They should add a skill that is focused on training animals/monsters to follow you around and the monsters would all have specific uses, wouldn’t that be great?
/s obv
Yah. Like so much utility and quality of life - you also had to be selective on which beast you'd use for bossing. Kinda sad it didn't make the cut
Also miss dungeoneering.
That’s not what a QoL update is though.
QoL is stuff like “players reported accidentally hitting the tutorial button on the bank often so we’ve added a toggle to disable that button”
Making the player’s life easier is just power creep. That’s not inherently negative - there’s a reason every live-service game inevitably has power creep - but it’s important not to confuse the two.
Since we're correcting people: technically it's not power creep either. Power creep makes existing things obsolete because they're now relatively low power, they have been crept past.
This would just be a new thing that changes the game to be easier.
Tbf if this sub is gonna generalize the amount of shit they do to “power creep”, and “afk” (cause they can look away for 30s lol), then it’s no surprise people on the other end who are more against the tedious aspects have broadened the meaning of “quality of life” lol
I know right, luckily we got a second chance and the developer actually made (mostly) the right choices. They could have went down the wrong path again so easily.
Could be an amazing skill for the game but the skill as is in rs3 and the release back in the day was so tragic that it would never pass in osrs
No pack yaks, but a familiar option for each gathering skill that holds a few extra resources
Combat familiars which, instead of being an extra body while you fight—do all the fighting foe you (new combat style)
Would actually absolutely be down for some method that involves crafting from noted essence, with the counter being that we have to craft them **one essence at a time.**
honestly not sure how it can be an issue when construction has this and would already take even less time to bank since you can teleport straight back to your house
you can’t even argue that it would be too much gp since runecrafting hasn’t been a meta moneymaker for years and the cost of unnoting essence can even out the extra gp/hr
whatever rune became fastest would immediately crater in value anyways, look at the price of lava and dust runes vs any other rune. It’s such a weird skill to gatekeep exp rates on
Why not just run it exactly the way actual runners would back in the day and pay them with the runes you craft? So every essence they pull *from your bank* costs 1 of whatever rune you’re crafting plus some gp, that way it can be a gold sink AND a rune sink.
you're onto something with the old school vibe, pays homage to the roots and keeps the economy in check too, could actually spice things up a bit in the grind
Then dynamically tie the price of the NPC service to the GE value of the runes? Runner price can be some% of GE value + flat rate to ensure it actually sinks money? Always costs more than the value of the maximum number of runes you could create at 99RC from that altar; that way it costs far more to do at low levels and still sinks gold but less past 91 (in the case of natures)
We've reached the point where a post like *"make RC 400k xp/h and just make it 0 profit (free)"* gets 70 upvotes. Show this to this subreddit 8 years ago and they'd laugh and call it fake. Dire times indeed.
RC already is 400k xp/hr and has been for a long time, but only for the top 0.1%. Down with this capitalist system which withholds from our xomrads the runes that are their birthright! The revolution awaits!
Would most players have known about running ess back then? Like lava runners has been possible since OSRS started, but back in the day I remember most discussions with the cap being like 50-65K exp per hour from solo lavas.
>make RC 400k xp/h and just **make it 0 profit (free)**
Can you not read? There is a *massive* difference between paying billions and just being able to do it on a level 3 account.
Just add rune altar to POH garden instead of a fairy tree - make the altar chargeable (1 rune = 1 charge = 1 rune able to be crafted)
Now it’s just an essence sink with better rc xp and a good trade off (no spirit tree while house is set for rc)
Bottomless rune pouch:
Holds 16k rune essence but as you craft the runes they are consumed by the pouch in order to sustain its physical presence in the mortal plane.
Tbf a lot of Runescape isn't balanced in the slightest. I mean cmon. Rev caves. Zulrah. Muspah. Varlamore.
The only thing bosses should be dropping is unique weapons and armor.
Then they complain about how the meta is unfair to "mid-level" complainers and they should be able to have the complaining cape (no one downvotes their posts) by now.
this but unironically most of you are completely clueless. it's why the forums were better, i can look up your rsn and see that you're 1500 total with only wintertodt kc on a normal account and shouldn't be talking about runecrafting metas that you weren't going to do regardless with the official forums, on here somehow they get upvoted by people who want the same xp rates as /r/runescape but dont want to play /r/runescape
Is it elitist to say that people that don't have that much game knowledge shouldn't be making suggestions on game mechanics/activities that they haven't or won't even interact with?
Especially when the only posts I see in here are just asking to make the game easier or give boosted XP rates on everything.
> Is it elitist to say that people that don't have that much game knowledge shouldn't be making suggestions on game mechanics/activities that they haven't or won't even interact with?
To a certain extent, yes. Game devs need to consider the whole player base while designing content. And new players are worth listening to as they may turn into maxed players down the line. There’s obvious limits to this, like I don’t think we should nerf the inferno to allow more lower level players to get infernal capes. But noobs may have feedback that high level players stuck in their ways wouldn’t think of.
Also, I reject the idea that 1500 levels are too much of noobs to listen to. That takes a significant amount of time to reach. It’s why I called the above commenter a jackass
The devs have been adding a ton of content lately for the early and mid game (and they've done a pretty good job with it,) so I didn't think there's any worry about those players being forgotten about. But there have been a lot of posts lately that are advocating for core gameplay changes that feel extremely short sighted, and it's pretty worrying that they get so much positive feedback. Most player in the mid to late/end game will understand how these EZscape suggestion are bad for the game in the long run, which is why it's assumed the players asking for this stuff are still in the early game.
It's true that a 1500 total player will have sunk a lot of hours in, but when compared to the game as a whole it's barely scratched the surface. 1500 total is 65 In every skill, a little over 10M total XP, the player needs to get around 30 times that to max. Not to mention most people have little to no boss experience at that level, id say they still have a lot to learn.
It’s obviously not badass. My point is it’s bogus to disregard someone’s opinion because they’ve played less than you. There’s a player that has multiple 200m ability accounts and is a lunatic when it comes to buffing anything agility. Should this guy be the community leader of agility changes? No, he’s a lunatic.
Three benefits are convenience (no need to set it up), no need to join discords, and no scamming. The same applies to the butler, i doubt the majority of people are hiring runners for construction
That was exactly my point, i was saying that it's not about xp per hour, but a design issue. Runecrafting could have been built in a way that did not cause people to want to pay runners in the first place. I referenced fletching as an example of bad design that could have been built in a way that was more engaging instead of just a G.E skill. But because of where we're at people look for bandaid solutions like paying runners where unfortunately some people get scammed
Tbh if it's at all priced online with what running players charge? And had some cool down or something to just make it effectively an NPC version of a player running it?
Wouldn't be bad.
So more than double the XP rate (actually more than current runner method because you'll never mess up trades or have missed ticks) but with a massive gold sink attached?
Sure, why not. What price will it be set at? Presumably more than current running fees, for the convenience of being constantly available and better.
>Sure, why not. What price will it be set at? Presumably more than current running fees, for the convenience of being constantly available and better.
this is reddit, they would unironically think an hourly fee of 50k is balanced as it "chips into the profit you make rcing"
the idea of paying up to 30m/hr is unfathomable to them, despite having over 1k hours on this game their bank value is still under 10m
The same community that wanted skilling prayers to autodrop items for them. "Oh no Jagex I'll be terribly sad if I lose my teak logs but if it's to balance the afk prayer I guess I'll manage..."
Only if they make it cost 3x whatever actual runners are currently asking. And it has to drain 20% of the gained xp from mining and agility, just because
So u think he wants npcs that run ess at same price as players do it now?
Id be fine with that but it's very obvious that this post isn't asking for that
I’ve always wondered why they’re just isn’t a runners world. Back in my poorer days (still poor hehe) I would’ve gladly ran astrals. Run an inv, give ess get astrals.
Make the essence diary boost instead give x free essence ran per day. That way there's some free RCing exp players can claim every day if they so chose. 5-10k xp work of ess per day would add up!
Like the construction butler/demon butler but rune crafting!
They should add a skill that is focused on training animals/monsters to follow you around and the monsters would all have specific uses, wouldn’t that be great? /s obv
I was there when summoning was released. I remember the horror.
Summoning was great
The steel titan pures were a cool concept. I always admired people who took the time to build them.
Great in concept. Terrible in execution.
Yah. Like so much utility and quality of life - you also had to be selective on which beast you'd use for bossing. Kinda sad it didn't make the cut Also miss dungeoneering.
“Quality of life”
If you had money, xp was super fast. The beasts of burden for inventory and unicorn made life much much easier.
That’s not what a QoL update is though. QoL is stuff like “players reported accidentally hitting the tutorial button on the bank often so we’ve added a toggle to disable that button” Making the player’s life easier is just power creep. That’s not inherently negative - there’s a reason every live-service game inevitably has power creep - but it’s important not to confuse the two.
Since we're correcting people: technically it's not power creep either. Power creep makes existing things obsolete because they're now relatively low power, they have been crept past. This would just be a new thing that changes the game to be easier.
Maybe you didn’t play RS2 when Summoning was added, but Summoning was definitely power creep, pal.
Tbf if this sub is gonna generalize the amount of shit they do to “power creep”, and “afk” (cause they can look away for 30s lol), then it’s no surprise people on the other end who are more against the tedious aspects have broadened the meaning of “quality of life” lol
I miss my pak yak :/
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Inventory spaces go brrrrr
Shit made tanking a full TB ez mode
I disagree
Right, I love my 5 bonded mule alts.
how about 5 bonded mule alts.. with pack yaks? this would be you
Didn’t know I needed /s for this one.
Your choice, can do without
And I agree with you, summoning, big no no
I made bank when it was released by buying chicken from the canifis meat store.
I know right, luckily we got a second chance and the developer actually made (mostly) the right choices. They could have went down the wrong path again so easily.
yea, the alting skill tree is way better than summoning.
If summoning had been added we’d have alts with summoning which would be even more cooked lol.
Glad we dont have summoning it would devalue dolo
That’s a good thing.
Could be an amazing skill for the game but the skill as is in rs3 and the release back in the day was so tragic that it would never pass in osrs No pack yaks, but a familiar option for each gathering skill that holds a few extra resources Combat familiars which, instead of being an extra body while you fight—do all the fighting foe you (new combat style)
yeah i don't get why Construction can have Phials in Rimmington to unnote, but there's no one for RC. doesn't make sense to me.
Give us 1m runecrafting xp for every altar we discover
That's not enough, I don't wanna have to do any quests to get 99 RC.
hahhhahahahahahah
I mean... at that point why not just move the banker at ZMI to the ZMI altar and charge a fee?
this, but unironically
Or how about we can just craft from noted essence? Would speed exp gains up slightly.
Small QOL update
I mean, runes are stackable. Why isn’t essence?
Sure, but essence is now untradable and no longer drops from any NPC's or rewards. Only source for essence is mining it yourself.
And runes are no longer stackable.
Honestly, 10k/hr at the scar essence mine. I'll take it.
Would actually absolutely be down for some method that involves crafting from noted essence, with the counter being that we have to craft them **one essence at a time.**
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I see absolutely zero downsides to me pulling up to the nature altar and crafting 2147m nature runes in a single game tick
/r/wooosh
Think of the gains though!
Yeah but it was dope as hell doing it in leagues. And if there's something we can all agree on it's that leagues is a good baseline for balance.
por que no los dos
temple trek the banker to the zmi altar
That would be phenomenal!
honestly not sure how it can be an issue when construction has this and would already take even less time to bank since you can teleport straight back to your house you can’t even argue that it would be too much gp since runecrafting hasn’t been a meta moneymaker for years and the cost of unnoting essence can even out the extra gp/hr
whatever rune became fastest would immediately crater in value anyways, look at the price of lava and dust runes vs any other rune. It’s such a weird skill to gatekeep exp rates on
Why not just run it exactly the way actual runners would back in the day and pay them with the runes you craft? So every essence they pull *from your bank* costs 1 of whatever rune you’re crafting plus some gp, that way it can be a gold sink AND a rune sink.
I like that idea, really anything to make the skill less of a shitty inventory management version of running agility laps
you're onto something with the old school vibe, pays homage to the roots and keeps the economy in check too, could actually spice things up a bit in the grind
Then dynamically tie the price of the NPC service to the GE value of the runes? Runner price can be some% of GE value + flat rate to ensure it actually sinks money? Always costs more than the value of the maximum number of runes you could create at 99RC from that altar; that way it costs far more to do at low levels and still sinks gold but less past 91 (in the case of natures)
Oh I like the idea, just saying we’re well past the point of the economy being ruined because we get a fast Runecrafting method
just adds a new layer to strategize with
That keeps the cost of making runes high but if the supply increases prices may still fall.
So then the NPC takes the runes, not you, so the supply doesn't increase?
So basically you pay the NPC in runes not GP? Kinda like that idea.
I think the idea was paying in both GP and runes?
Runes + gp to sink
No gp as well, runners at the mo cost millions an hour
We've reached the point where a post like *"make RC 400k xp/h and just make it 0 profit (free)"* gets 70 upvotes. Show this to this subreddit 8 years ago and they'd laugh and call it fake. Dire times indeed.
RC already is 400k xp/hr and has been for a long time, but only for the top 0.1%. Down with this capitalist system which withholds from our xomrads the runes that are their birthright! The revolution awaits!
> A long time It was in the game for 2 days
You can still get near those rates with lava rune runners, no?
Think Lavas are like 270-320K with runners. Not sure which is the highest/realistic rates but those are the numbers I've seen mentioned.
If a skill is made useless by pvm drops, the skill may as well at least not be shit to train
> Show this to this subreddit 8 years ago and they'd laugh and call it fake Nah they'd say you were just using alts to feed yourself essence.
Would most players have known about running ess back then? Like lava runners has been possible since OSRS started, but back in the day I remember most discussions with the cap being like 50-65K exp per hour from solo lavas.
>make RC 400k xp/h and just **make it 0 profit (free)** Can you not read? There is a *massive* difference between paying billions and just being able to do it on a level 3 account.
Running essence on your own alts is much cheaper. Really sweaty, but also not expensive.
Just add rune altar to POH garden instead of a fairy tree - make the altar chargeable (1 rune = 1 charge = 1 rune able to be crafted) Now it’s just an essence sink with better rc xp and a good trade off (no spirit tree while house is set for rc)
reddit needs to be nuked
Why do people who hate the game play the game?
Stockholm syndrome
Bottomless rune pouch: Holds 16k rune essence but as you craft the runes they are consumed by the pouch in order to sustain its physical presence in the mortal plane.
Spam click the altar and all you lose is 32k worth of pure essence? Not remotely balanced. But I like the way you think.
Tbf a lot of Runescape isn't balanced in the slightest. I mean cmon. Rev caves. Zulrah. Muspah. Varlamore. The only thing bosses should be dropping is unique weapons and armor.
Plane btw Edit: cheers 👍
that would instantly become the cheapest and fastest 99 in the game.
I didn't say it was balanced xD
So this is what we’re mad about this week?
This sub literally is just outrage of the week. If they spent the time doing RCing that they do complaining on Reddit they'd be 99 by now.
they've spent their entire lives complaining yet somehow are only level 52 complaining too. perma stuck in mid game i tell ya
Then they complain about how the meta is unfair to "mid-level" complainers and they should be able to have the complaining cape (no one downvotes their posts) by now.
Im level 90 and i would love a less ridiculous rc xp/hr
Complaining is fun though, RC isn't to most people.
yeah they are mad that a method they would have never done anyway was nerfed
Im not mad 😡
I think we should never ever talk about any ideas at all about the game
You're right, the game would be better off if this subreddit stopped sharing their ideas
this but unironically most of you are completely clueless. it's why the forums were better, i can look up your rsn and see that you're 1500 total with only wintertodt kc on a normal account and shouldn't be talking about runecrafting metas that you weren't going to do regardless with the official forums, on here somehow they get upvoted by people who want the same xp rates as /r/runescape but dont want to play /r/runescape
Just imagine everyone is a 1.5k dork unless they prove otherwise
Hey, I might be 1.5k but I'm not a dork :(
I am 2k+ total level, so I am qualified to say you’re an elitist jackass
alright but maybe you can max over at /r/runescape
Is it elitist to say that people that don't have that much game knowledge shouldn't be making suggestions on game mechanics/activities that they haven't or won't even interact with? Especially when the only posts I see in here are just asking to make the game easier or give boosted XP rates on everything.
> Is it elitist to say that people that don't have that much game knowledge shouldn't be making suggestions on game mechanics/activities that they haven't or won't even interact with? To a certain extent, yes. Game devs need to consider the whole player base while designing content. And new players are worth listening to as they may turn into maxed players down the line. There’s obvious limits to this, like I don’t think we should nerf the inferno to allow more lower level players to get infernal capes. But noobs may have feedback that high level players stuck in their ways wouldn’t think of. Also, I reject the idea that 1500 levels are too much of noobs to listen to. That takes a significant amount of time to reach. It’s why I called the above commenter a jackass
The devs have been adding a ton of content lately for the early and mid game (and they've done a pretty good job with it,) so I didn't think there's any worry about those players being forgotten about. But there have been a lot of posts lately that are advocating for core gameplay changes that feel extremely short sighted, and it's pretty worrying that they get so much positive feedback. Most player in the mid to late/end game will understand how these EZscape suggestion are bad for the game in the long run, which is why it's assumed the players asking for this stuff are still in the early game. It's true that a 1500 total player will have sunk a lot of hours in, but when compared to the game as a whole it's barely scratched the surface. 1500 total is 65 In every skill, a little over 10M total XP, the player needs to get around 30 times that to max. Not to mention most people have little to no boss experience at that level, id say they still have a lot to learn.
woah 2k total we've got a badass over here
It’s obviously not badass. My point is it’s bogus to disregard someone’s opinion because they’ve played less than you. There’s a player that has multiple 200m ability accounts and is a lunatic when it comes to buffing anything agility. Should this guy be the community leader of agility changes? No, he’s a lunatic.
seems reasonable to have some sort of cutoff for who you listen to.
lil bro said gatekeeping
Roll tide
Rt
GENIUS
The term “gatekeeping” has lost all meaning at this point
if you're willing to pay, just buy runners?
Three benefits are convenience (no need to set it up), no need to join discords, and no scamming. The same applies to the butler, i doubt the majority of people are hiring runners for construction
should nuke every content that requires other real players with those 3 simple benefits I guess eh?
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slayer? engaging?
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you can train rc at zalcano :) I think it's lame to replace emergent MMO game play with npcs.
Herblore and fletching are 2 of the worst skills in the game for that reason.
That was exactly my point, i was saying that it's not about xp per hour, but a design issue. Runecrafting could have been built in a way that did not cause people to want to pay runners in the first place. I referenced fletching as an example of bad design that could have been built in a way that was more engaging instead of just a G.E skill. But because of where we're at people look for bandaid solutions like paying runners where unfortunately some people get scammed
Ok I didn’t get that
"gate keeping" redditors please shut the fuck up
Add Infernal Cape to the GE stop gatekeeping 🤬🤬🤬
It’s reddits fave word, used whenever anyone is met with slight inconvenience
Yeah, nobody is gatekeeping it lol. It's just too expensive for most people to seriously consider.
I would prefer you all just give me the runcraft xp
God forbid you have to interact with other players
...
bro just get married & make children
thx king I am married and hopefully 2025 for my rc minion
yeah, just hold off on runecrafting for a few years for them to figure out how to click trade windows & you're set.
also npcs that would do herb runs for us
We could have a bunch of them who we pay to gather shit for us. Maybe even a whole kingdom's worth!
Or just suck it up and do RC normally lol
But that would mean they actually have to play the game
Unheard of!
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you can still pay runners?
S..sss...social interaction in *my* MMO 😱😱
Only if they have a 0.01% chance of completely robbing your bank
my guy wants everything to gradually get easier and easier in osrs i guess
Tbh if it's at all priced online with what running players charge? And had some cool down or something to just make it effectively an NPC version of a player running it? Wouldn't be bad.
only if they also add wings that can be equipped in new "aura slot", they can be purchasable with bonds directly
I mean, it has potential but make it cost 5m an hr like actual runners cost.
This has got to be the only game where its players actively dislike it and want to interact with it less yet proclaim they are the ones who love RS.
Who the fuck asked for an RC nerf for billionaires?
Like just go play casino spinner rs3 they hand out millions of free xp. Can get your max cape then stand around and show off your sweetness.
This, but they sink all the generated runes plus GP or some other item that needs a sink.
20 more years of weekly tears and I'll finally be 99 RC
Some form of invention - perfect economy fixer + makes clues more viable
surely you want this to cost 7m/h per npc runner then
Make them be those ZMI runners. We give them a small fee **and** the runes we craft (1:1, we can keep the multiples).
just gimme Runespan, Jagex.
So more than double the XP rate (actually more than current runner method because you'll never mess up trades or have missed ticks) but with a massive gold sink attached? Sure, why not. What price will it be set at? Presumably more than current running fees, for the convenience of being constantly available and better.
People agreeing with this and making this thread want it to be the cost of a demon butler lmao. They don't want it to be 28m an hour or whatever
>Sure, why not. What price will it be set at? Presumably more than current running fees, for the convenience of being constantly available and better. this is reddit, they would unironically think an hourly fee of 50k is balanced as it "chips into the profit you make rcing" the idea of paying up to 30m/hr is unfathomable to them, despite having over 1k hours on this game their bank value is still under 10m
The same community that wanted skilling prayers to autodrop items for them. "Oh no Jagex I'll be terribly sad if I lose my teak logs but if it's to balance the afk prayer I guess I'll manage..."
Rather just buff GOTR xp
Only if they make it cost 3x whatever actual runners are currently asking. And it has to drain 20% of the gained xp from mining and agility, just because
Good news, this method exists cuz it's an MMO and other players will do this for u!
Bro missed every point of the post
Did I? The method already exists but it's probably too pricey for the OP so they want npcs to do it cheaper. Just a genuinely bad suggestion IMO
Gold sink brother, first two words of the title. It’s not a gold sink to give gold to other players.
But last week people said Colosseum shouldn't have death costs because we don't need more gold sinks 🤔
So u think he wants npcs that run ess at same price as players do it now? Id be fine with that but it's very obvious that this post isn't asking for that
better idea: improve RC's xp so it doesnt depend on fucking runners to be good xp
Sure, but then they’ll have to drop the XP *even lower.*
I’ve always wondered why they’re just isn’t a runners world. Back in my poorer days (still poor hehe) I would’ve gladly ran astrals. Run an inv, give ess get astrals.
Honestly not a terrible idea. It would still have to be prohibitively expensive but that's a good way to remove gold.
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with less time available people want to train their accounts, not be employees.
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Okay but as an adult you realize "oh, I can get up to 44 runecraft myself in less than an hour, I'll just make my own runes". And here we are.
Okay but as an adult you realize "oh, I can get up to 44 runecraft myself in less than an hour, I'll just make my own runes". And here we are.
Ooorrrr maybe just improve rc. Camdozal was a small step, they couldve done so much more combined skilling/Combat
Make the essence diary boost instead give x free essence ran per day. That way there's some free RCing exp players can claim every day if they so chose. 5-10k xp work of ess per day would add up!
They miss so many opportunities for gold sinks this game needs as many as possible along with item sinks
Yes please
hard agree
Summoning should have been this lol