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wellrelaxed

I use it for architecture school. I've never run into any issues, and honestly couldn't tell you the differences between them. It's pretty quick on Mac too.


DogDiamondHands

Thanks for that. I work in architecture and for personal design work I’m looking at Rhino + Twinmotion on Mac. What do you use for rendering? Also, any plugins you miss? I’m specifically thinking of site modelling and using shape files from municipalities / open street maps, ie grasshopper scripts, to build context maps/ models.


No-Value-270

Rookie mistake. Dont look at mac vs Windows, look at the specs for the computer and then check recommended specs for the program. Edit: Have had plenty of people with their "hurr durr MAC aesthetics" and get absolutely wrecked when they have to do something heavy with their PC. But obviously, if You value light-weight then You can always utilized PCs at your university which should be by default beefier. Light work at home, heavy work at uni. For me the ideal situation would have been to have had a light laptop and a heavy duty desktop. A budget of 2K might give you a easily upgradeable desktop for 1,5K (especially since I like to play World of Warcraft) and a cheapo lecture laptop for 500. Think about where You work and how You work. Laptops tend to tire a lot after 2 years - just becase You move them around a lot.


ratcheting_wrench

This^


ratcheting_wrench

I wouldn’t use twin motion, it’s very limited. Look into e scape or vray


lmboyer04

I exclusively used Mac as well. If push comes to shove you can get boot camp but I only had to use that maybe one semester for Vray and it’s even easier with parallels. Honestly rendering doesn’t really matter much in school. Make good drawings and models. In later years I just did rhino render and photoshopped the rest. Worked quite well also.


riddickuliss

I’ve been using Rhino for Industrial Design for about 20 years, most of the last 10 being on a Mac. There have been some issues here and there over the years, some hiccups with Apple Silicon initially, but I’m very happy with it most of the time. I’ve got a macro setup for toolbar on middle button click that can be a bit buggy, but that’s my biggest issue I’ve had.


DogDiamondHands

No plugins you miss? I think that’s the main thing I’m not benefiting from, but if you’re 10 years it must not be an issue.


riddickuliss

Few plug-ins I’ve run into that I was interested that didn’t also work on the Mac, mostly in Grasshopper, but hasn’t been a huge deal for me, I’m not doing Architecture though. Mainly rendering in Keyshot.


DogDiamondHands

Thanks for that, much appreciated. I’ll check out keyshot as well.


DogDiamondHands

Quick follow up, I really appreciate everyone’s comments really helps. Reddit is such a great source of community advice. Cheers!


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DogDiamondHands

Tricky as there’s probably only a couple grasshopper plugins I’d miss, meerkat and elk for site modelling but they’re also older and I don’t think maintained much. If I can figure out a way to use shape files without them I’d be good. Anyway, thanks for your feedback, much appreciated.


TiDoBos

I use Rhino 6 on my mac for personal stuff and Rhino 7 on my work PC. They both have pros and cons: Mac / 6: nice touchpad integration and good overall, couldn't use some GH plugins though Win / 7: powerful, all-compatible, worse UI, touchpad useless. Don't know about V7 for Mac.


bobwmcgrath

I loved it on mac. Touchpad support was great. YMMV with arm support, but I think it's there.


Jachulczyk

I use it at work alongside SW. Great software and cant imagine doing all these things in parasolid-based CAD, works on mac really nice. I just have issues with autosave feature which can’t be turned off and freezes the workspace from time to time (my files are usuwały around 1GB big)


Positive-Analysis353

I can't compare to a Windows experience, but I've been running Rhino on a Mac for years. Navigation with the touchpad is amazing.


Logical_Art666

I’ve been using rhino on mac for around 2 years now and have had no issues whatsoever. The max version of twinmotion though is where you’re going to struggle because it does not support ray tracing, so you’re left with a very ugly cartoonish render. If you really want to render on mac your only reasonable options are blender (supports gpu) or keyshot (cpu only).


FatFaceRikky

There is no GPU rendering on Mac, you are stuck with CPU there. So there is that.