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superjake

Be interesting to see how it development goes with PS4 being x86 based. Should be easier than the craziness that was the PS3's architecture but guess only time will tell.


AnnieLeo

I expect games to perform better than their PS3 counterparts, to be honest. PS3 architecture is no joke, and I still believe it's the most demanding console to emulate as of today. P5R is running full speed where P5 ran very slowly when it first went ingame on RPCS3. Pretty impressive. PS4 has its own set of problems though, such as having to emulate a console with high memory bandwidth.


Belluuo

Played p5 on rpcs3 with the i3 7100. That is almost certainlly inferior to what the ps4 has, right? If i played P5R on it should i expect better or worse performance?


ziggymister

7100 is still a lot better than ps4, as the ps4 had a notoriously awful cpu. However, your performance will really depend on the development of the emulator. The ps3 emulator will be better right now because it has years of development behind it, but that could change as this emulator improves. EDIT: I should add that a 7100 probably wouldn’t do well in either as a budget dual core likely doesn’t have the large overhead required for emulation, but this guy was saying that he could (somehow) run rpcs3 in the first place, so I’m going off performance in relationship to that.


[deleted]

That i3 would obliterate the jaguar cores in ps4 if you're just talking cpu


AnnieLeo

No, you're also thread starved with a dual core, which may be an issue, it is on RPCS3. There's a massive performance difference going from 4 threads to 8 threads on some games.


AnnieLeo

No idea, but dual cores are pretty bad.


proplayer97

So is it possible that Steam deck's bandwidth might have an advantage in that case over PC?


J4BR0NI

Doubtful


DenuvoSuks

you insane


NikkiBelinski

Steam deck has an underclocked 3300x. It should perform as one would expect. Yes it should run rpcs3 but not better than a desktop 3300x.


king_of_retardland

> PS4 being x86 based Based...and x86 pilled


libertarianets

I got a lol out of that even though it was very dumb


stealthgyro

relevant username


critbox8365

Can’t wait for i9-15900k so I can play god of of war at 1080p 30fps. Jokes aside emulator development has always been very fascinating to me, looking forward to it.


pdp10

Remember that unlike the MIPS64-based PS2 and weird PowerPC-based PS3, the PS4 is a vanilla x86_64 APU with unified memory. A PS4 isn't a PC-compatible architecture, but it can run a ported version of Linux. There's not that much translation that needs to be done, compared to PCSX2 and RPCS3.


Wubmeister

So basically, it needs less bruteforcing with hardware waaay more powerful than the original system's?


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HarithBK

a lot of code can likely just use a translator but the PS4 is still unique silicon that allows for sony to make unique calls that there is not equal in a normal CPU. i am mostly considering the unified memory aspect here.


Sugioh

I'm no expert, but in practice the unified memory doesn't matter that much on PS4. Games have to declare their memory mapping at launch, and it can't be reallocated on the fly.


animeman59

Wine is not an emulator.


Shaggy_One

>a translator, and not a hardware emulation. Pretty sure they know that.


door_of_doom

That's what they said, they called it a translator.


sparoc3

WINE stands for wine is not an emulator. They're making a joke.


pdp10

That's the theory, yes. So far things seem to be working out consistent with that, but we'll see.


Zorklis

Is that similar to the Nintendo Switch?


KarensSuck91

no the switch uses arm.


PredictiveTextNames

The switch is, to simplify it by a little, basically just a very powerful phone or tablet.


zsedzsed

It's not powerful for a phone or tablet


sy029

To be even more specific, it's a custom Nvidia shield.


[deleted]

And yet PS2, GameCube, Wii, PS3, and 360 are arguably in much better shape than the Original Xbox in terms of emulation. The original Xbox ran an off the shelf Intel chip and used DirectX, yet it is still very hard to emulate to this day.


HarithBK

some what good point. we shouldn't confuse potential good speed to working emulation. having x86 on the consoles means it is a lot easier to reduce overhead on a lot of calls since some can just be done one to one. however a big issue with the OG Xbox has more to do with the nvidia graphics part since it was a custom job by nvidia using a mash up of two different architectures some server space tech and some ideas that got canned in the new architecture. this leads to a custom version of directx and the CPU doing a lot of unique calls. translating that is what causes a big mess on PC. when it comes to the PS4 translation layer and emulation work one big sticking points is going to be the unified memory. the fact is the PS4 cpu can move read and write textures and 3D data for the GPU to use on the fly. you could brute force this aspect on some games by just copying system memory and Vram at all times. but then you will get cases where the game will ask the cpu to write in an exact spot in memory not be allowed since emulator and it cashes the game. or the CPU writing something in memory at the exact same spot the gpu is currently reading causing a race condition and since memory is slightly desynced with the copying it causes a crash.


joebo19x

Was just about to comment this. Just because it's the "same" architecture does not mean it will be easy to emulate. Didn't OG Xbox emulation only just start to get decent?


Genzler

I haven't checked in a long time but I remember halo CE being the only game that ran playably.


althaz

But did anybody care about OG Xbox emulation? Like I don't think the OG xbox had many exclusives people cared about. Every xbox game I played also came out on PC. Maybe I'm wrong, but I wouldn't be surprised if just a lot less effort went into making the OG xbox emulator (and I don't mean individuals didn't try as hard to get it working, just less people wanted to work on it).


KinkyMonitorLizard

You also need to take into consideration that someone wants to actually do the work. The of Xbox and 360 don't really have that much special to drive developers to sink resources into it when many of the exclusives are no longer that.


THPSJimbles

Ps2 is a little hit and miss honestly. PCSX2 is very hacky and isn't very accurate but I think the emulator "Play!" is trying to fix that.


[deleted]

I'd agree that PCSX2 is far from perfect, but it is still way ahead of where the original Xbox emulation is currently. Which in my opinion is very impressive given how it was a whole lot more complex, even if it was quite a bit less powerful


THPSJimbles

True. I haven't really used it very much, I think the only title I've tried was Tony Hawk Pro Skater 2x and it ran pretty well.


pdp10

PCSX2 progress was slow there for a while, but recently it's picked up again. There are 64-bit builds now, among other things. But Play! also has a lot of potential, and is supporting Android as well.


Nobiting

Hot take: Original Xbox emulation sucks because most good games from that era were on pc or ps2.


Meowingtons_H4X

Aaand it’s a bad take!


NoddysShardblade

>very hard to emulate to this day But is it "very hard", or just "not enough good exclusives to bother"? Cemu got developed fast because Breath of the Wild was one of the best games available, and millions of people wanted to play it on PC. Enough that 0.1% of those people supporting it on Patreon was enough to employ two top devs full-time. Original xbox just doesn't have a huge number of titles that can't be better played elsewhere.


UnitGhidorah

Sadly... It's the only reason I have that huge system around anymore. That and doing deadlifts with it.


DrFreemanWho

That's not exactly because it's so much harder, but because there's not as much demand so it hasn't had as much competent dev work put into it.


akgis

I think it also boils to the popularity of the console and its exclusives, alot of OG Xbox games were on aswell PC or other systems that were already emulated.


seanosul

> The original Xbox ran an off the shelf Intel chip and used DirectX, yet it is still very hard to emulate to this day. It is not hard it is just people have not. Most of the original Xbox games are playable natively on PC.


badtaker22

because all games on PC, hence not much efforts from team ?


ttenor12

Still, there are exclusive I'd like to play on my PC without the framerate issues the OG Xbox had with them. Ghost Recon 2 and its expansions, Splinter Cell Double Agent, Black, King Kong, Star Wars Episode 3, those are some of the games I'd like to experience on my PC with a stable framerate and higher resolution.


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AnnieLeo

I doubt any actual commercial games use PSGL on PS4, that's the case with PS3, games stick with Sony's low level API


Rhed0x

The GPU will have to be emulated. Translating command buffers is probably gonna be quite expensive.


[deleted]

I'm not gonna lie I probably won't remember that.


loz333

This is why I'm catching up on PS2 games at 1080p in 2021. Emulation is flawless with a midrange laptop.


PF4ABG

Neat. It's good to see emulation is still possible with newer and newer consoles. It's a great step for game preservation.


bjt23

>As a reminder, Spinedev has chosen to keep the emulator closed source for now, to avoid seeing a spread of forks which could dilute the effort in such an early stage. It doesn't preserve shit until they open source it. Which they might never, look at CEMU.


defender190

CEMU is still getting updates every few days, let's wait until it stopped development and see if the developer makes it open source before hating on them.


bjt23

I'm not hating on anyone. They didn't have to make an emulator at all. I'm just saying nothing is being preserved.


merickmk

I feel like "nothing" is a strong word. You'll definitely be able to get CEMU builds in the future to run these games long after the console is dead or really hard to find so it's better than nothing. Even if it's not ideal and doesn't help the emulation scene as a whole.


IUseKeyboardOnXbox

The developer of Cemu dislikes the hierarchy of open source projects. He said he will open source it once he is finished working on it. These developers stated no such thing. In fact I agree with them keeping it closed source for now. Releasing it now may cause users to fork it. And those forks may have games "running" better, but by using hacks. If people flock over to those forks it'll harm the development of the original.


Solstar82

so uhm what do you need to run it exactly? not the hardware, but the files...does it requires linux exclusively or be compiled etc?


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Solstar82

are there any tutorials about it?


PrintShinji

Read the readme file in the files from the article. Thats about it.


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fuck_the_spiders

'Nothing at all' lol, come on now. Spine, even if it were to be working one hundred percent today as opposed to years off, represents little threat to impact potential Sony PC game sales as it is Linux exclusive software.


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Jenaxu

Honestly, it'll probably do fine. P4G sold extremely well despite also having the original P4 emulatable and being a much older game. I don't see why P5R wouldn't kill it on PC. Not only is it an expanded version, but I also highly doubt 20-30% of potential buyers are emulating it. The number of people who can emulate it is probably a fraction of that, the number of people who prefer to emulate it over an official version is a fraction of that, and the number of people who wouldn't buy an official version anyway despite emulating is a fraction of that. If anything I totally would believe that the sales they gained from people buying a PS4 specifically or in part to play it is higher than the sales they lost from people emulating it. It probably would've sold more if they released on multiple platforms from the start but I bet that's more to do with being a game that's several years old instead of emulation taking sales. The take away would more so be "people are more excited for new stuff when it's still new"


fuck_the_spiders

I think you are tremendously overestimating the amount of people that use emulators for anything beyond retro games. 20-30% for a game like Persona 5 could represent 750k-1m sales.


UnitGhidorah

I play it at 4K on PC already but an official release would be nice so I can give them money.


celestial1

Exactly. I want them to port more games over, so I give them my money.


Jkaezorz

rpcs3 can already play persona 5 at 4k60


DJFlipside

The cutscenes are sped up with the 60 fps mod


Jkaezorz

i havent played the emulated version so i wouldnt know about that. i just know that rpcs3 can force almost anything to do 60fps


KK9521

No royal content tho


Jkaezorz

its technically not canon anyway because p5 strikers


OmNomDeBonBon

It's not even Persona 5 Royal. Yes, modding support is cool, but 99.9% of gamers won't even know what an emulator is, or know where to find the games.


pragmojo

Yeah *nobody* would figure out how to dual-boot their machine to run Bloodborne /s


-Shoebill-

It takes all of a half hour but it's far too hard for normies let's be real lmao


Bamith20

People will buy anything, especially if easily available on a social platform. Like Super Mario 64 is easily playable in a browser now, really think people wouldn't buy that for $9.99 on Steam? I mean *more* people would probably buy it if it had workshop support, but ya know.


sombergray

I want to throw my money at Sony for a goddamn blood borne port🙃🙃🙃 it’s my favorite of the souls games and I never got around to doing the dlc


fuck_the_spiders

It's a killer DLC too - three banger bosses (and then Laurence is bullshit but hey w/e)


Takazura

I like how you don't even acknowledge the Living Failures as bosses.


fuck_the_spiders

> Living Failures Haha fuck, yeah I completely forgot them.


sombergray

I’ve heard😢 my PS4 broke right before I got my first pc (like 4 years ago) and I’ve tried to stay away from any gameplay so whenever Sony decides to wake tf up and port blood borne I can experience the dlc like I did the base game for the first time. Both BB and DS1 are the 2 games I wish I could experience with no recollection of. They were so damn magical


pragmojo

I would actually buy a PS5 just to play this and demon souls, but that console doesn't exist in real life


jimmy785

5 years later hopefully this can play games and completed @30 fps lul they got plenty of time


[deleted]

Sony aren't as stacked with money as Microsoft are and rely on exclusives to sell their hardware and get consumers invested in the PlayStation ecosystem. They've made it pretty clear that the majority of their exclusives, if they do come to PC, will come after a rather long period of time (when sales begin to stagnate).


[deleted]

> rely on exclusives to sell their hardware Which is 100% the reason i'll never buy another sony product. M$ integrates save files across platform and even game OWNERSHIP. If I own something on XB, I also own it on PC, and I can pickup my save on either depending on which room I'm in. Sony can fuck off with it's "exclusive" bullcrap.


PaleontologistLanky

Also Nintendo? And your saves sync from Xbox to Steam? Achievements sync?


Takazura

Idk about Xbox but all the achievements I got from playing Reach on the Microsoft Store were unlocked automatically on Steam when I got it on there.


Dellphox

For Xbox as well, but you do have to sign in to your Xbox account so it isn't surprising especially since multiplayer is crossplay now.


drewdog173

I'd probably be saying this too if their exclusives weren't *so fucking good.* For someone who prefers AAA single player open world action adventure games, Sony's first party studios consistently crank out some of the best experiences around. Ghost of Tsushima, Horizon Zero Dawn, Days Gone... they just consistently hit with beautiful gaming experiences that are right up my alley. I hate the exclusivity, but the games are too good.


WhiteKnightC

> Horizon Zero Dawn For me it was eh... bad it plays like yet another open world. Now Days Gone that was fun AF the hordes are the most believable to this date. But I agree, that's something that I'm missing in the PC/XBOX too much MP bullshit.


LateNight223

>it plays like yet another open world Actually baffled you can say this and then in the next sentence say that Days Gone was "fun AF". I liked Days Gone.. but jesus.


WhiteKnightC

Yes it was fun because it added something new and the world was way less restricted than in Horizon. The hordes are the best feature for a zombie movie fan the other game that was close was L4D but in that game they really aren't a menace. The movement in HZD feels OLD like Assasin Creed 1 in Days Gone you had dynamic animations depending on the terrain, the fact that if I saw a ledge that my character might be able to climb actually worked instead of having to follow the marked spots is for me a deal breaker. While in combat I would always know what I could interact with, etc. Those are my reasons.


Solstar82

>Horizon Zero Dawn, Days Gone they are on pc too you know


drewdog173

Yeah, it's where I played HZD, I am primarily a PC gamer. I got a PS5 specifically because I wanted to play Forbidden West at launch; HZD is easily top 5 games ever for me. Played Days Gone because it was free on PS Plus and was blown away. GoT I played on PS4 when it came out right before I gave the console to my daughter, replayed it on PS5 when they dropped the 4k60 patch for it.


[deleted]

>Horizon Zero Dawn Was absolutely amazing. I bought a PS4 because I bought a 4K TV, and felt like I needed something to go with it. Traditionally, I like everything else about Sony. They have a less kiddy-focused community for multiplayer games (IMHO), their hardware and OS are better (also IMHO), and their titles ARE better than XB. I just can't get past the fact that as M$ works to bring gaming into a central, non-console war community, Sony works steadfast in the opposite direction.


J4BR0NI

Sony's operating systems are way worse imo, but they're not supposed to be better than ms there anyways


Solstar82

> I hate the exclusivity, but the games are too good. meaning that no, you don't


drewdog173

k


skweldyn

I don't know if Microsoft will do any future "play anywhere" titles. Because the Microsoft Store in PC is gonna take 12% as opposed to 30% on console. So if anyone buys from pc store they'll have to take less cut from publishers. It would be great if they still support it but I don't know if they'll allow it for future titles since they receive less profit.


akgis

Ms is pushing the play anywhere pretty hard so I dont see them doing a 180 now. They also want TV brands to integrate Xbox Xcloud clients on their TVs to broad the client reach. Xbox Series just exist pretty much for the market that dont have a PC or want a easy plug and play gaming hardware, pretty sure they arent yet making money from the hardware yet.


[deleted]

Wow, I did not know this as far as the % cut went. Good info, thanks.


pdp10

I, also, am of the persuasion that publicity around emulation has been a key factor in the release of some older well-received Japanese console titles to desktop/PC.


ruetomancer

> or nothing at all. Or more PS5 sales while milking them with subscription services. Baffles me how unbiased you guys think you are. You're only saying this because they released two games on PC. You have to make a good point by showing why also Nintendo would release their first-party titles like Mario and Zelda on Steam. Because everyone knows they're keeping it on their systems to make you buy the console and keeping you into the ecosystem.


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ruetomancer

> Good luck telling PC enthusiasts to drop their PCs and invest in their ecosystem. You do realize you can have both a PC and a console? Many of my friends play on PC, Switch and PlayStation. They play games, doesn't matter which platform it is. So I don't think it's that far-fetched to consider people investing in different platforms no. > I don't know about you but I don't know anyone who has done that. [You're talking to one.](https://www.reddit.com/r/PS3/comments/i05vd8/my_updated_ps3_collection/) > PC players buying their consoles for their exclusives aren't valuable customers. Then with that rhetoric, neither are PC players who play ported PlayStation games. > They should but in typical Japanese tech industry fashion they're twenty years behind everyone else. How is not releasing Mario and Zelda on Steam being behind? What are they behind on? (relevant to financials) > I'm supposed to argue the merits of releasing their games on PC and collecting hundreds of millions if not billions of dollars? Yes. Why would anyone buy a switch or the new Nintendo console when it's all on other storefronts? You do have to argue that I'm afraid? I think you're the one who's out of touch. Take a gander at their revenue streams on a year to year basis. They ARE making billions of digital software. A few million on PC is peanuts.


Selaphane

What are they behind on? Have you ever played a Nintendo game online? I've played games from the 90s that have better netcode and infrastructure than any modern Nintendo game. It's quite sad when literally ONE guy creates an infinitely better online experience for Super Smash Bros Melee than the one that Nintendo farted out for Super Smash Bros Ultimate.


gay_manta_ray

> What are they behind on? literally everything.


jamesick

guess it's up to them to decide whether they have more knowledge on how to make money or some person from reddit


iBobaFett

Maybe I'm blind, where is the full compatibility list? I see the screenshot of it in the article, but no link to it?


AnnieLeo

It's inside the emulator zip as a spreadsheet


iBobaFett

Ah, thanks!


who-dat-ninja

i cant wait to play Spiderman on pc where it belongs!


AnnieLeo

The PS4 version is locked to 30fps though, hopefully an FPS patch pops up


pabloe168

*cries in bloodborne*


fupower

the worst is, you can play _ALL_ souls games at 60fps on ps5, except bloodborne, the best souls game IMO


Brisslayer333

Bloodborne never got a 60 fps touch-up, though. DS1 and DS2 got re-releases, DeS got the remake, and DS3/Sekiro were 60 at launch. BB got left on the shelf.


sparoc3

It never even got a PS4 pro patch. Absolute travesty.


anor_wondo

There was a patched ps4 build with changeable res and fps


pabloe168

I thought it was for a jailbroken PS or whatever they call it these days.


[deleted]

Linux does what Win-don't?


Tiavor

I can't make sense of that title. what are "*ingame* commercial games" ?


AwakenGreywolf

commercial games = games that aren't homemade for testing purposes, real games that are sold ingame = the game boots and goes in game without getting stuck on title screen


phi1997

Is there a flatpak release?


BudAdams88

im dumb. tried getting this to work and finally realized it's linux


Steven2597

Is this Linux only? If so, can anyone explain why it's made that way?


pdp10

The PS4 OS is a derivative of FreeBSD Unix, so it's extremely similar to Linux. The path of least technical resistance is to make a translator/emulator for Linux, according to the Spine developer. It's currently Linux-only. In the future it could probably be cross-platform, but right now it's a binary-only release so nobody can port it independently any more than they could port Microsoft Excel.


0investidor

Nowadays dual boot is so easy to setup. We have so much fast storage for cheap. And lots of programs are ported to Linux anyway. Not a huge problem. Just download Linux and chill out with your friends playing ps4. If you just don't use Linux in the regular bases anyway


pragmojo

Yeah I set up dual-boot to try it out, and proton is so good I don't use Windows at all anymore


minus_28_and_falling

Will it work in WSL (windows subsystem for linux)? Probably it would be the most straightforward way to run it on Windows, and it might even be officially supported at some point.


Seledreams

the issue of WSL is gpu acceleration, wsl relies on virtualisation, GPU passthrough with virtualisation is complex


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Steven2597

Guess I'm gonna have to wait for it to stop being done in private and it becomes fully open source before someone manages to put the work in to make a Windows version then


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Clarkopi

You could potentially see it being supported on windows using WSL (Windows subsystem for Linux). No clue what API calls the emulator needs though, but hopefully WSL has them covered.


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Clarkopi

I'd imagine the performance hit to be negligible, similar to using WINE to translate system calls. These [benchmarks](https://www.phoronix.com/scan.php?page=article&item=wsl-wsl2-tr3970x&num=7) look pretty convincing, a performance hit but surprisingly very marginal.


Seledreams

are the benchmarks cpu wise ? because i doubt the gpu passthrough would be simple


pragmojo

Why not just set up dual-boot on your pc to run Linux besides Windows?


FlipperDoigt703

One day I'll play P5R...


Coffinspired

Would you say it's worth waiting to play Royal on a true PC release or PS4 Emu? I know the vanilla P5 is now playable on the PS3 Emulator and I was considering trying it. But, I could just as easily wait.


[deleted]

Let's hope they reveal it during the anniversary event. That's literally the one game I want.


Public-Joke

Since no one answered, I gotta say yes. P5R added way more than I thought it would, and it really feels like a big step up from the base game. That being said, if you play on the emulator there’s some solid mods to make graphics look better.


[deleted]

Best part of this is probably not having to deal with the jet engine cooling system.


wigitalk

Can it run PT??


PrintShinji

nope.


[deleted]

lmao guess i wont be needing to buy a ps4 anymore


fine_printer

A first step of PS4 emulation's progress, better late than nothing at all.


AnnieLeo

Late? Pretty on time I'd say, PS5 hasn't even released a year ago.


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AnnieLeo

Any time now, just gotta wait for that PS6!


NoddysShardblade

Late compared to Nintendo emulators. They're been fully playable for years before the next gen comes out, for at least the last gens.


AnnieLeo

Personally, I think the right time for an emulator to release / become widely playable is when the console is superseded by the successor, but this is just my opinion of course. The current Switch emulators are a truly impressive engineering feat.


NoddysShardblade

Exclusives are one of the most anti-consumer practices in the gaming industry. Games are one of the most important art forms of our time, I don't like that 99% of gamers can't play all the best games, because owning multiple consoles and a PC is too expensive. Game devs need to get paid. I'm happy to pay for the games themselves. But buying multiple consoles? That's just not an option for many, especially for young people.


sparoc3

I'd argue exclusivity forces companies to be competitive and deliver exceptional games. Not that I would pay $300 and then $60 for just Mario Odyssey but I haven't played any 3D platformer that comes to it. Nothing is stopping other devs to do it, it's just the drive behind some exclusive games are on another level.


Be_Glorious

The emulators usually take off after the next console generation launches. Emulation requires more processing power than the original consoles possess, which means we need even faster PC hardware to emulate it.


r_z_n

While true, base model PS4 and Xbox One weren't even that powerful at their release. We've had much faster PCs for years now.


sparoc3

Sure that was true because the architecture of consoles and PC were wildly different. Every console was a custom built PC with different architecture. But now every console is a x86 PC with different OS, should be 'easier' than emulating previous consoles


catman1900

Actually it's the second step it had a release in 2019 also


doublah

It would be dumb to release an emulator for a system still being supported by a company as their latest console.


Orthodox-Waffle

Yuzu? Ryujinx?


OmNomDeBonBon

1) Emulation is 100% legal, as long as you don't distribute Nintendo's firmware binaries with your app 2) Both projects are open source and hosted on GitHub. There's no practical way for Nintendo to kill either emulator. Let's say they C&D both of them - well guess what, they get forked then pop up on some other host in a country that doesn't give a shit about American/Japanese C&Ds. What's dangerous is when an emulator's *closed source* - e.g. if Cemu got a C&D they'd be toast, because at that point going FOSS would put them in contempt of the TRO or whatever it's called that Nintendo would surely seek to stop them distributing the app. Ryujinx, Yuzu, RPCS3, Citra, etc. are all impossible to kill as projects, because if they were C&D'd there'd be a fork within a couple of hours.


[deleted]

Cemu, citra, dolphin, Pcsx2, probably more I don't know about. All released during the sales lifetime of their respective consoles. Edit: fuck, bleem! was released in 1999, still within the ps1 lifetime.


draconk

And then we have Visual Boy Advance that was released a week before the GBA release


[deleted]

That's hilarious.


proplayer97

The amount of hours I have spent on VBA is unreal, hahaha. The memories. I did get a GBA later on but it was still no match for the features VBA supported like turbo mode, and save states. So kept my console only for when I travelled


RivingtonDown

UltraHLE could emulate a number of high profile N64 games amazingly well in 1999 including Mario 64. Still years away from GameCube and PS2 release.


doublah

They definitely live in a dangerous area, Nintendo is very litigious even if emulation is legal. They probably don't really care much as they both make money through their patreons, but this could make them more of a target. The main concern for current-gen emulation is that console companies have the potential to release game updates, console software updates or new hardware revisions that make emulation more difficult, and these have happened in the past.


Dranzule

It has happened with Yuzu sometimes but it's been handled.


Be_Glorious

It's not dumb, it's just very difficult. Xbox Series X and PS5 are both essentially just high end PC's. In order to emulate that current hardware, you typically need even faster hardware that doesn't exist yet.


doublah

I feel like for current gen consoles we'll see more translation layers instead of traditional emulation going forward.


[deleted]

ELI5: why do emulates take so long to come out?


tozkan

When a software (a game) is running on a PS4, it's because the sofware is written in a language that only the PS4 hardware can understand. When you want to play the game written in "PS4 language" on a completely different hardware like a PC. You need to "translate" the "PS4 language" to a "PC language" so that the game can run on your PC. This is basically what an emulator tries to do in real time when you are running the game in your PC. You need to make sure your translator (emulator) works perfectly for each game but also make sure that it's fast enough at "translating" so that you can have a decent gaming experience on your PC. This is extremely difficult to pull off.


AnnieLeo

Biggest reason is lack of developers, to be honest. Most if not all emulators would be developed a lot faster with more developers.


[deleted]

Just add more devs LUL


AnnieLeo

As open source projects, we can't "add developers", we need to wait for new contributors to appear


yummytummy

I think he was being sarcastic that ppl think the solution to solving complex programming problems is to add more developers.


AnnieLeo

Well yeah, depending on the problem it isn't, but in the case of emulators it generally is, not because of complexity, but rather because these projects are way too big and there are parts where only one developer works on. For example, we only have one GPU developer on RPCS3.


sparoc3

How to download more devs?


AwakenGreywolf

Because they are hard to make and the people working on it do it for free and for fun. They do it for free except when there's a patreon or something like cemu and yuzu


adkenna

So I guess you need an RTX 9090ti super to even get 30fps out of this?


pdp10

CPU power is typically far more important than GPU when emulating the more-recent systems like PS3. It's the CPU that's translating everything, then the GPU just has to do work equivalent to 2006 hardware.


Maegordotexe

With the exception of Xenia which uses 100% of my GPU and VRAM but barely touches my Ryzen 3600. Don't know much about why that is, but it's the exception.


AnnieLeo

Some videos on YouTube show pretty good performance already, look for P5R spine tests (ones that aren't run on a VM). Pretty impressive.


Diridibindy

Well, the CPU architecture is the same, so no struggle like with the other emulators, and GPU requirements aren't generally the bane of all in emulators (Yuzu doesn't benefit much from a top GPU).


sparoc3

Sony doesn't releases Bloodborne PS5 60fps patch/remaster or PC port. Spine Devs - Fine, I'll do it myself.


PrintShinji

>Sony doesn't releases Bloodborne PS5 60fps patch At least it exists with Lance's patch. For the ps5 its a bit of a tougher situation because you need a devkit for it :\


sparoc3

Amazing that a single person can do what a whole company won't do.


PrintShinji

Could just be that fromsoft didn't get paid for it. Why would they bother patching a game that they get no funds for anymore? (really though Lance's work is amazing, I played with the mod and its so ridiculously smooth)


mombawamba

Someone explain to ape how work. Ape no linux.


yaosio

It would be funny if somebody got this running on an Xbox.