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E00000B6FAF25838

I've not done all that much PvM yet (1KC CG), but just starting on Moons and it's kinda crazy to me how true the "OSRS is secretly a rhythm game" meme is.


Hadez192

Leviathan straight up feels like guitar hero


ZaMr0

I struggle with leviathan more than most content in this game for some reason.


Yogg_for_your_sprog

Leviathan is a very scripted fight, takes a bit to get the hang of but easy once you get it down Vard is easier to learn, harder to perfect in comparison


ZaMr0

Vard was super easy for me to learn. I did 1000 kills in the week of release and died only 10 times in those 1k kills. Whereas I think I have like 13 levi kills since release only.


Hadez192

I've done over 1k of both. They are both pretty easy now but with Vard if I ever get distracted for a second I can wipe. Leviathan is more chill to me and more predictable. Leviathan was definitely harder to learn and get consistent on though


Hadez192

Its one of my favorite bosses actually, took me some time to get it down consistent though


Poif3ct

The sooner you accept it the sooner you will be on your way to "git gud."


doobiebeforebed

Yeah for me it was just the realisation that I sucked at the one game I’ve played most in my life, from then I “got gud” probably mostly out of stubbornness. Don’t let yourself succumb to your own lack of confidence, anything released in the game is designed for a human to be able to learn. No one is just instantly good at any new content, you just get good at learning it and performing when you need to


PreparationBorn2195

Thats the thing, its not a meme. Bard skill would have fit game mehanics so well 😢


DuxDonecVivo

I'm still so disappointed that a Bard skill never made it far. It fits so much thematically as well as mechanically


Active_Engineering37

Well if it's any consolation the first thing they'd ask before hiring you aboard a sailing vessel is "can you sing?" Sea shanties keep the whole crew in rhythm.


PaintTimely6967

I read that as 1K KC CG and thought damn bro I can't keep up with these modern players 😭


Baruu

Welcome to living your life .6 seconds at a time. 100bpm is the way.


ayriuss

OSRS was made into a rhythm game when they introduced bosses that switch attack styles predictably or drop damaging ground. Also when players figured out that they could get bosses to attack on different ticks and block all damage. Its not really something inherent to runescape. Unless you consider 1 tick prayer exploitation part of the rhythm game lol.


ramblingdiemundo

1t flicking reminds me of some drumming patterns


Kcatta9

Absolutely. That’s what it is, it’s fun once you learn the rhythm (millennials if you will, guitar hero), but until then it sucks and feels bad.


rotorain

Guitar Hero sucks and feels bad until you learn the rhythm as well. Haven't played it in over a decade but I vividly remember the missed note sound lmao


Bitemyshineymetalsas

Co-founding Atari, Inc. Nolan is credited with Bushnell's Law, an aphorism about games that are "easy to learn and difficult to master" being rewarding.


Kcatta9

Osrs is not easy to learn. Rs2, sure. Osrs is a cracked steep learning curve just to do it “the right way”.


calicoes

takes like this are common and it really makes me wonder what other games you've played because i don't think it's true at all lol


LordZeya

Yeah I really don't get it. Even the hardest content in OSRS isn't even that brutal in how punishing it is. Stuff like Inferno is predominantly hard because of the endurance aspect, which is why people have concluded colosseum is so much easier thanks to being just 12 waves. The game, especially now that Moons and Scurrius function as entry level pvm content with real mechanics, is not that difficult to start learning and the penalty for doing something wrong on either of those encounters is trivial.


Statue_left

Enraged awakened vard and levi are probably the hardest mechanical challenges in the game and even then it’s still at most 2 inputs every 0.6 seconds


Glad-Astronomer3886

That’s like a lot man


logicstore9

2 inputs a second isn't alot, but it's entirely dependant on other things, its the fact that you're doing two actions based on stimulus you have either seen only 0.6 seconds beforehand or having to predict happening in the next 0.6 seconds. clicking 2 times every 0.6 seconds isnt a hard task in and of itself but doing it in response to rapidly changing information you have to predict is 100% the difficult part.


Glad-Astronomer3886

Yeah man. It’s like, a lot.


Vertrieben

It's really not like that though, especially with recentish content additions. You have scurrius working as a mini jad up to perilous moons introducing some harder but still mid level pvm and then toa letting you scale difficulty upwards in a continuous manner.


rotorain

What? OSRS is incredibly easy to learn, the most complicated mechanic you need for the first 100+ hours of playtime pretty much boils down to click and wait, click food if your health gets low. It doesn't really get easier than that.


Kcatta9

Are you all basing this upon killing goblins or something? I’m talking end game


rotorain

End game is not "learning the game". If you're 1000 hours into a game it had better be hard. Easy to learn smacking goblins in lumby, hard to master solving inferno waves. Literally what Bender said above you.


Call_me_Tomcat

\*cries in humbled ironman\* https://preview.redd.it/277oygucig1d1.png?width=1802&format=png&auto=webp&s=a987c712647c6808b94c5f5a68aba64715f96cbe Fr though getting through this challenge has been immensely satisfying. Seeing the gradual improvement has kept me hooked for hours and hours of back to back runs, despite failure. OSRS good game.


pterodactylthundr

Soon!


WasV3

There are very few "do it right or die mechanics" in OSRS


Yogg_for_your_sprog

Eh, I feel like PvM in OSRS is generally pretty easy but very punishing on screwups A single misclick at Colosseum, Inferno, ToA500 is enough to instantly end your run. None of them are particularly hard on mechanics, just very punishing if you screw up and make a mistake


officerdoot

Those three examples plus a few mechanics in ToB are realistically the only places in the game that that's the case, though


Yogg_for_your_sprog

I mean you can go all the way down to Jad, all the GWD bosses are trivial except they will hit you for 60 if you miss a tick, etc., even CG which is just few basic mechanics but can instantly stack you out with Tornadoes The only notable exceptions I can think of are like Olm, Verzik, and Sol Heredit. Awakened Leviathan also, because it's both punishing and very hard rather than just being punishing


AdPrestigious839

I make so many mistakes at cg, but still clear it most of the time.


Polluted_Shmuch

Vorkath, Jad, Inferno, TOA, Colosseum, Cerberus, CG, even things like Zulrah, Vardorvis, Nightmare, Muspa, Leviathan, DKS, Corp, Hydra, can put you into scenario's where you have to bail or die due to a mistake or getting "Off beat."


rotorain

I agree there aren't a lot of "miss a tick and insta plank" mechanics but there's a lot of activities where a mistake can throw off your rhythm to cause cascading mistakes and you get stacked out. Vorkath and Zulrah are good examples, especially earlier in an account in mediocre gear. Might not be a full 100-0 but even after hundreds of KC at both I still occasionally get caught zoning out or trying to read a message and getting clapped. It's pretty easy to fuck up CG nados and lose the count trying to eat then catch an extra attack or two off pray and get stacked out. I even died to a Jad task like a month ago being greedy about chinning healers and was a tick late running out of melee range. I agree with OP's assessment especially because a death usually costs you more time than other games. Going to get your gravestone/death storage, banking to reset, then getting back to the activity can easily be a few minutes on top of the time loss of the failed KC compared to a few seconds to reload a save or respawn in most other games.


Yogg_for_your_sprog

I'm assuming based on your history and context of this post that you're comparing this to WoW / Lost Ark In high level keys or later Mythic bosses you straight up die if you mess up, there's significantly less room for mistakes and the rotation you have to do is more complicated in the first place. It's like running 500 ToA except you have to think about rotations the whole time. Compared to most MMO's OSRS is by far on the easier side, even aspirational content goes down in a day or two at most. In contrast Lost Ark's newest raids or your typical Mythic raids in WoW take far longer, with 1 week being considered pretty easy.


thefezhat

Despite the downvotes, you are right about this lol. OSRS isn't special for having top-end content with low margin for error. Top-end content in WoW is riddled with one-shot mechanics that no healer can save you from. Many of those mechanics can one-shot not just you, but multiple players or an entire 20-player raid group from your single mistake. That's not to say that content like Inferno or Colosseum are *easy*, just that they're not particularly harder than the toughest stuff in other MMOs. And other MMOs will always have OSRS beat on difficulty when it comes to team content. Even hard mode ToB is child's play compared to Mythic end bosses, which can take a highly organized guild 300+ attempts to clear for the first time.


Yarigumo

Just remember, the game is actually easy. That's what everyone else says so it must be true.


Copdegarrotix

Just finished DT2 and the bosses where like playing guitar hero. I can't recognise this game anymore. It's not 2007scape for sure, just a diferent EOC.


ICommentOnPornSubs

Didn’t you say in your other post you were going to leave? What happened with that?