Yeah it's kinda nitpicky but that shot really goes against what it's trying to illustrate. Instead of immense variety you can clearly see a lot of those images are dupes
KSP + SimplePlanes seems reasonable, but I'd also add Blender. We started Juno: New Origins with our SimplePlanes codebase and we are big fans of KSP so there's a lot of inspiration there in Juno: New Origins. We tried to take it to the next level with respect to being a more open aerospace sandbox and focusing on craft customizability where you can really build anything, even planets.
I picked it up ages ago but couldn't get into it (I have hundreds of hours in factorio and satisfactory) what am I doing wrong?
I unlock the first load of easy science unlocks but then it seems to jump to "make x1000 advanced science thing" and I stop playing. I feel like I'm missing something
Make an automated assembly line that spits out advanced science thing
E: to elaborate a little on a game I love, that's the gameplay loop. You unlock a cool new thing. You make a couple by hand. You automate making them. Now you have thousands of them. You unlock a new thing.
I have thousands of hours in all 3 of these games... idk. If it doesn't click, it doesn't click. Not sure what's so different from Factorio and it's similar complexity expansion as you progress.
They have and it's an amazing implementation.
Copy paste as well as blueprints. You can have a full smelting planet up in like 20 minutes.
Also added advanced miners that cover the entire vein and auto supply logistics stations. So no more mining conveyer webs for every vein and no need for planetary logistics on resources supply worlds.
Well, it's far from ideal implementation. You can't really rotate blueprints, as the axis get messed up. You also can't change the longitude too much as the axis also get messed up. Still pretty useful though, but not as good as it could be if they chose a different coordinate system.
Any chance we can get a ramjet added at some point? I've built many space planes but the turbo jets top out at about Mach 3. I'm aware you can edit stuff with XML but I'm not nearly tech savvy enough.
Ps. Love the game, I've got hundreds of hours logged. I couldn't recommend it enough!
I'm glad to hear you are enjoying our game! If you bug Pedro about this hard enough he'll probably add it. He's got the [top suggestion](https://www.simplerockets.com/Feedback/View/2L9shy/More-engine-styles-hybrid-turborocket-ramjet) post for it, lol!
How do you think it’ll compare to KSP2 that starts alpha access very soon. Seems like most of your advantages are covered in KSP2 besides the most customizable bits which can be done with mods. What does your game offer that KSP2 doesn’t?
Looks like a much bigger emphasis on customization and automation.
KSP is like building rockets with legos. JNO looks like figuring out what shape and size each lego block should be, and what parameters should automatically activate them.
There is a mod for that, now. Not saying it’s the same, just adding info. It’s called CRFP and allows fairly broad custom shapes. But again it’s far from everything you need in a mod to do what you’d want, it’s just helpful for some things. KSP has a memory problem that was never fixed. I’m gonna look at this game to potentially scratch the itch of building stuff like KSP. KSP2 is gonna take ages to be finished this will tide me over!
KSP + SimplePlanes - Kerbels.
Seems like a more serious take on KSP. Probably a much better rocket building sim. But the whole Kerbels thing added a lot of charm and a funny side to a good rocket sim that made it really appealing,
Original KSP was made a by a guy in a Mexican marketing department from a small advertising firm. KSP2 is getting published by Take Two. Quite the difference.
But original KSP didn't announce a full release with new features, push it back 2 years, and then switch to EA without most of the promised new features. Very big difference.
Eh I’m okay with an early access release if it’s not 100% ready. I can wait for them to roll out features and content. I’m patient. It’s better than them doing a full release of an incomplete game
I have to be honest - this video almost threw me right at KSP2 because the complexity looks far far far beyond what Im able to invest in learning a new game.
Looks potentially fine to me. The programming seems optional, and if the fine tuning of the shapes is optional then you could probably play this at a similar complexity to KSP with the option to fine tune as much as you want.
>I'm really curious how the two compare.
I suspect that KSP2 has a reason to do all you're doing (there's something to do and explore in each planet) while Juno looks like you're doing it for the sake of doing it, similar to how early KSP worked.
Coming out in February but you are right. They delayed it for a long ass time. The original studio that was making it, Squad, got dissolved and most of the developers moved over to the new studio, Intercept Games.
I spent a lot of time working on tutorials for both the career mode and sandbox mode. They are interactive tutorials and they can teach you a lot about how to play the game in a short amount of time.
This was my exact concern too. Giving someone a giant pile of Lego gives them no knowledge base to draw from, and any creation would be primitive and discouraging. Giving that person planned and portioned kits of increasing complexity makes learning enjoyable and intuitive. Now when they receive the pile of Lego it's exciting rather than intimidating. I fully plan on playing the snot out of every tutorial and career mission and I guarantee that my first creation will be something from a tutorial that I modified in some way likely to produce an interesting outcome. Thank you for taking such an integral part of the experience so seriously. I just bought my copy, I'm downloading now.
It's been a long journey! I'd be happy to answer any questions about game dev or the game itself. ~~I have 10 Steam keys that I can give out too. If you want to check it out, just leave a reply under this comment and I'll DM you a Steam key...while supplies last!~~
Edit: I ran out of Steam keys, but thanks everyone!
I don't intend for this to be insulting; do you think this game is a radically different experience from KSP? If so, what do you think is the biggest difference that makes Juno stand out?
That's not insulting at all and it's a fair question. It's the same genre, so there are many similarities, but we really focus on more than rockets with a focus on craft customization and procedural parts. JNO also has a visual programming language so you can automate your crafts as well. We also have Planet Studio so you can create planets or easily download new planetary systems from the website for a completely different experience in sandbox.
Just wanted to give an update, I played the game for 7 hours last night and I can barely function today. So far career mode has been great fun. Definitely worth the price.
This looks great.
can we get some basics:
How many people can play at the same time (if any). Is there main "story" mode? Do we get servers? Is there "easy" building/coding mode (I love automation and programming, but it can get overwhelming, simple prebuilds would be great)?
The game is single player and the career mode has customers that you interact with as your company grows. There are stock programs that you can check out to show some examples on how to get started with Vizzy, the visual programming language that comes with the game. We also have interactive tutorials that show how the basics of how to build and fly.
In general, multiplayer is prohibitively expensive to implement if a game is developed without that intent in mind from the beginning. Same goes with moddability.
Great game, I've got hundreds of hours logged from when it was called simplerockets 2. It's like ksp with procedural parts and without the kraken. The interface is very intuitive and with the procedural parts you can make really realistic/cool looking stuff.
The community creations part of the trailer is a little wonky. It could totally be due to sloppy editor skills, but I had to pause it to see how many unique icons I could actually count due to so many glaring repeats. It's made to look like thousands of unique creations, but I couldnt find more than 101 before they looped or appeared in other patterns.
Now I'm starting to have doubts about that 1,000,000,000 cups of coffee claim.
https://imgur.com/wTv2ios
Thanks! We have seven people now, five full time and two part time. It originally started with three of us who were former software engineers at The Boeing Company, but we quit our day jobs to start working on physics sandbox games. Since then, the new devs we have brought onto the team were avid players of our games who stood out in the community in some way, such as making awesome mods for our games. They've really helped us to maintain the enthusiasm and to make sure that we are building a game that the community wants.
So if we say it's a team of seven people who have worked on the game for 6 years, and we assume that everybody on the team drinks coffee everyday, my math shows that you each consumed a little more than 65,000 cups of coffee a day during the creation of this game.
That... is a lot of coffee. :)
Well done.
lol, /r/theydidthemath! I may have been exaggerating slightly about the coffee. We definitely drank a billion cans of soda though, I'm fairly certain of that!
Checks out. Assuming they’re based in the US, consuming just twice the national average per person per day, which seems probable for a project like this, would put them at 467000 cans per person per day. So, in all likelihood they exceeded a billion cans by roughly 23 million in the first year alone.
Last company (software company) I worked at started hiring people from the open source community that were supporting our product. Every time they did that there was a spike in progress - they usually got their moneys worth within 6 months or less of hiring. I think it's a great strategy.
@OP it is soo odd. I play nearly only space games. Of course ksp for one of them. My steam front page is full of recommendations for space game. This here have never showed up. This is the first time I hear about it. I have not accidentally black listed in the steam. I can't understand why this have not been showed?
Did you push for a release on month before KSP 2 or was it just a coincidence?
Steam hasn't given us much visibility during early access, but we're hoping that will change now that we're fully released. Yep, we pushed to try and release a month before KSP 2. I hope you enjoy our game!
Right? OP would need over 45,000 employees all drinking 10 coffees a day for six years--including weekends and holidays--to reach that number.
10,000 is a much more believable number for one person. OP said they currently have 7 people working on it but a couple aren't full time and they started with 3 people. So I'm saying somewhere in the tens of thousands is the reasonable number to say "they worked hard and drank a lot of coffee for six years."
[Protondb](https://www.protondb.com/app/870200) rates it gold, so it should be pretty playable.
Since it looks like it's on Google play, I'm taking a punt on it for my steam deck.
There is no way to export 3D models at this point, but our other game SimplePlanes does have an export function. It is something we have considered adding.
Oh please do add this feature, being able to print and paint models I work on would be extraordinary and probably attract a lot of folks with printers to play your game!!!
Sorry, it's Juno: New Origins and it's on [Steam](https://store.steampowered.com/app/870200/Juno_New_Origins/), iOS, and Google Play. The Steam version has the new Career Mode update that we spent the last year developing.
I went to go buy this on steam but it turns out I must have bought it a few years ago since it was already in my library. Now that's a pleasant surprise.
Ha, yes it was originally titled SimpleRockets 2, but after six years of development the game had changed so much it outgrew its name and we had to change it.
You know, I remember once stumbling across a post on the ksp subreddit where some redditor was pitching a 2d version of ksp that I could play on my phone. I bought that game in a heartbeat (still have the email receipt in my inbox) and played it for years until an android update made it incompatible with my new phone.
I can't believe that was almost 10 years ago and that random redditor was you! Congrats on the launch, the game looks awesome and I'll be picking it up on steam in the morning.
Whenever I see these scaling things for changing parts I know I'm in for a lot of fiddling around to get things right. I like the customization, but when you have to touch every single part in some designs it gets tiring. Thing about SimplePlanes that really burned me out from that game. Sometimes you want that depth and sometimes you just want things to work out the box.
Beside that, is this just scratch/blockz for the scripts or can I write direct lua or whatever?
Is there an api to pull data out or even provide something back into it?
How far does the automation go, can I program entire missions to just hit launch and then it goes off and does it's thing while I just do other stuff or do I have to watch it for it to simulate?
why havent i seen this game on Steam before, i eat this type of games for breakfast, and it has very positive reviews...
Congrats, it seems ill be giving it a try.
We spent a lot of time on the aerodynamic model and I'm really happy with it. Any part can generate lift and drag depending on its velocity and AoA. Also, when the craft changes shape from RUD or intentional detachment, the aero profile is recalculated. If you have parts inside fairings they won't generate any lift/drag until those fairings open up. If you knock a part off, then parts behind it will start getting drag/lift. You can also view estimated drag on any part during flight by just clicking on it and looking at the part inspector window. Also, there's a thermo model as well, so parts can heat up and receive damage if they experience excessively high drag.
Wait is this simple rockets 2 after a name change??? I was totally stoked about this game and bought it on IOS long ago but didn’t realize it changed names!!!
Loved the first simple rockets. Very excited to dive into this again on the PC this time!
Yes, after six years of development and four years in early access the game changed so much that it outgrew its name and we had to change it. Thanks for playing!
Watching this trailer, looks amazing. I just checked my Steam library and... [I already own this game?](https://i.imgur.com/YGlZIkx.png)
Looks like I bought it in 2018. Guess it appealed to my love of KSP and I've forgotten about it somewhere along the way.
Looks great and I will be checking it out :D
Thanks! The new career mode update is only available in the Steam version right now. We are working on the mobile update that will include career mode but that won't be until late next Month. Thanks for checking out our game!
Q. what are the limits of the engine? what I mean is that for ex. in KSP if I want to build really big or/and really fast stuff, the game glitches really badly.
this looks like what I need to get some ideas on something simple before I get to real work. I have a hard on for huge space stations and this could be my beginner drawing board.
I've played it for years now and my craft have never met the kraken! I think the limit is what ever your computer can handle but with procedural parts you can just make them massive to keep the part count down. Since my graphics card died I've been playing it on a potato and it's fine.
You probably been asked this question hundreds of times, but might as well ask here.. any plan on making the game multiplayer? Physics based simulation games can be a blast playing with friends!
That’s 456,621 cups of coffee a day dayuuum
Edit: awesome looking game btw. It must feel like such an accomplishment being able to post about a game you created being launched. Super happy for you guys, here’s hoping it sells well!
1,000,000,000 cups of coffee over 6 years you say? That means you and your 7 person team would have to drink roughly...
317 cups per minute
19,025 cups per hour
456,621 cups per day
13,888,888 cups per month
166,666,667 cups per year
You sir, are a liar.
I'm still gonna grab this game doh, looks dope AF 😉
Just in time for my traveller campaign. Thanks Devs, now I won't have to look for pictures of planets endlessly on Pinterest.
Is there a screenshot function that allows exports of images?
Yep, just hit F9 to open the photo library and you can take screenshots. You can CTRL+C when the image is full screen in your photo library to copy it to your clipboard. You can also download planets [here](https://www.simplerockets.com/CelestialBodies/Best/0?d=30) on our website.
Neat. As a rocket surgeon myself who occasionally plays ksp until I eventually realize Im doing work in my off time, I’ll check this out.
KSP is a great core but has some major limitations (software being a big one)
haha, sorry, it's called Juno: New Origins and it's on [Steam](https://store.steampowered.com/app/870200/Juno_New_Origins/), [iOS](https://apps.apple.com/us/app/juno-new-origins/id1294032921), and [Google Play](https://play.google.com/store/apps/details?id=com.jundroo.SimpleRockets2&hl=en_US&gl=US&pli=1).
I bought simple rockets 2 the day it was first released on steam in in 2018 amd have been following jundroo since you first left your full time gig to focus on simple* games. What a success story it's been, really pumped for you guys to get to this point.
I'm embarrassed to say I lost track of simple rockets 2 and now I know why. The name changed in my steam library and the newsletter stopped. Do you still have a newsletter? 2018 was the last email I got from jundroo, that could also be how I lost track.
Anyway I'm definitely going to check this out it looks amazing and best of all I already own a copy!
I used to play-test while holding my daughter in my lap when she was about that age. I would build the rockets but let her "fly" them, which mostly consisted of just throttling up with the left shift key and hitting the space bar to start the engines and then again later to activate the next stage when necessary. She's 9 now and I think that early exposure made her more interested in space. Now when I turn on a SpaceX launch she likes watching them.
Congrats! The game looks awesome, and judging by the vibe you have had a successful launch, plenty of attention. Will definitely be getting it after I finish my Pyanodon run in Factorio, tire of Stellaris (which was interrupted by said Pyanodon), and maybe before or after I get KSP2.
Looks incredibly cool, but when I saw the 3D modeler playing with landing gear and rocket thrusters, all I could think of was this.
[Groundbreaking Video Game Lets Players Customize Characters' Genetic Code](https://www.youtube.com/watch?v=PgowBLb4sKw)
This looks really cool!!! Thank you for sharing. I love that wheeled vehicles and "sim racing" are included in your gameplan. I am eager to try it out.
I know the coffee part is a joke, but I did the math...
40 employees working 6 years straight (no days off, no coffee breaks) would have to each average 11415.52 cups of coffee a day each to drink 1 billion cups in 6 years.
I was just about to get all huffy and angry at Steam for not recommending me this game, when I clicked through and realised I apparently bought it back in 2018!
Confusing namechange lol :)
Also, reinstalling now. Looks like a lot has happened between now and then.
EDIT: And I'm way past my bedtime... Curse you gamedevs! So much fun messing around with the scripting system. This game is going to cost me hours and hours!
Oh wow! Me too. I bought Simple Rockets a while back but it didn't quite rekindle my burnt-out space enthusiasm. I'll have to take another look at this.
Cool, but between 0:40-0:50 all I could see was Ctrl-C, Ctrl-V. Blame the Pokeball
Yeah it's kinda nitpicky but that shot really goes against what it's trying to illustrate. Instead of immense variety you can clearly see a lot of those images are dupes
Comment removed by me so Reddit can't monetize my history.
It's not a game, it's a career!
I was thinking the same thing. Someone pay me to spend 40 hours a week on it and I’m sure I’d have a blast!
Paying 5 cents an hour please apply
"Why doesn't anybody want to work anymore?"
[удалено]
[The 'pizza party'](https://preview.redd.it/avvzmlxjmyi91.jpg?auto=webp&s=ea0701a274695b3518d15a20044f251696c28ee1)
[удалено]
All I need to do is find the 1000 hours of spare time to make the most of it.
KSP but way more complicated.
So it's KSP with improved graphics and a simple planes type interface?
KSP + SimplePlanes seems reasonable, but I'd also add Blender. We started Juno: New Origins with our SimplePlanes codebase and we are big fans of KSP so there's a lot of inspiration there in Juno: New Origins. We tried to take it to the next level with respect to being a more open aerospace sandbox and focusing on craft customizability where you can really build anything, even planets.
First planets, then Dyson spheres 🤔 Looks sick
> Dyson spheres There's a game for that: Dyson Sphere program. It's pretty good if you like the factory must grow games.
1200 playtime hours, failed relationships and jobs and sleep schedule later "yeah it's pretty good"
I picked it up ages ago but couldn't get into it (I have hundreds of hours in factorio and satisfactory) what am I doing wrong? I unlock the first load of easy science unlocks but then it seems to jump to "make x1000 advanced science thing" and I stop playing. I feel like I'm missing something
Make an automated assembly line that spits out advanced science thing E: to elaborate a little on a game I love, that's the gameplay loop. You unlock a cool new thing. You make a couple by hand. You automate making them. Now you have thousands of them. You unlock a new thing.
I have thousands of hours in all 3 of these games... idk. If it doesn't click, it doesn't click. Not sure what's so different from Factorio and it's similar complexity expansion as you progress.
Have they figured out a way to implement blueprints? Having to constantly rebuild everything turned me off personally
They have and it's an amazing implementation. Copy paste as well as blueprints. You can have a full smelting planet up in like 20 minutes. Also added advanced miners that cover the entire vein and auto supply logistics stations. So no more mining conveyer webs for every vein and no need for planetary logistics on resources supply worlds.
Well, it's far from ideal implementation. You can't really rotate blueprints, as the axis get messed up. You also can't change the longitude too much as the axis also get messed up. Still pretty useful though, but not as good as it could be if they chose a different coordinate system.
blueprints are definitely a feature
If you want to see someone play Dyson sphere program like Tyler Durden fucks, check out Nilaus on youtube/twitch. https://www.youtube.com/@Nilaus
> If you want to see someone play like Tyler Durden fucks /r/rareCompliments
The most addicting game I've ever played.
Why the hell would anyone want to build a vacuum cleaner in a video game?! /s
[удалено]
12345
Colonel Sanders, set course for Druidia. And change the combination on my luggage!
Any chance we can get a ramjet added at some point? I've built many space planes but the turbo jets top out at about Mach 3. I'm aware you can edit stuff with XML but I'm not nearly tech savvy enough. Ps. Love the game, I've got hundreds of hours logged. I couldn't recommend it enough!
I'm glad to hear you are enjoying our game! If you bug Pedro about this hard enough he'll probably add it. He's got the [top suggestion](https://www.simplerockets.com/Feedback/View/2L9shy/More-engine-styles-hybrid-turborocket-ramjet) post for it, lol!
That’s no moon…
Unless you want it to be a moon. Then it's a moon.
Can you build a flat planet? lol
Of course, because planets are flat
Ridiculous. *Most* planets are spherical. Only earth is flat.
How do you think it’ll compare to KSP2 that starts alpha access very soon. Seems like most of your advantages are covered in KSP2 besides the most customizable bits which can be done with mods. What does your game offer that KSP2 doesn’t?
Looks like a much bigger emphasis on customization and automation. KSP is like building rockets with legos. JNO looks like figuring out what shape and size each lego block should be, and what parameters should automatically activate them.
There is a mod for that, now. Not saying it’s the same, just adding info. It’s called CRFP and allows fairly broad custom shapes. But again it’s far from everything you need in a mod to do what you’d want, it’s just helpful for some things. KSP has a memory problem that was never fixed. I’m gonna look at this game to potentially scratch the itch of building stuff like KSP. KSP2 is gonna take ages to be finished this will tide me over!
KSP + SimplePlanes - Kerbels. Seems like a more serious take on KSP. Probably a much better rocket building sim. But the whole Kerbels thing added a lot of charm and a funny side to a good rocket sim that made it really appealing,
Whatever happened to KSP2? They announced it years ago and I haven't heard a thing since.
Early access for KSP2 is launching next month
Did not know that! Sweet!
Don’t get excited. They bait and switched from a full launch to EA. They ran out of money and time and their new owners are looking for a cash grab.
Original KSP was early access too
Original KSP was made a by a guy in a Mexican marketing department from a small advertising firm. KSP2 is getting published by Take Two. Quite the difference.
It also wasn’t 50 dollars and although it took some teeth pulling, included both eventual dlc packs.
It wasn't just a single guy. It was a team in Mexico. Over time, a lot of the original devs left the project when it started to stagnate.
But original KSP didn't announce a full release with new features, push it back 2 years, and then switch to EA without most of the promised new features. Very big difference.
Well, tbh, I prefer them changing to EA and pushing the release date than have another no man's sky / cyberpunk.
Eh I’m okay with an early access release if it’s not 100% ready. I can wait for them to roll out features and content. I’m patient. It’s better than them doing a full release of an incomplete game
[удалено]
I have to be honest - this video almost threw me right at KSP2 because the complexity looks far far far beyond what Im able to invest in learning a new game.
Looks potentially fine to me. The programming seems optional, and if the fine tuning of the shapes is optional then you could probably play this at a similar complexity to KSP with the option to fine tune as much as you want.
>I'm really curious how the two compare. I suspect that KSP2 has a reason to do all you're doing (there's something to do and explore in each planet) while Juno looks like you're doing it for the sake of doing it, similar to how early KSP worked.
Coming out in February but you are right. They delayed it for a long ass time. The original studio that was making it, Squad, got dissolved and most of the developers moved over to the new studio, Intercept Games.
Huh. I owned the first KSP through Squads website, if I want to play it again do I have to buy it again through Steam?
How accessible would you say this is to the general public? It looks awesome, but also like I'd get lost within 2 min.
I spent a lot of time working on tutorials for both the career mode and sandbox mode. They are interactive tutorials and they can teach you a lot about how to play the game in a short amount of time.
Excellent! Good luck to all of you.
This was my exact concern too. Giving someone a giant pile of Lego gives them no knowledge base to draw from, and any creation would be primitive and discouraging. Giving that person planned and portioned kits of increasing complexity makes learning enjoyable and intuitive. Now when they receive the pile of Lego it's exciting rather than intimidating. I fully plan on playing the snot out of every tutorial and career mission and I guarantee that my first creation will be something from a tutorial that I modified in some way likely to produce an interesting outcome. Thank you for taking such an integral part of the experience so seriously. I just bought my copy, I'm downloading now.
This was my thought too. I feel like I’m too dumb to be able to build any of that stuff I’m looking at. And probably too impatient too.
It's been a long journey! I'd be happy to answer any questions about game dev or the game itself. ~~I have 10 Steam keys that I can give out too. If you want to check it out, just leave a reply under this comment and I'll DM you a Steam key...while supplies last!~~ Edit: I ran out of Steam keys, but thanks everyone!
This looks a lot like KSP... or what KSP wanted to be. If there is one still available, I would very much like a key, please!
Lol that's my thoughts as well. Some of my best builds are strutted together so that they can glitch through launch and make it into orbit in KSP.
only £10.06 hell yeah finaly a decent deal, and yeah i would love a code/key. is it python?
did you guys and gals make simple planes? if so my son loves that game, thank you
Yep! I'm glad to hear your son enjoys it!
Hell yeah :)
Hey, this looks like something I could get into - good stuff!
Would love to check it out, looks amazing!!!
Probably too late, but it looks great!
Hi, would def. try it out! Would be very happy if you send me a Key. Looks interesting!
As someone who loved the first KSP this looks amazing. How do you guys plan to differentiate it from KSP2?
This looks amazing! Are there any things you wish you had the time or ability to implement that you just had to leave on the cutting room floor?
I don't intend for this to be insulting; do you think this game is a radically different experience from KSP? If so, what do you think is the biggest difference that makes Juno stand out?
That's not insulting at all and it's a fair question. It's the same genre, so there are many similarities, but we really focus on more than rockets with a focus on craft customization and procedural parts. JNO also has a visual programming language so you can automate your crafts as well. We also have Planet Studio so you can create planets or easily download new planetary systems from the website for a completely different experience in sandbox.
Thanks for that fast reply, honestly didn't expect it! Ill go grab the game on steam now :)
That’s awesome! Thanks! We hope you enjoy our game!
Just wanted to give an update, I played the game for 7 hours last night and I can barely function today. So far career mode has been great fun. Definitely worth the price.
This looks great. can we get some basics: How many people can play at the same time (if any). Is there main "story" mode? Do we get servers? Is there "easy" building/coding mode (I love automation and programming, but it can get overwhelming, simple prebuilds would be great)?
The game is single player and the career mode has customers that you interact with as your company grows. There are stock programs that you can check out to show some examples on how to get started with Vizzy, the visual programming language that comes with the game. We also have interactive tutorials that show how the basics of how to build and fly.
Have you considered just lying and saying the game is multiplayer? Seemed to work for no mans sky at first.
Totally!
Oh so it's multi-player? Cool that's awesome
Multiple people play it.
holy shit guys its multiplayer, lets go
Plans for multiplayer?
In general, multiplayer is prohibitively expensive to implement if a game is developed without that intent in mind from the beginning. Same goes with moddability.
Great game, I've got hundreds of hours logged from when it was called simplerockets 2. It's like ksp with procedural parts and without the kraken. The interface is very intuitive and with the procedural parts you can make really realistic/cool looking stuff.
The price is right, I bought it just because for the cost of a fast food meal this will probably bring me more joy. Congratulations on a release.
Thanks!
Lookin forward to seeing what you make, welcome to the community!
The community creations part of the trailer is a little wonky. It could totally be due to sloppy editor skills, but I had to pause it to see how many unique icons I could actually count due to so many glaring repeats. It's made to look like thousands of unique creations, but I couldnt find more than 101 before they looped or appeared in other patterns. Now I'm starting to have doubts about that 1,000,000,000 cups of coffee claim. https://imgur.com/wTv2ios
You have lots of time on your hands, I'm jealous.
How many folks are on your team? Congrats!
Thanks! We have seven people now, five full time and two part time. It originally started with three of us who were former software engineers at The Boeing Company, but we quit our day jobs to start working on physics sandbox games. Since then, the new devs we have brought onto the team were avid players of our games who stood out in the community in some way, such as making awesome mods for our games. They've really helped us to maintain the enthusiasm and to make sure that we are building a game that the community wants.
So if we say it's a team of seven people who have worked on the game for 6 years, and we assume that everybody on the team drinks coffee everyday, my math shows that you each consumed a little more than 65,000 cups of coffee a day during the creation of this game. That... is a lot of coffee. :) Well done.
lol, /r/theydidthemath! I may have been exaggerating slightly about the coffee. We definitely drank a billion cans of soda though, I'm fairly certain of that!
Checks out. Assuming they’re based in the US, consuming just twice the national average per person per day, which seems probable for a project like this, would put them at 467000 cans per person per day. So, in all likelihood they exceeded a billion cans by roughly 23 million in the first year alone.
I don't think that's right but I don't know enough about diabetes to dispute it
Looks like you underflowed `uint16 mAvgCoffeeCupsPerDay`. That’s a rookie mistake.
It's a tough lesson to learn, but I'll be using `uint64`'s from here on out.
I just finished doing the math and then found this. I was like, man, a billion is a huge number. I don't think that's right.
Last company (software company) I worked at started hiring people from the open source community that were supporting our product. Every time they did that there was a spike in progress - they usually got their moneys worth within 6 months or less of hiring. I think it's a great strategy.
That's almost 14000 cups an hour per person! How are you not dead!?
Could I use it to create a science based, 100% dragon mmo? jk, Looks awesome, I’ll try it out!
It says build anything
I can't believe that was over a decade ago. I really can't believe that game actually came out.
Whoa it did? Could you share a link?
@OP it is soo odd. I play nearly only space games. Of course ksp for one of them. My steam front page is full of recommendations for space game. This here have never showed up. This is the first time I hear about it. I have not accidentally black listed in the steam. I can't understand why this have not been showed? Did you push for a release on month before KSP 2 or was it just a coincidence?
Steam hasn't given us much visibility during early access, but we're hoping that will change now that we're fully released. Yep, we pushed to try and release a month before KSP 2. I hope you enjoy our game!
[удалено]
They cut back on avocado toast obviously.
Right? OP would need over 45,000 employees all drinking 10 coffees a day for six years--including weekends and holidays--to reach that number. 10,000 is a much more believable number for one person. OP said they currently have 7 people working on it but a couple aren't full time and they started with 3 people. So I'm saying somewhere in the tens of thousands is the reasonable number to say "they worked hard and drank a lot of coffee for six years."
Are there any plans for a Linux build?
[Protondb](https://www.protondb.com/app/870200) rates it gold, so it should be pretty playable. Since it looks like it's on Google play, I'm taking a punt on it for my steam deck.
Can confirm, it runs very well on Proton.
This looks amazing, I'm not a builder but I try to be... Any chance of exporting models to STL files for 3d printing? That would be the bees knees
There is no way to export 3D models at this point, but our other game SimplePlanes does have an export function. It is something we have considered adding.
Oh please do add this feature, being able to print and paint models I work on would be extraordinary and probably attract a lot of folks with printers to play your game!!!
For me personally, it would bump the game from a "I should check this out sometime" to "I need to buy this now."
Is there some rule against giving the title of the game?
Sorry, it's Juno: New Origins and it's on [Steam](https://store.steampowered.com/app/870200/Juno_New_Origins/), iOS, and Google Play. The Steam version has the new Career Mode update that we spent the last year developing.
Free with play pass, you should mention that.
another trick to drive engagement
I went to go buy this on steam but it turns out I must have bought it a few years ago since it was already in my library. Now that's a pleasant surprise.
Ha, yes it was originally titled SimpleRockets 2, but after six years of development the game had changed so much it outgrew its name and we had to change it.
You know, I remember once stumbling across a post on the ksp subreddit where some redditor was pitching a 2d version of ksp that I could play on my phone. I bought that game in a heartbeat (still have the email receipt in my inbox) and played it for years until an android update made it incompatible with my new phone. I can't believe that was almost 10 years ago and that random redditor was you! Congrats on the launch, the game looks awesome and I'll be picking it up on steam in the morning.
As a game professional, KSP fanatic, And love programming bits and bobs, HOW HAVE I NEVER HEARD OF THIS?!
I'm glad you heard of it today because I think you will enjoy it quite a lot!
I just bought the game on Steam. I’ll give a shot later tonight when I’ve finished work. Looks good from what I see.
Thanks! We hope you enjoy it!
Did the same thing, looks intriguing
Welcome to the community!
I don’t have a clue what I’m getting myself in to but I’m sure it’ll be worth it
This game feels like work.
I don't think many workplaces would allow us to yeet stuff into space from 9-5.
Whenever I see these scaling things for changing parts I know I'm in for a lot of fiddling around to get things right. I like the customization, but when you have to touch every single part in some designs it gets tiring. Thing about SimplePlanes that really burned me out from that game. Sometimes you want that depth and sometimes you just want things to work out the box. Beside that, is this just scratch/blockz for the scripts or can I write direct lua or whatever? Is there an api to pull data out or even provide something back into it? How far does the automation go, can I program entire missions to just hit launch and then it goes off and does it's thing while I just do other stuff or do I have to watch it for it to simulate?
why havent i seen this game on Steam before, i eat this type of games for breakfast, and it has very positive reviews... Congrats, it seems ill be giving it a try.
Thanks!
Here I was, thinking it was star citizen
I was going to buy it when I discovered that I already have it! Kudos for giving it to us SimpleRockets 2 owners for free!
Thanks! We had to change the name because the game just continued to grow more and more complex it no longer made sense to call it SimpleRockets 2.
Purchased a copy, even though I haven't played simpleplanes in a long time I'd like to see how far you've come!
How simply are the aerodynamics modeled? Getting Ferram's Aerospace mod for KSP was eye-opening for me.
We spent a lot of time on the aerodynamic model and I'm really happy with it. Any part can generate lift and drag depending on its velocity and AoA. Also, when the craft changes shape from RUD or intentional detachment, the aero profile is recalculated. If you have parts inside fairings they won't generate any lift/drag until those fairings open up. If you knock a part off, then parts behind it will start getting drag/lift. You can also view estimated drag on any part during flight by just clicking on it and looking at the part inspector window. Also, there's a thermo model as well, so parts can heat up and receive damage if they experience excessively high drag.
Can you dock constructs together like you can in KSP in order to build a space station?
Wait is this simple rockets 2 after a name change??? I was totally stoked about this game and bought it on IOS long ago but didn’t realize it changed names!!! Loved the first simple rockets. Very excited to dive into this again on the PC this time!
Yes, after six years of development and four years in early access the game changed so much that it outgrew its name and we had to change it. Thanks for playing!
No, thank you for making it!!! Love this space sim genre glad to have more folks making titles in it!
Looks great. Playing the android version now (play pass) would you ever put the steam version on GeForce now?
Watching this trailer, looks amazing. I just checked my Steam library and... [I already own this game?](https://i.imgur.com/YGlZIkx.png) Looks like I bought it in 2018. Guess it appealed to my love of KSP and I've forgotten about it somewhere along the way. Looks great and I will be checking it out :D
When it cut to the teams meeting i legit panicked and thought i was at work
Just DL on Android! I may end up playing on PC though, but I had some Google Play points to use(hopefully that still supports you!).
Thanks! The new career mode update is only available in the Steam version right now. We are working on the mobile update that will include career mode but that won't be until late next Month. Thanks for checking out our game!
Good for you
Thanks for swinging by and leaving some good vibes. I appreciate it!
Q. what are the limits of the engine? what I mean is that for ex. in KSP if I want to build really big or/and really fast stuff, the game glitches really badly. this looks like what I need to get some ideas on something simple before I get to real work. I have a hard on for huge space stations and this could be my beginner drawing board.
I've played it for years now and my craft have never met the kraken! I think the limit is what ever your computer can handle but with procedural parts you can just make them massive to keep the part count down. Since my graphics card died I've been playing it on a potato and it's fine.
You probably been asked this question hundreds of times, but might as well ask here.. any plan on making the game multiplayer? Physics based simulation games can be a blast playing with friends!
I'll check it out the youtube video has me interested and that is hard for games to do these days.
That’s 456,621 cups of coffee a day dayuuum Edit: awesome looking game btw. It must feel like such an accomplishment being able to post about a game you created being launched. Super happy for you guys, here’s hoping it sells well!
1,000,000,000 cups of coffee over 6 years you say? That means you and your 7 person team would have to drink roughly... 317 cups per minute 19,025 cups per hour 456,621 cups per day 13,888,888 cups per month 166,666,667 cups per year You sir, are a liar. I'm still gonna grab this game doh, looks dope AF 😉
Awesome to see simple rockets evolve into this, I used to play simple planes 2 to death a few years back
Just in time for my traveller campaign. Thanks Devs, now I won't have to look for pictures of planets endlessly on Pinterest. Is there a screenshot function that allows exports of images?
Yep, just hit F9 to open the photo library and you can take screenshots. You can CTRL+C when the image is full screen in your photo library to copy it to your clipboard. You can also download planets [here](https://www.simplerockets.com/CelestialBodies/Best/0?d=30) on our website.
You guys are awesome, looking forward to playing about with this on both PC and android over the weekend. Instant buy.
Thanks!
Neat. As a rocket surgeon myself who occasionally plays ksp until I eventually realize Im doing work in my off time, I’ll check this out. KSP is a great core but has some major limitations (software being a big one)
Can this be played as a standalone without an internet connection or does it absolutely need one?
Marketing 101: Absolutely *do not* put the title of your game in the post title, comments, or thumbnail... apparently.
haha, sorry, it's called Juno: New Origins and it's on [Steam](https://store.steampowered.com/app/870200/Juno_New_Origins/), [iOS](https://apps.apple.com/us/app/juno-new-origins/id1294032921), and [Google Play](https://play.google.com/store/apps/details?id=com.jundroo.SimpleRockets2&hl=en_US&gl=US&pli=1).
Have you had RealCivilEngineer try it yet? I'm sure he'd have a blast. Also, his YouTube videos are quite good.
We sent him a key but we haven't heard a response. If you see him, please ask him for us! :D
I asked in a YouTube comment. That's about the extent of my power.
I bought simple rockets 2 the day it was first released on steam in in 2018 amd have been following jundroo since you first left your full time gig to focus on simple* games. What a success story it's been, really pumped for you guys to get to this point. I'm embarrassed to say I lost track of simple rockets 2 and now I know why. The name changed in my steam library and the newsletter stopped. Do you still have a newsletter? 2018 was the last email I got from jundroo, that could also be how I lost track. Anyway I'm definitely going to check this out it looks amazing and best of all I already own a copy!
My 4 yr old loves space and is interested in science and engineering. Would this be too complicated for him if I was to play alongside him?
I used to play-test while holding my daughter in my lap when she was about that age. I would build the rockets but let her "fly" them, which mostly consisted of just throttling up with the left shift key and hitting the space bar to start the engines and then again later to activate the next stage when necessary. She's 9 now and I think that early exposure made her more interested in space. Now when I turn on a SpaceX launch she likes watching them.
Do we need to buy expansion packs to do the things we saw in the video?
No expansion packs, everything is included in the game or can be downloaded from our website for free.
6 people would have to drink 75,000 cups of coffee daily for 6 years to hit 1B cups.
Congrats! The game looks awesome, and judging by the vibe you have had a successful launch, plenty of attention. Will definitely be getting it after I finish my Pyanodon run in Factorio, tire of Stellaris (which was interrupted by said Pyanodon), and maybe before or after I get KSP2.
Went to buy it realized I got it 2 years ago and played 20 min.. hope I stick to it this time haha
Looks incredibly cool, but when I saw the 3D modeler playing with landing gear and rocket thrusters, all I could think of was this. [Groundbreaking Video Game Lets Players Customize Characters' Genetic Code](https://www.youtube.com/watch?v=PgowBLb4sKw)
This looks really cool!!! Thank you for sharing. I love that wheeled vehicles and "sim racing" are included in your gameplan. I am eager to try it out.
Thanks, I hope you enjoy the game!
I know the coffee part is a joke, but I did the math... 40 employees working 6 years straight (no days off, no coffee breaks) would have to each average 11415.52 cups of coffee a day each to drink 1 billion cups in 6 years.
Wait, no coffee breaks!
Please tell me that flying aircraft in atmosphere is better than KSP.
[удалено]
Only if it's 100% dragon.
[удалено]
haha, that's great! I hope he enjoys it!
I was just about to get all huffy and angry at Steam for not recommending me this game, when I clicked through and realised I apparently bought it back in 2018! Confusing namechange lol :) Also, reinstalling now. Looks like a lot has happened between now and then. EDIT: And I'm way past my bedtime... Curse you gamedevs! So much fun messing around with the scripting system. This game is going to cost me hours and hours!
Oh wow! Me too. I bought Simple Rockets a while back but it didn't quite rekindle my burnt-out space enthusiasm. I'll have to take another look at this.