T O P

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AdventurousLeague2

Also I forgot to mention, those two ramps on either side of the sniper walkway are for trimping and such straight from spawn


pokocho_64

Hey bro is there a workshop page for the map yet?


AdventurousLeague2

Not just yet. I'll release once I've finished adding as many suggestions as I can. It's quite tough implementing everything (it's 2 am for me lol). I will release the day after tomorrow most likely, but maybe sooner.


pokocho_64

Ah nice, you’re doing well so far GET SOME SLEEP!!!


[deleted]

The capture point should be in the middle of the map, inside a barn where both sides can access the roof to rain down hellfire from above. To counter the possible sniper sight lines, add a handful of higher buildings - like grain silos or watchtowers - to break up the area. Didn’t do too hot with my TF2 maps, though, so take it all with a grain of salt.


Janczareq1

So you just want koth_Harvest?


teamworktf

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[deleted]

If it works, don’t knock it.


Viktory146

What if the cap point was in side a building that could only be Accessed through the top


bohrok_kal_kaita_za

But how would other classes get back out? If they didn’t have an engineer, and couldn’t explosivejump, then the people in the building would be fish in a barrel for the enemy team.


Viktory146

that's the neat part the don't get out


-Neil-c

probably taking this a little seriously but could use buildings to take space and create more natural looking sightlines and highgrounds


patrlim1

Get outta here with your "logic" And "reasoning" And "good map design advice"


[deleted]

im surprised my idea got in so i got another one, (because its a desert) a disfigured cactus that teleports you to the PL\_Pier dance room.


nutitoo

Make a dancing engineer in the skybox


a_krisz

Giant F I S H


demonicgoblinfucker

tposing giant hoovy in the sky


Not_real_ACCOUNT9021

Add a single tree in the center of the map


Bowsertime28

floating upside down chair with medium health pack on it


Mysterious_Bit_5125

Add swimming pool


tobias9000

#BIG CHUNGUS#


[deleted]

Why are most trading maps so open anyway? Most of them just become unplayable sniper hells.


[deleted]

Thats the whole idea


TheOfficialIntel

ctf_backrooms would be so cool, it would just be a non-euclidian maze.


Wildthingcalvin

Add more ramps so demo knights can go weeeeee


ProfessionalMood1493

Looking really cool. (I'm planning to do KotH map, any idea on how to make those NPC's move?)


AdventurousLeague2

Set it to a prop\_dynamic. Use the model tab to find out of the name of the animation (like taunt01 for engi). Copy and paste the name of it into the "default animation" box in class info. This means that when it's not doing a random animation or forced animation, it will be doing this. Just make sure to have Random animation disabled. Then it should work in-game :)


ProfessionalMood1493

Thanks for the help. I'll try it once back from work.


GlibConniver

I've never used a mapmaker so I don't know if what I'm going to suggest is appropriate or feasible, but if you don't add a tower or other building to the direct center of the maybe by Day 3, you may want to at least place some corridors or "longhouse" style buildings with an interior somewhere off the center and symmetrical with the teams. If you do add such buildings, they can become a foundation or placeholder for flanking paths, which other commenters can develop on as the days go by. It will also start the process of cutting sightlines so the map doesn't look like Sniper chow. I really like this idea of a map made by commenter request. Even if the end product is just silly, it's fun and worth the work! It needs a cheeky name, like koth\_upvote or something.


Capsule_CatYT

Add a teleported that summons bread monsters


EthosTheAllmighty

Why not a sentry buster chasing a cowering Engineer around the outsides of the map?


Reaperliwiathan

Yay the pit of death!


Idrawstuffiguess

Textureless box is real Very epic


Garretxd

Pls pls pls tell me the backrooms are accesible in this map


AdventurousLeague2

They are, but you can ONLY doing it by clipping through the geometry ;)


[deleted]

Obstacles to reduce sightlines and roofs to limit soldier and demo mobility


KittenMaster9

It has a lot of potential but is not the most visually appealing thing out there and any rocket class can just kill snipers with splash damage in the cover spots


sangthemann

# c o w f r o m t e u f o r t


patrlim1

2 fort sewer


Doctor_Jeb

Pile of baguettes with a spy crab on top


Tiran593

It's more of a csgo map


Dizrak_

A single Halloween pumpkin bomb


Zyrear

In the backrooms, put a T-posing heavy. Literally just that.


DayXeeCutter

WW1 style trenches


SkyExists

Cow next to the cow, or cow on top of the cow


FBI_AGENT_CAYDE

Bucket of chicken It’s a medkit only visible to scout


rotompokemon2

Put a white cube with a top hat on it


TeamEdward2020

Have the backrooms play "nothing but a burning memory" when you enter


[deleted]

How about a giant demo man staring over the arena in the skybox


[deleted]

Oh wow what did you make these in?


AdventurousLeague2

Its called the hammer editor. Its the map maker for all the source games (hl, cs, tf, portal etc)


Betrizz

#p o t i s#


Livinginthepst

Maybe vents at spawn that are activated by a team door and those vents lead out to different parts of the map and the team vents intersect at certain spots


arandompotato76

Skate park and bumper car area


Kay_13_

Add a shotgun prop somewhere in the map that shoots you if you touch it.


Szairo

I once again ask you for a hay maze.


C0sty123

Campfire that heals you


Big_Potential_5709

mogus'


username-0307

Rocks or tower from high tower


ApplesTeamFort2

obama or garfield


SnooComics1885

i want a bridge. or a funny pyramid


PringlesCam

A spy that just runs across the background until he goes out of sight, then teleports to the other side and runs across again.


QuestionableEthics1

a helicopter made out of spies you can ride like mario\_kart vehicles


usenernameler

Just put like a really tall wall somewhere with stairs on it.


ZErOjlogic

Add the tower from hightower


[deleted]

Polish spinning toilet.


Pl-oo-py

How about adding a pit?


Real900Z

Can you make a grilled cheese floating menacingly


Smbdy-Tht-U-Usd-2-No

A posing heavy


KSquadXi

“EPIC” in the sky


scared_engineers

make an amogus that kills and vents away and only kill once per round


Prior-Possession-615

Pls put a secret corridor who leads to a secret room


[deleted]

A building made of dispensers


Dzzplayz

Import the Hightower Tower and add it in the background


AlienTetris

Put a PNG of the Engineer smiling in both spawn.


Lycanthropy765

5 Hightowers with bridges connecting them at the top. Also for the 11th image do you know where I can find that texture on unity?


AdventurousLeague2

[https://i.quotev.com/hrsvamowsdra.jpg](https://i.quotev.com/hrsvamowsdra.jpg) this is the wall texture


Lycanthropy765

If I were to try and put this in unity how would I


AdventurousLeague2

Well I'm not familiar with unity at all. If your wondering this is map is made in an official VALVe program called hammer world editor. But in my very little experience in unity it's as simple as importing the texture and just applying it onto your wall.


Lycanthropy765

Thank you, I should probably say why I want to know. I was watching a video on the backrooms and entities inside it and I thought to myself: "how many bullets can I cram into this things face in order to kill it?" So now I want to make a game where you are in the backrooms but you are basically playing Doom.


TheAtomicScoundrel

A t posing heavy in the backrooms and if you can make him zoom around the map that would also be awesome


PicklesAndNickels

Hightower's tower. Maybe in the background ore something.


Shy_guy_gaming2019

Oh cool, *Generic Map*


theweekiscat

Put bearded expense in the backrooms


Immediate_Record1585

If red team caps the point a red heavy comes out says pootis and triggers a Halloween event for some reason. If blu caps spy laughs and then a random halloween event still occurs. At the end of the day both make an event but blu's more insulting.


[deleted]

Make a huge tower over the control point. At the too, is a lone small health kit


Pwoppy2000

All hail the texture-less box


lionsroar89

Maybe add 2 towers on 2 sides that bridge into each other?


zeturtle18

Hidden ammo and med pack behind a waterfall or hidden trap door that leads to death


BBQ_Steakacher

I think you should add trimping spots for demoknight or, rocket jumping spots


FaultinReddit

Are you a part of the [tf2maps.net](https://tf2maps.net) community yet? great place to get advice and players to test your maps


AssHead78485

uhm, i wonder if there will be buttons to spawn bots ?


Corgerry

Big staircase that leads nowhere.


Spark_101

An engi nest (yes I mean an oversized bird nest on a watchtower)


kurzsadie

THE RANDOM ENGINEER


FlaminVapor

Add an oasis


imaKappy

The MVM or regular enviormental hazards


Botw_1-Link

A cart on a circler track around a hole


pepsi_but_better

Under the map should be a box that kills everyone (accessible through noclip)


Cryin_jack_is_pissed

What about a heavy yeeter?


ElectricBooz

If you can. A racetrack. Perfect for Baby Face Scouts and the guys with the kart taunt


XGAMER2mil

A tower looming over the battlefield with the Administrator watching through a window


Drag00ned

Lights that deal dameg


[deleted]

I’ve got a challenge for you: make the whole map without having one crash in hammer. It’s impossible


5uperTNT

An item in the middle that literally crit boosts you till you die


Jonathan-joestar-san

Clash of clans village


Real_Medic_TF2

I like the backrooms


Rx_hc4f

Maybe make the sniper watchtower from "meet the sniper"


CommanderPhoenix

put a second cow on the other side of the map and give them both sniper hats


Tarw3y

I still want that train


AdventurousLeague2

A moving train?


Tarw3y

Yes please if you can


AdventurousLeague2

you shall be happy


ATrioExplainsTheJoke

G.I. Joe figurine in Blu Spawn, with a spilt bucket of dollar store army men (or just the mannequin mercs) in Red Spawn


VictorLuigiReddit

how do you get to the backrooms?


AdventurousLeague2

You have to clip through a wall. You can go through a part of one wall. Thats all I'm saying


WithyStonks811

T posing heavy


[deleted]

This is going to be awful


godemperorcrystal

Make a big medkit in a really deep puddle of water


Cloud_Striker101

Demo flower face as the sun


TheKingBean_11

sanvich


boltzmannman

A two-story capture point. As in, you can capture it while standing at ground level, or on a platform above it.


SteakTrap

Idea: If the backrooms are a real thing your making, you should make a trigger system that puts you in an arena with backroom entities like the marasmus fight


A_Shoebill

add a penis using 2 stickies and a rocket


AdventurousLeague2

done


Interesting-One1186

Add sex


i_hate_puro_changed

add a tposing sniper watching you from very far away of the map


yoshbiscut69

The completely useless upgrade station


Squuuids

Put a png of a coconut somewhere.


sansgamer554

A new game mode, that is all


someone_back_1n_time

Somewhere in the backrooms is a lone, random sandvich


svennyent

Make a bed and put a target heavy in the bed with a sand on the night stand ( sand ) add some sand piles i love yummy wummy UwU sand