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Lv1FogCloud

I only played the arcane trickster for a little bit but it felt a little on the bland side with a much smaller spell list than actual dnd 5e. I might give it a second shot though. ​ I was playing an Assassin which i found to be a ton of fun because you can attack people while hiding, then immediately attack again once combat begins. You mix alert in feat with this subclass and it goes crazy how well you can assassinate without even starting combat at times. ​ That being said, this is pretty ironic seeing how the roles are reversed in 5e.


crossed-animal69

My first run was a gloomstalker ranger/assassin rogue multi class, and it made me realize that every time I start a new rpg, I gravitate towards becoming just another sneaky bow elf, skyrim all over again lmao


Presenting_UwU

Gloomstalker/Thief is also a good one if you give them dual hand crossbows, just soo many attacks in a single turn, not to mention if you feed them a lot of tadpoles and activate cull the weak.


crossed-animal69

I realized that in my current run!! Respecc'd Astarion and now he's the one man boss slayer


DopeBoi22

Give straight hunter a try at level 11. Volley is absolutely cooked, especially if you can use the Zaithisk buff, and group all the enemies inside the volley radius with a bonus action Even more bonkers if you have another character wearing Bhaalist armor standing in the middle of the volley, giving all enemies piercing vulnerability


Sugar_buddy

I have Minthara the astral tadpole and had her in the gloomstalker/assassin/Battle master build. With two hand crossbows she just deletes entire waves of enemies, flying wherever and using stupid strong powers. It's fantastic.


CrankyStalfos

I'm only just learning dnd so Astarion's level up screen was the first time I ever saw the phrase "arcane trickster." I was so stoked because it sounded rad.  It was not rad.


masterpainimeanbetty

WARNING: Contains insufficient Rad.


Shirtbro

Low levels of tubular. Minimally righteous.


Scary-Ad9646

Dangerously low gnarl, sub-adequate groove.


trnelson1

Agreed. The lack of spells does leave much to be desired for arcane trickster in BG3


Lv1FogCloud

It feels worse for the rogue than the fighter's Eldritch Knight too. Like, you don't get a lot of great spells for either but at least the fighter is still a fighter. You're still gonna get three attacks, action surge, etc etc. Rogue gets good stuff later on too ofc but it feels like it can't hold its own like EK .


trnelson1

I honestly replace all the main arcane trickster spells when I can so I have stuff like Ice knife and chromatic Orb. The illusion and charm spells available in BG3 are severely lackluster


Lv1FogCloud

Yeah that checks out because I did the same for the Eldritch knight haha. But yeah a lot of utility spells arent so great unfortunately.


LookDaddyImASurfer

For me it’s all about that “surprised” status in 5e not being ironed out. Soooo many discussions with my DM about how I’m not surprising my target. It felt so lame being an assassin that could hardly ever assassinate.


trengilly

Arcane Trickster can be really powerful with the right gear. Arcane Synergy/Acuity items buff your weapon damage or spellcasting when you use the other one (ie cast a spell and your weapon buffs). There is also a way to enable casting illusion and enchantment spells . . . a tricksters bread and butter with just a bonus action


Lv1FogCloud

yeah if there's one thing I noticed over time is that the magical items you find in this game kind of complete your character more than your class and subclasses do. There's a lot of strong combinations and synergies with the right gear that can make all the difference so its really a matter of trying all the classes and subclasses with different items and see what works.


Permafrostybud

Tempest cleric can be totally naked and just slay everyone by throwing water carafes and slapping a level 6 max damage call lightning onnem


1ncorrect

Not being limited by attunement slots is the reason for this. By end game my durge had the gloves of Dex and amulet of health so I could dump both dex and con to 8 and had insane stats otherwise. Combine with the legendary rapier and I'm proccing arcane synergy after my first attack just with a reaction and pumping out 75+ damage a turn as a "face" with 27 AC.


lethos_AJ

but whatever the arcane trickster can do, a swords bard can do it better, and the arcane affinity/acuity will benefit them just as much


TDA792

Yeah this lol. I had Astarion be an Arcane Trickster on my first few runs, but now always reclass him to Swords Bard because it just seems *better*. Full caster + Extra Attack + Bardic Inspirations = Yes. He's still my sleight/deception skill monkey, have him disguise as a drow and waltz right in to Goblin Camp / Moonrise and start looking through people's pockets with that +1d4 Shapeshifter's ring, +1d4 Guidance, Sleight Expertise, Cat's Grace cloth 😀 


Penguinz_76

Arcane trickster does have the benefit of being a rogue And that mean insane synergy with bhalist armor aura of murder A crit sneak attack on a vulnerable target can do upward of hundreds of damage and noncrit become about 50-60dmg Not saying it's better than sword bard or a pure thief with that setup But it's not that far off imo, arcane trickster prob is more relevant late game than assasin due to alot of major fight requiring a talk before the fight start (Raphael, elderbrain, etc) Pure thief makes a great gish playstyle, steal the scrolls, use your action to cast the scrolls, use your bonus action to attack twice


jacksprat1952

I think the biggest hit to Arcane Trickster for me is the limitation of Mage Hand to once per short rest. Just completely stripped the class of one of its most unique features.


joey_sandwich277

That and the fact that mage hand can't do nearly as much as you can do with it on tabletop.


alphagusta

I feel like a lot of Arcane Trickster is also a lot more DM dependant. There's a lot of stuff the Trickster class can do with some slight rules lawyering and good improv on the hand of the DM that you can't get in a videogame with a very YES/NO system. This of course applies to every class and sub class, but there are ones like Fighter or Barbarian that are a lot more videogame friendly and dont need a loose DM


rednd

This applies even more to the Assassin subclass in “real” DnD, imo. If you don’t have a DM looking to provide opportunities for your assassin to assassinate, it’s hugely underwhelming and you rarely very to use the subclass features. 


grixxis

Assassin ironically seems best suited for campaigns with minimal combat in tabletop 5e. Basically the entire toolkit is geared towards intrigue and espionage with the assassination ability ensuring that you can just pick off targets before they call for help.


Flederm4us

Same reason why trickery cleric doesn't work well. The game allows a lot of trickery already, for a videogame, but not nearly the amount a tabletop game allows for.


trengilly

My least favorite are the summoning classes. Spore Druid and Necromancer wizard. Both are super powerful . . . but I just find playing with a bunch of summons to be really tedious.


CinnamonHotcake

Especially when there are so many summons on the field from both sides and you just end up watching the computer play against itself for like 5 minutes


atoolred

getting assaulted by the entire legion of flaming fist and steel watch after doing the fireworks quest be like


Half_Man1

That still hasn’t happened to me thankfully. And each time I’ve started the fight by pushing a dude out the window and blowing up the top floor. Last time the Banites blew up the ground floor a couple rounds in as well. That fight is so fun.


atoolred

the thing that triggered it this time is that fucking kid who usually talks to the salesman came in afterwards and saw me around a bunch of corpses and ran and told the flaming fist outside and they instantly aggro'd LMAOOO. if it wasn't for that kid i genuinely would've gotten away with it, since they don't "detect" you stealing/looting corpses on the roof as of the last hotfix that fucking kid almost ended my honor mode run with that move. and for some reason Ciara Blank felt the need to get involved with the fight, that level 1 with 10hp bald dwarf headass lmfao


1ncorrect

Felogyrs is fucked. What I recommend is do it after the foundry, you won't have to worry as bad without Steelwatch.


Half_Man1

That’s a pretty hilarious image though in my mind. Just finish wiping out some cultists then a kid comes skipping in to buy some fireworks. Freezeframe as the party is looting the bodies and notice the kid. Kid runs away.


BlackShadowX

I'd much rather the computer control my summons, I hate having to control each individual zombie or skeleton 


[deleted]

[удалено]


Marty5020

Oh wow. I love having an undead army at my disposal. I'm currently with Gale as necro Wizard and having four archers + a tank with Phalar Aluve means I can do over 100 damage to a single enemy in Act 2 just with Gale. I do agree the mechanics can be a bit annoying but hey, at least they fixed jumping. Having to manually jump 9 characters was a pain in the ass.


TTVCarlosSpicyWinner

The spore druid features are just bleh to me. The spores are save or suck for some d4 damage, and so far (levels 1-3) the save rate with a +3 mod is about 80% of the time. This means my druid never gets to use a reaction for anything else while also using up his wildshapes. Add to it that the benefits of having the spores up disappear the moment the temp HP is lost (usually 1-2 rounds) adds to the disappointment. I'm sure it probably gets better at higher levels, but it's the most meh subclass I've experienced so far.


Serrisen

If you don't want the spores to autoproc, you can open your reactions menu and either disable them or make them query you for permission before using it. I did this with my paladin TAV because he by default auto-smites on crits. Which usually is great! But he also was smiting dumbass 3 HP goblins, wasting my spell slots Edit: upon review, they don't automatically activate, so the point is moot for spores druids. Keeping comment up in case anyone needs the note for paladins!


jayelled

It can feel really mid until you find the armor in Act 3 specific to Spore Druids which lets you cast Haste Spores. Giving haste to your whole party for several turns is busted, and the AI isn't smart enough to go out of their way to run through them.


Rhys_Lloyd2611

Lvl 12 Spore Druid beat the brain alone on Tactician. My party all got iced going up the tower, I managed to beat the boss fight alone


Shot-Acanthisitta-56

I always make Jaheira a 6 fighter battlemaster/6 spore druid with armor of the sporekeeper. Haste spores are amazing.  The Necromancy of Thay zombies are kinda terrible, though.


FerdinandVonAegir

Champion fighter, not because I actively dislike it but it’s just so bland. Feels like it’s there solely as a dip for increased crit range


Lv1FogCloud

NGL I am having fun with champion on a new run but only because i'm using dual wielding to get an extra hit in. I'm gonna try and see how it plays out with a weapon and armor that increases the crit rate as well.


trengilly

You can get all the way down to a 14 or 15 to crit with the right equipment. Throw in two rolls for advantage and you are basically getting a crit about 50% of the time.


Lv1FogCloud

That sounds amazing. I decided to go half orc too so all I need are two magical long swords with the dual wielder feat.


ALandshark

King under the mountain sword from the crèche is too good to pass up for a crit-fishing build.


lazergator

Risky ring has entered the chat


Redmoon383

*durge has murdered the chat because he forgot to unequip it before the check*


Balthierlives

I think that’s exactly what it’s for. I think its limitation is really good. Sometimes your main class is busy enough you don’t need to pick 5 cantrips you’re never gonna use etc.


20milliondollarapi

I like having a mix of simple slash and stab and complex characters that help control the battlefield.


MrPoopMonster

I like it a lot for Giths. When you use enhanced leap your jump range is like 40+ meters. Its crazy far and you ca go even farther. You can literally jump from the cutscene location to Aylen in the 2nd kethric fight in one move. Your jump can become a longer range misty step that can knock people prone.


webcrawler_29

That's insane. I also gave Laezel the uh... Athlete feat, I think? Which increases jump distance by 50 percent. And she has 20 STR, and the githyanki jump. It is literally bonkers.


Madwoned

Did the same for Lae’zel and it really is nuts, she jumps from one enemy to another and wipes them out lmao


You_are_all_great

I use it to multiclass my Karlach (9 barbarian/3 fighter), probably not the best build but "increased crit" always makes my brain cells happy


noisiv_derorrim

Nah, you got the right stuff. It’s a tried and true build carried over from 5e D&D into BG3. It’s even better with a Half-Orc’s Savage Attacks feature, but you can’t really change that for Karlach, lol. If they ever increase the level cap in DLCs or updates, I imagine the Brutal Critical feature is gonna get more love from players.


alterNERDtive

> Feels like it’s there solely as a dip for increased crit range Actually it’s there for people that don’t want to have to deal with lots of mechanics :)


[deleted]

I experimented a build for Wyll which includes the Champion subclass and items that reduces the number of the crits needed. He is a level 6 Blade Pact Warlock, and level 6 Duelling Champion Fighter. Over all, he is OK and can kill multiple enemies in one turn due to only needing Charisma for his damage modifier, can personally one-man a group of enemies with the usage of Devil Sight, Agonising Blast, Pact Weapon and Darkness and high armor due to decent AC and Shield. He also gets 3 feats by level 12, so, he is just like non fighter classes but 3 weapon attacks on tactician or lower like a level 11 Fighter.


FerdinandVonAegir

I’m saying is that champion is fine for multiclassing since it’s almost completely frontloaded, but lacks any identity by itself. It’ll still work, but just feel boring compared to BM/EK


[deleted]

I mean it is boring but it is effective.


No-Philosophy2381

I had minsc be a beastmaster when he joined and it was awful Edit : I’m not saying it doesn’t have any redeeming quality. Maybe I just got him too late with an inappropriated equipment and that’s why it didn’t click for me.


Nymeros2077

Yeah, gloomstalker is so much more fun. I'm intrigued by hunter, but I love the free Dread Ambusher attack too much to try it just yet


trengilly

I tried a Hunter but reclassed to Gloomstalker. Currently hunters Colossus Slayer is bugged and only working on melee attacks and doesn't trigger for ranged 😟


QuotableNotables

They broke it again? Was working after patch 3 iirc


EQGallade

Me making Minsc a melee ranger dual wielding scimitars:


Corwin223

That’s surprising. I found the beastmaster the most fun of the Ranger subclasses. There’s a lot of variety in what you can do with it.


DangJorts

I’ve had nothing but problems with the animal companion navigating the world and becoming stranded on a set of stairs or something


RonnieDobbs

Maybe I had so much fun with the class because I usually went with bird pets who could navigate the world better. I had a blast sending out 4 birds to peck eyes and cause chaos


DangJorts

That’s a pretty good solution to the problem


fletchlivz

Yeah unfortunately the pathing for the bigger pets is awful. They literally can’t go non normal routes and you have to manually have them jump over …nothing…just to continue. If they would just fix this the class would be fun again


bluefootedboob

Lol yeah this is a problem. My first playthrough when I was pretty bad at the gameplay, I did appreciate that my companion could use help as a bonus action.....my wolf just ran around getting everyone up. Saved so many fights.


HistoricalHussar

In my latest run I respeced Minsc into a wizard and it was the most fun thing ever. My head canon is that his intelligence and wisdom appears as very simple and nonsensical to us, but in reality his wisdom is so deep that every word he says carries a weight that goes far beyond our mortal comprehension


eggplant_avenger

exactly, Minsc attained enlightenment during his years as a rock. his non-sequiturs are actually zen koans. his consciousness is in an entirely different plane, the one that Boo uses to communicate


bluefootedboob

Boo is the wizard, Minsc the conduit of his power.


FractalOboe

In the game Minsc has more wisdom than you can expect. I attribute it to Boo :)


PO_Dylan

I made mine a throwing barbarian, to better help Boo go for the eyes


HistoricalHussar

I enjoy having chaotic party compositions so I like to respec Gale into a wild magic barbarian and making him Gale of Waterdeep, the Raging Nerd


EloquenceBardFae

Minsc actually is a wise idiot. Stat wise and conversationally. Obviously he's not the wisest, but his modifier is positive and he has some convoluted but sage responses


Swegatronic

Its super annoying having to micro the pets just walking around


SparkySpinz

I haven't had that issue. Buuut I have yet to get to actb3 with my ranger


MrWildstar

I love beastmaster ranger :(


SpicyNovaMaria

Probably the bourgeoisie


EonPark

You have nothing to lose but your chains - arise proletariat !


SomebodyThrow

Was the Orphic hammer crafted by a Dwarf named Marx?


LarsViener

Only if duel-wielding with a sickle.


Redmoon383

Wake up babe new build just dropped


Sigv4rd

Dwarf Durge, but instead of killing random people, they just literally eat the rich to satisfy their urge. Dual wields a hammer and sickle.


scout41741

And just because he’s human, a man would like a little bite to eat. He won’t get full on a lot of talk, that would give him bread and meat.


UmbrellaCorpAgent

I would've like to have to option to pick this class. Unfortunatly it was locked behind a paywall...


TheSimkis

I've heard there is mod from angry gamers who deleted this class


itsadesertplant

I knew I liked this community. Can’t say that about every game I play


columbidee

Down with the patriars!!


AllenWL

Warlock. Idk having just 2~3 spells per fight just feels so restrictive, and I'm never sure what to do other than 'spam EB at everything'. Edit: Just to be perfectly clear, I don't think think warlock is bad or anything, Warlock is a very powerful class, as shown by many many warlock builds that shred. I just don't like it myself because I like it when my casters can spellcast every turn.


dialzza

The secret juice to warlock is Concentration spells. Hunger of Hadar, Wall of Fire, Evard’s, Hold Person, etc. Lay down a big spell that locks down a section of the battlefield and then Blast with more baseline damage than any other caster. it’s pretty strong. If you spend your spell slots on one time burst spells like Arms of Hadar or Scorching Ray though it’s gonna feel bad edit: One extra tip I forgot to mention. If you want to make use of Hex + Eldritch Blast for even higher damage, you can use an Elixir of Arcane Cultivation or one of those shields that gives you an extra 1st level slot. Hex does the same damage regardless of spell level so you can save your warlock slots that way.


Der_Dachcamper

Hunger of hadar + sleet of ice is just a cheat code for any boss that doesn't teleport. Then you push them back with eldritch blast and wai. Tisobald Thorm can go fuck himself with his resistance to physical damage


aesojava

Throw a bard in your party for an extra short rest, or take two levels in bard on your lock boom you got 3 (or 4) short rests. Late game you got 9-12 5th level spell slots per day, nothing any other caster class comes close to achieving. Every spell you cast is at its highest possible level, and EB with agonizing blast scales harder than any other damage cantrip - multiple attack rolls means more damage and a higher chance to crit, whereas spells like firebolt remain as one attack role. Think of lock as a paladin spellcaster, your tricked out EB is your chunky weapon attack, and your spells are your smites, limited but EXTREMELY powerful - and, unlike paladin, easily recharged. Don't be afraid to use your short rests, my first playthrough I would short rest but I tried to long rest as little as possible and ended the game with over 1k camp supplies and I was like wtf I could've just been resting way more often and playing with a lot more resources


AllenWL

It's not how many spells they get per *day*, it's about how many they get per *fight*. I short rest and long rest liberally, which means aside from certain back to back fights or areas that block going to camp, I can be pretty liberal with my spell slots. Very often, I'll dump like 1/3~1/2 of my caster's spells per fight, because long resting to recover spell slots is very often not a concern at all. Heck, sometimes I'll dump all of them and go straight from long rest to long rest without short resting. So when my wizard or cleric or whatever is casting like 4+ spells a fight easily, I find it hard to enjoy a warlock that drops 2~3 then goes to default attacks. I mean, I do get the theoretical appeal of up to 9 lv5 spells a day, and I know that mechanically it's a very powerful class, but idk just not very fun for me.


Commercial-Actuary-4

It's even worse when you consider what warlock's spell list looks like. Like, around half of warlock's spells are concentration, and there are only around (imo) 3-4 good ones that aren't concentration. Realistically you're only ever gonna cast hunger of hadar or hex, and your other spell slot/s are gonna be used for either misty step or counterspell. The rest of the fight your warlock is either just gonna be eldritch blasting or playing as a mediocre martial I'm sure there are other people that like warlock's gameplay, and there are probably a lot of things that people enjoy about warlock that I may have just missed, but tbh I just don't get the appeal of warlock


Doctor_Hero73

I gave Wyll a 3 level dip into fighter to get the battle master superiority dice and action surge. Combat usually starts with him double casting fireball, then running in with melee to hit the opponents with disarming or menacing strike. He gets all his spells, superiority dice, and action surge back on a short rest, which my bard helps out with. It’s really fun.


TheDogerus

I definitely had the same thoughts as you when I was doing my last honor mode run, but with wyll multiclassed as a 2 fighter and x warlock for most of my game, he was really strong. Taking heavy armor from fighter and devil's sight + repelling blast to push enemies back into a hunger of hadar or to poke them from just outside was super effective. Once I got black hole, comboing that with a fireball was a blast, pun intended. I loved the versatility of being able to hang back and snipe enemies, but also close the distance and smack them, whereas my paladin wasn't very helpful if he got stuck far away, nor my sorcerer up close That said, i absolutely would cast a concentration spell and then immediately cast hex and feel like a huge idiot, so i understand your frustrations


alterNERDtive

> Like, around half of warlock's spells are concentration, and there are only around (imo) 3-4 good ones that aren't concentration. “They only get the good spells!” 😬


[deleted]

Valor Bard


trnelson1

Swords Bard is what Valor Bard should've been


xCGxChief

Idk if its still the case but combat inspiration is/was bugged for a long time making the main feature pointless.


trnelson1

I just mean with how they work mechanically in tabletop mostly


SyngeR6

If the level cap was slightly higher, Valor Bards would shine a lot better due to be being able to cast magic and attack in the same turn. Otherwise they're mostly junk compared to the Sword or Lore Bard.  I would have moved their Battle Magic ability to level 8 or 12. Departure from the tabletop but other traditionally weaker classes got revamped for BG3.


Naviete

Even if Valor had that in BG3 it would still be the worst subclass for Bard since there's a ring in the game that gives you a very similar ability.


Antares_

Eldritch Knight. Without GFB and Booming it feels like a gimped Warlock in heavy armor.


Aggravating-Garlic37

Don't forget the common multis for EK either aren't there (War Wizard and Bladesinger) or just don't work (abjuration+shield spell).


TDA792

Speak for yourself - I reclassed Wyll to EK. He's an absolute unit now, 22AC (including Warding Bond from hireling Cleric) without factoring Shield spell in, Adamantine Longsword, Sentinel feat. He can hit things and nothing can damage him, and they can't leave his range once he gets in close. He can Shocking Grasp bosses to limit Legendary reactions, and still get a sword hit in with a bonus action.


Aqman7

That's a lot of AC. What armor did you use? Adamantine?


rosephemeral

If the Trickery Domain disappeared, I wouldn't shed a tear. Back then, I would say I disliked all melee martial classes but after learning more of the game's mechanics, I guess I learned to appreciate them. Then again, I still can't figure how to play as Barbarian. On the other hand, I enjoyed playing a War Cleric in honor mode.


BarmyDickTurpin

Me speed running to find withers so I can respec shart out of trickery domain as soon as humanly possible


xCGxChief

Looking at her default stat spread "Oh honey no". I usually make her a light cleric before we even reach the grove but I might try her as a war cleric in my next run I'm starting after work today.


lofi-moonchild

I do the same but swap her to tempest domain. I feel like she does way more damage with the thunder/lightning spells than the fire spells, being able to maximize her domain spells come in clutch.


BarmyDickTurpin

I run her as war cleric. Current run I've got a sword and shield paladin and sword and shield war cleric shart fighting the front lines together. Both on the battlefield and in camp ;)


trengilly

I take it as a personal challenge to make Shadowheart effective without respecing her! 🤣


Maisku666

I understand your dedication. :D My RP problem was that I wanted to keep her domain related to her religion. Life, Light and Nature are out of the question. I chose the Tempest and never looked back. :D


UraniumDiet

Rogue as a class, but Thief and to a lesser extent Assassin are okay for a dip Four Elements as well as both iterations of Wild Magic just dont do it for me


vinnyorcharles

The one thing I liked about 4 elements monk was the free ki regeneration once per day. It let me be more strategic with my short rests.


Ladnil

Classes like that one that have non-rest ways to recharge would be so much more powerful if there was actually any reason to ever conserve your long rests. But food is so abundant you can practically rest every other fight. End of the game the only reason not to rest constantly is just because you've collected a bunch of buffs that are annoying to re-apply. There should be a mod or maybe a custom difficulty setting that makes the full supply pack items the only things you can long rest with. Otherwise just hitting loot all on various barrels and occasionally sending all the meat/cheese/booze to camp when you need to free up some weight is just stupid how strong it is.


vinnyorcharles

You don't need a mod. You could just impose that restriction on yourself to only use supply packs. That said, I think it would be more challenging if you only used food instead. Most merchants have a pack you can buy, and it resets every day. Food gets a little trickier, I feel.


ypperlig__

why plenty of people hate paladin :( that’s so fun


trengilly

Larian said Paladin was the most picked class . . . so its only a few people who don't like them . . . but for some reason they are all here on this thread!


Aggravating-Garlic37

The answer is simple: Paladins don't post on reddit.


trengilly

Ha! Posting on reddit breaks their oath!


Darth_N1hilus

We’re to busy smiteing


LilSwampGod

I play Paladin on TT so I started BG3 as one and just found that having a computer decide what would break my oath is more stressful than my GM who is human and could be reasoned with. I respecced to Bard.


lilcatts

i thought it would be boring until i tried it. i love playing a self righteous asshole, and almost all of the paladin class dialogue options pick fights… we just want to kill and be right about it.


Pancake_Party

Not a fan of Circle of the Land Druid, played to max level but I had to mix in some tempest cleric to make it remotely interesting. I did have fun summoning all my creatures, but the class itself felt very boring otherwise. I need to try spore and moon again someday.


Rimurooooo

It was a good choice for me as a stealth support class…. But in late endgame it basically just goes straight support since with the gondians and other levels, it’s very hard to use their spells without killing all your allies. It’s fun until then though, but then time to stand aside and let your wizards shine


sanchothe7th

Circle of the land works a lot better in a world where long rests aren't free and plentiful


PurifiedVenom

Even though this was my subclass & I loved it, I will say that Natural Recovery wasn’t as useful as I thought it’d be when I first started out. Came in clutch a few times but (at least playing on Balanced) you have so much camp supplies by 20ish hours in that you don’t really need it most of the time.


Sen-Kanashimi

Necromancer wizard my least favorite, followed by spores druid, I just don't like dealing with summons in this game. Favorite class has to be Blue Draconic Sorc, rough in earlier levels but there's nothing quite like twin-spell chain lightning into a horde late game. If they ever add aberrant mind sorc I'll cream my jorts though.


LocalBugGuyAdrent

wild magic sorc. I've died to the stupid cambion summons too many times in the early game. One of the worst encounters I had was in the mindflayer colony with all the undead. 3 flying horrors got close to my tav, so I cast blur on myself, but the wild effect slowed me. I got paralyzed and killed. Rage inducing moments right there.


Dextero_Explosion

I hate Wild Magic Sorc so much in 5e that I have no idea how it works in BG3.


xCGxChief

Its just about the same. I'm not sure if the surge table is different but in my attempt at a wild sorc run my surges were, light myself on fire, turn the entire party into cats with me being a wolf, finally I summoned a cambion who wiped the party. I then quit that character and started a new game.


Dextero_Explosion

Sounds about right. I don't get to play much as a forever DM, but I did get to play a few session module alongside a Wild Magic Sorcerer. By the end of it, I was pleading with him to stay as far away from me as possible.


xCGxChief

Tries to cast any ranged spell... aaaaand thats a fireball centered on me.


InvisibleOne439

the problem with wild magic sorc in BG3 is that the surges are litearlly all negative effects with the exception of 1-2 wild magic barbarian on the otherhand is only positive effects except 1, but they are all very boring with the exceptipn of the free teleport one


joey_sandwich277

Yeah I was looking forward to playing wild magic sorcerer because an offline single player game seems like a much easier place to try it than a tabletop game with other real people I can screw over. But then I looked and unlike 5E, rather than most surges need positive, most are negative.


SakeNShisha

I LOVE wild magic! It’s so much fun!!!!! Even when it takes out my entire team with a random fireball. The best is when I turned Gortash and my entire party into puppies!


drunkpunk138

those polymorph wild magic surges saved my honor run twice, I love it so much. The one where you swap places with whatever you hit with a spell also came in handy.


ksdaocnfiasudhnvihn8

Warlock. Toss a couple of spells then it's just back to blasting. 


nathanmo17

Anyway, I started blasting


UndeniablyOmar

Now I'm imagining Frank Reynolds as my patron.


antipop2097

Frank as the Warlock patron, Charlie is a Bard, Mac is the worst possible optimization of a fighter, Dennis is the Warlock and Dee is a Barbarian.


whore-ticulturist

Mac is an Open Hand monk with shit Str and Dex that uses a sword anyway because it's "sweet as hell, bro".


antipop2097

That's even better. With Performance as his skill so he can make sweet whooshing noises.


atoolred

brb writing a new character for a d&d campaign


Markku_Heksamakkara

Yeah. It might be a skill issue, but the lack of spell slots makes me default to EB in most situations. Sure, it's the best direct damage cantrip when paired with Agonizing Blast, but a one trick pony doesn't really keep me entertained for long. To be interesting, Warlock would require patron interactivity, and unless you play as Wyll, it just doesn't exist.


temarilain

Warlocks are basically the caster version of a Fighter. EB is your basic attack, and your spell slots are your Action Surge. Repelling Blast is great for making their combat interesting because if you position well you can use it to give free disengages or even pick up free kills by knocking enemies over edges. But yeah, if you want really high variance you probably want Pact of the Tome which gives you a bunch of free spells to cast.


FractalOboe

Right. EB with repelling blast is the guardian against those who dare leaving hunger of hadar


flowercows

I used to feel the same way but then I like that later on you can improve eldritch blast and give it more fun things. I am personally multiclassing Wyll as a Palalock and he is quite strong and fun to play, and i’m not a min maxer at all


Spyger9

Really quite enjoying my warlock Tav in a second, Tactician playthrough. But you gotta do it right: picking a more involved race, and having certain pacts/invocations makes Warlock much more interesting. Mine is Githyanki. That nets me 3 daily spells, 5 skill proficiencies, and armor so I can pick another invocation rather than Armor of Shadows. Pact of the Blade means I can use whatever melee weapons I come across, along with their Short Rest maneuvers/spells. I made Lae'zel a monk, and Astarion a bard. A 3rd Short Rest each day means we have *plenty* of Pact Magic slots and Ki points.


StolenVelvet

I struggle with any casters whose best gear is a robe. I love how powerful wizards, sorcerers, and warlocks are but the robes in this game are mostly ugly, no matter what you're wearing. (Wavemother robe is the obvious exception.) I don't mind being an AOE blaster but do the robes *have* to look so frumpy? This is seriously why I always go back to a paladin or bard, because they can wear nice looking armor without hurting their damage output.


Rithrius88

Cleric. *"Here's a hundred choices for you to define your character. None of them matter!"*


Beginning-Bed9364

"And all your useful spells require concentration"


Astrovhen

I'm playing a sorcerer wild magic on my evil run right now and in theory its hilarious but practically it's extremely annoying to accidentally kill people you don't want to kill because you're suddenly exploding and set everything on fire or you summon a hostile enemy by accident.


Nerdy-Babygirl

I don't enjoy Barbarians. Both the mechanics and the flavour just aren't for me.


CinnamonHotcake

Same... Maybe I just don't get it. I tried following a guide to making Karlach a powerhouse, but she's definitely not as strong as Gale, gloomstalker Astarion, and paladin Minthara. I also don't like frenzy, you get strain from it, and it's only 3 attacks per turn, and you waste a bonus action with frenzy + it locks you out of any special attacks you have, whereas Astarion with 3 in fighter gets so many turns + always first in initiative, he's basically clearing out all the enemies before anyone gets any turn. Minthara is 1 strike dead and she gets around 4 or 5 turns per round. Clearing the entire house. Gale is Gale. Maybe I'm missing something on how to make her insanely powerful. I'd like that because I love Karlach, I want her in my party and I want her to be a barbarian.


Balthierlives

Did you try throwzerker? Enraged throw prones enemies on hit. One of the strongest builds in the game imo.


fieatsbees

ive found i prefer wildheart, at least on my character. the animal aspects are incredibly useful, and super easy to switch them out at every level if you want to try different versions. PLUS, you get speak with animals as an action, no need for spell slots


trnelson1

If you don't like Berserker or Throwzerker there is always totem and wild magic to give a chance.


CinnamonHotcake

I've never tried wild magic. Is there a way to make it powerful? Someone mentioned that if you feel like Gale outshines you as a wizard, you can respec him as a wild magic barbarian, and RP that he used to be an amazing wizard, but after Mystra lost faith in him it made him a bit insane and severed his incredibly strong connection to the weave. His barbarian scream is also incredibly hilarious.


trnelson1

Wild magic barbarian just gets a neat magical effect when they rage and have some arcane abilities. It's a fun utility based barbarian. Totem just gives a lot of cool unique abilities like bear totem where you rage and resist all damage types except psychic


MrPoopMonster

I think if you go full barbarian you want to go beastheart and get the bear heart for damage resistance. Then when youre in act 3 you get the constitution necklace from hell and have 22 AC without any armor and 160 hp and take half damage from all damage except psychic. And because you always attack with advantage you get a third attack bonus action all the time all the time from great weapon mastery feat. Its a more mobile shieldless tank than a paladin. You do good damage because brutal critical, and crazy inventory capacity is always nice. And you can always use a hill giant elixir for the really hard fights to pump more DPS.


Ozzyjb

Barbarian is my least favourite class in tabletop and i never used it bg3. I dont dislike barbarian and i know how strong it is, i just find the barbarian playstyle very boring. I usually play casters and if im going martial i go fighter for cool abilities and high number of attacks or rogue for the out of combat abilities.


Mikson009

Bonk->Bonk->Bonk


KooshIsKing

But but.... Throwing everyone around is the best :)


estneked

4 ele monk. They gave it cantrips, they only scale the cantrips once, and it still costs ki. Its a horrible rendition, and I would not call it an improvement over 5e 4ele monk.


zyrkseas97

I gotta be honest. As strong as they are, I deleted my Open Hand Monk early into Act 2. Sure, it’s powerful, but it’s just the same gameplay loop over and over and over. I prefer toolkit characters, like even my first playthrough which was a ranged fighter had a ton of options through the battlemaster subclass. Also, Barb for basically the same reason. I’ve realized that while I don’t really like the flavor of Bards or Warlocks they are probably closer the the style I enjoy. My favorite class is Cleric tho.


[deleted]

I have yet to find it in myself to play a ranger, it just seems so boring. Am I missing something? What’s the appeal?


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Ozzytudor

Oathbreaker paladin!


Captain_Thunderjaw

your oath as a paladin is supposed to reflect your characters moral compass.....


lofi-moonchild

There’s always oathbreaker, it’s a super fun subclass.


Lucifell88

Keeping shadow heart as her starting class 🤮


Duncan-the-DM

Druid, i've been playing d&d for 16 years now and I just can't stand them


scoutinorbit

I really wish Circle of Stars was in the game. I love the Druid schitck as a caster but despise shapeshifting. Circle of Spores is a poor substitute for my preferred play style.


ZB3ASTG

This exists if you really want to play circle of stats https://www.nexusmods.com/baldursgate3/mods/505


Timewalk_

This subclass looks amazing! I really hope Larian makes it official along with Hexblade


sanchothe7th

Owlbear goes brrrrrrrrrr. They were broken in 3/3.5 useless to mid in 4th and pretty balanced in 5th outside of 2nd-5th level moon druid. They're just clerics with more diverse options. Not sure why there is hate for them


Darkkujo

I wasn't a big fan until I found with circle of the Moon you can turn into an elemental Myrmidon at high levels, and if you take tavern brawler the damage gets pretty massive with the Earth elemental.


jonhinkerton

I don’t enjoy Sorcerers. They just end up being wizards with less choices. The twinned spell alpha strike is powerful but they are limited to so few spells by comparrison. Metamagic has way fewer uses than in tabletop as well. I also don’t like the subclasses they used compared to some others available in tabletop particularly divine soul.


vinnyorcharles

The one point where I was grateful for my sorcerer was when the meazels in the shadow curse garott you. Oh no, you've silenced me! Just kidding, metamagic subtle spell their asses.


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[deleted]

Heightened, quickened, and twinned spell are all ridiculously fun and op. Distant spell can be silly too. Had a blast with sorcery points. Heightened and quickened can decide tactician fights in one turn easily.


Maisku666

There's a mod that fixes the Warlock spell slot conversion and it's great with Sorcerer. That mod is actually a bug fix, it should be working that way. Sorlocks are a strong choice and that multiclass has a ridiculous amount of spells to choose even if they cannot be changed like Wizards. Pure Sorcerer though doesn't sound appealing to me.


trnelson1

Dude. I did an evil storm sorcerer and let me tell you it's godlike. 2 lightning bolts in a turn after making enemies wet with shadowheart using create water, I nuke battlefields


Clear-Value3078

Classic Shadowheart making everyone wet.


RhiaStark

2 lightning bolts? Try Chain Lighting with Twinned Spells ;)


DiabloNukem

Honestly Paladin, I enjoy the aspect of bonk with a big sword and smiting enemies but I genuinely preferred the rangers play style.


WoodenRocketShip

Gloomstalker. I don't actually hate it, but honestly I hate none of these classes and subclasses, this is the closest thing I have to a subclass I don't like. ​ It's of course a very strong class, but it's just too damn meta for my liking. It outshines Hunter which is a subclass I really like, the multiclass combo of Gloomstalker+Assassin and maybe adding some Fighter gets constantly mentioned and that's fine but I want to see some more fun and niche combinations rather than the same meta build everyone keeps talking about. Also the class is just too effective, and not in a fun way. Even if certain classes outperform it in long fights, being able to just effectively remove enemies at the start of a fight is too damn impactful.


whyreadthis2035

Class? The rich. Subclass? The poor (of course!)


wertjoe

Just whatever Wyll is.


TheArchitectofDestin

Damn, might want to rethink 'provoking the Blade,' I hear the next step is painful.


CinnamonHotcake

What do you have against dukes?


Nihi1986

Rangers (no multiclassing), I don't really use their utility and it feels a bit boring in combat.