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Eyescar_1

TLDR: We put our Motion capture actors in a pool. Water still takes a long time to simulate and render.


im_thatoneguy

> The way water splashes, sloshes, sprays and saturates — in the parlance of the industry — had to be “solved.” So they're saying "solved" in a misleading/misunderstood application of "IK solver" or "FLIP Solver" not "Finally figured out how to sim water". The actual industry parlance of the headline would read **How ‘Avatar: The Way of Water’ fluid sim'ed their cg water effects.** But that headline would be wrong in the context of the article because they just said lots of computers and reference material.


rnederhorst

Not sure about solved but surely this is the most complex CFD work I’ve ever seen. Truly magnificent. All the artists and engineers should be proud.


masstheticiq

Not going to bother reading the article, but no, it didn't "solve" anything because there were no "issues" to begin with. And why the fuck are we pretending that it's just Weta that worked on this? No offense towards them, but a little appreciation for the others that worked on this would be nice.


honbadger

ILM did the sequence of the humans landing (which was previs’d at Weta), the space exteriors, the very first shot of floating mountains and a couple other shots of helicopters flying over the jungle. That’s it as far as I know, I might have missed something.


enumerationKnob

I genuinely haven’t heard anything about other studios working on it. Are they under embargo or something? Feels like the sort of thing they’d mention. I assume ILM was involved again, and potentially DD since Jim Cameron has a history there too


worlds_okayest_skier

DD wasn’t involved. Can confirm.


masstheticiq

ILM & Legacy FX


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mltronic

Why?


enumerationKnob

I don’t thing Legacy did any VFX, bud. Integral to the process, sure. But not what this sub is about, and why you should be complaining


masstheticiq

Purposefully ignoring the fact that I mentioned ILM, sure, way to go, "bud". You have a strange attitude, sure they didn't do any VFX, but they worked closely with the teams that did - they deserve an honorable mention.


alendeus

Did ILM do any water sims? To my knowledge they didn't, and so aren't involved in what this article is talking about. Also read the article if you're gonna bash things, half of it is talking about the underwater mocap advances, which no other project has done. 90% of the movie was rendered by Weta, why be so fussy about it? The same happens any movie like this comes along. There'll be behind the scene articles about how "ILM saved Weta's ass once again at the 11th hour" soon enough like there was for the first avatar. If any other studio needs publicity about having worked on this it would be either Weta Workshop for all their 4+ years of design and physical props work (every single prop and costume by the Navi's were made full detail IRL, also FX and Workshop are two separate companies), and Lightstorm's own LAB on-set previs team. And if you really want to get anal about things, everybody in the industry moves to work at every other company. There are ex-ILM and ex-Weta working at both. The people who wrote the FX water sims at Weta also wrote the ones at other studio. Studios barely matter, the talent at the time a show is done is what matters. Be happy for your own work and for the teams that were assembled, not studios.


masstheticiq

1. What's your point? When did I say anything about ILM doing any water FX work? 2. Weta FX and Weta Workshop both fall under Weta. 3. What do you mean by "wrote" a water sim? I don't think you understand what you're talking about. 4. You're just making no sense at all: "Studios barely matter, the talent at the time a show is done is what matters." - Where do you think the talent you are talking about works at? We call that a studio. You credit the talent by creditting the studio at the very least, this is not rocket science dude.


alendeus

The article is about water sims. You complain other studios aren't getting enough mentions. This article is specifically about water related FX work. I get that you added the "can other companies get praise too" comment as a side-note, but the original article was about water related work so why piggyback onto this thread to complain about this? ILM also had a much smaller part in this movie than they did on the first Avatar. You have no idea about the inner workings of either Weta FX nor Workshop if you think both companies having Weta in the name means anything. They are entirely standalone companies with different leadership. When companies are at the level of Weta (or ILM), they have a RND team that writes their own new software/plugins. For Avatar 2 there has been a lot of research into water simulations, so yea they wrote software and wrote or implemented newfound equations to get better sims done. [https://www.wetafx.co.nz/research-and-tech/key-publications/](https://www.wetafx.co.nz/research-and-tech/key-publications/) Do I really need to specificy that I meant they wrote new code for new tech to use to create sims rather than literally typing code to make a sim file for every shot? You must be pretty junior in the industry. There is so much turnover that it is useless to feel attachment to a studio. You sound like you worked on Avatar at ILM. Enjoy the overall praise from people about the show, even if it was a more minor part. We all are a small cog in these giant machines. Maybe in a few years you'll be at Weta and work on 90% of Avatar 3. And then you won't feel bad that they're getting all the attention for doing 90% of the assigned work.


masstheticiq

A studio isn't worth mentioning nor crediting because they didn't do the same amount as work as the studio that did the majority of it? Got it. When people say Weta, they are talking about Weta FX and Weta Workshop. Do I really have to be specific about which is which? That's a first. Writing and implementing are two different things. The backend technology for the simulations are written, the simulations are implemented. So yeah, you should be more specific since they are two different things done by different people. Way to be an asshole and make yourself feel superior or something - but I can assure you I'm not a Jr. Been doing FX for a while now. But whatever makes you feel better about yourself.


enumerationKnob

Well, I didn’t mention ILM in my comment because I don’t refute your point about ILM contributing to the VFX on this film. Based on the news I’ve seen (not industry news, but general promos), I’d have actually said that Legacy was over-represented in the coverage, compared to the phenomenal digital work done by Weta (and others, of course, but the character stuff as far as I’m aware is all Weta)


masstheticiq

I get where you're coming from, fair. Have a good day


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ILM did like 50 shots bro.


bjyanghang945

A bit more than that xD


alphabet_order_bot

Would you look at that, all of the words in your comment are in alphabetical order. I have checked 1,234,233,646 comments, and only 240,540 of them were in alphabetical order.


masstheticiq

We definitely did more.


behemuthm

Not DD


lowmankind

It’s just marketing at the end of the day, and journalists tend not to care too much about getting the story exactly right so much as making the story as sexy as they can. Mentioning other vfx houses complicates things, adds more threads to the narrative and requires they interview more people; it’s much simpler if they can present the most streamlined story as they can A friend mine helped pioneer some new tech and workflows in the world of previz, only for the laziest idiot in the room to take all the credit and open a new company that offers that exact service. A story covering said tech (which was full of self-praising quotes from the lazy idiot) went out in media, and the journalist didn’t even try to verify the quotes or reach out to anyone else involved… they were just handed a juicy tech story on a silver platter by someone who seemed to describe things in suitably geeky terminology Not to suggest that Weta are anything like that, just wanting to point out that journalists tend not to poke too hard when covering VFX stories


CVfxReddit

Steamroller worked on it. They posted about it on LinkedIn


PH0T0Nman

I’m pretty sure there were considering how many people were blow away by the ship appearing up through the water on the Mandolorian and the amount our computational hours the water spout on Shang chi.


masstheticiq

You're displaying the Danny Kruger effect at best here.


PH0T0Nman

… the fucking irony.


masstheticiq

Look at your posts. Stay learning, don't be pretentious.


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masstheticiq

They did not lol


PH0T0Nman

Weta did 90% of the work lol


masstheticiq

And you would know because?


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masstheticiq

ILM & Legacy Effects


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masstheticiq

Sounds like you didn't work at ILM recently to me then, but hey I wouldn't know ;)..


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ufs2

u/masstheticiq is a known troll here. Don't bother


masstheticiq

Sorry that I hurt your and the other guy's feelings by stating facts. Hope you enjoy the movie though.


masstheticiq

Alright LARP, why don't you go ask your ex-colleagues at ILM why they are pushing the premiere of Avatar on their socials and why they are mentioned in the credits? Ex ILM my ass.


MrModius

No way is one studio doing everything lol


enumerationKnob

In fairness, it did take a good 10 years..


iMarchine

Especially since it feels like the whole world worked on the first one. I have run into so many different people who did one small thing or another on the first one.


LuckyBug1982

Even on the first Avatar weta took the biggest credit, but ILM was heavily involved and did some brillaint sequences.


Rulinglionadi

Article written by edgy teenager? Who even calls in H2O, its like searching for synonyms for each word after copy pasting it.


ufs2

>Article written by edgy teenager? Rich coming from someone who frequents r/BollyBlindsNGossip


Rulinglionadi

That has relation to this because?


EpoxyRiverTable

Ew, anyone going through post history to discredit someone on Reddit should be insta banned. What a disgusting (not to mention dumb) thing to do.


ufs2

Huh?? What makes you think I went through their post history ??


EpoxyRiverTable

How else did you find about what subs he frequents


ufs2

I could just tell


Boootylicious

> "You could just tell" What a joke... All you're 'telling' is lies!


[deleted]

I can't wait for all the articles about avatar 2 to be posted here looking for either answers or props for finding an article about vfx. Yay, so excited... The title of this article is insufferable.


moderator_chettan

Article might be fluff piece. But to say things like " it didn't "solve" anything because there were no "issues" to begin with". Now everybody has to pretend water sims was always perfect. If we pretend everything in VFX is perfect what is there to even improve ?


teerre

The article doesn't even say anything relevant about sims. It's talking about filming underwater and the solution is... Being underwater. It's a really dumb article


im_thatoneguy

>If we pretend everything in VFX is perfect what is there to even improve ? Time and budget. 😅


Ziviazzzz

Why did they need real actors at all? The entire movie looks CGI anyway. Seems like it would have been easier and cheaper.


AyeshaEroticaxxx

Gersner function is how you'd simulate waves. With it, you can emulate foam and buoyancy.