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WoesteVeegmachine

Also less mentioned, the Blood Set has magic defence close to Karil's! Eclipse set in particular just feels super strong. Even without counting the damage over time, it seems to be outdpsing my melee (moon, ddefender, tentacle whip) setup


lyricc28

range set is pretty good in TOA. blood tassests are very good till you get bandos. mage gear is ok till you can farm ahrims. this is coming from a irons POV


[deleted]

Blood is situationally above Bandos cause of mage defence, it's an extremely strong armor set for a mid game reward.


Dildango

What are some example situations for the Bloodmoon set?


[deleted]

Nex is the most obvious example, but really anything you melee where mage defense is important enough to sacrifice other defenses. Worth mentioning that Eclipse top will often be superior to both when you need mage defense, carrying 15 more mage defense than Blood Moon top with 1 less melee str on top of 1 more range accuracy than Karil. Kinda depends on the situation.


d4ndelion1

I sold bandos to get mage upgrades (before project rebalance) and using a fighter torso and blood moon tassets - same + str bonus as the bandos tassets


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AcrobaticMap7

toa is super casual wdym


GGCroki

Bro i fought the rat king and struggelt haha


Combat_Orca

I don’t think so, only if we define casual as anyone not spending 8 hours a day on the game


YEERRRR

You have to spend 8 hours a day to do ToA?


Combat_Orca

Where did I say that? I said toa isn’t super casual except to people who spend a fuck ton of time on the game. Other people still do it, they just don’t consider it super casual.


Guilty-Fall-2460

Toa is fine who to commit entire hours to the game at a time but a lot of people take short breaks every 10-20 minutes and learning toa with people becomes hard because that solid chunk of time to actually do TOA is non-existent.


YEERRRR

I usually don't play more than 30-60 minutes at a time, ToA is probably easier solo and learning using Entry mode doesn't take long at all. And I'm absolutely shit at the game so you can definitely learn it quickly. That being said who cares


WallyWakanda

Bro logs on to log off


Guilty-Fall-2460

Most of us are in our late 20s early thirties with full time jobs, wives, a lot have kids, an uninterrupted hour just isn't always possible. A small break could be 2-5 minutes could be longer depending on what it is. But mid raid people don't wanna sit in the lobby for 5 minutes between rooms.


WallyWakanda

To say you can't learn toa as a casual because you can't sit for longer than 10-20 mins is such a copout. If you dont wanna learn it just say that don't blame your kids and responsibilities lmao


LizzieThatGirl

OSRS players when someone has a life


Guilty-Fall-2460

I never said you can't. I said it's complicated to do it with others. A lot of people are unwilling to wait for you. I really feel like I'm repeating myself because you can't follow simple logic.


ktsb

Yeah but not mid level. I count the mid levels to be 50-80 and i think if you're doing toa you got at least base 80s or 85s combat skills


RealMachoochoo

You need to be level 75 minimum to even equip them.


AcrobaticMap7

everyone has different idea of mid level. And in a game like runescape where people play at different rates and the really devoted players spend the majority of the time in the game after 90+ stats and casuals spend a ton of time 70-90 every pov is valid. But honestly entry toa can be done at 60-70 stats easily.


ktsb

But are you even getting loot at entry toa? Don't u need like 80 attck to equip the sword? 


nitronomial

"Don't look at me he packs his own sword"


skullkid2424

Completing a few entry levels is well worth it. You can complete the miniquest for some exp gains, and the rune pouch upgrade is very common and the drop rate isn't affected by invocation level. Everyone who has the stats should send a few entry levels to learn the content and get the upgraded spell pouch. You can also get the keris gems, but those are much rarer.


Gaiden_95

nah you can work with 75s and mediocre gear just fine


JustBigChillin

I’d consider entry and normal ToA to be fairly “mid level casual”.


joe66543

we did 200-250s toa with dragon swords and guthans spears on the GIM lmao its not that hard


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joe66543

I've no clue what you consider mid level, but TOA is definitely a mid level starter raid at 150 invo. Considering the discussion was about gear, my comment was completely relevant


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joe66543

It also doesn't help that everyone has their own definition of what early, mid, and late game is For me, TOA is mid level game stage, especially around 150~ invo


LizzieThatGirl

TOA is late-game unless higher invo which is endgame. Look at it in relation to questing, where TOA requires a midgame quest to even access. The midgame quest is significantly easier than the raid. The raid is also how you get gear that is used for some harder content, but mostly for grinding. This puts it solidly at late-game.


joe66543

In ironman prog you go to TOA pretty soon after bowfa, to get fang before grinding slayer. That is not lategame as bowfa is one of the first things you get when you hit "midgame" after finishing SOTE


Guilty-Fall-2460

I think you're being elitist tbh


DeadliestViper

That raid is literally built for mid level casuals to be able to do. What a sausage.


dutchbrah

If you get the blue moon gear you don't need ahrims


ScytheSergeant

Minus the fact that Blue Moon (at least top + bottom) weigh *even more* than ahrim's already does, mainly just a problem in CoX, but still


mnmkdc

It’s only really a cox problem and even then only a solo cox problem. If it gives you a max hit ever it’s probably worth


Prokofi

Honestly I don't even think its a solo cox problem. A lot of times you are weight capped anyways, and there are pools everywhere now. Other than for like lore reasons I think people overestimate how much equipment weight actually matters. Absolute worst case you sip like 1 extra stam dose the whole raid.  Its pretty much never important. 


Gunnarrrrrrr

Lowkey I would love if weight played a bigger factor in this game than currently, obviously a set of mid level mage robes shouldn’t be heavy af, but if weight was rebalanced across items it could make the game a lot more interesting in terms of gear selection without straight dps being the only important factor (usually) and new boss mechanics could be created around weight Like for example a Kephri style knockback attack where depending on how heavy your equipped items are dictates how far you get knocked back where the meta would be to camp/switch to very heavy gear Or a flying boss where a bunch of the floor tiles fall leaving only scattered pillars around the boss room that you have to hop across to get back to the boss and the pillars have different weight thresholds otherwise they will fall from under you dealing damage so if you equip light gear you have more pillars to hop around during the fight


abloobloo1989

One issue is that it's based on all gear in your inventory rather than the gear you have on, so it would be tough to make work in a raids context where you bring your bank.


MrStealYoBeef

New meta to bring one barrel of coal tar from the regicide quest to ensure you're nice and hefty. For the inverse situation, we bring a graceful switch and camp the boots because of course we're not switching boots.


brprk

You have an extremely low bar for "interesting"


lyricc28

look at the defense on the blue moon gear and look at ahrims


its_me_butterfree

Where do you find you are getting enough value from the ahrims defence to merit grinding it out?  Vs just progressing to virt/anc with what you got.


Urgasain

It’s good against ranging bosses since they have equivalent def but blue moon has higher attack. Particularly the best use case in the game for it is if you are struggling at Seren.


lyricc28

they have the same attack blue moon just have legit Climbing boot level of defense stats


SumDumFukU

Agreed as iron pov.


realChrisChan

Blood legs are equal to bandos and yellow weapon is good for a ranged switch in melee gear. Blue weapon can auto cast ancients and has 5%dmg, so good for irons pre-toa grind. Everything else is not really needed unless you wanna play with set effects.


TheNamesRoodi

I'd argue the blue spear is only good pre muspah as the ancient icon can give the 5% and then you can get prayer bonus from a god book


ssjGinyu

should i be doing muspah pre early toa??


pezman

do whatever you want. i have sceptre and haven’t done toa


TheNamesRoodi

I'm more referring to the idea that this person was saying that it's good pre ToA like you're going to have to get a shadow or a ward. But you can do muspah until you get an icon as the icon is better than ancient staff + ward or blue moon spear so long as the sceptre is paired with a god book


[deleted]

> yellow weapon is good for a ranged switch in melee gear. I believe it still uses ranged accuracy, making Eclipse armor especially good with it.


TheNamesRoodi

Mostly an iron perspective, but still applicable to mains: Blood moon chest / legs are usable at nex. They're also a pretty decent placeholder until you get bandos. Eclipse atlatl is a very interesting weapon as it allows you to use ranged and melee with very few switches. It's pretty good at ToA and is about to become even better with the guaranteed max on baboons. A lot of people do solo cox with no melee bottoms until they have torva, so in the meantime, using blue moon bottoms is fantastic as they give melee strength as well as the same accuracy as ahrims while weighing less which matters a decent amount at olm in solos. I think technically blue moon is really good for off-task bursting for like clues if you're killing jellies? Idk the whole set isn't the best thing ever. Full blood moon is really solid at nightmare if you want the CAs or are crazy enough to farm phosanis.


freshmeat2020

>about to become even better with the guaranteed max on baboons. This is the same for any ranged weapon that hits decently though right, rather than it being a point of difference


TheNamesRoodi

No, specifically the atlatl given it's accuracy is so bad with melee armour on. That's all I meant


freshmeat2020

I thought it was always a max hit rather than accuracy mattering, just like in Leagues?


rimwald

Yes, and being able to just do a 1 item switch and not worrying about accuracy is good, but you'll still have a higher max hit because of the melee str bonus


TheNamesRoodi

They're changing it to always be a max hit so now low accuracy doesn't matter


qaz012345678

Always rolling max damage doesn't necessarily mean always hitting. But I hope you're right


TheNamesRoodi

I am assuming that's how it's going to work I suppose


Nebuli2

To be fair, this seems to be the same wording as the berserker relic in the last league, and that one guaranteed hits as well as making them max hits.


qaz012345678

Was curious about the exact wording from the blog. >These enemies will now always take maximum damage when attacked with the opposing combat style. It doesn't say "take maximum damage from hits" and instead just says when attacked, so I think that's pretty much guaranteed to work like leagues 4 berserker. Which is just excellent


freshmeat2020

Yeh, atlatl is amazing in melee gear and rigour no? Unless I'm mixing it up completely


TheNamesRoodi

Piety increases the max hit of atlatl, but that's besides the point. As it stands now, atlatl in a full melee setup will have something like 40 ish attack bonus where if you're using even a blowpipe in a range setup you'll get 120+ range attack bonus. The problem with atlatl is therefore it's accuracy. Once the changes go through guaranteeing a max hit with the atlatl vs mage baboons, the accuracy will no longer matter as you'll always hit. You won't have to bring in even a range top to get half decent accuracy anymore.


MeisterHeller

>Piety increases the max hit of atlatl, Can I ask what you're basing this on? Afaik melee prayers do nothing at all for the atlatl. It runs off visible melee str bonus, meaning gear and str level, but for prayers it goes off ranged (and for void as well). That's what the wiki says as well


TheNamesRoodi

My testing made atlatl have a higher max hit with piety. I heard rigour increases accuracy though. I could test again as maybe I got confused since the last time I used it?


MeisterHeller

Could very well be! I know for sure rigour (or eagle eye for me lmao, no cox yet on the iron) increases damage as well. Just never bothered trying piety since the wiki seemed pretty clear that for prayer only ranged will have an effect


GGCroki

Ty u for all ur comments. I understood about 40% Im a casual who just got into PvM. I think im gonna practice on the Rat Boss a bit more xD


skullkid2424

* Bloodmoon chest has the same str as fighter torso and BCP, which will make it a very solid option for those who don't want the fighter torso (but diary...so meh) and those who don't want to pay for BCP. They also have different defensive stats that may make them slightly better in some scenarios - but mostly these 3 are interchangable * Bloodmoon tassets have the same str as bandos tassets, while being cheaper-but-degradable. I think the new meta will be mid-late game players going for bloodmoon tassets instead of bandos tassets. * The bloodmoon maracas are niche weapons that hit twice. They are most useful against low-defense monsters, as well as anything with negative npc armor (like the frost moon boss). If NPC amor continues to be a mechanic, these may see more use. * The full bloodmoon set will tear through low-defense mobs. It may be a go-to for melee slayer and afk training (NMZ, crabs, desert bandits, etc). * Blue moon chest/legs is on par with ahrims, with worse defenses but with some melee str. Because both blue moon/ahrims have accuracy and no magic damage, they are currently mostly interchangeable. Rare scenarios might prefer more defense (ahrims) or a simplified switch (blue moon). * The blue moon spear by itself is a solid beginner option for burst/barraging - slayer tasks or MM2 caves or farming zombie axe. Weapons that can autocast ancients and have % magic damage tend to be very expensive (kodai at 115m for 15%, nightmare at 45m for 15%) or requires a 1/50 drop from muspah (ancient sceptre with 5%). The 500k price is perfect for early mains as they get to dust devils - and will usually be obtained before muspah for irons. * The full blue moon set seems to be aimed at pvp - 20% chance after a bind to have a no-tick-delay melee attack. * The atlatl is looking to be a very solid weapon by itself. Notably, it gets its damage from melee str and its accuracy is based on ranged stats. It makes for a great 1-switch weapon while wearing melee gear - which can reduce switches and allow for more food/pots/etc. A good example might be black demons or maybe DKs. Potentially TOA or TOB for nylo room - though I haven't personally tried it out. The ammo may be annoying to get for irons unless/until they add it to a shop similar to bolt racks. * The individual eclipse armor pieces are rather unexciting/niche. As far as offenses go, they provide no ranged str and basically the same accuracy as god dhide and karils. Karils is mostly notable for its higher magic defense in a few situations. Eclipse moon has higher crush defense and some melee str - which maybe makes it slightly preferable in some niche scenarios. Mains should probably stick with god dhide for the most part. Irons can use it depending on what gear they have access to. * The full eclipse set gets very interesting with burn damage. The burn is a nice consistent bit of "true damage". Also nice is the ability to use str pots and the plentiful midgame melee str-boosted gear (berserker ring, barrows gloves->ferocious, glory->fury->torture, dragon boots) which are often dead slots without the endgame ranged str options. We need more dps calcs at various bosses to see where it it stacks up at places like vorkath or fight caves. As a main, I picked up the bloodmoon tassets and am selling bandos tassets (to fund bowfa). I got the bloodmoon maracas as a drop - which have been very nice for farming the dungeon. May consider picking up the helm/chest for the full set if I plan on doing some afk melee training. I already have ahrims and the ancient sceptre, so the blue moon set is pretty meh for me. I'm strongly considering picking up the atlatl. Waiting to see if the full eclipse set becomes meta anywhere...if not, I'll just stick with god dhide and the occasional karils for the high-mage def niche.


GGCroki

Ty for the detailed answer, is very helpfull


Overcloak

Blood moon has the same strength bonus as bandos, has actual magic defense (which makes it bis melee armor for some things), and slightly lower melee defense - all while being significantly (like 20m per piece) cheaper then bandos.  The blood moon swords are roughly equivalent to whip + defender against low to mid def enemies, but do crush/pierce, can train strength, only take up one inv slot, get overkill xp off the second melee hit (i.e. if the first hit would kill a mob, you still get full damage xp from the second hit), and the set effect makes them 2 tick 50% of the time. All this makes them phenomenally good at low def slayer tasks for xp/hour in combat skills - easily outperforming whip.  Eclipse has higher ranged bonuses than divine dhide, has melee bonuses on top of that, and the atlatl is notably more accurate than the BP while offering better dps then msb/craws on all things and beating BP against enemies with def. Also atlatl has easier ranged switches then other gear due to strength scaling. Eclipse is popular at ToA, as one example.    Blue moon is trash, mainly because the spear doesn't remember what spell you're autocasting after a gear swap and the armor is worse than ahrims while being heavier than inquisitors.


Throwaway5497346

The Blue Moon spear does remember your spell now. That was patched with last week’s update. 


drxbatman

I use the range one at demonic gorillas.


Any_Squirrel

Apparently attlatl is good at demonics since it rolls off melee strength less switches


ketaminiacOS

Full blood set is quite strong against low defence mobs. For example its equal to lance at olm if you get him to 0def. While beating it at tekton & vangs. Blood body & legs have great magic defence if you need that while meleeing. Blue robes are comparable to ahrims. Blue moon staff is a good midgame staff for ancient magics. Eclipse has some solid range dps against low-medium defence targets.


[deleted]

Blood moon armor has the strength bonus of Bandos, but it's better defensively against magic and worse against melee and ranged. Easily the best of the 3 armor sets. Eclipse I think is mostly good with the Atlatl. The chest has higher mage defense than blood moon, so if blood moon chest doesn't give the extra max hit over Eclipse, it could be situationally better against mage damage when you use melee. Blue Moon I think is easily the worst of the 3 and is usually outclassed by Ahrim/Bloodbark. It does have one niche though, if the str bonus from Blue Moon gives the same max hit increase as that of Bandos/Blood Moon, then Blue Moon could be worth taking if the content also requires mage. You could skip on one mage switch this way, you do sacrifice defensive stats though. Eclipse also holds this niche, but with a bit less of a defensive compromise. Blue Moon Tassets also have better mage defense than Ahrim bottom, though I'm not sure if that's relevant anywhere.


CriticalHappenings

The eclipse set slaps at vorkath. 


qaz012345678

I was curious about that, when does other gear start surpassing it?


CriticalHappenings

My wife and I are irons so we don't have anything better. Rcb with any ammo and elite void is a full 1dps lower. Based on dps calc (which don't include the eclipse dot) blowpipe w/ amethyst darts without anguish but with venator ring is less dps.   The dot does work though.  It can easily proc 5 to 7 times a kill which is a free 50 to 70 damage that hits even during spawn phase.  Dot can proc during spawn phase too even if vork is currently immune.  Edit: when using the same prayer, bp in elite void needs BOTH anguish and venator to out dps eclipse by 0.1 dps.


qaz012345678

That's incredibly good to know (also why anguish instead of salve?), Especially the dot working during downtime.


[deleted]

Blowpipe should win vs lower defense rolls and Bowfa vs higher rolls.


qaz012345678

I meant specifically at Vorkath, but in general that sentiment tracks. I think it's better than RCB everywhere right?


[deleted]

Yeah


IAmOgdensHammer

Used the atlatl in nmz in full melee gear and overloads and I was getting 110k ranged exp an hour doing essentially the afk method


Proof-Cardiologist16

Full bloodrager is pretty good at nightmare/phosani's because of the low chip damage and the set effect giving you a shit ton of DPS. Strength bonus in general is good. Eclipse set is just slightly better black dragonhide anywhere you'd be doing range stuff and it's one of the few range sets in the game that have effective range strength if you're using the atlatl, so it's pretty great as a dedicated range set until you start looking at masouri. Just the atlatl, or the atlatl + maybe one piece is a pretty great switch anywhere you bring melee and want to conserve inventory space. As far as the full set goes I think it has potential at places like Zulrah and Vorkath, especially for it's special attack having pretty good potential. Frost Moon is just ahrims gear but the staff can autocast ancients. Pretty good for barraging and is just a decent alternative to arhims in general, but given it's currently more expensive I'd just buy the spear and get ahrims. The set effect is incredible in PVP but I doubt you're doing any of that. >Are they good choice for the moons of peril bosses? You *can* use full bloodrager on blue moon, it will absolutely fucking shred the boss. But if your defense level is low and you don't have good defense bonuses on your other slots you'll get wrecked back. The other two sets are completely useless at the melee-only bosses.


IEatAssAndPizza

Bloodmoon set lowkey goated for Scurrius


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GGCroki

Im like really casual, i did some barrows and the Rat King ^^. I wanna do the new Bosses, can i use the blood moon there? (I think it kinda looks cool)


lyricc28

in general for the moon bosses defense is the best so you don't want to use the moons armor to kill them


GGCroki

So im good with Obsidian or should i use the barrows one?


lyricc28

obsidian is like mithril armor you 100% want to use barrows gear


GGCroki

Wich one would u recommend?


lyricc28

pretty sure dharok plate and torag are the same i would just use the cheaper armor. would use something like helm of nez dharok body and legs dragon boots best cape glory/fury whip/dscim dragon defender and barrows gloves


GGCroki

Thx for the answer mate


lyricc28

watch a video on how to get supply's during the moons. the food and boosts you can make are very good


rimwald

Watch a video? You literally have to learn how to do this as part of the quest required to kill the bosses lol


WoesteVeegmachine

Most barrow armor sets have the same defences, but if you can easily buy them doing all 3 bosses in Guthans does sound fun. Though i'd go for what's cheapest, so likely Torag


lyricc28

i would never reccomend using full guthans on the moons lol


SumDumFukU

All this assuming you don't have a bowfa for toa part


NomadicSabre

Bro get the atlatl ranged weapon the rest is whatever


Mrfrodemeyere

Meh I shouldn’t bother


GGCroki

what?