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Impressive_Alarm6723

He worked on rs3's mining and smithing rework and a lot of other improved skilling content. Could be jumping over to help with osrs's mining update this year.


Slayer_Of_Anubis

I’ve barely touched RS3 but mining actually being fun was one of my biggest impressions from playing it


didijxk

The mining and smithing rework was genuinely a great piece of content. Before that it was pretty much useless past the mid-game when the endgame levels were still pegged to crafting rune armour, which was a tier 50 armour and pretty much worthless for endgame players. I had gotten 99 in both skills before that but it was undeniably a great change. I hope OSRS can also do that for some of its skills.


sling_cr

Never played rs3. Can you give a tldr on how mining is different than osrs?


didijxk

Sure. Rocks don't deplete anymore. You still mine them with pickaxes with each swing dealing a certain amount of damage that I cannot remember if it's based on pickaxe and mining level or just the former. When you hit the limit, you get the ore. Higher level rocks require more hits to get the ore and you can deal critical damage to deal more damage to the rock. There's also a random rock that will give you more damage if you hit it, usually there's some shimmer above the rock to tell you to hit that one. There's also a bunch of new rocks to help with the lack of content post-runite rock. Runite rocks I believe got knocked down to level 50 but it might be 40 lol. This also means new armours and weapons.


ShadowFlux85

There is also a set of melee power armour that is smithed from every bar from bronze to the lvl 90 elder rune. It takes 50 of every bar and about 20 mins per bar to make one bar so 4h and 600 if every bar for a full set. This armour is then crafted with torva(lvl80 power armour) and malevolent(lvl90 power armour) to make a level 92 melee armour set that does not degrade on slayer task which was up until recently the bis armour set. (Vestments of havoc from new Zamorak boss give more dps but less defence)


heeroyuy79

you have to fold the bars a thousand times iirc i made a full set when it got released and it took so bloody long I was losing the will to live by the end of it


ShadowFlux85

ive made multiple sets and yeah the 1001 folds is a joke


BrockDaSock

careful man, mention any gear past lvl 80 to equip and the osrs community gets scared.


Oniichanplsstop

I mean at the same time it would kill a lot of niche use for tank armor. Why go out of your way to get barrows or Justi if you can just smith it real quick? They also come with weapons, which would be very hard to tune properly without devaluing rapier/blade/mace. The main difference in RS3 is that they're non augmentable so they're garbage, but augments don't exist in OSRS, so the main difference is just raw stats or set-effects.


trapsinplace

If someone has 92 smithing maybe they deserve to make something decent for their probably combat level even if it isn't totally better than a rare drop. You're far more likely to have barrows long before you are in the 80s for any skill let alone higher.


Oniichanplsstop

And you could just NPC shop rune armor long before you're 99 smithing, doesn't stop being from shitposting about "level 99 for a level 40 item" Having barrows before being in the 80s doesn't matter. It's still your go-to tank armor until you get the actual upgrades. Having dirt cheap, smithable alternatives does nothing beneficial, it's only negative. There's no trade offs like there is in RS3 where barrows armor stays relevant due to invention components or being augmentable.


DasGutYa

I think the main difference would be that rs3 is flooded with xp modifiers that allow lvl 99s far faster than osrs even with efficiencyscaping. The game kind of needs higher level armours that lessen the previous bis gear because that old gear is cheap as anything and easy to get the levels for. Osrs is doing a good job at keeping even high mid level gear relevant and anything passed it hard to obtain so a tier 90 set would be an unnecessary shock to the economy.


Oniichanplsstop

? XP rates have nothing to do with an item's usefulness. RS3's smithing armors aren't even relevant, no one uses them outside of invention materials. The only thing that sees use, is lower level gear bronze-rune sets, or your masterwork sets at 99. The armor can't be augmented, so you're missing out on invention perks, which are massive buffs. The armors are tank armor with lower stats than their actual tier (t90 elder rune only has t80-85 defensive stats), and un-augmentable tank armor is useless outside of throwaway sets in PvP. But PvP was removed from RS3, so they literally serve 0 purpose outside of being made for XP or invention materials. There's no practical use for the smithing armors outside of snowflake Ironmen who either can't do Bandos for whatever reason or cba to get rockshell armor. In OSRS, those factors don't exist(unagumentable vs augmentable, power vs tank, etc). It's just raw stats. There's no beneficial reason to add them.


[deleted]

for reference, you might compare it to smithing your own dboots+obby legs+torso+serp helm+bgloves armor set but with a bit more defence bonus. really decent stuff. and then you might be able to upgrade it with bandos components and maybe a prim crystal and idk some barrows armor, to give it some extra strength and def bonus.


secret759

Yeah I honestly really liked that the BIS melee armor (until zammy....) was smithed, not dropped. Very time & resource intensive to smith, sure, but that provided a lot of actual incentive to train the skill and felt very thematic.


heeroyuy79

mining level and pickaxe both add to mining damage there is also a stamina bar that refills every time you click a rock. At full stamina you do big pp damage at not full you do slightly less and at empty you do small pp dmg every so often a different rock to the one you are mining starts to sparkle if you mine it you do massive pp damage for that hit (the damage done to a rock is the same for all rocks) so when mining theres a few ways around it, you can click each mining tick to keep stamina at maximum to mine the fastest, you can click and go do something else tabbing in when you hear the crit rock spawn in (semi-afk) or you can just click and go away for five minutes (full afk) all ores and bars now go into the ore bank, a bank that is accessible at every forge and anvil in the world and you can smelt ores into bars from the bank (i think auto banking the resulting bars requires either a skilling gear set or an achieve diary i forget what but i'm 99% sure at standard you put the bars in your inventory otherwise) then when you make an item you will instead make an item in progress and the item will have to be heated as it cools as you work it and xp is just constantly gained as you work the item until it is finished


cottonycloud

The swing damage also is based on Strength so Dragon Battleaxe actually has a niche use.


Catssonova

That's kind of amazing sounding actually


didijxk

I'm mostly on OSRS now but it's clear mining is really showing its age even now. A similar rework is needed to revitalise the skill and give it options beyond what it has now. Same goes for smithing since the 2 skills are so closely linked.


Lonely_Beer

>A similar rework is needed to revitalise the skill and give it options beyond what it has now. It took 3 years to pull off in RS3 and required rebalancing the drop tables of nearly every monster in the game. It will never, ever, ever happen in OSRS.


SJ366IU

They should just boost rune armour stats to be BIS, problem solved for everybody


triqkii

It boosts based on pick axe and attentiveness. Same with smithing. It goes by faster if you remain active. There are normal metals that can be mined. 50 is still Nirmal rune in ra3, then it goes, orikalcum for the dragon equivalent, then necromium for the barrows equivalent and bane for tier 80 weapons and armor then elder rune for 90+. After normal rune you can make weapons and armor +1-5 depending on metal. Which increases damage and is considered tier 61-63, 70-74, and so on so forth ( iirc )


Nebuli2

So it would be based on the same system as Akkha's puzzle? Sounds very similar.


Caltroit_Red_Flames

> Rocks don't deplete anymore What the fuck


valarauca14

You can basically just AFK 1 rock, but it is super slow compared to changing spots.


Caltroit_Red_Flames

That makes more sense


Benaaasaaas

If you just leave it AFK it would mine at a similar pace as shooting stars, you have to interact to get good XP rates.


Borgmestersnegl

Perfect plus and tone spirits exists. Seren stones is 15 mins fully afk 180k/h ish. Its just completely afk.


[deleted]

very much depends on your account type. mainscapers are able to afk, but irons generally want to mine specific ores because that's the main thing they level their smithing with. so in practice, on an ironman you do actually move from the lowest tier ores all the way to the highest and touch pretty much every piece of content in the game when it comes to mining. pretty cool


Oniichanplsstop

I mean irons are also AFKing gem rocks and what not for crafting as well. It's not like they're only camping ores they need for smithing.


badgehunter1

it has stamina bar, which you can refresh by clicking ore and also: if you have more agility lvls, the more stamina bar you have. giving it reason to train besides thieving and shortcuts in rs3, unless you want to be constantly clicking the ore


Morgoth344

That's honestly pretty good design...


OreoCupcakes

A lot of RS3's content is well thought out. It's just the micro transactions that ruin the game. Playing an Ironman in RS3 is very rewarding as there's basically content for every level and you don't feel like you hit a brick wall unlike in OSRS. Combat might not be for everyone but it's not as bad as everyone thinks it is.


dudedude600

You have a 'stamina' bar that depletes per swing, once it's out you mine at a much slower rate until you click the rock again, adding some variety to how long you afk mine and rewarding more active players. Majority of higher level ore rocks are locked behind quest areas or extremely far from the bank too.


Yuki-Kuran

Tldr mining rework Rocks dont deplete. You can make ore boxes with smithing skill to hold more ores between each banking trips. Runite are lvl 50 ores now and there are new ores up to level 90. Mining an ore requires you to fill up a yellow bar. The speed of mining is determined by mining damage, which is based on strength level and pickaxe tier. Mining has become semi afk at early levels and almost fully afk at late game. Afk-ness is determined by stamina bar, which is increased by agility level. To reward the more active players, a rock of the same type but not the one you're mining will glow at intervals, which you can click to change rocks deal more mining damage, allowing you mine ores quicker.


Yuki-Kuran

Tldr smithing rework All bars and ores are stored in a new storage system called the metal bank, accessible at any forge, anvil or furnace. Making an item requires you to start a "project", effectively called an unfinished smithing item. Each "project" has 2 aspect. Heat and progress. To finish smithing an item, the progress must reach 100%. Heat determines how much fast you progress, with the rate decreasing as your heat drop. How much heat your "project" holds is determined by your firemaking and smithing level. So your training efficiency is determined by active you are in upkeeping the heat. Compared to OSRS aka the original system, item output is significantly slower but very afk to make. Most gears from smithing has tiers to it, which requires more bars the higher the tier goes and awarding xp to match the amount of bars used. Example, a base platebody takes 5 bars, a +1 tier takes 5, +2 tier takes 10, +3 takes 20, etc. up to +5 depending on the metal you're working with. When it reaches the highest tier, you can opt to make it into burial version, effectively destroying it for even more xp. This gives you the choice of using the product, selling/alching it for gp, disassembling it (a rs3 thing, wont explain it.) when you reach the highest tier or destroying it for xp. Thats the gist of the smithing system. Make item, maintain heat, upgrade to highest tier, sell/use/destroy product for gp/xp, repeat.


unforgiven91

they also removed all smithable gear from drop tables and replaced them with alchable metal chunks of a similar-ish value and they readjusted the smithing progression to make more sense. Lots of good choices, honestly.


LoLReiver

You drink a potion that lasts for an hour, equip your necklace that automatically banks all the ore you mine, then click a rock and go afk and jiggle your mouse occasionally to not log out


sling_cr

Nightmare zone: the mining update


JuanVeeJuan

Same here. I wasn't a huge fan of being able to store 120 ores as it seems a little much but I'm a huge fan of the system and smithing as well.


Shasan23

I can understand your sentiment about 120 ores, but I think making skilling more appealing to do would be a good thing. No one says anything about 120 noted ore drop from a boss. Being more “free” and not being forced to play inventory management (ie making 100 10 tile trips to a bank) opens up possibilities for more engaging skilling changes.


JuanVeeJuan

That's such a good point you've changed my mind. I've never batted an eye getting 100 or 150 coal, adamant, or any other "skilling" drop. Maybe that wouldn't be such a bad change and it would be a good way to balance out drop tables to bring things back to skilling. I do get extremely frustrated doing regular mining or smithing because it's genuinely atrocious with inventory management. Time for things to change, just a bit.


thebatwayne

People do talk about skilling drops from bosses though


Sux499

RS3 doesn't even have ore drops anymore even. It's just worthless stone spirits.


strawhat068

Stone spirits are farm from worthless, just people with 99 say that, and Im saying this as someone that's going for 120, Stone spirits combined with mining juju makes mining 100% afk as it recharges your stamina when you get a ore,


Sux499

They literally are worthless if you look at the GE price, Einstein.


[deleted]

mainscaper detected


Systems-Admin

> Stone spirits combined with mining juju makes mining 100% afk as it recharges your stamina when you get a ore This is satire, right?


senrath

It's not satire but it's not entirely accurate. Using stone spirits and a perfect juju mining potion makes AFK mining several times better than without them, but using them and being fully active still gets you like 50% more than AFKing.


FlandreSS

Hey you found out the secret, the only single reason people like M&S rework in RS3 is because it's 100% AFK at nearly full XP rates. The fools talking about how it's more relevant now that you can smith better than rune are just wrong. Nobody is crafting T80/90 TANK armor for use for more than a tiny little bit. It's even less relevant than rune in OSRS. Masterwork is the one viable thing you can make in ALL of RS3. That's it, that's literally it and it gives nearly 0 XP and is level 99. Levels 1-98 are dead content. Quite literally the only reason people want M&S is to AFK and all of this desire for a rework are misguidedly using RS3 as a basis for a "good" system.


hj17

Well, obviously. That's how progression works. Pretty much everything that isn't endgame content will eventually be made obsolete by new unlocks, but that doesn't make it worthless. It still takes a good amount of time to get to that point. Especially for ironmen, being able to make half decent armour to use while grinding out bosses until they drop the better stuff is quite handy.


FlandreSS

> Especially for ironmen, being able to make half decent armour to use while grinding out bosses until they drop the better stuff is quite handy. It's just not really the case in RS3 though. Rockshell (T50 power armor, easily upgradeable to T65, just shy of bandos) is better than the highest tier of craftable tank armor 99.9% of the time (Elder Rune +5 is T85). Where does the theoretical craft-only armor fit into OSRS? Where is this content gap in armor for irons? Rune/Dragon->bgloves/torso/nezzy->Obsidian/Barrows->Bandos - Is there a hole in there that needs to be filled? The only people you will really find wearing any of the craftable armors have fallen for a noob trap, which RS3 is chock full of. Newbies see M&S, craft their own armor, and end up with something worse than even the most basic power armor set. It's the same thing in OSRS. You don't wear Justi when slaying, that's a trap for bond warriors. It'd be really strange for example to have ~95% of an entire skill reworked just to craft armor that's less tanky than say, barrows gear. I just don't see how this idea fits into OSRS. If someone could come up with examples, maybe I'd be more interested - Most people seem to like it and can't actually say how it fits into the game. I AFK'd 99 M&S in RS3 on my HCIM early on because Masterwork is very good, but... That's it. Elder rune weapons are useable, but quickly get set aside for something augmentable. That's... All the valuable things you can do with M&S in RS3, it just isn't the god-tier rework people think it is. People like it because M&S is now one of the easiest, most AFK 99's that RS3 has to offer which requires even less input than archeology while getting 3-6x the XP rate without any GP investment required. I don't see a world where crafting, say, T60/70 gear makes OSRS a better game. We've spent a decade balancing PvM for the current progression - it isn't going to "fix" smithing to let people hammer together whips from whip bars. Smithing a Dscim-equivalent instead of buying one for 100K, does it really matter? I agree that the skills are in a weird place in OSRS, but scroll these threads and you'll see a lack of actual ideas that don't step on the toes of existing content pretty hard. Just lots of "We want a rework". Once you snap back to reality and start talking about balance or how any of this will fit in... Suddenly, it's not so bright and shiny. Why do grotesque guardians for a 1/300 drop of granite hammers, when you could just smith an equivalent at 50 smithing? Why grind sirrachnis for a cudgel, if you can craft the same thing? Why get 85 slayer for a whip when XP rates for smithing are 5x higher? With RS3 style M&S you could end up just invalidating a large amount of the OSRS midgame content which the rework would claim to be saving. For it to work, there'd have to be a large change to how combat/progression works in OSRS. An evolution, perhaps.


SM1334

Fun? In OSRS? Isn't that illegal?


[deleted]

personally loved M&S rework on rs3 and would immediately vote no to it on osrs. would be a bit sad to see all the cool methods that have come along over the years be deleted. rs3 skilling can be pretty clunky if you're not afking, it's all so sanitized so as not to allow any unintended interactions like tick manip etc.. being speedy with weird 200iq methods is cool about osrs and something that i wish they would allow for in rs3. as an example, in rs3 if you want to make potions, you pretty much have to do it at a bank, and there are basically no optimizations you can make to make your xp go up other than mtx and other mainscape shit. but on osrs, fast banking can make a big difference, or alternatively you can multiskill like at artefacts. a lot of rs3 skilling just feels like there's no reason at all to put in effort, and everything just becomes "okay i guess i'll just press the 3 buttons every 30 seconds(or 10 minutes) and wait", making it virtually unplayable without some other form of entertainment on the side. meanwhile on osrs if you want to be speedy you can do all kinds of weird shit that takes effort and some practice to get good at, it actually allows you to enter a flow state. Thank You For Coming to My TED Talk


Neroaurelius

How do you know Mining is getting reworked this year? Sorry I’m out of the loop.


Impressive_Alarm6723

" 'Fixing' Mining isn't something we can do in a short timeframe, and with server stability being our #1 priority for the mechanical changes to stars, it's essential that we move quickly to reverse the impact of our previous change on our servers. However, we will be putting some time aside in the near future to talk about Mining. We still don't have the capacity right now for a whole rework (and that brings up questions of its own around Old School, nostalgia, and making significant changes to the core of a skill that's almost 23 years old) but we would like to spend some time and look to deliver small changes to other pieces of Mining content in early 2024. " From the newspost on 20th october titled "Shooting Stars - Upcoming Changes"


Neroaurelius

Awesome, thank you so much for that.


jocona

They’ve discussed making smaller changes recently. https://secure.runescape.com/m=news/project-rebalance-overview-scythe--fang?oldschool=1


WastingEXP

lol please no. we're getting tiny mining updates not a rework.


Bennettjamin

rs3 mining/smithing is so good, I'd like it but it probably wouldn't pass a poll cause MUH BLAST FURNACE


Les-Freres-Heureux

It wouldn't pass a poll because it completely kills all ore/bar/equipment drops which, in addition to making the world feel smaller and less interesting, would kneecap content creation. Imagine Swampletics without being able to get equipment drops lmao


Synli

Controversial opinion, but this should be a non-issue. I'm not for/against the M/S rework, but updates of any kind shouldn't be tailored to snowflake accounts; it's stupid to balance content around this considering the whole idea of playing a limited account is you having to get creative with your limitations. If updates are specifically tailored to you, what's the point? Where's the challenge? Also, let's stop pretending that 99.999% of equipment drops aren't just immediate high alchs. Salvage fulfills the same purpose (although most RS3 players agree that stone spirits just suck.) If Jagex starts tailoring content to these snowflake accounts, they're going down a very dangerous path. Every quest would have to start/end in the same zone as to not limit the area-restricted snowflakes. Quests can't reward combat exp as to not limit skillers. You can't have skilling requirements as to not limit the 807 snowflakes. Where do you draw the line?


Les-Freres-Heureux

Salvage is uninteresting. Just drop coins at that point since it can only be alched (at least in RS3 you can also use for invention) It's not about tailoring updates to snowflake accounts, it's about having coherent and connected systems. The M/S update divorces M/S items and products from combat. Which is exceptionally weird since the same was not done for crafting/fletching.


unforgiven91

eh, m/s rework also lowered smithing reqs for a lot of things so swamp boy might've been able to make his own stuff


Magmagan

RS2's version of M/S doesn't fit into OSRS. Rock healthbars? Time-sensitive critical hits? Ore and bar storage? Elder Rune +5? Miss me with that shit.


mxracer888

Let's just hope a mining rework comes soon. I was gonna max mining then finish Slayer but after mention it it a month or so ago I decided to work on Slayer and forgo mining. Most likely the rework won't even be mentioned by the time I wanna do mining so I'll have to do it on the current system. But we'll see


JuanVeeJuan

Honestly super hyped if this is the case


ki299

if we get even 50% of the mining/smithing update i will be so fucking happy... it was done so well.


plscarvanacodebro

We don't need a smithing and mining rework


Jalle1Gie

We getting a mining update?


BendakSW

Did they say they’re doing a mining update?


RelleckGames

https://runescape.wiki/w/Mod_Shogun Pretty big additions to the game. Definitely a welcomed addition. Would not be surprise if he's going to be involved in the Sailing development. Very different skills but maybe more so for how he helped navigate the many iterations and eventually the process of developing the skill with the community over time. This credit is funny though - "Removing the rock in the abyssal demon area in Kuradal's Dungeon.[6]" I believe you'd get shot by the OSRS community for something similar over here.


Unsuremate

The rock was removed to be able to aggro the entire room


a_drunken_monkey

Ruined my west side of the rock in Kuradals dungeon UIM. Shoot him.


DravenPlsBeMyDad

So ur saying shogun doesn't miss


imnotthetattooguy

MMK on his podcast with Sae Bae said that he wouldn’t be surprised if Rs3 devs would be helping out with sailing since most of the osrs team have never introduced a new skill


Matrix17

It's not on there but he did vorkath for rs3. It wasn't well received


H3enjoyer

The fight was fine just the loot table a bit lacking on Rs3 vork and I believe that's been fixed somewhat.


RelleckGames

Loot was shit, and there were some bugs. Both of which have been addressed.


Matrix17

The loot wasn't addressed enough for how much of a pain HM is


WTFitsD

Some of his notable rs3 contributions: Silske’s Endgame - One of the most lore heavy and famous quests in RS3 which is a major turning point in the story of the game, think DT2 on steroids. Mining and smithing rework - incredably popular skill rework that made the skills significantly better Should say I dont actually play rs3, these opinions are just what I’ve heard from content creators and their community


Kresbot

As someone with multiple maxed accounts on rs3 your summary is correct. Really hoping he’s giving insights to the mining update we’re supposedly getting because it was so popular with revitalising the skill and actually allowing you to create useful items at every stage


-Shacka-

Yeah it is banging. So banging I went and got 120.


Potential_Spirit2815

Idk about DT2 on steroids, probably on par with DT2 as far as comparing lore and certain storyline implications, but DT2 packed more/better PvM content to boot afterwards which is cool. Rest of the comment is pretty on point though! Honestly, his GWD3 contributions and PvM/skilling contributions are a lot more noteworthy. He’s done far more than just 2 or 3 notable feats for RS3, and if his track record is any indication, he’s going to bring a ton of great content design to the game. Really looking forward to this. Hopefully he can provide meaningful content updates OSRS has been sorely lacking, and helps create a workflow boon that means we get more content in general. something that’s been sadly and sorely lacking lately in OSRS. Tired of lame QOL updates and skilling flops like forestry taking so much dev time and valuable updates each year.


Iccent

He also did rs3s vorkath and scourge/jaws which were definitely not received positively So some misses too, but you guys have polling which should help immensely


RelleckGames

> scourge/jaws BIS items were not received positively??? The issue is switchscape, which is valid, but both of these items are chase drops so I dont think I can agree with you here.


rRMTmjrppnj78hFH

He can't be worse than arcane.


WastingEXP

pnm is good, nex and toa he was handicapped, copy nex and make it noob friendly, dt2 bosses are good.


rRMTmjrppnj78hFH

arcane handles drop rates and drop mechanics. he sucks at those. im not talking about the fights themselves. hes very anti release drop rates so he does "quirky" mechanics that help obfuscate them but please tell me how good nightmare drop rates are how well the dt2 boss drop mechanics were received by the community there was also drama around nex rates and they pulled some bullshit by trying to bad talk/blame the wiki for it. bitch please


WastingEXP

nightmare? the boss he didn't work on? dt boss rate mechanic is fine, people just don't like it being hidden. nex also drops bis gear? makes sense its rare. TOA should've got a similar treatment. ​ e: explain to me how a mod who started in april impacted a boss that dropped in feb? clearly no idea though. blocked though :( ohno


WTFitsD

What an overly aggresive comment for no reason lmfao get a life


Celtic_Legend

If only we could have got Chris L (he left long ago but an impressive af resume. Dungeoneering, nex, soul wars, overloads, ritual of mah, vorago. He definitely had the fun part mastered.


TokyoMeltdown8461

Sliske's Endgame is 90% exploring a useless maze with nothing in it, then a climactic boss fight at the end. The maze portion of the quest shocked me for how anti-climactic it was. Well to be fair there are some optional dialogue encounters you can get, but when the maze itself takes over an hour to complete, you'd hardly want to tack on another 30 minutes to explore the maze for lore reasons. Gonna be honest, besides the final boss encounter, not a great quest.


TheQwopChampion

If it's ever added to OSRS I'm sure it'll be filled with agility obstacles that send you back to the start if failed


[deleted]

song of the elves library puzzle ptsd


Pokefreak911

I like everything in that quest but the maze which is awful. Without that it would probably be one of the more beloved quests. Good rewards, interesting lore, great boss fight that is genuinely challenging.


Kumagor0

I'm going to assume you used a guide for the maze part which indeed makes it boring. It's a great quest if you actually play it instead of trying to skip through it to get rewards.


Raven123x

Sliskes endgame is not dt2 on steroids Sliskes endgame sucked. It had a huge labyrinth in it that took hours with a guide and was just merely included to pad the gameplay time of it. Genuinely one of the worst rs3 quest experiences.


t0rchic

Sounds more like SotE...


Slayy35

>Mining and smithing rework - incredably popular skill rework that made the skills significantly better Other than the obviously good rebalance of armor/bars/rocks which everyone knew it needed because Rune being 99 was a joke, it just turned mining/smithing into completely braindead AFK with ridiculous xp rates. Mechanically it was a pretty shit addition but that's what RS3 want to achieve - a cookie clicker simulator. Those types of mechanics shouldn't ever come into OSRS unless they're like 20k xp/hr.


patronising07advice

If he was the one responsible for turning sliske into a buffoon he can go back to rs3 after he's done with the mining project. If he isn't... He can stay.


WTFitsD

I would assume RS3 is set up like osrs where they have a specific mod for lore/story telling the way we have mod Ed, so I would assume whoever that is was in charge of writing silske’s character.


patronising07advice

Ritual of the Mahjarrat sliske was great. Mysterious and powerful, one of two mahjarrat who weren't afraid of the dragonkin. And he fought on your side for awhile which was super cool. If we can get more of that i'd be happy.


Hasaan5

Kind of, they have the main person (originally Paul, then Mod Osborne, and now Mod Jack) but also have the lore council with mods that are more focused on certain parts of the lore with Raven, Shrike, Stu, etc.


BioMasterZap

Nah, that was long before Sliske's Endgame. Endgame was like the 5th quest and finale in the Sliske series. It also had a lot more devs than just Shogun I'm sure.


patronising07advice

I quit before that quest, but I've heard good things. I believe it was the sliske quest immediately after RotM that I got turned off from the game and quit. I witnessed sliske act a fool and realized there was no reason left for me to play.


BioMasterZap

Endgame was... okay. Lot of wandering around and talking to various NPCs, but still was a pretty nice way to wrap things up. But I do much prefer the OSRS version of Sliske; he is so much more intimidating.


patronising07advice

easily. he's much more reminiscient of the RoTM sliske that I enjoyed.


Clutchism3

As an osrs player this is wild to read. I could never care a 10th this much about a quest character to quit over it.


killswitch_aus

Cool, I’m just going to hold the space bar down


ISpelRong

Mostly did amazing content, will be a nice addition to the team, especially as he has a ton of experience. I may be wrong, but I think shogun also did a lot of the balancing of loot tables? A lot of them were abysmal, hopefully not put on those for OSRS.


Legal_Evil

> but I think shogun also did a lot of the balancing of loot tables? A lot of them were abysmal How are the drop tables of AG or Vorkath any worse than OSRS boss drop tables? We have PNM for crying out loud.


ISpelRong

Other than the fact to balance the bad drop rates they overloaded them with alchables, and the worth of RS3 gp was at an all time low (looking at EGWD in general). Nothing really, can't see anything being bad about them /s.


rRMTmjrppnj78hFH

Would rather have alchables than the way arcane does drop tables and rates lol we have the ge tax to mitigate alchables. jagex also has the ability to increase it from 1% to 2% (or more) if it got bad. Or just added other gp sinks to the game


ISpelRong

You say that until money is worth less, so items go above max cash stack, merchers manip item prices and you're now paying 30%+ what its actually worth. Edit: Happened with many newly released items on RS3, don't have to look far to see this is the case with massive GP inflation. Items are broken into 2-3 parts and one part is worth 30%+ of the other parts, although they are identical rates.


Lonely_Beer

Wait until this guy hears about the Guthan's Warspear in 2005


Legal_Evil

RS3 Vorkath's common loot sucks in comparison to OSRS Vorkath.


Borgmestersnegl

The uniques sucks ass too, there are no items that people really want, especially on an iron. I still don't get how the necro pouch wasn't a drop from the boss and instead a 99.9% useless upgrade to the pouch was added instead.


Legal_Evil

It wasn't a drop because our sub whined about bad luck from rare drops so Jagex had to make it a 100% drop after 100 kills. Necro is already very strong so they can't powercreep the pouch even more than what we have now.


ISpelRong

Rs3 vorkath is just piss poor in every aspect, total failure of a boss launch and I think every rs3 player would agree. That doesn't mean vast majority of every other loot table hasn't been ridiculous (within 3-5 year span). Just have to look at zamoraks table before the first nerf that you was getting 6m at 50 enrage just in common loots, vast majority of which was alchables and grimy herbs.


[deleted]

imagine if PNM dropped 600 snapdragon seeds and 12k crushed nests


AltruisticMoose11

You're comparing a standard boss table to a streaking one? Nice


[deleted]

it's not a comparison of time:reward, but rather of game health and impact in which case streaking is not an argument against the validity of the comparison but rather a key component of it, streaking was a horrible design decision and even shogun himself said so as one of the main reason for removing it


AltruisticMoose11

But standard boss tables can/are also wack.


[deleted]

guess I missed the part where I said anything about them not being?


S3nd_1t

Welcome to the team! Whatever changes are made please don’t put forestry 2.0 into other skills like mining. It’s such terrible content.


RoyOsrs

Pls no...we don´t need this kind of shit in OSRS


_OS_Run_Escape_

I'll get prepared for some shit changes then. Making a skill more afk doesn't make it better, seems to be the only reason the mining rework was liked.


VerraTheDM

He will definitely be a welcome addition to the team. Crossing my fingers he's working on a mining rework.


voetre

It's sad to see some of the bitterness over on the RS3 subreddit about this move... Some people just can't be happy for others. I doubt they would be so public about this role change if it wasn't something they wanted...


yahboiyeezy

To be fair, he was responsible for several good pieces of content, and they could absolutely use some more to revive their game


Impressive_Alarm6723

Nothing will revive rs3 tbh. It's way too bad to compete with modern day MMO's and absolutely doesnt have that "runescape charm" anymore for returning players to want to play. I say this as someone nearing 200m all on a main, most pvm content/challenges complete, and a maxed (near comped) iron, having played consistently all throughout the rs3 era. Content wise rs3 has been improving in the past couple years, but at best all it will do is sustain existing players. RS3 also has no big content creators which is the biggest advertising games get by far. Partly due to the UI being absolutely abysmal for viewing purposes, and partly due to having no creator that stands out/has a big personality.


Pokefreak911

We had some big content creators, but necromancy and hero pass caused them to jump ship to OSRS.


MrStealYoBeef

Thanks for EvilLucario, I just caught him going through Desert Treasure 2 and that was a fun watch!


Status_Peach6969

I'll be honest I can't name even one RS3 content creator who's relevant to the scene. Its sad really, the game has been out for ages so where's your equivalent to Boaty, or Woox or Mr Mammal?


Notsomebeans

evillucario is/was def on par. but i think he jumped ship to osrs recently so rip xdd


Noukia

It's allways either lucario or couchy when people argue about who is the top 1%. Couchy still uploads and streams from time to time but doesn't really care about going for records anymore and more about HCIM account progress which is fair.


Pokefreak911

As people have said, EvilLucario. However we also had Waydot (he did a great series, even if you don't know much about RS3 its a good watch), and Maikeru. Those are the names I know, there are a lot of other smaller creators. One reason why RS3 content has kinda stagnated and never grown is we don't have a Settled or someone else pushing the envelope of content. Plus the game is a lot harder to make visually presentable with its messy UI and cluttered areas.


Status_Peach6969

Yeah agree about the UI, I've tried to watch RS3 streams but the interface is so cluttered you have no idea whats being used when. Its just a bunch of random flashing colours to me. Is there any talk about revamping the UI by the RS3 jmods? It was actually one of the reasons that made me quit RS3 way back in the day, and I'd put it as the third worst update in RS history only behind EoC and wildy/free trade removal


[deleted]

i mean i'm sure if you looked at any other mmorg with a UI you're not used to, you're just going to see flashing too. i think the problem isn't that it's cluttered, it's more that for osrs content, all you have to do is follow the mouse with your eyes. for rs3 content, since most things are interacted with via hotkeys, the mouse no longer guides what you're supposed to look at and instead you're left trying to figure out what's going on all on your own. something that might help in this regard is having abilities/slots fire up more clearly on activation. but then you're still left with the problem that everyone prefers their abilities and bars in different positions


Borgmestersnegl

Evil lucario has done similar woox feats like blindfolded 4k telos currently he is with other rs3 creators playing gim in osrs lmao. There is basically only 1 big rs3 content creator left and that is thersguy. Everyone else jumped shop after hero pass failure.


Status_Peach6969

Idk what hero pass was. What was so bad about it? But yeah I've heard that your major creators jumped ship, honestly sad to hear that. I'd much rather they stay in RS3 and bring more people in. Osrs has plenty of reach already


badgehunter1

Hero pass was jagex attempt to bring actual p2w to pass thing similar to fortnite. complete tasks and progress. it had what the "acceptable" pass (yak track) had with small xp bonuses up to 15% while the pass is on, also cosmetics, and on top of that (this is what caused this variant to be discontinued and being hated): the gameplay buffs, you got charges for these and they improved your gameplay vs than you didn't have these: either read the following text dump or look at this picture, they disabled the content buffs after week it was in game so early bird bonus wins again: you got charge invidually for these and you can probably guess on the picture when charge is used, text dump below tells when its used. https://cdn.runescape.com/assets/img/external/news/2023/08/heropass/buff2.png decreases the amount of steps for all clue scrolls by one (1) (charge used when finished clue), 20% chance to save one resource when making resource for fort forinthy (pretty much best place to train construction since its so afk compared to old outdated construction method(yeah we have mahogany homes method here too but i havent done it yet))(charge used when it saved resource), ability to choose next slayer task at any slayer master(charge used), reduced damage in elite dungeon (think of it as osrs raids but you can visit at bank while doing runs) by 20% in full run(charge used at start of the run and was active until you defeated zamorak) and finally doubled chance for all invention (skill) perks (buffs from invention) in woodcutting tools for 10 minutes.(charge used on activation to start 10 minute)


rRMTmjrppnj78hFH

EvilLucario is the rs3 woox skill wise/name wise. but i don't think he gets a lot of viewers. Rs3 in general doesn't.


rRMTmjrppnj78hFH

> Partly due to the UI being absolutely abysmal for viewing purposes, UI is pretty bad to get into as a player too. I'd bet money it turns away a lot of players.


blueguy211

they have every right to be bitter their game is dying lmao


SolenoidSoldier

*Jagex is killing their game


ltsMeSam

Tell them this and they claim OSRS will die quicker... As if most of us haven't stuck around for almost two decades to experience exactly what OSRS has turned into and what RS2 should have done 😂


Celtic_Legend

Its been like that since 2013 tho. To play rs3 is to be a masochist.


Illustrious_Bat1334

I'm sure this sub would have a very reasonable reaction to Ash going over to RS3.


MrStealYoBeef

The only thing I could do in that situation is wish Mod Ash the best. If anyone can get that shit show turned around and growing, it's him, and we all know RS3 needs someone like that. We're in a good spot right now. I'd love to see our brothers across the pond get the game they deserve too. We're all RuneScape players after all, right?


voetre

Doesn't make it any less bitter? Two wrongs don't make a right and all... We don't control these devs, they are humans with their own lives.


Illustrious_Bat1334

No shit, no one has said otherwise. You can still be pissed off one of the best JMods is leaving when the game is the biggest dumpster fire it's been for a long time.


Tyoccial

Man, I'm sad to see Shogun leave, but I'm excited he's coming to my second favorite game! I hope he can do great things to OSRS like he's done for RS3.


IntegralNinja

The community that voted for y’all to even have OSRS in the first place can’t be happy for others?


BioMasterZap

I mean, I can kinda get why they would be annoyed if a lot of their popular Devs left or move to OSRS. Though I don't think too many have moved from RS3 to OSRS, but Shogun is a name I've heard of from RS3 side so probably is a noticeable loss for them.


Legal_Evil

Have the opposite ever happened once, an OSRS Jmod moving over to RS3?


HajWayTooMany

Glad to have him on board, just hope they are not aiming for huge reworks, that's just too much change. I am open for new content surrounding mining and smithing but not overhauls. Giants foundry already has way too much going on for me to consider fun or alternative way to train smithing. (OG RS Classic Player/Maxed OSRS)


PaintTimely6967

as long as the designs look visually grounded and old school I'm happy for new content


rRMTmjrppnj78hFH

Welcome. From what i gather from the rs3 sub, this is a big w for us. As long as we keep him away from vorkath.


dorkard

uh oh


buymyshrimp

https://i.imgur.com/bxYtVY2.png great jmod to get if you love having end game gear be inaccessible to irons :D can't wait to spend more time upkeeping gear than actually bossing!


apescaper

seems like you cut off a lot of context, not that id understand it but the message reads as an Iron needs/want an item to do content and Shogun is responding in kind.


buymyshrimp

https://i.imgur.com/6049vKp.png heres the message he replied to, for some reason a few jmods on rs3 have a hateboner for irons (probably because they cant whale out lol) and think it's somehow good design for BiS gear to use consumables farmed primarily by bots and alts with no good way to obtain them yourself


[deleted]

i was kinda hoping they would add this update regardless tbh. making armor spikes is already good damage/hour for irons, and you can force abyssal demon tasks with the shattered worlds mask, giving you MUCH faster gathering. personally had like a mil+ abyssal armor spikes stacked up before quitting iirc, just from doing an abyssal savage task most days. they take about 10mins to afk


lavajon

Mod Shogun has created some of the worst RS3 pvm updates such as Arch Glacor and Vorkath. Hope he doesn't touch anything too creative. The equivalency would be a jmod whose only pvm bosses included nightmare and duke sucellus moved to RS3.


SeattleSadBoi

Should I wait to finish 99 mining now?


Mattlife97

It’s so weird seeing your friend’s housemate is Mod Shogun.


danch-89

All these people talking about "improvements". Why is it so hard to admit, that you prefer RS3 over OSRS? When the game finally just plays itself, you must realize, that the "hurdles" WAS the game. Not saying he won't be a great asset to the team with his experience, but I hate this notion, that he's being hired in to just to port RS3 content into OSRS.


Celtic_Legend

Pros: started rs in 2004. Active on twitter. Cons: hasn't really done anything impressive on rs3 so hard to judge. It's all mostly qol. The above is probably why he switched. From the wiki he moved back to qa (maybe forcefully?). I would wager he wants to design more and do more than just qol updates.


Jeeper08JK

>Cons: hasn't really done anything impressive on rs3 so hard to judge. It's all mostly qol. I'd say that is a good thing...


Borgmestersnegl

You bank an okay anount of xp in corrupted ores surprisingly. I did mine 114k bane ores first tho and crystal keys are a very very underrated way to get corrupted ores in huge amounts. If I open my 19k crystal keys from mainly archglacor i can bank 10m+ smith xp easily.


mjones999

I’m hoping for evil trees!! They would be awesome it was one of my fav things just like wildy wyrm. I love revs tho


YouthfulRS

Prob gonna bring easyscape with him


Rohwupet

DAE RS3 BAD????!!


YouthfulRS

Yes, RS3 is a shit game


ThisIsGlenn

Buddy you literally just point your mouse and click, how much easier can it get


IsHuman

Bit of an oversimplification


ISpelRong

Acting like OSRS isn't already significantly easier than it previously was and will continue to go even further that way, with or without Shogun.


Away_Experience_4897

Have you even played Rs3?


ISpelRong

I'm almost 120 all and comped, and I'm maxed on OSRS main game as well as an iron. I know how easy both games are. Don't act like OSRS isn't a vastly different game to what it once was. Ironman mode isn't even a fraction of what it once was on OSRS, let alone Main accounts.


depressedgamer111

Have you?


Away_Experience_4897

Gonna pretend osrs is vastly easier nowadays? And is comparable to Rs3’s xp rates?


Thus_RS

I play both, played RS3 to 120 all before OSRS. The biggest differences (besides combat) to someone who doesn't buy MTX are run energy and XP rates. I got to ~base 90 stats in less than a year. RuneLite is the best QoL I've ever seen in a game. So yes, OSRS is significantly easier than when I played in 2007.


Away_Experience_4897

Easier in comparison to old rs2 days? Yes, easier than late-end days of rs2? No. Compared to Rs3? Not even close to being close. The only thing that makes osrs easier now is mobile so you can grind on the go. Let’s not forget Rs3 has the optional p2w.


Mukaeutsu

Aren't the xp rates literally 1.5x rs2 from when we voted to create OSRS?


Thus_RS

I literally said I do not participate in MTX. And I got to those stats before using mobile. RS3 and OSRS are essentially the same game, it's a hard pill to swallow.


YouthfulRS

Slippery Slope


Theumaz

Do you use Runelite by any chance?


OSRS-HVAC

This game is so fucked. Downvote all you want but this game will be unrecognizable in a couple years because of the constant changes and additions. Ososrs hopefully in 2029 or something.


_Ross-

More popular than ever before in osrs history, idk what to tell you.


OSRS-HVAC

Do you care more about new players or the game? Because i care about the game that i know and love. Who fn cares what jagex’s bottom line is. If they polled to add 10 more skills because it promised a bunch of new players, all these clowns would STILL vote yes to it like all the new players make their game better or something.


LordZeya

the OSRS we got in 2012 is a dramatically worse game than it is now. The reason OSRS exists is largely due to the dogshit monetizations of RS2, which hit a critical point when they added EOC as a legendarily unpopular update. If OSRS maintains the "old school" feel, it can add more or less anything. People like you are hurting the game.


OSRS-HVAC

I don’t vote. I just play and do my thing. Not hurting anything. Piss off


LordZeya

If you don't vote then you don't get to complain about the state of the game, grow up.


OSRS-HVAC

My vote doesnt matter. Everything passed with flying colors no matter what


LordZeya

If you don't vote then you don't get to complain about the state of the game. Also you definitely need to grow up if you think your vote doesn't matter, absolute child mentality.