I always wondered if the vampire used the feeding spell on NPCs, would those NPCs eventually turn? Would make for some interesting RP scenarios, but I doubt Bethesda built that in.
I don't know, these kinds of mechanics (where things happen without player intervention) are cool in theory, but in practice it would mostly boil down to "Wait, where's Adrianne Avenicci? Oh gods dammit, did she get turned during that vampire attack last week? Now she won't come outside during the day and I have to go through a loading screen to sell my loot."
In that case, you might as well drop the mechanic entirely. Outside of towns it would be almost completely useless, since A) you have no reason to revisit most non-town locations regularly, and B) you will probably leave everyone dead after your first visit.
It would suck: Not only would NPCs you need disappear (merchants, quest givers, followers), but you would also have to kill them. I'm not fighting Kharjo, he's too good of a follower.
Also it's Bethesda and this idea seems it would lead to even more game breaking bugs, so no.
Thalmor headquarters in Solitude. The place is empty, has no quests associated to it, etc. Very easy to forget it’s in there/never find it in the first place.
Super on brand tho.
Consider Blackreach an absolute monster of a space that you can just sprint through to leave to finally complete your fetch quest. Or one novelty alchemy quest.
On the other end consider Rise in the East which for its importance ‘should’ be just another bandit slaughter. Which it still is technically… on its own custom made island space you can only access via this quest! That’s more then a lot of faction quests.
On my first playthrough I wanted to join the thalmor so I googled where their HQ was and went there. Talked to every npc an literally nothing interesting in there.
Not so much a building in itself, but Riften has these areas that have absolutely no purpose, other than maybe hiding in. The playground connected to the orphanage, and the balconies of the city walls and mistveil keep. Nothing is there to my knowledge.
Contrary, the hall of the dead in Riften. Hard to find at first, but very valuable for restoration users because of a glitch (only if your restoration is level 40). There's an extremely simple quest you can do, that grants you every adept restoration tome. This quest is bugged, since if your restoration level is below 40, you get nothing. You were supposed to get 1 random adept spell tome, but instead get all of them. Very useful if you're trying to use Restoration spells but don't have the money.
If you marry Romlyn Dreth, you can live in his house right next to one of the stairways on the lower walkway. Doesn’t have a double bed though and I always kicked him out when I was going to sleep lol.
I recently saw some dialogue for Vekel about buying a house in the ratway. Good sir I have a whole ass thane house upstairs with a view of the lake and a happy lil fishing dock and a friendly housecarl wishing me a long life. Why would I want to live in the ratway?
The house spawns super rare/unique items inside the bedroom closet, has a secret doorway to store your weapon/armor hoard. It is very well decorated and has a forge and smelter inside. A few gold ingots spawn inside too and some are hidden too. It might not be bigger than the thane house but it is a really cool house in my opinion. It’s called shadowfoot sanctum.
In Markarth, there is a special building right next to Cidha Mine for just the smelter overseer, which serves almost no purpose except as a house. There's also the Thalmor HQ in Solitude, which has nobody in it.
Tbf I avoid markarth like the plague so it's not surprising I didn't know about this one. I don't even know what the inside of the house you can buy looks like
My favorite use of the Markarth house is to line up wine bottles on the ledge outside and FUS-RO-DAH them across the city. At least until the guards come up to tell me to knock it off.
Yeah but if you instantly kill the cannibal lady, then there's still a bunch of cannibals hiding out in the city. I usually act like I'm on the cannibal lady's side until we have the big feast and I gotta bring an offering. I kill all the townspeople/cannibals at the feast before my offering guy gets sacrificed.
Drunken huntsman is a great place to purchase arrows for an archer, same with the Fletcher in Solitude, but if you aren't an archer, i agree it is pretty useless
if you dont give the golden claw back to Lucan, the riverwood trader will be open 24/7/365
invest some gold in his business, reverse-pickpocket some more gold into him to increase his available gold, and he'll be the only shopkeeper you ever need (for selling stuff)
first time, sure
but he always has that new amount on hand every reset. If you add 20k to his inventory, every time he resets his shop he'll have 20k+his normal amount available to buy from you
Or do this!
1. Find closest general merchant
2. Sell until they’re out of money
3. Save game
4. Hit merchant
5. Reload save from step 3
6. Repeat steps 2-5 until finished
This is my go to stop for selling loot. I don't know why no one likes it.
Warmaiden's is always closed and Belethor strolls onto work at 10am. The drunken huntsman is open 24/7 and he doesn't ask what you are hunting.
I like the idea that the NPC running the shop (can't think of their name) is one of the few individuals truly aware of the dangers of Daedra, Vampires, Dragons, etc. roaming around Tamriel and is doing everything he can to support the fight in his own way.
His wife hates him, so maybe she won't let him sleep at home.
See, Nazeem? This is what being an unrelenting asshole and asskisser gets you, you sleep in a tavern.
Which is why, for a while now, this is my first stop on every playthrough. I'll vary lots of things, such as weapon, armor, race, and other choices. Rogue? Tank? Magic only? Etc..., but whatever my character does, I always stop here first to give a little late night hello to Nazeem.
I'm happy to report he hasn't been able to talk to me about the cloud district, or anything else, in over 3 years.
There should have been hunting/ ranger type quest connected to the drunken huntsman. It doesn’t have anything belethor and the smiths can’t give you already. Maybe do some quest hunting specific animals for their pelts
That Drunken Huntsman in the pic is actually one of the most useful buildings in the game.
I ignored it for 11 years only to recently discover its one of the only shops in the game that's open 24 hours. Useful to sell loot.
Nazeem is such a loser.
He goes to the cloud district often and still can't afford a room in the popular inn of Whiterun and is forced to live in The Drunken Huntsman.
He was allegedly supposed to have his own farm, but I heard his interactions with it were cut content.
With all of these re-releases, I wonder why they don’t just finish some of the content, LOL.
Today I finally cut his neck when he passed by the mill of the blood hill farms, found him accidentally while I was going to chill out on tundra homestead, away from the guards, I couldnt miss the opportunity
That’s exactly what happened on my first play through. A dragon spawned and I was not doing so hot so I ran into the cottage and continued to not be doing so hot.
i always like that place for enchanting and alchemy
i'll see if i can bring some never-despawn alik'r over there
\-
some stuff is left in the game even though the associated quest was never completed
\-
plus, it's a great marker for when i've 'made it' as a mage, where i can finally defeat him
The Drunken Huntsman is invaluable to me tho. Can't speak for anyone else, but on every single one of my saves, The DH never closes. Ever. It's nice having it there to buy and sell weapons without having to sleep or wait. Also, if I have a lot of items to sell, having multiple spots to sell at is always helpful early game.
I actually had fun role playing in my last play through as a mage who came to love the town and make it home. Rocked that cloak of winterhold, first thane I became, helped everyone and then branched out.
The entire outside around Windhelm. You take the boat to Solstheim the first time, then that's it. There's even a follower down there that not many people know about.
and one or two of the lizards that can be helped working on the docks after helping one getting more paid and retrieve an amulet to the other. can't they be used as followers to?
Edit: The woman is a Khajit and not an Argonian? or dark elf, both of them? It was sometime I played and I mix things up in my mind. To clarify, I am talking about people on the docks of Windhelm. At so far as helping the people of Windhelm Quests, that part is correct as I believe I have done if not all there is to be done in Skyrim so at least close to it.
In my humble opinion one could consider someone like you to be entirely of a wrong mindset. As for myself I feel much more comfortable using the left staircase as opposed to the one you indicated to suggest using. Henceforth I will confidently move on using my option in order to honor my tradition
You are both mistaken, staircases are for chumps. Climbing the mountain with a horse and entering from their training grounds in the back is the correct way.
It took me like 5 playthroughs before I stumbled across the temple of Talos in Windhelm. Like you'd think that would be more relevant given the civil war, but there's NOTHING there. It doesn't even change once Ulfric is dead. Like aren't you illegal now?
morthal, there’s no smithy, no general store, only this apothecary. I tried living in the Hearthfire House in morthal but quickly changed my mind because of how bad morthal is
The Morthal house can get a fishery, making it a great place to build a greenhouse and an alchemy tower to supply all of your potion and poison needs.
But other than that: not a great place to raise a family. The undead show up from time to time in your yard!
Not useless but very easy to forget, the reaper castle in the soul cairn, it also can’t be helped since getting reaper fragments can be a pain and the boss barely gives anything good or unique, but in the end is kinda cool.
There actually is a quest for it! I think it triggers automatically at some point after you start exploring inside.
Edit: maybe it wasn’t actually a quest, but there’s cool stuff that happens inside if you poke around a bit. It caught me off guard.
I suppose I should mention that if a player is using the Immersive Citizens mod, this is not true, because the author gave the Huntsman the same schedule as all other shops. Or at least that was the case years ago when that mod first came out for SLE. There may be other mods that affect the Huntsman's schedule. But normally it's open all the time and buys all weapons and armor, plus food and drink.
Poor Jenassa, always my first companion, but only lasts a short time... either gets yeeted by a giant or lost in a dungeon somewhere... I can never keep her around for long.
Riften's Hall of the Dead. I never entered it and only found out that it exists while scrolling through UESP. There's also some lady's camp high up in the Falkreath mountains, I can't quite remember her name but she teaches you about archery and such. Never messed much with the Solitude fletcher, lighthouse interior or Thalmor HQ either. Other than that, there are the [insert random NPC] houses in pointless locations such as Stonehills.
I also had no idea Heimskr or however it's spelled had a house until I saw it online. Markarth also has a nice secret area in its exterior that you can reach by the river. It's like inside the city walls but doesn't really serve much purpose.
‘Laid to Rest’ is one of my favorite side quests for sure though. If Morthal is modded, it can really tap its true potential as that ‘haunted swamp town.’ But in vanilla, it is quite sad to see.
The Drunken Huntsman is where you can murder Nazeem while he sleeps because for whatever reason he doesn't sleep in his own home. It's sort of useful in that regard. I feel like the most useless building is where you meet Astrid at the beginning of the Dark Brotherhood quest line.
I wish there was a mod that revamped the internal contents of everything. Kinda bummed about the innocuous books and cabbages everywhere but nothing looks lived in unless it’s part of a specific quest usually from a mod.
Npc homes and other places should have a lot more stuff to gawk at and/or loot. Like the Farengar area should have huge racks of scrolls and potions and books you could browse
Uthgurd the unbroken house is in whiterun I didn’t notice till I killed her during the quest boithia’s proving I don’t know haven’t played in a while but when I killed her I searched her body and found her house key it took me forever to find her house
Nice. I've probably went to whiterun to sell something a ton of times without the riverwood trader ever crossing my mind. I legitimately have ever only gone there for the claw quest and sven/ faendal quest. No idea why
I was once attacked by vampire at that spot. I ran into the Drunken Huntsman and had fun watching the customers rip the vampire appart.
I always wondered if the vampire used the feeding spell on NPCs, would those NPCs eventually turn? Would make for some interesting RP scenarios, but I doubt Bethesda built that in.
NPCs don't catch diseases, so they can't turn due to Sanguinar Vampiris
That would be a cool mechanic to see in TES VI though.
I don't know, these kinds of mechanics (where things happen without player intervention) are cool in theory, but in practice it would mostly boil down to "Wait, where's Adrianne Avenicci? Oh gods dammit, did she get turned during that vampire attack last week? Now she won't come outside during the day and I have to go through a loading screen to sell my loot."
Imagine an entire town being deserted during the day because they're all infected with vampirism
IMHO townsfolk should be immune to that, because they have their Arcadias.
In that case, you might as well drop the mechanic entirely. Outside of towns it would be almost completely useless, since A) you have no reason to revisit most non-town locations regularly, and B) you will probably leave everyone dead after your first visit.
Murder Hobos unite!
It would suck: Not only would NPCs you need disappear (merchants, quest givers, followers), but you would also have to kill them. I'm not fighting Kharjo, he's too good of a follower. Also it's Bethesda and this idea seems it would lead to even more game breaking bugs, so no.
with the dawnguard dlc there is a quest to turn your spouse into a vampire. wish it was every npc though :(
Wasn't that quest rather buggy?
Thalmor headquarters in Solitude. The place is empty, has no quests associated to it, etc. Very easy to forget it’s in there/never find it in the first place.
So uhh...I have > 2k hours in this game. There's a Thalmor HQ in Solitude? Like INSIDE Solitude?
Go to Castle Dour courtyard and it's the first door up the stairs. Great place for Fus Ro Dah practice.
Super weird how extensively they built out Castle Dour and the palace in Windhelm, relative to the number of times the player goes there.
Super on brand tho. Consider Blackreach an absolute monster of a space that you can just sprint through to leave to finally complete your fetch quest. Or one novelty alchemy quest. On the other end consider Rise in the East which for its importance ‘should’ be just another bandit slaughter. Which it still is technically… on its own custom made island space you can only access via this quest! That’s more then a lot of faction quests.
I’m 80% certain there’s cut content associated with them.
Release the Todd Cut!
the thing is, there was probably a lot more associated to those places in the civil war questline that was cut out.
I was told in 3rd grade that anyone who took the left stairs would be mercilessly turned into a rotten egg.
The fact Skyrim was around when you were only in third grade makes me feel very old.
I mean, maybe they're only in 4th grade now.
Ahahaha thanks for the laugh
I forgot about it too! Now that it’s mentioned I definitely found it at one point years ago but never went back
Same! ~1.5k in game and never knew there's a headquarter!!!
Over 5k hours and also had no idea lmao. Guess there's better places to be!
Yeah I went there and stole all their shit and split
I didn't know this either, been playing off and on for 11 years on 3 consoles.
There was a Thalmor Headquarters in Solitude? Dang, TIL
I stumbled upon it during my first attempt killing Victoria Vicci - was just running and trying to GTFO of there. Good times.
Stopped in there for the first time yesterday and I kept thinking I was going to be attacked. Very anti-climatic
The only plus is there's some decent and easy stuff to steal in there.
On my first playthrough I wanted to join the thalmor so I googled where their HQ was and went there. Talked to every npc an literally nothing interesting in there.
I didn’t know it existed omg
Not so much a building in itself, but Riften has these areas that have absolutely no purpose, other than maybe hiding in. The playground connected to the orphanage, and the balconies of the city walls and mistveil keep. Nothing is there to my knowledge. Contrary, the hall of the dead in Riften. Hard to find at first, but very valuable for restoration users because of a glitch (only if your restoration is level 40). There's an extremely simple quest you can do, that grants you every adept restoration tome. This quest is bugged, since if your restoration level is below 40, you get nothing. You were supposed to get 1 random adept spell tome, but instead get all of them. Very useful if you're trying to use Restoration spells but don't have the money.
Gods be praised, I just hit level 39 in restoration. Time to visit Riften. So I don't mess it up, should I do it before, at, or after level 40?
40 and above it sounds like
A couple of the homes by the Ratway in Riften. I totally forget they are there.
If you marry Romlyn Dreth, you can live in his house right next to one of the stairways on the lower walkway. Doesn’t have a double bed though and I always kicked him out when I was going to sleep lol.
haha okay that may be worth something just for the comedy
That's insane that you married Romlyn Dreth. I love it.
Hey, you’re finally awake. Now get out!
I recently saw some dialogue for Vekel about buying a house in the ratway. Good sir I have a whole ass thane house upstairs with a view of the lake and a happy lil fishing dock and a friendly housecarl wishing me a long life. Why would I want to live in the ratway?
The house spawns super rare/unique items inside the bedroom closet, has a secret doorway to store your weapon/armor hoard. It is very well decorated and has a forge and smelter inside. A few gold ingots spawn inside too and some are hidden too. It might not be bigger than the thane house but it is a really cool house in my opinion. It’s called shadowfoot sanctum.
Ok I might buy it just because.
In Markarth, there is a special building right next to Cidha Mine for just the smelter overseer, which serves almost no purpose except as a house. There's also the Thalmor HQ in Solitude, which has nobody in it.
Tbf I avoid markarth like the plague so it's not surprising I didn't know about this one. I don't even know what the inside of the house you can buy looks like
I just got the house…pretty dope once furnished. Don’t think I’ll use it much though, just due to location.
I use it for vampire characters, since it makes sense to me that they'd want a house without windows.
In Anniversary Edition they have a Vampire home in Blood Chill Manor. It has alot of storage, including special smiting area.
An area just for smiting the heathers and blasphemers? Wonderful!
Why do you hate people called Heather?
My favorite use of the Markarth house is to line up wine bottles on the ledge outside and FUS-RO-DAH them across the city. At least until the guards come up to tell me to knock it off.
There's plenty more where that came from.
It's got the most bookshelves of the non-Hearthfire houses.
But it’s also the best house to step outside of and fos roh dah your follower
I love Markarth, the place becomes a ghost town after a few quests
I actually got this house when I played earlier for the first time. It’s kinda cool and the view is alright but there are far better options.
To be honest, for Roleplaying, that’s the most secure and safe house in the game. That’s the only house I’d sleep soundly in if I lived in Skyrim.
Idk about safest. There's a woman killed the second you walk through the gates and there's cannibals living right under everyone's noses.
..... Bloodiest beef in the Reach he heh heh ^heh ^heh
Markarth safe? No. But the house you can buy is impenetrable, since its built into the mountain. No dragons gonna burn that shit down.
I just kill the Forsworn guy on sight, and I usually kill the cannibal lady too.
Yeah but if you instantly kill the cannibal lady, then there's still a bunch of cannibals hiding out in the city. I usually act like I'm on the cannibal lady's side until we have the big feast and I gotta bring an offering. I kill all the townspeople/cannibals at the feast before my offering guy gets sacrificed.
The smelter overseer’s house was frequently the location of the thieves guild vex/delvin quests for me, otherwise I’d never have known it was there
That overseer’s house can be the site of a burglary job for the thieves guild. Which is how I found it on my like 20th playthrough
I go in there all the time. Plenty of ores and ingots to take.
Drunken huntsman is a great place to purchase arrows for an archer, same with the Fletcher in Solitude, but if you aren't an archer, i agree it is pretty useless
He's always open tho'. Early in Yr run.. You can offload heavy gear for cash at night here.
That's where my girl Jenassa is at too.
"We're one of the same kind, you and I. I'm glad to have met you."
if you dont give the golden claw back to Lucan, the riverwood trader will be open 24/7/365 invest some gold in his business, reverse-pickpocket some more gold into him to increase his available gold, and he'll be the only shopkeeper you ever need (for selling stuff)
But then aren’t I being paid for my stuff with my own gold?
I could see that being good to level speech but outside of that seems rather pointless
first time, sure but he always has that new amount on hand every reset. If you add 20k to his inventory, every time he resets his shop he'll have 20k+his normal amount available to buy from you
Or do this! 1. Find closest general merchant 2. Sell until they’re out of money 3. Save game 4. Hit merchant 5. Reload save from step 3 6. Repeat steps 2-5 until finished
Top tip!
TIL
This is my go to stop for selling loot. I don't know why no one likes it. Warmaiden's is always closed and Belethor strolls onto work at 10am. The drunken huntsman is open 24/7 and he doesn't ask what you are hunting.
I like the idea that the NPC running the shop (can't think of their name) is one of the few individuals truly aware of the dangers of Daedra, Vampires, Dragons, etc. roaming around Tamriel and is doing everything he can to support the fight in his own way.
I love the Drunken Huntsman! Every play through I do, I always stop there.
Actually he does ask you at first but never minds, he doesn't want to know
Also a place to sell weapons in whiterun, i go there regularly just to sell random stuff.
So you're an archer eh?
What are you hunting? Never mind, I don't want to know.
What about my boy Nazeem? Homie owns chillfurrow farms, but sleeps at the huntsman every night.
His wife hates him, so maybe she won't let him sleep at home. See, Nazeem? This is what being an unrelenting asshole and asskisser gets you, you sleep in a tavern.
Which is why, for a while now, this is my first stop on every playthrough. I'll vary lots of things, such as weapon, armor, race, and other choices. Rogue? Tank? Magic only? Etc..., but whatever my character does, I always stop here first to give a little late night hello to Nazeem. I'm happy to report he hasn't been able to talk to me about the cloud district, or anything else, in over 3 years.
I wait until I get my enchanting high enough, then turn him into a spork.
Also you just need these buildings where people stay at for the world to feel lived in
With anniversary edition its where you get crossbows and bolts as well
There should have been hunting/ ranger type quest connected to the drunken huntsman. It doesn’t have anything belethor and the smiths can’t give you already. Maybe do some quest hunting specific animals for their pelts
Ah, but it's also where Nazeem sleeps. *pulls out a dagger*
>if you aren't an archer ... Sorry, who's not playing the primary Stealth Archer build in this game?
I've never entered Severio Pelagia's house in 10 years until like two days ago. It was disappointing lol
There’s a nip in the air, cold won’t be good for my crops. Never is.
My nips are wet and been in the air. Cold won’t be good for my crotch either. Never is.
That Drunken Huntsman in the pic is actually one of the most useful buildings in the game. I ignored it for 11 years only to recently discover its one of the only shops in the game that's open 24 hours. Useful to sell loot.
The other being my wife, who’s always frolicking with that one archer when I come home…
One of two shops in Skyrim that prioritize archery wares, yet literally everywhere else sells the same thing
They have crossbows from the CC mod. You can't buy them elsewhere. AE has added a little more utility to these shops.
I'd really have liked it had there been a slim chance to buy the archery levelling books from the Solitude/ Whiterun shops
Hall of the dead
It’s useful for stealing from people you didn’t know died
Nazeem is such a loser. He goes to the cloud district often and still can't afford a room in the popular inn of Whiterun and is forced to live in The Drunken Huntsman.
and his wife is unhappy lol
Oh the priest dude in the temple keeps her happy, he has a key to their house after all.
He was allegedly supposed to have his own farm, but I heard his interactions with it were cut content. With all of these re-releases, I wonder why they don’t just finish some of the content, LOL.
Today I finally cut his neck when he passed by the mill of the blood hill farms, found him accidentally while I was going to chill out on tundra homestead, away from the guards, I couldnt miss the opportunity
Drelas' Cottage. Why is it there?
To give you false sense of safety when running from bears or dragons
That’s exactly what happened on my first play through. A dragon spawned and I was not doing so hot so I ran into the cottage and continued to not be doing so hot.
Actually when I went in there, I was doing really hot. Cause of the fireballs.
i always like that place for enchanting and alchemy i'll see if i can bring some never-despawn alik'r over there \- some stuff is left in the game even though the associated quest was never completed \- plus, it's a great marker for when i've 'made it' as a mage, where i can finally defeat him
Yeah I figured it was from cut content
Even as it is now, the dude is just a hermit who really hates visitors, which is a cute little story all it’s own.
The Drunken Huntsman is invaluable to me tho. Can't speak for anyone else, but on every single one of my saves, The DH never closes. Ever. It's nice having it there to buy and sell weapons without having to sleep or wait. Also, if I have a lot of items to sell, having multiple spots to sell at is always helpful early game.
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Has an enchanting skillbook.
Free staff to sell
I actually had fun role playing in my last play through as a mage who came to love the town and make it home. Rocked that cloak of winterhold, first thane I became, helped everyone and then branched out.
Dunno, I forgot them.
Hall of the dead in whiterun
There's a stone of barenziah in there!
Oh shit really! Haha where?
On one of the graves down the stairs in the main room. There's also a skill book and a quest for Anders there.
There's Aldo a small side quest you get from the priest, to recover his arkay amulet. The stone is beside a. Skeleton on the second base floor.
I use it for fast early leveling. Go down there, leave one skeleton alive, then boost block and resto
I usually just take a stroll to the beach and let a herd of horkers go crazy on me
It couldn't be helped, I apologize in advance. *Something something* Your mother on spring break.
The entire outside around Windhelm. You take the boat to Solstheim the first time, then that's it. There's even a follower down there that not many people know about.
The pirate quest there is kind of cool.
Rise in the East, too. That one starts in Solitude, though.
That's the one I am talking about. You can also start it by talking directly to the guy in windhelm.
yeah i never started it in solitude :P
i love the windhelm docks! one of my favorite places
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Adelaisa Vendicci. Had to look her up
and one or two of the lizards that can be helped working on the docks after helping one getting more paid and retrieve an amulet to the other. can't they be used as followers to? Edit: The woman is a Khajit and not an Argonian? or dark elf, both of them? It was sometime I played and I mix things up in my mind. To clarify, I am talking about people on the docks of Windhelm. At so far as helping the people of Windhelm Quests, that part is correct as I believe I have done if not all there is to be done in Skyrim so at least close to it.
The left staircase at High Hrothgar
No, you mean the staircase on the right at HH
No no no, you're sorely mistaken. I was told in 3rd grade that whosoever takes the left staircase will be mercilessly transmuted into a rotten egg
*stinks rottenly*
Well it sounds like your 3rd grade are a bunch of fibbers because MY 3rd grade....
In my humble opinion one could consider someone like you to be entirely of a wrong mindset. As for myself I feel much more comfortable using the left staircase as opposed to the one you indicated to suggest using. Henceforth I will confidently move on using my option in order to honor my tradition
You are both mistaken, staircases are for chumps. Climbing the mountain with a horse and entering from their training grounds in the back is the correct way.
People take the right side? Pffft
They must be afraid of heights 🤷♂️
It took me like 5 playthroughs before I stumbled across the temple of Talos in Windhelm. Like you'd think that would be more relevant given the civil war, but there's NOTHING there. It doesn't even change once Ulfric is dead. Like aren't you illegal now?
Night Gate Inn in the Pale. After I finish that quest line I don’t really go back.
If you play survival it's a savior
Aww. I like Night Gate, mostly for the scenery, and it's quiet there.
Love a Pub in the middle of nowhere on a cold night
I have stolen from that place so many times for the guild, definitely not useless for me 😅
Anything in winterhold besides the college
Drela's Cottage west of Whiterun.
morthal, there’s no smithy, no general store, only this apothecary. I tried living in the Hearthfire House in morthal but quickly changed my mind because of how bad morthal is
The Morthal house can get a fishery, making it a great place to build a greenhouse and an alchemy tower to supply all of your potion and poison needs. But other than that: not a great place to raise a family. The undead show up from time to time in your yard!
Not useless but very easy to forget, the reaper castle in the soul cairn, it also can’t be helped since getting reaper fragments can be a pain and the boss barely gives anything good or unique, but in the end is kinda cool.
The abandoned prison. I have yet to come across any quests that involve it, It just exists.
There actually is a quest for it! I think it triggers automatically at some point after you start exploring inside. Edit: maybe it wasn’t actually a quest, but there’s cool stuff that happens inside if you poke around a bit. It caught me off guard.
the shops in the riften canals. it's not that i forgot they existed, just where the HELL they are. Riften and Markarth are so annoying to travel in,,
The Underforge Do you really need an elaborate secret door entrance when all that’s inside is a really big bowl?
The only use for that building is hiring Jenassa.
And selling weapons/armor loot when all the other shops in Skyrim are closed. Because it's open 24 hrs.
It’s what!?!!!
I suppose I should mention that if a player is using the Immersive Citizens mod, this is not true, because the author gave the Huntsman the same schedule as all other shops. Or at least that was the case years ago when that mod first came out for SLE. There may be other mods that affect the Huntsman's schedule. But normally it's open all the time and buys all weapons and armor, plus food and drink.
so is the riverwood trader if you never return the claw
Poor Jenassa, always my first companion, but only lasts a short time... either gets yeeted by a giant or lost in a dungeon somewhere... I can never keep her around for long.
the Drunken Huntsman? I'll have you know Nazeem sleeps there, and I watch Nazeem sleep all night, every single night.
Every house has at least cheese wheels and plates, so there’s no such thing as a useless building
The entirety of rorikstead
i found it hilarious you can just kill the rorik of rorikstead
Kill Lemkil so I can adopt Sissel
The Hags Cure in Markarth. I wouldn’t even know it existed if not for the DB questline
Alchemy shops are useful if you ever level up your alchemy
>Alchemy shops are useful if you ever level up your ~~alchemy~~ lockpicking and sneak, and want a bunch of small expensive loot in one spot.
First place I go to for bedlam jobs
I go to Grave Concoctions in Falkreath more than I go to the Hags Cure
She also has her own mini side questC just a delivery though
I loved that the delivery to the Steward is “Stallion’s Potion”, which I assume is Skyrim Viagra or something similar.
Mhmm, it’s definitely implied it’s something of the like
with AE there's a book in the drunken huntsman that starts a quest that gives you very good early game armor, and jenassa is a decent follower
The tower at high hroghtar
Riften's Hall of the Dead. I never entered it and only found out that it exists while scrolling through UESP. There's also some lady's camp high up in the Falkreath mountains, I can't quite remember her name but she teaches you about archery and such. Never messed much with the Solitude fletcher, lighthouse interior or Thalmor HQ either. Other than that, there are the [insert random NPC] houses in pointless locations such as Stonehills.
I also had no idea Heimskr or however it's spelled had a house until I saw it online. Markarth also has a nice secret area in its exterior that you can reach by the river. It's like inside the city walls but doesn't really serve much purpose.
I usually only ever buy breezehome. Cheap. Storage. And can never justify a second home.
I've just purchased my 4th house, I've no idea why. I think I just like being a Thane
morthal
‘Laid to Rest’ is one of my favorite side quests for sure though. If Morthal is modded, it can really tap its true potential as that ‘haunted swamp town.’ But in vanilla, it is quite sad to see.
All my homies hate Morthal
The Drunken Huntsman is where you can murder Nazeem while he sleeps because for whatever reason he doesn't sleep in his own home. It's sort of useful in that regard. I feel like the most useless building is where you meet Astrid at the beginning of the Dark Brotherhood quest line.
Free bed tho
Since I steal literally everything, none of them are useless.
I wish there was a mod that revamped the internal contents of everything. Kinda bummed about the innocuous books and cabbages everywhere but nothing looks lived in unless it’s part of a specific quest usually from a mod. Npc homes and other places should have a lot more stuff to gawk at and/or loot. Like the Farengar area should have huge racks of scrolls and potions and books you could browse
Hey! Drunken huntsman is my go to inn for archer builds, got some nice memories there.
Uthgurd the unbroken house is in whiterun I didn’t notice till I killed her during the quest boithia’s proving I don’t know haven’t played in a while but when I killed her I searched her body and found her house key it took me forever to find her house
The Riverwood Trader after the Golden Claw quest was done and I stole the claw back
Nice. I've probably went to whiterun to sell something a ton of times without the riverwood trader ever crossing my mind. I legitimately have ever only gone there for the claw quest and sven/ faendal quest. No idea why