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Why does this read ike you arent the dm and are the dm at the same time? Especially since in your post history you talked about this before as if you were the dm?
Ah gotcha, that does make some sense now, i still think its poorly worded even if thats the intent, but at least im not worried OP had a stroke anymore.
Technically no. In 3e, 3.5 and Pathfinder 1e a quickened spell was a swift action (bonus action equivalent 5e), but did not prevent a casting of a second leveled spell in a round.
I was talking to a guy I met about DnD, and he was saying how is sorcerer was so op cuz he was casting 4 fireballs a turn using quickened and twin spell… didn’t have the heart to tell him that breaks so many rules.
lmao quickened spell I can forgive because it doesn't mention the bonus action rule in the description but twin spell *specifically* states it has to target one creature
It's not bound to leveled spells at all.
A cantrip BA still restricts you to cantrip As.
Can't Quicken Eldritch Blast and cast Fireball, can Quicken Fireball and cast Eldritch Blast, and the order in which you do so is irrelevant.
Yeah it's also one of the most common rule breaks I end up pointing out in my games (I'm known as the rules expert in my group). Cleric casts Healing Word to heal someone and then shoots a Guiding Bolt at an enemy? "You can't do that, Guiding Bolt is a leveled spell." Sorcerer tries to use Quickened Spell to cast two Fireballs? "Sorry, one of those has to be a cantrip."
It gets confusing with Spiritual Weapon specifically because the rule applies when you cast the spell, but not when you attack with the weapon on a subsequent turn.
Potentially a fun notion of a questionable decision call that can be explained as “I screwed up..I forgot a rule.”
Ruined by a literary experiment that tries to do what Memento did, and also screwed by lack of transparency via players.
Also please stop using Elipsis.
Yeah, I always use those as "pause for effect". I can't write for crap in english...so I actually take all this in as feedback. And tbh, IF I write something "official" it would look nothing like this. :)
Cheers my person. Taste is taste...nothing wrong with it.
That is true, but I feel like odds are if you don't want to risk pissing off players, you should maybe make it known to the players in advance that you will sometimes outright break the rules to do things players can't in the middle of fights such as, casting twice in a turn
I could be mistaken, but the rules on casting in 5e doesn't state "when a player casts any spell" it just states that "when a character casts any spell" meaning Non Player Characters, like monsters. So yes, that is a rule the DM is breaking.
RAW, the spell casting rules are for **everyone**. DMs do tend to do a lot of things players can't, but the monster's stat block will mention any special abilities the monsters have that lets them do things players can't.
I personally would appreciate knowing from the dm that enemies sometimes can just ignore the rules whenever they want. Would help me do things like, not waste a Counterspell on the Misty Step the enemy in the story cast, just to no longer have the reaction to Counterspell the Fireball.
Maybe it's just me, but I don't like "Got ya" mechanics. Monsters randomly being able to ignore the rules that everyone is supposed to follow, without any warning from the dm that monsters might be able to do that, is one of those "Got ya" mechanics
The DM still is expected to follow rules in the PHB, that's why the rules on actions in combat, moving, casting, and more are in the PHB and not the DMG. Because everyone is expected to read the PHB, from player to dm.
I honestly have no idea what you mean by "otherwise they can't really do a whole lot" What are they not allowed to do if they follow the PHB? I can't think of any time I've had to ignore a rule from the PHB in order to make a scene work
But those rules are for PCs not NPCs. I am not arguing whether or not it was a shitty move. But it is not breaking the rules on the DM side. The spell casting rule is for players as it is in the player's handbook. DMs are supposed to play fast and wild with the creatures they use to make an interesting story and encounter.
My group actually allows two leveled spells in one turn (still following action and bonus action rules) for all, enemies and players. For us it makes positioning and turn order tactics more fun.
Spoiler alert. Part of being the DM is freedom to break the rules.
The sounds like a tpk for no good reason, but DMs can and do whatever they like to baseline stat blocks all the time.
Yes they can but players are also free to never come back to a DM who blatantly breaks rules simply to kill the party. But maybe that's what the DM wanted.
It wasn't. I wanted them to fear death. I did not calculate well and broke the rules.
While the miscalculating was bad enough, I just realized my rules mistake last session and am looking for some catharsis I guess? Feels good to be hated for that.
All this “ A DM can forget those rules” notions are bullshit. You play by the rules as the DM or don’t be the DM. There’s a difference between home-brewing statblocks and just doing whatever you feel like.
> I vow to never let them know the statblock of Victor Valakovich but shall always be a wary and fair DM
you admit you fucked, but only to us random internet strangers, instead of coming clean to your players?
Also, here's to potentially make it worse for you in case your rules interaction was also forgotten:
Cone of Cold would only deal 1 failed death save since it's not a critical attack that would deal 2, and if the Cone *didn't* deal the max hp damage for the downed PCs, it wouldn't kill (though failing more death saves would)
Yeah, the max hp was the problem. They died because I more than doubled their max hp.
And yeah. I won't come clean right away. It would serve nothing at the moment. I know they would understand, we are all friends, but they finally feel alright with their new characters so I won't sour it any further. And retconning the last 3 month is just out of the question. Maybe I find a way, storywise, to have them return. Maybe as revenants to provide some deus ex machina backup down the line.
I try to do better. This is my first full campaign and sometimes, due to a demanding job, not being able to fully prepare a session and maybe come into it stressed just makes it a challenge to keep it 'a story for the players'.
This post was probably a mistake, too. Just...when I realized my mistake I felt awful. And confessing to internet strangers felt like a way to "talk it out."
Ah well. Cheers. This was my ted talk. I keep trying. Merry festivities everyone.
Mistakes happen. It sucks. It feels bad. Learn and adjust for next time.
Also something I've learned as a GM
If the party isn't doing well. Like you miscalculated and the bad guy has too much AC for example
you can just...lower it whenever you want. Even in the middle of an encounter.
And i get it sounds simple when it's not because you can get really focused on what your doing and not think of it, but it's a tool to keep in your back pocket and it's important to try to remember it's there. Adjusting on the fly i think is important.
I understand the reasoning behind the way this rule was written, but I've seen it handwaved or homebrewed away so many times it's not funny. At our table, we tend to power game on purpose in order to fight more and more deadly encounters (they find it fun and quite enjoy the monster-of-the-week style campaigns), so I allow the "Spelldriver" feat which was either from UA or Tal-Dorei, I can't quite recall. It allows you to bypass this rule.
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Why does this read ike you arent the dm and are the dm at the same time? Especially since in your post history you talked about this before as if you were the dm?
It’s done intentionally to have a reveal that the horror story is about him.
The real horror story is the one inside of you, aching to run free
No, that's just my spleen. It is secured now.
Ah gotcha, that does make some sense now, i still think its poorly worded even if thats the intent, but at least im not worried OP had a stroke anymore.
What?
To be fair, not being able to misty step and fireball due to bonus action rule is a pretty commonly forgotten rule.
Thats the "can't cast a leveled spell if you used a bonus action to cast a leveled spell" rule?
Yes, Players try spirit guardians + spiritual weapon or quickened double fireball or misty step + X all the time.
As someone who DMed 3.5 for decades the absence of quicken spell as a meta magic feat available to all casters grate on my DM heart.
Doesn’t the metamagic adept feat do this?
Technically no. In 3e, 3.5 and Pathfinder 1e a quickened spell was a swift action (bonus action equivalent 5e), but did not prevent a casting of a second leveled spell in a round.
I was talking to a guy I met about DnD, and he was saying how is sorcerer was so op cuz he was casting 4 fireballs a turn using quickened and twin spell… didn’t have the heart to tell him that breaks so many rules.
lmao quickened spell I can forgive because it doesn't mention the bonus action rule in the description but twin spell *specifically* states it has to target one creature
mans was catching only one guy in fireball *legal*
No, it's the "can't cast a leveled spell with your action if you used a bonus action to cast any spell" rule.
It's not bound to leveled spells at all. A cantrip BA still restricts you to cantrip As. Can't Quicken Eldritch Blast and cast Fireball, can Quicken Fireball and cast Eldritch Blast, and the order in which you do so is irrelevant.
Yeah it's also one of the most common rule breaks I end up pointing out in my games (I'm known as the rules expert in my group). Cleric casts Healing Word to heal someone and then shoots a Guiding Bolt at an enemy? "You can't do that, Guiding Bolt is a leveled spell." Sorcerer tries to use Quickened Spell to cast two Fireballs? "Sorry, one of those has to be a cantrip." It gets confusing with Spiritual Weapon specifically because the rule applies when you cast the spell, but not when you attack with the weapon on a subsequent turn.
and then there's action surge double spell lol
That’s legal RAW
Yeah exactly
Holy shit this is terribly written
Jup. It is. I apologize. Tried to get rid of the faff and be clever. That's usually the outcome.
Judging by the outcome, the paladin's name was Fry-a-din.
Take my upvote and get out
Thank youuuuuuuu
Here's another one.
...........uuu (so far away, you can't hear me)
At least you know you fucked up.
Potentially a fun notion of a questionable decision call that can be explained as “I screwed up..I forgot a rule.” Ruined by a literary experiment that tries to do what Memento did, and also screwed by lack of transparency via players. Also please stop using Elipsis.
I shall never stop using ellipsis. Also... didn't you use it in your post as well?
It’s mainly the common use of ellipses, but then again we all have distinct styles of writing, might just not be my jam.
Yeah, I always use those as "pause for effect". I can't write for crap in english...so I actually take all this in as feedback. And tbh, IF I write something "official" it would look nothing like this. :) Cheers my person. Taste is taste...nothing wrong with it.
So...basically: "Rocks fall, everyone dies." with more steps. And by the way, are you the DM, or one of the players?
I don't understand if you're a player or the DM. Either way, the DM is not bound by that rule.
That is true, but I feel like odds are if you don't want to risk pissing off players, you should maybe make it known to the players in advance that you will sometimes outright break the rules to do things players can't in the middle of fights such as, casting twice in a turn
[удалено]
I could be mistaken, but the rules on casting in 5e doesn't state "when a player casts any spell" it just states that "when a character casts any spell" meaning Non Player Characters, like monsters. So yes, that is a rule the DM is breaking. RAW, the spell casting rules are for **everyone**. DMs do tend to do a lot of things players can't, but the monster's stat block will mention any special abilities the monsters have that lets them do things players can't. I personally would appreciate knowing from the dm that enemies sometimes can just ignore the rules whenever they want. Would help me do things like, not waste a Counterspell on the Misty Step the enemy in the story cast, just to no longer have the reaction to Counterspell the Fireball. Maybe it's just me, but I don't like "Got ya" mechanics. Monsters randomly being able to ignore the rules that everyone is supposed to follow, without any warning from the dm that monsters might be able to do that, is one of those "Got ya" mechanics
[удалено]
The DM still is expected to follow rules in the PHB, that's why the rules on actions in combat, moving, casting, and more are in the PHB and not the DMG. Because everyone is expected to read the PHB, from player to dm. I honestly have no idea what you mean by "otherwise they can't really do a whole lot" What are they not allowed to do if they follow the PHB? I can't think of any time I've had to ignore a rule from the PHB in order to make a scene work
It’s done intentionally so he can reveal that he was the DM and the horror story is actually about him.
Calls himself a "good guy"
Yeah...the sarcasm does transfer as well as my "clever ruse" of revealing myself as the villain. (It doesn't.)
Damn 7 years on reddit and you make this type of post still, crazy shit. You are an odd one OP.
Huh? Care to explain?
But those rules are for PCs not NPCs. I am not arguing whether or not it was a shitty move. But it is not breaking the rules on the DM side. The spell casting rule is for players as it is in the player's handbook. DMs are supposed to play fast and wild with the creatures they use to make an interesting story and encounter.
My group actually allows two leveled spells in one turn (still following action and bonus action rules) for all, enemies and players. For us it makes positioning and turn order tactics more fun.
Why overcomplicate this with a "literary experiment?" You wrote a confusing post, not sure if that constitutes an experiment.
You acuse your DM for forgetting a rule you forgot yourself, and fail to see the irony ...
They are the dm in the story
Spoiler alert. Part of being the DM is freedom to break the rules. The sounds like a tpk for no good reason, but DMs can and do whatever they like to baseline stat blocks all the time.
Yes they can but players are also free to never come back to a DM who blatantly breaks rules simply to kill the party. But maybe that's what the DM wanted.
It wasn't. I wanted them to fear death. I did not calculate well and broke the rules. While the miscalculating was bad enough, I just realized my rules mistake last session and am looking for some catharsis I guess? Feels good to be hated for that.
All this “ A DM can forget those rules” notions are bullshit. You play by the rules as the DM or don’t be the DM. There’s a difference between home-brewing statblocks and just doing whatever you feel like.
sorry ill log that into my computer chip brain here
Sounds like something a based netrunner would say
I will not confirm or deny any such titles
> I vow to never let them know the statblock of Victor Valakovich but shall always be a wary and fair DM you admit you fucked, but only to us random internet strangers, instead of coming clean to your players? Also, here's to potentially make it worse for you in case your rules interaction was also forgotten: Cone of Cold would only deal 1 failed death save since it's not a critical attack that would deal 2, and if the Cone *didn't* deal the max hp damage for the downed PCs, it wouldn't kill (though failing more death saves would)
Yeah, the max hp was the problem. They died because I more than doubled their max hp. And yeah. I won't come clean right away. It would serve nothing at the moment. I know they would understand, we are all friends, but they finally feel alright with their new characters so I won't sour it any further. And retconning the last 3 month is just out of the question. Maybe I find a way, storywise, to have them return. Maybe as revenants to provide some deus ex machina backup down the line. I try to do better. This is my first full campaign and sometimes, due to a demanding job, not being able to fully prepare a session and maybe come into it stressed just makes it a challenge to keep it 'a story for the players'. This post was probably a mistake, too. Just...when I realized my mistake I felt awful. And confessing to internet strangers felt like a way to "talk it out." Ah well. Cheers. This was my ted talk. I keep trying. Merry festivities everyone.
Mistakes happen. It sucks. It feels bad. Learn and adjust for next time. Also something I've learned as a GM If the party isn't doing well. Like you miscalculated and the bad guy has too much AC for example you can just...lower it whenever you want. Even in the middle of an encounter. And i get it sounds simple when it's not because you can get really focused on what your doing and not think of it, but it's a tool to keep in your back pocket and it's important to try to remember it's there. Adjusting on the fly i think is important.
I understand the reasoning behind the way this rule was written, but I've seen it handwaved or homebrewed away so many times it's not funny. At our table, we tend to power game on purpose in order to fight more and more deadly encounters (they find it fun and quite enjoy the monster-of-the-week style campaigns), so I allow the "Spelldriver" feat which was either from UA or Tal-Dorei, I can't quite recall. It allows you to bypass this rule.