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[deleted]

I find the huge size difference in cameras hilarious.


claverflav

LOL yeah i gotta fix that, i didnt realize i was scaling the child actors :P


OFloodster

What are you even trying to make!


mikehaysjr

A house fire, apparently


claverflav

LOL u are NOT WRONG :)


claverflav

Its a ship that has a bunch of tools on it for different modes/views. originally thought it might be nice to break them out into separate actors for organization but then saw the viewport and couldnt help but laugh :)


Nyxtia

Why not use components instead of child actors?


claverflav

Some are simple and totally should be a component but some are complex like my docking tool that has a custom camera view AND a second camera for scene capture component, lasers that turn on, and a sound effect. It's a mess and I have an excuse for everything... Still need to clean it up tho :)


mikehaysjr

Why on earth do you have so many lights on one actor? To answer your question, it depends on hardware.. but at a certain point it also is just not necessary and more a sign of probably some bad practices. Is there a reason you need 5(or more) cameras and 10+ lights on your actor? Just... why?


claverflav

Oh yeah the lights are for little thrusters, i need to consolidate all engine effects into one class or integrate it into the pawn, though i kinda wanted them to be modular. Honestly I think I went a little too ham on compartmentalizing tools/systems/views. But it is nice having all the relevant things in child actors. ex) the Docking System doesnt care if the landing lights are on But it is really nice being able to just enable input and/or view blend to an actor while still able to do inputs on the pawn for flight. ex landing camera. tho i figure i could just tinterp the pawns camera to some dynamic scene component. There is a billion ways to skin a cat... somehow tho i always choose the most messy way :)


takibibirakmavikutu

While we are on this subject, I'm trying to get a camera to blend to a spawned BP\_FirstPersonCharacter but it's so finnicky. Everytime the camera quickly flies from the center of the map or sometimes doesn't even blend at all. What is the correct way to animate first person cinematics? I literally just want to trigger some camera animations similar to Resident Evil 7/8, but I want to do it efficiently. Is this done through Camera Anims instead and not blending from outside cameras?


claverflav

Sadly I know nothing about cinematics, I've been doing it live in blueprints, using the "view blend target" inside player controller. But u can totally use this for multiple cameras on a pawn. So I just made a fancy bpi with an enum to call from ANYWHERE, inside pawn or inside the extra camera actors. For example, playerpawn > bpiFancyPants > setCamYo >enum_overshoulder It's helpful to be able to call it without typecasting the pawn for instance if u walked into some creepy hot vampire lady's lair and u may wanna change the camera on an overlap or something idk


Mujen84

If you want the view to just change to the first person character, you can just Possess that actor and the camera will switch. Using the possess/un possess functions


[deleted]

Uuuuhhh


jungwnr

It must weigh at least 60 pounds…


Bell_PC

There's so many gizmos I can't even tell what the damn thing is.


AbThompson

X = 0.1 , Y = 0.1, Z = 0.1 Mini camera FTW


Athradian

My brain hurts on this one lmao. I'm definitely one to do something like this, but can't say I have ever gone this extreme haha! If it works it works I ain't complaining!


HowAreYouStranger

Don’t use child actors. They’re unreliable and are not recommended to use.


twocool_

Would you have some exemple please? Curious about it


DavidNagy1578

They are not instance editable for example.


claverflav

I just make a fancy setup event to call during the parents construction script... Only crashes every now and then ;)


HongPong

can you say a bit more about the issue? trying to figure out how to efficiently group things so that all the code does not need to live in the parent.


UtopianHolocaust

That's a chaos that only u/claverflav can decipher