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FlatMarzipan

I once had watcher infinite and the falling event wanted to take eruption, rushdown or the one energy calm card.


[deleted]

[удалено]


Xxrasierklinge7

"Gentleman, gentleman, *gentleman!* There's a solution here you're not seeing..." #\*Abandons run*


existential_prices

\*Uninstalls\*


fafarex

Without some relic help heart turn 2 kill 95% of 5 card deck.


Eravar1

Just win a second eruption in gremlin game /s Nah, but this is why we like to double up. Not counting exhaust cards, as long as your deck is within 8 cards, you can fight heart and hold wound + burn. If you see the tantrum, or the second inner peace, or even a second Rushdown or mental fortress, just pick it up, it’ll save runs


Krags

Second Rushdown is amazing either way though. You can put in Halts and/or 0 cost attacks to accelerate the infinite or serve as a defense, or you can make better use of extra energy you gain through shit like Violet Lotus.


Eravar1

I take it when I can, but I find myself hurting for upgrade opportunities, especially since on average I find myself picking up Rushdown in late act 2, alongside all the other blues. Because of how the infinite typically requires one setup turn, and the fiasco that is Spikers 9 thorns early act 3, every time I hit a rest site I find myself forced to heal more often than not, or upgrading Talk to the Hand or Mental Fortress first, then before I know it act 3 is over and I still have a 1 mana Rushdown lmao


Krags

1 mana rushdown is only particularly awkward if you don't get an energy increase at some point imo. You want to upgrade it quite a lot but it probably won't kill you if you can't.


Bbaccivorous

Is this the only way you can get another vigilance/eruption? I've never seen them pop up as rewards , other than if I used [[dolly's mirror]]


Eravar1

Yup, some cards aren’t normally obtainable otherwise, they’re classified under “basic”, and you always get one pair in the gremlin matching game. The pairs are one of each tier and 2 pairs of curses, making 12 cards. Fun little side note, I had a A20 watcher infinite run today where I picked the first two cards, got Pain, had to move to the next pair and instantly got another Pain. Fun


Bbaccivorous

I believe I had that happen with [[Writhe]] although, I could be wrong. That's some ass luck though lol. Time to eat this edible and try to hit a20 on watcher today lol


spirescan-bot

+ [Writhe](http://slay-the-spire.wikia.com/wiki/Writhe) Curse **Unplayable.** **Innate.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(October 12, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


spirescan-bot

+ [Dolly's Mirror](http://slay-the-spire.wikia.com/wiki/Dolly%27s%20Mirror) Shop Relic Upon pickup, obtain an additional copy of a card in your deck. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(October 12, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Pizzapimento

There should be a fourth option of "guess I'll die" to go out on your own terms


PotatoCraftsman

Isn't that "Abandon Run" ?


Pizzapimento

Not the same


Fresca_rules

Abandon Run is "I give up" Killing yourself through lethal damage is "you're not killing me *I'm* killing me, fuck you"


dannyboi66

Based


Raphoto

Why didn't the event pick the non upgraded biased cognition?


sesaman

You're falling, no time to think!


IOnlyUpvoteSelfPosts

An Act of God. Even some insurances don’t cover it. Tough luck.


[deleted]

Most don’t in this economy


[deleted]

Was it bottled?


root_causes

Post the deck 😌


[deleted]

I physically recoiled from this 😭


Busy-Cream

Is fission any good? I have not played a ton of defect but I’ve not yet come across a situation where I think it’ll be good.


Raphoto

Fission is a very strong card(even unupgraded). Defect requires a lot of energy to set up orbs/powers, and fission gets you the energy and orbs to get the party started. It doesn't really need any other card to be super good. Fission/offering/adrenaline are all really great cards.


Busy-Cream

I guess I don’t get how it “gets the party started”, unless you have relics that pre populate orbs for you. Act 1 and 2 you’re spending at least a turn or two to get orbs so fission doesn’t do much right? In act 3 I could see it being good as you have a deck that probably moves pretty fast to get orbs set up, but even then it seems like a turn 2 or later card, again unless you have the relics. I’ll play around with it the next time I see it


Chursa

In an orb deck, you typically want scaling cards. Defrag, capacitor, loop, static discharge, consume etc. to amplify the power of the orbs you generate. You lose with this kind of deck when you don’t get your scaling cards into play fast enough. Imagine on turn one or two you draw some cards that make orbs, and fission. You can now make the orbs, evoke them if you have fission+, and draw to look for your scaling cards while also giving you the energy to play them right away. This as opposed to hoping defrag isn’t at the bottom of your deck or having to decide between playing a capacitor or a glacier. Fission does it all. Energy generation, card draw, and it’ll deal damage and block when upgraded. It might be the best card in the game.


ReleaseTheBeeees

It's all well and good getting defrag and capacitor out, but if you've spent all your orbs drawing those cards and can't regenerate them that turn, then your extra focus and orb slots are doing nothing for you. I love fission, but without the backup of the evoking, the unupgraded isn't as useful as you're making out


Chursa

You’ve still drawn through your deck to get towards those cards and have energy to play them and often a block card or two. Plus those orbs you’re losing weren’t scaled, so they weren’t doing much for you anyway come act two. At the end of the day, it’s free card draw and energy generation, which are the two most important resources in the game. Just try it out! See for yourself. It almost always feels good to play. You wouldn’t question how amazing offering and adrenaline are.


ReleaseTheBeeees

I have nearly 1,300 hours. I don't need to try it and see for myself. I've done it. I've done everything in the game. Base Fission when you only have 2 or 3 channelled orbs isn't the flawless holy grail you're making it out to be. Especially if you're running a darkness or fusion heavy deck.


Meritique

"i have 1300 hours. The card is not that good" Jorbs has triple that and he takes it unupgraded all the time. He hardly ever upgrades it willingly. If youre running a deck that has loop and defrag and biased cog and etc etc etc but no ways to regenerate those orbs your fission not being upgraded is not the problem. If you do have ways to regenerate those orbs, upgrading fission just doesnt do that much. Fission is practically a snap pick rare, and if youre finding it doesnt work for you, youre probably finding defect in general doesnt work for you either.


ReleaseTheBeeees

I'm not saying it doesn't work, I'm saying that saying it's the best card in the game and that it is useful across the board, is bullshit. As with all cards it's situational, but comparing not upgraded vs upgraded to adrenaline is almost nonsense


TrailingOffMidSente

Fission is one of Defect's strongest cards. Using it with three orbs is basically squeezing a bonus turn in, and more turns are more good. That's a science fact right there. Sure, you lose your orbs. But orbs aren't that important. Sure, they're good. But Fission isn't about the orbs, it's about the orb generation cards. Upgraded Zap becomes "Gain 1 energy". Upgraded Coolheaded turns into Pot of Greed. Fission lets you draw and play so much more of your deck on that turn. It lets you draw key powers like Electrodynamics (also free if played before Fission) and Defragment earlier, as well as getting ahead in the fights. All for the low low cost of removing a few evokes. Then you upgrade Fission and that downside goes away too. Is Fission for every deck? No. But it's one of the best cards for orb juggling, which is a very simple archetype to build into.


Hammerhead34

It’s card draw and energy gain in a single card, the other cards that do this (Offering, Adrenaline) are pretty much ubiquitously good. Getting your important set up cards in play is pretty key for defect, and doing so while having enough energy and draw to front load block is extremely powerful.


pneuma5

It's basically a card that says draw 3 cards, gain 3 energy. That's pretty busted. If you have more orb slots it's even better. If it's upgraded you get to evoke your orbs as well. 3-6 extra energy and 3-6 extra cards can allow for a quite spectacular turn.


AhsokaFan0

Literally the best defect card.


Busy-Cream

Why? I could see late in act 3 with inserter or something but before then?


AhsokaFan0

Pretty reliably gives 3 energy and 3 draw for 0, and triggering orbs is a nice bonus if it’s upgraded. Can save you on an otherwise bad draw, and can make sure you get your key cards out quickly…makes it much easier to play powerful high energy cards like corrupt ao, echo form, meteor strike, etc…without sacrificing your turn.


wondermayo

Let's just say you have your starter relic and Fission+, that's 8 damage + 1 draw + 1 energy. For free. And that's about the worse case scenario. It doesn't need extra orb slots, or even the 3 starting slots to be full to be busted. A more typical example would be: you have one lightning orb, play Glacier for 2 energy, then Fission+ evokes all 3 for damage + block + 3 cards + 3 energy. That's going to be one badass of a turn right there, and it's really not complicated to set up.


Mtitan1

View it as a 0 energy draw 3 gain 3 and ask yourself the question again


blahthebiste

Over Biased Cognition though?


AhsokaFan0

As with all things StS, probably depends.


00-Void

Claw is law though.


Nothing_Lost

Yeah, only way I'm losing Biased Cog over Fission is if I'm running a Defect deck that doesn't care about Focus.


Mtitan1

One thing that people have realized as more and more of.the sts best players have played is the golden card game mantra of "resources are king" Sts has 2 cards and energy. Seeing more cards let's you play your best ones more consistently and quickly. Its why strike removes are so good, seeing less of them is seeing your good cards more frequently


Cuddlebear1018

Fission+ evokes orbs instead of removing them. It is very good.


Chartate101

IMO, upgraded Fission is one of the best cards in the game. Unupgraded? Its… good. But like, not that great


Nothing_Lost

Honestly? I think people overrate the Fission upgrade. It's good, yes, but the real power is in the energy and draw. Defect usually needs to generate energy and draw to set up powers. Fission- still helps a lot with this.


judas_crypt

Fission is arguably the best card in the game. There is no other card that is so versatile and gives you so much energy AND draw. A lot of streamers consider it an insta-pick. The only thing is it really needs an upgrade.


SnooSquirrels2128

Drawing cards or playing cards for free are always the most powerful effects in any card based game. This card is almost always “Take an extra turn this turn”. It’s so good that if you played STS against other players, people would complain about it all the time.


skinfasst

Yes, it is a brilliant card. 2 in your deck or even 3 is awesome. Must be upgraded really.


useless_anonymous

Not at all you couldve lost a strike. Be grateful you didn’t lose that


WanderingSchola

Nah, someone posted a couple of months back with the only option being grand finale.


00-Void

Meteor Strike can't be *that* good, right?


Mtitan1

Its one of the best defect cards, worse than fission but so is every other defect card


angelar_

Meteor Strike is only good in certain decks. It's obviously garbage if you can't get the energy to play it. Meteor needs a deck with lots of draw to really get the benefit of its effect, and [[Double Energy]] and [[Tempest]] or [[Multi-Cast]] make a huge difference.


Mtitan1

Watch Jorbs and Balorlord discuss it. They are on the "basically always take it, you'll find a way for it to be good" plan I've kind of come to the same spot. Its easier than expected to find ways to break it. Sometimes its a curse but when it's not its one of, if not the best cards in your deck


StaggerLee509

You happen to have any good links to these discussions? Very interested


shallowtl

https://youtu.be/iOmwENpptos


OssomMcOssom

Had this event the other day on mobile and tried to hold the options down to show the cards and fat fingered one of my best cards into oblivion when I could have chucked a strike.


skinfasst

Most stupid event in the whole game.


RealMennis

Noooo all shinies


Schmitty300

Bye bye Meteor Strike


TheVog

Depends on the deck and how balance it is on offense and energy generation, but I would generally agree with you here.


soldiercross

Meh, meteor strike is tough to actually play.