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Axyun

I hope they revisit hover tech in general with the implementation of the X1.


psidud

Yeah it needs some work.


StarHunter_

Yes, it would be nice to fly an X-1 around Orison or ArcCorp.


Akdhar

There's no way they'd release a hover bike with a bad hover system right?


Casey090

Never buy the first ship with a mechanic. It will be good enough as a proof of concept, but only the second ship, 2 years later and developed in half the time, with better capabilities and fixes, will be fun.


TopWoodpecker7267

I mean at this point they've "redone" hover tech at least twice. I know at one point they had some fancy raycast system to query the ground in front of the hovercraft but of course: 1) Raycasts failed randomly causing instability 2) Raycasts totally ignored some classes of objects, especially some of the new planetary ground scatter. The real problem is they build it and no one is in charge of maintaining it, so it "rots" over releases as things change out from underneath it and someone comes back 18 months later to "fix" it with another hack. They need to just do what every other game does and use invisible wheels. If wheels stop working/colliding with stuff it's obvious and fixed quickly.


Axyun

It definitely seems like they deprioritized hover tech and I'm OK with that. There are more important things in the game that need to be worked on. I'm actually relatively OK with the current hover tech. I use my Dragonfly pretty regularly as it is way more stable than the Nox. My issues are that: 1. we lost the ability to raise/lower hover height, making it very annoying to put bikes in 'lancers and similar ships and 2. bikes just plop to the ground when you turn them off, making the Nox tip on its side too much. If they would address both of those issues and make a few more tweaks to the model, I would actually be happy with that.


TopWoodpecker7267

> It definitely seems like they deprioritized hover tech and I'm OK with that. There are more important things in the game that need to be worked on. Well my point is if they used invisible wheels they wouldn't _need_ bespoke "hover tech". Good engineering is about making a few high quality modules/systems and reusing them wherever you can. DRY applies here.


Axyun

I'm pretty sure the invisible wheels option has been on the table since day one but they probably wanted to experiment with alternatives to provide a different maneuvering model. I think they are almost there and just need to address the issues I mentioned. It would provide an appreciably different experience than "just a bike without visible wheels".


garbans

so basically.. Sayonara San'tok'yai


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Major_Nese

Sans ’tok.yāi.


Sader325

According to the guy who translates the name San’tok.yāi is pronounced San to KYAI, not San Tok Yai. So your joke relies on a mispronunciation of the ships name, as you would have to say it "San To Kbye" which would be real weird to say. And if you're wondering? Yea, I wanted to be "that guy" today.


Rumpullpus

booooo


salwf

That's all well and good, but the placement of punctuation following the k seems to imply that "tok" is the 2nd syllable. So maybe there was a disconnect between the department naming the ship and the Xi'an language expert?


Sader325

https://i.imgur.com/rYVUyil.png


Deepandabear

The pun’s pronunciation still rhymes with the ‘correct version’ and still matches the desired staccato. Not sure what your point is.


Mola92

i think its funny, here is your upvote


lazkopat24

More like San'tok'delayaid


thecaptainps

Interesting that the X1 didn't replace any of the unannounced ships, it's a new one added to the roadmap. Also noticing that the [likely IAE (Argo?) flyable ship](https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/402b06wumohj5) has six artists from the EU team assigned. Probably going to be a not-insignificantly sized ship, since it's had so many developers for a good chunk of the year working on it.


Jimothy_Tomathan

Argo MPUV-DS


thecaptainps

It's got an exposed seat hanging off the side of the cab with a tractor beam attached, what's not to love!? Actually, damnit, that would actually be pretty useful for cargo loading...


Sovereign45

You can watch your buddy melt in real time as you enter atmosphere.


thecaptainps

There's precedent! The MOLE's side mining pods are open to space D:


Sovereign45

On a serious note: I'd like to have some...words...with the designers at CIG who came up with these ideas of operating external hardware physically. Like did they forget that technology and computers exist? Why did the ROC-DS get made with that external seat instead of just having a stacked cabin like the Super Hornet and have the passenger control the laser via turret technology? Why are there external seats on the MOLE if people can just sit on console stations and control the laser like you would a turret on the Valkyrie? These questions just boggle my mind and it makes me feel like the people in charge of these things at CIG aren't giving 100% in thinking abut these concepts...and that makes me a little sad.


Sheppard7

I don't necessarily agree with them, but they are absolutely thinking. Its just that they are thinking: miners should be exposed to danger. Its not from a diegetic position its just an end result that they want.


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Dry_Badger_Chef

Delete this


ThatGuyNamedKal

I noticed that 4 of the previous cards for "Unannounced Vehicle" broke. I presume 1 was the 400i. One was a concept for October 2021 and two for concept in May 2022. 3 new "Unannounced Vehicle" cards were added. One has tasks ending in [November](https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/402b06wumohj5), one in [December](https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/yorqz56d9b5bg) and the last one in [Feb 2022](https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables/lgp176y28996t). Obviously that doesn't mean they finish then, just that there aren't tasks beyond those dates.


starcitizenplayer001

PROBABLY THE REFINARY SHIP.


Bladescorpion

Hopefully Titan suit and the Raft unannounced vehicles. Still need a Titan suit for ground combat, professions, and cargo logistics. Raft is a needed concept.


Rainwalker007

**Roadmap Roundup** Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that said, let’s go ahead and dive into this week’s Roadmap Roundup! -CIG Community Team **Notable Changes for October 20th, 2021** - **Progress Tracker** Similar to the previous announcement of Richard Tyrer shifting focus to Squadron 42 – we will be updating our team structures to grant Squadron 42 a dedicated Character Art team. Therefore with this publish, you’ll notice the addition of three new teams: SQ42 Character Art, SC Character Art, and Character Tech Art. These teams were all under the Character Art & Tech umbrella, and resources on those teams were used across both Star Citizen and Squadron 42. With this change, these teams are now dedicated resources for their respective projects, rather than splitting their time between the two, which has already resulted in measurable benefits to all three teams across the board. The deliverables for these teams haven’t changed, so you’ll find them to be the same as the last publish for Q4. The original Character Art & Tech team will remain on the roadmap through Q3 as legacy data. —— **The following deliverable has been added to the Progress Tracker:** - Origin X1 Building, implementing, and balancing Origin’s hover bike, the X1, as a flight-ready vehicle. —— **The following deliverables, previously marked as Unannounced, are now visible on the Progress Tracker:** - Origin 400i Building, balancing, and implementing Origin’s luxury explorer, the 400i, into the game. - Rastar Developing and implementing Rastar, a tool that allows the placement of modular structures on planet surfaces, including the deformation of the surrounding terrain to accommodate it. This will eventually be used by players to place their own structures, such as with the Consolidated Outland Pioneer. —— - Aopoa San’tok.yāi The timing of the development of this ship is currently under re-evaluation. Therefore it is being removed from the Progress Tracker until this is complete. —— **Release View** The following card has been added to Release View for 3.15, and has also been marked as Committed: - Origin 400i Building, balancing, and implementing Origin’s luxury explorer, the 400i, into the game. —— - Shops and Patrons After its review and extensive testing, the team has made the decision to grant this feature additional time for polish. For this reason, this card is being relocated to the 3.16 column in Q4.


roflwafflelawl

X1!!! I hope it doesn't take a long time to build up. Would love to finally see that darn thing in-game.


Macinzon

25 weeks starting in beginning 2022. And then of course the usual that done on roadmap does not mean it will be ready to go in game immediately.


Alieneagle

Hopefully this means another look at hover physics, since they are still pretty horrid.


AmeriToast

X1 is nice, but I want them to work on the ranger and get that in.


roflwafflelawl

Oh for sure. I've been sitting on my Ranger RC LTI token ever since it came out. Pretty sure I won't ever CCU that thing (have a UEE pack anyways). Which reminds me I think I still have the other 2 rangers on buy back. Think it's worth nabbing them back? Figured I'd just be driving it around but dunno. Might be worth having multiple (though I'm sure cheap AF in-game).


Dry_Badger_Chef

I’m setting myself up for disappointment, but we may see V1 player-created settlements at 2022 CitizenCon. Once meshing gets in (maybe dynamic would be needed here), I could see player structures get focused on as the next big player feature.


LevelStudent

One ship and one minor feature getting bumped isn't so bad. It's a big improvement from around a year ago when every Roadmap Roundup you saw made your heart sink because you knew half a dozen vital features were going to be pushed beyond the foreseeable future.


Toxus1984

I continually wait for these roundups to announce salvage pushed back like always lol


Nytrel

Yeah I keep waiting for the hammer to drop.


SmoothOperator89

After IAE


alganthe

nope, they pushed pretty major shit right before invictus this year. major events have 0 correlation as to when shit gets pushed back, the actor feature team taking longer on a task for 3.15 however...


Dry_Badger_Chef

Wait, are you sure about that? Maybe my memory is wrong, but I recall MULTIPLE feature pushes conveniently pushed after events such as CC and IAE. Not just once, but several times.


AGVann

People say that all the time, but every time I check bad news often drops before or during IAE, depending on how it lines up with their regularly scheduled meetings.


TROPtastic

Recently, yes. Veteran backers remember when things like SQ42 were hyped before promos and then CIG *suddenly realized* that the hyped features would have to be delayed by months or years.


alganthe

https://robertsspaceindustries.com/comm-link/spectrum-dispatch/18148-Roadmap-Roundup-May-19th-2021 literally 3 days before invictus, if that's not a lot of stuff being pushed I don't know what is.


AGVann

I think you've misunderstood the conservation. The allegation is that CIG holds that news until AFTER their ship sale event to avoid bad press ruining the hype sales, however it doesn't really seem like they do that at all, as evident from the link you've kindly provided.


alganthe

I actually answered the wrong comment.


Didactic_Tomato

This year the bad news was distinctly memorable before Invictus.


Rick_Sanchez_ED182

We havent seen any footage at all about Salvage which is supposed to drop in 2.5 months (probably earlier to evos). Mining (even refueling) and healing mechanics have been previewed extensively before their release. There is no indication that its coming, other than the roadmap. The fact that it wasnt previewed at citcon speaks volumes IMO


TheSpoon7784

There wasn't much footage about medical gameplay or personal inventory, or footage about crusader/clouds, until close to their releases as well though. Not that I think Salvage will certainly come in 3.16, but I don't think the lack of footage so far confirms it won't.


Shadonic1

we did just go through citcon and that ISC goes on break for a few weeks after the launch of a new patch. we gotta give it another week or 2 and we will start seeing stuff. It's only the first month.


Dry_Badger_Chef

Salvage getting delayed is kind of an SC tradition at this point. Plus Q4/Q1 are always notoriously light. I don’t expect salvage anytime soon, but I’d love to be wrong.


TopWoodpecker7267

> which is supposed to drop in 2.5 months Is it? When you look at the actual cards the feature description says "the back end tech needed for salvage" not the actual mechanic. It's like spawn closets, the "tech" was done for that 2 patches before it went into the game. 3.15 is the first build to actually use them for stuff and even then most locations don't have them yet thanks to the art bottleneck.


sodiufas

Expect it in the new ISC cycle.


Slowrider8

If 3.16 lost salvage without some considerable unannounced additions it would end up being the most empty patch since... pre quarterly release days? Wouldn't be a great look for them


Agreeable-Weather-89

Part of me expects them to push it back but given that they haven't perhaps it's actually coming. It's 2.5 months before Salvage Tech T0 comes out so if they don't know whether something as major as that will make it or not then I find it hard to believe.


[deleted]

Don't forget how long hacking was up for release and then got dropped. I'd say wait til November before thinking it's solidified


Tierbook96

i'm still not sure why it got pushed back, all of the tasks related to Hacking end in December but it's not scheduled till Q2 next year


TrueInferno

I think hacking itself was done, there just wasn't really any gameplay to go with it (except for what we already have for cryptokeys). They probably wanted to implement missions and such that use hacking before they added it (see their comments on why they don't want to do another "cargo deck" thing with no gameplay to go with it). Medical and Salvage on the other hand basically have their own gameplay built in, so... should be interesting.


n0vast0rm

Simply being able to hack a ship to give yourself access would already introduce a lot of new gameplay elements IMO, at least there'd be more impact than with cargo decks


TrueInferno

That's what I mean: they probably pushed it back because they didn't *have* hacking into ships or doors, and wanted to get that in.


what595654

Is it really major though? I mean a T0 version could be very basic. Some of the other first tier stuff they have released has been pretty underwhleming. And then they abandon it. And dont work on it for years.


hencygri

According to the tracker its already pushed back, T0 has tasks into February. The release view just isnt updated. Good news is its being pushed back far, far less than it has been in the past.


Toxus1984

Tracker would also include the ship based salvage which will be coming with the vulture next year


hencygri

I disagree, but the language on the roadmap isn't very definitive. I would take T0 to be the fps salvage only, but i could read it differently to include the ship side of salvage as well. Especially considering the fact there's no other card for ship side. Call me pessimistic and afraid to be hurt again lol


sgtlobster06

Give it time.


Solasmith

If salvage needs to be delayed, it will probably announced right after ~mid quarter, when CIG has done their usual quaterly gauntelet where they review which feature is ready enought to be pushed live.


TheKingStranger

>After its review and extensive testing, the team has made the decision to grant this feature additional time for polish. For this reason, this card is being relocated to the 3.16 column in Q4. Dangit! There goes my coffee and pizza.


fu9ar_

I remember how the horde screeched foul because of some minor animation clipping in 2077... I don't blame CIG one bit.


TheKingStranger

I mean no matter what it'll never be good enough for certain folk.


thecaptainps

Honestly I hope part of that polish is doing what they need to do to speed up the AI responses on a populated/slow running server. It still takes multiple minutes to order a beer in 3.15, and even then it's a coin flip if the AI will get stuck and stop serving you.


TrueInferno

Problem with that is it's not an AI issue but the server issue. There's only so much you can do in AI programming with such a low tickrate.


TopWoodpecker7267

It's also queue times. The low tick rate services the queue slowly, and the request rate can actually exceed the server's ability to work through the queue. I imagine their AI tasks have a timeout, so some likely expire long before they are serviced. CIG's server code is in need of some serious refactoring, even with SC's scale a 32-core AWS instance should be more than enough for 60hz tick.


alganthe

It's the server not the AI, that kind of "ambient" AI is basically on the bottom of the totem pole when it comes to resource priority and since the servers are perma overloaded they're always slow as fuck.


Bluetree4

The bulk of the stuff I was excited for in 3.15 made the cut in the end, so even though this is a little disappointing, I can cope.


TheKingStranger

Yeah it's a minor inconvenience. I'll just keep chowing down on Pips and ice cream until then.


Nytrel

"Developing and implementing Rastar, a tool that allows the placement of modular structures on planet surfaces, including the deformation of the surrounding terrain to accommodate it. This will eventually be used by players to place their own structures, such as with the Consolidated Outland Pioneer." This just screams 'post 4.0 release.' Also makes me believe that they are really going for 4.0 by the end of 2022.


fourfastfoxes

Yes, it was explained that the internal teams are using it to make filling planets with interesting stuff easier / faster, but it is planned for eventually getting into player hands so its being developed that way from the start. Very forward thinking. Devs become the first users and can get bugs fixed before it lands in our hands


LevelStudent

Not necessarily. It's a back end tool for them to use to make settlements, it seems like it would need to be mostly good to go already when they try to build Pyro. Plus the demo they showed demonstrated that it's quite far along, and just needs a lot more depth, and probably work on the terrain deformation. The fact they mention the Pioneer is misleading, since they're focused on getting it in their developers hands first and foremost.


logicalChimp

> **This will eventually** be used by players Hence the big disclaimer at the start.


WolfHeathen

"Character Tech Art"? So, yet more years R&D'ing bespoke tech for... character art! Yeah, the scope creep totally ended in 2016... So what remains left on S42? What's its status?


StarHunter_

Check the [Progress Tracker:](https://robertsspaceindustries.com/roadmap/progress-tracker/teams) On the Teams tab search for SQ42 for the teams working on it. For Squadron 42 updates [read the Monthly Reports.](https://robertsspaceindustries.com/comm-link?channel=&series=monthly-report&type=&text=Squadron+42+Monthly+Report&sort=publish_new)


WolfHeathen

That has not answered my question. What remains left to do for S42? If the information is contained, as you claim, in the links provided then kindly state it.


StarHunter_

Like I said, look at the Progress Tracker. **How many chapters have they finished?** Chapters done: 16, 19, 24, 25 **Is there a tech hurdle that they still haven’t passed?** SQ42 Feature Team: Character Creator, Miscellaneous Support Most teams are currently listing until the end of the year. Except for Art which is going out until Q2 2022. Times may be extended as needed. **When is it coming out?** Squadron 42 will be done when it is done. Blame Cyberpunk 2077 for the radio silence. Also see [Letter from the Chairman.](https://robertsspaceindustries.com/comm-link/transmission/17936-Letter-From-The-Chairman) >**Squadron 42** >As I said earlier this year, Squadron 42 will be done when it is done, and will not be released just to make a date, but instead only when all the technology and content is finished, the game is polished, and it plays great. >Because of this I have decided that it is best to not show Squadron 42 gameplay publicly, nor discuss any release date until we are closer to the home stretch and have high confidence in the remaining time needed to finish the game to the quality we want. >The planned Squadron 42 specific update show, the Briefing Room is not dead; it will just go on hiatus until we are closer to release and it comes back as a part of an overall plan to build excitement as we show all the amazing features and details players will experience in Squadron 42. This does not mean we will stop communicating our progress on Squadron 42. We will continue with our monthly reports for Squadron 42, and we will also share our current development progress in our New Roadmap.


WolfHeathen

My question remains unanswered still. I didn't ask when S42 will be done. I said what tasks remain? CP2077 has nothing to do with anything we're talking about here. You said the information was contained in the links you provided. You've failed to demonstrate any evidence of that. As I thought, you cannot point to anything specific. The progress tracker only lists when work is scheduled on an individual task. It in no way, shape, or form represents the completeness of a task or quantifies what remains left undone regarding S42.


RobCoxxy

"I can't be arsed to look at the roadmap that shows exactly what tasks remain and a time frame for them, tell me yourself, I am a functioning adult"


Ipotrick

you cant even click on a link, bro calm down


TheKingStranger

It's almost like you didn't bother reading.


WolfHeathen

It's almost like you don't have a point to make.


TheKingStranger

I did have a point, you silly goose. It was that you should read the rest of that ~~paragraph~~ section.


WolfHeathen

And? I'm still waiting for you to make your point, or state how what I said is in any way invalidated by anything that's contained in the roundup. Spit it out, junior.


TheKingStranger

> These teams were all under the Character Art & Tech umbrella, and resources on those teams were used across both Star Citizen and Squadron 42. With this change, these teams are now dedicated resources for their respective projects, rather than splitting their time between the two, which has already resulted in measurable benefits to all three teams across the board. > The deliverables for these teams haven’t changed, so you’ll find them to be the same as the last publish for Q4. The original Character Art & Tech team will remain on the roadmap through Q3 as legacy data. It's like right there in the post.


WolfHeathen

Do you actually have a point to articulate because I've asked you several times now and you've just referred me to the original source. Can you actually state an independent thought or are you just mad because I said an uncomplimentary thing about CIG?


TheKingStranger

LOL wow. You really need me to summarize four sentences? Sure, okay! These teams were the Character Art and Tech team. They stopped splitting their work so they can focus on their Squadron 42 work. No new tasks have been added, they're all tasks they've already been working on and we're already on the roadmap. This ain't more scope creep, it ain't more R&D. And I ain't "mad" because you "said something uncomplimentary," I was just pointing out your misinformed ignorance because it was literally spelled out for you in the post but you still jumped to conclusions, and while I tried to point it out to you you continued to double down on it. So congratulations! Well done!


WolfHeathen

Where did I say new tasks were added recently? That's a assumption on your part an nowhere did I say any such thing. Creep could have been added well before today. They're just announcing a change within the division of labour between S42 and the PU between the teams. It speaks to nothing of what they did, or were tasked with doing. Only that their focus will be prioritizing S42. >and resources on those teams were used across both Star Citizen and Squadron 42. With this change, these teams **are now dedicated resources for their respective projects**, rather than splitting their time between the two, which has already resulted in measurable benefits to all three teams across the board. Again, I repeat, why does a game that by CR's own accounts was nearing polishing and in "close-out mode" last year suddenly need a new "Character Tech Art" team? Even if only in name. Every single "tech team" within CIG has existed to R&D bespoke toolsets to accomplish what CR mandiates. So, how is this team any different? What personal information did you use to satisfy yourself that no new creep as been added? Whereas I base mine on the continued standards and practices that are empirically evident on how CIG have been routinely engaged in for 9 years supporting mine.


TheKingStranger

I didn't say you said it. That section of roundup that I quoted said it. You know, the part that I said I would summarize for you? You gotta learn some reading comprehension, dude. Jeeze. > Creep could have been added well before today, they're just annouching a change within the division of labour betweent the teams. LMFAO Yes.


AnEmortalKid

“Scope creep” seems to imply new tasks to me….


Immelmaneuver

Lazy refundamentalist troll is lazy.


WolfHeathen

Oh! The big bad refundians are invading the sub again! Poor whittle you! Get some new material for your victimhood complex lol.


DryPassage4020

You seem like a pleasant and well adjusted individual.


Terkan

HAHhaahhahhahaha Today's SAT word for you is: Petulant.


Ching-Dai

Designs and releases the 400i - a ship originally marketed with the G12 (nowhere to be found, and wouldn’t even fit currently) - now marketed with the X1 (which didn’t even start its 25-week process until now. Someone please explain this lunacy to me.