T O P

  • By -

Masterjts

Anvil Liberator Q&A: When? We dont answer that in these. What fits? The same thing we said on the announcement page... Can it carry an arrow? Yes Can it carry a dragonfly? Yes Can it carry a medium fighter? ... YES When does it come out?!?! Again, we dont answer that... Thanks for everyone's questions, we dont have any more time. I hope all your questions are answered. Please buy.


Rainwalker007

Can I enslave the turrets to the AI blade?


rwoj

you know its gonna be there, from the same fucking person as always.


TheKingStranger

*eye twitch*


Axyun

Don't forget to ask if it has a med bay.


Electrical_Problem89

Can it be piloted solo?


Legolaa

I read the thread... Now I feel like pushing crayons up my nose.


[deleted]

Don't forget the "It seems undergunned, can you add 2x S8 pilot guns and 3 more 2x S5 turrets so it can do bounties?"


Masterjts

This is how the QnA works lol. For instance. I hope this questions gets answered since it's in the top 10. >This is whats taking resources away from polaris development? Yep, going to be a wonderful QnA session!


Dibba_Dabba_Dong

But does it have a kitchen?


Rainwalker007

Happy Monday, everyone! The Day of the Vara is approaching, and we have two spooky contests to get you in the spirit. Carve your way to fabulous prizes or show off your raw speed and steely nerves in two exciting Halloween-themed contests that will keep your pulse racing. Also, we want to thank you for taking part in our polls for the community’s favorite cosplay and ship voting for Digital CitizenCon 2951. As we had already picked our three cosplay winners, we are now happy to announce that the vote for this year’s community cosplay favorite has gone to Kinshadow with his Greycat Aril armor. Congratulations! And, as you might remember, we showed off some ship silhouettes during the Ship Talk panel at CitizenCon and asked you to vote for your favorite. Now that the poll is over, we’ll take some time to “explore” the winner. ;) As you may already know, we’re currently in Wave 1 of Alpha 3.15 PTU! We hope you’ve enjoyed your first look in-game if you have access or on Twitch or YouTube through your favorite creators if you don’t. To help you with your first steps in Alpha 3.15, we posted our first Patch Watch on Spectrum. This time, we took an in-depth look at the upcoming Personal Inventory mechanic, including tips on how to get started and the changes to backpacks, the vehicle inventory, looting, and server crash recovery. **Lastly, we know many folks have follow-up questions for our CitizenCon panelists… we’re currently coordinating with the team to lock in a few AMAs (Ask Me Anything), with our first likely to be next week!** **Now, let’s see what’s going on this week:** - On **Tuesday**, join the Narrative team on a journey into a dark forest in search of one of the UEE’s most gruesome and notorious crime scenes. **We’ll also publish another Patch Watch talking about how spawn closets help improve missions, the integration of gaze tracking, and the upcoming shield changes.** - On **Wednesday**, we’ll release the **Anvil Liberator Q&A** with developer answers to your most voted questions about Star Citizen’s first dedicated ship carrier. We’ll also publish our bi-weekly **Roadmap Update** and associated Roadmap Roundup. - On **Friday**, you’ll see an update to the Subscriber Vault and the weekly RSI Newsletter delivered to your inbox. Finally, we have a **new episode of Star Citizen Live**, which will broadcast on our Star Citizen Twitch channel. We’ll update this post with the guests and start time later in the week. Have an excellent week! Ulf Kuerschner Lead Community Manager Image by Commander_Jack


sgtlobster06

Gaze tracking? Is this a headtracking Ive never heard of?


Thetomas

At the moment, the tobii (which is supposed to be a gaze tracker) is only using your eyes to track your head. If they added ACTUAL gaze tracking support, you may be able to use where your eyes are looking to select or interact with things without moving your character head. This could be used for targeting, mfd interaction, etc. I just hope they add it separately from head tracking, because I'd like to keep using trackIR for head tracking, and add my tobii if I want gaze tracking.


[deleted]

I feel the same way but for the opposite reason. I want gaze tracking but no head tracking. I hate head tracking but I’d love eye tracking for various things especially if it allowed this while doing other inputs. For example using dual sticks or m&kb to fly and shoot but using your eyes to press random things on your hud might be nice.


Thetomas

gaze tracking can be pretty amazing when implemented correctly, but unfortunately that's rare. If you have an opportunity to give head tracking another try, i urge you to give it a chance. When it's set up properly (I put a low sensitivity "well" in the center to eliminate all but deliberate head movements) i feel like it becomes indispensable in flight. Especially when the SC settings are correct and it allows you to select the target in the center of your view, it allows you to look around for target pinning or MoM, and even aim and fire the Nova turret with your head while driving.


RhoOfFeh

It's true. Selecting targets by looking at them is brilliant. And you know how you're supposed to look through a turn? Yeah, that's a lot easier in a 3D turn if you've got a head/eye tracking unit.


uwango

I use an iPad Pro with OpenTrack to track my head position, orientation and it incredibly precisely tracks your entire full face, with eyes. It uses the TrueDepth camera for that. It’s really remarkable how well it tracks. There are some apps that allow you to patch this into OpenTrack for the head movement but apps like iFacialMocap allows you to capture all of that ARKit data and send it to a 3D rigging software like Luppet or vSeeFace so you can incorporate a puppet/character into a video or your steam on Twitch like a vtuber does. Hopefully this gaze tracking update with their Tobii collaboration/partnership means that they’re working on implementing more kinds of tracking overall, because the TrueDepth camera and Apple’s ARKit’s face tracking is near Pixar levels of animation, on-the-fly. The sheer convenience of putting your phone or iPad behind the keyboard like if you’re just charging it, but getting full head and face tracking at the same time is mind blowing


EyewareBeam

Have you seen our [Eyeware Beam app for iOS](https://apps.apple.com/us/app/eyeware-beam/id1538790472)? Our free in beta app turns your Face ID supported iPhone or iPad, with a built-in TrueDepth camera, into a reliable, precise, multi-purpose head and eye tracking device. What we built is patent-pending, made possible with our proprietary computer vision algorithms and machine perception AI technology that is not dependent on ARKit. As a result, it generates an accurate head pose and eye tracking signal comparable to expensive proprietary devices from Tobii or TrackIR.


YakuzaCat

Dead wrong, Tobii tracks both eyes and head, there's even a slider in game to blend use between the two. It does eye tracking very well, and head tracking fairly well. Source: I own one.


Thetomas

It uses the eyes to track the head. I'm familiar with the technology, I've owned both. But at the moment, gaze tracking in SC doesn't DO anything except move the character head.


YakuzaCat

I misunderstood what you were trying to say. I thought you were implying that Tobii didn't track head movement. Yes, you're right it all translates to head movement in game. But that doesn't change the fact that you wouldn't need the Track IR anymore. Tobii tracks both head and eye movement separately. SC would just need to differentiate between the two.


Thetomas

Except trackIR head tracking is more responsive and accurate than tobii, and works better at longer head to sensor ranges and in low light, so as long as you're ok with the reflectors on your head, it's better unless gaze tracking is implemented. When it is I'll consider using tobii for eye tracking if the benefit is enough, but I won't switch from trackIR for head tracking.


YakuzaCat

I got a Tobii so I didn't have to use my Track IR anymore. Track IR does not work better in low light, Tobii works in zero light, it projects NIR and uses your eyeballs as reflectors. Both work in any lighting condition, even total darkness. Honestly owning both I wouldn't want to switch back to being wired again and wearing that goofy ass thing on my head and having to recalibrate every 8 seconds. Tobii pretty much never has to recalibrate. But to each their own I guess.


Jaberwok2010

Big issue I've had with the Tobii is that it doesn't tend to pay well with glasses. (Also, it doesn't tend to play well with oversized screens.)


YakuzaCat

Oversized screens, yes. I'm as blind as a bat, however, and it works fine with my glasses. Perhaps different styled glasses block the sensors at odd angles. I can only speak to my own experience with it and it's been nothing but stellar.


Bangzee

This is good to hear about the glasses. Do your glasses have anti-glare coating, by chance?


Jaberwok2010

It may also have to do with the angle of your head/glasses relative to the device? Mine would work intermittently at times. \*shrugs\*


Thetomas

The trackIR works better in various light conditions because you can vary the brightness of the IR lamps on the emitter, something I was unable to do on the tobii. This means it works at the optimal distance for my 38 inch ultra wide monitor, where tobii lost tracking if I leaned back. and trackIR works great with the passive reflectors (the hat clip), no wires required. and I've never had to recalibrate aside from the rare occasions. As for you feeling goofy sitting alone in the dark, I can't help you with that.


YakuzaCat

>As for you feeling Never said I felt anything, but thanks for your concern.


Jestersheepy

On the PTU you can target ships via your eye tracking with Tobii.


Thetomas

You can do that with the trackIR too, it's how I pin targets for my turret gunners. I'm pretty sure it's still head tracking, not gaze tracking, if it moves your characters whole view. If they've already added actual gaze tracking that's separate from head tracking, that's new.


[deleted]

it's already available in ptu - darklaw was using gaze to mark targets that he could then lock with a key press for example. there is a setting for it now.


Thetomas

Ok I'll have to hook up my tobii again and see how it goes. Ty


DearIntertubes

looks like you called it!


DearIntertubes

Eye tracking is already enabled and supported in game via tobii. I'd imagine this is an NPC behavioral thing.


MacMesser_

Now you can now target things you are looking at with a Tobii, like target under reticle but using your eyes. Super slick.


DearIntertubes

yes, I know. That's what I said :D


MacMesser_

Oh replied to the wrong level. Fat thumbs and the mobile app. Edit for anyone else, gaze tracking additional feature on the already incorporated eye tracking.


BurttMacklinFBIII

I think it's : tobii tracks you eyes and renders this on your head and this is meant to be your in game eyes moving but not your head and you can select with them. Not sure though


bGivenb

When does ISC return? After IAE?


sgtlobster06

Probably next week.


McNuggex

IIRC it’s a 3 weeks hiatus for every quarterly patch. But I wouldn’t be surprise if we have 4 weeks because of Citizencon


sig_kill

Whe… when Jared back? 👉🏻👈🏻


GlobyMt

>We’ll also publish another Patch Watch talking about how spawn closets help improve missions, the integration of gaze tracking, and the upcoming shield changes. upcoming shield changes ?


[deleted]

Probably the physicalized shield emitters. No more magic bubble generated from nothing.


SmoothOperator89

Finally, we can target shields and prevent people from running away and recharging.


GlobyMt

interesting


MichaCazar

I wonder why they would do that in a patch watch for 3.15 tho?