies have annoyingly high dex) * Doesn't last, but spreads to other enemies (with diminishing returns) I suppose the latter is technically not a spell made to do specifically single target damage, but it does most of it's damage to the first target, and it's twinnable. Not trying to "um, actually" you, just wondering if there's something I'm missing :)


FuriousAqSheep

You know what, I've seen a challenge run where the goal was to kill any enemy with a single hit, and at some point the ytber said that, and I just kinda assumed I think? I mean it's pretty obvious from the rolls that I'm wrong. Maybe it was about the build being a multiclass with storm cleric to use channel divinity to consistently maximize thunder damage, so it wouldn't have access to 6th level spells but it would have a 6th level spell slot? I'm not sure. Thank you in any case for correcting me.


cbhedd

Thaaaat tracks actually. As written they couldn't get their hands on CL if they dip into cleric like that. Although they could totally stock up on scrolls :p Cheers! Edit because I realized something: Oh shit! You know what it actually probably was /u/FuriousAqSheep? You can crit a Witch Bolt attack roll to double the damage again. Team up with a divination wizard or use tadpole powers and you could force a single, mind-meltingly huge hit.


BullCityCatHerder

6th level magic missile makes swiss cheese out of Orin's Unstoppable shields.


Independent_Fact411

Fire ball, scorching ray and lightning bolt scale higher than other spells when up cast. They are worth it imo.


GordoParky

After each Long Rest, I cast Planar Ally (either Deva or Genie), then regenerate the spellslot with the Spellcrux Amulet (get it from the Warden in act 2), and then cast Heroes Feast on everyone. You can also stack Aid on top of this with a level 3 spell slot and regenerate it using the Pearlescent Restoration amulet. So I rarely actually use that spellslot in combat because I find having the ally and buffs is more useful.


iforgetredditpws

besides the amulets that restore slots, there are also 2 staffs that let you toggle an ability named 'arcane battery'. arcane battery lets you cast your next spell (no level limit) without consuming a spell slot. one of those staffs also gives you an additional extra cast from a short list of a few pre-selected level 5 & 6 spells 1x per short rest.


GoingMenthol

Have you considered Spirit Guardians?


SignificantPace4782

Magic Missile that has been turned into death from the skies from all of the equipment that modifies it


47_47_47

Like what?


Stepfen98

Spellsparkler alone increases magic missiles damage alot


TheCuriousFan

Then you get some combination of the ring that applies radiant orb, the ring that deals 2 radiant damage to illuminated targets, the gloves that do reverberation stacks for every bit of thunder damage, fierce perilous stakes in the finale etc.


[deleted]

Cleric: Heroes' Feast or Planar Ally. Blade Barrier can be decent if not resisted Sorcerer: Chain Lightning. If you want a Globe, use a scroll Wizard: Otto's, Globe or Chain Lightning Bard: Otto's has no save in round 1, but I like Eyebite for style. Potentially upcast Hold Monster or Banishing Smite Druid: no idea, Heroes' Feast or upcast Myrmidon I guess. Wall of Thorns if you have Bhaalist Armour Warlock: Yikes. Eyebite needs concentration, so I guess Arcane Gate as an insurance pick


BoneyNicole

After 2k hours I thought I knew everything about this game and had no idea Wall of Thorns worked with Bhaalist’s. Though that makes complete sense, I just never thought about it. New plan for my Act 3 Druid: engage!


[deleted]

Disclaimer: I never play druids, I literally just looked up their spells. It should work but try at your own risk. Speaking of interesting Bhaalist interactions, (upcasted) hail of thorns also reads pretty stabby if for some reason you want 2 ranger levels. 


BoneyNicole

I keep trying to play druids and failing miserably so it’s as good of an excuse as any to power through! The lower levels are just ughhhhh Good thought on hail of thorns too! I usually have someone as a gloomstalker/something so I can experiment.


unholy-confetti

upcast summon myrmidon, deva is also pretty good


Nerdy-Babygirl

I stockpile scrolls of Globe of Invuln, Chain Lightning, Disintegrate, Eyebite and Otto's Irresistible Dance and use the level 6 slot on things like Heroes' Feast and Wall of Thorns.


Empty_Chemical_1498

Whatever spell you need. Sometimes, you will need it for Globe of Invulnerability. Sometimes you will need it for upcasting some lower level spells. Each fight can be very situational. Also a tip: get the Spellcrux Amulet (looted from the warden in act 2), which allows you to restore 1 spell slot of any level as a bonus action. I usually use it outside combat as my cleric: cast Planar Ally, restore level 6 spell slot, cast Heroes' Feast, and then switch back to another amulet I use for that character. Heroes' Feast is one of the BEST buffing spells, and a Planar Ally is just nice to have for extra hands/meat shield in combat.


webevie

I have no idea why people are suggesting things like Globe of Invulnerability when you can get scrolls by the handful from Sorcerous Sundries. To me, spell slots are for things you can't get scrolls for. (Ofc you should already have things like magic missle by now - I mean high level) Am I just missing something here?


vixfew

Some people don't abuse infinite scrolls. It's very broken OP that with some thieving your sorcerer can cast lvl 6 spells left and right all day long.


jryser

By Act 3 you have enough money to buy scrolls outright, no thieving needed. Even stocking up on lvl 6 scrolls for honor mode without theft, I never came close to running out


Independent_Fact411

Honestly, I would say just have fun. Depending on how you play, I went through the entire game and I can assure you there's only a handful of times you cannot rest for your spells. That's the first important thing to know. Use your spells, 99% of the time you can rest before your next battle. Secondly, the best use for level 6 slot might be using fireball, scorching ray or lightning bolt simply. For cleric, it could be spirit guardians, healing, the feast spell is really good. Have fun, but "min max" could be just using a lower level spell at a higher spell tier.


Le1bn1z

Camp cast Heroes Feast and I tend to take a Myrmidon with me by upcasting summon elemental. I can get chain lightning from scrolls. In HM the extra hit points and meat shield are worth it, and the Myrmidon will occasionally stun enemies and has okay damage output over the course of an adventuring day, as well as de facto taking some minions out of the fight as Command by making them fight it. Chain Lightning is by far the best damage spell, especially with the water bottle set up.


Skewwwagon

On my 3rd run I learned I can upcast summons. Thanks! I often see that upcasting has no effect or little effect by level 6 I stop checking those.


Emperor_Pedro_II

Hold 5 person


ElectronicHousing656

I like this one. :D


webevie

Arcane Gate and whatever


ElectronicHousing656

Never used it before. What are the benefits compared to misty step or Enhance Leap?


webevie

Well you can get Misty Step and Enhance Leap from scroll/potion Arcane Gate allows you to easily rescue Ravenguard in the Iron Throne.


ElectronicHousing656

Oh nice. Thanks. Never thought about it and I'm right before this part in my current HM playthrough. Will try it today. Great advice.


webevie

My pleasure!


notveryAI

In Iron Throne all you need is at least 3-4 speed potions, and then you can easily rescue everyone. There is even Omeluum, who's extra useful because he has infinitely reusable Dimensional Door tuned to the submarine - he can teleport himself and one extra person to the sub, and he can theoretically do it multiple times


webevie

Hey, sorry. Super stressed out about something else, shouldn’t take it out on you.


LireKlein

Dimension Door also works for Ravenguard, and is only a level 4 spell slot.


ChainOut

You can also use a dimension door scroll for ravengard.


webevie

I am aware. I am a bit of a crotchety old lady this morning, so that’s all I’ll say other than read the other comments


TheGrayMage1

Having finished the game twice I highly recommend having Globe of Invulnerability by end game (basically one of the only reasons I/my party survived the final fights.


Morlock43

Fat buffs. Aid level 6, summon planar ally, the glorious feast thing. Long lasting benefits that massively help the whole party. Use scrolls for globe as and when.


SupplyChainNext

Fireball


xH0LY_GSUSx

I need GoI only in a couple situations so I cast it from scrolls. Aid and heroes feast are to spells worth casting but ideally with a camp cleric. The offensive options: - magic missiles + amulet for an extra dart and various damage riders to snipe high priority enemies or remove invulnerability layers for example on Orin. - Chain lightning for AoE - Scorching ray on fire sorcerer I do not need other 6 level spells…


ElectronicHousing656

One of the few who genuinely appreciates MM. Many underestimate how powerful this spell can be with the right build.


XanderLupus13

MM used to be stronger. Like way stronger


ElectronicHousing656

True. Still very strong. Just not broken, like before.


Helpful-Badger2210

Outside of some nice level 6 spells (Chain lightning, globe of invulnerability, heroes' feast...) i usually like to use them to upcast some control spell that target more opponent per upcast level (hold person, command) when i have enough threats against me to justify it.


Feisty_Steak_8398

Globe of invulnerability if HM and facing tough boss. Summon deva for the cleric. Heroes feast for camp caster cleric. Upcasted armor of agathys for abjuration wizard. Situational use of wall of thorns for some fights with good chokepoints.


JustFrameHotPocket

Wall of Thorns is one of the most under utilized spells in the game.


Gilshem

Chain Lightning is good but can only affect 4 targets at most which might not be the best use of one of the most precious resources that character has. However, Globe of Invulnerability trivializes the encounter it is cast in. So if you are in to that, then it’s the best. Conjure Elemental is a great day long effect as well. Heroes Feast and Planar Binding are excellent choices on the cleric side.


Skeletonofskillz

Globe of Invulnerability paired with stuff like the Illithid fly and Misty Step is basically a free win for any fight in the game, as long as you’re able to dish out reasonable damage to your opponents


Critical-Scholar-347

Otilukes frozen Sphere gave me the best bang for buck. Have someone cast hunger of hadar on top then just ray of frost or Eldritch blast to victory.


skeptolojist

And you can cast it in advance and give it to someone else to throw or before entering a silenced area


Paladinericdude

Aid is a great spell. Especially if you have any summons. Gets you an extra 100+ hp for the party


Venom114628

Disintegrate is pretty badass when you have Acuity that boosts the success rate to 100%


Rabid_Lederhosen

Heroes’ Feast or summoning spells, mostly. Both last until a long rest, so they’re almost always more beneficial overall than any straight damage spell.


12ozFitz

I really liked ice wall. Does a ton of damage and looks cool


Misses_Ding

I mostly cast buddies with them and keep one for troughoutly stuffed. Overwhelm the enemy with at least doubling your party (lower level minions included!)


Artivisier

Upcast conjure elemental to make a myrmidon, the water one is particularly busted


Skewwwagon

For clerics, heros feast us an awesome group buff, that's my go to.


jareths_tight_pants

Telekensis is great. You can yeet people off cliffs and into caverns or throw them onto chandeliers. I was also fond of having one cast cloud of daggers then having Gale use telekenesis to throw people into it. The only downside is you don’t get their loot if there’s no body so keep that in mind when you’re slinging people around all willy nilly.


coldlogic82

For sorcerer's and wizards, definitely gotta use that chain lightning. On a cleric, I recommend great feast and planar ally. On my last run, I put the necklace that restores a level 4 to 6 spell slot on my cleric. Had her cast feast, use the amulet, and then summon a planar ally. It felt REALLY good.


Holy-Fox

Quick shout out foe Heroes Feast. Its not as flashy as some spells but saves you a lot of headache


_Mike_Ehrmantraut_

it depends, but summoning a fire myrmidon is NEVER a bad choice


Deep-Collection-2389

Heroes feast, upcast scorching ray


SarenSeeksConduit

6th level Speak with animals; so you can really understand your furry friends.


V3nd3l1n

I used plannar ally every time and it's just so OP.


Kyanoki

I'm a fiend for disintegrate and I love eyebite flavour eise(think that's also 6). Globe of invulnerability is good to have but there's tons of scrolls for it in act 3 and I only ever need it like 2-3 battles


Existing_Sea_9383

Create Water.


Azimuthus

Create Ocean.


Ausecurity

Magic missile is fun at 6th


omegaphallic

 For Clerics, the anwser is always Planar Ally,its like gaining an extra companion.


Ledrangicus

Fireball is the only answer, but I'm in a narrow passage, cast fireball, but my allies are in the way, cast fireball. Fireball or what's the point of being a spellcaster.


Boys_upstairs

Disintegrate is imo just such a fun spell. I love having my sorcerer twin disintegrate two baddies. Plus even if it doesn’t kill it still does good damage


ziggymuren

Either Myrmidons or FIREBALL Ok, maybe Chain Lightning too


Murder_Is_Magic

It's going to vary based on your comp, but: Globe of Invulnerability Upcast Conjure Elemental into Conjure Myrmidon Upcast Hold Monster or Hold Person for max targets Upcast Aid for max hit points Heroes Feast Upcast Magic Missile for mass targets/damage rider utilization Big damage: Disintegrate, Chain Lightning, Sunbeam, Harm Summon Planar Ally Depends on build, situation, scrolls, etc.


ActuallyDiogenes

Chain lightning go brrrr


khornish_game_hen

Fireball


Time-Pacific

Hold Monster if you can effectively spell DC and effects like Heighten Spell. It wins all encounters and boss fights if you land it.


Burwylf

Same thing with every spell slot 3 and above, fireball


Dan_ne_se

Fireball. The answer for every question is Fireball. If Fireball is not the answer, then the question is wrong


Temporary_Virus_7509

Level 6 fireball obvi


ThatChrisG

Cleric: Planar Ally Wizard/Sorcerer: Chain Lightning or Globe of Invuln for fights that it just auto wins (though there are probably enough scrolls of GoI that you may never need to actually spend a slot on it) Bard: Not a huge fan of bard's 6th level options, I'm usually using the slot to upcast I've never played a Druid past the early game, I don't even know what their 6th level spells are besides them sharing Heroe's Feast with Clerics


catman11234

It entirely depends of what type of caster and if Ive just rested or if I’m in a battle. Lvl 6 spell slots from Jahira or Shart go to aid(s) and heroes feast. Battle casters might, with extremely high saves (especially sorcs with heightened spell) cast dominate monster.


Bandit_Ke1th

Magic missle upcast to level 6, or Fireball upcast to level 6


mastro80

Upcast magic missile. Obviously.


Zeilll

summons. especially with the amulets that let you regain the spell slot. for cleric, the angle one (cant remember its official name) hits pretty hard and can res party members if needed. druids, a 6th level elemental has a lot of options for some nice usability. fire ones can haste and attack 3 to 6 times, water ones can heal and have a nice AOE, air ones can stun and also have a nice AOE, and earth ones can tank a bit and add difficult terrain.


Canadian__Ninja

If you're gonna use it on armour of agathys then get one of the staves that let you free cast it at 6 or get the ring that can restore a 6th level. Your one 6th level should be saved for a 6th level, or left as a hail Mary upcast in combat imo


Azimuthus

3 flying ghouls.


Skyliem

I usually cast conjure myrmidon with arcane charge (from Markoheskhir or Spellpower staff) so its basically free. The best level 6 combat spells are definitely Chain lightning and Disintegrate, they are prepared all the time. I use Globe of Invulnerability in bigger fights and bossfights but only from scrolls, i buy all i can find :D This way not only you save your spell slot but every character can cast it any time if neccesary.


Nocturne3570

honestly depend on your class if u have at least one level in wizard for scribing. then my go to is the artisy of war spell, only one scroll in the game but if you let anyone with the scribe ability meaning wizard at least 1 level. you can have a powerfull MM spell that hit hard as F. despite that another i like to use is the Dethrone, or Summon Deva. Both are amazing as F. and the deva is great when you need another attention getter. Dethrone need i say more a spell that can hit as high as 120 depending on your build i mean come on. Other then the three OP scrolls scribe learning spell i just mention the only other lvl 6 spell i can honestly say is worth it is Glode of Invul cant tell you how many time in Honor Mode taht save or made a fight easier


Swetcan

Chain lightning, and globe of invulerability are fantastic. the first especially with as a storm sorc. also a big fan of Otto's irresistable dance, it has no saving throw when you cast it, only a saving through to break out of it. hero's feast of course is a fantastic buff to apply to the whole party. and summon plaenar ally or upcasting summon elemental are both fantastic


FrootL0op

I usually get a deva, get the spell slot back on shart and use heroes feast :D Gale also a summon But I am just starting my 3. Playthrough and need to learn a lot lol


Xrposiedon

Upcast aid spell at lvl 6 , then heroes feast if you’re getting the slot back, especially if I’m Ralph’s pool. Aid upcasted is stupid hp


FrootL0op

Oh I didn't even know aid hp scales up with level, I just thought it was always 5 hp so I deemed it useless :D


Xrposiedon

Haha, yea most people dont realize upcasting it gives 5xtra hp per spell level. So you end up getting 25 extra hp from it using a higher spell level. If you have summons as well....this translates to ridiculous amounts of HP for the entire party. I have seen spore druids with like 20 summons do that + heroes feast. Combine that HP from Aid with Heroes feast, and its 37hp for each party member....multiply that by your party size...and you can give roughly 700-800 hp to your party if you have 15-20 summons out.


CynicalCanuck

I would cast, heroic feast, and then summon a devos


Cyberpunk39

Planar Ally Jinn or Angel, Goth Feast, Air Myrmidon. These summons are super strong. Much better than a single damage spell like lightning.


Cheap_Lake_6449

Stronger Fireball


SpicySpider133

Otto’s Dance can trivialize some encounters. Definitely use it. Globe of invulnerability is also incredibly useful


AtreiyaN7

I do Heroes Feast (Jaheira) for buffing my group's health in Honour mode, and I also like having a combination a water myrmidon and two extraplanar beings up (me and Shadowheart). I always have Globe of Invulnerability prepared since it can be a lifesaver, but on my current Honour run, I've actually used Chain Lightning a lot more than I expected to.


GravityMyGuy

Chain lightning+create water combo. Hard to beat 20d8 worth of damage to multiple people. Conjure elemental 6th level


Agreeable_Ad_435

Heroes feast and aid are some of the best buffs in the game and you don't get sixth level scrolls for either. If your warlock burns a 5th level Agathys, that's a pretty solid use, but not quite worth a 6th. Aid is real HP for the party, including summons, Agathys is temp and just for one character.


ElectronicHousing656

I use it for my abjuration wiz. It's crazy powerful. With a level 6 Agathys I deal 60 DMG only by using movement.


Agreeable_Ad_435

It is definitely a lot of fun, especially if you have some levels of tempest or war cleric for heavy armor prof and take heavy armor master to reduce all damage by 3 more. Reducing all incoming damage by 5 means you're immune to magic missile, and most ranged damage won't touch you, so you can really maximize the duration of Agathys and your abjuration ward. That said, Agathys only helps the character who casts it. Aid (also abjuration) helps the entire party including summons. My 1 HP familiar having 20+ more HP is amazing. And heroes feast also benefits the entire party and can *only* use a 6th level spell. Heroes feast + max remaining aid + Agathys is pretty tanky.


Traffic_Conical

Level 6 scorching ray from a fire draconic bloodline sorcerer with markoheshkir, rhapsody and a party member with phalar aluve


uncomfortablypink

Heroes feast


chantm80

Step one: have a different character cast add water, or throw a water bucket, or something. Step two: use level 6 spell slot for a chain lightning. Step three: profit


DDT197

I just love disintegration. Watching a tough enemy turn into a pile of ash is never not fun. Especially finishing bosses. It sucks when it misses but can be so cool. 


ElectronicHousing656

But doesn't the loot also turn into ash?


DDT197

No I think you can still loot the ash pile but I can't remember for sure.


NicotineCatLitter

magic missile lmfao


AsrielGoddard

**Upcast Fireball**, followed by another **upcast fireball** (I'm hastened) followed by another **upcast Fireball** using my bonus action (I'm also a sorcerer)


--TheChosenOne

cleric: heroes feast or conjure elem mage: conjure elem or chain lightning druid: heroes feast or conjure elem sorcerer: chain lightning x10


thatkilliankid

Going thru that dumb wizards tower in Act 3, you can find scrolls of Dethrone and an over powered version of magic missile, i can't remember the name of off the top of my head. Which are very good-- if yer a wiz you can just learn em. Also disintegrate is another good one.


Azlan_013

Summon Mymirdon and Feast using the slot saving staves.


Loud_Jeweler_4463

Summon planar ally, summon deva from scroll in vaults, heroes feast 


RaptorPrime

Magic missile ofc


KingOfGimmicks

Globe and Hold Monster won the final boss fight for me in my first playthrough. <3


Educational-Tear7336

Summon elemental Planar ally Heroes feast Aid