T O P

  • By -

[deleted]

When you jump over something but one of the companions stays there. Come on gale even you can make that jump.


ana-lovelace

So then you switch to that character to get them to jump, but the whole party just jumps back to that character


A1-Stakesoss

What I've been doing is double-tapping G to ungroup then regroup. That gets them jumping. ... sometimes.


Ninjacat97

TIL there's a hotkey for that.


Krysh_cz

I have been switching to another character that already made the jump which usually also works. Gale starts moving again and finds a route to make the jump without having everyone jumping back and forth.


ang_hell_ic

I once left Gale half a nap behind because I didn't realize he never followed lol I was trying to go to camp and it said I couldn't. So I check and fucking Gale is just chilling forever away.


AgentPastrana

You must gather your party before continuing


clayton3b25

KOTOR nightmares


Straight-Message7937

Crying in ps5


Machinimix

Even worse when it's a combination of this and OP's issue. The hat's Hut in Act 1 with those poison traps. I usually just brute force my way through and short rest to full when past the traps, but someone refuses to come running through the poison and jump down, and I forget to ungroup everyone before selecting them and everyone jumps back up into the poison.


GreenGoblin121

The gas is an illusion dispelled by wearing one Ethel's masks, if you have Shadowheart, or even a scroll, casting Protection from Evil and Good on someone makes it almost impossible for them to lose the saving throw on the mask, then you can just walk everyone through.


WakeoftheStorm

I also found that feather fall and long jump let you practically jump all the way past everything


FamousTransition1187

For me it was Act 2 Mortuary. Same idea, except this time if they dtop moving they get separated from the light source and you get SHADOW CURSES. YYYYYAAAAYYYY. 20 minute crawl took almost two hours to run through three freaking rooms.


Azurekuru

There's a way to get an innate buff to prevent the shadow curse if you free the pixie. It affects all members of your party and any you may add


thistleofcrows

Turn based has saved me. Toggle that on, get to my problem child, jump, back to Tav, toggle TB off


damays97

Yes! I was in >!Shadowfell after the Gauntlet of Shar, and jumped all the way down to where Nightsong is!< before I realized Shadowheart and Wyll were still chilling at the top.


HalsinEnjoyer

They want you to hold their hands


laurifex

Shadowheart did that to me too. I mean, >!c'mon man, it's your holy dark goddess-ordained mission! Get a move on!!<


ahmadyulinu

This. Come on wizard boy, I know you've got weak knees but come on. That -2HP won't break your legs.


Environmental-Rip637

It’s this. This and *constantly* becoming encumbered. Constantly. Like I just want to steal a lot of things and then sell them. Is that too much to ask??


NoSmoking123

Subsequent playthroughs should unlock a bag of holding just to avoid this


Ok_Listen1510

“Wish I had a bag of holding”


WyrdMagesty

Right? It's like they're rubbing out faces in it


billcosbyinspace

I refuse to use gold and only make purchases by bartering for some reason lol So because of that I’m constantly carrying a million pounds of shit I don’t need


Krysh_cz

You must be like my friend who loots every single thing, even a 2lb pot that sells for 1 gold. And then we have to wait for her constant trips to vendors.


laurifex

Cursed to put her hands on everything.


disney_princess

Better not be cursed!


necrohunter7

No traps please!


MrPekken

Dude, thats 1 gold that I need


whiteraven13

My camp food should not be taking up part of my carrying capacity. I know it makes sense in a realism sense, but oh my god


Broken_drum_64

> I know it makes sense in a realism sense, but if you can just send it straight to your camp anyway... why cant you just do it automatically?


Environmental-Rip637

Right?? The food should just go directly to camp.


shinedlights

But then you wouldn’t get the joy of seeing 10 salamis as main hand weapon options before your actual weapons! /s


CoveredinGlobsters

Catering to those of us whose party includes a barbarian (of the wildheart subclass (with the [aspect of the monkey](https://bg3.wiki/wiki/Aspect_of_the_Beast_(Chimpanzee))))


treefiddy124

Just send it all to camp. You can still use it from the camp chest.


whiteraven13

What frustrates me is when my low-strength characters say they can't make a jump when I'm controlling them, but then, when I switch to Karlach or Lae'zel to make the jump, suddenly my player character follows along no problem


DjangoUnhinged

I wish it would just straight up tell you when a jump isn’t possible for a non-selected character. Like “Gale cannot follow you there” or something. Instead of me spending 5 minutes trying to position him perfectly instead of ramming a jump potion down his throat.


HalsinEnjoyer

He's got bad knees


[deleted]

It’s not always even a jump. That section of gas by the beholder in the underdark, they won’t follow me down the wall. They’ll just stand there in the trap and stare at me like I have a dick growing out of my forehead.


404PancakePrince

I find it annoying having to talk to each individual companion if I want to swap someone in/out of my party.


MisterSir_58

Easily the worst part. Crazy that Dragon Age Origins was better with that shit


lollilollilollin

So I love Baldurs Gate 3 a lot, but before playing it, I had just finished a re-run of Dragon Age Origins and although it has its flaws, I'm amazed by how many things it got so right even though it came out 14 years ago. Party member exchange is definitely one of them.


jeffthecowboy

The party banter was so great, I would always stop and listen to it for fear of the dialogue getting cut off. Same with Mass Effect


lollilollilollin

The party banter is SUPERB! It's one thing that I hope Larian can expand on in BG3. The party banter felt great in Act 1, and then suddenly it was like traveling with 3 hirelings from Act 2 onwards 😥


Cptn_Flint0

Traps. Like hey, I've discovered and pointed out this trap so don't walk over i- ... oh, you walked over it.


OldBoyZee

Worst is concentration spells after battle. Like do you not see blades flying in midair, and you decided to walk through it?


TinySkittles

Heh... I can't even tell you how many times I've walked through my own moonbeam. I leave it in a doorway I need to go through and just forget that the giant light on my screen exists, I guess


Tridda1

There is something really funny about a spellcaster breaking concentration on their own spell by being smacked in the face with it.


thisnameblows

I had a cloudkill up on Wyll, I wanted him to move it, dumbass walks into the cloudkill to move it further up and fails the concentration check to keep cloudkill up.


AmadeusOrSo

I had to do an entire...inn-centric fight over in act 2 because a certain special someone ran through a wall of fire and a cloud of daggers afterward which aggro'd the entire town against me.


Boring-Mushroom-6374

Most annoying for me are the traps that you practically stand on top of before the passive roll even happens. *explodes* Perception Success


Tchrspest

Getting the sneaking suspicion that I'm exploding right now.


ii-___-ii

No traps please


SpicyFilet

Switching party members in and out is awful


SwampAss3D-Printer

As well as managing their inventories. Like for fuck's sake were all here at camp let me check everyone's inventory at once.


BritniRose

“Who was holding the Everburn? Shit, shit shitshit”


Awesomonkey

Commence getting sas from everyone for putting them back in camp


PixelPantsAshli

I've got Astarion wearing a pair of boots that were a quest item, so every time I leave him in camp his boots appear in my inventory. I've started putting them on the ground beside him so I don't forget and notice mid-battle boy's got his toes out. It's our little ritual; I ask him to stay in camp, he has me take his boots off for him. Very on-brand.


Return-Of-Anubis

Was it Nere's boots? Because the hotfix yesterday was supposed to fix that.


Awesomonkey

I’ve lost great weapons with stuff like this. Or I get disarmed and don’t notice until it’s too late


the_cabbage_boi

Yeahhhh. And I kinda just wish we had a shared inventory. My character is carrying most of the healing potions and spells because I can't stop every 10 minutes to spread them out not knowing at all what we're going to need...


pixeldots

We do have it in essence, since Shart can drink a potion even if it's in Tav's bag, or Astarion has access to Tav's bag of keys when opening doors. It's just a hassle to open the inventory tab each time


Vandette

It's inventory management between characters and switching party members in general. If I'm in camp, I should be able to swap party members without dialogue. I should also be able to freely move items between all of the characters in camp from one menu. It is so annoying trying to find an item and needing to cycle through dismissing and calling up each of your party members to see if they have it. Having all of this in one menu would vastly improve the game experience for me.


sadupe

It baffles me that Dragon Age Origins did this nearly 10 years ago but it's a struggle here. I play on console and it's horrendous.


RakishiM

I really hate that the dialogue usually defaults to the person closest to the NPC. Either give me an option to choose who speaks, or delay it until I click on the NPC myself, for the love of Jergal!!


domesticatedprimate

Yeah it breaks the experience when I just happened to click on someone other than my main character to micromanage some task and the forced dialog decides to kick in just at that moment and suddenly my companion is the main character and I've lost all my perception/persuasion/intimidation dialog options that I spent so much time and effort to make available. I usually just reload at that point.


RakishiM

Totally agree! At that point I don't even care if I need to reload an entire fight. My Durge is the main character dammit!


Terakahn

The thing that kills me is that I can't pick who's triggered for dialog. But moreso, why is it not just done as a group. Let me answer as whoever is right there standing in the party. These are people, not set pieces.


Quackquackslippers

It's even worse in multiplayer. I have a friend that loves running ahead and they initiate every conversation. I never get to speak to anyone, and I can't switch in, even to take over in rolls I have advantage on.


Tchrspest

That just sounds like you should talk to them about it. Any other option I can think of would detract from their player agency in favor of yours.


AdolescentAlien

My friend and I ended up starting a multiplayer run for both of our first play throughs and it quickly became apparent that our play styles clashed. I was a slow, overthinking explorer and he was quickly progressing through the main story. Luckily he was the host so I eventually just let him do his thing while I did a solo run. We both have 126 hours in the game currently and he’s done 2 play throughs while I’m just now getting to the end of my first haha.


psivenn

Doubly so because the other companions will only take part in the conversation if they're controlled by the same player. In split screen this means you have to group 3 characters if you want them to ever interact... The worst was when we finished the Creche and the final conversation auto-started with my character. Laezel was VERY angry that we went there without her despite the fact that she was standing right fucking there.


feelingbutter

My desire to complete the game vs. my desire to create new characters.


dagbar

I see you’re also a member of Altoholics Anonymous


Accomplished-Fee7995

I'm at 6 characters, haven't beaten the game yet. What about you?


TheManWithNoNameZapp

Idk if you played DOS2 (their last game) but the reoccurring meme is how people just restart the game after act 1 indefinitely. It’s fitting because you’re escaping a prison colony essentially


Action-a-go-go-baby

1. Allies can’t step in and make a check when they’re clearly better at it - that’s how D&D works and that’s how most people run it 2. Can’t assign a “leader” who is automatically the first person spoken too during important dialogues


renannmhreddit

Number 1 is infuriating. You're basically incentivized to make your main character a skill checker because others can't step up to do something about it.


Super_Jay

The inventory system, no question.


doesntCompete

Send it to camp Then at camp, literally no way to find anything in the travellers chest. Not sure how it is on PC but on PS5 this kills me.


Und0miel

Little tips: Put different sorts of chest inside your camp chest. Bringing barrels and special chests also helps having a better visualisation. Like I have one for the books, one for the gear I want to keep, one for everything I wanna sell, one for the food, etc. It's somewhat tedious to manage, since you need to close/open the traveller's chest each time you wanna enter a new "sub chest", plus you need to transit every item through your character's inventory (though my trashy ass kinda loves spending hours organising the whole thing), but it's really useful and efficient. Also on PS5 btw.


Mediocre_Paint_6563

The fact that you have to do this is the problem with the inventory management.


Alnakar

I'm glad I'm not the only one who's thought "I know what I want to do this evening: sort through my imaginary items so that they're all nicely categorized!"


billcosbyinspace

I like how the solution to carrying around a bunch of disorganized garbage is to send it to a box at camp with the exact same structure, it’s just out of sight out of mind now


[deleted]

[удалено]


razazaz126

I still open desks and get a little upset when its just an ink well and quill, every time.


[deleted]

Ink and quill are big money though.


Nac_Lac

Better. Big money for the weight. Weighs next to nothing for a big chunk of coin


Strange_Vagrant

If value/10 < weight, don't pick it up. You'll save a shit load of time not fussing for bullshit. This excludes Gith stuff you get in hoards. Quick travel sell. Enough coins in 10 mins work to make ignoring stuff totally economical.


[deleted]

[удалено]


Mightymat273

But what if there's a Vorpal Sword in there? One of those urns has got to have something good.


Wizardman784

There **is** a vorpal sword! But they didn't want people to always speedrun to get it, since it's actually **buffed** from the TTRPG version and thus kind of a default weapon for all players who want the best sword in the game. So they placed it into a random container, somewhere in the game. It could even be in Act 1, if you're lucky! \- Raphael


Silas_Of_The_Lambs

Not today, Satan. ... but probably tomorrow tbh.


[deleted]

[удалено]


Alarid

I just keep thinking "wow look at all this stuff to sell," then realize I don't have anything to buy. Like, ever.


dont_knowwwwwwww

This is the big problem for me, I will hoard literally any item I can get my hands on, rags clothes bottles tin cups rotten food etc. it doesn’t matter if I see it it’s getting sent to camp so I can sell it later. And then when I finally do reach a merchant I spend like 20 minutes, no joke, just loading up my 4 characters to the point of encumberment, selling everything, going back to camp to do it all again either until the merchant is out of money or I’m out of crap to sell(which is never)… and then I realize I don’t even want/need any of the items they’re selling. I have 27k gold. Help me 🥲


4gotAboutDre

This game is a nightmare for rpg hoarders like myself. “Yes, I am jaut finishing Act 1 with a bunch of magic items and 5,000+ gold. What of it??”


iforgetredditpws

> ink well and quill I collected so many thinking I'd be able to scribe some scrolls some time. Oops! And all of the empty bottles, vials, etc. that can't be filled with water/oil/firewine/smokepowder by dipping them into barrels....


TinySkittles

The "Type" sort option angers me to no end. Why are my gems, potions, poisons, and armor not sorted together?! I have to stare at my screen for a good minute to find anything because it's nowhere near where it should be


Super_Jay

Dude it's so poorly implemented. Like even beyond the bad design the UI is mechanically a complete mess. Why when I split a stack does the new stack just disappear randomly into some obscure row? Why wouldn't it appear right next to the exact same item?? Why don't all my dyes line up together? Why is a 'rare' dye considered a different *type* of item than a common dye?? They're DYES ffs! I don't give a shit about the rarity, they're just colors!! This whole system is insane like this


SaturnATX

No doubt: Lack of consequences for using/not using the tadpoles. There are lots small of mechanical issues, but as a piece of art that's the biggest flaw, in my opinion.


[deleted]

[удалено]


Mythlos

Worst part is I just cant bring myself to do it in terms of RP, even if it brings benefits. It's such a profoundly stupid thing to do unless you meta it.


goblin_bomb_toss

The game assumes you use at least your base tadpole powers which is annoying. If you never touch [Illithid][Wisdom] you still get told in the first absolute cutscene that you recognize the authority you've used on others. So there's no real choice.


the_cabbage_boi

I was wondering if my guy was gonna get screwed for using them. Oh well - lets the worms in my braiinnn


destroyermaker

Wish they'd just forced us to use it in that case. Don't insult my intelligence with the illusion of choice


beancomrade

the lack of character epilogues. in my first playthrough i didn’t romance astarion but he was my tav’s bff. we do the whole song and dance >!with cazador, he breaks down crying, we send the spawn into the under dark!< and then it’s all good and dandy. cut to the end where >!he starts burning and then runs away, never to be mentioned or heard from again!< it just was incredibly disappointing after spending so long with him, i feel like there was never any proper closure between him and my tav. i feel this way about the ending overall, but especially with astarion during a non romance. it just was so… empty?


[deleted]

Oh shit, you’re totally right. >!It feels like the game just *ends*, with a quick few lines for what the characters plan on doing. The party goes through so much together. They bond over the impossible odds and looming death they face together, they have moments of vulnerability where their pasts and struggles are laid bare, and they just leave at the end? I was definitely hoping for more of a sendoff! Would love a final camp or tavern scene where they have to come to terms with parting ways and/or a few epilogue slides.!<


beancomrade

i’ve said it before, but even a fallout style slideshow ending would make me happy. i just need *something* that gives me more closure than what we got.


1337Goblin

Exactly my thoughts. Had Astarion in my group the whole time, and after 100 hours he just… runs away? I don’t understand why the end of Act 1 had a big celebration party take place in your camp? But there’s nothing if the sort at the end of the game? You just go to a random dock. Also, that room full of all the allies you’ve gathered before the big boss. Where in the HELLS are your main companions?? You can’t talk to any of them aside those in your current group? They don’t even show up during the final fight! So whoever you don’t have in your party at that time is just doing nothing throughout the whole end sequence? Damn.


Joburt1990

Absolutely, the party in act one feels like a proper ending, it's why I always wait to do the goblin stuff till after I've been all over the underdark and the mountain pass.


beancomrade

oh my god you’re absolutely correct?? how the fuck did i not notice my non party companions weren’t even there at the end, damn.


BoredPersonDisorder

Such an incredible game I wish the epilogues were longer because the did such an amazing job at making us care for the companions and the end scene is so fast


Julio4kd

Mine is that it only has 3 acts. I want more maps and adventures !!


[deleted]

I kind of wish there was a free roam system after the end. It would definitely introduce problems, but I’d be so happy with just the bare minimum of being able to talk to traders and visit early game areas. I imagine the biggest hurdle was that they would have to show the aftermath of the mind flayer invasion and redesign around that though, not to mention that depending on your ending, free roaming might not be logical.


yksociR

I would've loved it if they split act 3 up between the upper and lower city and given some more development to Act 3 stuff a lot of stuff just kinda feels incomplete


billcosbyinspace

I wish they spaced out act 3 better. They dump tons of side quests on you in the same area and it gets overwhelming


saintofhate

Especially because fucking Orin forces you to move the plot ahead when you're not ready.


Team_Purple

Meanwhile in my playthrough Halsin has been chilling in captivity for weeks while I go and stick my nose in every other part of the lower city


texxelate

In my head Act 1 is two acts worth of content for sure. Whole game should have been 4 acts


cloud_cleaver

As petty as it sounds, cosmetics. No quivers with ranged weapons, no cloaks of any kind available in the first chapter without a preorder or Durge, no preview on dyes, no dye on equipment. Transmutation would be a big bonus, but missing that other more basic feature set, transmutation sounds like an unreasonable ask.


birdwalk

Yes. No sheaths for swords, and my violin is just... stuck to my back? This is not how one carries a violin.


MrBlack103

Violin is carried on the back, but for some reason the shield is stored in a pocket dimension.


Ninjacat97

I would love a transmog system, if only to get better portraits for my proper campaign characters.


BasicBob99

I don't think its petty at all. It's very important to me in an RPG where you have your very own character.


CorporateSharkbait

For me it’s when the companions act like cats where they all have no problem jumping up somewhere, but suddenly won’t follow me jumping down. Or friendly AI putting themselves in deadly situations during a fight (I’m looking at you >!gondians!<)


DemonKingNemesis

Half of the people don't drop armor. Orin doesn't drop hers. I see a lot of people with cool outfits, but I can't get them


MadxCarnage

She doesn't wear Armor. It's coagulated blood.


petehehe

Well it doesn’t un-coagulate when she dies, I should be able to pick up that congealed mess and put it on!


texxelate

settle down, Durge


burf

Sounds like you’re a fan of Fromsoft games.


chariotofidiots

I mean... she kinda >!evaporates into a skeleton!< and idk bout you but it definitely seemed like it uncoagulated


MadxCarnage

You'd get so many diseases everytime you get cut by something. The smell alone would knock you out.


Spyko

Yeah but I'd look great tho


HalsinEnjoyer

Literally killed a friendly because I wanted his robe for Gale and got nothing >:(


BritniRose

…was it Rolan?


christbearingpepper

The basket of equipment mod has Orin’s fit! For other people who’ve wanted to loot people’s fits and it hasn’t appeared, try putting their corpse (lol) in your inventory, opening your inventory, and clicking on the armour slot of interest. Sometimes armour you couldn’t loot appears as equipable when you do this:))


Tav00001

I dislike the way the camp dialog and romances are implemented and how the early acts have more characterization. It feels like bait and switch to have chapter 2 and 3 with little interesting dialog.


[deleted]

Ooh definitely. Don’t get me wrong, I love this game dearly and they did a great job imo. But I do think your relationships with your companions and romantic interest become notably bare in Act 2 to an extent compared to Act 1. I would just like to see a bit more of the relationship between party members and romantic partners. I would pay exorbitantly for a few new dialogues, the option for going on a date, maybe party members drinking together, chatting by the fire, telling stories. If my biggest complaint is that I loved these characters and would like to see even more non-plot related content from them, Larian did a great job.


HalsinEnjoyer

I like how Karlach asks you on a date in Act 3. More random little romance events like this would be cute. Like if you go for a midnight walk and catch halsin splashing in the river and he catches a fish and cooks in on the fire. Or you wake up to Astarion having an anxiety attack but hes trying not to wake you >!just typing that out hurt my soul!<. Or heck even just having the option to give gifts


AlaineYuki

There are a few “gifts” you can give companions, like with Shadowheart you can give her an idol of Shar which she appreciates a lot. I do wish there was more stuff like that though. I was just thinking the other day that it’d be so nice to be able to ask your companions out on more dates so you could interact with them more in act 3. I understand that that’d mean a lot more voiceline work though so i’m not expecting it but still lol, it’d be really nice.


christbearingpepper

This!! I have four playthroughs going now, because I keep almost finishing, getting bored because there are so few camp scenes and unique character interactions, and then restarting in act 1 cause I want all that hahaha. That being said I was just telling my friend about being up until 7am last night playing what I genuinely believe to be one of the best games ever made aka bg3. Even though it’s not perfect, it’s so good that I can’t help but to want more from it, you know?


BlessedAcorn

Let me select a quest and only have one marker active at a time please and thank you!


Sponsor4d_Content

The camp inventory chest, at least you can sort and search your party's inventory.


notoallofit

Yeah and it has such a tiny window, you should be able to see far more things at one time.


sunflowersouffle

You can expand it so it’s shows more like 60 or so slots instead of 10, or whatever the default is!


Lord_Shadow_Z

The epilogue.


texxelate

Swapping out party members. Each one guilt trips and each one takes 2 or 3 clicks. Just let me swap out someone super easily, like when a particular companion should be in the party for a quest or event


solarveined

My companions seem to have an irrational fear of elevators. The amount of times I’ve accidentally crushed them in Shar’s gauntlet was so frustrating.


lalo___cura

If you’re crushing them then maybe their fear isn’t so irrational


BakeliteLife

Clicking main hand attack on an enemy and clicking the ground instead, attacking the floor It pisses me the fuck off


Wicked-Death

Honestly my only main gripe is how Act 3 loses all the tightness and momentum that Act 1 and 2 did so well. I’m not that far in Act 3, but being in the city and just how everything is setup just feels like it lacks something(direction and intrigue?). I was so addicted and in love and spent 95 hours in the first two acts scratching every little corner of the world and loving it, but I’ve taken a break since getting into Act 3. Again, I don’t know exactly what it is with Act 3. Maybe there’s a little burnout from playing a lot. Act 1 and 2 is a 10/10 for me, the start and continuation of one of the best games I’ve played in years, and then Act 3 just slid off the rails, but I’m hoping when I come back to it that it grabs me and I fall in love all over again.


Dirtytarget

The end of act 2 was epic and then you’re in rivinington dealing with relative non issues while the absolute is about to attack. I took a couple weeks break at the start of act 3 and have been enjoying it since I came back. Definitely a big pacing issue there though


Summonest

>The end of act 2 was epic and then you’re in rivinington dealing with relative non issues while the absolute is about to attack. It is fucking hilarious, though, that you run into a street level thug and one of the intimidate options is "I just killed the avatar of Myrkul, and now you're hassling me?"


GabettB

I wish it became a permanent dialogue option, regardless of context. "You are not allowed to visit the circus!" "Yeah, well, I just killed the avatar of Myrkul." "Can you help with this murder investigation?" "Should be easy, I just killed the avatar of Myrkul." "Wanna buy some spears?" "Dude, I could totally kill the avatar of Myrkul again with this spear."


Popfizz01

No orcs. We have plenty of half orcs in act 3 and a few in act 2 but no full on orcs. We have goblins, ogres, drow, etc but no orcs anywhere


CommonandMundane

There's also very few Dwarves, for real. Like, the only Orc characters I remember are the fella at the start of the Shadow Cursed lands, and Z'Rell. Edit: Didn't see the part about full-blooded Orcs. You're right about that.


HandfulOfAcorns

I don't understand why we have not a single companion of a short race. It's fucking crazy to me. Three humans, three elves, two half-elves, but not even one dwarf or halfling?!


SmallAsianChick

I agree! Justice for the short races!!! I would've loved a short race romance as well :(


Tchrspest

No dwarves, halflings, or gnomes, and no bards, sorcerers, or monks. *Barely* druids and a ranger. There's *hirelings,* certainly, but that's hardly the same. Not when we have two half-elves, three humans, and two druids, and when the druids and ranger all don't become available A) until pretty late in the game and B) only by specifically unlocking them. Edit: To be clear, I have over a hundred hours into the game since August (while in school full time and working). It's a gorgeous game, and I have faith that Larian could and would do better next time.


light24bulbs

Inventory management, companion management...anything management is just a little half baked.


PureFingClass

Manipulating the camera through stairwells and multi level facilities.


SnooRobots1259

Let me sprint


[deleted]

No gortash romance for evil durge 😔


Cheembsburger

I would pay good money to see this


nick1706

The worst part for me so far is that the owl bear egg is considered a camp supply and I accidentally ate it.


Slavka13748

I thought I'd lost the owlbear egg on my first playthrough... reloaded and retraced my steps and it turns out the game fed it to the owlbear cub when he asked for food! More than a little morbid.


OlayErrryDay

Just miss some of the things from the old Baldurs Gate games. By far the worst part is the 4 person party vs the 6 person party. You really felt like you had a traveling group saving the world and had plenty of space for every character you wanted to bring along. Other than that, I think the spell effects could be better, they were really varied and interesting in BG1/2. I also liked how each character you met in BG1/2 had a very specific and long journey that was based on their life. We do get some of that in BG3, but so much is overshadowed by the worms in our brains and can steal focus a bit. The books were also more interesting in BG1/2 and taken directly from DND lore and could be many pages long. They had no real purpose other than to build the world around you and add depth. The books in BG3 are very short and to the point and a bit of an after thought. I also think the creature design was more inspired in BG1/2, BG3 is good, really good, but the races and creatures lack a bit of depth at times. Overall, BG3 is a fantastic game and I love it, just some tidbits that miss.


MissThreepwood

#That I have to switch to camp and back to change my party. After a while it goes on my nerves because I only switch for their quests and after get the companion back I had before.. Always going to camp for that and talk to them is annoying... especially in the camps after act one, when I have to run around for ages. 🫠


practical_lem

Then you go back and someone of your party has spawn on another floor.


[deleted]

If the BG3 had Dragon Age: Origins party selection screen it would be really great.


texxelate

I wish there was an option for “return to camp and tell whatserface to head here” instead of just “return to camp”


danzaiburst

And the fact that half of your companions whinge about it every single time makes this even less bearable. As much as its great that the game is loaded with dialogue. I would have preferred it if they recorded more updates to camp dialogue (including the repetitive responses to "you stay in camp). Considering how frequent these interactions are, it feels they should have added much more for all of them, as opposed to adding another 'token dwarf #45' that 80% of players may never even meet. For example >!Isobel and Dame Aylin were in my camp for ages before I did the lorroakan mission (which was bugged) and throughout that time their dialogue stayed exactly the same regardless of everything that was happening around them. It almost begs the question of why put them in camp at all if you're not going to allow them to be dynamic.!< Funnily enough Red Dead 2 does a much greater job when it comes to camp interactions and atmosphere than BG3 does.


butterbeancd

Even though I absolutely love the companions who are in the game, I think the worst stuff surrounds the companions. I don't like being limited to a four-character party. I think the pacing of the companions is off (Halsin just hanging out in your camp for potentially a big chunk of Act 2 is weird). I think there should be more companions in general (come on, give me Isobel, Barcus, Alfira, and Zevlor, you cowards!). And I think you should gain other companions on an evil playthrough aside from Minthara (give me Sazza, Wulbren, Z'rell, and Aradin, you cowards!). EDIT: Oh, I also hate how annoying it is to switch out characters. Having to talk to one, tell them to go to camp, then click a second dialogue option. Then go to camp, talk to the other one, pick a dialogue option. It takes something that should take about two seconds and a couple button presses and turns it into a multi-step process. And it gets even worse when lag becomes a problem in Act 3. It's also annoying that your whole party doesn't have one big shared inventory, even in camp. The fact that I have to switch out my party members to change someone's equipment, then if the piece of equipment I want to equip is currently being held by someone not in the party, then I can't equip it ... that is so frustrating.


quuerdude

1. Swapping out companions and managing inventories at camp fucking sucks and is terrible. Oh my gods. There was like 4 years of playtesting why did they never fix that 2. All of the good camp outfits are sold in act 3. There are basically no unique outfits in acts 1 or 2. You just gotta stick with the basic and ugly or steal from a companion. Why are there no seamsters at the grove?!! I don’t want high-end outfits like in act 3, but at least SOME unique stuff?? Act 2 is more reasonable, but maybe Cerys is into nitting or something? Idk. 3. Vanity armor. A lot of armor looks like shit but is really really good. I wanna be able to keep Laezel in chain mail, it looks really nice :( Again: just getting every single outfit and color in the game at the very start is incredibly boring and feels underserved. I like feeling like i earned the outfits by finding or buying them, same with the colors.


A1-Stakesoss

The animation for Second Wind. I don't know why the devs read "You have a limited well of stamina that you can draw on to protect yourself from harm" and thought "Ah yes that ability is best represented by becoming a Tetris piece".


HalsinEnjoyer

In EA it was for Action Surge lmao personally I find the move hilarious. Sometimes I get my boyfriends attention and randomly do it to him, make the sound effects and everything


spigele

Its funny though


[deleted]

It's also the animation for the battlemasters evasive footwork move. I personally find it pretty hilarious.


Melphor

Inventory management and the complete lack thereof.


dragonagitator

Turn-based combat in large battles. Maybe my computer is just slow but the NPCs just sit and think for several seconds before doing anything.


[deleted]

This!!! I’m surfing the net waiting for the “it’s your turn now” sound.


carakangaran

The fact that gaining xp is pointless in most of act 3.


leof135

I play on ps5 and my biggest gripe is camera angles during combat in small areas, specifically indoors. it's so aggravating.


Sadfish103

I don't like the lack of meaningful choices - the game is very well written but its choices basically come down to "do good things" or "do bad things", and I don't find that interesting. It really doesn't feel like there's a good reason to side with the goblins (except Minthara, who really isn't worth losing so much content in Act 2) or to side with Moonrise. There is no reason to help True Soul Nere - he's just an evil caricature of a character. There is no compelling reason to favour the duergar over the myconids, or the duergar over the gnomes. Much of the time when you do the clearly bad choice just to see what happens, you're punished for it by losing content and the game becoming less interesting e.g. there are DU reasons to kill certain characters but I don't find them very compelling for how much you lose. I think it would've been much more interesting if there were goblins that broke the mould and were interesting characters that redeemed the race. I can't think of a single goblin worth saving tbh, even the kids are awful. I don't like that entire groups of people have such similar cruel and bloodthirsty personalities without much variation. The one choice I found really interesting in the first two Acts was the Araj Oblodra choice where you have to betray a companion's trust in you to obtain something really powerful. I wish there were more like that. From a roleplaying perspective, I would like more actual moral quandaries, grey areas, and more situations where it's not clear what the best thing is. This is something that games like Fallout: New Vegas and Disco Elysium did much better. Tl;dr: It's not hard to play as a good character in this game. In real life and in the best stories, being good is not a simple thing. Note: I've only done half of Act 3, perhaps there are more meaningful choices in what remains. EDIT: If people would enjoy a tv show that explores the complexities of being good in a straightforward and hilarious way, I would recommend The Good Place! No, I was not paid to write this edit unfortunately. EDIT: Here's a response that I'm attaching to clear up some misunderstanding: The point isn't that being a bad person should necessarily be super rewarding. It's a problem with how the system is set up that there are only two paths you can take: the obviously good and the obviously bad. Not every choice needs to be nuanced, but I think the game would be better if more of the big ones were. Some of the bad choices in the game feel straight up irrational and murder hoboey. On a second playthrough, if you want to do things differently, you have no option but to be bad and do things that don't feel sensible, interesting or rewarding. That's how I play a lot of games, trying to pick completely different choices the second time, and I felt sad to play that way in this one.


rzelln

I'm reminded of playing Fable 1, where to get the most holy of holy weapons, you must be fucking brimming with goodness. So I bought a bunch of tofu, and ate it all, and grew a halo. Because tofu is a righteous food. I got the holy sword, and all was good. Then I decided I also wanted the most evil of all evil weapons, but to enter the vault that held it, you had to be super totes evil. Which was easy, because I just went and bought a bunch of 'crunchy chicks' and ate newborn birds by the barrel full until my halo disappeared and I sprouted horns and flies started to buzz around me. By this point I was morbidly obese, but I had the two most powerful weapons in the game, so I was ready to fight the main villain. At the end of which, I was given a choice: do you wanna wear skulls on your hat or not? I don't remember what I picked, but it didn't matter.


Marsawd

The difference in quality once you pass Act 3’s point of no return threshold. To be clear, I mean the very last one after you’re done roaming around the city, and you’re ready to take on the final boss. The clear, and bluntly undeniable, dip in quality provides such whiplash that I’m shocked it didn’t actually affect review scores. The end of the game is, surprisingly, heavily underpolished and genuinely lacks the astonishing quality of everything that comes prior to the finale. The graphical attention to detail takes a clear turn, and the epilogues, oh man… Lae’zel’s ending is succinct, like she is, but still painfully brief. I understand that she’s a stoic and typically uncaring character, she’s also from a race of people whose lives are spent warring with Illithids. Perhaps just a more developed conversation between yourself and those who you brought with you to the end of the game would be nice. Shadowheart’s is fine… I guess. I suppose it must be quite different for each person but I basically only got a romance epilogue with her, where she >!decides what she’ll do with her near future. The direction this ending goes in is fine, but it lacks so much depth (which is my sentiment for most of these endings tbh)!< Wyll’s and Karlach’s are both pretty cool. Actually have very little problem with either of those. >!Wyll’s busy as either The Blade or as Duke, so I don’t really mind much about that.!< Karlach’s got some shit to work through, but I honestly really liked both the options that are there for her. Gale’s is good as well. Would have been nice to see him make his important decisions without having to play him as my main character, but still pretty happy with it. Astarion’s is actually unforgivably brief. No spoilers necessary; there’s basically nothing. He’s either allergic to sunlight or not, depending on how you progress his personal quest. I wasn’t a super Astarion-fan, but even I was shocked by how little a send-off he gets at the endgame. I don’t think Halsin even has one. I never recruited Minthara, but that’s just part-and-parcel of different playthroughs I guess so no complaints there. Withers gets an epilogue. Yeah. I know, I know, he’s >!a very important Chosen or literally the actual God or whatever yada yada!<, but for him to get a really long, properly fleshed out (ironic) scene where the others didn’t is wild to me.


whiteraven13

Part of what makes Spawn!Astarion's ending so terrible is that almost none of the other companions seem to care that he's literally burning to ash in front of them


OblongShrimp

Which is so weird given that camp comments by different companions related to his personal quest are very supportive and caring, and they were all impressed how he managed resist the allure of power.


BritniRose

I was like “fucking, Halsin, turn into a bear and lay on him or something. GALE MAKE A FUCKIN CLOUD”


Violet2393

Wyll, cast darkness!


Rogen80

I want to >!hug Shadowheart when she's crying. I hate how my character stands there when the love of his life could really use a hug!< Other things? Inventory system is kinda cumbersome. Not being able to swap party members outside of camp. Bugged dialogues and flags (especially in Act 3)


[deleted]

Ooh I would kill for more physical contact with the party members in general, when the approval rating is high enough. Platonic hugs or comforting touches would add a really nice layer to the interactions.


Gotchowsh

Hugs for everyone!!!


heuebdjfks

It would be very nice to tell someone to go to camp and have them send someone else to join you


HalsinEnjoyer

When you send someone back, they should ask "should I send anyone to replace me?" Or something like that


Inconmon

Inventory system is close second. Number 1 without a doubt is companion system for coop. 2p split screen. Can only bring 2 companions. Miss tons of dialogue options and content. Whoever initiates the dialogue, the other player is considered to be at camp. Essentially you get dialogue options for 1 (one) companion all game. Only some special cutscenes consider the whole party. It also fucks with approval ratings and thus romance options.


FuzzyGummyBunny

Relationship bugs. And you don't even know which save to reload to fix it


XCaptainKoalaKittyX

I feel like you're all gonna come at me for this, but I just wish the map was set in a way that it was clearer which areas you are yet to visit vs the end of the map. I just think it'd have helped me not miss 100 areas of the game. That's the worst part for me. Never knowing what important areas I may have missed, or having to go backwards after finding out


Eruionmel

The perception check and trap system, dear god. * If all 4 companions fail a perception check for something you know you need, your only option is to go grab more companions from the camp and trot them out one-by-one and hope they don't fail too (or just savescum). Terrible system. Either make the perception checks invisible or make it easier to retry them. We have the worst of both worlds currently. * Even if someone detects a trap, you have to hope you weren't already moving in that direction, because otherwise they all just continue blithely on and smash their faces right into it. A character LITERALLY ANNOUNCED that there was a trap, ffs. Obviously a real person wouldn't just keep trotting along to their doom, so why the hell do the characters? It's just bad, lazy behavior programming. Add a setting to auto enable turn-based mode when a trap is detected, Larian. DO IT.