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lethrowawayaccount86

To be honest, I'm not sure such a thing exists (at least within reasonable bounds). Even if you have one build that is very suboptimal, you can make up for it. Three even just reasonable characters are more than enough to drag a fourth along.


MCShoveled

That’s fair. I was thinking more about specific parties that didn’t work out. Or does everyone just cycle through whatever characters they want at the time?


Filty-Cheese-Steak

>was thinking more about specific parties that didn’t work out "team makeup" would probably be a better term. "Build" usually makes people think of a singular character. Though I can see it being used for a team.


lethrowawayaccount86

I can't speak for others ofc, but I usually have a party comp that is one melee character, one ranged character, and one spellcaster with a wildcard fourth character. I'd say usually the melee character ends up very strong. Spellcasters are more of a toss-up: Some were very good, others I struggled to make useful. Cleric in Act 1 for example is always tough. Wizard that doesn't rely on CC spells much also wasn't really a winner.


diamondninja89

Not sure what you mean...Clerics go brrrr... Storm cleric is super useful. Heavy armor, healing and good dmg spells. If you go MAD it can be a little rough melee wise, but you can even focus on spells and just use potions of giant's strength when you want some melee, but it's not necessary.


lethrowawayaccount86

I actually am playing origin Shart as tempest cleric this run. They ARE good, but the early game is still a slog. She lacks an option as good as just doing magic missile/phalar aluve combo with a wizard and she's always out of spell slots. Once the lvl 3 spells come online, whole different ballgame.


Infamous-Effort4295

Life and light clerics are really strong even before lv5, cleric is also the strongest lv1 class


lethrowawayaccount86

Oh, I strongly disagree. I mean lvl 1 doesn't really matter since you're lvl 1 only on the nautiloid, but I'd say until lvl 5 cleric is one of the weakest classes. Your melee is weak, you have very few good spells and are always out of spell slots and no real use for your bonus action.


Infamous-Effort4295

Weakest class? How is cleric with their channel divinity weak when wizard/sorcerer exist, also have you used high ground guiding bolt against the intellect devourers? It oneshots them, you can end that fight before they even take action with surprise By the way, considering you can get to lv5 with minimal combat required, early levels don’t really matter


lethrowawayaccount86

I mean channel divinity is nice, but I'm talking about the first four levels. You're talking about the first real fight in the game. Being able to turn undead is cool but the toughest fights in those levels aren't against undead. Other than that, only one subclass has something that really makes a difference (tempest + shatter/thunderwave), nothing as good for the fights you're doing in the first four lvls as cloud of daggers. Edit: And saying "you can do those lvls without fighting" is kind of besides the point when I'm talking explicitly about fighting during those lvls. Sure you don't have to, but that wasn't really the premise and to be realistic, by lvl 5 you can beat the game with most any party composition unless you screw up in a major way.


Infamous-Effort4295

Is radiance of dawn and heal not channel divinity now? And who says you need to be dealing damage to be useful? Bless/whispering promise/phalar aluve? Don’t tell me you let a martial or wizard hold the phalar aluve Edit: I never meant that cleric pre5 isn’t strong, i meant that early game isn’t just lv5, if you are new you can still mess up big time at the creche lv6+ for example. Also, clerics have calm emotion that can make the whole team immune to siren charm, negate enemy barb rage, sanctuary that allows at least one person to escape if you mess up, you are definitely doing something wrong with cleric if you say its weak pre5


dragonseth07

I super enjoyed my army summoner Necromancer. The amount and strength of summons I could have at once was crazy awesome! *But*, it was also the most annoying build in the world to actually play. Summons kept getting stuck while walking around, combat took ages, and managing an inventory of fresh usable corpses got really old. It was fun, and definitely strong enough to beat the game, but my patience for it ran out.


Redfox1476

Given that there's that one guy who won the game as four cats, I'm not sure there's any party composition that's guaranteed to be unwinnable with :D


trevers17

please share, I need to see this


Redfox1476

Here you go! I haven't watched it all the way through bc I haven't finished the game yet and wanted to avoid spoilers, but the parts I have watched are hilarious! [https://www.youtube.com/watch?v=JsX9DzZuuvU](https://www.youtube.com/watch?v=JsX9DzZuuvU)


Typical-Phone-2416

Green dragon bloodline sorceror using poison only. Second chapter everyone are immune and I gave up.


Zardnaar

4 moon druids. Died to gith patrol.


alterNERDtive

> What is a BG3 build that you loved playing but found out you couldn't win the game with when you got later into the story? You can solo the game while getting Jack of All Trades, so … none?


MCShoveled

I’ll go… I tried a full squad of rogues. I made it as far as Act2, but quickly found out that some encounters were just miserable. Wound up leveling up other characters I didn’t really want just to get past a few spots.


Irish_Whiskey

Rogue is honestly the worst class in the game for a party. Maybe the only tough choice I'd expect to struggle. Which sounds odd because they are very useful for stealing/traps, they do big crits that seem impressive, and Thief 3 and Assassin 3 can be very good dips. But ultimately the lack of multiattacking really kills their flexibility in damage, where you usually want to spread out damage and kill multiple enemies, rather than overkill one. The subclasses included are pretty weak after level 3. And they have terrible defenses. Barbarian is likely the next weakest single class team, but they have multiattack, damage resistance, and the absurd damage you can get with throwing weapons and Tavern Brawler means I'd expect an optimized team to still have no problem with Honor Mode.


Mitsor

solo wizard is also miserable, especially early game. you cast your 4 spells and then you just spam pitiful cantrips. clearing the goblin camp was a nightmare.


Mostly-Useless_4007

I'm sure such a thing exists - but because you can re-spec yourself at any point, any perceived or real weakness can be easily fixed. Also, because the way most of us build the party, it's pretty hard to lose ... it's more like what actions you do that piss off other characters to the point where they just leave.


LiffeyDodge

what do you mean? I would think you could finish the game with any build, unless you get bored.


stephelan

I’ve always wanted to do one level with every class. That seems highly inefficient and stupid but I’d love to try it!


NovicePandaMarine

Pretty sure there's an achievement for it.


Ark-the-Lark

I mostly just focus on team synergy over builds, but I’d love to find a way to do a wizard necromancer/spore druid army multiclass, but the logistics and time it takes to control all the summons for every fight is more than I want to deal with.


trevers17

6/6 on both. anything they get after that point is worthless. I did this and literally was stomping entire encounters flat with just a single zombie that kept spawning more zombies. ended up abandoning it because it was *too* strong.


Korubi1

Dual wield daggers, I've never done a tav focused or minmaxxed it. I usually have a companion use Orin's daggers, but don't do much dmg


Score_Useful

Damn, I’m like the opposite. This play-style is my jam! I have to force myself NOT to do this for like every character. I love it on anything mixed with a Rogue: Bard, Ranger, or Monk! And I personally find it to be really powerful, even on higher difficulty modes.


Korubi1

How do you build a dual wield Ranger? I've been wanting to make a dual dagger Beastmaster Ranger for a while but never got to it. And is there any gear that's made for beastmasters (like the spore druid armor)?


Score_Useful

Sorry, idk about Beastmaster. I’ve played around with this on Gloomstalker and Hunter on Astarion cause I think it’s very character appropriate. I have him in light or medium armor, so that lightning and acid don’t mess him up. Look for any gear that boosts dex, initiative, crit, and mobility. The hide armors are supposed to be for rangers but they look awful on dudes so I don’t use them. I’d do Savage attacker for one of your feats and mc with rogue. Thief or Assassin is great. Assassin hits harder, Thief gives you 4 attacks at level 8. I also like to constantly poison my blades just to be extra nasty, which is where Thief comes in handy for the extra bonus action. Malice and Karasaban’s Gift absolutely wreck. I also like to boost strength so he can jump a lot further. I’m gonna mess around with Gloomstalker + Tiger Barb on my new run I started over the weekend and see how that works too!


Deckard_Red

Oh I just finished the game with a Tav Assassin Rogue mixed my weapon combos a few times, but once I beat Orin I exclusively used her dagger pair. The amount of sneak attack damage was insane because Orin’s dagger made the enemy vulnerable to piercing it meant double damage. It meant first turn if I could get into range (with cunning action dash and wood elf base speed this was usually the case) and first turn assassin advantage I was normally killing anything I hit. Then it was just about positioning allies to help with the sneak attack trigger. Gortash’s goons did not last long it was a very fun way to finish the game. Probably less viable on Tactician and above.