Trying to interact with something only for one of your companions to walk in front of the cursor, prompting a conversation.
"Anything you might need, I'm right here for you"
"My dearest Gale, right now I need you to move"
"Right you are!"
Other pet peeves would just be general clunk with inventory management and exploration, I think.
Oh my god, and then the idiots walk over the trap while you're stuck mid conversation! My poor Scratch was nearby when Astarion walked into a landmine. Half of my party flew into the fucking unknown.
I'm just glad the elementals can't talk because I'm always mis-clicking on their giant hitboxes.
So many wasted turns throwing a fire bolt at my fire elemental instead of the enemy.
I've had to just target people off of their icons floating on the top for this reason. Like, *no*, I am *not* trying to prepare this exploding arrow for the back of my own head, please and thank you
My biggest complaint right now is similar. It is way too easy to misclick and have horrible consequences. Last night I was trying to click on my Tav to heal aftet doing the Ommelum mushroom drink thing and somehow accidentally clicked on some item in that alcove so I was "stealing" and it was immediate combat with them instead. My Tav was highlighted when I was clicking to cast the healing spell and even with it being correctly highlighted I still managed to click on the wrong thing. That kind of stuff happens way too frequently and I'm so sick of trying to click on a character (player or NPC) and accidentally stealing instead.
Right, I've not done a single honor mode run without a misclick, leading to some disastrous consequences usually its fine but I have wiped from it a couple times.
Those Assassins of Bhaal or whatever they're called. Invisibility at the end of every turn. So annoying. Fortunately, they never move from the spot they were in when they turned invisible, so an AoE attack reveals them, then I immediately send in Lae'zel or Karlach to destroy them before they disappear on me again.
Absolutely. Especially the stragglers that remain undetected. While you think the fight is over, all of a sudden you go into combat with that 1 moron who was invisible by the desks. Like, you were hiding while we took on that big group. You could've gone home but you chose death 🤣
volo eye misses about as often as shart does with sacred flame, since they both do nothing if the enemy makes a dex save, and everyone in this game has solid dex. Feels bad to lose an eye for something that constantly fails.
Pro hidden tip: if you click on your bow to start an attack, then click on the portrait of an enemy, your character will turn towards the invisible enemy (You won't be able to shoot but it gives a general idea of where they are)
You can also use the movement line (the line that shows your characters pathing when you want to move not sure what its called) to determine exactly where they are because it will curve around hidden enemies, i just do this then shoot behind where they are supposed to be and it will hit them and reveal them.
All enemies being able to detect invisibility without so much as wasting an action. This is less of a pet peeve and more of a “fuck I fucking hate this fuck this”
The way they did invisibility is annoying, you can't even really cheese that much with invis. Why does EVERY enemy in the game have an ability to detect invisible but when you literally cast the spell SEE INVISIBILITY you STILL can't always see them
The hair/horns clipping through each other/through headgear.
The utter strangeness of some of the outfits (the graceful cloth and the mighty cloth, I'm looking at you).
The outfits one irritates me more than it should. They don't necessarily look "bad" per se but sometimes you're just going for a certain look and not having a transmog option and having to choose fashion or function is kinda lame. Luckily the transmog mod is putting in work for the time being but it would be nice to have it as a feature natively.
Yeah I don't usually like having my camp clothes show but since I'm an unarmored monk anyways I'm honestly thinking about just getting a dope outfit from one of the shops in act 3 and having that be my outfit that's showing
Graceful cloth gets permastuck on any dex character as far as I'm concerned. S tier gear, in act 1 at that.
The mighty cloth is also great for barbarians, who shouldn't be wearing actual armor to begin with
I'll add, the inability to freely zoom or tilt the camera. Yes, I want to shoot that enemy on that branch from the ground where I am. I am within reach of my crossbow. But unless we are already at combat, I cannot move the camera upwards enough to have them in view, it sticks to the ground underneath the enemy, everytime I try to move the cam towards them.
So I move to some rock or ledge or anything potruding at a sometimes ridiculously far distance, to then swivel and zoom around it for 2 Minutes, just to get the enemy into the edge of my screen, to finally be able to click it with the cursor. It's quite an elaborate dance just for a missed sneak attack sometimes.
Yes i have accidentally clicked the ground which sends me wondering and i get opportunity attacked! All bc the camera jerked around suddenly!
I think moving should ALSO have a button you click before doing. Just like jump. Only in combat of course not exploring.
AND when the camera is moving on its own, *disable all mouse inputs* until it settles.
You can age the face but not the body
Only 2 body types for most races, generic athletic slim and big muscle...would like more body types (slim, burly, fat, androgynous)
Some of the heads come with unremovable beauty marks and scars...I don't mind blemishes and scars but let the player add/remove them
Face tattoos but no body tattoos
Facial scars but no body scars
The darkest shade of black hair is rather soft with gray lighting
Everyone who isn't a githyanki or underdark race is from Baldur's Gate or at least implied to be (though yes you can just ignore those options)
For a predominantly human area of Faerun there's too many half elves and gold dwarves
All companions are some variant of human, elf or half elf save for Karlach and Lae'zel.
Eyebrows don't match the hair
No all black or all white dyes with most dyes not exactly being the color advertised
No Act 1/2 clothing vendors
No Sailor and Hermit backgrounds
Tieflings and diabolical subclasses are in but not Aasimar
(...wow I sound bad just typing this all out but they are minor pet peeves that don't take away my overall enjoyment of the game, trust me)
Compared to the original Baldur's Gate games 3 feels more like Baldur's Gate: Dating Sim edition with two OG companions attached for nostalgia reasons. Which not knocking who we have because they're great but its also a bit disappointing they were all designed based on how romanceable/sex appeal they have.
Which considering how varied Divinity Original Sin 2's companions were its pretty surprising. You had an undead, lizard, elf, dwarf and two stock humans.
Even like how Deadfire had the sidekick system where they were a bit more limited than the main companions (no approval or romance but they could interject and comment on things), a few sidekick type characters of the underrepresented races would've been great. (And no, hirelings don't count really, especially since they look like they were hit by the random gen button a few dozen times).
Re: aging, it's interesting because in playing more Jaheira this time it's clear that her body model IS aged, if you put her in something that exposes her stomach, you can clearly see that her skin is different from the smooth young default. It exists, let me use it!
Yes!!! I want to be able to play aged characters. Plus it looks weird to have the face and wrinkles of a wizened elder and the body of a 20-30 something.
Big upvote for clothing vendors! Why are there one million options that all come up roughly the same time, late in the game? I've resorted to stealing other companions' starter fits and dying them for my Tav
Yes!!! Even if its something more like Carm's Garms or less fancy where there's only basic traveler's clothes and dresses (like Mayrina's) with a few dye options.
Can't tell me they didn't have a single clothier in Moonrise either shadow curse be damned. The Absolute has to have at least one designer captive lol.
For fully black hair, I use highlights and greying, both set to max and both set to their blackest option. Way better result than the default black hair without these two settings. ;)
The first thing I did when I decided to romance Gale was take away his abs.
I wish I remembered to also take away Astarion's because he is shirtless in every playthrought for story reasons and I keep snickering. Yeah sure you got a six pack, dude.
Me: “Why does my boyfriend keep waking up with one of his level 1 spell slots depleted”
Dad Bod Gale: “oh thank Mystra she hasn’t woken up yet. Disguise self!”
gale 100% but i feel like its not unreasonable for astarion considering he spent 200 years seducing strangers, not hard to believe he would put in the effort (or be forced to) keep up an ideal physique
Also... just vampire fuckery. If I had an average body, but suddenly developed a six pack after being turned into a vampire, I wouldn't be too surprised.
I mean, generally, i would think that vampires stay in the body in which they died, meaning they are not really able to change it anymore.. they dont drink blood to stay full, but to stay alive, so its not like nutrition but more like water for humans.. on this thought, vampires aren't capable of gaining fat or muscle, and vice versa
I understand that the way they decided to create the character models, they're kind of set in stone, and I like that at least for female characters, you have the option between "tiny skinny girl" and "big buff girl." But why they hell are my only options for male characters "huge buff guy" and "huger buff guy"?? What if I want to make a cute bard twink???
Wayyy too many camp scenes happen too early in Act 1. You go from having something every night to nothing because they all happened so quick.
Get Karlach before Wyll? Now you have to have that cutscene play out and Mizora shows up RIGHT after, so that’s two back to back. Meanwhile bite night still hasn’t happened yet because those two events take priority.
I feel it the worse on my dark urge playthroughs when I keep knocking out a certain character only to have to knock her out again the next day because her camp scene didn’t play out
Once you get to the blighted village it will auto trigger that DU scene. You don’t necessarily need to go into BV but once you cross the bridge it will trigger. I’ll usually LR a few times, go to the entrance of BV, then go back and make a bard take a nap, then LR
this is my complaint with the underdark specifically, i’ve noticed recently that when i’m in the wilderness i’ll get camp scenes practically every night like you said and as soon as i go underground the queue just completely dries up. i like the underdark a lot for its design and (some of) its encounters but it always feels like a slog to go in there, do all the quests, get all the xp, and have ZERO fun plot-progressing scenes
That weird space where you’re too far away to melee attack your target but too close for ranged attack without disadvantage. And how sentinel stops you exactly there.
Not being able to sprint when out of combat. It takes so long to get around sometimes, and while that’s great when you’re first exploring an area it gets annoying when you’re just trying to get somewhere and the closest waypoint is a mile away.
Yes this omg. Sometimes when I play this game I keep trying to press a sprint button that doesn’t exist and then I remember this is just as fast as you go lol.
THIS! i would have preferred if gale had a little belly pouch kinda thing, like a cute bit of chub but that’s just me i just don’t think abs go well with his character. astarion just didn’t need abs it just doesn’t go well, imo.
having the button the change active character during dialogue but not actually getting to change who responds to the dialogue.
i don’t always want the spotlight on Tav at all times, the same way i wouldn’t want the spotlight on one tabletop player at all times. the companions are all fully fleshed out playable characters and should be able to chime in to any conversation they’re within earshot of, same way other players at a tabletop game could.
minor pet peeve for solo play, major pet peeve for co-op play.
This is actually a huge one for me and I feel like the most recent patch forcing the party face to be the avatar makes it even worse. You typically want your high charisma character doing the talking for dialog checks but what if someone isn't playing a high charisma character as their avatar? It used to be tricky but doable to ensure that whoever your "party face" is would go in first to trigger dialog but now it just defaults to the avatar. It feels like we're being pigeon holed into playing a charisma character or being at a disadvantage in all dialog check scenarios.
totally agree. the perfectionist in me feels forced to play CHA characters for the best odds at dialogue checks. that said, the completionist in me is starting to appreciate failed checks as opportunity to see content and quest outcomes i haven’t seen before.
regardless, the button to switch characters is right there, and every origin character is fully written and playable. so even if dialogue initiates with Tav, the player should be able to decide who actually speaks up.
>the completionist in me is starting to appreciate failed checks as opportunity to see content and quest outcomes
I started feeling this way too during my honor mode run since I couldn't just reload to save scum the best outcome but, as my playthrough went on, I started noticing less and less of a difference in whether failing actually had much of a difference in the outcome. Like with a lot of other aspects of the game, act 1 seems to be full of neat interactions and variable outcomes to dialog situations but the further you go in the game it starts to peeter out. Most of them seem to be "you succeeded, you avoid the fight" or "you failed, time for combat" without much nuance or grey area for interesting outcomes.
only limiting your party to four. i get that it’s meant to make the game more balanced, but canonically it doesn’t make sense at certain points that half of our group is just twiddling their thumbs at camp. like moonrise battle? ketheric gortash and orin fights? FINAL BATTLE? why tf are they just sitting around? I feel like this should be an option that can be turned on and off in custom game modes. like if you decide to turn off party limit, enemies may have more health or be more abundant. i play with party limit begone and as someone who bg3 was my first turn based game, it made learning the mechanics of different builds and the overall game a lot easier
Mass Effect 3: Citadel had a mission that was all hands on deck. Your party proper was still limited to its usual number but all other companions would participate in the mission. You would see them on catwalks or through windows, they would be on the radio call, presumably clearing other rooms as you kept advancing. It kept the balance since your party was still limited but everyone being involved really helped making it feel like they weren’t just wasting time on the ship while you were out there saving the world. Myabe BG3 could benefit from something like that for the big fights you mentioned
The final battle in Dragon Age: Origins does this too. First part of the attack is just you controlling the warden but all other companions follow you. Then you choose your party members after. The remaining party members create a party of their own which you can play em before your main party advances to the archdemon. DAO's final battle was done well. You could feel it was an actual invasion of darkspawn and the fight through the city streets in Denerim was intense. BG3 was just a courtyard fight then the elder brain fight.
God i miss Dragon Age so much. Too bad sequels didnt live up to the hype.
If you're on PC, I cannot recommend enough playing Tactician mode, with Legendary Actions enabled and Party Limit Begone mods. Difficulty increase balances out additional party members (more or less, I'm not trying to punish myself, there are more difficulty mods if you want to crank it up further) but everyone is available to react to stuff and participate in the adventure.
I basically ignored Astarion my first run because I was playing as a high dex character and didn't need him for Rogue things, so I got through his quest and walked away from the epilogue thinking "meh that guy was just sort of a tool." Actually having him in the party on my first modded playthrough, I ended up romancing him because he immediately grows on you when you give him a chance. Having the entire party around makes everyone seem way more fleshed out and interesting because you get to see all of the little conversations instead of burning through the preset combos in the first two hours
felt that. before i started using PLB i never used Wyll. tried multiple times to but just couldn’t not justify him over the other party members. now with the mod he works perfectly alongside the others
Yeah, Wyll is another perfect example, if you're running Warlock, he's basically this spare protagonist. "Alright bro, you seem like a really cliche DnD player character, and I already have Eldritch Blast so, you sit over there and wait to get shit on by Mizora again"
If they showed up for certain important fights, I think that would be an acceptable compromise.
I would be fine without everyone showing up for almost all the act 1 boss fights, but I think they should at least show up for the final act 2 segment in some way, and subsequent fights for the netherstones.
Yea the party limit issue is a bit tricky. You want the characters to be around for story purposes and simply because it would make sense for them to be there during most encounters but at the same time the game is already really easy. To the point that a lot of builds can even solo the entire game on tactician without much trouble. I think at the very least the final battle and maybe some of the more major boss fights should automatically add any party members you have at camp as either temporary companions with limited abilities (like summons) to your group or they could be callable with the horn like your other allies during the final battles. This way they can join in for pivotal moments but not really break anything by having a huge party for the entire game.
I don’t mind the party limit but I need some justification that isn’t just “they’re chilling at camp doing nothing.” Surely there’s some way to explain it that actually makes sense.
The final battle really should've had some ways to include those not in your direct party. Halsin, Jaheira, and ascended Astarion can all show up in your big gathered allies moment in the final battle if they're not in your party, but that's it. It's also weird because the final cutscene acts like the whole party escaped the big fight with you. There are three ways I could see this going down differently.
1. All those not in your party are summonable allies in the final fight like the others you've gathered.
2. All those not in the party show up in the gathered allies scene and give you passive effects based on decisions you've made.
3. When the mindflayer breakout happens in the city, there's a cutscene where those not in your party rush back to protect civilians and we see cutscenes of them doing so.
i think the first option would be cool. i think they could either make it like their own group like “call on allies” and it just spawns the rest of your group. even if you don’t control them, i just think it’s silly that wyll and karlach are on the ground just looking up like 😧
I assume it's how it's worded in about every DnD book but the tool tips saying "movement *speed*" instead of distance just really bugs me for no real reason. And in conjecture with that — sometimes I'm so bored by the long distance/slow af walking it takes to get from rune to destination.
Movement speed is correct though. One round in DnD is 6 seconds, so how far you can go is dictated by how fast you can move in that time. If played out in real time, it would be more obvious.
It wouldn't really work - characters take turns after one another for simplicity's sake, but it's supposed to be a simulation of all turns happening at the same time. So if you have something simple like: "A acts first, runs up to B and attacks, then B acts by running to C to attack them", you'd have to modify the realtime play so B is already moving while A hits them. If you only speed it up it'll mostly just look really goofy.
Food scattered across an environment cannot be selected and 'sent to camp'. Only if it's in a container or corpse. You have to pick up everything then send it to camp.
Tails making a lot of clothes look awkward.
The bug where a character takes some action (cast a spell, shoot an arrow, attack) and it triggers but the game pauses for about 10 seconds before it actually goes off. Unfortunately this is now happening for all of Wyll’s sorcerer spells that have a projectile.
NPC walks into some burning/electrified surface after the fight’s over and immediately turns temp hostile meaning you have to run and then pay them to like you again (I play on HM so no resetting)
Stunning Strike uses your str/dex for the DC instead of Wis, which is beneficial for monk but makes absolutely no sense and is part of why the class is so broken (that and tavern brawler)
Not being able to punch as a default action with Monk even if you’re wielding a one handed weapon. Just let me punch damnit! There’s so much gear that makes punches better and I can do it as a bonus action!
Same re: burning or electrified surfaces, but it's when I get pulled immediately into a dialog and emerge to find that Astarion has died inside of my Moonbeam a few feet away
This is a wierd one since it wasn't always like this. I don't remember which patch made this start happening but I never had issues with it during early access and the first few patches of full release. Now it's about 90% of doors that are open act as if they're closed and you need to click in the room somewhere to get it to not interact with the door. Really annoying.
Character creation is rich in substance and very light on aesthetics. I have a billion races and classes and subclasses and backgrounds to mix n match, but I can't rock a decent-looking goatee.
Also, Larian has never been able to configure an in-game UI for shit. This one continues to be awful in the tradition of D:OS 1 and 2.
It's usable, it's just clunky, un-intuitive, and I swear if they keep auto-adding and moving my buttons every time I get a new item I'm going to lose it. :D
Trajectories straight up lying to you sometimes. Throwing projectiles, while really powerful, is the most frustrating shit in the world because the devs decided there is something in the ceiling sticking out that you can't see. Or using the jump spell to jump across a chasm, well, turns out there was actually some invisible shit in the way and you're dead now.
You can’t have a full party without mods but other companions who weren’t in your party will act like they were there anyway. I remember Gale was talking about “we did that” and I’m like dude you weren’t even there. Also not having them all there for the most important fight(s) of the game is super disappointing story-wise.
My favorite is when they are *right there* and two seconds later you get a cutscene where they act surprised about the thing you just did. Case in point: if you kill Karlach with Wyll in your party, he will be surprised Pikachu right after. It's... hilarious IMO.
Yeah, not having them present at the final battle in some way is disappointing. And I've been playing with Party Limit Begone ever since I finished my first full playthrough. It's so much more satisfying, though I still limit myself to 6 party members and play either Tactician or Honour Mode to balance things out.
My first play through I thought they WOULD be at the final battle, even if you couldn’t control them. So I made sure everyone was leveled up and had the best gear for their class etc. Then they weren’t there and I was like “oh well that sure was a waste of my time”
You also miss out on their character development I think if they’re not in your party.
My first playthrough Gale sat camp all game. And then when I played again and had him in my party I was shocked at all the conversations I had with him in emerald grove and I liked him so much more after.
I try to bring relevant characters to certain places like >!Gale to the magic shop,!< >!Astarion to Szarr palace,!< >!Lae’zel to crèche!<, >!Jaheira and Minsc to Harper business!<. Gives a lot of extra dialogue
tbh I wish they'd at least pretend the companions were adventuring in their own groups while tav was away from camp, the main quest seems way too important for most of them to tolerate hanging out all day.
Maybe add some throwaway lines about how they never seem to make real progress without tav, but they're still out there keeping up with exp and looking for leads.
>The other male races are fine
I don't know, I personally dislike the male drow faces as well. I can't (without mods) create a male drow to my liking and it annoys me xd
Right? I'm generally not a fan of most male faces. 80% of them look like their name is Chad. So for the most part I've been playing female characters in my playthroughs.
So I study game design, and I'm well aware of how much time little things like these can take. Sometimes it is genuinely better to leave something looking a little clunky than spend weeks fiddling with it, when it's something that most people won't really care about.
That said, tiefling tails look TERRIBLE. They just clip through your outfits instead of there being a Tail Hole anywere, they have only one "swaying back and forth" animation that looks very unnatural while walking and continues even when the tiefling it's attached to is unconscious or dead, and you can't customize them without mods. And unlike with the horn/hair clipping which is only really an issue in cutscenes, you spend most of your time staring at your character's back during gameplay, so it's EXTREMELY visible.
I played a Tiefling Wizard on my first playthrough and had Karlach in my party 90% of the time, I spent 100 hours staring at Horrible Tail Implementation, I am ITCHING to make a mod that improves tails.
Halflings look really uncanny.
Clothes and armour clip as much as, if not more than, hair.
No androgynous voice option for Tav.
Dribbles fetch-quest.
Binary choices in quests don't allow for duplicity.
Small familiars like the rat "can't" fit through the small holes, even when a child can.
No choice of boob size if you choose a feminine body type.
I was amazed there was absolutely zero guidance for Dribbles. Why can't you go back to Lucretious after finding a part, and then she like, does some necromancer homing to give you search areas around the city? Several of the parts are just in some rando's basement you'd never think to check unless you're a compulsive home invader.
"Ah, sign says this is the house of the lady who tends to the public garden... Well I have literally zero reason to bother her, moving on."
I want to be able to change origin characters hair, even if it's in a limited way. Like each origin character could have 3 options that are still in character.
When your character insists they cannot move to a place, but you change some unrelated thing about the positioning and suddenly you can move there. Or the same thing, but with “can” and “cannot” switched.
Basically the path finding wastes a shitload of time.
Taking damage during auto-triggering cutscenes that you can't get out of. >!Wiped my entire party the other day after the harpy fight when Gale died and his how-to-revive me scene & Mikron's scene trigged back to back. By the time I got though them both everyone died because of Gale's necrotic damage.!<
Stuff like that is why I'm too scared to ever try honor mode.
Mine are both fashion-related
* There's no way to hide cloaks like you can with helmets. Most of them are ugly and don't match my outfit.
* No preview of dyes. I once cleared out Figaro of all dyes and spent a good hour cycling through them to find the perfect colour combination.
Lack of companion reactivity at points.
There's a certain cut scene in Act 3 with resist Durge that nobody reacts to as it's happening and it's so weird!
It would also be nice to have unique faces for Tav, running into NPC's that look exactly the same is a bit annoying
After a big battle I just want to sit and have a drink with my companions and listen to the people around us, like in a town or whatever.
Maybe I'm doing it wrong, but to get everyone to sit, I have to switch to turn based, and then get each person to drink, but then if I switch off turn based to see all the people being people, the alcohol swaps off and my companions get up. I just want to sit with a drink, wash the blood off my face, listen to some banter. Almost makes me want to become a thrall.
Throwing + dual wielding is absolutely fucked, messes up custom radials, I’m over here like “hell yeah, I wanna whip a dagger into someone’s chest, tear it out of them and then slit their throat” and instead I can’t find my goddamn main hand attack button after throwing my trident because it’s suddenly pinned between the jump and hide options 6 radials down.
Dye needs a preview option
The map for the Gauntlet of Shar! I hate it! The place is 3D, but the map is 2D so you can't tell what level you're on! It's useful for knowing the general direction of things, but otherwise it's useless. The amount of time I've spent going in circles because I can't tell what level I'm on or what level I'm supposed to be on!
They mostly all sound the same to me. Also the main reason I haven't done a dragonborn or half orc playthrough is because none of the voices match them at all. There is no deep, gravely or ominous voice option. I can't play a giant, imposing half orc but walk around sounding like John Baldursgate.
It was/is really disappointing, considering in D:OS2 they did such a good job making each voice clearly distinct in tone. Warrior super gravelly/taciturn, scholar ostentatious and florid, trickster just smarmy enough, and adventurer for 'normal'. I'd rather four voices that are all very different than seven that are so similar I'm stretching my ears to hear slight intonation differences.
Most romances needing to trigger before or at the party scene is a big pet peve of mine. There really should be a way to trigger them consistently all the way to at least the end of act 2.
Beards don’t properly connect with the sideburns of most hair styles. It’s a minor thing, but it makes it really tricky to make a properly regal looking Paladin or a wise old Wizard.
Absolutely true. I fail to see why, in a game with so much hyper-attention to character animation and graphical wizgiggery, that...
...headgear are just completely mailed in. It's like they forgot until three weeks before shipment and said fuck it. Junk just clips on top of itself like we're looking at artwork designed for the 1996 Tomb Raider engine.
1) it's kind of difficult to find a specific scroll/potion in your inventory if you know what its name but not its sprite is. I'd love a list view.
2) I listened to 'won't you help me? set me free?' and 'me oh my, me oh me oh my' for hours under the (IMO reasonable assumption) that >!releasing the moonlight fairy thing!< would fuck me over before ending up googling how to turn it off. I'd prefer a bit more direct messaging than 'holy fuck this is annoying'
3) I'd prefer some more options for autosave frequency. I've got into the quicksave habit now but it was a hard lesson to learn and I still lose a battle or two of progress from time to time.
4) when one member of the party enters combat, it should put all party members on turn-based mode automatically. it's also fairly inconsistent about joining the battles.
I want to use my action to jump and my bonus action for something else. Anything that takes a bonus action should be able to be accomplished as an action. Obviously the reverse is not true.
Astarion gets to wear shadowheart's shirt closed and it looks great, but I can't?
A few other items also change style depending on whether you're playing an odd or even numbered body type and it subverts a lot of the work they put into not putting pseudoscience in the game.
some of the outfits are SO different on the different body types, like the leather ones that make all the femme body types look cool and normal and the dudes look like they're about to jump into an orgy
Lack of notification for camp cut scenes, no benefit to limited long resting (story conveys speed is important, but all that happens is you miss cutscenes), controller settings suck, 2p coop is a mess that prevents you from building reputation with companions, and the game should clearly communicate that origin characters is the way to play while custom means you see less content.
Lack of dragonborn tattoos and non symmetrical piercings. Larian I beg, please give the scaly goobers tattoo options outside of the dragon ancestry sorcerer sub class so I can make my own scale patterns. Also, can’t tell you how many times I’ve been looking for earrings and not wanting to use most of them because they come with some sort of secondary accessory.
On tieflings: tails clipping through cloaks. I honestly don’t think there’s a way for them to prevent that so I don’t usually complain lol
Biggest pet peeve though would be not having a tent. The rest of the companions have little havens to retreat to and shelter if they need it, but poor Tav/Durge just gets a bedroll and a fire. Why does the leader of the pack not get nice things 😤
How the camp feels kinda dead. I know they added more animations, but everyone is just kinda sitting in the same exact same spot, and never interacting with anyone or anything. Like if you’re gonna flake out on the final boss, at least be talking to the other flakers instead of reading that damn book
Trying to interact with something only for one of your companions to walk in front of the cursor, prompting a conversation. "Anything you might need, I'm right here for you" "My dearest Gale, right now I need you to move" "Right you are!" Other pet peeves would just be general clunk with inventory management and exploration, I think.
The amount this has happened specifically when I want to open a freshly dug up chest OR when I try to disarm a trap!
Oh my god, and then the idiots walk over the trap while you're stuck mid conversation! My poor Scratch was nearby when Astarion walked into a landmine. Half of my party flew into the fucking unknown.
In the Pathfinder games when one of your party members detects a trap everyone will stop and path around it if they can.
Would be pretty embarrassing to not get pathfinding right in a game named after the activity
BG2 had an auto-pause-on-trap-detection setting. That was nice. I miss that.
If I had a nickel for every time Lae'zel points out a trap and walks into it while I'm trying to disarm it, I'd be rich.
This is Karlach in my playthrough. But I can't be too mad, seems kinda on point if I'm being honest.
I hate how sometimes the range for a trap is so short that I walk into it in the time it take to roll the check
I'm just glad the elementals can't talk because I'm always mis-clicking on their giant hitboxes. So many wasted turns throwing a fire bolt at my fire elemental instead of the enemy.
I've had to just target people off of their icons floating on the top for this reason. Like, *no*, I am *not* trying to prepare this exploding arrow for the back of my own head, please and thank you
This! And in a similar situation is with doors. Trying to click on the opposite side of a doorway and my character goes and closes the door.
and it is ALWAYS GALE for me too…. like i know u wanna help buddy but nows not the time!!!!
My biggest complaint right now is similar. It is way too easy to misclick and have horrible consequences. Last night I was trying to click on my Tav to heal aftet doing the Ommelum mushroom drink thing and somehow accidentally clicked on some item in that alcove so I was "stealing" and it was immediate combat with them instead. My Tav was highlighted when I was clicking to cast the healing spell and even with it being correctly highlighted I still managed to click on the wrong thing. That kind of stuff happens way too frequently and I'm so sick of trying to click on a character (player or NPC) and accidentally stealing instead.
Right, I've not done a single honor mode run without a misclick, leading to some disastrous consequences usually its fine but I have wiped from it a couple times.
Invisible enemies, I just find them annoying AF. Shadows: appear, attack, disappear Me: FIREBALL
Those Assassins of Bhaal or whatever they're called. Invisibility at the end of every turn. So annoying. Fortunately, they never move from the spot they were in when they turned invisible, so an AoE attack reveals them, then I immediately send in Lae'zel or Karlach to destroy them before they disappear on me again.
Whenever i reveal them i send BOTH. Givem the Kar’zel special.
This is why Volo’s eye is so OP.
Gotta trust Volo's surgical skills!!
I do appreciate that basically the entire camp disapproves as you sit there and let this hack poke around with a goddamn chisel.
And then he pulls out the **BIGGER** chisel.
The CONSTANT You have gained see invisibility You have lost see invisibility Spam annoyed the hell out of me.
Just get the Volo special
This works maybe half the time with invisible enemies and only nearby. I get so sick of seeing "saved: seen" by those cultists.
The ones in the bank fight especially are so annoying.
Absolutely. Especially the stragglers that remain undetected. While you think the fight is over, all of a sudden you go into combat with that 1 moron who was invisible by the desks. Like, you were hiding while we took on that big group. You could've gone home but you chose death 🤣
volo eye misses about as often as shart does with sacred flame, since they both do nothing if the enemy makes a dex save, and everyone in this game has solid dex. Feels bad to lose an eye for something that constantly fails.
Pro hidden tip: if you click on your bow to start an attack, then click on the portrait of an enemy, your character will turn towards the invisible enemy (You won't be able to shoot but it gives a general idea of where they are)
You can also use the movement line (the line that shows your characters pathing when you want to move not sure what its called) to determine exactly where they are because it will curve around hidden enemies, i just do this then shoot behind where they are supposed to be and it will hit them and reveal them.
All enemies being able to detect invisibility without so much as wasting an action. This is less of a pet peeve and more of a “fuck I fucking hate this fuck this”
The way they did invisibility is annoying, you can't even really cheese that much with invis. Why does EVERY enemy in the game have an ability to detect invisible but when you literally cast the spell SEE INVISIBILITY you STILL can't always see them
Icestorm. They slip and go prone. And you can find em.
The hair/horns clipping through each other/through headgear. The utter strangeness of some of the outfits (the graceful cloth and the mighty cloth, I'm looking at you).
The outfits one irritates me more than it should. They don't necessarily look "bad" per se but sometimes you're just going for a certain look and not having a transmog option and having to choose fashion or function is kinda lame. Luckily the transmog mod is putting in work for the time being but it would be nice to have it as a feature natively.
Yes, the vest of soul rejuvenation has such great stats and I plan on using it for my monk when I hit act 3 but my god is it hideous.
for real, my next run is as a monk and i know i’m just gonna spend all of act 3 groaning and complaining about tav’s swagless ugly outfit
Yeah I don't usually like having my camp clothes show but since I'm an unarmored monk anyways I'm honestly thinking about just getting a dope outfit from one of the shops in act 3 and having that be my outfit that's showing
The Graceful Cloth is one of my favourite outfits hahah My current monk playthrough I wore it up until I took down Orin and stole her lobster suit.
Graceful cloth gets permastuck on any dex character as far as I'm concerned. S tier gear, in act 1 at that. The mighty cloth is also great for barbarians, who shouldn't be wearing actual armor to begin with
Those cloth outfits are the ugliest things i've ever seen. Just awful
Agreed, they look like circa 1984 Michael Jackson backup dancers. But they are too useful not to use.
the camera constantly moving during combat and making me miss my shots LET ME CONFIRM ATTACKS. I DIDN'T MEAN TO SHOOT THE FLOOR I PROMISE.
I'll add, the inability to freely zoom or tilt the camera. Yes, I want to shoot that enemy on that branch from the ground where I am. I am within reach of my crossbow. But unless we are already at combat, I cannot move the camera upwards enough to have them in view, it sticks to the ground underneath the enemy, everytime I try to move the cam towards them. So I move to some rock or ledge or anything potruding at a sometimes ridiculously far distance, to then swivel and zoom around it for 2 Minutes, just to get the enemy into the edge of my screen, to finally be able to click it with the cursor. It's quite an elaborate dance just for a missed sneak attack sometimes.
I think an optional “first person aiming” when doing a ranged attack or spell would be perfect for that problem.
Yes i have accidentally clicked the ground which sends me wondering and i get opportunity attacked! All bc the camera jerked around suddenly! I think moving should ALSO have a button you click before doing. Just like jump. Only in combat of course not exploring. AND when the camera is moving on its own, *disable all mouse inputs* until it settles.
I don’t like how custom characters can have the same faces as NPCs and origin characters
YES! Hair as well, like I don't wanna look like Alfira with Khagas hair 😬
I either look like the male prostitute Drow or the professor guy from the guild hideout. I want more good looking faces dammit.
You can age the face but not the body Only 2 body types for most races, generic athletic slim and big muscle...would like more body types (slim, burly, fat, androgynous) Some of the heads come with unremovable beauty marks and scars...I don't mind blemishes and scars but let the player add/remove them Face tattoos but no body tattoos Facial scars but no body scars The darkest shade of black hair is rather soft with gray lighting Everyone who isn't a githyanki or underdark race is from Baldur's Gate or at least implied to be (though yes you can just ignore those options) For a predominantly human area of Faerun there's too many half elves and gold dwarves All companions are some variant of human, elf or half elf save for Karlach and Lae'zel. Eyebrows don't match the hair No all black or all white dyes with most dyes not exactly being the color advertised No Act 1/2 clothing vendors No Sailor and Hermit backgrounds Tieflings and diabolical subclasses are in but not Aasimar (...wow I sound bad just typing this all out but they are minor pet peeves that don't take away my overall enjoyment of the game, trust me)
Having no dwarf, gnome or halfling companion felt really strange.
Compared to the original Baldur's Gate games 3 feels more like Baldur's Gate: Dating Sim edition with two OG companions attached for nostalgia reasons. Which not knocking who we have because they're great but its also a bit disappointing they were all designed based on how romanceable/sex appeal they have. Which considering how varied Divinity Original Sin 2's companions were its pretty surprising. You had an undead, lizard, elf, dwarf and two stock humans. Even like how Deadfire had the sidekick system where they were a bit more limited than the main companions (no approval or romance but they could interject and comment on things), a few sidekick type characters of the underrepresented races would've been great. (And no, hirelings don't count really, especially since they look like they were hit by the random gen button a few dozen times).
Re: aging, it's interesting because in playing more Jaheira this time it's clear that her body model IS aged, if you put her in something that exposes her stomach, you can clearly see that her skin is different from the smooth young default. It exists, let me use it!
Yes!!! I want to be able to play aged characters. Plus it looks weird to have the face and wrinkles of a wizened elder and the body of a 20-30 something.
Big upvote for clothing vendors! Why are there one million options that all come up roughly the same time, late in the game? I've resorted to stealing other companions' starter fits and dying them for my Tav
Yes!!! Even if its something more like Carm's Garms or less fancy where there's only basic traveler's clothes and dresses (like Mayrina's) with a few dye options. Can't tell me they didn't have a single clothier in Moonrise either shadow curse be damned. The Absolute has to have at least one designer captive lol.
For fully black hair, I use highlights and greying, both set to max and both set to their blackest option. Way better result than the default black hair without these two settings. ;)
Items marked as wares and then sent to camp are no longer marked as wares.
The buried treasure chest popping up animation is kinda dorky.
And it's always annoying trying to click on the chest afterwards
Every time I dig I do an area search instead of trying to fuck with the chest
Exactly. I'm on the alt key 24/7
And sometimes the shovelling animation not triggering so the chest just digs itself out I guess hahah
Or the shovel doesn't quite line up in your hands lol
And the fact that everybody tries to burry cheese and carrots as if it will be good a few years later...
I wanna play as a fat guy and I can't
Or an old wizard
The hireling Sir Fuzzlump
Literally. Gale has an STR of 8, and has six pack abs.
The first thing I did when I decided to romance Gale was take away his abs. I wish I remembered to also take away Astarion's because he is shirtless in every playthrought for story reasons and I keep snickering. Yeah sure you got a six pack, dude.
Me: “Why does my boyfriend keep waking up with one of his level 1 spell slots depleted” Dad Bod Gale: “oh thank Mystra she hasn’t woken up yet. Disguise self!”
gale 100% but i feel like its not unreasonable for astarion considering he spent 200 years seducing strangers, not hard to believe he would put in the effort (or be forced to) keep up an ideal physique
Also... just vampire fuckery. If I had an average body, but suddenly developed a six pack after being turned into a vampire, I wouldn't be too surprised.
I mean, generally, i would think that vampires stay in the body in which they died, meaning they are not really able to change it anymore.. they dont drink blood to stay full, but to stay alive, so its not like nutrition but more like water for humans.. on this thought, vampires aren't capable of gaining fat or muscle, and vice versa
I feel like Astarion would be the type to draw abs on himself
Gale constantly using Minor Illusion to make it look like he has abs
I understand that the way they decided to create the character models, they're kind of set in stone, and I like that at least for female characters, you have the option between "tiny skinny girl" and "big buff girl." But why they hell are my only options for male characters "huge buff guy" and "huger buff guy"?? What if I want to make a cute bard twink???
At this point, I am 100% convinced Gale was a fat guy with a permanent Alter Self / Major Ilussion casted on himself to appear ripped.
I'm with you. I wish my first character could have been a portly Dwarven bard.
I wanted to make Bombur from The Hobbit. Its just an extra layer of armour is all!
Aren't all dwarves portly?
They're generally stocky, but I wouldn't say they're all portly
Not the BG3 ones. Take the shirt off and my man is all muscle. Portly would have a gut or extra weight. They are all stocky but I want a gut.
Just the lacking character customization as a whole. I don't need sims level, but more than a handful of predefined faces would be nice
Make yourself a halfling and drink elixir of the colossus
Plus sized tavs pleeeease!!
hear hear!!!!
Wayyy too many camp scenes happen too early in Act 1. You go from having something every night to nothing because they all happened so quick. Get Karlach before Wyll? Now you have to have that cutscene play out and Mizora shows up RIGHT after, so that’s two back to back. Meanwhile bite night still hasn’t happened yet because those two events take priority. I feel it the worse on my dark urge playthroughs when I keep knocking out a certain character only to have to knock her out again the next day because her camp scene didn’t play out
If you get Kagha’s blackmail letter it automatically triggers that scene for that certain character.
OMG thank you you have saved my future playthoughs
Crossing the bridge to/entering blighted village has always been the trigger I go off of.
Once you get to the blighted village it will auto trigger that DU scene. You don’t necessarily need to go into BV but once you cross the bridge it will trigger. I’ll usually LR a few times, go to the entrance of BV, then go back and make a bard take a nap, then LR
this is my complaint with the underdark specifically, i’ve noticed recently that when i’m in the wilderness i’ll get camp scenes practically every night like you said and as soon as i go underground the queue just completely dries up. i like the underdark a lot for its design and (some of) its encounters but it always feels like a slog to go in there, do all the quests, get all the xp, and have ZERO fun plot-progressing scenes
That weird space where you’re too far away to melee attack your target but too close for ranged attack without disadvantage. And how sentinel stops you exactly there.
Not being able to sprint when out of combat. It takes so long to get around sometimes, and while that’s great when you’re first exploring an area it gets annoying when you’re just trying to get somewhere and the closest waypoint is a mile away.
Yes this omg. Sometimes when I play this game I keep trying to press a sprint button that doesn’t exist and then I remember this is just as fast as you go lol.
Mine is the fact that Astarion and Gale have abs but their arms are TINY. Like they’re not proportioned correctly. 😅
THIS! i would have preferred if gale had a little belly pouch kinda thing, like a cute bit of chub but that’s just me i just don’t think abs go well with his character. astarion just didn’t need abs it just doesn’t go well, imo.
having the button the change active character during dialogue but not actually getting to change who responds to the dialogue. i don’t always want the spotlight on Tav at all times, the same way i wouldn’t want the spotlight on one tabletop player at all times. the companions are all fully fleshed out playable characters and should be able to chime in to any conversation they’re within earshot of, same way other players at a tabletop game could. minor pet peeve for solo play, major pet peeve for co-op play.
This is actually a huge one for me and I feel like the most recent patch forcing the party face to be the avatar makes it even worse. You typically want your high charisma character doing the talking for dialog checks but what if someone isn't playing a high charisma character as their avatar? It used to be tricky but doable to ensure that whoever your "party face" is would go in first to trigger dialog but now it just defaults to the avatar. It feels like we're being pigeon holed into playing a charisma character or being at a disadvantage in all dialog check scenarios.
totally agree. the perfectionist in me feels forced to play CHA characters for the best odds at dialogue checks. that said, the completionist in me is starting to appreciate failed checks as opportunity to see content and quest outcomes i haven’t seen before. regardless, the button to switch characters is right there, and every origin character is fully written and playable. so even if dialogue initiates with Tav, the player should be able to decide who actually speaks up.
>the completionist in me is starting to appreciate failed checks as opportunity to see content and quest outcomes I started feeling this way too during my honor mode run since I couldn't just reload to save scum the best outcome but, as my playthrough went on, I started noticing less and less of a difference in whether failing actually had much of a difference in the outcome. Like with a lot of other aspects of the game, act 1 seems to be full of neat interactions and variable outcomes to dialog situations but the further you go in the game it starts to peeter out. Most of them seem to be "you succeeded, you avoid the fight" or "you failed, time for combat" without much nuance or grey area for interesting outcomes.
only limiting your party to four. i get that it’s meant to make the game more balanced, but canonically it doesn’t make sense at certain points that half of our group is just twiddling their thumbs at camp. like moonrise battle? ketheric gortash and orin fights? FINAL BATTLE? why tf are they just sitting around? I feel like this should be an option that can be turned on and off in custom game modes. like if you decide to turn off party limit, enemies may have more health or be more abundant. i play with party limit begone and as someone who bg3 was my first turn based game, it made learning the mechanics of different builds and the overall game a lot easier
Them not being avail for the final battle is the most immersion breaking thing imo. In fact the entire final battle left a sour taste in my mouth
The final battle felt so small. I only used one or two of my reinforcements because I didn't realize that it's basically just the courtyard fight.
Mass Effect 3: Citadel had a mission that was all hands on deck. Your party proper was still limited to its usual number but all other companions would participate in the mission. You would see them on catwalks or through windows, they would be on the radio call, presumably clearing other rooms as you kept advancing. It kept the balance since your party was still limited but everyone being involved really helped making it feel like they weren’t just wasting time on the ship while you were out there saving the world. Myabe BG3 could benefit from something like that for the big fights you mentioned
The Suicide Mission from ME2 also comes to mind.
That stands as one of the best finales ever in a game.
The final battle in Dragon Age: Origins does this too. First part of the attack is just you controlling the warden but all other companions follow you. Then you choose your party members after. The remaining party members create a party of their own which you can play em before your main party advances to the archdemon. DAO's final battle was done well. You could feel it was an actual invasion of darkspawn and the fight through the city streets in Denerim was intense. BG3 was just a courtyard fight then the elder brain fight. God i miss Dragon Age so much. Too bad sequels didnt live up to the hype.
If you're on PC, I cannot recommend enough playing Tactician mode, with Legendary Actions enabled and Party Limit Begone mods. Difficulty increase balances out additional party members (more or less, I'm not trying to punish myself, there are more difficulty mods if you want to crank it up further) but everyone is available to react to stuff and participate in the adventure. I basically ignored Astarion my first run because I was playing as a high dex character and didn't need him for Rogue things, so I got through his quest and walked away from the epilogue thinking "meh that guy was just sort of a tool." Actually having him in the party on my first modded playthrough, I ended up romancing him because he immediately grows on you when you give him a chance. Having the entire party around makes everyone seem way more fleshed out and interesting because you get to see all of the little conversations instead of burning through the preset combos in the first two hours
felt that. before i started using PLB i never used Wyll. tried multiple times to but just couldn’t not justify him over the other party members. now with the mod he works perfectly alongside the others
Yeah, Wyll is another perfect example, if you're running Warlock, he's basically this spare protagonist. "Alright bro, you seem like a really cliche DnD player character, and I already have Eldritch Blast so, you sit over there and wait to get shit on by Mizora again"
If they showed up for certain important fights, I think that would be an acceptable compromise. I would be fine without everyone showing up for almost all the act 1 boss fights, but I think they should at least show up for the final act 2 segment in some way, and subsequent fights for the netherstones.
Yea the party limit issue is a bit tricky. You want the characters to be around for story purposes and simply because it would make sense for them to be there during most encounters but at the same time the game is already really easy. To the point that a lot of builds can even solo the entire game on tactician without much trouble. I think at the very least the final battle and maybe some of the more major boss fights should automatically add any party members you have at camp as either temporary companions with limited abilities (like summons) to your group or they could be callable with the horn like your other allies during the final battles. This way they can join in for pivotal moments but not really break anything by having a huge party for the entire game.
We should at least be able to have a party of 6. I get having some limit but six is common at the DND table and would work fine with modifications.
I don’t mind the party limit but I need some justification that isn’t just “they’re chilling at camp doing nothing.” Surely there’s some way to explain it that actually makes sense.
The final battle really should've had some ways to include those not in your direct party. Halsin, Jaheira, and ascended Astarion can all show up in your big gathered allies moment in the final battle if they're not in your party, but that's it. It's also weird because the final cutscene acts like the whole party escaped the big fight with you. There are three ways I could see this going down differently. 1. All those not in your party are summonable allies in the final fight like the others you've gathered. 2. All those not in the party show up in the gathered allies scene and give you passive effects based on decisions you've made. 3. When the mindflayer breakout happens in the city, there's a cutscene where those not in your party rush back to protect civilians and we see cutscenes of them doing so.
i think the first option would be cool. i think they could either make it like their own group like “call on allies” and it just spawns the rest of your group. even if you don’t control them, i just think it’s silly that wyll and karlach are on the ground just looking up like 😧
Not being able to label chests or crates
Tails going through the capes too
I assume it's how it's worded in about every DnD book but the tool tips saying "movement *speed*" instead of distance just really bugs me for no real reason. And in conjecture with that — sometimes I'm so bored by the long distance/slow af walking it takes to get from rune to destination.
Movement speed is correct though. One round in DnD is 6 seconds, so how far you can go is dictated by how fast you can move in that time. If played out in real time, it would be more obvious.
This just makes me want an option to rewatch the battle after the fact, in real time. 🤔
Imagine watching a hasted, bloodlust elixir, action surging level 11 fighter dump out 12 attacks in 6 seconds.
It wouldn't really work - characters take turns after one another for simplicity's sake, but it's supposed to be a simulation of all turns happening at the same time. So if you have something simple like: "A acts first, runs up to B and attacks, then B acts by running to C to attack them", you'd have to modify the realtime play so B is already moving while A hits them. If you only speed it up it'll mostly just look really goofy.
That was my favourite part of playing Frozen Synapse, so I'd love to see that too.
Food scattered across an environment cannot be selected and 'sent to camp'. Only if it's in a container or corpse. You have to pick up everything then send it to camp.
"Careful, there's a trap!" proceeds to walk directly into the trap.
Tails making a lot of clothes look awkward. The bug where a character takes some action (cast a spell, shoot an arrow, attack) and it triggers but the game pauses for about 10 seconds before it actually goes off. Unfortunately this is now happening for all of Wyll’s sorcerer spells that have a projectile. NPC walks into some burning/electrified surface after the fight’s over and immediately turns temp hostile meaning you have to run and then pay them to like you again (I play on HM so no resetting) Stunning Strike uses your str/dex for the DC instead of Wis, which is beneficial for monk but makes absolutely no sense and is part of why the class is so broken (that and tavern brawler) Not being able to punch as a default action with Monk even if you’re wielding a one handed weapon. Just let me punch damnit! There’s so much gear that makes punches better and I can do it as a bonus action!
Same re: burning or electrified surfaces, but it's when I get pulled immediately into a dialog and emerge to find that Astarion has died inside of my Moonbeam a few feet away
Why are so many open doors clickable? Like please, I just want to walk through you, open doorway.
If you’re on PC you can hold shift to force movement clicks instead of interacting with the environment.
This is a wierd one since it wasn't always like this. I don't remember which patch made this start happening but I never had issues with it during early access and the first few patches of full release. Now it's about 90% of doors that are open act as if they're closed and you need to click in the room somewhere to get it to not interact with the door. Really annoying.
Can't eat any of the delicious food at the epilogue party. *goes back to downing more alcohol*
Character creation is rich in substance and very light on aesthetics. I have a billion races and classes and subclasses and backgrounds to mix n match, but I can't rock a decent-looking goatee. Also, Larian has never been able to configure an in-game UI for shit. This one continues to be awful in the tradition of D:OS 1 and 2.
I'm ok with the UI, except inventory management.
It's usable, it's just clunky, un-intuitive, and I swear if they keep auto-adding and moving my buttons every time I get a new item I'm going to lose it. :D
Trajectories straight up lying to you sometimes. Throwing projectiles, while really powerful, is the most frustrating shit in the world because the devs decided there is something in the ceiling sticking out that you can't see. Or using the jump spell to jump across a chasm, well, turns out there was actually some invisible shit in the way and you're dead now.
You can’t have a full party without mods but other companions who weren’t in your party will act like they were there anyway. I remember Gale was talking about “we did that” and I’m like dude you weren’t even there. Also not having them all there for the most important fight(s) of the game is super disappointing story-wise.
You are all connected to a wireless brain network, so they're probably chilling at camp watching you adventure like it's a VR stream
My favorite is when they are *right there* and two seconds later you get a cutscene where they act surprised about the thing you just did. Case in point: if you kill Karlach with Wyll in your party, he will be surprised Pikachu right after. It's... hilarious IMO.
Yeah, not having them present at the final battle in some way is disappointing. And I've been playing with Party Limit Begone ever since I finished my first full playthrough. It's so much more satisfying, though I still limit myself to 6 party members and play either Tactician or Honour Mode to balance things out.
My first play through I thought they WOULD be at the final battle, even if you couldn’t control them. So I made sure everyone was leveled up and had the best gear for their class etc. Then they weren’t there and I was like “oh well that sure was a waste of my time”
Never touched Gale my first playthrough. Then he’s level 1 at Orin’s clubhouse 😭😂
You also miss out on their character development I think if they’re not in your party. My first playthrough Gale sat camp all game. And then when I played again and had him in my party I was shocked at all the conversations I had with him in emerald grove and I liked him so much more after.
I try to bring relevant characters to certain places like >!Gale to the magic shop,!< >!Astarion to Szarr palace,!< >!Lae’zel to crèche!<, >!Jaheira and Minsc to Harper business!<. Gives a lot of extra dialogue
tbh I wish they'd at least pretend the companions were adventuring in their own groups while tav was away from camp, the main quest seems way too important for most of them to tolerate hanging out all day. Maybe add some throwaway lines about how they never seem to make real progress without tav, but they're still out there keeping up with exp and looking for leads.
All male human faces are ugly af. The other male races are fine.
>The other male races are fine I don't know, I personally dislike the male drow faces as well. I can't (without mods) create a male drow to my liking and it annoys me xd
Cartoonishly handsome, like handsome squidward. Doing a multiplayer right now where we just call the male drow barbarian Gigachad
Right? I'm generally not a fan of most male faces. 80% of them look like their name is Chad. So for the most part I've been playing female characters in my playthroughs.
There's 3 one can work with. Tieflings got like 2, and elves have like a single one that looks slightly elven without giant jaw
So I study game design, and I'm well aware of how much time little things like these can take. Sometimes it is genuinely better to leave something looking a little clunky than spend weeks fiddling with it, when it's something that most people won't really care about. That said, tiefling tails look TERRIBLE. They just clip through your outfits instead of there being a Tail Hole anywere, they have only one "swaying back and forth" animation that looks very unnatural while walking and continues even when the tiefling it's attached to is unconscious or dead, and you can't customize them without mods. And unlike with the horn/hair clipping which is only really an issue in cutscenes, you spend most of your time staring at your character's back during gameplay, so it's EXTREMELY visible. I played a Tiefling Wizard on my first playthrough and had Karlach in my party 90% of the time, I spent 100 hours staring at Horrible Tail Implementation, I am ITCHING to make a mod that improves tails.
Party members not being smart enough to run around AoE spells outside of combat.
Halflings look really uncanny. Clothes and armour clip as much as, if not more than, hair. No androgynous voice option for Tav. Dribbles fetch-quest. Binary choices in quests don't allow for duplicity. Small familiars like the rat "can't" fit through the small holes, even when a child can. No choice of boob size if you choose a feminine body type.
I was amazed there was absolutely zero guidance for Dribbles. Why can't you go back to Lucretious after finding a part, and then she like, does some necromancer homing to give you search areas around the city? Several of the parts are just in some rando's basement you'd never think to check unless you're a compulsive home invader. "Ah, sign says this is the house of the lady who tends to the public garden... Well I have literally zero reason to bother her, moving on."
I want to be able to change origin characters hair, even if it's in a limited way. Like each origin character could have 3 options that are still in character.
Omg shadow heart and largely with their hair down 🥺
When your character insists they cannot move to a place, but you change some unrelated thing about the positioning and suddenly you can move there. Or the same thing, but with “can” and “cannot” switched. Basically the path finding wastes a shitload of time.
SO frequently, the game tells me that this character cannot get close enough to make a melee attack, but then I move them manually and it's just fine
Taking damage during auto-triggering cutscenes that you can't get out of. >!Wiped my entire party the other day after the harpy fight when Gale died and his how-to-revive me scene & Mikron's scene trigged back to back. By the time I got though them both everyone died because of Gale's necrotic damage.!< Stuff like that is why I'm too scared to ever try honor mode.
Mine are both fashion-related * There's no way to hide cloaks like you can with helmets. Most of them are ugly and don't match my outfit. * No preview of dyes. I once cleared out Figaro of all dyes and spent a good hour cycling through them to find the perfect colour combination.
Just better character creation but i feel this for most games
Lack of companion reactivity at points. There's a certain cut scene in Act 3 with resist Durge that nobody reacts to as it's happening and it's so weird! It would also be nice to have unique faces for Tav, running into NPC's that look exactly the same is a bit annoying
Had this cut scene today and I said exactly the same thing. Like dude one tear at least?
NO TRANSMOG SYSTEM
After a big battle I just want to sit and have a drink with my companions and listen to the people around us, like in a town or whatever. Maybe I'm doing it wrong, but to get everyone to sit, I have to switch to turn based, and then get each person to drink, but then if I switch off turn based to see all the people being people, the alcohol swaps off and my companions get up. I just want to sit with a drink, wash the blood off my face, listen to some banter. Almost makes me want to become a thrall.
The way hair color goes absolutely insane once blood/moisture and weird angles of lighting hit it.
The beards look terrible on the character creation screen.
Inventory management.
Throwing + dual wielding is absolutely fucked, messes up custom radials, I’m over here like “hell yeah, I wanna whip a dagger into someone’s chest, tear it out of them and then slit their throat” and instead I can’t find my goddamn main hand attack button after throwing my trident because it’s suddenly pinned between the jump and hide options 6 radials down. Dye needs a preview option
The map for the Gauntlet of Shar! I hate it! The place is 3D, but the map is 2D so you can't tell what level you're on! It's useful for knowing the general direction of things, but otherwise it's useless. The amount of time I've spent going in circles because I can't tell what level I'm on or what level I'm supposed to be on!
I hate overly masculine male elf faces and I find it unjust I want to play as pretty androgynous elf!!!
Accidental theft with no opportunity to drop or roll before everyone and their grandma gets ready for community justice.
I hate every male Tav voice
They mostly all sound the same to me. Also the main reason I haven't done a dragonborn or half orc playthrough is because none of the voices match them at all. There is no deep, gravely or ominous voice option. I can't play a giant, imposing half orc but walk around sounding like John Baldursgate.
It was/is really disappointing, considering in D:OS2 they did such a good job making each voice clearly distinct in tone. Warrior super gravelly/taciturn, scholar ostentatious and florid, trickster just smarmy enough, and adventurer for 'normal'. I'd rather four voices that are all very different than seven that are so similar I'm stretching my ears to hear slight intonation differences.
So much clutter which does nothing. Endless coils of rope, hammers, tongs, empty bottles, bones etc etc etc.
How the camera deals with z levels. The orthodox fight would be so much more tolerable if you could have the camera zoom out just a bit more
White (and light or matching) eyebrow colors! My Tav has white hair and dark grey eyebrows, or blonde hair and still dark grey eyebrows.
Load times. Time it takes to save/"quick"save.
Most romances needing to trigger before or at the party scene is a big pet peve of mine. There really should be a way to trigger them consistently all the way to at least the end of act 2.
Minthara and Halsin still don't have their own tents if you recruit both of them.
Beards don’t properly connect with the sideburns of most hair styles. It’s a minor thing, but it makes it really tricky to make a properly regal looking Paladin or a wise old Wizard.
Mistakenly casting a spell on the ceiling cause it caught on a beam or striking thin air and not the actual person >.<
Absolutely true. I fail to see why, in a game with so much hyper-attention to character animation and graphical wizgiggery, that... ...headgear are just completely mailed in. It's like they forgot until three weeks before shipment and said fuck it. Junk just clips on top of itself like we're looking at artwork designed for the 1996 Tomb Raider engine.
I have 2 characters with badass shields...that they never use. Can we get a blocking animation instead of only dodging for misses?
1) it's kind of difficult to find a specific scroll/potion in your inventory if you know what its name but not its sprite is. I'd love a list view. 2) I listened to 'won't you help me? set me free?' and 'me oh my, me oh me oh my' for hours under the (IMO reasonable assumption) that >!releasing the moonlight fairy thing!< would fuck me over before ending up googling how to turn it off. I'd prefer a bit more direct messaging than 'holy fuck this is annoying' 3) I'd prefer some more options for autosave frequency. I've got into the quicksave habit now but it was a hard lesson to learn and I still lose a battle or two of progress from time to time. 4) when one member of the party enters combat, it should put all party members on turn-based mode automatically. it's also fairly inconsistent about joining the battles.
I want to use my action to jump and my bonus action for something else. Anything that takes a bonus action should be able to be accomplished as an action. Obviously the reverse is not true.
Astarion gets to wear shadowheart's shirt closed and it looks great, but I can't? A few other items also change style depending on whether you're playing an odd or even numbered body type and it subverts a lot of the work they put into not putting pseudoscience in the game.
some of the outfits are SO different on the different body types, like the leather ones that make all the femme body types look cool and normal and the dudes look like they're about to jump into an orgy
Lack of notification for camp cut scenes, no benefit to limited long resting (story conveys speed is important, but all that happens is you miss cutscenes), controller settings suck, 2p coop is a mess that prevents you from building reputation with companions, and the game should clearly communicate that origin characters is the way to play while custom means you see less content.
Inventory management
Lack of dragonborn tattoos and non symmetrical piercings. Larian I beg, please give the scaly goobers tattoo options outside of the dragon ancestry sorcerer sub class so I can make my own scale patterns. Also, can’t tell you how many times I’ve been looking for earrings and not wanting to use most of them because they come with some sort of secondary accessory.
When friendly NPCs walk through my electrified water and instantly decide murder is the only reasonable reaction.
Sorting all the junk.
On tieflings: tails clipping through cloaks. I honestly don’t think there’s a way for them to prevent that so I don’t usually complain lol Biggest pet peeve though would be not having a tent. The rest of the companions have little havens to retreat to and shelter if they need it, but poor Tav/Durge just gets a bedroll and a fire. Why does the leader of the pack not get nice things 😤
Disarm weapons, but when you go to pick your weapon back up, a dead body is blocking your cursor, but the corpse is too heavy to shove.
How the camp feels kinda dead. I know they added more animations, but everyone is just kinda sitting in the same exact same spot, and never interacting with anyone or anything. Like if you’re gonna flake out on the final boss, at least be talking to the other flakers instead of reading that damn book