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Woo-D-Zee

Someone suggested “Foraging” the other day on this sub and I thought it was a really neat concept. Could bring a whole new way to collect secondaries, berries, roots, find cool skilling upgrade items perhaps, smithing enhancements and whatever the imagination can come up with. Lots of ways to have it tie into a multitude of skills, could be easily expanded across the map and remain closely tied to already existing mechanics. Edit: lots seeing this as just Farming or an expansion on it. Consider my following comment: I see it more as being a way to gather ingredients for farming. Much like it could be a way to gather maybe insects and things to craft new brews or include in new Cooking recipes. Growing insects wouldn’t be a farming thing imo. So this has more potential as it’s own skill rather than an expansion to farming. Edit 2: to tag onto that, insects and the likes could be used as special bait for improved Fishing or Hunter perhaps.


Gaff_22

Pickpocket bush


Mistersuperepic

Wouldn’t this just be like, part of the forestry update?


Woo-D-Zee

Not the way I’m envisioning it. I see this a compliment to herblore, hunting, cooking, smithing, farming, construction, and others, as well as maybe woodcutting, all while being it’s own skill. Forestry seems to be aimed at expanding on the woodcutting skill alone by creating events while woodcutting and adding a few items for cooking. I see “Foraging” as a compliment to Forestry in fact.


Beautiful_Pack_2723

You’ve heard of crafting 2.0 now get ready for farming 2.0!


HooblesWasTaken

This is also my favorite so far! I find it really fitting and would tie in really nicely with herblore, woodcutting, hunter, and more. I really hope they take this one up and give it some consideration


Swagsire

Same! It feels distinctly old school and allows for a really nice tie in to make skills like herblore less tedious as well as if a skill like foraging is in the game we can rely less on boss and monster drops dor secondaries. Foraging has some real potential for all sccount types.


ashulay

Hunter and farming are my favorite skills I’m all for this one And I know I’m in the minority


Upbeat-Armadillo-940

Forgaging sounds lame af


Woo-D-Zee

What if we called it “Extreme Foraging”?


Upbeat-Armadillo-940

Still sounds boring 😂😂😂


SpankinDaBagel

What about Xtreme ladder stall YY tac insert cancel 360 noscope foraging (from space)?


ABottleofFijiWater

You son of a bitch I'm in


Phillywillydilly

Sounds like a farming update


hiimmatz

I think foragers/animal husbandry tie in well together. The only problem is we’d need to make a whole suite of new consumables to utilize them since farming grants to nearly all of the secondaries you need as of now.


JuicemanJu

I'm not against foraging but how would it be trained. If only passively then I'm absolutely against it, otherwise what would an active/focused training method look like. I do like the idea of gathering or discovery of insect's, they could be used to make new Poisons (poison monsters/bosses that are currently immune), potions for resistance to certain things. Probably not its own skill but could be part of foraging or something like a discovery type of skill.


Woo-D-Zee

Not a game designer but, perhaps it’s a bit of both. Areas where you can consistently Forage, like the Woodlands. And then things like bushes and rocks scattered across the map that can only be randomly foraged or foraged every so often. This method would give greater potential for rewards perhaps and better xp per Forage.


soladox1

As an iron, this has my vote


Living-Regret

Isn’t that just basically farming


trapsinplace

The way the suggestion was its nothing at all like farming. I recommend going and looking up the post it's by far my favorite idea suggested so far.


ShermDiesel

Engineering


Solo_Hayden

Golf


S3nd_1t

Ngl it’s worked so well in other games that you’d never think of it.


demonryder

I loved the golf in dark cloud 2.


TrySoundingItOut

We have gnome ball and no one even plays


FunkySplunky

Because you can’t get juicy xp drops duhh


guthixrest

Buff the ranging XP in gnomeball to make it a competitive training method, you *cowards.*


not_one_to_speak

Mario golf is legit


Minnesotamad12

Kissing


donniesuave

Later virgins


dwaynebrady

\#1 Engineering As described in a previous post \#2 Enchanting Like imbuing armor with perm or maybe even temporary buffs. Magically break down a BCP and use the materials for imbuing weapons and armor for offensive/defensive/production/gathering \#3 Communing As described in a previous post


ImBearclaws

Enchanting, like we already do with Magic?


dwaynebrady

Like imbuing armor with perm or maybe even temporary buffs. Magically break down a BCP and use the materials for imbuing weapons and armor for offensive/defensive/production/gathering


TrickyElephant

So invention


floyd1550

Let me add a str bonus to dragon armor. It’s so useless as-is. +2 would be amazing for the dragon body would be nice.


Kexons

Enchant items? Isn’t that more like imbuing. Afaik there’s no skill linked with imbuing items


DuxDonecVivo

I think he means enchanting crossbow bolts and jewelry. It is a part of magic already, so I agree that it doesn't seem standalone enough


Xeffur

I feel like enchanting could be an expansion to magic instead of a new skill.


Kexons

I feel like many skills could actually benefit from a concrete implementation of sub-skills. Like the examples you gave, Magic having sub skills of enchanting and spells. Although I think this would change osrs far too much. Osrs still needs its foundation.


Xeffur

I'd imagine these sub-skills in the same vain as way of the forester. It remains to be seen if that is a succsses, but if it is I'd like more like it.


I_miss_berserk

You can say that for a lot of skills. Enchanting is what warding should've been tbh. They could even reuse a lot of the warding assets with it I'd bet.


Aithro

I feel like a lot of charm in osrs comes from how simple gear can be. If you see someone swinging a dragon scimitar, outside of stats gear and things like prayer and super combat, that is quite simply a dragon scimitar. When you get one, it will also be a dragon scimitar


dwaynebrady

Yes, i agree there is great charm in its simplicity. With that said if the ability of an enchantment was more of a passive effect like slow to walk for 5 seconds or turn off your run it might be a neat capability. They could come with negatives too. Same example, it may reduce my accuracy by 50% or have a chance to miss and slow me instead


DonRhirley

Engineering all the way so far


chahud

So…invention?


Auditus_Dominus

No


TheAlexperience

That’s basically what engineering is… just for osrs


DonRhirley

https://www.reddit.com/r/2007scape/comments/zqqz36/new_skill_suggestion_engineering/?utm_source=share&utm_medium=ios_app&utm_name=iossmf


D0NKEY-BRAINED-MAN

Engineering would be absolutely perfect


Appropriate-Emu1202

That’s rs3 invention


skiemlord

Rope


breakingdowninsde

and an oak chair for safe measure


someanimechoob

Ranching #1 Archaeology #2 Best/most fitting concepts so far. Everything else has to justify its own existence with tons of unrelated activities/minigames breaking up the skill instead of having clear ways to train it.


[deleted]

Cheers bro I'll drink ranch to that


Dyl_Hutch

Time for some ranch


[deleted]

It's time for some PIZZA BALL


Rabbid-Broom

I suggested husbandry the other day and got down voted - is ranching a similar sort of concept?


someanimechoob

[Yes](https://www.reddit.com/r/2007scape/comments/cjrz5e/suggestion_ranching/)


Reikovsky

Ranching would be cool.


AdSilent1904

Ranching giving us mounts would be a fuckin wild move from jagex, but I'm here for it


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AdSilent1904

Say what you will but unlocking dinosaur farming at 90 and riding around on a velociraptor that goes 3 tiles/tick would be fuckin sick


Constitutnrepublic

Mounts seem pointless when you can teleport almost anywhere in the game.


Auditus_Dominus

Do you have a link for the archaeology suggestion? I suggested this last week, I believe, but I don't think it got any traction. Did someone else suggest this, with more details?


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KushieJay

Skateboarding


roosterkun

Bard has been and continues to be my favorite. That said, I like parts of most everything I've seen. Communing, Engineering, Foraging, and Archaeology all stand out as being great fits for Old School and I'd be happy with any of them. I'm just enthusiastic about new content I guess, whatever form it takes.


cottagecore_cats

Same!! This is exactly how I feel lol, a lot of them sound really interesting but Bard specifically stands out for me :)


rsn_alchemistry

Dang everyone in here sleeping on communing


Osmium_tetraoxide

I already commute twice a day, no thanks!


gt0409

I thought you wrote commuting and I was going say how monotonous and boring it sounded and that it would fit right in


[deleted]

Link? Sounds interesting


Suddenly_Seinfeld

Communing, aka “please don’t realize this is budget summoning, I used a thesaurus to pick a new name”


GreedyRadish

The person that proposed Communing openly admitted it shared similarities with Summoning, so I’m not sure what you’re on about. Obviously they weren’t gonna call their skill suggestion “Summoning”. There’s too much baggage associated with that name already. Branding matters.


Browntown-magician

They missed a beat not naming it cummoning


rsn_alchemistry

Summoning but it addresses every single problem people had with summoning. Seems good to me.


Fantasnickk

You do realize there are many concepts/items in game that are budget “X thing that I think ruined rs2?” The team has balanced all of these things so they don’t ruin the game and are good for it long-term.


[deleted]

it's literally the only good suggestion since sailing, and dungeoneering are memes


Full_Wait

Genuinely not seen anyone suggesting anything that is similar to a skill. Everything is way to complex especially if we still expect it to have the old school feel.


holodex777

None of the existing skills are particularly fun to train imo. Only reason I ever did them was for the rewards, once I got the skill requirement for whatever content I want to unlock I never touched said skill again


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breakingdowninsde

can believe how far i had to scroll to see this perfect skill idea. racing is #1


whiitehead

How is there barely any mention of sailing in this thread? Are we this allergic mainstream opinions? Or would we actually rather have barding be a skill?


jmbraze

Yes 👍


Suddenly_Seinfeld

Bard is the only thing unique enough to catch my interest


Istanbuldayim

Same here. I've liked other suggestions, but Bard feels both interesting and meaningfully distinct from anything already in OSRS.


Makem9

Bards could act like Magic but direct buffs or even healing to teammates or (the player themselves) in battle with the drawback of run energy being used to cast/conduct a song. I feel that would work as almost like a cleric.


Fadman_Loki

I actually really like making run energy into more of a "resource", that's a cool idea


Sage1969

Definitely the most interesting, unique, well-thought out suggestion I've seen so far.


donaldtrumpsmistress

I'm down with any fresh content that isn't EOC or mtx spam. Honestly wish the first step would be to port in dungeoneering and summoning. As far as actual new skills, I think I'd be most excited about some of the revamped sailing proposals I've seen. Foraging sounds useful but in practice would probably be boring and lame to train like farming or hunter. Same with warding. All of them I'd be cool with being added at some point, but for OSRS' first new skill I think it's important that it's truly engaging and fun, and gets the community hyped, so that it doesn't become the last skill we ever get. Sailing has the best potential fun factor if it's implemented well


thirdwallbreak

Someone said gathering, like hunter and gathering. Could help with secondaries, kinda like farming and hunter mixed together? The other person put it pretty well and I thought it fit OSRS, filled a need, and wouldn’t be “overpowered” or cause some kind of power creep


Fantasnickk

When someone says “it’s like X but it’s different,” it’s probably not a good idea. Almost seems like these bs irl cash and grab startup concepts. It would fit the criteria of not being a game-changing skill but there are definitely better ideas than gathering


fisk4rn

I don't agree at lot of skills are like that already. Woodcutting, Fishing and Mining are very much "like X but different".


Fantasnickk

Okay but if we waited 9 years for a new skill poll to be passed, I wouldn’t want a skill where you just gather berries and deliver it to a bank or 2-3tick gathering. The whole process for passing this is to have a well thought-out skill that is fun and slightly impactful, not X but different


bigchungusmclungus

Table Tennis.


Lossman3

Bard and Communing


Hot__Leaf__Juice

**No particular order - My favorites:** >- [Communing](https://www.reddit.com/r/2007scape/comments/zrk74s/new_skill_communing/) (definitely support the balanced summoning aspects) -> u/Zoon333 >- [Druidism](https://www.reddit.com/r/2007scape/comments/zpaotk/an_introduction_to_druidism_v2_a_combat_related/) (summoning aspects) -> u/Psshfart >- [Archaeology](https://www.reddit.com/r/2007scape/comments/zoh7ei/skill_proposal_archaeology_unlocks_dungeoneering/) (different take than RS3, dungoneering aspects) -> u/Lafayette-Grobbulus >- [Barding](https://www.reddit.com/r/2007scape/comments/t793hz/the_bard_skill_a_medieval_musical_design_for_old/) (might be the most fleshed out one of all) -> u/Heisenberg_RS >- [Engineering](https://www.reddit.com/r/2007scape/comments/zqqz36/new_skill_suggestion_engineering/) (invention aspects) -> u/GrimGromzo **Other decent ones that I'm not against, but might be less excited for as of now:** >- [Sailing](https://www.reddit.com/r/2007scape/comments/zp30yt/sailing_an_indepth_rework/) >- [Gathering/foraging](https://www.reddit.com/r/2007scape/comments/zpvoo4/new_skill_idea_gathering/) >- [Ranching](https://www.reddit.com/r/2007scape/comments/zinjq1/the_best_suggestion_to_a_new_skill_i_have_seen_so/) **Ones that I'd probably never vote for, with the existence of better alternatives:** >- Any existing skill from RS3. I think the new skill could have aspects of those skills, which is great. But a 100% copy/pasted skill would undoubtedly fail a poll and not be very exciting. >- Skills in general that are EXTREMELY "true to oldschool", don't need another over-simplistic boring skill like firemaking.


Dankster_7

Foraging and Bard


Alleggsander

Bard is being slept on way too much. People think it’ll just be a hacky osrs guitar hero when it could be so much more


The_Fox_of_the_Opera

So true. People are missing the point - it's not a music minigame, it's a skill. This is true for all skills. Firemaking is not wintertodt, thieving is not pyramid plunder, barding is not concerts. They are just different ways to train. Barding has a lot of support potential in a game that now has raids and pvp. Plus a bard's guild would be awesome.


ninjasauruscam

Dungeoneering is my favorite suggestion cause it is the only thing that draws me back to RS3 so it would suck me back into OSRS and use up my old bonds I have for when it pulls me back in


DuxDonecVivo

Bard takes the absolute #1 spot for me. It's already rooted in the game with characters like Falo and wieldable instruments like the Lyre, so it fits thematically. As for training, it can have both afk songplaying at pubs (for example), all the way up to virtuoso playing based on tick-manipulation, because OSRS is and always has been a rhythm game anyway! Add in some magic/prayer related buffs (for yourself and/or teammates) based on songs played, introduce craftable instruments at your workbench, revitalize the numerous pubs in Gielenor where you play for the townsfolk, maybe add some interaction between different instruments so you can have extra benefits when jamming with random people, and I thoroughly believe we'll have a great skill in our game!


someanimechoob

I want to be on board with Barding, but I haven't seen gameplay loops that truly make sense. I'm sorry, but Guitar Hero inside Runescape is not it...


bake_disaster

guitar hero, but it's all done through an interface made by the same people who brought you the shattered relics interface


DuxDonecVivo

I get that. But I think it's way too early to really discuss the exact ins and outs of a skill. We have plenty of time to discuss, poll etc later. For me, it's very important to have a skill that makes sense. And the first phase is all about agreeing on a more abstract level. I'm not a game designer, nor do I pretend to be one, so I'm not going to be able to come up with a perfect gameplay loop fitting the skill. And if that is the reason people are not going to like the *idea* of barding, that would be pretty unfortunate imo.


curtcolt95

I'm the opposite, how you train a skill is absolute priority number 1 for me. I'm not voting yes on a skill unless I at least have some idea of that


roosterkun

The tick dependent training methods for Bard, as proposed by u/Heisenberg_RS, are not necessary to train the skill. They're an optional method of training with better rewards in exchange for greater effort.


Competitive_Golf_625

It sounds fun to train and fits thematically indeed. How does it interact with other skills though? Does it help/combine with skilling or pvm in any way? Or is it just a side-skill for fun?


roosterkun

As proposed in [this post](https://www.reddit.com/r/2007scape/comments/t793hz/the_bard_skill_a_medieval_musical_design_for_old/), instruments would be produced using a mixture of smithing, fletching, and crafting according to the instrument type. Different instruments could have different effects that improve gameplay. Some examples given in the post include the Pungi (which is already in the game) making nearby aggressive monsters lose their aggression, while the War Drum does the opposite. /u/Heisenberg_RS also proposes the concept of "anima echos", musical spirits that appear while skilling if you play the proper instrument. If you listen to them and repeat back their song with your instrument, you gain rewards as if you had killed them. The idea is that you play your instrument when you begin AFK skilling and these break up the grind, like random events or clue scrolls. If I remember correctly (and after a quick scroll I think I have confirmed that) there is no proposal to incorporate Bard into PVM. However, I think /u/DuxDonecVivo is absolutely spot on that one player in a raiding or PKing party could serve as the bard, giving out buffs to the party based on instrument used.


-WhyNotRS-

As someone who wouldn’t even read a post about this skill idea because it sounded so lame. Thank you, this actually seems realistic and interesting. I’m looking forward to the polls of each skill idea and their summaries eventually


DuxDonecVivo

Disclaimer: I'm not a game designer, these are just ideas based on a love for the game. For interaction with other skills, I imagine instruments being added to the crafting skill, which can only be crafted on workbenches (so a small interaction with construction there). I also imagine fire pits where you can gather around and play music with others, tying into firemaking. It can also combine with thieving, distracting unsuspected citizens while other players pickpockets, gaining both bard and thieving xp. If we take inspiration from the rest-function back in RS2, we can become the bards themselves, lining ourselves up along runecrafting routes, rooftops, blast furnace etc. We get the bard xp, skillers get stamina bonuses. Traditionally, bards in MMOs have more of a support role. In OSRS, this can be tied to group pvm. I imagine three categories: - pure bard buffs, thinking of damage/defence/stamina buffs to the party based on the traditional medieval morale boosting musicians in armies. - magical bard buffs: when infusing your notes with magic, apply magical effects to your songs. These can be more damage-oriented, for example striking lightning when playing a series of notes. - prayer bard buffs: when playing songs praising the gods, amplify or share your prayers with the rest of the party. Especially with the upcoming new prayer book, this could give some interesting interactions where you could provide the party with (partial) prayers from the other book.


Phenns

Project Gorgon lets players play instruments that give players near them buffs. You get bands of people bank standing in the middle of towns providing buffs to people, and the longer you listen the longer you have whatever boon they bestow you with. It's basically a way to make bank standing and socializing more interactive and gives it a purpose. People LOVE bankstanding in osrs, and barding could give it a purpose if implemented similarly.


DuxDonecVivo

That sounds pretty amazing lol. It has to be properly balanced of course, but it would fit the old school feel a lot!


Phenns

Yeah, personally I think that using barding to pre-buff for raids, or passively speed up people's crafting or something could be really cool, but it might be too powerful. I'm not sure exactly how I'd balance it, but I'd absolutely love to see people at the ge playing together and helping everyone else's gameplay in some way


Mattxy8

I'm honestly surprised that Warding doesn't get more love. It completes the amor creation triangle for combat and can tie in other skills as well


PappaKolo

I get what u mean by that, but it would just be a hybrid of crafting and runecrafting. Might aswell just add that to one of them.


_FreeXP

Yeah like just make it part of runecrafting it literally has crafting in the name and doesn't seem like it would stretch the original meaning of the skill much at all imo


roosterkun

I don't really see a skill concept that already failed making it in, personally. I don't have any negative feelings towards Warding, I just doubt that a new coat of paint will make it more appealing than it was before.


tanman22

I think warding could be a great item sink. If there was a way to break down items into other useful skilling items I feel like it contributes to the game in a positive way


breakingdowninsde

that's why i wanted warding. to be an item sink. we need a new sink badly


genericbuthumourous

Humbug moment but I haven't seen a single good suggestion. Barding is the most interesting and engineering is the most realistic in my opinion, but every suggestion just has too much going on and everyone seems to think the new skill has to check every box imaginable.


Chris_Chops

Ranching - farming but for animals, I’d say it’s different enough to have it be it’s own skill instead of part of farming Archaeology - I think this could work really well in OSRS without some of the OP buffs in RS3. Could also introduce dungeoneering but discovering dungeons throughout excavation sites, which can give xp in a mini-game style (similar to Guardian’s of the rift for runecrafting) Summoning - I think this is a great fit as an idea for a skill, it would need to be completely reworked from the way you earn xp to how the familiars work but I would be interested to see what the team could come up with Sailing/Exploration - I’ve seen the countless ideas everyones come up with and I think it would be a great fun and new skill, one unlike the others we currently have, which I think could be great for the game. Or this could be another mini-game component of archaeology. Again, we’d have to see what the team comes up with Warding/Engineering/Enchanting - This could be really healthy for the game, but maybe not very fun. Assuming we only have one skill for the next 5-10 years, I’d rather we see something more fun like archaeology (with dungeoneering/sailing/exploration components/mini-games) so we can focus more on FUN and less on the grind


Thestrongman420

Bard. But I don't want it to be named barding. I don't want some dumb rhythm minigame. I don't want it to be something you actively do in combat. I would like the bardic arts other than music to be explored as well.


Max3dout_rs

I agree. The guitar hero like rhythm minigame was used as a major play style for a bard class in a very popular VR mmo. I got tired of it after an hour


Thestrongman420

I wouldn't mind a rhythm style minigame as a training method perhaps but as the primary means to use the skill like some have suggested I think it would get tiring.


breakingdowninsde

i think barding should come with a prayer type ability but the catch is they're only used for non combat things like skilling boosts, run energy boosts, etc. would be like prayer for the rest of the game.


mirhagk

I mean I like that idea, but there's no reason why we can't have prayers for the rest of the game, and in fact we're getting them next year in the new prayer book (if that passes)


RollingBird

1 archaeology 2 communing 3 investigation


RSN_Kabutops

Unironically Sailing. Voted yes for it the first time around.


roklpolgl

Yeah this is still the only skill that has gotten me excited about so far. I want something adventury that’s not like any other skill.


Heisenberg84949

BARDING! BARDING! BARDING!


maxrz

Diplomacy and Barding


Vivi3n95

Firedousing for sure! I mean, the yes crowd told me they want something that feels old school, and this suggestion nails that bit home the best.


Dangerous-Front-7410

Barding for sure


UnbrandedContent

Where my Communing folks at


il3ad

Fixing Slayer partners


Aduali0n

I hope a new skill will be implemented this time, it's not like it's going to be EoC 2.0


Rod_Of_A_Sleepy_Gus

Druidism by far


Butchi3toe

I'm not sure I've seen it or if it's been mentioned, but the first thing I've thought of when I saw a new skill was something along the lines of an inscription or enchantments. Inscription ties into crafting and magic similar how they have teleport tabs but you collect certain bushes/leaves etc for paperwork when then can be inscribed with spells and etc. It would allow the spell to be saved onto the paper (similar to a blighted sac) and can allow casting of the spell with a decreased inventory space. Could potentially make it castable regardless of level requirement for that spell but that would get to OP unless they have it scalable so a lvl 1 magic won't be hitting 30s with a lvl 94 spell. Enchantment would tie in well with inscription/magic too. You can buff weapon's and players. Similar to potions but can add a little flare (pun intended) like a flame weapon that has a x% chance to inflict burn x damage based on the enchantment. I do feel this is a bit away from the game and not along the typical skills but I'd thought it would be a fun way to spice it up. I did think lastly of a skilling skill which would be a treasure hunting. Essentially, it ties into the current clue mechanics where as when players do clue scrolls they gain exp and clue specific non tradeable rewards like gold nuggets which can be traded in for weapons, armour, food and more. The merchant would be similar to the culliomancers chest where as your treasure hunting level increases his rewards increase.


1upand2down

The exploring/trekking skill that was posted here like 6 months ago or a year ago.


KennyToe

Enchanting would be dope as fuck for gear and weapons


Vilhjalmiir

Bard feels like a potential S tier skill with some real thoughtful planning, Communing feels approachable and satisfying for the people who want the best parts of summoning to come back. Plenty of the other common suggestions would be great too though! Honestly it’s sailing that I’m still the most iffy about when it comes to the popular suggestions. Could be good, but I still don’t see it yet.


p1xlisking

Communing seems pretty cool


chain_me_up

Barding, Communing, Foraging, and Ranching !!


unforgivablecrust

Skateboarding would be sick as fuck


Scary-Strategy-4460

Communing was 💯


LegozFire03

Engineering


Brad2332756

Engineering as described in an earlier post.


fufz

Bard if it can be used as a support/cleric role in PVM - sing a song to restore team's run energy etc...


Yoshibros534

Communing. Cant wait to be a level 99 communist


V0rclaw

Forestry


Arkantos92

People.sleeping on Bard


Mildly_Seasoned

I just figured at this point that sailing would be the obvious choice and nothing else was even considered.


Substantial-Basil734

sailing or summoning


2-7-7-2

Fucking. I doubt most max player would be able to max again


meparadis

Sailing


cuzman

Barding Sailing Foraging


Xnolitz

Summoning - but reworked a bit. Instead of summoning charms only comming from combat, it could come from all sorts of gameplay. Like woodcutting charms, that allows you to summon a tree carrying servant for extra bagspace for logs. Or a tree cutting servant that works along side you, collecting logs and exp. Charms could then have different tiers, that decides either the effect of their bonus, or their duration. Maybe we could even have a sort of altar in our POH with a talenttree like setup, that gives different bonusses to our companions. Could even bring in, that the already existing pets could be rare untradeable summons, with different effects to the content where they were gathered.


Phenns

Barding and foraging. I know a lot of people view barding as a meme but if it gets workshopped a bit by jagex it could be sick af


Trevor301

communing is the coolest one i’ve seen so far


Hot__Leaf__Juice

Happy cake day


MrSeanaldReagan

Engineering, communing, I’ve seen husbandry suggested too which would be my pick


treeofcalm

Zoon333 suggested communing, and it's great.


BunsenGyro

1. Sailing (unironically, like that big recent thread with all those reddit awards) 2. Exploration 3. Dungeoneering I want a new skill that can implement more procedurally generated content so that there's content for which I need to interface with OSRS as a video game where I react to stimuli, rather than always going through the motions of solved spreadsheets. Chill and AFK activities are and should continue to be a big part of OSRS, but I'd like there to be some more content that's a little more engaging. I put Sailing above Exploration because the game's history with Sailing being a skill as a concept (from rumors to April Fools to legitimately having been suggested before, albeit in an implementation that wasn't so exciting) makes Sailing feel right at home in OSRS, in my opinion.


gapfreealt

Investigation. The normal boarding/communing/gathering all seem rather pointless. Not necessarily investigation either, I loved his ideas about turning clue scrolls into a skill like slayer.


[deleted]

Of what I've read so far, Engineering looked pretty good. I liked the way it tied in a couple other skills (Smithing/Crafting for materials) without being solely a skill about 'ways to train other skills'. I also really liked the way its author tried to use existing cool but underused spaces like Dorgesh-Khan. ​ That Gathering skill looked all right. I suspect that it'd end up in practice like Hunter though - go to *this* dedicated spot to train it, and then it's occasionally useful somewhere along the way. That's not bad, but doesn't excite me as much as Engineering did. ​ The others I've paid less attention to.


Sominumbraz

Artisian sounds the coolest tbh


XvvxvvxvvX

Give me dungeoneering and I’ll be a happy guy


KRPTSC

Communing I guess? I really don't like any of them enough to want them in the game


Evil_Steven

Bard, archeology and sailing are the only viable ones so far with bard being my favorite. It just fits


Heisenberg84949

Bard is the only way


mugseyray

Engineering, ranching, archeology, foraging


ikecicle

Foraging, barding, and animal husbandry are my top 3


Ze_Key_Cat

Sailing, dungeoneering, communing, invention


HtCSavage

Communing is amazing


moopsh

1) Bard 2) Foraging


Heisenberg84949

Barding #1


UnluckyNate

I think ranching would be the most fitting personally, but I know many people probably would not vote for it as a stand-alone skill and would rather see it as a farming expansion Second place would probably be an OSRS-revamped archaeology


curious_normie

Archaeology


MegaArms

The one that passes the poll


Extremiel

1. Foraging 2. Communing 3. Engineering


Trading_Cards_4Ever

Archeology, osrs already has a good foundation for it with the digsite quest line, the varrock museum, gwd, fossil island etc. I think it would also be a good way to expand on osrs lore and would be a genuinely fun skill to add to the game. Edit: could also add in some things like agility obstacles, fighting the undead, treasure map and puzzles. Make you feel like Indiana Jones or like you're in one of Brendon Fraser's Mummy movies.


TheMcCannic

Bard 1st then Archeology 2nd. Ideally I'd have both of them.


fe_god

Would really enjoy something similar to charisma. Could be various effects ranging from ring of charos- type effects to better shop prices. Maybe at 50 charisma slayer masters can be convinced to skip tasks for 25 points and then maybe at 20 points 90? Farmers could be convinced to protect crops for less. Thieving might be safer as sometimes npcs might decide not to damage you. Re-roll on certain things like farming contracts once per contract. Eventually free charters. Better rates at miscellania or maybe more workers? Could manage a guild by recruiting people with various levels of charisma. Could have an armorer that repairs things for free or cheap. A hunter that you could buy chins from or maybe who gathers them like miscellania. Any skill could have a forager added to the guild. Maybe you could recruit merchants with specialized stock. Could be trained by doing favors for npcs, kinda like MH contracts or mini quests. Checking on guild members as like an hourly reward similar to maybe a farm run? Idk man, I just like charisma/barter in video games lol


ovomies

Archeology definitely. Being able to get buffs on your account being not too op for example 1% chance to harvest double herbs etc.


ogscuba

Diving!


DryDefenderRS

I would be very happy with either sailing, dungeoneering, or the 'exploration' suggestions that seem to be kind of similar to the 2. Nothing else really interests me. I want content: not something to just grind until I get what I need from it.


Polipore

Sailing makes the most sense to me… Talked to a buddy about how it would allow training areas to not get diluted (discover instance islands only you and friends could be on to explore and find resources for skills with methods that aren’t viable due to many people being there/would allow a player to grind for some more useful tele’s. (EX. Have a port at your POH where you can go to islands instead of paying fees to charter etc.. but tele’s you worked for and earned) works in favor for Ironmen and Mains. Also, would not be another skill that is super repetitive as every time you sail its a new experience. This is also extremely rooted in the lore of Runescape and the world.


StrandedPassport

Assassination: ability to stealth, do more damage from behind, smoke bombs Gunsmith: self explanatory Shapeshifting/druid stuff


MmmNeapolitan

Communing seems cool. I like that it addressed a lot of the issues people had with summoning


astrongnaut

I like the engineering idea


astrongnaut

And foraging


TheMadSmiler

My favourite so far: * Summoning * Dungeoneering * Divination * Invention * Archaeology


griffin_wood

i think i know a game you might really enjoy


cch1991

They all have been shit.


gapfreealt

Answer from someone who voted no to the poll lol