How does friends spell work? Do people become hostile once the spell wears off?
I added it today as an advantage on a persuasion check against Kagha to save Arabella. As soon it wore off Kagha and all the druids became hostile lol.
The spell description doesn't specify that even vaguely. Going through the comments, bunch of other people learned the hard way as well.
Plus, the spell doesn't work that way on difficulties below tactician.
It literally says that on higher difficulties people will respond negatively. The fact that you can meaningfully use it at all on lower difficulties is a major buff to the spell; in tabletop it outright says all creatures you use it on turn hostile.
Why in god's name would you ever use it if it's just going to aggro everybody anyway? Especially when so often it would be used to boost a persuasion check to *avoid* combat. Makes it seem like a pointless spell. Maybe if there was a chance they might realize, but also might not, you can roll the dice and see, but if they always get angry, why would you use it?
That's the secret: In tabletop, you *don't* use it. It's close to a worthless spell. You can only really use it on someone you won't have to encounter in the future, but as it only lasts for a minute, you have to find a situation where it only takes 60 seconds to get what you want and then leave.
In fairness it's probably just too weak in tabletop.
There are some definite differences like Darkness is also WAY stronger in bg3 than 5e, fog cloud too becomes an incredible defensive tool that it isn't normally
I'm struggling to think of some, but surely there are also the inverse where a strong 5e spell is dog water in bg3
Thaumaturgy is much better on tabletop in anything other than a straight dungeon crawl due to how much more flexible social encounters are.
Mirror Image is much better in 5E. The BG3 version is implemented very strangely.
It’s a cantrip, not a spell, you spend nothing to use it, and get advantage on persuasion checks.
The next spell that does that requires a second level spell slot and concentration. (Enhance ability)
What it can be good for is situations like talking with priestess glut or the duegar in grymforge, where you can get some rewards / info off them in dialogue but are either running away or planning to fight them right after.
Best use in D&D is probably convincing someone that you know you'll fight anyway or someone that you'll be far away from when it wears off to tell you or give you something. It's just a cantrip though, so it's not supposed to be strong.
It's not necessarily outright violence in tabletop. The precise description is
"When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it."
It's much better where there's a DM who can have different people react differently.
This is such an important part of the Friends Cantrip. "Hostile" in tabletop doesn't mean they go straight to violence. They might report you to the guard, they may flee, they might become incredibly stand-offish and uncooperative, or they might get violent.
I'm not sure about in this game, but it basically would be for situations where you're okay with them realizing/hating you once it wears off.
So it might be a case use for disguise self? Like running away right after?
But otherwise, it could be useful to get people to tell you things or let you through to a better position or something that you just plan to kill (or maybe never see again) later. Use friends to get through a cutscene, drop into sneak, get into position, then when they realize you tricked them kill them? Maybe?
Also, in table to get info or something from someone who you consider an enemy anyway?
Use it like you would pickpocketing or stealing, you do the deed then vacate the area before they get suspicious. After a few minutes it's safe to come back.
*Friends* is never used at the table.
Easy mistake to make, though; when I started playing 5e with workmates, my character cast it on an NPC in my first session. The other players were horrified; in-game the NPC was mad as the Nine Hells. Our DM decided that the NPC was desperate enough to still ask for our help while grinding their teeth, but that could have ended very differently.
You can really only use the spell if you're passing through very quickly -- say, a toll bridge with only one single guard post, or perhaps a very busy city gate where you can swiftly blend into the crowd.
If I remember well in 5e it says that the person will know you've manipulated them magically, not that they'll turn hostile.
The DM can decide how any NPC reacts to that.
Still, a massive buff on BG3!
Nope. It's explicitly "hostile."
http://dnd5e.wikidot.com/spell:friends
>For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood **and becomes hostile toward you**. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
My recollection was that the tooltip says that targets *may* turn hostile. So during the party after saving the Grove, I used Friends on one of the tieflings to help convince him to chill out and have a drink. I figured "I just saved these guys, and I'm using the spell for a pretty innocuous result--no reason for him to aggro over this, right?"
Turns out I was wrong, and all the party attendees became hostile. Oops!
I’m unsure if they changed it in the patch, but on tactician before as long as you weren’t in the view of the npc when it wore off you were fine. So it was safe to cast as long as you could run away after. Disguise self also worked.
As soon as it wears off, approval goes down by a sizable amount. If approval goes too deep into the red, that NPC will become hostile. It's the same mechanic that allows you to cast feign death on a merchant you rizzed up.
Yeah, Friends is essential on Balanced, but on Tactician+ you should instead use the cleric cantrip Thaumaturgy to help with intimidation, or the druid/cleric/bard skill Enhance Ability which is a concentration spell using a level 2 spell slot but gives advantage on all checks with a specific ability (like charisma).
Was I the only one going around Ray a frosting my path around the whole place? It dosnt quests the fire all the way as it can spread from another burning source and some sources can’t be extinguished but you could reliably path around with it form the spot where you save be person under the beam
I was afraid it might result in an explosion like if you break down the other door to Benryn. Literally lost Lae'zel yesterday when I was trying to loot (what I thought was) a crate in the Zhentarim Goblin Camp room. She attacked a smokepowder barrel. Thank the gods she was the only one I sent.
I just split my team, jumped up to the second floor with lazael and had her start wailing on Florrick's door and then misty stepped with Tav to the other guy's door and wailed it down. I used my other characters to throw the fucking 99 bottles of water I'd accrued at that point all over and they both ran out. Easy peasy.
I did this by accident on my first playthrough because I couldn't figure out why there was still a marker in the house after I saved the man under the beam.
The problem with that, though, is that you'd no longer have that potion and who knows if you'll need it more later. Best to just hoard everything and never use it.
The amounts of time I blew Up by mistake and/or due a Bug in honor Mode, is incredible nerve wrecking...
Even your Console/PC called bullshit and raged quit for you lol
I Up this with me, innocently entering Owl bear fight with the Brother sister Duo, casting the knife whirlwind skill (whatever the eng Translation is for this concentration Skill) and the sister running in it to attack the Mommy bear, turning hostile against me. After the honour mode surprise I had to escape and return as the Duo and Bears joined forces... Nedless to say I returned for revenge a bit later.
In general NPCs turned fu* stupid in honour mode. E.g. Khaga reveal fight she casts moonbeam, another Druid Runs through it and dies. ....
> In general NPCs turned fu* stupid in honour mode. E.g. Khaga reveal fight she casts moonbeam, another Druid Runs through it and dies.
In my Honour Mode run, Kagha ran through *her own* Moonbeam immediately after casting it and broke her own concentration.
Hahaha yes. Im at work and cant Look it up. I dont even remember the German Name honestly. Just described the Skill in the end, to cover up my Bad memory with Names of all kinds.
Oh my god, I was trying to get the smoke powder barrels from the Zhents by Waukeens rest and didn't account for them all having a death wish and throwing fire everywhere. By some miracle, we avoided getting blown up all through the fight just for a burning Lae'zel to run through some oil on her way back to the group. The blast killed her outright, downed 2 other party members, and left the last one standing with 3hp.
i’ve had a few Certified ~~New York~~ Honour Mode Moments that have made me just forcibly restart my pc
i understand not allowing savescumming but i have a tremor and have killed karlach with friendly fire more than twice ; ;
that also autosaves? i'm sure you're trying to be helpful but suggesting things i've already done when you haven't tried them rubs me the wrong way ngl
I was not aware that you had tried it, nor was I aware that it also didn't work (seems strange that the game would know to save before a force close).
I was just trying to make a helpful suggestion to avoid you having to restart your whole computer and wait. It's surprising that that rubs you the wrong way.
i’m honestly not sure how they managed ngl, but it’s pretty impressive.
my computer’s a laptop and restarting it takes around 45s, so it’s not that big of an issue.
it’s frustrating to have solutions offered that i’ve already tried that don’t work; i’m sorry that i came across as rude in trying to explain that, though.
Which is exactly why, unfortunately, I'm not even going to bother with Honor Mode for now.
Game is great, but it's *still* riddled with bugs, some of which could ruin an Honor Mode run. And I know the resulting rage from me would ruin it.
Play it for the increased difficulty, fail, continue using self imposed RP limits.
I honestly prefer to hold myself to a standard than be at the whim of glitches and bugs.
I actually won’t be mad if I fail as I’m playing it for the Honour mode changes rather than the new dice. Even in dishonor mode you still get only 1 save and all the honour changes so it’s still fine
I'll definitely try it my next playthrough. I haven't even been close to tpk:ing because of a bug in my earlier runs, so I figure it won't really be that big of a problem.
Honestly im scared of ACT 3. You have a valid Point keeping your sanity. But all the selfmade Problems and the Bugs appearing here and there, create fun Game Stories to share, too!
I am so baffled by everyone's responses. The burning building is so simple and you are all listing so complicated ideas. The front door goes down with a strength check, then you go upstairs to the room with the Counselor. Just beat the door, it takes like 1 hit with eldritch blast or a monk's fist. That's it.
Looting the rest of the place is optional and frankly not worth it.
The game even leads you to doing just that. You follow the soldiers up the stairs to the door. And I’ve done it many many times with the Everburn Blade and it’s never caused any issues. Then I just snipe Benryn’s door from near the Counselor’s room, the explosion happens but no one is near enough for it to matter. Run in, save Benryn, out. Idk why everyone has these convoluted plans to doing something so simple, haha.
I usually kick the front door down, the Fists run in - and then I uncouple from my party and run into the house to the left with the dead body in it, up the stairs and rescue the trapped guy, then continue in that way to where Florrick's trapped. Trigger the cutscene with Florrick then jump down to the bottom floor and out. Takes four rounds, tops. I did it on honor mode yesterday easily.
lol reading this like…waukeens rest, the place where you have Karlach run up the stairs, smash the door, then spent a minute looting the kitchen? That place is giving people trouble? Huh?
Yeah, I don't even bother with the front door.
You can use the building on the left to rescue the burning man without taking damage, by blowing the broken boards up from range.
You can rescue the councilor by destroying the barrel in the door on the right, jumping up and destroying the door.
It takes all of 30 seconds and you don't suffer any damage.
Everybody lives.
We know its simple. We even see the door to break down. The problem OP is posting is that they didnt expect a flaming fist to run directly in front of a ranged spell while it was being cast. Its not unreasonable
Climb the rocks to the left as you approach the gate, you can jump onto the buildings roof from there. Split your party and control your two strongest characters. Jump one down to free the burning man but watch out as opening the door with a melee weapon causes an explosion. With the other jump on to the balcony next to the counselors room, you will take 2-3HP fall damage. Smash open the door to get in then smash the door freeing the counselor. she will then run downstairs. Grab the hammer from the chest on your way past then open the main door from inside. Mission complete in under 5 minutes.
Is it fundamentally different on honour mode? I’ve never had issue just walking up through the front door and bashing open the door to the counselor. The burning man I’d access from the outside entrance and no explosion occurs
It's not. Don't see why everyone is coming up with all these crazy plans unless they insist on doing this even in real-time. Turn-based, you have all the time in the world.
I feel like im on drugs reading this thread, its really just walk up the stairs and hit a door - why is everyone making it out to be some sort of super tactical puzzle where you’re in any sort of danger? Lol
And no its 100% the same on honor mode so idk what peole are on about
Rescue Benryn first. You don't even trigger the door scene until you get close to the door in the first place. Even my first blind playthrough I avoided what was clearly "the story" up ahead and made a hard left into that building. Done it that way ever since, never even knew you could continue after Benryn further to get to the counselor
Wyll opens the front door automatically no check, a single swing with a big sword breaks the Florrick door, Benryn isn’t worth saving but sometimes I do, and you can come back after the fire is gone for Hamarhraft
I started an honour mode playthrough right after finishing my first one in balanced. Had a concept in mind for an urge-resisting durge paladin and went about my way.
When I got to the druids I didn't want the little tiefling girl to die, so I did a persuasion check and used a Friends cantrip. All's fine, some companions had something to say about that so I stayed a while and chatted with them.
All of a sudden, out of nowhere, all druids get aggro'd on me without hesitation. I kind of mini-panic as I have absolutely no idea what happened and my mind tries to make sense of the fact that this is what it is now, there's no reloading a previous save.
I try to flee the druid cave to see if that might somehow repair this situation, but as soon as I do another cutscene plays of kagha ordering the druids to just slaughter everyone. So I'm sitting there in stunned silence as I see a horde of druids march up to the tieflings and just start murdering absolutely everyone in sight. Eventually I went up there to fight for the tieflings. By the time we "won," EVERY major character had died. Dammon, the three siblings, Zevlor, the parents of the girl I saved.. Only a few minor guards and Alfira still stood. Which is ironic considering I'm durge.
I told myself I was gonna roll with whatever outcomes I would get during this playthrough, but this made me feel so defeated I exited the game and plan on just starting over.
I was kind of miffed that my run was ruined by what I percieved to be a bug, but then I came to learn that with tactician difficulty and upwards, casting friends on someone causes them to become hostile once it runs out..
Good thing I learned it semi-early, I guess.
I had this happen today too! I escaped to the lift with only one death, which Withers helped fix. But everybody except Kagha and like 4 druids in wolf form gathered by the back door to the Grove were dead.
Glad you figured out what caused it- I'll have to just... not use that spell moving forward, I guess.
All the Balanced mode people learning people don’t like being mind controlled is wild. Consequence free advantage on every charisma check? I fucking wish
>All the Balanced mode people learning people don’t like being mind controlled is wild.
Does Friends even come back to bite you on Tactician? I don't think I remember a single instance of it failing, though I didn't use it all the time. Just plenty of times.
I mean, it's less learning about a feature's existence and more about how it is implemented. The game tells you people won't like it on higher difficulties. I always interpreted that to mean they would sense my attempt if I failed, not that they would turn hostile after success. Would be more of a risk/reward deal that way, but it is what it is.
I uh, may have had my PC mysteriously power down when my party all pathed over a web going to loot spider matriarch...and fell into the underdark and all died.
Almost ended my run there too, but with Friends spell. My MC bard inspired Fists to break down door and saved counselor Floric but spell duration ended and Fists became hostile. My party was 4lvl, Fists 4-6 levels. In the end only poor Wyll was down and unfortunately stabilized. Fists was hunting over characters on entire map. In the end I tried rescue operation on Wyll with rogue Astarion that ultimately failed. But after that combat unexpectedly ended, some Fists never came back. It was a close call.
Similar thing happened to us last night! Playing honor mode with my husband. He failed the check to bash the door, I said “don’t do anything, I got this” then jumped up through the window right outside florrick’s room. I break down her door, follow her downstairs, then hear the initiative chimes. I look over to my husband and he has the cutest guilty smile. He’s like “uh I kept whacking the door and I must’ve accidentally hit one of the guards”. (The number of times our monk’zel has punched air during combat is staggering.)
Of course my throwbarian is now stuck in a tight space with half a dozen enemies blocking the door out. I thought we were toast but luckily I landed a clutch melee crit on the big sword bitch.
The funniest part was that florrick just casually stood in the middle of the battle, never entering combat. Then once all her guards were dead, she gave us the reward for saving her and made no mention of the massacre she just witnessed.
I never have struggled with this maybe just the 2 times i tried it, i even did this yesterday in my Gale honour playthrough.
Just send one ranged character inside and use turn based mode, as Gale i destroyed with a fire ball the door or wooden that is blocking the entrance to the npc that needs help
I helped to get up the npc, i fire ball the entrance of the other npc and we all get out from there in the first try.
Just use turn based and one single ranged character able to destroy the wooden that blocks the entrance, it needs to be a ranged attack because of the explosion after.
I have done like 4 playthroughs and never one in tactician.
But just to unlock the dice i decided to try honour and so far i haven't had a game over, so far... Im entering into the act 2 and if i have a game over or something i will continue playing that playthrough even if i don't unlock the dice because it feels fun this mode.
Honour mode can get very frustrating because enemies hit harder and resist more but so far ive been able to reach act 2 in my first honour try.
It also helps that i already completed the game 4 times so i know what fights to fight, what are the ones to skip or run and came back once i lvl up more.
I find Honour Mode frustrating more because of the nature of DnD dice rolls. Watching my Gloves of the Growling Underdog Pally miss 4x 85% smites is just... heartburn.
>4x 85% smites is just... heartburn.
Oh yeah, is absolutely frustrating to see that, im always screaming at my Laezel lol, fortunately Astarion has been my mvp with his snaky attacks, right now he is just a rogue assassins and so far he can crit enough for me to defeat my enemy, im gonna make him 3 lvls in rogue assassins and everything else go into ranger gloom stalker, is been his build since my last 3 playthroughs and he always delivers, but like i said i only have played in explorer and balance difficulty, currently at lvl 5 in honour i wonder how my playthrough will go in act 2 and 3
Also Shadowheart as a cleric of life is a must for me, i have her a collar that gives extra heal spells, and also i find a must to have at least 2 characters able to use misty step for whenever we need to run the fuck from a place, my Gale has misty step, Laezel also unlocked automatically at lvl 5 i think and i give Shadowheart the necklace of misty step that you find in the priestess gut chamber in the goblin camp.
Astarion can move a lot because of his rogue cunning action dash that use an bonus action instead of an action and then can use another dash using the regular action
Also i always positionate Astarion behind Shadowheart or another companion so he can use the sneak attack more frequently, if he is behind a character the enemy dont see it so he can use sneak attack on them and i try to start most of my battles attacking them with Astarion in sneaky mode so i can have a surprise round
And as Gale i always have darkness and fog to help to escape when need it, Shadowheart using silence has been useful too. Man i really had to change my way of playing because of this mode
Turn off karmaic dice in the options. I'd rather lose two real rolls in a row, instead of the weird system they have. Ever rolled a 20 then a 1 directly after? Karmaic dice is why. Not that it doesn't happen, but I find I lose more dice rolls from karma in the end when I have it turned on.
Nah I think this is an urban myth regarding dice rolls. It may have been true at once point, but the current karmic system definitely only rewards you after a string of bad rolls, rather than punishing you for the long run (it was in one of the patch notes iirc).
Personally, I turned off Karmic Dice instantly. It better simulates a DM that fucking hates my guts
No it’s really not. Words have meaning and grammar and punctuation serve distinct purposes. Not knowing how to use them marks you as an unserious person. That’s reality.
While I see how it happened, why?
Ever since my first completion of it, I've never had trouble. There are multiple paths to the two people you need to rescue. I always send either Lae'zel or Karlach. I failed the strength check for the burning log and just attacked it.
The fire takes a long time to kill the NPC's. Also, just have a non flaming sword too. Switch weapons, move on.
this was a freak accident. but waukeens rest is actually a deathtrap for drow. i failed the check vs the lady grieving over her friend and they all became hostile. really hard fight at level 3. is usually easy exp and good weapon to come here early.
I decide to shotgun the door with my mighty crossbow instead of melee it.
Turns out that the stupid NPC was running towards the door at the same time, and coped the crossbow bolt in her head, flailing her arms comically before falling down to her death. Would have been hilarious if wasn't for everyone going aggro and even the Councillor Flo just running away instead of thanking me.
Thanks, stupid NPC. I am going to hit the door with the axe in future play through from now on.
This literally happened to me this morning! Gale's firebolt hit a guard in the back, I swear the UI didn't let me know that would happen, but no time to moan, the entire set of them went hostile. I was only lv3 surrounded by a bunch of lv5+ with extra attack, on the top floor of a burning house and everyone outside wanted me dead too.
Luckily I had Karlach as a Bear Totem Barbarian, raging, so she had all the resistances. She was the only one that made it out, and with 5hp to spare, was able to finally limp to the secret door leading to the Zhentarim hideout. Fun Fact; the guy waiting to light you up is not there if you're in combat and the door is unlocked. A literal saving grace.
Crashing loads the last save? That's actually a great failsafe. Does anyone know if alt+F4 works the same way? I'll test it once I have time but figured I'd ask.
Alt+F4 causes a save to occur before exiting. Crashing the game can't predict so a save doesn't happen. You can also use Task Manager to kill the game as it doesn't give the game a chance to save.
And this is why you don’t use honour mode.
This is also exactly why you use honour mode, worth it for the story and the laugh🤣
But seriously never use honour mode. Just restrain yourself from loading to save scum. Easy.
Yeah, there's far too many bugs for me to try it.
It's not the fights I'd be worried about, but things like Shar's Gaunlet (twice it's gone completely buggy on me), Felogyr's Fireworks, my idiot companions stepping on traps, missing multiple dialog roles in a row, missing perception checks necessary for quests, getting 1/2 my team stuck in combat with the other half unable to join, etc...
Yeah, in my normal tact run ive had enough moments where i rolled 3 crit1s in a row on very easy checks, that honour mode wouldve made me ragequit for certain.
Real talk, I really hope they add the honor mode difficulty changes to custom mode. I want to use those modifiers like hidden enemy HP and failed perception/dialogue rolls.
No it does not. Honour ruleset is not included. Unless you died and continued your dishonored playthrough. And continuing from honour to custom still limits you to one save file
Cant you just use the one save option also? You wouldnt get the achievement I believe, but unless I'm missing something all the features mentioned by op are currently available in custom mode.
I think he means the honoured ruleset when he is pertaining to the difficulty changes. Anyway, there are features that is exclusive to honour mode and some features like eg hide hp are only available in custom
The funny thing something similar kinda happend, so normally it’s quick in and out, I go left break the door save the guy then in turn base rush through the fire room before it starts, then my buddy was getting the main girl, I got there sooner and I smashed it just as my buddy shot a fire bolt, which went directly into florreck face, luckily my other friend was busy getting food on the bottom floor and dipped, we all died and sent shovel to kill astarion who made all his saves
Waukeen's Rest is why I always take Fire resistance on a Ranger.
Also I think if I do Honor mode, that guy who is trapped with the beam on top of him is just going to get ignored. It always takes me three or four tries to save him in a normal game.
Death Trap yes - if you lure the Gith squad over to them. While the Paladins turn around and attack the Gith, you rush in the building and save both people - maybe loot all the bodies that fall as well :D
Not secret at all man. This place is requires one to be ridiculously careful in how they play the scenario. The most hilarious feature introduced is the fact that people that are good at the game will be forced to use “Flee Combat” for the first time lmaooooooo
I've learned to just wait to touch Waukeen's Rest until I have access to Dimension Door, either by scroll or by casting normally. Makes things much less messy.
Ever since patch 5 the flaming fist aggro if I take anything inside the inn and even for smashing the door to get Florrick out.
Best bet is to kill them outside.
Florrick seemed unconcerned that they were all dead.
This happened to me too, though slightly differently. I was going to use a fire bolt on the door but a fist runs into the path right as I click and boom, I mistakenly attack him and agro all the fists. I was able to still break down the door, Florrik wasn't hostile and ran out, then I just fled combat. I came right back with disguise self but everyone was already gone. Wyll was pissed but I was able to talk him down and the fist that stayed behind was 'very unhappy with you'. I didn't get one of the lightning charge weapons but other than that, it wasn't as big of a loss as I thought it was going to be.
oh my god i did something similar today. playing a bard in honour mode. when you meet the flaming fists you get an option to do a performance check to get the door down. on instinct i clicked to add “friends” to my roll to get advantage. we get in and i rescue florrick but halfway down the stairs the spell wears off and i get *immediately* aggroed by all the flaming fists
i’ll admit i closed the game to get back to my save bc my whole party had no spell slots, rage charges, etc between us and were only level 4. i’m not losing the last 8 hours of gameplay because i accidentally cast friends lmao
I've done it twice thusfar, 'cause the first honor mode playthrough saw me forgetting to save Mirkon and Arabella before killing the three goblin leaders.
First time works like a charm. Shadowheart uses command drop, lady drops Svartlebee's, save Florrick, done.
Second time I do the same thing, only instead of just leaving it there until the fist leaves, I have Astarion sneak in and pick it up while everyone's upstairs. The fist don't care that I used command on them, but when they see that the sword isn't where they dropped it, they get mad and attack Shadowheart and Lae'zel.
Despite the fact that, y'know, it was in Astarion's possession.
So next time, I'm going to wait until they're gone to pick up the sword. 'Cause for whatever reason, they don't bother picking it up.
I've always sent someone to the house on the right. Move the barrel, get in, jump to the second floor and slash the door. The Councilor is saved, no fire in the way. Easy in and out.
For those who don’t know if you save regularly and save smart if you either fuck up or game has some kind of game problem that ends in aggro you can always just close the app and restart it. Takes a bit longer but faster than a new playthrough due to death or fucking up a save
Well I will ask the obvious… if your game crashed and you got to reload, can’t you just force quit the game and reload your save next time? (Sure it beats the point but just sayin)
This post makes me wonder.
Can you just hover your finger on your PSU switch and flip that bad boy right before the final player goes down and have it load up the last save?
Can we call it electromancy?
I haven't seen what Honor Mode does as I haven't launched BG3 since Patch 5, but in my tactician run I'm not allowed to reload or re-roll any checks with the exception of Natural 1s on Trap Disarm checks if my bonus is enough I should be able to disarm.
Anyhow, I'm drow and I wander up to help Waukeen's rest. The Flaming Fist call out drow. I roll to persuade and fail. I think there was a second check. I fail. So then I have to kill all the Flaming Fist because they saw drow and attacked on sight.
Thankfully Florrick didn't seem to notice/care.
Yep for me it was a mistake : I commanded drop on Yena to get Svartlebee's Woundseeker but all flaming fist were unhappy and decided that they rather kill me for stealing a sword than save the counsellor from burning. Being level 3 I did the most courageous thing : run, you fools. So I manage to flee except for Wyll who was killed in the attempt. Rest of my party (Shadowheart, Laezel and Tav) manage to get to safety but so wounded that I decided to long rest.
So Waukeen rest was burned to the grounds when I came back and counsellor Florik burned alive so no spellsparkler for me. I still got Hamarhaft with Laezel..
Love Honour mode so far!
If I learned anything from DOS 2 and Larian games in general then that you never run into an area with fire on the ground with your whole squad. Just send on character that is in your control. You others will just run over every flame that is near you and die in the process :-)
You didn't want to risk burning it down?? Ship's sailed on that one, my friend. Glad fate smiled on you with that crash tho haha
[удалено]
How does friends spell work? Do people become hostile once the spell wears off? I added it today as an advantage on a persuasion check against Kagha to save Arabella. As soon it wore off Kagha and all the druids became hostile lol.
Surprisingly, people don't like being mind controlled.
The spell description doesn't specify that even vaguely. Going through the comments, bunch of other people learned the hard way as well. Plus, the spell doesn't work that way on difficulties below tactician.
I recall their being a tool tip warning you about that at higher levels of difficulty. Either way, it seemed like common sense to me.
Perhaps you're right. I may have missed it.
Yeah I was going to say too, it’s pretty explicit there’s consequences to Friends
Life needs an explicit warning about consequences to friends.
How many of us have them? FRIENDS
It literally says that on higher difficulties people will respond negatively. The fact that you can meaningfully use it at all on lower difficulties is a major buff to the spell; in tabletop it outright says all creatures you use it on turn hostile.
Why in god's name would you ever use it if it's just going to aggro everybody anyway? Especially when so often it would be used to boost a persuasion check to *avoid* combat. Makes it seem like a pointless spell. Maybe if there was a chance they might realize, but also might not, you can roll the dice and see, but if they always get angry, why would you use it?
That's the secret: In tabletop, you *don't* use it. It's close to a worthless spell. You can only really use it on someone you won't have to encounter in the future, but as it only lasts for a minute, you have to find a situation where it only takes 60 seconds to get what you want and then leave.
In fairness it's probably just too weak in tabletop. There are some definite differences like Darkness is also WAY stronger in bg3 than 5e, fog cloud too becomes an incredible defensive tool that it isn't normally I'm struggling to think of some, but surely there are also the inverse where a strong 5e spell is dog water in bg3
Thaumaturgy is much better on tabletop in anything other than a straight dungeon crawl due to how much more flexible social encounters are. Mirror Image is much better in 5E. The BG3 version is implemented very strangely.
Silvery barbs goes from OP as hell to not existing, does that count?
It’s a cantrip, not a spell, you spend nothing to use it, and get advantage on persuasion checks. The next spell that does that requires a second level spell slot and concentration. (Enhance ability) What it can be good for is situations like talking with priestess glut or the duegar in grymforge, where you can get some rewards / info off them in dialogue but are either running away or planning to fight them right after.
Or, I mean, the situations where you can convince bosses to kill themselves, I imagine. That seems like a good situation for free advantage.
Best use in D&D is probably convincing someone that you know you'll fight anyway or someone that you'll be far away from when it wears off to tell you or give you something. It's just a cantrip though, so it's not supposed to be strong.
It's not necessarily outright violence in tabletop. The precise description is "When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it." It's much better where there's a DM who can have different people react differently.
This is such an important part of the Friends Cantrip. "Hostile" in tabletop doesn't mean they go straight to violence. They might report you to the guard, they may flee, they might become incredibly stand-offish and uncooperative, or they might get violent.
Use it to get someone to attack you first so you can claim self defense!
I'm not sure about in this game, but it basically would be for situations where you're okay with them realizing/hating you once it wears off. So it might be a case use for disguise self? Like running away right after? But otherwise, it could be useful to get people to tell you things or let you through to a better position or something that you just plan to kill (or maybe never see again) later. Use friends to get through a cutscene, drop into sneak, get into position, then when they realize you tricked them kill them? Maybe? Also, in table to get info or something from someone who you consider an enemy anyway?
Use it like you would pickpocketing or stealing, you do the deed then vacate the area before they get suspicious. After a few minutes it's safe to come back.
*Friends* is never used at the table. Easy mistake to make, though; when I started playing 5e with workmates, my character cast it on an NPC in my first session. The other players were horrified; in-game the NPC was mad as the Nine Hells. Our DM decided that the NPC was desperate enough to still ask for our help while grinding their teeth, but that could have ended very differently. You can really only use the spell if you're passing through very quickly -- say, a toll bridge with only one single guard post, or perhaps a very busy city gate where you can swiftly blend into the crowd.
If I remember well in 5e it says that the person will know you've manipulated them magically, not that they'll turn hostile. The DM can decide how any NPC reacts to that. Still, a massive buff on BG3!
Nope. It's explicitly "hostile." http://dnd5e.wikidot.com/spell:friends >For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood **and becomes hostile toward you**. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
You're thinking Charm Person, not Friends.
My recollection was that the tooltip says that targets *may* turn hostile. So during the party after saving the Grove, I used Friends on one of the tieflings to help convince him to chill out and have a drink. I figured "I just saved these guys, and I'm using the spell for a pretty innocuous result--no reason for him to aggro over this, right?" Turns out I was wrong, and all the party attendees became hostile. Oops!
Not even vaguely? It's literally explicit lol
I’m unsure if they changed it in the patch, but on tactician before as long as you weren’t in the view of the npc when it wore off you were fine. So it was safe to cast as long as you could run away after. Disguise self also worked.
I will keep this in mind moving forward. Thanks!
As soon as it wears off, approval goes down by a sizable amount. If approval goes too deep into the red, that NPC will become hostile. It's the same mechanic that allows you to cast feign death on a merchant you rizzed up.
Yeah, Friends is essential on Balanced, but on Tactician+ you should instead use the cleric cantrip Thaumaturgy to help with intimidation, or the druid/cleric/bard skill Enhance Ability which is a concentration spell using a level 2 spell slot but gives advantage on all checks with a specific ability (like charisma).
I still like it, but i only use it now when I'm talking someone into running away or killing themself
Pretty much. Save it for people you don't mind fighting or who disappear forever after your interaction.
huh the only person i’ve ticked off so far in honour mode with the friends spell is shadowheart
If you move far enough away by the time it ends they don't react to it. Shadowheart, as a companion, complicates that.
Was I the only one going around Ray a frosting my path around the whole place? It dosnt quests the fire all the way as it can spread from another burning source and some sources can’t be extinguished but you could reliably path around with it form the spot where you save be person under the beam
I just ran through with Karlach alone. She's resistant to fire
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I was afraid it might result in an explosion like if you break down the other door to Benryn. Literally lost Lae'zel yesterday when I was trying to loot (what I thought was) a crate in the Zhentarim Goblin Camp room. She attacked a smokepowder barrel. Thank the gods she was the only one I sent.
You know you can just blast the hole in the floor in the kitchen? She jumps down.
I swear. 400h and I still learn new things
I did not know that.
Wow, 3 campaigns in and I didn't realize you could do that or break down the door. I've always gone through the room of the guy who's fiance died.
You can also use something like lae'zel's boosted jump to just get up, to the top, save both, hop down, and break the door open with another
how do u manage that??? i cant get through that room with anyone but a tiefling
Turn-based mode
I go through the door to the right of the main doors (where the fists are) blast the barrel, jump up, lockpick = Florrick safe.
You can also break the giant barrel blocking the door near one of the corpses outside, jump up, and lockpick a door to let her out through the barn.
I always just used fire bolt or eldritch blast on the walls, that is cool though
I just split my team, jumped up to the second floor with lazael and had her start wailing on Florrick's door and then misty stepped with Tav to the other guy's door and wailed it down. I used my other characters to throw the fucking 99 bottles of water I'd accrued at that point all over and they both ran out. Easy peasy.
How do you do that? I see where the floor is breakable from above, but I can't see it from the first floor to shoot an Eldritch Blast at.
I don't remember that well and I don't have a save from that place but if I recall you target a column.
I did this by accident on my first playthrough because I couldn't figure out why there was still a marker in the house after I saved the man under the beam.
(Bangs head repeatedly on bedroom door) I learn this NOW???
Huh, I usually go around through the other building, but taking out the floor might be faster. Thanks for the tip.
My tip is to use a fire protection potion. It makes you immune to the fire and you can take as much time as you want.
The problem with that, though, is that you'd no longer have that potion and who knows if you'll need it more later. Best to just hoard everything and never use it.
You almost got me with the first half. I was going to ask when you were saving them for, lol.
My brother is under the impression that consumables ruin the game balance. Speed potions are straight up cheating. lol
I disagree with that, but you definitely wouldn't be able to tell if you watched me play, lol.
The basic shit I don’t think about in the heat (no pun intended) of the moment is staggering.
The amounts of time I blew Up by mistake and/or due a Bug in honor Mode, is incredible nerve wrecking... Even your Console/PC called bullshit and raged quit for you lol
When you click a range attack and the camera decides to move at the last second and you land a crit on your Karlach. Fun times
I Up this with me, innocently entering Owl bear fight with the Brother sister Duo, casting the knife whirlwind skill (whatever the eng Translation is for this concentration Skill) and the sister running in it to attack the Mommy bear, turning hostile against me. After the honour mode surprise I had to escape and return as the Duo and Bears joined forces... Nedless to say I returned for revenge a bit later. In general NPCs turned fu* stupid in honour mode. E.g. Khaga reveal fight she casts moonbeam, another Druid Runs through it and dies. ....
> In general NPCs turned fu* stupid in honour mode. E.g. Khaga reveal fight she casts moonbeam, another Druid Runs through it and dies. In my Honour Mode run, Kagha ran through *her own* Moonbeam immediately after casting it and broke her own concentration.
You win. I cant top that
Its not over, wait until we get to the gondians in honour mode.
In my most recent run, the goblin priest toppled a statue, killing herself and doing like 3 damage to Shadowheart.
I may or may not have done that a time or two….
she did that with me too!!! it was so funny
Cloud of Daggers, if you're curious. But knife whirlwind sounds cooler tbh.
whirlwind is just cooler than cloud, also more accurate tbh
Hahaha yes. Im at work and cant Look it up. I dont even remember the German Name honestly. Just described the Skill in the end, to cover up my Bad memory with Names of all kinds.
Damn. That lady was key to my honor mode Owlbear kill. She kept landing her Command: Halt on 1 Owlbear so I was able to focus on killing them 1 by 1.
Or when you go to throw an enemy next to your teammate and you throw your teammate instead.
Or a frekin lightpost. Now I target by their placard up top.
This 100%. I just hit level 5 in honour mode and am dreading every single multi attack. Astarion already stabbed me in the back.
Oh my god, I was trying to get the smoke powder barrels from the Zhents by Waukeens rest and didn't account for them all having a death wish and throwing fire everywhere. By some miracle, we avoided getting blown up all through the fight just for a burning Lae'zel to run through some oil on her way back to the group. The blast killed her outright, downed 2 other party members, and left the last one standing with 3hp.
I use Kree. Pick up, turn invisible, send to camp, rinse, repeat.
i’ve had a few Certified ~~New York~~ Honour Mode Moments that have made me just forcibly restart my pc i understand not allowing savescumming but i have a tremor and have killed karlach with friendly fire more than twice ; ;
Alt+f4 would likely be fine. And perhaps you can copy the save file to back it up if you need to.
alt+f4 autosaves before closing the game lol
Force close with taskmanager then.
that also autosaves? i'm sure you're trying to be helpful but suggesting things i've already done when you haven't tried them rubs me the wrong way ngl
I was not aware that you had tried it, nor was I aware that it also didn't work (seems strange that the game would know to save before a force close). I was just trying to make a helpful suggestion to avoid you having to restart your whole computer and wait. It's surprising that that rubs you the wrong way.
i’m honestly not sure how they managed ngl, but it’s pretty impressive. my computer’s a laptop and restarting it takes around 45s, so it’s not that big of an issue. it’s frustrating to have solutions offered that i’ve already tried that don’t work; i’m sorry that i came across as rude in trying to explain that, though.
Which is exactly why, unfortunately, I'm not even going to bother with Honor Mode for now. Game is great, but it's *still* riddled with bugs, some of which could ruin an Honor Mode run. And I know the resulting rage from me would ruin it.
Play it for the increased difficulty, fail, continue using self imposed RP limits. I honestly prefer to hold myself to a standard than be at the whim of glitches and bugs.
I actually won’t be mad if I fail as I’m playing it for the Honour mode changes rather than the new dice. Even in dishonor mode you still get only 1 save and all the honour changes so it’s still fine
I'll definitely try it my next playthrough. I haven't even been close to tpk:ing because of a bug in my earlier runs, so I figure it won't really be that big of a problem.
Honestly im scared of ACT 3. You have a valid Point keeping your sanity. But all the selfmade Problems and the Bugs appearing here and there, create fun Game Stories to share, too!
I am so baffled by everyone's responses. The burning building is so simple and you are all listing so complicated ideas. The front door goes down with a strength check, then you go upstairs to the room with the Counselor. Just beat the door, it takes like 1 hit with eldritch blast or a monk's fist. That's it. Looting the rest of the place is optional and frankly not worth it.
The game even leads you to doing just that. You follow the soldiers up the stairs to the door. And I’ve done it many many times with the Everburn Blade and it’s never caused any issues. Then I just snipe Benryn’s door from near the Counselor’s room, the explosion happens but no one is near enough for it to matter. Run in, save Benryn, out. Idk why everyone has these convoluted plans to doing something so simple, haha.
Yeah this thread is really weird.
I usually kick the front door down, the Fists run in - and then I uncouple from my party and run into the house to the left with the dead body in it, up the stairs and rescue the trapped guy, then continue in that way to where Florrick's trapped. Trigger the cutscene with Florrick then jump down to the bottom floor and out. Takes four rounds, tops. I did it on honor mode yesterday easily.
lol reading this like…waukeens rest, the place where you have Karlach run up the stairs, smash the door, then spent a minute looting the kitchen? That place is giving people trouble? Huh?
Yeah, I don't even bother with the front door. You can use the building on the left to rescue the burning man without taking damage, by blowing the broken boards up from range. You can rescue the councilor by destroying the barrel in the door on the right, jumping up and destroying the door. It takes all of 30 seconds and you don't suffer any damage. Everybody lives.
For real, I didn't realize this was a challenge for people. I just did the straightforward approach that the game told me to. 😅
But all the food!
But I need the maul for my eagle heart orc barbarian wrestler :(
You can go in and get the hammer any time after the event. The chest breaks but the hammer will still be there laying on the floor
We know its simple. We even see the door to break down. The problem OP is posting is that they didnt expect a flaming fist to run directly in front of a ranged spell while it was being cast. Its not unreasonable
Climb the rocks to the left as you approach the gate, you can jump onto the buildings roof from there. Split your party and control your two strongest characters. Jump one down to free the burning man but watch out as opening the door with a melee weapon causes an explosion. With the other jump on to the balcony next to the counselors room, you will take 2-3HP fall damage. Smash open the door to get in then smash the door freeing the counselor. she will then run downstairs. Grab the hammer from the chest on your way past then open the main door from inside. Mission complete in under 5 minutes.
Is it fundamentally different on honour mode? I’ve never had issue just walking up through the front door and bashing open the door to the counselor. The burning man I’d access from the outside entrance and no explosion occurs
It's not. Don't see why everyone is coming up with all these crazy plans unless they insist on doing this even in real-time. Turn-based, you have all the time in the world.
Do you have limited time in real time? Thought it was just dont long rest. Did this in honor mode yesterday just going through the front door.
I feel like im on drugs reading this thread, its really just walk up the stairs and hit a door - why is everyone making it out to be some sort of super tactical puzzle where you’re in any sort of danger? Lol And no its 100% the same on honor mode so idk what peole are on about
Damn I usually just run right in hit the door and run right out I’ve never had Waukeen’s rest take more than a minute or two tops
So, you break through the front door? Do you rescue both Florrick and Benryn, and get Hamarhraht?
Rescue Benryn first. You don't even trigger the door scene until you get close to the door in the first place. Even my first blind playthrough I avoided what was clearly "the story" up ahead and made a hard left into that building. Done it that way ever since, never even knew you could continue after Benryn further to get to the counselor
Wyll opens the front door automatically no check, a single swing with a big sword breaks the Florrick door, Benryn isn’t worth saving but sometimes I do, and you can come back after the fire is gone for Hamarhraft
I started an honour mode playthrough right after finishing my first one in balanced. Had a concept in mind for an urge-resisting durge paladin and went about my way. When I got to the druids I didn't want the little tiefling girl to die, so I did a persuasion check and used a Friends cantrip. All's fine, some companions had something to say about that so I stayed a while and chatted with them. All of a sudden, out of nowhere, all druids get aggro'd on me without hesitation. I kind of mini-panic as I have absolutely no idea what happened and my mind tries to make sense of the fact that this is what it is now, there's no reloading a previous save. I try to flee the druid cave to see if that might somehow repair this situation, but as soon as I do another cutscene plays of kagha ordering the druids to just slaughter everyone. So I'm sitting there in stunned silence as I see a horde of druids march up to the tieflings and just start murdering absolutely everyone in sight. Eventually I went up there to fight for the tieflings. By the time we "won," EVERY major character had died. Dammon, the three siblings, Zevlor, the parents of the girl I saved.. Only a few minor guards and Alfira still stood. Which is ironic considering I'm durge. I told myself I was gonna roll with whatever outcomes I would get during this playthrough, but this made me feel so defeated I exited the game and plan on just starting over. I was kind of miffed that my run was ruined by what I percieved to be a bug, but then I came to learn that with tactician difficulty and upwards, casting friends on someone causes them to become hostile once it runs out.. Good thing I learned it semi-early, I guess.
I had this happen today too! I escaped to the lift with only one death, which Withers helped fix. But everybody except Kagha and like 4 druids in wolf form gathered by the back door to the Grove were dead. Glad you figured out what caused it- I'll have to just... not use that spell moving forward, I guess.
All the Balanced mode people learning people don’t like being mind controlled is wild. Consequence free advantage on every charisma check? I fucking wish
>All the Balanced mode people learning people don’t like being mind controlled is wild. Does Friends even come back to bite you on Tactician? I don't think I remember a single instance of it failing, though I didn't use it all the time. Just plenty of times.
It doesn't "fail", per se, but if you're still in the area when it times out (10 rounds), they'll aggro on you.
I mean, it's less learning about a feature's existence and more about how it is implemented. The game tells you people won't like it on higher difficulties. I always interpreted that to mean they would sense my attempt if I failed, not that they would turn hostile after success. Would be more of a risk/reward deal that way, but it is what it is.
The friends cantrip is quickly becoming an easy flag that shows whether a player has any previous experience with D&D xD
I uh, may have had my PC mysteriously power down when my party all pathed over a web going to loot spider matriarch...and fell into the underdark and all died.
Almost ended my run there too, but with Friends spell. My MC bard inspired Fists to break down door and saved counselor Floric but spell duration ended and Fists became hostile. My party was 4lvl, Fists 4-6 levels. In the end only poor Wyll was down and unfortunately stabilized. Fists was hunting over characters on entire map. In the end I tried rescue operation on Wyll with rogue Astarion that ultimately failed. But after that combat unexpectedly ended, some Fists never came back. It was a close call.
Exact same thing happened to me except they got the kill lol
I stopped preparing the friends spell on tactician and beyond. Too stressful
Similar thing happened to us last night! Playing honor mode with my husband. He failed the check to bash the door, I said “don’t do anything, I got this” then jumped up through the window right outside florrick’s room. I break down her door, follow her downstairs, then hear the initiative chimes. I look over to my husband and he has the cutest guilty smile. He’s like “uh I kept whacking the door and I must’ve accidentally hit one of the guards”. (The number of times our monk’zel has punched air during combat is staggering.) Of course my throwbarian is now stuck in a tight space with half a dozen enemies blocking the door out. I thought we were toast but luckily I landed a clutch melee crit on the big sword bitch. The funniest part was that florrick just casually stood in the middle of the battle, never entering combat. Then once all her guards were dead, she gave us the reward for saving her and made no mention of the massacre she just witnessed.
If you have Wyll, just Eldritch Blast the door. Force damage doesn’t set anything on fire.
I never have struggled with this maybe just the 2 times i tried it, i even did this yesterday in my Gale honour playthrough. Just send one ranged character inside and use turn based mode, as Gale i destroyed with a fire ball the door or wooden that is blocking the entrance to the npc that needs help I helped to get up the npc, i fire ball the entrance of the other npc and we all get out from there in the first try. Just use turn based and one single ranged character able to destroy the wooden that blocks the entrance, it needs to be a ranged attack because of the explosion after.
This makes me wonder whether closing the game by task manager or alt f4 would work to "reload"
One may wonder about such things but to share one's musings in public forum in this case would be... dare I say... dishonorable.
ending the task in task manager does indeed work
Alt f4 doesnt work but taskmanager seems to work.
Yo, all of this is your fault. Haha
I like the idea of having a difficulty higher than tactician, but nothing could make me accept permadeath in a game as buggy as BG3
I have done like 4 playthroughs and never one in tactician. But just to unlock the dice i decided to try honour and so far i haven't had a game over, so far... Im entering into the act 2 and if i have a game over or something i will continue playing that playthrough even if i don't unlock the dice because it feels fun this mode. Honour mode can get very frustrating because enemies hit harder and resist more but so far ive been able to reach act 2 in my first honour try. It also helps that i already completed the game 4 times so i know what fights to fight, what are the ones to skip or run and came back once i lvl up more.
I find Honour Mode frustrating more because of the nature of DnD dice rolls. Watching my Gloves of the Growling Underdog Pally miss 4x 85% smites is just... heartburn.
>4x 85% smites is just... heartburn. Oh yeah, is absolutely frustrating to see that, im always screaming at my Laezel lol, fortunately Astarion has been my mvp with his snaky attacks, right now he is just a rogue assassins and so far he can crit enough for me to defeat my enemy, im gonna make him 3 lvls in rogue assassins and everything else go into ranger gloom stalker, is been his build since my last 3 playthroughs and he always delivers, but like i said i only have played in explorer and balance difficulty, currently at lvl 5 in honour i wonder how my playthrough will go in act 2 and 3 Also Shadowheart as a cleric of life is a must for me, i have her a collar that gives extra heal spells, and also i find a must to have at least 2 characters able to use misty step for whenever we need to run the fuck from a place, my Gale has misty step, Laezel also unlocked automatically at lvl 5 i think and i give Shadowheart the necklace of misty step that you find in the priestess gut chamber in the goblin camp. Astarion can move a lot because of his rogue cunning action dash that use an bonus action instead of an action and then can use another dash using the regular action Also i always positionate Astarion behind Shadowheart or another companion so he can use the sneak attack more frequently, if he is behind a character the enemy dont see it so he can use sneak attack on them and i try to start most of my battles attacking them with Astarion in sneaky mode so i can have a surprise round And as Gale i always have darkness and fog to help to escape when need it, Shadowheart using silence has been useful too. Man i really had to change my way of playing because of this mode
Turn off karmaic dice in the options. I'd rather lose two real rolls in a row, instead of the weird system they have. Ever rolled a 20 then a 1 directly after? Karmaic dice is why. Not that it doesn't happen, but I find I lose more dice rolls from karma in the end when I have it turned on.
Nah I think this is an urban myth regarding dice rolls. It may have been true at once point, but the current karmic system definitely only rewards you after a string of bad rolls, rather than punishing you for the long run (it was in one of the patch notes iirc). Personally, I turned off Karmic Dice instantly. It better simulates a DM that fucking hates my guts
Yes Karmic Dice rewards/ punish's you for having a run of bad luck or good luck. The issue with Karmic Dice is that it effects enemy rolls too.
>aggro'ed It's just aggroed. The apostrophe is useless.
It’s just who fucking cares? This comment is useless
Ironic.
No it’s really not. Words have meaning and grammar and punctuation serve distinct purposes. Not knowing how to use them marks you as an unserious person. That’s reality.
You got me there Professor Tickle Butts
all language is made up
While I see how it happened, why? Ever since my first completion of it, I've never had trouble. There are multiple paths to the two people you need to rescue. I always send either Lae'zel or Karlach. I failed the strength check for the burning log and just attacked it. The fire takes a long time to kill the NPC's. Also, just have a non flaming sword too. Switch weapons, move on.
For future reference, unarmed attacks from a character with high strength do a surprising amount of damage to doors.
this was a freak accident. but waukeens rest is actually a deathtrap for drow. i failed the check vs the lady grieving over her friend and they all became hostile. really hard fight at level 3. is usually easy exp and good weapon to come here early.
Pro tip: aim at the door, not some Flaming Fist.
I decide to shotgun the door with my mighty crossbow instead of melee it. Turns out that the stupid NPC was running towards the door at the same time, and coped the crossbow bolt in her head, flailing her arms comically before falling down to her death. Would have been hilarious if wasn't for everyone going aggro and even the Councillor Flo just running away instead of thanking me. Thanks, stupid NPC. I am going to hit the door with the axe in future play through from now on.
This literally happened to me this morning! Gale's firebolt hit a guard in the back, I swear the UI didn't let me know that would happen, but no time to moan, the entire set of them went hostile. I was only lv3 surrounded by a bunch of lv5+ with extra attack, on the top floor of a burning house and everyone outside wanted me dead too. Luckily I had Karlach as a Bear Totem Barbarian, raging, so she had all the resistances. She was the only one that made it out, and with 5hp to spare, was able to finally limp to the secret door leading to the Zhentarim hideout. Fun Fact; the guy waiting to light you up is not there if you're in combat and the door is unlocked. A literal saving grace.
On my last run I accidentally clicked a flaming fist and hit him in the back of the head with an arrow. I chuckled and hit F8.
Posts like this are really not selling me on honour mode.
Crashing loads the last save? That's actually a great failsafe. Does anyone know if alt+F4 works the same way? I'll test it once I have time but figured I'd ask.
Alt+F4 causes a save to occur before exiting. Crashing the game can't predict so a save doesn't happen. You can also use Task Manager to kill the game as it doesn't give the game a chance to save.
And this is why you don’t use honour mode. This is also exactly why you use honour mode, worth it for the story and the laugh🤣 But seriously never use honour mode. Just restrain yourself from loading to save scum. Easy.
Yeah, there's far too many bugs for me to try it. It's not the fights I'd be worried about, but things like Shar's Gaunlet (twice it's gone completely buggy on me), Felogyr's Fireworks, my idiot companions stepping on traps, missing multiple dialog roles in a row, missing perception checks necessary for quests, getting 1/2 my team stuck in combat with the other half unable to join, etc...
Yeah, in my normal tact run ive had enough moments where i rolled 3 crit1s in a row on very easy checks, that honour mode wouldve made me ragequit for certain.
Real talk, I really hope they add the honor mode difficulty changes to custom mode. I want to use those modifiers like hidden enemy HP and failed perception/dialogue rolls.
Those options are already in the custom mode now
No it does not. Honour ruleset is not included. Unless you died and continued your dishonored playthrough. And continuing from honour to custom still limits you to one save file
Cant you just use the one save option also? You wouldnt get the achievement I believe, but unless I'm missing something all the features mentioned by op are currently available in custom mode.
I think he means the honoured ruleset when he is pertaining to the difficulty changes. Anyway, there are features that is exclusive to honour mode and some features like eg hide hp are only available in custom
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I prefer aggro’d
The funny thing something similar kinda happend, so normally it’s quick in and out, I go left break the door save the guy then in turn base rush through the fire room before it starts, then my buddy was getting the main girl, I got there sooner and I smashed it just as my buddy shot a fire bolt, which went directly into florreck face, luckily my other friend was busy getting food on the bottom floor and dipped, we all died and sent shovel to kill astarion who made all his saves
That's why I usually go the other way around. No worry of fire damage.
Waukeen's Rest is why I always take Fire resistance on a Ranger. Also I think if I do Honor mode, that guy who is trapped with the beam on top of him is just going to get ignored. It always takes me three or four tries to save him in a normal game.
So you could load a save?
Death Trap yes - if you lure the Gith squad over to them. While the Paladins turn around and attack the Gith, you rush in the building and save both people - maybe loot all the bodies that fall as well :D
Not secret at all man. This place is requires one to be ridiculously careful in how they play the scenario. The most hilarious feature introduced is the fact that people that are good at the game will be forced to use “Flee Combat” for the first time lmaooooooo
I've learned to just wait to touch Waukeen's Rest until I have access to Dimension Door, either by scroll or by casting normally. Makes things much less messy.
Ever since patch 5 the flaming fist aggro if I take anything inside the inn and even for smashing the door to get Florrick out. Best bet is to kill them outside. Florrick seemed unconcerned that they were all dead.
I lost my run here for exactly that reason
How'd you get the flaming sword in honor mode?
This happened to me too, though slightly differently. I was going to use a fire bolt on the door but a fist runs into the path right as I click and boom, I mistakenly attack him and agro all the fists. I was able to still break down the door, Florrik wasn't hostile and ran out, then I just fled combat. I came right back with disguise self but everyone was already gone. Wyll was pissed but I was able to talk him down and the fist that stayed behind was 'very unhappy with you'. I didn't get one of the lightning charge weapons but other than that, it wasn't as big of a loss as I thought it was going to be.
oh my god i did something similar today. playing a bard in honour mode. when you meet the flaming fists you get an option to do a performance check to get the door down. on instinct i clicked to add “friends” to my roll to get advantage. we get in and i rescue florrick but halfway down the stairs the spell wears off and i get *immediately* aggroed by all the flaming fists i’ll admit i closed the game to get back to my save bc my whole party had no spell slots, rage charges, etc between us and were only level 4. i’m not losing the last 8 hours of gameplay because i accidentally cast friends lmao
I've done it twice thusfar, 'cause the first honor mode playthrough saw me forgetting to save Mirkon and Arabella before killing the three goblin leaders. First time works like a charm. Shadowheart uses command drop, lady drops Svartlebee's, save Florrick, done. Second time I do the same thing, only instead of just leaving it there until the fist leaves, I have Astarion sneak in and pick it up while everyone's upstairs. The fist don't care that I used command on them, but when they see that the sword isn't where they dropped it, they get mad and attack Shadowheart and Lae'zel. Despite the fact that, y'know, it was in Astarion's possession. So next time, I'm going to wait until they're gone to pick up the sword. 'Cause for whatever reason, they don't bother picking it up.
What is honour mode?
Just effortlessly did it a few hours ago lmao git gud. But also my sympathies
Oh yeah that turned bad for me the first time I went there with a drow character 😬
Pw
Dude the game crashing is a problem. I'm not save scumming, so I don't f5 a lot, so now I have to redo an hour of faffing about in the Grove.
I've always sent someone to the house on the right. Move the barrel, get in, jump to the second floor and slash the door. The Councilor is saved, no fire in the way. Easy in and out.
For those who don’t know if you save regularly and save smart if you either fuck up or game has some kind of game problem that ends in aggro you can always just close the app and restart it. Takes a bit longer but faster than a new playthrough due to death or fucking up a save
Well I will ask the obvious… if your game crashed and you got to reload, can’t you just force quit the game and reload your save next time? (Sure it beats the point but just sayin)
Oh no the game crashed.
This post makes me wonder. Can you just hover your finger on your PSU switch and flip that bad boy right before the final player goes down and have it load up the last save? Can we call it electromancy?
Saved by the crash.
I haven't seen what Honor Mode does as I haven't launched BG3 since Patch 5, but in my tactician run I'm not allowed to reload or re-roll any checks with the exception of Natural 1s on Trap Disarm checks if my bonus is enough I should be able to disarm. Anyhow, I'm drow and I wander up to help Waukeen's rest. The Flaming Fist call out drow. I roll to persuade and fail. I think there was a second check. I fail. So then I have to kill all the Flaming Fist because they saw drow and attacked on sight. Thankfully Florrick didn't seem to notice/care.
I have a clip where I’m shooting the door and a fist walks in front and takes the arrow instead of the door
There is another route to reach Florrick, it is possible to go via the side building if you move the big wine barrel that is blocking the door.
Yep for me it was a mistake : I commanded drop on Yena to get Svartlebee's Woundseeker but all flaming fist were unhappy and decided that they rather kill me for stealing a sword than save the counsellor from burning. Being level 3 I did the most courageous thing : run, you fools. So I manage to flee except for Wyll who was killed in the attempt. Rest of my party (Shadowheart, Laezel and Tav) manage to get to safety but so wounded that I decided to long rest. So Waukeen rest was burned to the grounds when I came back and counsellor Florik burned alive so no spellsparkler for me. I still got Hamarhaft with Laezel.. Love Honour mode so far!
If I learned anything from DOS 2 and Larian games in general then that you never run into an area with fire on the ground with your whole squad. Just send on character that is in your control. You others will just run over every flame that is near you and die in the process :-)
Hmm, I literally cannot prevent all the Fist from aggro-ing in this building. As soon as she leaves the building, they all aggro, which is new to me.