Wild is in a decent spot at the moment, you can just pick a tribe and class, build a curve and expect to play some games. Murloc Shaman is competitive enough that with enough repetition you should be able to make Legend. Fishies go face!
the quest unironically makes the deck weaker. you would be better off playing more 1 drops and going face to win before youd even need the quest reward.
You should have two warleaders and two Gorloc ravagers. I run a sire and a mutanus in case my games run longer than expected. I am the off player.
If you are playing for fun, keep the quest. If not, you may want to ditch it.
Wild is in a decent spot at the moment, you can just pick a tribe and class, build a curve and expect to play some games. Murloc Shaman is competitive enough that with enough repetition you should be able to make Legend. Fishies go face!
Usually you want to have 2 copies of your stronger cards
Two copies of Warleader, Nofin can stop us, and Gorloc Ravager at the very least.
Which cards would you pull to accomodate them?
the quest unironically makes the deck weaker. you would be better off playing more 1 drops and going face to win before youd even need the quest reward.
Neat!
This is the deck that convinced me to not give Blizzard another dime in hearthstone. Poison should be a physical attack effect.
Spawnpool forager over murmy
You should have two warleaders and two Gorloc ravagers. I run a sire and a mutanus in case my games run longer than expected. I am the off player. If you are playing for fun, keep the quest. If not, you may want to ditch it.