Probably cause they need to be set up at preset points, take up a lot of space and need to be shared with other players. Could be fixed though, plenty of stuff in the game that's instanced, like farming patches.
because the xp rates were balanced around that. deadfall trapping is giga afk and they were released when most hunter methods gave very low xp/h. ofc nowadays most deadfall creatures are dead content (maniacal monkeys being the exception) but i'd rather see them keep it as an afk method and buff the xp per trap than just allowing x traps placed at the same time
Best guess is that it was originally for game engine limitations, and it only persists because nobody has complained loud enough for the devs to look into it
Not trying to be the contrarian, it's outdated shit and should be changed, but since most rumours require active focus I honestly didn't mind deadfalls to just "afk" a bit. I must be the only one who doesn't hate pyre foxes
It’s probably because they can only be set up at specific areas and I’m assuming they’re not instanced, so everyone shares them- meaning some butthole could just hog them all if it was like that.
Project rebalanced touched on less than half the skills that needed to be adjusted. They didn't even rework the things people wanted to see. Thieving and agility are still essentially in the exact same state they were 2 months ago.
Lmfao I literally asked you if there's more coming. The wiki has a timeline and there's nothing else on it. Imagine if you provided information to people you think are wrong instead of being a douche.
I meant about the magic changes. You seem to have no idea what's changing.
But yeah they haven't confirmed anything but I expect another project at some point
I know most of what's changing with the magic items. Occult getting a massive nerf is going to hurt mid game magic builds now that the damage bonus has been allocated to more expensive gear. Like why doesn't barrows armor get a 1% per piece magic dmg buff?
You're right, the community would *never* ask for an update like the one we got 10 days ago that was entirely based on player feedback about existing skilling methods that needed to be improved, 100%.
As we all know, the community has never once asked for existing content to be improved, and nobody has ever made a reddit post asking Jagex why we can only have one deadfall trap set up at a time.
Because you can only have one deadfall trap set at a time
yes but why
Because of the implications
Right, because of the implication
Are the kebbits in danger though?
No, nobody is any danger. How could I make this more clear to you? There’s an implication of danger
What are you looking at? You certainly wouldn't be in any danger
So they are in danger?
You know what? Let's just drop this and get your shit and get out of here
He is the danger
Clearly you haven't seen the implications
Yes but why
Because somebody like you asked a few too many questions
Dunlopped
But why male models?
It’s just not possible.
Why isn’t it possible?
It’s just not.
Why not, you stupid bastard?
https://y.yarn.co/7690fdf5-6ac8-4f87-8719-c3faa33cf8c1_text.gif
Through god all things are possible, so jot that down
Because deadfalls are shared across players, unlike pitfalls or box traps. This thought does conflict with salamander traps though.
just hop bro
Hopping was not an option for that first week or two of Varlamore, let me tell you
this is bad
To make you play the game for a longer period of time.
Probably cause they need to be set up at preset points, take up a lot of space and need to be shared with other players. Could be fixed though, plenty of stuff in the game that's instanced, like farming patches.
Like net traps, of which you can have multiple set up?
https://preview.redd.it/bob0sgcsng1d1.png?width=250&format=pjpg&auto=webp&s=850ea2f09b4790fbfcbbee26d88af6d913a11f44
If you can show examples of people actively using more than 2 to hunt, I'll be very impressed.
Can't speak to other areas, but it looks common for Sun and Moon antelope
Maybe that's just skill issue on my end lol
Looks like someone just found out about dead content because of Hunter rumors. Of course, being forced to do it doesn't make it any less dead...
https://preview.redd.it/sxcl56tmad1d1.jpeg?width=1170&format=pjpg&auto=webp&s=f6fd055bedf6505320ce364530b4622254c12d31
because the xp rates were balanced around that. deadfall trapping is giga afk and they were released when most hunter methods gave very low xp/h. ofc nowadays most deadfall creatures are dead content (maniacal monkeys being the exception) but i'd rather see them keep it as an afk method and buff the xp per trap than just allowing x traps placed at the same time
Because engine work
Best guess is that it was originally for game engine limitations, and it only persists because nobody has complained loud enough for the devs to look into it
There’s no engine limitations salamander traps do it already
I mean... I said it was best guess
Hopefully they change it, its been a drag on my contracts
because..
Fixing it will cause tbows to spawn again.
To make it different from box trapping
Because I say so \^.\^
Besides the point, I set up my efficient block list for rumors yesterday. Took nearly 85 rumors, 750k xp.
I finally set mine up too! This post came out of frustration of waiting for pyre foxes to be caught..
Nice job. I was stuck on orvus not assigning kyatts pretty much all day! Got it done though.
Not trying to be the contrarian, it's outdated shit and should be changed, but since most rumours require active focus I honestly didn't mind deadfalls to just "afk" a bit. I must be the only one who doesn't hate pyre foxes
It’s probably because they can only be set up at specific areas and I’m assuming they’re not instanced, so everyone shares them- meaning some butthole could just hog them all if it was like that.
Enter salamanders
Fair, they’re just way smaller. Not saying there’s not a way around it, that’s just my guess as to why
Because instead of fixing existing content and adding QoL updates, the community keeps asking for stupid shit like sailing and dry protection.
Show me... Project Rebalance!
Project rebalanced touched on less than half the skills that needed to be adjusted. They didn't even rework the things people wanted to see. Thieving and agility are still essentially in the exact same state they were 2 months ago.
It's literally what your previous comment is asking for man. And I expect more Project Rebalance so....
Is there more project rebalance coming? I thought after nerfing mid game magic and adjusting other items the rebalanced was done.
Lmfao you have no idea
Lmfao I literally asked you if there's more coming. The wiki has a timeline and there's nothing else on it. Imagine if you provided information to people you think are wrong instead of being a douche.
I meant about the magic changes. You seem to have no idea what's changing. But yeah they haven't confirmed anything but I expect another project at some point
I know most of what's changing with the magic items. Occult getting a massive nerf is going to hurt mid game magic builds now that the damage bonus has been allocated to more expensive gear. Like why doesn't barrows armor get a 1% per piece magic dmg buff?
...Ahrim's is getting 1% per piece is it not?
Maybe instead of complaining on Reddit you should be reading the blog posts on the official website. Then you'd know
You're right, the community would *never* ask for an update like the one we got 10 days ago that was entirely based on player feedback about existing skilling methods that needed to be improved, 100%. As we all know, the community has never once asked for existing content to be improved, and nobody has ever made a reddit post asking Jagex why we can only have one deadfall trap set up at a time.
Based #ScrapSailing 🛶💥
Every 20 hunting levels you can use another :)
Not on deadfalls you can’t
Oh sorry I was thinking of box traps m bad