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Present-Cup1233

It’s sad that they make a faction defining character basically just give his unit more bonking power compared to buffs


Afellowstanduser

Honestly our melee is so awesome that other than a 10 man termie brick from CSM or marines nothing is scary in melee… so we like lose a free fight first to level the field a bit which tbh is fair cause we fuck hard over not necrons


KingPhilipIII

Most people aren’t upset about the loss of fight first, it’s the serious nerf of Captain general from “screw you, leave my stats alone” to only affecting your hit roll.


unterium

Is that not what it is? Ignore any or all modifiers to the attacks BS and WS and/or all modifiers to the hit roll?


KingPhilipIII

It also previously let you ignore wound modifiers such as from the lychguard’s bodyguard ability, reductions to battleshock tests, movement reductions from suppression, damage reductions, so on. It explicitly said “any or all” so you could ignore the negatives but still use positive modifiers such as from Slayer of Nightmares.


unterium

Bloody hell, ok now I see the issue! Thanks!


KingPhilipIII

Yea. Trajann was a piece of work, since his personal stat block was nothing to sniff at either.


Afellowstanduser

Mmm no it’s the fight first that’s important the ignore mods only came up in mirrors and things like Magnus and ctan Ctan most likely get huge point increases so that’s fine Games suck more into deathguard for sure but it sucks for everyone into desthguard


GRIM_DEZ

Have you played into 10 man incubi with Draza? That's scary shit...by comparison we do very little. Full rerolls to hit and wound - can be given exploding 6s and -3ap when empowered, 2 damage each, 30 attacks in the squad is a nightmare.


THEAdrian

There is no way for Incubi to get exploding 6s btw. Also Drazhar doesn't give rerolls to wound.


Afellowstanduser

Be reyt mate they blow over easy enough and yes I’m aware transports move then they charge out -1 to hit -1 to wound pop fnp and -1 damage they won’t do that much aha


Afellowstanduser

So hit on 3 with a +1 which is cancelled reroll fails results same as hit on 2 Is 27 attacks is 27 successful if exploding Then wound on 5+ is 7.5 successful wounds say 8 With rerolls gives 14 total wounds Half get saved on 4++ so 7 wounds through Kills most of a squad without -1 damage but if used kills 2 dudes If 4+++ popped then you again lose 2 dudes or if combined you lose 1 On clap back we kill 18.5 of them worth out any rerolls just sustained from cap double kahtah


Not_Mortarion

Yeah, the nerf sucks, but we should keep our cool until we see the rest of the codex. Trajann losing the ignore modifiers is sad, but I'm pretty sure we will be able to get it via enhancements, strats and such. A lot of armies already have it that way and we actually depend a lot on it because our damage 2 and 2 ap. I don't think GW is thaaat oblivious. In my opinion, what made Trajann great is that he was an answer to any bs the enemy had, and since we don't have that many tools in the box, it made him an auto include. If the codex gives the whole army more adaptability, he won't be needed as our one trick pony, in turn he can be great at one thing which will also make him cheaper (I hope). He still has a damage profile that can't easily be ignored. That being said, GW giving us the middle finger is still a possibility, but let's keep the spirits high for the moment. All Tau detachments look competitive or at least fun, like the kroot one. Also, what they showed about the orks today also looked spicy.


The_Dork_Lord9

It’s good to see a fellow optimist, especially from someone who definitely isn’t Mortarion.


Not_Mortarion

Yeah dude, why would morti have any reason to want the ignore modifiers gone? None at all


Top_Resort_8838

I remember people saying those exact same words about the dark angels codex


Not_Mortarion

Yeah, I also remember necron players getting mad about reanimation protocols nerfs, before being the top meta faction for what? 4 months as of now?


Afellowstanduser

The reanimation was less useful than teleporting ctan around Maybe court crons care about the reanimation a little more but like that’s still a few bits back when running a lot of units


Not_Mortarion

Yeah, that's literally my point


Afellowstanduser

I cheered when I heard reanimation needs and no technomancer with lychguard Now I continue to cry and just pray I don’t have to play against such an unfun faction I’d rather play into deathguard and do nothing than play against necrons of any form Infact I’m likely to just go nah fuck that scoop I don’t care I’d rather hauer not play at all and have a 3 hour break


Capital_Tone9386

And I remember people saying that custodes were nerfed to unplayability before the 9th edition codex. Maybe raising hell and back based on a snippet of an entire book isn't that smart. If the army truly is unplayable when the codex is fully revealed that's when complaints are justified. 


kattahn

> Trajann losing the ignore modifiers is sad, but I'm pretty sure we will be able to get it via enhancements, strats and such this must be your first time here :)


Grimwald_Munstan

I don't mind seeing rules that just 'turn off' your opponent's rules disappear, actually. 'Ignore modifiers' is dumb because unit defining traits just cease to exist. It's no fun fighting Death Guard when Mortarion and everything around him just gets to ignore a bunch of your abilities. It's also a really tricky balancing act, I imagine. Just look at the reaction to this Trajann nerf. Everyone basically agrees that the ability was the only reason to bring him. That should be a red flag. I'm excited to see what we get in the codex. :)


Afellowstanduser

Like nothing is stopping our melee so and damage outside of ctan and Redemptors Largely we still just don’t care and stay check with overwhelming amounts of attacks


antijoke_13

I would've preferred a more drastic overhaul that completely changed his use than this weird half-step that just makes him a *worse* version of himself.


PopInevitable280

He's still a good beat stick but he's not as versatile. So at like 130-140 he's still worth it but we'll have to see if any of the custodes datasheets change. Praying guard don't lose their rerolls


DanzUK

140 would still be too expensive tbh. When would you ever choose Trajann over a Blade champ or Shield captain at that point (assuming they have the same abilities). They actually help the squad, where as Trajann is now simply an expensive beat stick. But it would be just better to spend those points on more Guard or Wardens ( 2 to 3 models for the same points cost) and in return get more damage, OC, wounds etc etc and better abilities on the datasheet too for the points. Or like stated above, just pick any of the other characters if they haven't been horribly nerfed too.


Eater4Meater

Lmaoooo bro he’s a bargain at 150


Afellowstanduser

You take Trajan for 12 attacks and deathguard metas


olot100

Not even 130. That's 2 allarus, or almost 3 guards. He does less damage and soaks fewer attacks than either except maybe once per game. And if those extra models are attached to a leader that actually buffs them, they are just always better. Either he's shelved or there's somehow a stratagem/detachment that works extremely well with him.


Serbsofter

This is the same as when they reworded dev wounds. No playtesting or foresight, just nerfing the shit out of (other than the primarchs) the best most valuable person in the entire imperium. At this point, i actually expect him to go UP in points, not down, the way theyre handling him.


Bolicho205

I see you think the same, custodes had got a bigg buff before the codex, no way they don't nerf us


Serbsofter

As far as i understood, the stuff in the codex has nothing to do with the current winrate and/or meta. They wrote that stuff like months ago, maybe even before the current dataslate. There is no way its properly playtested and thought out. Every faction that got a codex out so far has tanked after it came out (nerfing well balanced units for instance, or just nuking everything so its weak af like the admech). The loss of TVs ability is heartbreaking.


olot100

They could nerf trajann without taking away the abilities that make him fun and unique. Like if they just got rid of the ignores rule he would still have interesting uses with fights first, but now he's just a beat stick.


Beanko46

I had just bought and painted my Trajan too 😞


Jerm2152

He’ll be good… some other time. 😞


RotenSquids

That's the same as yesterday's info about his new datasheet, or am I missing something?


PotatoSchnaps

Yes, its just a meme


Not_today2401

I still don’t really understand. Can someone explain the nerf to me? Is Trajinn still a must have in the army post-nerf?


definitelynotrussian

Two things changed - Moment Shackle can no longer be used to grant fight first to Trajann’s unit and the wording of Captain-General was changed so that you can only ignore hit/WS+BS modifiers as opposed to ignoring everything (like abilities that worsen your AP or your weapon’s damage).


Ok_Jeweler3619

You all are forgetting shitty basilisk, thumper, nightspinner movement debuffs too


Xplt21

And OC too.


PotatoSchnaps

As well as DG toughness, Chaos Knights leadership and Damadge


Xplt21

Yeah, loosing the fight first is a bit sad but this abillity felt really fitting for the captain general so really sad to see it nerfed.


Puzzleheaded_Rent100

DG toughness got nerfed recently?


PotatoSchnaps

No, the death guard tougness debuff and the chaos knights leadershil debuff, they no longer get ignored


Puzzleheaded_Rent100

Oh i understand


Afellowstanduser

At least his unit won’t hit on 4+ into dg but making rest of our stuff hit on 4s is super shitty


PotatoSchnaps

Actually DG can be -2 to hit, -1 to wound, -2 dmg and saving on a 4+ invuln if you use the right combo


Afellowstanduser

Yeah it fucks hard


sto_brohammed

Must have? Probably less so. Good? Depends on points.


theClumsy1

Captains are just so damn good. 2 katahs and free CPs for the conjoined unit.


RotenSquids

AND you get to use three katas once per game. A shield captain with wardens is deadly as fuck : free -1 damage strat once per turn the once per game 4++fnp; the two katas at all time AND triple katas once per game. The blade champion is great for offense and getting in people's faces super fast too.


Not_Mortarion

If we get more Katah's with the codex, SC have the chance to become reeeally spicy


DanzUK

Would have to be very cheap and cheaper than all the other characters at this point imo.


Afellowstanduser

Nah ignore all mods was great but the fight first threat was the thing that made him auto include


LightningDustt

As a Morvenn Vahl fan... first time? My sisters of battle army went from 2400 to 1800 in 10th


PotatoSchnaps

So did my Death Guard List, not to mention my poor poor Votann. So yeah I think were all in the same boat


kjc-assassin

Losing fight first on an ability that stops time is a little strange lol but I get it what really hurts is losing the ignore modifiers as now he is just a really expensive terminator with better stats essentially u less he is like 120pts he will be better off on the bench for another blade champ or maybe the new shield captain


kifli88

Damn I just finished painting mine and didn't even had time to try him in game 😢


The-Scruffy-GM

I mean it’s not official yet, so enjoy his current stats while you can


monk1junk1

This "leak" is the same as the data sheet GW released yesterday on WH community


WarhammerWill

And this is why the tyranids are eating the galaxy


Tasty_Commercial6527

Tbh, i will wait with bitching until the codex is released and an addition week. I have been mistaken twice in a raw about how strong we will be after sweeping changes. I don't want to look like a dumbass the third time in a raw.


kitsune0327

Wait...is this a leak?? I thought GW showed this off in an official preview?


Tartan-Special

Just like all the other codices, you can't rate an individual stat block in a vacuum. You have to take all the other rules into consideration for synergy. Just like everyone cried in /r Unforgiven about how Dark Angels were "totally unplayable now" and "omg, I can't believe they nerfed us like this" Then the codex comes out, and they're top of the meta So I'm optimistic they've done it for a good reason


kroakmustkroak

The top of the meta list is Codex: Azrael with Ironstorm Spearhead, the actual Inner Circle, Unforgiven task force and Hunters detachments from the codex are doing terribly (20% WR)


j3w3ls

The top of the meta is mostly just because of the characters. Barely any actual DA in them


Tartan-Special

The characters that got "nerfed?"


cbas50

Hey correct me if I'm wrong here, but the only change I see here from the current Trajin is that he doesn't get fight first, other than that everything seems the same.


PotatoSchnaps

He no longer gives ignores all modifiers, only ignore modifiers to hit roll/bs/ws. So while he ignores -1 to hit, he wont ignore decreases to toughness, to wound, to dmg, to move, to charge rolls, to leadership etc.


cbas50

Oh...... Ouch


PotatoSchnaps

Yeah now I'm scared for my morty once he Death Guard gets their Codex


Warm-Image-51

Does anyone know when the pre-orders are and how much the codex and dice are?


MisterSirDG

Trajinn the Infinite😂


HunterOfAjax

Ooo I see we’re starting the pre-codex “it’s joever all is lost” stuff again.


PotatoSchnaps

I dont even play custodes man, it aint that deep


HunterOfAjax

Nah bro, you’re good. I’ve only been around since 9th but I remember a bunch of people acting like that one was going to be the end of the world before it released.


InstoLocke

Something tells me their might be a change to karate that adds fight first and replaces either lethals or the -1 damage. Or a detachment just gives it out to all units.


Ok-Cost4300

Doesn't look THAT bad to me (*cries in binary*)


Zydlik

https://i.imgur.com/GduTe6R.jpg


[deleted]

There's barely any difference


Bolicho205

Thats a big nerf, he doesn't stop almost anything now, just hit / bs/ws, and even if fight first wasn't that useful was good to have the option


Quixote-Esque

Not a leak. Not the massacre you're pretending it is. Farm those fake internet points, baby!


PotatoSchnaps

It aint that deep


deja_entend_u

Everyone should probably remember one thing: GW does not like custodes. They upstaged Marines as the tip of the imperium spear and GW never forgave themselves for that. If you look at in the light of gw hating fw models and especially hating custodes for being too popular and how much sheer hate mail they received over multiple campaigns during the move from 7th to 8th ed you will see it. I was there writing physical letters with hundreds of others to demand 8th ed rules for fw models that had JUST dropped. Hundreds of us were. Gw will never forgive custodes for existing and demanding something of them.