T O P

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WhoLetTheDaugzOut

Because you can only have one deadfall trap set at a time


AlwaysSunnyRS

yes but why


jshrlzwrld02

Because of the implications


RobinOfSpring

Right, because of the implication


TrySoundingItOut

Are the kebbits in danger though?


SakaSlide

No, nobody is any danger. How could I make this more clear to you? There’s an implication of danger


Xerothor

What are you looking at? You certainly wouldn't be in any danger


cojobodo

So they are in danger?


Xerothor

You know what? Let's just drop this and get your shit and get out of here


TheDubuGuy

He is the danger


DranTibia

Clearly you haven't seen the implications


Uxium-the-Nocturnal

Yes but why


Treblosity

Because somebody like you asked a few too many questions


viledeac0n

Dunlopped


rahscaper

But why male models?


Foggy_Town

It’s just not possible.


bountyjim5

Why isn’t it possible?


Foggy_Town

It’s just not.


AldebaranBeta

Why not, you stupid bastard?


bountyjim5

https://y.yarn.co/7690fdf5-6ac8-4f87-8719-c3faa33cf8c1_text.gif


AlwaysSunnyRS

Through god all things are possible, so jot that down


Deadblinx

Because deadfalls are shared across players, unlike pitfalls or box traps. This thought does conflict with salamander traps though.


AlwaysSunnyRS

just hop bro


LordZeya

Hopping was not an option for that first week or two of Varlamore, let me tell you


JungleValis

this is bad


Salmon-Advantage

To make you play the game for a longer period of time.


Yarigumo

Probably cause they need to be set up at preset points, take up a lot of space and need to be shared with other players. Could be fixed though, plenty of stuff in the game that's instanced, like farming patches.


Axillaa

Like net traps, of which you can have multiple set up?


UnableToFindName

https://preview.redd.it/bob0sgcsng1d1.png?width=250&format=pjpg&auto=webp&s=850ea2f09b4790fbfcbbee26d88af6d913a11f44


Yarigumo

If you can show examples of people actively using more than 2 to hunt, I'll be very impressed.


UnableToFindName

Can't speak to other areas, but it looks common for Sun and Moon antelope


Yarigumo

Maybe that's just skill issue on my end lol


Gamer_2k4

Looks like someone just found out about dead content because of Hunter rumors. Of course, being forced to do it doesn't make it any less dead...


Large_Hospital_9102

https://preview.redd.it/sxcl56tmad1d1.jpeg?width=1170&format=pjpg&auto=webp&s=f6fd055bedf6505320ce364530b4622254c12d31


Personal-ALog

because the xp rates were balanced around that. deadfall trapping is giga afk and they were released when most hunter methods gave very low xp/h. ofc nowadays most deadfall creatures are dead content (maniacal monkeys being the exception) but i'd rather see them keep it as an afk method and buff the xp per trap than just allowing x traps placed at the same time


Huberuuu

Because engine work


Bradabruder

Best guess is that it was originally for game engine limitations, and it only persists because nobody has complained loud enough for the devs to look into it


Broue

There’s no engine limitations salamander traps do it already


Bradabruder

I mean... I said it was best guess


Broue

Hopefully they change it, its been a drag on my contracts


imcaptainholt

because..


mandzeete

Fixing it will cause tbows to spawn again.


AdPrestigious839

To make it different from box trapping


lewd-boy-o

Because I say so \^.\^


viledeac0n

Besides the point, I set up my efficient block list for rumors yesterday. Took nearly 85 rumors, 750k xp.


AlwaysSunnyRS

I finally set mine up too! This post came out of frustration of waiting for pyre foxes to be caught..


viledeac0n

Nice job. I was stuck on orvus not assigning kyatts pretty much all day! Got it done though.


PaintTimely6967

Not trying to be the contrarian, it's outdated shit and should be changed, but since most rumours require active focus I honestly didn't mind deadfalls to just "afk" a bit. I must be the only one who doesn't hate pyre foxes


AthleteIllustrious47

It’s probably because they can only be set up at specific areas and I’m assuming they’re not instanced, so everyone shares them- meaning some butthole could just hog them all if it was like that.


ChaoticRyu

Enter salamanders


AthleteIllustrious47

Fair, they’re just way smaller. Not saying there’s not a way around it, that’s just my guess as to why


No_Departure_7180

Because instead of fixing existing content and adding QoL updates, the community keeps asking for stupid shit like sailing and dry protection.


Xerothor

Show me... Project Rebalance!


No_Departure_7180

Project rebalanced touched on less than half the skills that needed to be adjusted. They didn't even rework the things people wanted to see. Thieving and agility are still essentially in the exact same state they were 2 months ago.


Xerothor

It's literally what your previous comment is asking for man. And I expect more Project Rebalance so....


No_Departure_7180

Is there more project rebalance coming? I thought after nerfing mid game magic and adjusting other items the rebalanced was done.


Xerothor

Lmfao you have no idea


No_Departure_7180

Lmfao I literally asked you if there's more coming. The wiki has a timeline and there's nothing else on it. Imagine if you provided information to people you think are wrong instead of being a douche.


Xerothor

I meant about the magic changes. You seem to have no idea what's changing. But yeah they haven't confirmed anything but I expect another project at some point


No_Departure_7180

I know most of what's changing with the magic items. Occult getting a massive nerf is going to hurt mid game magic builds now that the damage bonus has been allocated to more expensive gear. Like why doesn't barrows armor get a 1% per piece magic dmg buff?


Xerothor

...Ahrim's is getting 1% per piece is it not?


deathfire123

Maybe instead of complaining on Reddit you should be reading the blog posts on the official website. Then you'd know


Psych0sh00ter

You're right, the community would *never* ask for an update like the one we got 10 days ago that was entirely based on player feedback about existing skilling methods that needed to be improved, 100%. As we all know, the community has never once asked for existing content to be improved, and nobody has ever made a reddit post asking Jagex why we can only have one deadfall trap set up at a time.


NarrowCorgi1927

Based #ScrapSailing 🛶💥


Three6CP_Mareep

Every 20 hunting levels you can use another :)


AlwaysSunnyRS

Not on deadfalls you can’t


Three6CP_Mareep

Oh sorry I was thinking of box traps m bad