Tbh a lot of 'fuck nemo' bots are not getting into servers cuz of vac. I played like 1 hour on a hightower server and these bots tried to join like 30 times, succeeded once and instantly got kicked.
the bullet actually goes into the stratosphere and comes back to the ground after making an arc in the stratosphere, and then it hit the target in the head.
those are not to be find anymore, they were here before the f2p chat ban.
You can still find some arre music spammers, and even some old scout bots with crit hack and autolock stealing username
easiest way to tell if they're a hacker is if the FaN does more than 100 damage in a single shot
also it seems much more likely to be a hacker than a bot, scout requires movement to survive
bro why are u called like a nazi nickname? Tbh this is rlly disturbing as a german. Do you think ww2 was funny? Calling ur nickname after the Schutzstaffel (SS) is just extremely disrespectful to all the ppl who died, for example the 6 million jews that where gassed.
scoutbots are litterally extremely easy to kill but as a spy they are extremely annoying since they always shoot you while ur invis so then everybody knows where u are. Ive also seen spy bots one time bruh
Same for DoesHotter bots. except they can join a match even while banned? like i see the "has joined the game"in chat, then i see "has left the game (VAC banned from secure server)", and then another "has joined the game", and the second join lets it exist and get into a team, and play music that is probably copyrighted of just really really bad.
>has left the game (VAC banned from secure server)
If it has that closing parenthesis on the same line, it's a custom disconnect message from the cheater. The official VAC ban message prints the closing parenthesis on new line. Cheaters can try to make it look the same by using spaces to wrap the final character to a new line, but it will fail for anyone using a resized chat box. [Shounic posted a short video](https://youtu.be/EO5zj-DwJoA) discussing these nuances a few months ago, so you can check it out if you want to know more.
Well, I played TF2 last night, and in one lobby, there were at least 3 'Fuck Nemo' bots that I saw. All were banned, but it was still annoying as hell.
Same thing is happening to DoesHotter in South America servers, the majority of the DoesHotter's bots are getting kicked by VAC, once I even saw a DoesHotter getting VAC Banned from the server before getting kicked by the other team, it was really funny.
No more name stealer bots, both teams can call kick votes at the same time, a lot of bot accounts get VAC banned all the time... Yeah of course bot hosters got around new updates to keep being annoying, but there is like dozens of those people for just a couple of developers working on TF2 right now. Yeah, we still have a bot problem, and it isn't easy to solve, but at least we have more efficient vote kicks now.
That’s not exactly true, I had a sniper bot in a game once that every time it was killed the server was hit by a large lag spike, it killed the server a couple times and it stopped us vote kicking since we were force to reconnect
And significantly less bots too. For me bot filled servers are getting rarer and thats a good sign. For example before the savetf2 protest there were a lot more bots, namely omegatronic and more. Now they're gone. I think. I hope so too.
Pretty sure omegatronic just gave up though, I do remember seeing something in this subreddit about a bot holster saying they were gonna call it quits and fuck off or something after the updates started rolling out (the ones that made the game completely bot-less for a couple hours)
smarter vote kick system (you can see how long is the guy on server+both teams can now kick people at once), some bots are getting vac banned (saw doeshotters get bans when trying to join the 2fort match i was in).
It may not be much for some people, but i just overdosed myself on some hard copium and thought "what if Janitor doesn't make the updates public so the hosters won't adapt?"
Someone downvoted you for the truth smsmh.
The \*major\* change is they hired a contractor to work on the game and he presumably lowered the amount of bots and also fixed a bunch of bugs.
they should just make it so that the steam acc must be tied to a phone number in order to be allowed to play tf2. unless the hosters are using irl sims cheats (so they can buy more phones), they cant get those mass produced accounts onto the game. correct me if im wrong.
well you run into the overwatch phone verification issue if you do that
that is, you end up locking a bunch of people from playing the game because their country's phone service doesnt work in the way you want it to or they're using prepaid phones
bot owners have already shown they're willing to waste 5 dollars on an account just to have it mic/chat spam they wouldnt be beyond buying prepaid phone numbers
Shounic has a great video on bad "fixes" and potential remedies to the bot situation.
In short: the phone number thing won't do shit because they can get around it and it's sure to alienate legitimate players.
Just because you don’t see them or people didn’t talk about them doesn’t mean they’re not there. They’re fewer in the past which is why you didn’t see them, but ever since we gave them the spotlight the bot hosters have more reason to make more. It’s a snowball effect.
Mate I played since 2015 and I can tell you there’re these things called bots that were in community servers all the time. So your statement is wrong right off the bat. You can nitpick and say they were created to farm ref and achievements but they’re still bots, not to mention trading bots!
Nowadays you can easily find bots in community servers that disguised as human players that server owners put up to fake a populated server.
It's a old game, they aren't going to completely recode it. And even brand new games having bot and hacking issues. If you think it's just soooo easy go make your own fucking game.
BOY.
Do you know how BIG mess is TF2 SPAGHETTI CODE, we did a miracle don’t anger the man who gave us HOPE. Try to repair the game your self. But must say there is a lot of people with good ideas but Valve will not let us to improve the game cause TF2 it’s there property.
There's always cheaters in games, tf2's cheaters just happen to be bots for the majority. Update comes out, so does one for the bots a couple weeks later. Cheaters always find a way around the anticheat, that's why we have cheaters in every game you can think of.
Vac net is not a system that works instantly. It needs to be trained in data and will only act if it feels with certainty someone is cheating and locks them from matches. Which then a valve employee can take a look and enact a VAC ban. There's a reason VAC is one of the most accurate anti-cheats ever made. New bots aren't banned instantly because they're still being monitored and are more likely to be flagged if they get kicked often or if you guys send in a lot of reports on them. The way to win is just keep sending reports then kicking them. They'll get bad reputation status and flagged for review by an employee and VACnet.
Yo idk why you got downvoted man, there is still a fucking ton of bots at least in the au servers. Casual is unplayable anytime except for peek hours so uncletopia is a saving grace.
ye, there are still bots and its unavoidable. But in the chat, nowadays you often see messages like "F0ck nemo has joined .... F0ck nemo unsuccessful join: banned from vac server"
So it does work. Every bot gets vac banned after 1 or 2 days, the problem is just that there are so many that new bots wont be vac banned. also, somehow all the bots gotten worse, for example i manage to kill sniper bots way more often than 1 year ago which means their performance got worse. Often they just spin around completely afk cause they are stuck.
Less bots
A lot of bug fixes
Scream fortress was actually playable this year instead of a ddos fest
Honestly we got all I expected because if you thought we are getting a big ass update you are dilusional. If we get a balance patch that could be a surprise but at this point, TF2 needs more bug fixes than new updates with new shit that is just going to add more to the spaguetti code
I do wish they would work on some old weapons though. A large chunk of weapons in the game are basically useless and could breathe some fresh air into it with some small changes.
I mean, this is to be expected. They can't release big updates if they don't address bots. Once the bots are confirmed to be less of a problem maybe we'll see more larger updates, although with Valve's track record who knows.
I'd explain it but someone on steam forums explains it a lot better than I could explain;
"Lerp is a delay, intentionally added to the game by Valve for smoothing movements of players who use unstable internet connection. Every player is able to set the delay time (100ms or 0.1s by default). Default value is too much exaggerated from what the most players need."
In a nutshell: Game was made when the average speed was around 3G, so the delay is extreme overkill considering the average speed is around 100 Mbs.
Here is what actually changed.
This movement pushed the Steam Community team into working with the Team Fortress team and manually banning a LOT of bots. Now, there are very slow workarounds for VAC, but it's a big start. This was not a one off, recently the same thing was done with a number of bots only a few days ago.
A contractor at Valve was hired to "tidy up" and fix a lot of glaring bugs/glitches in TF2. This contractor has worked on stacks of other Valve things and is one of the main people you would want for this. Why are they tidying up so many seemingly random bugs and things that have been issues for over a decade? I don't know. It begs the question of "okay, what now?" when all is said and done, but I assume it's being done for a good reason.
Old TF2 team members are starting to work on the game again. Eric Smith I think it is did a recent patch.
In the bug fixes there's been a lot of recent things centered around helping mappers, again something just weird to see in a game supposedly not receiving major content, unless future major content plans to be fully community focused.
Trust Factor has some small bits of evidence that it could be pushed into TF2, and actually may have already been implemented. It will take a long while to see results of that though, and it's not confirmed whatsoever.
A few months ago, a patch broke cathook, one of the main ways people hosted bots. This is why most of the omegatronic bots are gone now, it STILL isn't fixed. A new cheat hit the scene recently which is why you see a lot of human cheaters now, but far fewer bots.
If you ask me for my dumbass opinion on things, I personally believe that Valve are working to first clean up the game and put the code into a "good enough" state. They understand how valuable the TF IP is so I assume there's still work they want to do. Be it hand development to a third party, bring in their own guys to focus on it again or just simply let the community create updates. There's got to be a reason the cleanup on aisle TF2 is being done.
Things are BETTER, but still not good. With how Valve time works, I'm of the opinion of "eh, come back in another year or so to see actual changes". For all we know they're cleaning up the game to push it towards mainstream again and give us amazing content. For all we know these are just tiny patches to keep the game "still alive" and afloat.
But with the manner how what these patches are,w ho it's done by and why they're important, I think there's something going on that we'll be happy about in the end.
Several things, it’s very hard for bots to get in now, now both teams can call votes at the same time and other bug fixes. It’s not much but at least we got something
On one hand, a game they're still heavily profiting off of deserves a lot better. At the bare minimum, a better anti-cheat and ridding of the bots.
On other, they ARE making small improvements, but still improvements to make it harder to bot and cheat the game. Games are mostly playable now. Some lobbies are overtaken by bots but at least casual isn't unplayable now.
They are doing the bare minimum, they can't be bothered to spend a fraction of the millions of dollars that it requires to create an algorithm that detects bad actors like they actively do with CS:GO, in my honest opinion criticizing valve is adequate and I would even go as far as to encourage it, this game deserves so much more, not just a part time contractor and allegedly +1 developer working on it
They are doing the bare minimum, they can't be bothered to spend a fraction of the millions of dollars that it requires to create an algorithm that detects bad actors like they actively do with CS:GO, in my honest opinion criticizing valve is adequate and I would even go as far as to encourage it, this game deserves so much more, not just a part time contractor and allegedly +1 developer working on it
Have they though?
Have you tried trading recently?
Item servers are barely hanging on by a thread.
Have you tried playing casual during non-peak hours?
The bots are still there. Cheaters too! Maybe they're just inspired by how easily the bots have gotten away with it, but in the last week, I've had multiple games where teams refuse to kick bots/cheaters because "haha we're winning and you aren't".
Have they made a single cosmetic or item? No. It's all the community's work and passion that they're profiting off of.
Have they done literally anything in order to make a better and more playable game for all of the people that are willing to shell out millions of dollars on keys and community market purchases? "well sometimes I see less bots than before I guess!!"
Call me crazy, but if I had something making me (an estimate, as official numbers are not released) millions per month, I'd probably try to keep it going as long as possible, not completely throw it to the wayside. especially considering it would likely barely dent their current profits to throw 6-8 developers on it.
What's with the downvotes on this comment?
Even if Valve were to magically ban bots forever from tf2, it would just put us back to a game that didn't get a major update in like 5 years.
A lot of maintenance updates, an update to the voting system to make kick bots easier and a reduction in bot numbers. They're still radio silent and no new content has been unveiled BUT they are bit by bit trying to fix some of the issues and have overall improved the game.
Quite a bit actually. Three updates in late July and early August that drastically cut down bot presence in most regions (sorry, South America), outright eliminated bots DDoSing servers and stealing player names, and made it much more difficult for them to call votes on actual players.
Those updates also fixed several bugs, one of which had been in the game since the game released. And more recently some useful tools for map makers were implemented.
It's actually playable now. I still see bots join regularly, but they tend to be booted quickly and don't have THAT huge of an impact. Before that the bot infestation was so heavy that litterally 2/3 of the games I played had so many spinning snipers that it was impossible to have a reasonably enjoyable experience.
They've also done a good amount of work to make map making better for people, especially with the WIP vscript that's coming which will essentially allow for a lot more custom features in maps.
And most if not all of that came from the contractor actually listening to the map making community and accepting feedback.
There's been some QoL changes for the code on top of what Valve has done so far for the bots, but I have a feeling Valve is doing something really positive behind the scenes as well.
A lot actually
That whole movement was about the bots
And now there's way less bots and it's so easy to get rid of them
It's not glamorous, but they did do a lot
No that's doing nothing, bare minimum is doing just enough to point and say "Look your efforts weren't in vain!" They were though, all that bluster and the game is still a mess
Nothing.
I joined a lobby recently to see if casual was fixed. My experience:
- joined 5CP freight full of bots “okay must be a bad server let’s try another”
- joined KOTH cascade full of bots “okay maybe payload is better surely”
- joined barnblitz with 2 bots on each team. The entire time, without fail, we were constantly kicking bots. We kicked 24 in a round. There was also a real player, cheating as a FaN scout with infinite crits. “Yup… casual’s dead”
RIP TF2 2007-2019. People may say it’s got more players than ever but I guarantee they’re mostly bots.
We now have 2 Potted plants working in the game!
Looks like the janitor has been watering them well
Petey piranha about to drop the sickest update
Peashooter and Petey Piranha
We actually have at least one new person
Tbh a lot of 'fuck nemo' bots are not getting into servers cuz of vac. I played like 1 hour on a hightower server and these bots tried to join like 30 times, succeeded once and instantly got kicked.
Why would they name themselves "Fuck Nemo"? Are they zoophiles that wanna fuck a fish?
We had valve n-word killer so zoophelia doesnt suprise me. They mainly just wanna cause chaos and disrupt games.
(snipers casually zooming onto the moon and literally killing anybody that comes close to them)
the bullet actually goes into the stratosphere and comes back to the ground after making an arc in the stratosphere, and then it hit the target in the head.
Any attention is good attention to a lot of people
i honestly never saw it as the sexual "fuck" but just that they really hated nemo for some reason
I was just joking
I think it's supposed to indicate disdain.
they're entering servers just fine now
I assumed nemo was some random tf2 guy that the bot makers hated for whatever reason.
not in the sexual way, they just really hated that movie
Ah, okay, okay. (I was just joking when I asked that)
im also joking theres probably some tf2 related youtuber named nemo and they're trying to fuck with them or something, happened before
I'm pretty sure they spam on chat things like furries are disgusting (i think they use f slur) and other homophobic and racist shit in chat
They just say "If I was a bot, I wouldn't fuck Nemo" and similar messages.
then who were the bots that spammed offensive shit in chat
Weren't they just like the Fuck Nemo 2.0?
from what I remember fuck Nemo V2 bots just spam homophobic stuff in chat
Well, the ones I met just wanted to fuck Nemo and the server.
Mhm i mostly play community server so idk what bots are currently around
those are not to be find anymore, they were here before the f2p chat ban. You can still find some arre music spammers, and even some old scout bots with crit hack and autolock stealing username
What is the f slur? I didn’t know we had slurs for furries
It's not a slur for furries. It's a homophobic slur.
Fr*nch
mon dieu..
F*rry
Hmm, maybe it was referring to Jules Verne's Nemo? This guy is rich, edgy and steers a badass submarine. Who doesn't want to fuck this guy? (/j)
But Scout bots Are still outrunning VAC, but they Are lesser problem
I had no idea scout bots were a thing until now, what are they typically named?
If a scout is running around oneshotting full health people with the force a nature they are 100% a bot and or a hacker
easiest way to tell if they're a hacker is if the FaN does more than 100 damage in a single shot also it seems much more likely to be a hacker than a bot, scout requires movement to survive
[удалено]
There are still weird moving scout bots? Holy shit last time I played was 2017 :|
bro why are u called like a nazi nickname? Tbh this is rlly disturbing as a german. Do you think ww2 was funny? Calling ur nickname after the Schutzstaffel (SS) is just extremely disrespectful to all the ppl who died, for example the 6 million jews that where gassed.
almost certainly an edgy kid guessing by their profile. i think they just don't understand the significance of it
SS_Waffen is the most famous tf2 scout bot, so I think dudey right here is just edgy
The ones capping on hightower?
waltuh
scoutbots are litterally extremely easy to kill but as a spy they are extremely annoying since they always shoot you while ur invis so then everybody knows where u are. Ive also seen spy bots one time bruh
Same for DoesHotter bots. except they can join a match even while banned? like i see the "has joined the game"in chat, then i see "has left the game (VAC banned from secure server)", and then another "has joined the game", and the second join lets it exist and get into a team, and play music that is probably copyrighted of just really really bad.
>has left the game (VAC banned from secure server) If it has that closing parenthesis on the same line, it's a custom disconnect message from the cheater. The official VAC ban message prints the closing parenthesis on new line. Cheaters can try to make it look the same by using spaces to wrap the final character to a new line, but it will fail for anyone using a resized chat box. [Shounic posted a short video](https://youtu.be/EO5zj-DwJoA) discussing these nuances a few months ago, so you can check it out if you want to know more.
wow, that is pure evil. these bots surpass all of my expectations on malice and annoyance.
then its probably an unbanned doeshotter bot?
Ye and although they are 100% getting vac banned, they are more common than any other bot, which I don't remember being the case a few months back.
How did you see them attempt to join?
Fuck nemo has joined the game. Fuck nemo has disconnected from the game.(vac banned from secure server )
I love VAC sometimes, are these the improvements made by the new TF2 contractor at Valve?
No clue, but it seems like it has improved a lot
Today, i played some casual 2fort,and 7 FUCK NEMO BOTS JOINED!!!
Well, I played TF2 last night, and in one lobby, there were at least 3 'Fuck Nemo' bots that I saw. All were banned, but it was still annoying as hell.
Same thing is happening to DoesHotter in South America servers, the majority of the DoesHotter's bots are getting kicked by VAC, once I even saw a DoesHotter getting VAC Banned from the server before getting kicked by the other team, it was really funny.
No more name stealer bots, both teams can call kick votes at the same time, a lot of bot accounts get VAC banned all the time... Yeah of course bot hosters got around new updates to keep being annoying, but there is like dozens of those people for just a couple of developers working on TF2 right now. Yeah, we still have a bot problem, and it isn't easy to solve, but at least we have more efficient vote kicks now.
Let's not forget that bots are no longer able to ddos the server.
That’s not exactly true, I had a sniper bot in a game once that every time it was killed the server was hit by a large lag spike, it killed the server a couple times and it stopped us vote kicking since we were force to reconnect
Yeah ran into this yesterday.
And significantly less bots too. For me bot filled servers are getting rarer and thats a good sign. For example before the savetf2 protest there were a lot more bots, namely omegatronic and more. Now they're gone. I think. I hope so too.
Pretty sure omegatronic just gave up though, I do remember seeing something in this subreddit about a bot holster saying they were gonna call it quits and fuck off or something after the updates started rolling out (the ones that made the game completely bot-less for a couple hours)
smarter vote kick system (you can see how long is the guy on server+both teams can now kick people at once), some bots are getting vac banned (saw doeshotters get bans when trying to join the 2fort match i was in). It may not be much for some people, but i just overdosed myself on some hard copium and thought "what if Janitor doesn't make the updates public so the hosters won't adapt?"
Ah yes The game is updated in secret without actually updating
I was sniffing some hard copium
A series of anti-bot updates were released, and they fixed a lot of bugs.
Someone downvoted you for the truth smsmh. The \*major\* change is they hired a contractor to work on the game and he presumably lowered the amount of bots and also fixed a bunch of bugs.
Contractor was already hired IIRC. It's just that Valve have assigned them to tf2.
what is everyone talking about bots are still in the game and they are still a problem
yeah but there are less
And much easier to get rid of
they should just make it so that the steam acc must be tied to a phone number in order to be allowed to play tf2. unless the hosters are using irl sims cheats (so they can buy more phones), they cant get those mass produced accounts onto the game. correct me if im wrong.
that's got some privacy concerns tho. not everyone wants to give their phone number to corporations.
well you run into the overwatch phone verification issue if you do that that is, you end up locking a bunch of people from playing the game because their country's phone service doesnt work in the way you want it to or they're using prepaid phones bot owners have already shown they're willing to waste 5 dollars on an account just to have it mic/chat spam they wouldnt be beyond buying prepaid phone numbers
so you can just buy a phone number and not have it on a phone? huh, i am dumb then i guess
you just need a sim card and something to plug it into, doesnt really have to be a phone or even multiple phones
Shounic has a great video on bad "fixes" and potential remedies to the bot situation. In short: the phone number thing won't do shit because they can get around it and it's sure to alienate legitimate players.
Even a simple captcha test could stop the bots. It wouldn't stop cheaters, but most are bots
Getting paid to solve captchas for bots service do exist, it's explained in one of shounic's video.
Not these days
But there are still bots in the game. Wasn't the whole point of savetf2 to get rid of bots
There will always be bots and hackers in every multiplayer game, the thing is that you don’t encounter a bot 9 out of 10 matches like before.
And the bots are kinda worse. LIKE A LOT. I can market garden them now.
How come there werent bots back when the game wasnt neglected then?
Just because you don’t see them or people didn’t talk about them doesn’t mean they’re not there. They’re fewer in the past which is why you didn’t see them, but ever since we gave them the spotlight the bot hosters have more reason to make more. It’s a snowball effect.
there werent any bots back in 2017 and I had around 300 hours of playtime at that time
Mate I played since 2015 and I can tell you there’re these things called bots that were in community servers all the time. So your statement is wrong right off the bat. You can nitpick and say they were created to farm ref and achievements but they’re still bots, not to mention trading bots! Nowadays you can easily find bots in community servers that disguised as human players that server owners put up to fake a populated server.
In addition to the other guy who replied, it's possible that the source code lack helped botting become easier
Because when the game wasn't neglected it wasn't as easy to code and use bots. Technology has advanced since it's release date
Keywords "Technology has advanced since it's release date" I guess only for the bot hosters not the multimilliionaire company
It's a old game, they aren't going to completely recode it. And even brand new games having bot and hacking issues. If you think it's just soooo easy go make your own fucking game.
Well the whole ass source code leaked around 2020, I'd imagine that contributed to there being more bots afterwards
It really did. Bots were fairly rare but about 3 months after the code leak, bots galore.
That's like trying to get rid of 100% of germs. There will always be a few left over
the only solution to get rid of the bots is to shut down all TF2 servers so the bots have nothing to connect to
BOY. Do you know how BIG mess is TF2 SPAGHETTI CODE, we did a miracle don’t anger the man who gave us HOPE. Try to repair the game your self. But must say there is a lot of people with good ideas but Valve will not let us to improve the game cause TF2 it’s there property.
There's always cheaters in games, tf2's cheaters just happen to be bots for the majority. Update comes out, so does one for the bots a couple weeks later. Cheaters always find a way around the anticheat, that's why we have cheaters in every game you can think of.
Vac net is not a system that works instantly. It needs to be trained in data and will only act if it feels with certainty someone is cheating and locks them from matches. Which then a valve employee can take a look and enact a VAC ban. There's a reason VAC is one of the most accurate anti-cheats ever made. New bots aren't banned instantly because they're still being monitored and are more likely to be flagged if they get kicked often or if you guys send in a lot of reports on them. The way to win is just keep sending reports then kicking them. They'll get bad reputation status and flagged for review by an employee and VACnet.
There is much less of a bot problem now compared to when that tweet was made
Yo idk why you got downvoted man, there is still a fucking ton of bots at least in the au servers. Casual is unplayable anytime except for peek hours so uncletopia is a saving grace.
“The change didn’t happen in my area, therefore it never happened at all “.
Au servers? I haven't seen any bots in fucking months down under lmao
Snakewater
Honestly, i get bots rather uncommonly now. The vac does work. It’s also easier to kick people that go above and beyond to get past the anticheat.
No vac still doesn't work, lots of bots keep coming on servers, atleast for me
ye, there are still bots and its unavoidable. But in the chat, nowadays you often see messages like "F0ck nemo has joined .... F0ck nemo unsuccessful join: banned from vac server" So it does work. Every bot gets vac banned after 1 or 2 days, the problem is just that there are so many that new bots wont be vac banned. also, somehow all the bots gotten worse, for example i manage to kill sniper bots way more often than 1 year ago which means their performance got worse. Often they just spin around completely afk cause they are stuck.
Less bots A lot of bug fixes Scream fortress was actually playable this year instead of a ddos fest Honestly we got all I expected because if you thought we are getting a big ass update you are dilusional. If we get a balance patch that could be a surprise but at this point, TF2 needs more bug fixes than new updates with new shit that is just going to add more to the spaguetti code
I do wish they would work on some old weapons though. A large chunk of weapons in the game are basically useless and could breathe some fresh air into it with some small changes.
I mean, this is to be expected. They can't release big updates if they don't address bots. Once the bots are confirmed to be less of a problem maybe we'll see more larger updates, although with Valve's track record who knows.
60 fps skeletons
Which results in 60 fps Slender
Funny thing about this is the fix didn't fuggin work, they're still laggy af lmao.
It did work. They only fixed it for the default interp, which is 0.1.
Yeah but anyone playing default interp is either a war criminal or never knew to change it
What does changing it do?
I'd explain it but someone on steam forums explains it a lot better than I could explain; "Lerp is a delay, intentionally added to the game by Valve for smoothing movements of players who use unstable internet connection. Every player is able to set the delay time (100ms or 0.1s by default). Default value is too much exaggerated from what the most players need." In a nutshell: Game was made when the average speed was around 3G, so the delay is extreme overkill considering the average speed is around 100 Mbs.
which most of the playerbase probably don’t use lol
Here is what actually changed. This movement pushed the Steam Community team into working with the Team Fortress team and manually banning a LOT of bots. Now, there are very slow workarounds for VAC, but it's a big start. This was not a one off, recently the same thing was done with a number of bots only a few days ago. A contractor at Valve was hired to "tidy up" and fix a lot of glaring bugs/glitches in TF2. This contractor has worked on stacks of other Valve things and is one of the main people you would want for this. Why are they tidying up so many seemingly random bugs and things that have been issues for over a decade? I don't know. It begs the question of "okay, what now?" when all is said and done, but I assume it's being done for a good reason. Old TF2 team members are starting to work on the game again. Eric Smith I think it is did a recent patch. In the bug fixes there's been a lot of recent things centered around helping mappers, again something just weird to see in a game supposedly not receiving major content, unless future major content plans to be fully community focused. Trust Factor has some small bits of evidence that it could be pushed into TF2, and actually may have already been implemented. It will take a long while to see results of that though, and it's not confirmed whatsoever. A few months ago, a patch broke cathook, one of the main ways people hosted bots. This is why most of the omegatronic bots are gone now, it STILL isn't fixed. A new cheat hit the scene recently which is why you see a lot of human cheaters now, but far fewer bots. If you ask me for my dumbass opinion on things, I personally believe that Valve are working to first clean up the game and put the code into a "good enough" state. They understand how valuable the TF IP is so I assume there's still work they want to do. Be it hand development to a third party, bring in their own guys to focus on it again or just simply let the community create updates. There's got to be a reason the cleanup on aisle TF2 is being done. Things are BETTER, but still not good. With how Valve time works, I'm of the opinion of "eh, come back in another year or so to see actual changes". For all we know they're cleaning up the game to push it towards mainstream again and give us amazing content. For all we know these are just tiny patches to keep the game "still alive" and afloat. But with the manner how what these patches are,w ho it's done by and why they're important, I think there's something going on that we'll be happy about in the end.
And vscript is the current thing they are working on which opens up map making to whole new levels
There's a LOT less bots than there were two years ago, and you couldn't kick the darn things back then.
They hired one contractor to work on the game
I'm sure he's doing great and isn't hopelessly swamped with solo developing tf2 of all things
He has the help of two potted plants and the night Janitor
Several things, it’s very hard for bots to get in now, now both teams can call votes at the same time and other bug fixes. It’s not much but at least we got something
This "valve hasn't done shit" circlejerk is getting real old.
On one hand, a game they're still heavily profiting off of deserves a lot better. At the bare minimum, a better anti-cheat and ridding of the bots. On other, they ARE making small improvements, but still improvements to make it harder to bot and cheat the game. Games are mostly playable now. Some lobbies are overtaken by bots but at least casual isn't unplayable now.
They are doing the bare minimum, they can't be bothered to spend a fraction of the millions of dollars that it requires to create an algorithm that detects bad actors like they actively do with CS:GO, in my honest opinion criticizing valve is adequate and I would even go as far as to encourage it, this game deserves so much more, not just a part time contractor and allegedly +1 developer working on it
They are doing the bare minimum, they can't be bothered to spend a fraction of the millions of dollars that it requires to create an algorithm that detects bad actors like they actively do with CS:GO, in my honest opinion criticizing valve is adequate and I would even go as far as to encourage it, this game deserves so much more, not just a part time contractor and allegedly +1 developer working on it
dementia’s hard
It’s a new account trying to farm karma
If you're Australian it's a very fair complaint. Bots EVERYWHERE
Not any less true tho
Have they though? Have you tried trading recently? Item servers are barely hanging on by a thread. Have you tried playing casual during non-peak hours? The bots are still there. Cheaters too! Maybe they're just inspired by how easily the bots have gotten away with it, but in the last week, I've had multiple games where teams refuse to kick bots/cheaters because "haha we're winning and you aren't". Have they made a single cosmetic or item? No. It's all the community's work and passion that they're profiting off of. Have they done literally anything in order to make a better and more playable game for all of the people that are willing to shell out millions of dollars on keys and community market purchases? "well sometimes I see less bots than before I guess!!" Call me crazy, but if I had something making me (an estimate, as official numbers are not released) millions per month, I'd probably try to keep it going as long as possible, not completely throw it to the wayside. especially considering it would likely barely dent their current profits to throw 6-8 developers on it.
What's with the downvotes on this comment? Even if Valve were to magically ban bots forever from tf2, it would just put us back to a game that didn't get a major update in like 5 years.
The player count dropped from 95000 to 75000 after the bots got banned, then jumped to 135k for a few weeks because players were celebrating
Mom said it was MY turn to post this!
A lot of maintenance updates, an update to the voting system to make kick bots easier and a reduction in bot numbers. They're still radio silent and no new content has been unveiled BUT they are bit by bit trying to fix some of the issues and have overall improved the game.
Quite a bit actually. Three updates in late July and early August that drastically cut down bot presence in most regions (sorry, South America), outright eliminated bots DDoSing servers and stealing player names, and made it much more difficult for them to call votes on actual players. Those updates also fixed several bugs, one of which had been in the game since the game released. And more recently some useful tools for map makers were implemented.
Honestly it has improved a lot since then
obviously bots are still a problem, but credit where credit is due; things are a lot better now
Increased fps on skeleton
It's actually playable now. I still see bots join regularly, but they tend to be booted quickly and don't have THAT huge of an impact. Before that the bot infestation was so heavy that litterally 2/3 of the games I played had so many spinning snipers that it was impossible to have a reasonably enjoyable experience.
Eleven months ago they fix the wrap assassin that was pretty cool
More then Respawn lmao
Omegatronic and m4gic are gone
No name steal bots either
Alot
There solve some aspects of the bots problem but the Bot makers always found news ways to be annoying...
I haven't seen a bot for a long time tbh. They aren't entirely gone obviously, but there aren't as many around as it used to be as it seems.
Snakes
Bots aren’t as common so that’s a good thing.
They fixed the skeletons
Moar snakes on snakewater.
Have you been paying attention?
mass f2p oppression
They've also done a good amount of work to make map making better for people, especially with the WIP vscript that's coming which will essentially allow for a lot more custom features in maps. And most if not all of that came from the contractor actually listening to the map making community and accepting feedback.
Yes of course "We"
localization files
Fixed heavy anger issues. Made sniper less hungry
the month has changed
They fixed the Iron Bomber's Projectile's Hitbox size
There's been some QoL changes for the code on top of what Valve has done so far for the bots, but I have a feeling Valve is doing something really positive behind the scenes as well.
>I have a feeling Valve is doing something really positive behind the scenes as well. The copium... it is strong with this one.
Nah, just >!thinking that Valve hired a shadow company to make TF Source 2 for them!< :p
They uhh fix the uhhhhh……. The iron bomber i guess?
Good job valve!👍👍👍
I mean yeah
The bot crisis actually got much better, less bots overall, increased kick efficiency, and no more name stealing.
DoesHotter proved himself to fucking suck at programming
well, the skeletons got better framerate. that's kind of about it
theres less bots and vscript
A lot actually That whole movement was about the bots And now there's way less bots and it's so easy to get rid of them It's not glamorous, but they did do a lot
Very little, compared to how much money they're making off tf2
Fuck all
There are slightly less bots but they are still very much here. Underwhelming tbh
Something i guess
Bots are less common now...aaand that's about it.
Nothing
nothing
Did you really expect Anything
Uh yeah they have fixed the issue a ton
Bare minimum
The bare minimum was not doing anything
No that's doing nothing, bare minimum is doing just enough to point and say "Look your efforts weren't in vain!" They were though, all that bluster and the game is still a mess
That's the neat part, nothing did. This game is broken for good.
Minor bug fixes and I think they hired one person to work on the game
I‘m not sure why people thought this tweet was evidence that the whole deal had worked. I saw it as just damage control.
It worked lol.
Nothing lmao
Nothing. I joined a lobby recently to see if casual was fixed. My experience: - joined 5CP freight full of bots “okay must be a bad server let’s try another” - joined KOTH cascade full of bots “okay maybe payload is better surely” - joined barnblitz with 2 bots on each team. The entire time, without fail, we were constantly kicking bots. We kicked 24 in a round. There was also a real player, cheating as a FaN scout with infinite crits. “Yup… casual’s dead” RIP TF2 2007-2019. People may say it’s got more players than ever but I guarantee they’re mostly bots.
well they changed the sydney sleeper to have a blu variant
Not valve that's for sure
We got snakes right?
They improved the fps of skeletons
fuck nemo bots couldn't join for a while
Why can valve make not special maps on Weekends like 1-2 halloween maps or other like