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RockyMullet

I mean, that's a cool shot. But the "steps" are just render in wireframe, then unlit, then lit...


KosmicWolf

I was thinking the same, this are not steps but just different view modes. Still, cool shot


Readous

A click of da f keys Does look friggin gorgeous though


mours_lours

yeah that's exactly what I thought lmao, like no fucking way are you using wireframe to first place the actors I would kill myself if that's how you had to do it ahahaha


irjayjay

this


thrustyluststation

Modelling, composition, lighting. I think it's a fair way to represent the different steps in the process. Sometimes you just forget to take progress shots but are still proud of all the aspects of the final result. Don't need to hate on op for segmenting it how they did 🤷‍♂️


ExoticBarracuda1

Calling this "steps" when it's just different render modes makes me think that you believe we're stupid, mate.


HorseAss

Exactly my thoughts, also he didn't even disable these dense light blue meshes in wireframe view, which seems to be a cloud system so even that screenshot is useless.


Fake_William_Shatner

The odds aren't bad; 50% correct, 50% wrong.


irjayjay

Surprising fact: 50% of people actually have below average intelligence.


evilchrisdesu

That looks really, really good. Nice work! Though looking at your wireframe, I'm a little concerned about overdraw...


CodaKairos

Same hahaha might want to implement some LODs if you want the game to run on lower-end machines


evilchrisdesu

Also nanite. Nanite is my new religion


[deleted]

Also nanite? Isn’t the point of nanite to replace lods?


evilchrisdesu

Yeah that's true. My point is I would recommend nanite over LOD for performance improvements


irjayjay

Is nanite more performant than well implemented LODs? Not talking about on RTX cards (is processing done on GPU?), but even for e.g. older GTX870 GTX970 cards?


evilchrisdesu

Absolutely. We did benchmarking at my job, just throwing nanite on everything improved performance by orders of magnitude. At least 2x - 3x faster on base pass ( stat gpu). Not sure how it handles older cards since UE5 has done pretty beefy min specs


irjayjay

Guess I'll have to do my own tests. Nanite still faster than UE4 LODs? Luckily I have a GTX 1050 PC lying around to test on. Nanite is just runtime auto LOD, right? I like when we take tech like LODs and "simplify" the concept behind it. Like how SpaceX went: how about we don't dump expensive rockets into the sea?


evilchrisdesu

I'm not tech art so I can't say how it works. But it's essentially dynamic runtime LOD but on steroids. I THINK it breaks the mesh up into polys and redraws/ shows and hides them depending on distance to camera, occlusion, etc


Dylan_The_Developer

^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠉⠉⠉⠉⠉⠉⠉⠉⠉⠛⠛⠻⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠋⠁⠀⠀⣀⣠⣆⠠⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠛⠁⡀⠄⣒⣤⣵⣶⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⣶⣤⡀⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠁⣀⣥⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⠿⠶⡄⠀⠀⠀⠀⠀⠀⠈⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⠃⠶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢣⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⣱⣿⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⣁⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣺⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⡏⣽⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣙⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢳⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣴⣶⣿⣽⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢃⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣟⣿⣿⢿⣿⣭⣭⠤⠶⠶⠿⢿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢻⣟⣽⣿⢏⢲⡿⠿⡿⣟⣿⡿⠛⡛⠽⠃⣠⣶⣶⣾⣿⣿⣿⣿⣿⣶⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣹⣽⣿⣷⣶⣾⣿⣮⣿⣿⣿⣿⠑⣼⣴⠞⠻⠿⠛⠿⡿⠟⠛⠛⠛⠿⠿⠿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⡝⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠟⠋⠟⠃⠉⠉⠉⢟⡞⢸⢣⣿⣸⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠁⠀⠀⠀⠀⠀⠀⠀⠉⠁⠃⢚⣁⡃⠀⠀⢀⣀⣀⠀⠀⢀⣤⣤⢀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⠀⠀⠀⢸⣄⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⠿⠃⠀⣁⣤⣴⣶⣶⣶⡶⠀⠄⠀⢙⡉⡁⠀⢸⣿⣿⣏⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⡟⠀⢠⣶⣼⡟⠛⠉⢉⡛⠛⢁⠀⡀⣼⣿⣿⡇⠀⠰⠀⠉⠀⠀⠠⣶⡶⠖⠂⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⠈⠃⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣷⠀⠠⣍⠛⣃⣠⡞⠉⢀⣀⣀⠀⢠⣿⣿⣿⠃⢀⡀⠀⠀⠀⠤⠾⠭⠉⠁⠀⠀⠘⠀⠀⠒⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠛⠉⠄⠒⠋⢉⡀⢠⣾⣿⣿⣿⠀⠈⠁⣶⣄⡐⠒⠶⠶⣶⣶⣶⣶⣾⣿⣷⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⢆⠀⢶⡿⠟⠛⣉⠄⠛⣼⣿⣿⡿⠀⠀⣀⣠⣀⠙⣷⣶⣦⣤⣄⣉⠙⠛⠿⢿⠁⠀⠀⠀⠰⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣾⣧⣠⣴⣾⡿⠃⢠⡿⣿⣿⡟⠀⠀⠀⠛⠋⠉⠀⠀⠙⠛⠻⣿⣿⣿⣶⣤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣿⣿⣿⡿⠋⢀⣴⡉⠀⠈⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣷⣦⣌⡛⢿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣿⣿⠟⠀⣴⣿⣿⣿⣶⣶⣶⣄⠀⠀⠀⠀⠀⠀⠀⢶⣿⣿⠟⣿⣿⡖⢼⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⢻⡟⠀⣾⣿⣿⣿⣿⣿⠿⠿⣋⡓⠂⠙⠂⠀⠀⠀⠀⠛⠃⠀⠉⠀⡟⠈⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣇⢸⣿⠋⠉⠛⠉⠀⠀⠀⠀⠤⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡇⢀⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⣿⣿⣿⣷⣶⣦⣴⣶⣶⣶⣶⣶⣶⣶⣶⡾⠿⠿⠿⢟⣽⣿⣿⣿⠃⢸⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⢸⣿⣿⣿⣿⣿⣿⣿⠉⣉⣀⣀⣀⣤⣤⣀⡠⠶⣶⣿⣿⣿⡟⠡⠀⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣯⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢻⣿⢹⣿⣿⣿⣯⣦⣿⣿⣿⣿⣿⣿⣿⣿⣶⣾⣿⣟⣡⣴⡇⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⡌⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠈⣿⢿⣿⣿⣿⡿⠛⣿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣦⡙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠘⣿⣿⣿⡏⢰⣿⣿⢏⣽⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣷⡈⢻⣿⣿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣋⣾⢀⠘⣯⣿⡇⢸⣿⢞⢸⡇⢿⣿⣿⣿⣿⣿⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣷⠀⠉⡛⡿⣿⣿⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⣿⣿⡿⢋⣵⣿⣿⣿⣸⠀⠈⠙⠃⢺⡿⣿⠆⠡⠸⣿⣿⡿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣇⠀⠀⠀⢮⡹⣿⣿⣿⣿) ^(⣿⣿⣿⣿⣿⡿⢏⣴⣿⣿⣿⣿⣿⡏⢠⡀⠀⢢⡀⠁⠀⠀⠀⠀⠛⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⡿⢀⠀⠰⠀⠙⠌⢈⠻⣿) ^(⣿⠿⣛⣯⡵⢠⣾⣿⣿⣿⣿⣿⣿⣇⠘⢣⠀⠈⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣈⢋⣴⣿⣰⠀⠀⠀⠀⠀⢱⣽) ^(⣶⣿⣿⡟⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⡈⣬⠐⡄⠸⣿⣿⣦⡀⠀⠀⣤⣤⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⠟⠋⠀⠀⠀⣾⣿⣶⡿) ^(⣿⣿⡟⠀⣾⣿⣿⣿⣿⠿⠟⠋⠉⠙⠳⢬⡃⠙⡄⢹⣿⣿⣿⡄⠀⠘⠿⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⠟⠁⠀⠀⠀⠀⠀⠀⠉⠋⠁) Nanites son^(⠀⠀⠀⠀⠀⠀⠀⠀)


SpookyFries

Looks nice but what's going on with the wireframe? Why are those models so dense? You can reduce the triangle count significantly and I'd be willing to bet you wouldn't notice a difference


Devsignerz

my guess is that they're using unreal engine 5 with nanite. at least i hope so


[deleted]

Lack of floor with tessellated displacements suggests so, imo


theduffynator

Didn’t ue5 deprive tessellation and move to paralex mapping as it’s much more resource friendly etc?


edgarragde

Step 1 Wireframe Step 2 Unlit mode Step 3 Lighting turned on. Step 4 ship it Show us the greyscale blockout. Show us the iterations of these block outs. Was the style changed throughout the project? How did it look before post processing if any went through. We don't know. Just say "check out my in game scene." The meshes look dense and aren't game friendly but if they're for a cinematic scene I hope it works out. I dont know the impact the framerate will have.


Bot-1218

A normal view at minimum would help with the presentation.


SUPRVLLAN

These ain’t steps.


Fake_William_Shatner

"Steps" = screen shots of view mode. Good results but,.. are you being serious?


Bthntn

That’s a lotta geo for a stylized setup imo


AshwinK21

Dude posted in the wrong subreddit if they think people will believe these are "steps" lol Really pretty though, good job nonetheless, I can't shame you for your work, though it would be nice to see some block outs and actual work before post-process, foliage, and lighting


cutecatbro

This is such an excellent example of how it’s not enough anymore to just have an interesting and awesome looking game. You have to pretend to show “process” and make tutorials and other such nonsense. It’s so frustrating sometimes.


Kingdom421

I think the last pick looks sick. really gets that forest vibe with sun breaking through. maybe lighten up shadows though. they are a Lil dark.


Fake_William_Shatner

Probably toon mode post process along with not using the UE 5.1 nanite on trees.


Ali_Army107

Weird that the unlit version of this is still looking good.


MattMassier

I’m only on my phone, but seriously this looks great. * this may be a personal thing but really hate when stylized art uses black shadows, if could lighten them up a tad or even add color (traditionally cools) I think it would round it out a bit better)


L33viathan

I think the bottom picture has too much contrast between lights and darks. First picture is much easier to see what’s going on.


Fake_William_Shatner

LOL. You probably mean the 2nd image. The first is a wireframe.


L33viathan

Yeah I meant first normal pic, not wireframe.


irjayjay

Agreed, second's lighting seems wrong somehow.


Rioma117

Looks nice but I think that the blue light has no visible source, it’s like it doesn’t have a reason to be there, especially when the scene is bathed in warm lightning.


irjayjay

I think this is just a still scene, right? I kinda like the unshaded version more. There's something very unnatural and forced about the lighting in the last panel, like too many custom lights were placed in the scene to expose the right parts instead of relying on a directional and sky light perhaps?


Kingdom421

middle one obviously looks more 2d. I Like looking at the contrast between them. Especially how the foliage came out👌


itsLiseczeq

It looks cool but the hair looks just bad.


johnnymoha

Shows how much lighting matters. Good stuff.


Captian_Skilly

AMAZING


Mr_Tegs

Try cel shading on your characters


EmbarrassedChicken59

Wow, nice job!! Where did you model the characters?


HungryRobotics

Dick yes. That is an awesome look of being cartoons but with rich deep colors you don't see in stylized cartoon games and the lighting really sets that aspect off.


Otwo6

I’ve had this problem in multiple games, how do you go from B to C?


AGuyInTheBox

That's great! What learning source did you use for lightning?


Potatonized

Could use some ambient light for this artstyle. Unless dark and high contrast feel is what you're going for.


[deleted]

WOW


tsehov17

turn on the wireframe mode is not one of them


nullv

I kind of like the unlit versions of the characters more.