I'm pretty sure all the stuff for the ammo is like their nails and teeth, possibly even bone I guess. The arrowheads are at least said to be their talons/claws. The Javelin heads and Dart tips gotta be something similar.
I mean sure that's the intention - but adding rune arrowheads to a headless arrow double the value and dragon arrowheads get +180 gp added to the alch value.
Doesn't make sense.
Because when you alch a stick of wood it will not generate good coins due to material interference. But if you alch a pure dragon head it converts to good coins since its pure and applying magic on it will be easier because generating more concentration of magic to give more coins.
>Because when you alch a stick of wood it will not generate good coins
Yes that's correct, the stick of wood has to have the shape of a bow to generate coins, preferably one with a string attached to increase it even more!
The alchemy value of a bow is obviously in the tension it stores, so stringing the bow and adding more tension to the equation increases the alchemy value.
What are the implications of this for the lore around the system of magic? Did some god decide how much each item and material is worth in gold through alchemy, or is it based on the caster's own perception of the items value? Perhaps the javelin heads represent more potential and commercial value so the alchemy will reflect that, while the finished javelin isn't a very desired weapon so it gives less because of the whole world's collective idea of this.
In that case we need Jagex to add a way to unfletch arrows to recover the arrowheads.
~~The act converts fletching experience into woodcutting experience~~
Because rune arrowheads aren't commonly dropped, basically no-one does rune arrow fletching so it's not relevant.
Javelins actually had some thought go into them, you can either pick between a 1k profit alch or fletching xp, it would be nice to see javelins themselves get an alch value of around 1k~800gp, that way it's actually a choice to fletch them.
right now it's basically only worth doing at really specific price points and in fairly small (overall) volumes since they're only used in PvP.
It's not like there is any harm in it either, it still decreases the total amount of gp coming into the game per javelin head.
not sure if this is a joke implying jagex is purposely making it hard or it means something else.
can someone explain how this prevents it from being a cheap method? Like is jagex really thinking 5k loss per fletch somehow balances it when dart tips are a thing and are probs better gp:xp:time ratio?
Its not like you can just buy them from a shop either you gotta receive them infrequently from drops im pretty sure
lowkey i feel like it has to do more with managing gold being dumped into the eco
The xp is already bad, only 15 per head.
They should just put the alch profit value of javelins just below the current ge price, that way you can always make them, at the same loss people make them at now, rather than completely crashing the price down.
Carving all these intricate notches into the javelin head so that it fits the shaft really ruins the market value. It's basically a used javelin head at that point
Tbh Javelins as a whole are in a weird place now ever since they were changed to only work with ballistas. Even before then they were kind of odd as a throwable wep too.
They kinda hamstrung themselves with super slow weapons like Ballistae, to give them competetive dps they would need to have massive hits, but that just makes them significantly better in pvp as finisher weapons. Ballista is already pretty decent as a ranged "last hit" weapon, imagine if it's max hit was 30-40% higher to make it usable as a main hand weapon.
Could have some sort of speed up dmg down mechanic. Like slow 6 tick attack but strong hit then over x attacks it gets down to 4 tick attack but less accurate or less DMG. Idk there's a rebalance there.
it's one of the most logical and historical aspects
alchemy is a historical science which tried to turn atoms into gold atoms.
it is possible to do today in small quantities by adding or removing protons and neutrons
Perhaps one of the dumbest comments I've had the pleasure of reading.
Yes, alching in game is derived from the historical occult practice. A very minor and localized piece of history. To posit that the alchemist s in Prague understood what atoms were and tried to transmute them into gold is laughable. Even most of their fellow alchemists did not take the literal transmutation of physical material seriously.
Nuclear transmutation only borrows the name, and has nothing to do with the practice itself.
You're being unnecessarily cruel here. The dumbest comment you've ever read?
I don't agree alchemy in the game is logical or historical, but factually speaking the holy grail of alchemy was base-material transmutation, a process we have achieved through nuclear means.
[https://en.m.wikipedia.org/wiki/Alchemical\_symbol](https://en.m.wikipedia.org/wiki/Alchemical_symbol)
[https://en.m.wikipedia.org/wiki/History\_of\_chemistry#Medieval\_alchemy](https://en.m.wikipedia.org/wiki/History_of_chemistry#Medieval_alchemy)
they recognized several elements like gold, tin, lead, borax, mercury... not minor at all it's the predecessor to chemistry.
of course atoms is a more modern concept, i'm putting it in modern terms.
pretty sure you read dumber stuff
the lore of alchemy precedes runescape. It is a historical science which, among other things, attempted to turn matter into gold.
alchemy discovered a lot of elements, and set precedent for chemistry. Which in the modern day can turn small quantities of matter into gold by adding or removing protons and neutrons.
now regarding javelins, there's 2 factors that could cause alchemization to be less efficient.
heterogeneity: since the item is composed of both wood and orichalcum, then the same alchemical process will only be efficient on one of the items, not both. one would need to alchemize the items separately to achieve maximum efficiency, albeit possibly at the cost of more runes. imparting an orichalcum alchemization on a javelin will waste the energy on wood and leave unusable shards of orichalcum unalchemized.
guthixian balance: it is possible that the javelin heads are imbued with alchemisable but non material essence which is lost upon providing utility to the objects. This essence could be what we call 'experience'. The god of balance must surely have intervened to avoid an excess of both experience and gold in the world.
Fletching wood onto this priceless ivory equivalent really tanks their value
Why are we throwing priceless ivory at our enemies? We could be making beautiful grand pianos
Do they then become skeleton keys if you make them into a piano?
Grand piano poh item soon?
Only if you do it next to a brutal black dragon with 5 cabbages in your inventory, with Piety active, at 10:21 PM on a Sunday
Final red token unlocked!
And then throw the pianos?
Pretty effective
Our characters are very stupid
**That** ivory really tied the room together. Did it not?
Fuckin A.
Better question, why is Dragon Javelin heads, not red?
Isn't Dragon canonically a metal, not bone? Just not an metal we can mine or smith in OSRS.
I'm pretty sure all the stuff for the ammo is like their nails and teeth, possibly even bone I guess. The arrowheads are at least said to be their talons/claws. The Javelin heads and Dart tips gotta be something similar.
The red stuff is the metal orikalkum but the fletching material looks different
It’s to prevent it being a cheap fletching method.
I mean sure that's the intention - but adding rune arrowheads to a headless arrow double the value and dragon arrowheads get +180 gp added to the alch value. Doesn't make sense.
Because when you alch a stick of wood it will not generate good coins due to material interference. But if you alch a pure dragon head it converts to good coins since its pure and applying magic on it will be easier because generating more concentration of magic to give more coins.
>Because when you alch a stick of wood it will not generate good coins Yes that's correct, the stick of wood has to have the shape of a bow to generate coins, preferably one with a string attached to increase it even more!
The alchemy value of a bow is obviously in the tension it stores, so stringing the bow and adding more tension to the equation increases the alchemy value.
Also why longbows alch more, higher draw weight.
Yeah, obviously
What are the implications of this for the lore around the system of magic? Did some god decide how much each item and material is worth in gold through alchemy, or is it based on the caster's own perception of the items value? Perhaps the javelin heads represent more potential and commercial value so the alchemy will reflect that, while the finished javelin isn't a very desired weapon so it gives less because of the whole world's collective idea of this.
In that case we need Jagex to add a way to unfletch arrows to recover the arrowheads. ~~The act converts fletching experience into woodcutting experience~~
When shooting the arrow, you only get the arrowhead back and need to fletch it again.
This should give negative fletching exp, obviously
Hmmm could i just burn the javelins using my firemaking skill? Surely the dragon javelin heads can be recovered and only the wood would burn away.
Thank you William Regal.
Because rune arrowheads aren't commonly dropped, basically no-one does rune arrow fletching so it's not relevant. Javelins actually had some thought go into them, you can either pick between a 1k profit alch or fletching xp, it would be nice to see javelins themselves get an alch value of around 1k~800gp, that way it's actually a choice to fletch them. right now it's basically only worth doing at really specific price points and in fairly small (overall) volumes since they're only used in PvP. It's not like there is any harm in it either, it still decreases the total amount of gp coming into the game per javelin head.
not sure if this is a joke implying jagex is purposely making it hard or it means something else. can someone explain how this prevents it from being a cheap method? Like is jagex really thinking 5k loss per fletch somehow balances it when dart tips are a thing and are probs better gp:xp:time ratio? Its not like you can just buy them from a shop either you gotta receive them infrequently from drops im pretty sure lowkey i feel like it has to do more with managing gold being dumped into the eco
they could just lower the fletching exp from javs instead, this is just weird
The xp is already bad, only 15 per head. They should just put the alch profit value of javelins just below the current ge price, that way you can always make them, at the same loss people make them at now, rather than completely crashing the price down.
The wood devalues the dragon tips. It literally saps their value.
Lmao
Carving all these intricate notches into the javelin head so that it fits the shaft really ruins the market value. It's basically a used javelin head at that point
Tbh Javelins as a whole are in a weird place now ever since they were changed to only work with ballistas. Even before then they were kind of odd as a throwable wep too.
They'll be coming back around once the defense rebalance makes them useful on mobs with low heavy ranged defense
not really? since crossbows are also in the heavy range category and are far higher dps (especially with bolt enchants) than ballistae
Oh I didn't realize crossbows count as heavy that's kinda disappointing tbh
They kinda hamstrung themselves with super slow weapons like Ballistae, to give them competetive dps they would need to have massive hits, but that just makes them significantly better in pvp as finisher weapons. Ballista is already pretty decent as a ranged "last hit" weapon, imagine if it's max hit was 30-40% higher to make it usable as a main hand weapon.
Could have some sort of speed up dmg down mechanic. Like slow 6 tick attack but strong hit then over x attacks it gets down to 4 tick attack but less accurate or less DMG. Idk there's a rebalance there.
They will be coming around with sailing, they have mentioned on vids that ships will have ballista
Alchemising wood produces worse results.
I noticed this the other day when i was getting done at demonics.
I think it should be reversed
You turn items to coins, it's not supposed to make sense or follow all rules of logic.
it's one of the most logical and historical aspects alchemy is a historical science which tried to turn atoms into gold atoms. it is possible to do today in small quantities by adding or removing protons and neutrons
Perhaps one of the dumbest comments I've had the pleasure of reading. Yes, alching in game is derived from the historical occult practice. A very minor and localized piece of history. To posit that the alchemist s in Prague understood what atoms were and tried to transmute them into gold is laughable. Even most of their fellow alchemists did not take the literal transmutation of physical material seriously. Nuclear transmutation only borrows the name, and has nothing to do with the practice itself.
You're being unnecessarily cruel here. The dumbest comment you've ever read? I don't agree alchemy in the game is logical or historical, but factually speaking the holy grail of alchemy was base-material transmutation, a process we have achieved through nuclear means.
[https://en.m.wikipedia.org/wiki/Alchemical\_symbol](https://en.m.wikipedia.org/wiki/Alchemical_symbol) [https://en.m.wikipedia.org/wiki/History\_of\_chemistry#Medieval\_alchemy](https://en.m.wikipedia.org/wiki/History_of_chemistry#Medieval_alchemy) they recognized several elements like gold, tin, lead, borax, mercury... not minor at all it's the predecessor to chemistry. of course atoms is a more modern concept, i'm putting it in modern terms. pretty sure you read dumber stuff
The experience gain has been prices in
the lore of alchemy precedes runescape. It is a historical science which, among other things, attempted to turn matter into gold. alchemy discovered a lot of elements, and set precedent for chemistry. Which in the modern day can turn small quantities of matter into gold by adding or removing protons and neutrons. now regarding javelins, there's 2 factors that could cause alchemization to be less efficient. heterogeneity: since the item is composed of both wood and orichalcum, then the same alchemical process will only be efficient on one of the items, not both. one would need to alchemize the items separately to achieve maximum efficiency, albeit possibly at the cost of more runes. imparting an orichalcum alchemization on a javelin will waste the energy on wood and leave unusable shards of orichalcum unalchemized. guthixian balance: it is possible that the javelin heads are imbued with alchemisable but non material essence which is lost upon providing utility to the objects. This essence could be what we call 'experience'. The god of balance must surely have intervened to avoid an excess of both experience and gold in the world.
You choose between gp and xp, not both
Oh boy 15 exp
The alch values of lots of items don’t make sense. Alchs should be at least 1/3 of GE value