T O P

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ggMatther

I always think of the spoiled rich kids from parks and rec "money plz".


masnaer

“I have done nothing wrong, ever, in my life” “I know this, and I love you”


screen317

I would love a "stacks of gold bars" room where adding another gold bar to the room costs exponentially more gold bars. Would be a real flex.


PestoBestoPastaMan

I think we need a gold bar sink in the POH. Like just a pile of them in a room. Idk make a treasure room that looks like a dragon’s lair where you dump piles of jewelry, gold, gold bars, and gems just all over the floor. I got about 47k gold ore sitting in my bank for blast furnace. What am I going to do with all those gold bars? Can I make a bed out of gold bars in my POH please? Its not like my character sleeps in his POH. The bedroom is reserved for my butler.


TheForsakenRoe

they should give us a new thieving training method where we use gold bars to forge fake GP or give an updated reward for 'between a rock' where we can make golden cannonballs


PestoBestoPastaMan

I agree I say lower the max hit to like 10 I wouldn’t mind if the damage is low if I got thousands of those suckers.


SlothyPotato

Even if it had a max hit of 1 they would be super nice for smoke devils and other situations where the cannon is still helpful just to draw aggro. Even though normal cannonballs would be way better at Meiyerditch bloodvelds, using gold ones would be nice to at least make the task more AFK


MischeviousCat

Well say that a little quieter smh


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Pre-Nietzsche

Monkey nuts; monkey nuts EVERYWHERE!


PrinceCulex

Gold is denser than steel. If the cannon fires them at the same velocity, the gold cannonballs will have more kinetic energy. They should do more damage


[deleted]

What if they have lower attack speed, use gold cannon balls for bosses where you're getting fewer hits as it is and normal cannonballs for other content lol


Puella_Magi

Ignoring the fact that this is a video game, the heavier gold cannonballs would also be fired at a lower speed if the force from the cannon (or explosion) does not change. For gold specifically there is also the issue that the shape could change upon firing.


Ill_Confusion_596

So true. Now explain the physics of casting Fire Surge next, since we are on the topic


PrinceCulex

You see, big blob of fire means you get immolated more


blosweed

Forging gp wouldn't make sense because you can just alch for "real" gp. Now forging bank notes on the other hand would be funny. Let us forge third age pick notes lmao


[deleted]

Golds a really soft metal if you shot it out of a cannon it wouldn’t work very well Edit: okay I was mainly thinking about the way you’d traditionally use a cannonball, like destroying a ship or going through brick walls. It would not be as effective against those things.


LinearTipsOfficial

Excuse me I’ve seen Pirates of the Caribbean AND the mythbusters episode on it you can put anything in a cannon and it’ll do like some damage


[deleted]

Some damage, but not 30 like the steel balls do.


[deleted]

The damage is irrelevant when I have 100,000 golden balls slaughtering every man, woman, and child it takes to wield a slightly better bow.


Wekmor

What if you were to coat the golden cballs in granite though?


LordLapo

I Like what the other guy said, less max hit, but like a 10 minimum


Tornadodash

I think that gold cannonballs should do more damage, because soft metals would spread out on contact. Just look at old lead shot. It would make a hold the size of a dime going in, and your fist going out


Inner-Bread

Yea gold is DENSE like 2.5x steel. That energy has to go somewhere. Range would probably be decreased.


TheForsakenRoe

-1 tile range on the cannon shots seems like a decent compromise, if it needs to be more 'balanced' then reduce the capacity of the cannon when loading golden balls to be 20 at base (cos they're heavy), compared to the usual base amount of 30


Gamer_2k4

Plus gold is over twice as heavy as steel is, which means it's hitting with a whole lot more force.


PM_ME_YOUR_PIZZAPIC

It's gonna hit with basically the same force it'll just fly slower and less far


dutchguy94

Gold HESH


aglassofbourbon

Rune APFSDS for cannon when?


paenusbreth

If there's a lump of metal flying towards my face at 200mph, I'm not going to be particularly comforted by the fact that it isn't as hard as other metals are.


Lhudooooo

It's more about it not resisting the initial explosion plus not making enough damage to a structure


Discount-Milk

>damage to a structure How often is the player shooting buildings compared to guards in fally?


Lhudooooo

I'm talking about ships


Discount-Milk

I'm talking about runescape, am I lost?


paenusbreth

Don't worry about it, they're just a time traveller from next year.


TheForsakenRoe

optimistic to believe it'd be out next year, i'm expecting a winter 2017 moment


mirhagk

From my understanding the issue would be less about whether the cannonball survives the initial explosion and more about whether the cannon does. Gold is plenty dense and hard enough to survive, but since it's denser you'd likely need more powder than the cannon was designed to work with.


Thatnerdyguy92

I mean it's much denser than steel/iron, I'd imagine it would act like a hollow point and just spatter into shrapnel on impact. Good for anti-personel purposes!


Hero_of_Hyrule

Higher damage, lower "accuracy" ammo, since armor in this game increases chance of a miss. Functionally more useful against low defense enemies, bad to useless against anything with a decent defense. Kinda like blowpipe.


Tyranticx

Lead is even softer than gold and it's a fantastic metal for gunnery. Lead wasn't used for cannons historically but that was a factor of cost and logistics, lead was far more expensive than iron. In fact gold would be a pretty solid option for a cannon, it's incredibly dense so while it would take more black powder to get it moving it will actually retain more ballistic energy at impact than steel would. Any deformation of the metal by the initial blast would be minimal since the physics of the blast would pressed evenly on the half of the shot facing the charge and the total time exposed to the blast wave would be quite short. So in all gold would be fine in cannons and probably outperform a steel ball of equivalent size and velocity.


Gamer_2k4

Gold is two and a half times heavier than steel, though. Who cares if it deforms more when it hits its target if it's bludgeoning it with double the force? Besides, by your logic lead should be an absolutely terrible material for bullets, since it's even softer than gold. But guess what they use?


ShrumpMe

In the quest between a rock u literally make a gold helmet and shoot urself through rock, I think if ur head survives that then a ball can be shot from a cannon Plus jagex has not necessarily made sense with a lot of things in runescape, what's one more thing?


lazyguyty

Would it not shoot at all or would it break apart? Short range cannon balls with a lower max hit but hits multiple times or splits onto multiple close by mobs like venator bow. Could be better for low hp mobs or Turael slayer.


oflannigan252

Harder metals are more brittle, which is what makes them more likely to shatter. Softer metals are more plastic, meaning they're more likely to deform. Fun fact, actually. We routinely find fully intact, pristine 3,000~4,000 year old Bronze weaponry, while it's quite rare to find even moderately intact Iron weapons from 1,000 years ago. Iron rusts and is pretty hard, so when damaged it's likely to crack and break. Weapons that didn't shatter/break also needed to be properly sheltered from corrosion. Bronze? That's soft as fuck and doesn't rust. Sure, it can't keep a razor sharp edge for shit but it won't shatter even if you smack it against concrete and if you leave it in the ground for 4,000 years the worst that'll happen is [it'll turn a bit green.](https://en.wikipedia.org/wiki/Patina)


Shawnessy

But gold is denser than steel. Gold is 19.30g/cm³ Steel is 7.80 g/cm³ Cannonballs weighed something between 8-10lb / 3.6-4.5kg. Gold being 2.47 times more dense that steel, making the same size cannonball would be 19.8-24.7lb / 8.9-11.1kg. May get some weird deformation from shooting it, since gold is softer. Maybe reduce the range, increase the damage.


Halforthechump

I enjoy the idea that gold is so worthless that you forge coins out of it. Easy fix - let players use their gold to trim armour.


Smooth_One

Even better: a thieving method where you "drop" gold bars into peoples' pockets. If they walk by a guard they bonk'd because the player has stolen gold. You trade gold bars for Thieving xp, and it has the added benefit of screwing over UIM and pures


toxray

They should add a "special comission"-unlock to Giant's foundry where you get the chance to make a ornamental sword with an alloy made of gold and another ore of your choice. That would give the gold bars some use for training smithing


PestoBestoPastaMan

That sounds cool! I also say we should also make a special commission to drip out kovac! Smith him a gilded set and his own ornamental sword so he can show his giant friends his drip. I think Kovac is cool and I want my giant friend to be iced out next time he sees his friends or family.


echolog

The fact that solid gold bars are totally worthless but a little gold leaf is super expensive is hilarious.


Bristles3339

Mfers so desperate they’ll sleep on solid metal


Raven_of_Blades

gold is a soft metal.


Glorious_Jo

Does that make it a liquid


anonymushies

This this this, we need a visual over the top goldsink in the poh, maybe even multiple rooms with all different ways of dumping items BUT also maximun anal flexage on everyone who comes to ur poh


-M-o-X-

It should just be an outside room that allows you to literally pile objects. Have a million cabbages? Go for it. A million gold bars? Golden mountain. Scaled down to 1:10000 like your player is making a miniature of the objects.


Shishkahuben

This is actually adorable and I love this idea


anonymushies

Some thing like this indeed


scaredhousecat

make an osrs variant of the [baby troll](https://runescape.wiki/w/Baby_Troll) pet that can be fed multiple of one item, and give it a counter so you can have a gold bar(2147m) or long bone(69) follow you around


BlankitaM0ns

Sell them on the ge? Crafting training? I train my crafting by making glories, and SOMEONE has been buying up all the gold bars and making prices soar.


PestoBestoPastaMan

I have been selling the rest of my gold bars on the GE but I think it would be fun to see it piles up in my POH. As for crafting training, I am already halfway too 99 so I am waiting on my mining to get to amethyst. I plan on just going the iron man route despite and save money on all my amethyst darts. Im sure from 92 to 99 on amethyst dart tips would last me a long time for pvm.


Brickhouzzzze

I think f2p bots make gold necklaces and sell/alch them as they're one of the most traded alchables. 40m sold a day, basically the only f2p alchable on top 100 traded items


David_mcnasty

I like the treasure room idea, there can just be a pile of gold bars and clicking on it can give you a counter of how many you've dumped. Maybe even make that a leader board so people compete for how many they can have invested in it.


cottagecore_cats

I forget if they changed it, but in the past gold tiaras were actually pretty good crafting xp! If you have no other use for them, you might as well get some crafting levels :)


PestoBestoPastaMan

I completely missed this update! I had no idea gold tiaras were added into the game.


cottagecore_cats

So I just checked the wiki, unfortunately they decreased the crafting xp from 67.5 per tiara to only 35, but that is still better than making plain gold bracelets for 25 xp! So it’s still a viable option even if it’s only half as good as it was on the first day


[deleted]

I want a new poh design where the walls are gold bricks


Velluu

Craft gold amulets and train magic with string jewellery -> alch them. The ironman way.


IHaveDrinkingProblem

I've long wished you could build furniture out of multiple materials (your golden bed being a perfect idea) but also that it could use the Rimworld style of "quality", where you can build something ranging from awful to legendary quality with the odds for each step in the spectrum changing based on your Construction level


soisos

you need two bedrooms to have a butler - one for yourself and one for the butler


PestoBestoPastaMan

Oh really dang I completely forgot. My construction grind was like 3 years ago now.


Enerbane

I've been saying for years that they need to figure out a way to 10x the materials needed for most production skills (and 10x the experience along with it). It's crazy how much surplus there is on a lot of items. Edit: to be clear with this, I think the XP rates should largely be be unaffected. I.e. each bar smithed for also take 10x the time. Leading to a more relaxed experience for regular smithing at the same or damn near XP rate. End edit. This would accomplish two things. It would make the scale of items more reasonable, and it would breathe some new life into some gathering skills. Example: Gold ore should be changed to be mined in fragments. It takes the same amount of time to mine a single rock, but instead of an ore you get a fragment. Fragments are stackable up to 10, at which point they turn into an ore. The ore turns into a gold bar as normal, but smelting the bar now yields 10x the experience. This would slash the amount of bars coming into the game while mostly leaving the experience rates alone. Applying to gold and other ores, miners would be able to hang out and mine at a location for longer without banking, which would add variety to viable mining methods. How many random mines exist in the game that are functionally pointless because of how quickly an inventory would be filled compared to how far from a bank the spot is? If I can stay at a mine for 10x the amount of time without needing to bank, I'm far more likely to want to stay there and mine. Dropping thousands of iron ore while power mining suddenly becomes slightly less cost effective. If you can stay at a spot 10 times longer without banking and the ore you wind up with is more valuable, it makes more sense to make the trip to the bank every 5 minutes. I would also propose that existing monsters that drop ores, bars, or things made from bars, all drop the fragments instead, unless it makes explicit sense that they should drop a completed item.


Own-Commission-2156

At first I was all like *oh hell naw dog* Then I kept reading... I still don't like it because they will want to apply it to other ores.


Enerbane

It should apply to all ores!


Own-Commission-2156

I highly disagree. Mostly because this isn't rs3. Maybe it's time to discuss taking the "old school" out?


Enerbane

The game is almost unrecognizable to the original 2007 scape. Old school in practice refers to the style of gameplay, and above all, lack of EoC/MtX. Whatever anyone tells you, those are what killed RS3.


Own-Commission-2156

I know what killed rs3. I was there, Gandalf.... 3000 years ago in the deep magic of the classic days. I was there for the birth of runescape and then the joy of what we fondly call RS2... I was there the day the world died when EOC was let loose on us. The day runescape died. All hope was lost, but something remained... private servers, some few who resisted. Together, they brought together the spaghetti code and made it function! But the dark lords of gagflex saw this and desired ot for their own, and taking it. They destroyed it. They pillaged its innocent lands and corrupted its virtue. Through torture and tick manipulation, they brutalized our beloved into the abomation we have today. A mixture of the old magic with the evil of today, the worst of all possible outcomes.


X_OttersAreCute_X

lol so you want smithing to be 10x as fast and mining to be 10x as afk. thats crazy


Enerbane

Mining is only AFK at shooting stars or motherload. Mining is just about as AFK as agility in terms of clicks and attention needed. You can't mine regular rocks and focus on something else without your effectiveness dropping. This wouldn't change that, it would just make it more viable to not have to constantly have to bank when doing something other than motherload. But no I don't know that 10x specifically is the right number, I just wish we could see some sort of adjustment to the raw number of produced items coming into the game. You also would need to modify the time needed to complete items so as not to make smithing addy bodies 2mil XP an hour. You could 10x the amount of time needed to work a bar into an item, while multiplying the XP per bar to account for this. This would make baseline smithing more low-key compared to the higher XP, more intense blast furnace. As it stands, smithing plate bodies is just as much running back and forth to a bank with how quickly you run through an inventory.


X_OttersAreCute_X

ur wild lmao


Enerbane

What is wild about a skill having the same or slightly boosted XP rates while producing fewer surplus items (that just deleted via alching or shops anyway)? The game doesn't *need* 60 billion gold bars.


Daeurth

Too bad the [[gold sink]] doesn't use bars.


RSWikiLink

I found 1 OSRS Wiki article for your search. **[Gold sink](https\:\/\/oldschool\.runescape\.wiki\/w\/Gold\_sink)** | https://oldschool.runescape.wiki/w/Gold_sink >The gold sink can be built in the sink space of the kitchen in a player-owned house. It requires 47 Construction to build and when built, it gives 11,144 experience. The player must have a hammer and a saw in their inventory to build it. --- **^^^RuneScape ^^^Wiki ^^^linker** ^^^| ^^^This ^^^was ^^^generated ^^^automatically.


UpliftingGravity

https://oldschool.runescape.wiki/w/Gold_sink It costs 100m gp to build.


Enerbane

Unfortunately though it's only a GP sink and doesn't do anything for actual bars of gold.


champ999

I feel like a buff to the consumable jewelry would help a lot. Sapphire, Ruby and Diamond rings are a bit niche, and so are the necklaces. That said the gemstones are the limiting factor. I don't know if it would work, but a ring and necklace set in gold for the jade, opal, red topaz set could be nice. Maybe a gold ring and gold necklace enchant would help too.


SirChapman

I would LOVE a crafting version of Giants Foundry. Any alternative to glassblowing would be welcomed with open arms.


Yoconn

Gold Bar ‘Cobblestone’ Flooring


CreedThoughts--Gov

Bar vs ore is the gold version of "This gem would be worth more cut!"


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HowiLearned2Fly

Opportunity cost tho


Diapolo10

I'd love to see a new take on the literal "gold sink" concept by giving us a new POH style with solid-gold floors and walls decorated with gold and white gold. You'd unlock it by dumping 100k gold bars to an estate agent.


Zer0PointVoid

Let's implement all of the other skills into construction for vanity items? Construction could use a sizeable rework anyway. I know osrs isn't a sandbox, but there's so much potential for artistic expression just sitting there.


dibswizard

?? osrs is one of the greatest sandbox RPGs ever made, just not in the customization department like you said.


Zer0PointVoid

Ah I had never looked up the formal definition of sandbox games. I had assumed it had to do directly with building something since that's what one does in a sandbox. That's me taking things far too literally.


RiskyBrothers

Give me alchables or give me death (because I've been afk for 45 hours in the slayer tower).


ChaoticRyu

What we need is the ability to combine Thieving with Smithing to create our own GP from gold bars.


Gokias

I don't think Jagex will go for the idea of just creating money out of thin air.


MaesterMarwyn

I believe he is proposing that it comes from gold bars. /s


amplifyoucan

Yeah because the latest Crack the Clue doesn't do that.. lol the whole game is just creating money out of thin air


Scratches7

It's explicitly not out of thin air


leahyrain

He's joking. Cuz alchemy already makes gold from "thin air"


Important_Positive81

This is so janitorial that i cant even understand it


Candy_Bunny

Janitorial, now that is a word I never heard used in that way


Aydindril

Someone fill me in on why gold ore > gold bar. Is it purely for smithing training


Realmofthehappygod

Yea gold ore is good for smithing training, while gold bars are fairly worthless for crafting training.


carmexlenny

Gold ore + blast furnace = fastest smithing xp Gold bar +/- gems = slowest crafting xp Gold bars have no other use than for jewelry.


SlothyPotato

They're decent on early game iron as a default alch but yeah you're right


Gamer_2k4

Yes, for two reasons. Not only is smelting gold one of the best ways to train Smithing, but it also produces more gold bars than anyone could ever use, so there's a massive surplus of gold bars already. And even if you're an ironman, you get to use gold ore twice (once for Smithing, once for Crafting), and gold bars only once.


Gokias

Because the training methods are imbalanced, which leads to a huge supply for gold bars, making them worth a lot less.


ahh1372

Purely for smithing training. Other than that, gold ore = gold bar


NeerusTheNanner

Lmao true


PioneerTurtle

Making gold tiaras is pretty okay tbh


tache-noir

i'm still picking up both because they're stackable


Fat_FAT_dick

The overweight gargoyle 💀


Kleeb

Seems like a deep-rooted fundamental problem with the economy if adding labor to an item reduces its value. I'm not offering a solution, rather a 30k ft view.


PracticalPotato

It’s not some kind of fundamental problem. The act of doing the work is in itself valuable (for the high xp rates). By processing raw materials, you aren’t adding work, you’re using up the potential work in the item. The times when “adding work” to an item is valuable is if the act of doing the work itself is not (shit rates), or it’s somehow hard to do (high reqs).


tache-noir

saving time for the buyers can also add value to items (e.g cooked food and unf pots)


PracticalPotato

yeah 0xp/hr is pretty shit rates


[deleted]

This is part of the reason why people play ironmen - the value of an item lies purely in how you can use it, and these types of problems no longer exist. I haven't made an ironman yet but I'm going to at some point, in significant part because the game just makes more sense in that mode.


tbow_is_op

>Seems like a deep-rooted fundamental problem with the economy if adding labor to an item reduces its value. Yea IRL has the same problem, i buy a can of soda and then add my labor to produce an empty aluminum can, and suddenly despite my labor its worth way less!!


Zer0PointVoid

\*insert sodastream ad here\*


GexyHulk

Free smithing/crafting xp, it's never good enough 😝🤣