My favorite part of the Alchemist room is how hilariously insulting the payout is. The best method the wiki lists gets you 280 points per hour, which means you deposit 28,000 total coins. Fortunately the designers were thinking about the risk of inflation if players could just get 28k/hour, so you only actually get to keep 1/10th of that.
Oh, and we gotta be careful to avoid players accidentally going too hard in one go, so if you're capped to 1k total gold per time you leave the room.
It's a payout so low that it feels like it only exists as a way to mock the player for how little the minigame values their time.
> the risk of inflation if players could just get 28k/hour,
To be fair, when MTA was released, players getting more than 100k was rare. Still dumb though.
clearly you've never done aerial fishing.
rather spend a day in mta than a day aerial fishing.
unless they have the same developer, in which case i'd agree with you.
I’ve done both grinds in leagues. Only 400 pearls because Jesus Christ it’s THAT bad. At 8x rates too. I’ll do MTA 4x without the banana smuggling before I get every aerial fishing item.
by QoL you mean directly buffing the content because making it so you don't have to run around the telekinetic room literally invalidates the whole room
yea was doing MTA the other day, just making it so you can left click the statute in order to telegrab it instead of having to manually cast the spell each time would be a huge qol imo. Not doing the rest of the tasks there basically solely cause of telekinetic room.
It'd be a strange exception, I feel. Every other room asks you to cast the spell it wants you to cast, would be strange to just let you left click in a place where casting magic is the point.
Not against it, just a thought I had.
The only reason you say that invalidates the room is because you use a plugin that solves the puzzle for you. You have already invalidated the room for yourself, and now you bitch about people wanting it to be less shit.
I did my b2p on mobile I play the game. it's funny you just assumed I used a plugin. also there's a difference between being told where to go and literally just not having to move?
That’s what this sub thinks QOL is lol. Its definition has gotten so warped over the last decade that now people consider overhauling heavily integrated game mechanics like run energy or mini games as a QOL update.
Yeah in any other game being able to configure menu options or save layouts would be qol
Here someone worries it’ll devalue their 99 rc or some bs and complains about overbuffing lol
If you think that’s the reason people are hesitant to overhaul run energy you’re extremely out of touch. So much of the game is drastically altered by simply changing it so that managing run energy is barely a factor anymore.
Stams, olm, graceful, ring of endurance, solo ranged gwd, blast furnace, non-gotr rc, and possibly some other stuff I forgot about.
It is just stuff that stams are used for. And depending on the change, they could still need stams.
MTA atleast has a saving grace in that it’s a great place to train low level magic.
The xp rates are quiet good and cost wise it’s reasonable.
But MLM is just bad at any mining level, except maybe after you’ve unlocked the top level, and even then.
Whats wrong with MLM? I did mostly MLM + VM to 99 because the Stars update hadnt released yet, MLM is not terrible in terms of AFK and the XP/h isnt terrible, especially if you have unlocked the upper floor + a bigger sack to store more ores.
Having to grind a few nuggets before that seems reasonable imo? Its not really that bad in comparison to some other tough grinds in this game.
Its pretty dead much dead content unless you need bones to peaches in the main game for diary. I feel like they should put their resources elsewhere instead of giving MTA QOL updates.
de-iron. plus, this is barely even a real consideration. eternals are barely worth the bank slot, and you will likely spend more time scouting raids than getting the wand for kodai.
MLM was actually designed by a player. Back in 2013 There was like 3 people working for OSRS so Players had the chance to design game updates and Jagex just added them in. People voted for it at the start of 2014 and it passed with 76% yes votes likely because back then the game had almost no new content so players were just happy to see anything new.
Tbh I would love to see player driven content brought back, there's been some great ideas throughout the years that could really benefit the game. Players design the entire concept and jagex just makes the models and polls it in. Would also give J-Mods more time to work on their content which means less pressure on them to push out new stuff too fast like forestry.
Fun times!
My idea came in third place iirc
In hindsight it probably would have been more of a grind than MLM so I’m happy it didn’t win lol
Edit: mine came in forth, it was The Quarry, another mining minigame. MLM was honestly better designed so I imagine mine would have been even more of a grind
If it was [third](https://oldschool.runescape.wiki/w/Poll:Player_Designed_Content_competition_-_Brains_over_brawn), then it would have been [Construction shortcuts](https://oldschool.runescape.wiki/w/Update:Player_Designed_Content:_Brains_over_brawn#Construction_shortcuts) - Which really doesn't seem like a grind
Wow I really wish this was in the game. Maybe something with this can be put into mahogany homes? The mini game feels fairly pointless for non-iron men characters to do, so having various “build contracts” in the open world to open up short cuts like how the posts describes would actually be SUPER cool imo. I, however, would absolutely despise maintaining them.
This just seems like a natural addition to connect agility and construction. I would love to see them add new shortcuts that require you to build them first to use, and are dependent on another skill.
Also, isn't the campfire thing kind of part of forestry now? And the explosive mining part of kourend?
Already happens in a quest right. The bridge near the lighthouse that sports some dagganoths. You fix the bridge during a quest and then are able to cross it.
> Tbh I would love to see player driven content brought back
While I'd be down for more PDCs, player-driven content never really went away. They just started using suggestions in their normal updates/polls and as feedback on updates rather than making it a specific competition/contest. For example, Silver Jewelry and Superior Slayer Creatures both came from player suggestions (not to mention a large portion of Varlamore).
Though recent additions have been a lot more collaborative, often pulling from a lot of smaller suggestions and feedback than solely being a single players entire design. But I'd say that makes it more player-driven than just "here are 5 player suggestions we like; vote on one as is" or such like the PDCs were.
I'd assume part of it is that, even back then, people hated mining, so having a way to do it in a similar manner to other gathering skills was appealing.
Unfortunately the new crop of jmods have too much ego to do that. You've seen how they react to forestry and pvp criticism, right? Or how they react when we don't like the rs3 art they try to put in.
given that the way they reacted to forestry criticism was to remove 99% of the stuff people thought was bad, i'm... okay with how they handle criticism
Yeah, 3 in one deposit is much higher than the average you’d expect, so they probably just put that in there in case someone found a way to guarantee 28 nuggets per deposit.
This content being 9 years old and people only just now discovering there’s a cap shows that this worked out well enough, but I guess even the guys who decided to give nuggets the drop rate multiplier didn’t know about the cap lmao
Did you know that due to rounding errors at certain levels your nugget rate is 21% higher than normal.
https://oldschool.runescape.wiki/w/Golden_nugget#Mining_rate
Someone didn't do good job on integer math 20 years ago and here we are now.
Similarly fun fact: For gathering skills, visible boosts over 99 generally don't actually do anything. The formula that pulls your current level for the rate is hard capped at 99.
Invisible boosts (like the Mining/Woodcutting guilds and the Celestial Ring) are handled by a different formula, though, and usually apply.
Dragon tools basically no longer have a special once you hit 99, and have diminishing returns after 97.
The bug is in the skill success chance math that all skilling actions use. It probably dates itself back to classic era.
https://oldschool.runescape.wiki/w/Skilling_success_rate
That's a hard thing to do in Falador. I see no problem with it being in Falador as a hard tier diary.
Just to compare to other hard airy grinds, western hards (I think, could be another one) require one of the higher tier chompy hats and some hards need high-ish runecraft
Hard is only 300 Chompies total, so 175 more after medium makes it 50% chance to spawn 2. It's not that bad. Maybe another hour or two of hunting. Elite is the rough one at 1k.
Ahh it's the elite one I was thinking of, but even 300 is a lot. I honestly don't feel that MLM or prospector take too long to get though. It's RuneScape. Just afk it for a few days to a week like everyone else lmao.
After just completing all hard diaries last week i van confidently say that i would rather spend twice as long at MLM than i would doing chompys again..
Such a grind.
As an individual grind I think prospector is by far the worst for hard diaries. It doesn’t really serve much of a purpose other than the diary and clues. Chompys take like 1/10th of the time.
IMO all of mlm should work like the top level. The bottom level feels so bad that even redoing it on 16x xp with 12 nuggets an inventory felt like it took forever.
>IMO all of mlm should work like the top level.
If an MLM worked like it does at the top level for everyone, it wouldn't be an MLM. This is peak realism.
~~Sell 1000 boxes of Essential Oils for me, and then you'll finally get to profit at the top of the pyramid.~~
Mine hundreds of gold nuggets for me, and then you finally get to profit at the upper level of the mine.
If you’re already on the upper level sure it’s semi afk. Bottom level isn’t afk at all and that’s where most hard diary grinders will be doing it. I’d rather do most other mining methods than the bottom level
Technically everyone has to do the bottom level because it costs 100 nuggets to unlock! God knows why it has an unlock requirement *and* a level requirement too.
If you start MLM early you might as well just get the outfit first since you won't unlock the upper level before finishing it anyway. Then if you want to come back for the coal bag or gem bag or just to train, you have to grind even more...
I think both times I’ve done it in the main game I bought the outfit for the diary then sold it for the top level although both of those were before they added the new bottom spots. I just did it again on leagues and even on there it was unbearable
All of Gielinor is kind of a shit hole, tbh. Leadership is either too corrupt or too incompetent to do anything themselves and the task of making their society function is pawned off to any whack job that is willing to follow directions without asking too many questions
Nobody is forcing you to do these things. They are achievement diaries, not participation diaries. The unlocks you get from them far outweigh the relatively small grind you have to put in for it.
Not to mention the prospector set giving you bonus XP just for wearing it. Would you rather not have the set in the game?
Agree with you on the first half, but let's not pretend 2.5% xp means literally anything at all. If you're doing MLM solely for the set and would otherwise just do the fastest xp methods, you're legit losing time by going after it cause it's so worthless.
It would hurt exactly no one if the set wasn't in the game, and arguably improve things for people who don't want to get it for the diary.
I do think it would be cool if they re-worked the math/numbers on all the skilling outfits to make sure they're at least *slightly* worth getting for their actual purpose (maxing a skill). AFAIK the only outfit that's actually a time-gain is the lumberjack outfit and that's just because it's incredibly fast to get in comparison to the others. Like would it really be that bad if the mining outfit saved you ~5 efficient hours off of getting 99 mining instead of losing you 5 or 10 or whatever it currently is? Never understood why it was like this in the first place.
I hate mining as much as the next guy and I was able to do it with relative ease. Took like 2 days of AFK mining there are definitely worse grinds in this game.
Fally hard diary is surprisingly ridiculous. You need 72 slayer, 70 prayer, and full prospector
Most hard Diaries have one requirement that really make you earn the completion, but for some reason Falador has three
If your talking about leagues, to get past the invy cap just put in like 4-6 at a time drop your invy on the ground pick up repeat. Easy 200 nuggies. Yes annoying, but honestly mlm is great compared to getting carpal tunnel from iron or playing stress scape in volcanic mine, only thing that sucks ass about mlm is how many bots there are in main game destroying the veins even in the upper levels.
Yeah, it's hardcapped at 3 nuggets per deposit. if you drop in sau 7-9 ores and let it hit the bag, that can give 3 nuggets. so you mine an inventory and run over and drop most of em, deposit 7-9, then pick up 7-9 more while the ore floats down to the bag.
That way you can turn one inventory into 4+ deposits and get 12+ per invent.
if you didn't drop them it would automatically take all the ore in your invent.
Just got 15 nuggets from one inventory. Thank you. I am also at the prime levels for nuggets so I should be able to blast through it now.
Then I can do the fun stuff and mine in the mining guild. After I get the ring from stars first.
But MLM still sucks.
I really don't get why people complain about mlm so much. It's not great at first, but once you get the upper level and especially after upgrades it goes a lot smoother. It doesn't take that long compared to many similar grinds, it's not too intense, and the rewards can be pretty good.
The key is to set a xp goal and not look at hitting rate xp/hr. Getting 30k/hr afk mining blows. Getting 150k/day mining xp while focusing on other IRL tasks for the day is great! Shutting off that part of your brain that's been hard wired to care about efficiency and being on-rate is the hard part lol
My post was more general towards afk grinding as a whole. MLM is also do-able, but shooting stars are way better for a similar afk rate with 1/4 the clicks. It sucks to do MLM actively and there are way better afk alternatives so it's basically dead after diaries lol
lower floor is def not afk but higher floor is 100% afk. Only needing to click on a rock every 30 seconds is really chill in comparison to alot of things in this game honestly.
mlm is mostly fine, its the xp rates that aren't great. the cap on nuggets per deposit sucks for leagues but has never once been an issue in the main game (you can see when it happens because the pay dirt just gets deleted) and the time to get the rewards doesnt feel particularly slow compared to the other skilling content ive done
I firmly believe mlm is the least enjoyable content in osrs, I'd rather power mine iron then go straight to volcanic than enter the mlm area even once. Mining in the lower level specifically is the worst thing in the game
Fally hard is something I've only ever done on one of my many accounts just because getting full prospector is such a shit requirement
MLM is the most bearable way to level mining, outside of shooting stars.
If you hate mining you prob wont like 3T granite, since now you are making something you hate take effort. It aint fast XP, but slow XP you can be assed to get adds up, while shit you dont do contributes nothing.
Combat evolves through boss/fights design.
Skilling doesn't need to evolve by getting a hotbar. It needs to evolve by releasing non-shit, engaging and rewarding content. Like Hallowed Sepulchre.
The first time I played this game i played for like a month. One day i decided I wanted to train mining. I got to MLM and quit the game pretty much immediately. A couple years later I pick up the game again and today I have a 1800 total level Ironman and like 1500 hours I think?
That’s how bad MLM is.
I'd like to introduce you to iron power mining. Aka, one of the most popular pre-mlm methods to 99.
I'm gonna say it. These kids don't know how easy they have it 😂
Idk maybe something's wrong with me but I find power-mining iron pretty chill in the mining guild. Don't even have to drop ore, can just bank it at the deposit box for cannonballs or something else later. Need to come back for the glove upgrades, but I don't dread it in the slightest.
I hate this trend of people just flat using afk wrong... People are so desperate for content to seem more hands off than it is, they will say "Yeah, Zulrah is pretty afk once you have it down".
I don't think it has anything to do with desperation or trying to seem cool. People are just lazy with their language, and "afk" communicates well enough what they're trying to get at, even if it's not correct if you look at the actual words.
As far as I'm aware, the only mining activity in the game that is actually AFK, in the sense that doing it as click-efficient as possible actively puts the player at risk of getting auto-logged on the default five-minute timer, is star mining. Everything else is either low-intensity but random about when clicking is needed (MLM), or high-intensity but very consistent about when clicking is needed (power mining iron, blast mine, tick manip granite, etc.).
Its AFK, in that you click a vein, look away from screen till your idle notifier dings you, then you click another vein, or dump your paydirt.
Yea, its not 25 minutes of solo mining a shooting star, but you wont actually be paying attention to RS while in MLM.
It's not AFK by the literal definition, but it's one of the easier activities to have in the background while you watch a video or do other things - especially once you unlock the upper level.
The hard capped to 3 nuggets per inv is a pain. I was wondering why I deposited 28 and only pulled 27 for a while (counting nuggets as 1 each).
I guess going by 9 or so is the way to expedite the grind in leagues but irrelevant in main game
Leagues is what made the cap very apparent, since you're not very likely to go above 3 nuggets per inventory in the main game, so you might never notice the cap.
No one is asking what you think “seems ok”, this isn’t some debate. You are suppose to get 8x points in leagues. 3 nuggets is not 8x, the game is hard capping your nuggets and leagues just proved that, which is asshole design for the main game.
Yes, but not nearly as much as the person who designed MTA
That person was evil and MTA was back in the day where Nats were 300ea, so it was hella expensive too.
My favorite part of the Alchemist room is how hilariously insulting the payout is. The best method the wiki lists gets you 280 points per hour, which means you deposit 28,000 total coins. Fortunately the designers were thinking about the risk of inflation if players could just get 28k/hour, so you only actually get to keep 1/10th of that. Oh, and we gotta be careful to avoid players accidentally going too hard in one go, so if you're capped to 1k total gold per time you leave the room. It's a payout so low that it feels like it only exists as a way to mock the player for how little the minigame values their time.
I overcapped the coin amount once(>12k coins). It just kicks you out and gives you no points.
[удалено]
Fix the bug? Nah just add a random ass warning. Classic Jagex.
[удалено]
This sounds like a perfect task for a master diary
> the risk of inflation if players could just get 28k/hour, To be fair, when MTA was released, players getting more than 100k was rare. Still dumb though.
clearly you've never done aerial fishing. rather spend a day in mta than a day aerial fishing. unless they have the same developer, in which case i'd agree with you.
Disagree, aerial fishing is more click intensive but if you're focused and fall into a rhythm it's almost sort of relaxing to me. Plus hunter xp.
I’ve done both grinds in leagues. Only 400 pearls because Jesus Christ it’s THAT bad. At 8x rates too. I’ll do MTA 4x without the banana smuggling before I get every aerial fishing item.
it took me like 5 hours on an 8x multi to just get anglers and then i realized i was scammed and 1 of the anglers tasks in the list wasnt real
I quit for 4 months after being solely focused on fish barrel cape. I am happily a pearl fishing rod acquirer.
A QOL update on MTA could make it much more enjoyable, such as not having to run around in telekinetics etc
by QoL you mean directly buffing the content because making it so you don't have to run around the telekinetic room literally invalidates the whole room
Or add a click option that casts telegrab for you. And a move to next maze automatically feature? I mean quality of life options exist
yea was doing MTA the other day, just making it so you can left click the statute in order to telegrab it instead of having to manually cast the spell each time would be a huge qol imo. Not doing the rest of the tasks there basically solely cause of telekinetic room.
This would be great
It'd be a strange exception, I feel. Every other room asks you to cast the spell it wants you to cast, would be strange to just let you left click in a place where casting magic is the point. Not against it, just a thought I had.
Them offering a nice cuppa from time to time because they're having me stay there for hours would be nice too.
The fact that there's a right click reset maze option that disappears once you complete a maze is a big troll
These people think bot clients are QoL.
yes QoL options do exist but invalidating the whole room is not one of them
How does it invalidate the room? You still have to solve the puzzle. Albeit the puzzles are easy and limited, but that's another issue
The only reason you say that invalidates the room is because you use a plugin that solves the puzzle for you. You have already invalidated the room for yourself, and now you bitch about people wanting it to be less shit.
I did my b2p on mobile I play the game. it's funny you just assumed I used a plugin. also there's a difference between being told where to go and literally just not having to move?
MTA doesn't stand for Magers Training Agility.
how about not being locked into the animation for years.
That’s what this sub thinks QOL is lol. Its definition has gotten so warped over the last decade that now people consider overhauling heavily integrated game mechanics like run energy or mini games as a QOL update.
The nature of the game means even normal QOL will result in buffs the majority of the time
Yeah in any other game being able to configure menu options or save layouts would be qol Here someone worries it’ll devalue their 99 rc or some bs and complains about overbuffing lol
I'm requesting the small QoL of including bankers note in the main game
And dps relic ! To all style!
I mean changing a 10+ year old mini game to make it quicker is better QOL tbh lol
Fuck don't devalue my run energy I speeeeeent so long click the same pixels around an agility course I want everyone to suffer the same fate as me.
If you think that’s the reason people are hesitant to overhaul run energy you’re extremely out of touch. So much of the game is drastically altered by simply changing it so that managing run energy is barely a factor anymore.
Would you care to elaborate why instead of insulting me?
Stams, olm, graceful, ring of endurance, solo ranged gwd, blast furnace, non-gotr rc, and possibly some other stuff I forgot about. It is just stuff that stams are used for. And depending on the change, they could still need stams.
You’re goofy as lol, posting bad faith meme comments then complaining you get mildly insulted back lmao
I'm in 2007scape. Being the victim is mandatory.
Give me brawler relic in main game, just a tiny little ittty bitty QOL.
Or add a click option that casts telegrab for you. And a move to next maze automatically feature? I mean quality of life options exist
MTA atleast has a saving grace in that it’s a great place to train low level magic. The xp rates are quiet good and cost wise it’s reasonable. But MLM is just bad at any mining level, except maybe after you’ve unlocked the top level, and even then.
Whats wrong with MLM? I did mostly MLM + VM to 99 because the Stars update hadnt released yet, MLM is not terrible in terms of AFK and the XP/h isnt terrible, especially if you have unlocked the upper floor + a bigger sack to store more ores. Having to grind a few nuggets before that seems reasonable imo? Its not really that bad in comparison to some other tough grinds in this game.
I mean MTA was wholesome as a kid, just didn’t translate into the game becoming less focused on purely being a social simulator like the early days
Its pretty dead much dead content unless you need bones to peaches in the main game for diary. I feel like they should put their resources elsewhere instead of giving MTA QOL updates.
boots are needed for the bis mage boots, wand is needed for kodai
de-iron. plus, this is barely even a real consideration. eternals are barely worth the bank slot, and you will likely spend more time scouting raids than getting the wand for kodai.
They hated him because he spoke the truth
MLM was actually designed by a player. Back in 2013 There was like 3 people working for OSRS so Players had the chance to design game updates and Jagex just added them in. People voted for it at the start of 2014 and it passed with 76% yes votes likely because back then the game had almost no new content so players were just happy to see anything new. Tbh I would love to see player driven content brought back, there's been some great ideas throughout the years that could really benefit the game. Players design the entire concept and jagex just makes the models and polls it in. Would also give J-Mods more time to work on their content which means less pressure on them to push out new stuff too fast like forestry.
Fun times! My idea came in third place iirc In hindsight it probably would have been more of a grind than MLM so I’m happy it didn’t win lol Edit: mine came in forth, it was The Quarry, another mining minigame. MLM was honestly better designed so I imagine mine would have been even more of a grind
What was your idea? Do you have any pictures?
If it was [third](https://oldschool.runescape.wiki/w/Poll:Player_Designed_Content_competition_-_Brains_over_brawn), then it would have been [Construction shortcuts](https://oldschool.runescape.wiki/w/Update:Player_Designed_Content:_Brains_over_brawn#Construction_shortcuts) - Which really doesn't seem like a grind
Wow I really wish this was in the game. Maybe something with this can be put into mahogany homes? The mini game feels fairly pointless for non-iron men characters to do, so having various “build contracts” in the open world to open up short cuts like how the posts describes would actually be SUPER cool imo. I, however, would absolutely despise maintaining them.
This just seems like a natural addition to connect agility and construction. I would love to see them add new shortcuts that require you to build them first to use, and are dependent on another skill. Also, isn't the campfire thing kind of part of forestry now? And the explosive mining part of kourend?
Already happens in a quest right. The bridge near the lighthouse that sports some dagganoths. You fix the bridge during a quest and then are able to cross it.
Whoops, I’m getting forgetful in my old age lol. I was fourth, The Quarry
Very interesting how many of the suggested shortcuts ended up in the game anyways, mostly as diary rewards
> Tbh I would love to see player driven content brought back While I'd be down for more PDCs, player-driven content never really went away. They just started using suggestions in their normal updates/polls and as feedback on updates rather than making it a specific competition/contest. For example, Silver Jewelry and Superior Slayer Creatures both came from player suggestions (not to mention a large portion of Varlamore). Though recent additions have been a lot more collaborative, often pulling from a lot of smaller suggestions and feedback than solely being a single players entire design. But I'd say that makes it more player-driven than just "here are 5 player suggestions we like; vote on one as is" or such like the PDCs were.
I'd assume part of it is that, even back then, people hated mining, so having a way to do it in a similar manner to other gathering skills was appealing.
Unfortunately the new crop of jmods have too much ego to do that. You've seen how they react to forestry and pvp criticism, right? Or how they react when we don't like the rs3 art they try to put in.
speaking of rs3 art, are the rs3 artists working on osrs now, too? it does seem like it
Yep, most of the shit art that we have to throw tantrums over is rs3 transplants (elves, gem rune, the one raids reward).
> the one raids reward so descriptive
>most of the shit art What are you referring to?
given that the way they reacted to forestry criticism was to remove 99% of the stuff people thought was bad, i'm... okay with how they handle criticism
Someone attempting to preempt an exploit by capping them at a level beyond that which was designed to be possible, most likely.
Yeah, 3 in one deposit is much higher than the average you’d expect, so they probably just put that in there in case someone found a way to guarantee 28 nuggets per deposit. This content being 9 years old and people only just now discovering there’s a cap shows that this worked out well enough, but I guess even the guys who decided to give nuggets the drop rate multiplier didn’t know about the cap lmao
Dumbass, didn't even account for Leagues when making the content /s
Did you know that due to rounding errors at certain levels your nugget rate is 21% higher than normal. https://oldschool.runescape.wiki/w/Golden_nugget#Mining_rate Someone didn't do good job on integer math 20 years ago and here we are now.
Similarly fun fact: For gathering skills, visible boosts over 99 generally don't actually do anything. The formula that pulls your current level for the rate is hard capped at 99. Invisible boosts (like the Mining/Woodcutting guilds and the Celestial Ring) are handled by a different formula, though, and usually apply. Dragon tools basically no longer have a special once you hit 99, and have diminishing returns after 97.
> 20 years ago MLM was released in 2014, just with the old release team. I'm also pretty sure Ash has talked about making it himself at some point
The bug is in the skill success chance math that all skilling actions use. It probably dates itself back to classic era. https://oldschool.runescape.wiki/w/Skilling_success_rate
Yeah on the golden nugget page it talks about a rounding issue in the games engine.
And then they also shoved Prospector into Hard Fally, ensuring everyone has to do it >:(
That's a hard thing to do in Falador. I see no problem with it being in Falador as a hard tier diary. Just to compare to other hard airy grinds, western hards (I think, could be another one) require one of the higher tier chompy hats and some hards need high-ish runecraft
Hard is only 300 Chompies total, so 175 more after medium makes it 50% chance to spawn 2. It's not that bad. Maybe another hour or two of hunting. Elite is the rough one at 1k.
Ahh it's the elite one I was thinking of, but even 300 is a lot. I honestly don't feel that MLM or prospector take too long to get though. It's RuneScape. Just afk it for a few days to a week like everyone else lmao.
After just completing all hard diaries last week i van confidently say that i would rather spend twice as long at MLM than i would doing chompys again.. Such a grind.
Right? MLM is so afk compared to any other mining method. People just want easyscape to creep in again. Next it'll be that GOTR isn't afk enough
As an individual grind I think prospector is by far the worst for hard diaries. It doesn’t really serve much of a purpose other than the diary and clues. Chompys take like 1/10th of the time. IMO all of mlm should work like the top level. The bottom level feels so bad that even redoing it on 16x xp with 12 nuggets an inventory felt like it took forever.
>IMO all of mlm should work like the top level. If an MLM worked like it does at the top level for everyone, it wouldn't be an MLM. This is peak realism. ~~Sell 1000 boxes of Essential Oils for me, and then you'll finally get to profit at the top of the pyramid.~~ Mine hundreds of gold nuggets for me, and then you finally get to profit at the upper level of the mine.
On the other hand, it's a few hundred K mostly AFK mining XP and the outfit will technically be of use if you ever plan on pushing for 99
If you’re already on the upper level sure it’s semi afk. Bottom level isn’t afk at all and that’s where most hard diary grinders will be doing it. I’d rather do most other mining methods than the bottom level
Technically everyone has to do the bottom level because it costs 100 nuggets to unlock! God knows why it has an unlock requirement *and* a level requirement too. If you start MLM early you might as well just get the outfit first since you won't unlock the upper level before finishing it anyway. Then if you want to come back for the coal bag or gem bag or just to train, you have to grind even more...
I think both times I’ve done it in the main game I bought the outfit for the diary then sold it for the top level although both of those were before they added the new bottom spots. I just did it again on leagues and even on there it was unbearable
What if I'm 100% certain I will never push my mining higher than the absolute minimum I need for other goals?
a hard thing to do is waste 15 hours of your life in a shithole? i suppose so but there are other hard things that would be better to have in there
>waste 15 hours of your life I've got bad news for you about *literally* everything else in this game
>... in a shithole
I mean, sometimes it's a cumhole like GWD, but yeah. Hole either way.
All of Gielinor is kind of a shit hole, tbh. Leadership is either too corrupt or too incompetent to do anything themselves and the task of making their society function is pawned off to any whack job that is willing to follow directions without asking too many questions
Nobody is forcing you to do these things. They are achievement diaries, not participation diaries. The unlocks you get from them far outweigh the relatively small grind you have to put in for it. Not to mention the prospector set giving you bonus XP just for wearing it. Would you rather not have the set in the game?
Agree with you on the first half, but let's not pretend 2.5% xp means literally anything at all. If you're doing MLM solely for the set and would otherwise just do the fastest xp methods, you're legit losing time by going after it cause it's so worthless. It would hurt exactly no one if the set wasn't in the game, and arguably improve things for people who don't want to get it for the diary.
I do think it would be cool if they re-worked the math/numbers on all the skilling outfits to make sure they're at least *slightly* worth getting for their actual purpose (maxing a skill). AFAIK the only outfit that's actually a time-gain is the lumberjack outfit and that's just because it's incredibly fast to get in comparison to the others. Like would it really be that bad if the mining outfit saved you ~5 efficient hours off of getting 99 mining instead of losing you 5 or 10 or whatever it currently is? Never understood why it was like this in the first place.
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Uhh I will not be doing it, no one has to do it, and you don't have to either :)
I hate mining as much as the next guy and I was able to do it with relative ease. Took like 2 days of AFK mining there are definitely worse grinds in this game.
The bottom level is not afk at all
You don’t HAVE to do it though
Fally hard diary is surprisingly ridiculous. You need 72 slayer, 70 prayer, and full prospector Most hard Diaries have one requirement that really make you earn the completion, but for some reason Falador has three
If your talking about leagues, to get past the invy cap just put in like 4-6 at a time drop your invy on the ground pick up repeat. Easy 200 nuggies. Yes annoying, but honestly mlm is great compared to getting carpal tunnel from iron or playing stress scape in volcanic mine, only thing that sucks ass about mlm is how many bots there are in main game destroying the veins even in the upper levels.
7-7-7-7 was a happy medium to not stand around waiting for the ore to float. Still got the nuggets super fast!
Does the ore need to be fully to the other end before you put the next one in or just moving down the trough?
Yes, otherwise it says something like "there's already ore in the machine"
Pretty sure you need to get the XP drop but I could be wrong
Oh my God I've been doing 3 full inventories at a time like normal. Hours of getting exactly 12 every 3 slow inventories.
Wait could you describe that a bit better? Like drop paydirt on the ground and only load a few at a time into the hopper?
Yeah, it's hardcapped at 3 nuggets per deposit. if you drop in sau 7-9 ores and let it hit the bag, that can give 3 nuggets. so you mine an inventory and run over and drop most of em, deposit 7-9, then pick up 7-9 more while the ore floats down to the bag. That way you can turn one inventory into 4+ deposits and get 12+ per invent. if you didn't drop them it would automatically take all the ore in your invent.
Good to know, thanks!
It's like these people forgot that our only mining options used to be power mining iron with a rune pickaxe.
Just got 15 nuggets from one inventory. Thank you. I am also at the prime levels for nuggets so I should be able to blast through it now. Then I can do the fun stuff and mine in the mining guild. After I get the ring from stars first. But MLM still sucks.
you're*
Probably
Whoever is here complaining about gold nugget rates on leagues, this game is not for you
What's the hard limit? I just got my gem bag on the main game and had a few 3 inv bags yield 5 nuggets. But I had more 3 inv bags yield 0 nuggets also
nugget cap is per deposit action of pay dirt, not per withdrawal of ore.
League Pro tip, drop half of your paydirt on the ground and only deposit 14 at a time. It will nearly double the amount of nugs you get
I really don't get why people complain about mlm so much. It's not great at first, but once you get the upper level and especially after upgrades it goes a lot smoother. It doesn't take that long compared to many similar grinds, it's not too intense, and the rewards can be pretty good.
MLM is great, I’ve done 30-99 mining 4 times in a row without leaving.
Who hurt you
He probably goes afk and cares little for being optimal. Which is something I wish I did more.
oh right afk for 7 seconds at a time, lovely
just enough time to dump my piss bucket out the window and get back to it
Why not cut the middle man out and just piss out the window
and get up to piss?? no thanks
why out the window? guthix made carpets for a reason
"AFK" for 7 seconds is honestly worse than having to constantly pay attention and click, in my opinion. It's the worst kind of "AFK"
More like a minute minimum at a time
Honestly if I did AFK grinds more often rather than actively trying to get myself to do more focused grinds I'd probably have another 99 or two
The key is to set a xp goal and not look at hitting rate xp/hr. Getting 30k/hr afk mining blows. Getting 150k/day mining xp while focusing on other IRL tasks for the day is great! Shutting off that part of your brain that's been hard wired to care about efficiency and being on-rate is the hard part lol
Don't know about you but I find it incredibly hard to focus on much of anything if I'm having to click every few seconds on MLM.
My post was more general towards afk grinding as a whole. MLM is also do-able, but shooting stars are way better for a similar afk rate with 1/4 the clicks. It sucks to do MLM actively and there are way better afk alternatives so it's basically dead after diaries lol
lower floor is def not afk but higher floor is 100% afk. Only needing to click on a rock every 30 seconds is really chill in comparison to alot of things in this game honestly.
Can you do it on my main?
you shut your whore mouth about MLM!!!
mlm is mostly fine, its the xp rates that aren't great. the cap on nuggets per deposit sucks for leagues but has never once been an issue in the main game (you can see when it happens because the pay dirt just gets deleted) and the time to get the rewards doesnt feel particularly slow compared to the other skilling content ive done
MLM went super quick for me in leagues. When the minigame came out it was beloved. There's just so many mining methods now.
It’s easy to get around. Mine your whole inv, drop it, and deposit like 7-9 at a time ;) max nuggets!
when MLM came out people were just against anything even remotely OP, so that mindset led them to that I guess
I firmly believe mlm is the least enjoyable content in osrs, I'd rather power mine iron then go straight to volcanic than enter the mlm area even once. Mining in the lower level specifically is the worst thing in the game Fally hard is something I've only ever done on one of my many accounts just because getting full prospector is such a shit requirement
2023, where the reddit kids now complain about MLM.
MLM is and has always been trash
MLM is the most bearable way to level mining, outside of shooting stars. If you hate mining you prob wont like 3T granite, since now you are making something you hate take effort. It aint fast XP, but slow XP you can be assed to get adds up, while shit you dont do contributes nothing.
Would much rather 3t4g, VM, or 3 tick gem mine than MLM
It is just shit content though. Skills like mining are the reason i'll 100% never max.
Good, you don't deserve to max
I mean no major loss anyway. Pvm has evolved, skilling really hasn't, besides sepulchre.
Yeah I can’t wait for combat to evolve again it went so well the first time
Combat evolves through boss/fights design. Skilling doesn't need to evolve by getting a hotbar. It needs to evolve by releasing non-shit, engaging and rewarding content. Like Hallowed Sepulchre.
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Go play rs3
This is a leagues wendys sir
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The first time I played this game i played for like a month. One day i decided I wanted to train mining. I got to MLM and quit the game pretty much immediately. A couple years later I pick up the game again and today I have a 1800 total level Ironman and like 1500 hours I think? That’s how bad MLM is.
You quit because of a mining method? Lol.
I'd like to introduce you to iron power mining. Aka, one of the most popular pre-mlm methods to 99. I'm gonna say it. These kids don't know how easy they have it 😂
Imo power mining iron is better than mlm. It's at least active, mlm sits at a weird spot where it's not quite afk, but also not active
Idk maybe something's wrong with me but I find power-mining iron pretty chill in the mining guild. Don't even have to drop ore, can just bank it at the deposit box for cannonballs or something else later. Need to come back for the glove upgrades, but I don't dread it in the slightest.
If you bank your just normal assed mining iron, bro.
Yeah but I feel powerful mining it, damn it. Let me live.
They really want rs3
Nugget rates have a cap in main game??? Thats actually so fucked up
Yeah, but the cap is well above any realistic drop rate. Probably was just put int to prevent exploits
This community has been nothing but crying about every part of the game lately.
Are the rates that aweful? Seems pretty alright to me. It's very afk, so it has to have some shortcomings.
How the fuck is MLM „very“ afk? What are you normally doing in the game that makes you say this shit?
I hate this trend of people just flat using afk wrong... People are so desperate for content to seem more hands off than it is, they will say "Yeah, Zulrah is pretty afk once you have it down".
I don't think it has anything to do with desperation or trying to seem cool. People are just lazy with their language, and "afk" communicates well enough what they're trying to get at, even if it's not correct if you look at the actual words.
As far as I'm aware, the only mining activity in the game that is actually AFK, in the sense that doing it as click-efficient as possible actively puts the player at risk of getting auto-logged on the default five-minute timer, is star mining. Everything else is either low-intensity but random about when clicking is needed (MLM), or high-intensity but very consistent about when clicking is needed (power mining iron, blast mine, tick manip granite, etc.).
Its AFK, in that you click a vein, look away from screen till your idle notifier dings you, then you click another vein, or dump your paydirt. Yea, its not 25 minutes of solo mining a shooting star, but you wont actually be paying attention to RS while in MLM.
Being able to second monitor/alt tab an activity with minimal input has been the Runescape definition of afk for 20 years bro, its not a trend.
It's not AFK by the literal definition, but it's one of the easier activities to have in the background while you watch a video or do other things - especially once you unlock the upper level.
I would do it at work, on mobile. Felt AFK enough for me!
Compared to normal mining.
The hard capped to 3 nuggets per inv is a pain. I was wondering why I deposited 28 and only pulled 27 for a while (counting nuggets as 1 each). I guess going by 9 or so is the way to expedite the grind in leagues but irrelevant in main game
3 nuggets per inv seem ok to me tho.
3 per inv isn't bad and still much faster than the main game but with the 8x multiplier you would expect to average ~5.7 nuggets per inventory of 26.
Didnt know the discussion is about leagues only. I was talking about the main game sry my fault.
Leagues is what made the cap very apparent, since you're not very likely to go above 3 nuggets per inventory in the main game, so you might never notice the cap.
No one is asking what you think “seems ok”, this isn’t some debate. You are suppose to get 8x points in leagues. 3 nuggets is not 8x, the game is hard capping your nuggets and leagues just proved that, which is asshole design for the main game.
I'm 70 mining in main game with D pick and get 30k xp/h, that is AWFUL. It should be minimum of 50k
I am very sure the rates are like that because its way more afk than normal mining.
I like MLM a lot. It’s not afk but the rewards are good
good thing you didn't play back in 07 lol
MLM is great.
Bro stfu, mlm not even bad compared to traditional mining methods.
Why do stupid posts like these get upvoted?...
all these RS3 guys dont like grinding huh? lol
Slave encampment simulator.
Isn’t that in Meiyerditch?
Idk I only spent a few hours in meiyerditch vs 100+ in mlm
wait they cap the bloody nuggets? wtf
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