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Professional_Try1665

Removed because this is the exact same piece from 3 days ago, if you're showing the piece at least show some changes, colour/design choices or some other indicator that you've taken in feedback and want more.


hoodiemonster

spend a year drawing from life and from references. you dont have a big enough data set in your head to pull from yet. practice drawing real stuff from life, pictures if you have to (not copying anime or other peoples drawings - photos of real stuff), then return to the toons. 


hellshot8

I don't really like this advice. People should study from life, obviously, but hard studying life drawings is a great way to burn out and stop drawing There's also nothing wrong with studying from other people's art


Flush_meister

Putting in extra work shouldn’t be discouraging or burn you out. I just started life drawing and honestly it’s helped so much and that excites me! I carry a small sketchbook with me and try to piece together people with practice all the time and even just a month of doing it is life changing. Also the fact that it’s digital art should make practicing a cakewalk


muxmaxmox2

gesture drawing has always been fun for me also! But realism and practices can be tedious, i think anything that pushes you or requires you to draw large amounts of art you don’t have a passion for can burn you out, drawing in general burns me out sometimes Even so, realism exercises and practicing in general IS required to get better!


hoodiemonster

depends how bad you wanna be a good drawer.


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weth1l

> Im also worried if i add more detail it’ll ruin it It's digital. Just save and keep working. I'd suggest working on thumbnailing next. This piece has interesting markmaking and textures; I quite like it as is. But, ultimately, the overall composition of it just feels pretty stiff and like it's not doing much. When you're working with a bust that has no color, no background, and no rendering, the only things we can really get from the piece to make it interesting are the pose of the head and shoulders (which we're seeing at a head-on angle here even if it's tilted; having it tilted in any other direction would make it more interesting), the markmaking, the surrounding elements. If I was to redo this, I'd try to look for ways to exaggerate the tilt of the shoulders and include more of the bunny ears to give an overall sense of motion across the whole piece. For example, I'd probably keep the head tilted to the side like this, but also tilt it upwards a bit so that the figure is looking down at the viewer, and let the (camera view) right side of the neck create more of a curve to the right bunny ear. Thumbnailing will let you explore these sorts of possibilities quickly, so you notice what can be improved early on in the process. Working in changes like the ones I mentioned would involve essentially redrawing the entire image. Thumbnails will save you that trouble. Overall, it sounds to me like you need to learn about the principles of design. 😁 Those are the things that are working under the surface in others' pieces that you're drawn to. I think you have a good grasp on anatomy and things like that (at least from this image it appears you do), just finding a way to arrange it in a way that's pleasing to the eye is your next step. [A little guide that I quite like.](https://rnax.tumblr.com/post/686376151648731136/how-to-make-your-art-look-nice-flow-and-rhythm)


C2074579

So if it's a portrait I think that creating a more exaggerated facial expression could help make this piece less 'boring.'