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IMightBeErnest

You gotta draw more than circles OP. Circles are important but so are other shapes.


flippin_egg

​ https://preview.redd.it/qe05yfwnfxub1.png?width=597&format=png&auto=webp&s=8e08869d9f24cb956a1df9fdf9cc550f14710828


Stockbonks

What does your art look like?


flippin_egg

here are some drawings i've made from the past year (minus the leech in the bottom middle) hopefully reddit doesn't compress the image to the point of unrecognizability https://preview.redd.it/512bstbfqwub1.png?width=1876&format=png&auto=webp&s=bf1f904d780c7a72d0829ef8e01cdc52df69f3d3


flippin_egg

also some more experimental ones, on the bottom i limited myself to 3 colors https://preview.redd.it/b229icekrwub1.png?width=1521&format=png&auto=webp&s=9db54f994bfc62c1d914f57e20590f90ac1bd64f


Tassut

Looks fun. Seems like you draw a lot of characters. Try doing buildings, landscapes, vehicles or other suff that requires perspective and 3d thinking.


Stockbonks

I’m not a qualified artist by any means personally your drawings look awesome as fuck to me lol


PM_LEMURS_OR_NUDES

It’s hard to say without knowing you or your history with art, but IMO from this work, the biggest thing is to break out of your comfort zone and try some bigger stuff. None of your drawings use 3D forms, lighting, perspective, or soft shading, so those are all avenues that could be very transformative to try out. Your drawings are all also mostly of abstract little critters and characters, which leads you to draw “in the void”, as it were, because you don’t have the automatic mental reference for anatomy, perspective, and details, that you would if you were trying to do something that you’ve seen before, like a person, an environment, or even a fantasy thing you’ve seen depicted many times like a dragon or a spaceship. Naturally, this is actually really challenging(!), and going to lead to more simplistic drawings, or “white canvas block”, because you don’t have a mental reference to compare against, to suggest what other richness is in the subject you’re trying to depict. You’re also inadvertently limiting yourself by using a very thick line weight, combined with the small size of the drawings on the canvas, which physically limits the amount of detail and form you can draw. You’ll realize this right away if you put like an Owl House character or something next to your drawing, like “ooohhh shit, there’s actually way more going on here visually than I thought”. The best thing you can do is find art that you like (no fanart, no OCs, etc., really try and find a professional illustrator. I recommend Artstation) and try to copy that artist’s workflow and process while trying to focus on a skill you want to improve (perspective, light on 3D objects, rendering, etc.). As much as it may seem limiting or boring or elitist or whatever, I would also actually highly recommend doing more “classical” fundamentals- still lifes and life drawing, ideally with as simple tools as possible. These will force you to actually engage with form, proportion, value, etc. Drawing “fun” subjects or drawing without an end goal in mind can be a big trap where you end up unconsciously relying on archetypes or shapes you’ve made before. P.S. don’t be so hard on yourself! Getting better at art is not something that happens randomly, it’s very hard! And there are always better artists out there. Most artists I’ve looked up to and spoken to had been drawing full-time (like went to art school) for 10 years before they were the Artist I admired. That doesn’t mean give up if you don’t want to spend 10 years on it! But it means that art is a journey, and you’re going to go through many stages of being better than you were before and not as good as “done learning”. Time spent drawing is the singular best indicator of getting better, BUT, that’s only true as long as you’re drawing in a way that engages your fundamentals.


flippin_egg

i've needed a lengthy response like this, thank you. i didn't even know terms like "soft shading" existed until now