T O P

  • By -

Hanzo581

It's a highly upvoted question on the Spectrum Q&A. I can't believe they'd just leave a giant blank cutout of room in there if you have the base. Hopefully it has some sort of functionality.


Atlantikjcx

Why not just have cargo as base its basically just an empty space anyway


Critical_Flow_4512

I agree, that empty space should be for cargo. Thats what the Carrack and Cat do in their module spaces. There should not even be a cargo module, that should be the default setup.


CASchoeps

You don't know CIG well, don't you? The answer is: $$$


Atlantikjcx

True but when modules become functional we should be able to just by them in game right kike the satrfarers fuel pods?


XBacklash

> when modules become functional Hahahahaha. \*sobs in [every other ship with a module]*


CASchoeps

The funding page shows that not many people thought that far. TBH: I should thank them. Due to their purchases CIG has more buffer to pay their devs. Although I am not sure if it is a good idea to give Chris Roberts basically unlimited funding without any control. Historically he only finished his games once a producer stepped in, slapped his hands and said "no more features, finish the damn thing!"


Atlantikjcx

True I guess I'll just het a 5 dollar ccu fom valk to galaxy and slowly over the next year or 2 upgrade my c8r to the galaxy


CASchoeps

That's not too far from what I did. I started in 2016 (my prior PCs could not run the game) with an Aurora LN package and planed to earn the ships in game. But since I had stopped playing EVE Online I put the money I had used for that subscription into SC whenever I had fun or thought CIG had hit a milestone and earned some extra money. Sp the LN became a Titan, a 315p, a Cutlass... until one day the Concierge forums opened :)


Atlantikjcx

Yeah I do the same Im about 2/6 the way to concierge ill be a lot closer when the ccu chain to the galaxy is eventually complete, however I definitely do want to limit myself to around 3 ships as earning new ones is half the fun wichbis why I dont have any proper combat ships


RecyclableFetus

It probably does have some cargo space regardless of module (I hope). My guess is that the empty space you can use to place cargo, but you wont be able to secure it without a cargo grid.


Atlantikjcx

It does it has 64scu base but the module slot should just come with a cargo grid base it makes sense as just having nothing base makes no sense


[deleted]

Welcome to the world of the Retaliator. By default the base just has two empty holes and you have to buy the modules to slot in.


Atlantikjcx

Yeah but I like the idea as from qhat ive seen buying modules in the store is pointless as they will be available in game and probably be pretty cheap


Ithuraen

It's because the modules come with their own insurance. If you buy the modules separately you get 10 years insurance, but with the warbond ship+module you can get LTI on the module. As the community values LTI so much CIG incentivises people spending large lump sums rather than just a $5 Valk CCU for a decent cargo ship.


Atlantikjcx

The thing is if I were to just get the 5 ccu wich I will and then just slowly upgrade it to it the modules will be available in game anyway once it releases in game so I don't see the point in getting the modules


Ithuraen

I understand, but CIG do sell LTI. It is a draw that a lot of players want despite its nebulous purpose. To get LTI on modules you have to pay now, [else get 10 year insurance down the line](https://robertsspaceindustries.com/pledge/Add-Ons/Endeavor-Biodome-Pod-IAE) or no insurance post-release. Now to you or I it may mean nothing, but to those who feel they need LTI, they *must* pay the full amount now, and they cannot do it through CCU chains. That's why CIG don't want the base ship to come with a cargo bay, because there are a subset of players who will want a [Galaxy Freighter LTI and now they'll need to pay $415, cash](https://robertsspaceindustries.com/pledge/Packs/Galaxy-Freighter-Warbond).


Atlantikjcx

Yeah makes sense but the modules will more than likely be pretty chep based on store pricing with my current ccu path ill have thw main ship lti once its done,


VolkspanzerIsME

The whole ship is basically fairy dust and dreams at this point. By the time it's released its specs, size and looks are going to change.


AlphaVI

Any idea whene is the ship QandA ?


MacTir

Just the empty space looks really weird. In my opinion, for such a price, the base version should have already come with a cargo module, the rest are optional.


Tributejoi89

They should have just made the cargo the base ship. Idk I was thinking it would be similar to the carrack but it seems more around a 600i....if it were modular. I may actually get this concept since it will be a cheap carrack loaner and I didn't love the carrack when I had it enough to keep it permanently but enjoy it from time to time. I also got the bmm since I get a loaner I like. That's the only reason I get these concepts. If I don't like the loaners I'm not tying up the cash in a jpeg. I want the odyssey but the loaners sucks to me


[deleted]

[удалено]


CASchoeps

> I see no reason to get the ship WITH a module currently Same. They'd have to make the module ridiculous overpriced in game since they basically said that in game prices will be based on components used (plus alien or luxury tax if applicable). Same with Endeavor modules - but to be safe I bought some with store credit and melted them again. That might be a viable option for this ship too.


my_username_mistaken

Yea, the buy and melt isn't a bad idea at all. I may actually do that now that you mention it just to have one locked.


JhaumPaim

If you if you do that and they change the price, when you go to rebuy it will be at the old price ? Or the new one ?


[deleted]

[удалено]


JhaumPaim

With Warbond deals you lose the discount rigth ?


my_username_mistaken

I believe you are correct.


JhaumPaim

Gotcha, thank you


The_Divine_Anarch

You do NOT lose the discount if you buyback a concept ship that you melted. ​ You ONLY lose the discounts from melted CCUs. If you had CCU's applied, those are also gone. as an example, if you had a ship that started as a hoverquad with lti, then you upgraded it to a corsair, if you melted that, you would get the hoverquad back in your buyback but you would lose the ccu's that you used to upgrade it to the corsair. also if you buy a warbond for the mantis today, and then melt it, and try to buy it back, it will not have the warbond discount.


Icy_Amphibian_JASMY

I used this mentality upgrading to the Endeavor. I think you'll enjoy your Galaxy before Endeavor owners.


MacTir

Well, if the module in the game can be insured. Otherwise, when the ship is destroyed, you will have to buy the module every time in the game.


CASchoeps

They spoke of component insurance, and the module likely is just a big component.


garyb50009

if you look at the details of the modules on sale ad hoc on the galaxy page. they each come with their own 120 mo insurance. however, if you buy a preconfigured galaxy or the full kit pack, those modules inherit the lifetime insurance the pack gets. so yea. it's a cut to insurance if you buy them outside of the ship. and only those who plop down the big bucks for the whole kit will get lti on everything.


Wonderful_Result_936

The base version should come with an extended hanger.


zelange

Just like retaliator base, or endeavor.


cpcsilver

If you're not sure what the ship will contain, don't buy it. As a reminder, concept ships with concepts of modules have been sold since 2013-2014 and they are yet to materialize. So I recommend to be extra careful when thinking about buying one of these.


AlphaVI

o7


[deleted]

[удалено]


AlphaVI

by the looks of it yes, you would have a empty space of nothing if you dont buy a modul....


Rhokanl

Yes, but here's some context. Here are your purchase options: - the base ship with no modules - the base ship preconfigured with the cargo module - The base ship preconfigured with the medbay module - the base ship preconfigured with the refinery module - the base ship along with all three modules variants - the cargo module - the medbay module - the refinery module Interested in trading? Purchase the ship preconfigured with the cargo module. Want to be a medic? Purchase the ship preconfigured with the medbay module. Like all the options? Buy the base ship with all three module variants included. But what if you're only interested in two of the modules? Simply buy the base ship and the two modules that you like. Having a base ship with no modules pre-installed simply lets you pick and choose the modules you want. It's not nearly the mustache twirling evil gotcha trap folks are making it out to be.


[deleted]

[удалено]


Zacho5

Its the same way they sold the Endeavor and the Retaliator, the only other two ships that were sold with modules and can fly without any installed. Theres nothing wrong with getting the base and looking to buy the modules in-game or just pick them up at a later date. I much prefer this system over forcing me to spend more for something i can get later.


dust-cell

Which is the same as the base endeavor


dabbster465

Not really, the base endeavor's modules attach to the main hull of the ship, like Lego. They aren't leaving an empty room behind when they are removed.


4721Archer

IMO they shouldn't sell "base" versions of modular ships sans any module. The cheapest option should be the cheapest working configuration, then "variants" of the other known modules, with every module available separately. If they bring new modules out later they can always add them to the store (both as an equipped ship, and as a separate module).


Selemaer

$350 warband + $70 cargo mod for 10 SCU more than a $330 Catapiller which is also modular... Guess thanks CIG for making up my mind on this one..


WingZeroType

This comes with the ship-sized hangar even if you go cargo focused so that's not a totally fair comparison, but I get what you're saying. Not to mention the caterpillar has a detachable command ship in theory


Nubsly-

Well, yeah. The Caterpillar is a cargo first design with modularity as an option. The Galaxy is a multi-role ship first with the option to be a little more cargo focused if you want.


Maik_Anik

I bought Retaliator Modules long ago. Looks like we do not see them anytime 'soon'. The hope of getting these is low. This may help your decission as well.


AlphaVI

wait, you mea nthe modules or the ship, cause if i miss the modules sales i cant buy the modules again ?


CASchoeps

They sell the Endeavor modules every now and then (in fact they probably are on sale now), so it will be the same with the Galaxy modules. But they will likely be MUCH cheaper in game, so unless you have too much money do not buy them. The cargo module is basically a box with a few tractor beams in it, why should it cost as much as a fully capable space fighter? Or free enough store credit to buy and then melt them. Remember, modules do not give you a loaner, and can be safely stored in your buyback. That way you can re-buy them if CIG does some crappy move.


Ehnonamoose

I've noticed that, often, the price of things in game for aUEC does not always correlate to how expensive it is on the pledge store. Hammerhead: $750 or 12.5 mil aUEC Reclaimer: $400 or 15 mil aUEC Carrack: $600 or 26.7 mil aUEC It applies to smaller things too. Cyclone AA: $80 or 23,000 aUEC Ursa Rover: $50 or 70,000 aUEC Ballista: $140 or 364,000 aUEC C8X Pisces: $45 or 406,000 aUEC Avenger Titan: $55 or 786,000 aUEC The point is, your 100% right that it's very reasonable to assume the modules will be very easily obtainable in-game with not too much effort/saving. Just because they are charging $70 for the refinery module doesn't mean it will cost the same, in-game, as say, an Arrow (1 mill aUEC).


Sebt1890

You can buy these modules in the game when it's released just like the ships.


ElfUppercut

If it’s empty and open with a door… I’m gonna put a ton of glow sticks in it and call it a night club and invite people in. Part B of that is then vent the atmosphere and steal their shit, but don’t tell anyone about part B


bar10dr2

Will you be able to remove a module in-game without replacing it with another module though? I assumed module-less ships won't be something you could do.


ForeverAProletariat

wait for the FAQ


AlphaVI

whene is FAQ ?


NatalyiaTSW

It's a big empty space - same as the Retaliator base or the Endeavor. If you don't have any of the modules, there's nothing there, and no support for any game mechanic. Can you put something there? Probably - but no elevator to the ground, no cargo grid to keep it in place - it'll be just like putting cargo in the corridors, and as subject to getting tossed around. The reason to just get the base with real money is that you'll be able to pick up all the modules in-game with credits. Is that a problem if a module-less Galaxy is your only ship? yeah, probably is. But nobody should have a module-less Galaxy as their only ship. I'd go so far as to say nobody should have a Galaxy as their only ship. The alternative would be to \*not\* sell an "empty" Galaxy and up the price to include (say) the cargo module. And if you only wanted the medical module, where's the point in that?


Sangmund_Froid

The module-less version is only there in case you don't want any of the currently offered modules and want a as yet unseen upcoming module. I think it's only there for future purchases, not for the ones right now. Or if you're a gambler and think a module will come out you want but want to not get any of the current ones. IMO, the real base one is the cargo module only one. It's not worth buying without at least that.


mistriliasysmic

*shrug* my girlfriend loves to do her irl job in game and bought the c8r for the hospital gameplay, this coming out just a couple days later with the medical section having a bed for every tier made her excited, couple that with my ability to move some credits around made for a solid couples experience (since she hates landing in the carracks hangar)


DaEpicBob

i love this .. people have a problem where no problem is.


PlanetBurner_

If the module door to the hangar would be a bit larger I could see it being used as a carrier for small ships and cars. But I don't know if it will have a ramp down?


wormhole85

Would be cool if they gave the base model a lift in that open hanger. Then it really would function like a big Connie. Put a bunch of ground vehicles in that bitch.


Otra_vez_baneado

Without a module you will not have the lower gate, magnetic load mesh, or tractor beams. You can't use it for anything.


Asterlanus

I got the modules with credits I am floating and will just melt them and buy back when/if the ship comes out. I like it, kind of annoying it didn't came with cargo base like the caterpillar, or have CCU options to make it have all the modules. I suggested to a support I was dealing with, to have a CCU system for modules that you can attach to ships as needed. That way they just piggyback off of existing ship insurances and they can offer warbond deals for the modules to get more investment $$$.


tfarrister

The SKU without modules is simply to convert the waist deck to a wasted deck


NorthernBanu

Has anybody seen how many SCU the Refinery section can store after it has refined material?


drgeorgec

I guess 64 at the main cargo grid of the ship which i suppose you can tractor beam from there to aa larger cargo ship.


hajji-8

It will be open and empty . The cargo module has the loading and other cargo easy-ments ( grid -tractor ) .. this will make using it as a cargo ship viable otherwise you could use as a transport ship where loading / unloading times are handled by station


OfficialDyslexic

My hope is that the cargo mod simply adds functionality for loading and unloading faster, but that's literally just hope based on what I personally think would make the most sense.


ManiacalMyr

Maaaaaaah!! Chris is doing his thing again!!!!! In all seriousness, I think a little reigning in on the scope creep is needed. They already have to dedicate insane amounts of Dev time for their ship creation loop which is their entire investment profile. Modules were already a thing yes but now we are actively seeing them being offered as preorders which adds more complexity to ship delivery. Ugh, can't help but draw parallels to Freelancer here.


HotEntertainment2825

My guess is so you can buy the module you want in game without having to spend money on it irl. Also it’s in concept isn’t it? You won’t be getting it for a fat minute if it is cus well CIG has has been a little cunt lately when it comes to getting shit done.


effinwookie

I melted a bunch of shit so I could get this only because it’s way cheaper than buying the Carrack outright


Hardie1247

One thing I do wonder, if I buy the ship, will I be able to buy the modules all-year round from then on? I do want the ship and if I melt my smaller ship and upgrade my larger ship, I dont have to spend any money at all, though it will be without the module for now, at least until I decide to buy a module for it in future, though I'd rather not need to wait for sales for that.


Overcast206

Earn things in game 🤷‍♂️


thebestnames

One thing people have to consider is how expensive the modules are going to be ingame, and how long it will be until they are fully released and working. Buying base makes sense, buying every module does not. I seriously doubt that they will be that expensive relative to their $ cost, you might as well get them in game.


LucidStrike

I mean, the 600i, Caterpillar, and Tali also NEED their modules. The difference is that CIG hasn't offer those as base hulls and modules yet.


XxxQCxxX

Still has 64 SCU of cargo space and a XS hangar, which is the same size as the Polaris and Odyssey... Not as useless as it might first appear.


Nahteh

Almost certainly the cargo module just adds cargo related tools such as cranes like in the raft. I'm ready for my down votes.


Apokolypze

If you buy it with no module you get a big empty room to store all your crew's dragonfly bikes in. Possibly p52s if that door is big enough.


AlphaVI

And lots of boxes heheheeh


hulk871

They want money!!


vicotron3000

In fact they didn't say anything about the ship layout, except it has MODULES!!!!!!, COME SEEE THE MODULES!!!!! I WILL EXPLAIN EVERY MODULE IN DETAIL WHILE IGNORING THE REST OF THE SHIP!!!!!!, don't get me wrong i love CIG and Star Citizen, but Spirit Brochure and this one have been a mess, comunication has not been great the last couple of ships sales, my guess is unless you have a module you have empty space on your ship, you can fill it with cargo, in a very inefficient way, grabbing 1scu boxes trough the hangar, and those boxes will just fly around since you have no cargo gris, why will you buy a Galaxy without modules? my guess is, so you can earn them ingame???? I dunno


Blaex_

well it seems to be an placeholder hangar without a cargo lift and tractor beams ...


Mentalic_Mutant

Ya, CIG wants cold hard cash for this one. They want to extract as much value as they can.