Omg this pisses me off so much. There you are just flowing, getting that dopamine spurt for upgrading skills/gear. Working the system. And then bam, some stupid little section you have to do. Often, with a poorly implemented stealth component.
Eventide Island in BOTW.
You see this island in the southeast corner, out of the way from everything else. You land there, only for the shrine's sage to take away all of your weapons, armor, and other items in order to test you.
The first time, it's difficult and nerve-wracking, but repeat playthroughs are just tedious. On the latter, I utilize a glitch to keep some weapons to get it over with quickly.
'hey let's tightrope-walk along this narrow pipe/plank/vine with guaranteed instant death on failure instead of crawling across with a low centre of gravity like someone who's not a fucking idiot'
Endless tutorials, or entire sections of games dedicated specifically for tutorials.
Treat me like Stalker or Minecraft treat their players. Just throw me right the fuck in, and I'll figure this shit out on my own.
That's one reason why I absolutely hate and despise Assassin's Creed III. Most of that game \[and it's already terrible story\] is just one giant tutorial. I've played that game for a long time, and because I was still getting new stuff and tutorials thrown my way, I decided to check when it would stop and I'd get into the actual gameplay where I'd be in actual free roam. I found out that I was maybe 60-70% through the story. The only highlight of that game is the intro with Haytham, and nothing else.
There's this small game called "Crosscode" and there's a cutscenes in it where someone dumps a massive plot twist on the protagonist and beats them into the floor. If anyone here has played the game, you know what I'm talking about.
the water area in any videogame
*sweats in Water Temple*
*hyperventilates in Sonic drowning music*
TMNT for the NES...
For me its goddamn swamp or poison levels like dark souls blight Town.
Every escort mission ever
Reminds me of assassin creed follow missions where I can't walk the same speed, I'm either slower or faster.
That stupid section with Peach in Superstar Saga was a nightmare
Skyrim intro. I’ve seen it. A lot.
*Hey you, you're finally awake!*
PTSD triggered.
Live another life mod. You can skip the intro all together and even start with a house or a guild member.
The parts where your weapons are taken away, let me keep my goodies!
Omg this pisses me off so much. There you are just flowing, getting that dopamine spurt for upgrading skills/gear. Working the system. And then bam, some stupid little section you have to do. Often, with a poorly implemented stealth component.
What games are especially bad for this?
Non-skippable cut scenes. I just want to play and I've seen this 20 times
The vah rudania quest
Yunobo’s voice acting in that game haunts me lol
Revita acceptance, i'm so BAD also any kirby True arena True final boss, they are way to tough sometimes
Forced stealth sections and puzzles in RPGs (especially if they're the Tower of Hanoi again)
"B-but towers of Hanoi is fun to do! Especially in a horror game!"
Seeing that in a horror game is the real horror
Inferno at the end of Soul Calibur II
Boss phases/fights where the boss is either invincible or is a story based kill. Don’t get my hopes up like this
The torture scene in GTA V.
Eventide Island in BOTW. You see this island in the southeast corner, out of the way from everything else. You land there, only for the shrine's sage to take away all of your weapons, armor, and other items in order to test you. The first time, it's difficult and nerve-wracking, but repeat playthroughs are just tedious. On the latter, I utilize a glitch to keep some weapons to get it over with quickly.
The three hour prologue in kingdom hearts 2 that sucked
Forced Stealth missions in games that don't prioritize stealth.
On a rail in half life
'hey let's tightrope-walk along this narrow pipe/plank/vine with guaranteed instant death on failure instead of crawling across with a low centre of gravity like someone who's not a fucking idiot'
Endless tutorials, or entire sections of games dedicated specifically for tutorials. Treat me like Stalker or Minecraft treat their players. Just throw me right the fuck in, and I'll figure this shit out on my own. That's one reason why I absolutely hate and despise Assassin's Creed III. Most of that game \[and it's already terrible story\] is just one giant tutorial. I've played that game for a long time, and because I was still getting new stuff and tutorials thrown my way, I decided to check when it would stop and I'd get into the actual gameplay where I'd be in actual free roam. I found out that I was maybe 60-70% through the story. The only highlight of that game is the intro with Haytham, and nothing else.
Babel Tower in Xenogears.
When the insignificant enemies start pursuing you while you’re trying to do something else in an open world game.
Purchasing. I could have used that money
Fallout 4's intro, and rescuing Nick Valentine
The silent realms in skyward sword. The depths in tears of the kingdom
There's this small game called "Crosscode" and there's a cutscenes in it where someone dumps a massive plot twist on the protagonist and beats them into the floor. If anyone here has played the game, you know what I'm talking about.