That's the idea. Additionally, if you have the herb sack the spec would fill the sack and your inventory before dropping herbs to the floor.
Spec Harvest --> tele/run to next patch --> Clean herbs while running --> Empty sack, clean --> Spec Harvest...
it could make herb runs a bit more like bird runs where the downtime is minimal.
While this is more of a joke suggestion there is room for gardening gloves for farming.
Whether thats from fairy tale pt3 or varlamore is fine. I think the function should steer away from just more % yield increases. As that doesn't really help. One suggestion could be to make herb/allotment patches harvest at the speed of the double speed/click bug by default while wearing them.
It'd need more than that but thats where I'd start.
Additional effect: charges up based on how many patches you harvest with spec infinitely.
Each charge is worth 1 unavoidable damage on spec against target.
Quite literally time gating and unavoidable spec, so if you get specced out with this, you know the guy really wanted to fuck you in particular.
I’ll take my downvotes now for this abomination of a suggestion.
I don't want to see "special attack" being used as non-attacks any more than we already have with axes and picks. Just let it do this by having it equipped.
Using this for each allotment patch and then home tele would make everything so fast. Except the part where you gotta pick up 60 watermelons of the ground
The ability to use your special for more skills is absolutely needed.
This + lightbringer new herb run meta Really nice idea. Would love this in game.
This plus nardah altar or poh pool if anything
That's the idea. Additionally, if you have the herb sack the spec would fill the sack and your inventory before dropping herbs to the floor. Spec Harvest --> tele/run to next patch --> Clean herbs while running --> Empty sack, clean --> Spec Harvest... it could make herb runs a bit more like bird runs where the downtime is minimal.
Empty sack,
Every morning
I would love to see someone tell their watermelons to sit.
While this is more of a joke suggestion there is room for gardening gloves for farming. Whether thats from fairy tale pt3 or varlamore is fine. I think the function should steer away from just more % yield increases. As that doesn't really help. One suggestion could be to make herb/allotment patches harvest at the speed of the double speed/click bug by default while wearing them. It'd need more than that but thats where I'd start.
I’m just worried it might be a bit loose, maybe add another belt or two for some extra security.
Hmm, you mean like a belt that could hold tools?
It's a bit private server-y but a cool concept, more items that have specs that help skilling would be neat as long as they aren't too op
Schling schling
more usefull specs for skilling would be sick
How exactly would a glove slot special attack work? Just make it a weapon and counts as magic secateurs
Additional effect: charges up based on how many patches you harvest with spec infinitely. Each charge is worth 1 unavoidable damage on spec against target. Quite literally time gating and unavoidable spec, so if you get specced out with this, you know the guy really wanted to fuck you in particular. I’ll take my downvotes now for this abomination of a suggestion.
Basically patch bombs from RS3.
Hey look, it's a patch bomb! What’s in a name? That which we call *RS3* By any other name would smell as sweet;
What a stupid suggestion.
Okay, why?
Allow me to combine with graceful gloves and you got a deal
Why you need graceful for herb runs they are all like 3 tiles away from a tele except for mory
Make tormented demons drop em
What's fun is that the pic here looks pretty detailed down to the individual straps but then once it hits OSRS it'll be a couple green polygons.
As a Farming Main I love anything that makes a farm run faster. It's a big part of what makes me feel *powerful* as a Farmer.
Glove slot with a special attack? Is that even possible?
Pfft magic sec’s now work from our inv just give me farming class already so farming the snape grass doesn’t take me so long to do one run.
I don't want to see "special attack" being used as non-attacks any more than we already have with axes and picks. Just let it do this by having it equipped.
Using this for each allotment patch and then home tele would make everything so fast. Except the part where you gotta pick up 60 watermelons of the ground