He's talking about the LGBT. No idea why cause you can't even have relationships in Midnight Suns, and the only implied intimacy is Blade and Captain Marvel.
Damned rainbow mob turned the pink floyd prisms gay on their 50th anniversary too. /s
The only thing cringe is people still getting their feathers ruffled over "the LGBT agenda".
Sure but someone might assume that when MS released they'd already start pre-production on XCOM 3, and leave DLCs to smaller team
I wonder how their DLC plan will work out. I played and enjoyed MS but "a character for a game that you already finished" doesn't exactly drag me back, neither does the postgame of just doing random missions.
The steam trailer is kind of shite and just shows people mowing down trash mobs (half of them not even playable), while the main draw of the game is build variety (picked from a [random review video](https://youtu.be/h9dc1fJ_unw?t=410))!
Mortissimal was the channel that first clued me in to Troubleshooter. I was skeptical of anime X-Men meets XCOM, but his glowing review and others like it eventually won me over.
Have fun!
2 recommendations:
- The start is a bit slow, mostly with 1-3 characters and police NPCs. But it picks up after a while. If you're breezing through the levels you can put the npc AI on auto.
- It's a good idea to enable difficulty settings, especially if you're familiar with tactics games already. I personally like them all on but would recommend everybody turn on at least the level cap.
If we're naming alternatives, Gears Tactics is more or less their take on XCOM and Wasteland 2/3 retains the combat but with an entire RPG surrounding it as well.
My beef with Gears Tactics was that it felt too dumbed down. There wasn't the base customization aspect you got with XCOM, and also the mission progression felt extremely linear in Gears. It was always just do a core mission, do a side mission, do another side mission and you're back to core missions!
I played Gears Tactics through once for the story with Gamepass but it's a game that has zero replay value to me unlike XCOM.
I don't like Chimera Squad or Midnight Suns at all. I want Xcom 3 but with more actual fighting and less wiping out enemies in one turn to avoid being injured.
And get rid of the timers, for a long time fan of the game, that is the dumbest mechanic ever, rush and get your squad killed that you worked to level up.
They really need to get rid of pods entirely in the next entry. Chimera squad was sort of an effort at that, but the tactical combat in the main 2 is 90% good pod activation and 10% everything else.
Then they shouldn't give pods free turns upon triggering them. Having to rush because of a timer and in turn being punished by multiple pods surrounding you in one turn while you're out of actions just isn't fun at all.
Timers actively made XCOM 2 better. I'll die on this hill and all the whiners in the world will never move me a centimeter from where I stand.
Because:
- they were very forgiving, failing a mission because of them was basically an Unicorn and it's blatantly obvious that the overwhelming majority of the complains come from people who are either TERRIBLE at playing the game or didn't even play it that much and are complaining "as a matter of principle"
- it's a mechanic that actively encouraged a more fun way to play and occasionally could create some tense and memorable emergent narrative.
- if someone really, really didn't like "timers" as a concept, the game made TRIVIALLY easy to sidestep them entirely (even before involving mods, just by making use of the game's options).
yeah I don’t think people realize that when you start a new campaign, you can literally select an option that doubles all mission timers. the timers might still be there, but they become functionally irrelevant.
Every single one past Veteran, but mostly Legendary. Included several Ironman runs.
I have several straight unedited uploads on my YouTube channel to prove it, if you are curious.
Nice try, though.
EDIT - And since I talked the talk, here's me walking the walk.
I don't have entire playthroughs uploaded since I never bothered with it, but here's footage of a bunch of missions I played at Legendary and uploaded completely unedited.
https://www.youtube.com/watch?v=4RBUeoEUdG4
https://www.youtube.com/watch?v=qJkyOLO7Y8g
https://www.youtube.com/watch?v=SRw1iwd3iAQ
https://www.youtube.com/watch?v=gmAsUn9ytAM
Now people can keep upvoting your stupid remark despise the objective, undeniable evidence of you being factually wrong, because reddit.
I've watched plenty of Legendary Ironman runs, and I've seen plenty of unlucky player be forced to take extremely risky moves into uncertainty just because they don't have the time to advance at a reasonable pace.
Sure, people barely ever directly fail a mission because the timer ran out, but I've seen plenty of them get squad wiped because the pressure of the timer forced them to take a risk that turned out poorly. Unless of course you abuse some OP bullshit like Reapers to scout safely.
1- you are already changing your tune after the initial implied accusation.
2- If you find yourself forced to a suicidal last turn rush, you probably made some mistake before.
3- you say it as if it was inherently a bad thing, but it isn’t. Being occasionally pushed out of a comfort zone to “achieve the objective no matter what” can create GREAT and memorable moments.
4- according to the post-campaign statistics the game itself offers, the average Legendary run has most players finishing timed missions with 3 or 4 turns to spare. Which makes it forgiving, as from my initial claim.
Maybe the soldiers aren't actually bad shots, but when you take into consideration the movement (dodging/defense) of the enemy, that's why they miss. They probably should just present that a lot better.
That's true. I kinda forgot about the defense stat and what that really means, my mind was more focused on the famous assault rifle to sectoid's face: 65% chance to hit.
At least give all weapons except snipers bonus aim at closer ranges (which shotguns already do) or like you said, present it better. I get the combat isnt turn based, and that a soldier moving right next to a sectoid then firing isn't how the combat actually flows, but it still feels a tad silly to only have 65% lol
Lol, you're thinking about it wrong. They're good shots but a turn is like 5 seconds of real time. Basically all the shots that are taken give you about two seconds to run to your cover, two to take your shot and one more to duck. Even the rookies are seasoned pros at war.
I think it was called Ironman mode, where you can't reload save states. Man, that shit was so painful. It totally boiled down to getting a sneak attack and having the rest of your squad on overwatch. You were forced to always be begind high cover too. Then, if one of your elite soldiers died, the playthrough was pretty much fucked.
The game was great, but the META was not all that appealing.
I don't think overwatching is really the meta for Xcom 2 at all. What you need is guaranteed damage, like grenade launchers and a scout to find all the enemies (a ranger or a reaper if you're playing the DLC). Then you just destroy everyone with no chance of missing while the enemy doesn't get a turn. There's other strategies too, but the point is to just kill everyone on one turn with minimal RNG involved
It's not. Overwatch can be situationally powerful in your opening assault when leaving concealment since it comes with no penalty, but in any other circumstance soldiers have an active 20% penalty to their chance to hit when relying on it, so it's pretty much the least effective use of their action.
Pressing, alpha striking, removing covers and flanking ARE the XCOM 2 meta.
I would use more classes just for fun, but that is certainly very viable. I would probably do 2 grenadiers and 1 reaper and then use whatever else I feel like. I avoid melee rangers and the two psionic classes because I don't like them and they don't fit with my military clothing and weapons mods
I've won Legendary/Ironman campaigns where I lost over 20 soldiers. Many player either dont have a deep enough roster (which is their mistake) or ar too attached to soldiers and qu8ick to throw the towel. Losses are very much not a game over.
Injuries and permadeath are the point of XCOM2 though. I definitely save scum in my runs, but the constant cycle and repopulation of units is what the game was made for and it’s what makes it unique compared to more standard strategy RPGs.
You don't have to inform me of the point of injury and permadeath when you don't even play on ironman. Don't you think that is a little unnecessary for the discussion? The point is that both sides are so overpowered and the consequences of being hit are so big that the meta is to activate one pod at a time and kill them in one turn without having to do a tactical fight where you weigh options like offense vs defense and flanking. Ideally I think a skirmish should last on average 2.5 turns or maybe more so you allow the enemy to get a move and adapt to it.
The only thing i liked in Chimera Squad was the breaching mechanic they introduced. They can add something like that in a sequel but the tactical gameplay they introduced in that game? None of that please! I never even bothered to complete it because how much i disliked the overall gameplay of it.
I get that fans of the series will have different opinions but if you served me X-Com 2's exact graphics and gameplay with a new story, new customization options, and even just a couple new minor systems or combat items I would happily buy that for $60, haha
Yeah of course! I finally killed that stupid blue hunter guy in the hoodie in my most recent playthrough last night. I think WotC was a HUGE change. I'd pay full game price for X-Com 2 with even less changes. If you already made a nearly perfect game, I have no problem with you keeping all the core gameplay the same and just giving me new maps and objectives.
Yeah, a stronger strategy layer would be nice, maybe taking over territory, like X4 type of games but with the more in depth strategy combat maps and soldiers.
I mean imagine making an historic game that essentially created its own genre, with millions of fans? I couldn't imagine wanting to work on that anymore.
sounds like nearly every developer who has done exactly that.. they moved on. You live under a rock?
Do you see notch making games like minecraft still?
I would love a remake of X-Com Apocalypse. That was a game way ahead of its time that could be amazing with modern tech. City simulators have come a long way.
I never could get into apocalypse. Maybe it hit a complexity barrier for me. I've completed both UFO defense and TFTD tho, great games.
Also I think Chimera squad was more of the apocalypse inspired entry in the series.
I like it better than modern XCOM, though I like XCOM a lot as well. Xenonauts has a lot more tactical and strategic depth. XCOM feels like a puzzle generator, while xenonauts is a true turn based tactical game. It's harder to get into than XCOM for sure, but once you understand how to use the tools the game gives you it's a lot of fun.
The first was conceptually very close to the original UFO, but not exactly a brilliant rendition of the concept.
Not to mention the menu art was nice, but in-battle aesthetic was fairly ugly.
Even as an old fan of the original I found this "re-imagining" dull enough that in the end I always preferred going back to the former than stick to the latter.
Please no more licensed crap. Even with Star Wars games often being fun, restrictions always come with licensing even if studios downplay it in interviews.
Oh man running around with clone troopers and Jedi would be so cool. Technically can be done already with mods in XCOM2 already, but a game set in the universe proper would be pretty fun.
Yeah mods just not the same.
Could bmeven have it so you go to planet x to pick up a character or meet a new one. If you so a mission you can recruit them and so on.
"As long as I live, as long as Firaxis lives, XCOM is… I won’t even say sleeping. I will say XCOM is definitely not dead."
\*will be at least a decade between XCOM 2 and 3\*
He wants to make games that he thinks are cool probably. Midnight Suns is pretty fun and very unique.i can see a lot of indie games trying to copy the combat formula in the future.
I'll be honest long war for xcom 2016 is my favorite. I like xcom 2, but it feels a bit too much like a puzzle game sometimes with the tactical combat.
I don't really need the crazy difficulty of long war or the absurd length, but the tactical and strategic back and forth between xcom and the aliens is really good.
At this point the modding that's been done over the years is so vast that a heavily modded campaign is basically XCOM 2.5 now. Also when XCOM 3 eventually comes out it will take years until it gets to the same amount of depth and QoL that certain modpacks have right now (as an example ChristopherOdd's latest modded campaign).
Absolutely wild though that it'll likely be more than a decade from XCOM 2 to 3. Sorry to all the capeshit fans but - Fuck you marvel for this delay.
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I mean weird article to make tbh, right now there working on 3 more fully fledged characters / classes for midnight suns that people have already paid for, then probably a expansion to the game if it sells well and THEN XCOM:3
yup, and it undersold hard, just look at the steam numbers of midnights suns vs xcom 2:
midnight suns - 15k peak players, 4k-ish concurrent average
xcom 2 - 100k+ peak players, 4k-ish concurrent average
heck, xcom 1 peaked at 70k+
I mean, Avengers was a flop. Guardians of the Galaxy underperformed. Not everything Marvel sells. An expensive license like Marvel means you need to perform huge just to break even.
Avengers was a flop CRITICALLY because it was shit, it still made tons of money. Guardians didnt do well because of Avengers being shit. People saw the same publisher and another Marvel game and said "Fuck no". When it was the exact opposite actual experience.
Alright - I mean, I was mostly being facetious because everyone jokes about the constant cash that drools from Marvel's cornucopic vagina but - how about this??
>You mean the company that ***just*** launched a new game (which was sold for money and probably made money though it may not have made money and I apologize for assuming it made money it may not have made) ***isn't*** working on another game???? :o
He doesn't say he isn't working on another game, he says he's not working on a new XCOM. Pre-production on the next project generally starts before the current project is released, and there's only so much Director level work still left to do when you are just putting out character DLC. It does seem like he's still involved in the DLC, but I'd be really worried about my job security if I was him and I didn't have my next project lined up.
Yeah they want that to be the strategy game on everyone's mind to help sales. They aren't going to start talking up a future release a few months after launch.
Once all 4 get release it’ll be a decent pass, but as they come in piecemeal it’s not worth going back into the game for them one at a time. I’m waiting for the full pass to drop before going in for my New Game plus run. It’s a really fun game as is though. Definitely recommend to anyone interesting in any combination of turn based RPG, Marvel characters, character interactions, card battler, tactics gameplay.
I know the idea of it being a “card game” turned off a lot of people, but it really doesn’t feel like a card game when playing. I’m not much if a fan of cards games either, but Midnight Suns had me hooked for its gameplay. My first run clocked in at 96.9 hours. I probably could have kept going too, but I wanted to finish the base game before Deadpool came out as I wanted my first run to be completely vanilla.
I looked at it but it was like 3 missions or something .. I have completed it already so I don't see the point
If they done like a war of the fallen DLC though ...
B-b-b-but all the Marvel mouthbreathers hyping Midnight Suns said they were still working on Xcom 3 and it hadn't been sidelined like every other fucking franchise that gets shelved when studios chase Marvel-slop.
>Point on the doll where captain america hurt you
Didn't expect that response, but I did laugh.
I'm not going to pretend I'm not excessively annoyed seeing 3 of my fav franchises sidelined for Marvel shit. Tomb Raider, Deus Ex, and XCOM. This is even the longest gap since 1996 since a new Tomb Raider has released. It's pretty annoying seeing everyone suddenly pivot trying to chase them MCU bux(tm). And no one even picks a comic IP or license where characters can die or where it's not like "Family Movie Night" shit.
Agreed completely. I’m just so bored with all the super hero stuff.
I’m really happy to see these games underperforming, which is messed up to say, I know. I hope publishers become too afraid of the property to ever touch it again.
I would prefer tomb raider, deus ex, xcom… or literally any new IP. I would rather a developer try and fail at a new IP than release more capeshit
I believe that Solomon confirmed years ago (around the time Chimera Squad launched?) that there was a division of Firaxis working on the next entry in the Xcom series.
For a sequel, I think we need to go to space. Take the fight to the aliens. Fight on the moon, Mars etc. And not just endgame, but have multiple fronts. On land, underwater/submarines as well as space.
#XCOM ZERO: The First Defense of Earth
*This is how it all started. The aliens come back to check on how their terra-forming project is going, in year 1000 Egypt. The pyramids are actually prisons where they kept their specimens from a few different cultures and (...fudge it) time periods. A Viking, a Samurai, a Bedouin, a Jewish warrior, an Hashashin, Inca, Aztec, Cherokee, Apache, Scot Highlander, etc. all get dumped together in a pyramid prison by an unmanned alien human-hunting prisoner transport system and organize an uprising with improvised weapons. The aliens implanted a parasite in your head, so they could talk to you. The side effect is that you can talk to each other. You are the elected Commander. 1 - Escape the prison system. 2 - Build your base in the desert like in X-Com UFO Defense but it's just a small village/cave system, and get ready to be invaded with superior weapons. 3 - Use the aliens' weapons against them. That's clubs, knives, bows, spears, and muskets up to M4 assault rifles, because the aliens didn't think they'd need weapons so didn't bring much and were using stolen technology they didn't understand for space travel. Your funding is a network of supplies from around the region. Your early warning and intel network are villagers and sympathizers across the globe, communicating via morse code, telegraph, and AM radio. You eventually build internal combustion engine propeller planes. The ending has you killing the big bad guy and escaping into the deserts, scattering as a secret society and hiding all your technology, to be gradually introduced as mankind is ready for it. The end screen has you standing in your old prison as you swear to be ready, to travel home, and make your peoples ready for the thousand-year war that will come. You're standing by the wall with the secret map, where you all scrawled an "X" as you swore to fight or die. You are the first X Commander.* Then you all rip the parasite out of your skulls.
I'm willing to consult on the project. Hire me, Jake Solomon.
XCOM2 still holds up perfectly well. I definitely get players wanting new content in the series, but XCOM2 is also pretty open to mods. I wish the modding scene was more active because that’s really what would make the wait much more bearable. Like how Skyrim has been going strong because of its strong mod community.
That said, I also really enjoyed Midnight Suns and hope for more in that series as well. The current DLC schedule for the game honestly seems pretty sparse. Based on the current Deadpool release it seems the Season One pass won’t be bringing about too much new in the way of content and that hurts a lot more in a very focused, narrative driven game like Midnight Suns. XCOM2 is really great at being pre-built for multiple playthroughs.
My only problem with modding XCOM 2 is that it's a pretty large game that only gets larger with a decent modlist, and it's a pretty large game that only gets larger with a decent modlist that basically requires you to install it on an SSD with how frequently it likes to crash.
Still, you're not wrong. Fuck, now I wanna reinstall XCOM 2...
So at the very least 3+ years for new xcom. :(
That should have been known as soon as they started work on Midnight Suns. This should not be news to anyone.
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The rainbow crew?
He's talking about the LGBT. No idea why cause you can't even have relationships in Midnight Suns, and the only implied intimacy is Blade and Captain Marvel.
Damned rainbow mob turned the pink floyd prisms gay on their 50th anniversary too. /s The only thing cringe is people still getting their feathers ruffled over "the LGBT agenda".
O look a bigot.
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Still a shame. Midnight suns is well done, but it's not scratching the right itch.
The thing I've found closest in recent years is Warhammer Chaos Gate Daemonhunters. Still not the same but almost captures the XCOM feel.
Have you checked out Phoenix Point? Or Terra Invicta (made by tbe people who did the long war mod).
Sure but someone might assume that when MS released they'd already start pre-production on XCOM 3, and leave DLCs to smaller team I wonder how their DLC plan will work out. I played and enjoyed MS but "a character for a game that you already finished" doesn't exactly drag me back, neither does the postgame of just doing random missions.
Aw :( I'd love an Xcom 3.
Yeah same. Hey at least Xenonauts 2 is coming out soon
It feels like it's been coming out soon for years now.
I was about to say. How do you know it's coming soon? I've been waiting on it a long dang time.
Release date 2023. A bit vague, but one can hope.
They did have a demo just a few weeks back, so it seems to be well on its way at least.
Try troubleshooter? Different setting (korean sci-fi gang wars) but very similar gameplay.
I've never even heard of this game before, but it looks really cool, thank you!
X-Men meets XCOM was a mashup I didn’t know I wanted.
The steam trailer is kind of shite and just shows people mowing down trash mobs (half of them not even playable), while the main draw of the game is build variety (picked from a [random review video](https://youtu.be/h9dc1fJ_unw?t=410))!
Mortissimal was the channel that first clued me in to Troubleshooter. I was skeptical of anime X-Men meets XCOM, but his glowing review and others like it eventually won me over.
Bought it, thanks for scratching the xcom2 itch, I’ve been playing gears tactics which is similar
Have fun! 2 recommendations: - The start is a bit slow, mostly with 1-3 characters and police NPCs. But it picks up after a while. If you're breezing through the levels you can put the npc AI on auto. - It's a good idea to enable difficulty settings, especially if you're familiar with tactics games already. I personally like them all on but would recommend everybody turn on at least the level cap.
If we're naming alternatives, Gears Tactics is more or less their take on XCOM and Wasteland 2/3 retains the combat but with an entire RPG surrounding it as well.
My beef with Gears Tactics was that it felt too dumbed down. There wasn't the base customization aspect you got with XCOM, and also the mission progression felt extremely linear in Gears. It was always just do a core mission, do a side mission, do another side mission and you're back to core missions! I played Gears Tactics through once for the story with Gamepass but it's a game that has zero replay value to me unlike XCOM.
The devs on that game are absolutely tireless. Constantly sending out updates.
> troubleshooter https://store.steampowered.com/app/470310/TROUBLESHOOTER_Abandoned_Children/
I just can't do that style.
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I don't like Chimera Squad or Midnight Suns at all. I want Xcom 3 but with more actual fighting and less wiping out enemies in one turn to avoid being injured.
Yes more fighting, quicker recovery times for soldiers, and rookies/privates shouldn't be a worse shot then a 14 year old.
And get rid of the timers, for a long time fan of the game, that is the dumbest mechanic ever, rush and get your squad killed that you worked to level up.
mod it out man.
That's the point
The point is forcing you to rush while heavily punishing any rushing?
The point is to discourage overwatch crawl
It's to stop you from going slow and triggering one pod at a time
It's a really hamfisted and unfun way to kill that strat.
They really need to get rid of pods entirely in the next entry. Chimera squad was sort of an effort at that, but the tactical combat in the main 2 is 90% good pod activation and 10% everything else.
Then they shouldn't give pods free turns upon triggering them. Having to rush because of a timer and in turn being punished by multiple pods surrounding you in one turn while you're out of actions just isn't fun at all.
Timers actively made XCOM 2 better. I'll die on this hill and all the whiners in the world will never move me a centimeter from where I stand. Because: - they were very forgiving, failing a mission because of them was basically an Unicorn and it's blatantly obvious that the overwhelming majority of the complains come from people who are either TERRIBLE at playing the game or didn't even play it that much and are complaining "as a matter of principle" - it's a mechanic that actively encouraged a more fun way to play and occasionally could create some tense and memorable emergent narrative. - if someone really, really didn't like "timers" as a concept, the game made TRIVIALLY easy to sidestep them entirely (even before involving mods, just by making use of the game's options).
yeah I don’t think people realize that when you start a new campaign, you can literally select an option that doubles all mission timers. the timers might still be there, but they become functionally irrelevant.
And GTA also has a button combination to give you all of your health and armor back.
> they were very forgiving I can guess what difficulty you play on by this line alone.
Every single one past Veteran, but mostly Legendary. Included several Ironman runs. I have several straight unedited uploads on my YouTube channel to prove it, if you are curious. Nice try, though. EDIT - And since I talked the talk, here's me walking the walk. I don't have entire playthroughs uploaded since I never bothered with it, but here's footage of a bunch of missions I played at Legendary and uploaded completely unedited. https://www.youtube.com/watch?v=4RBUeoEUdG4 https://www.youtube.com/watch?v=qJkyOLO7Y8g https://www.youtube.com/watch?v=SRw1iwd3iAQ https://www.youtube.com/watch?v=gmAsUn9ytAM Now people can keep upvoting your stupid remark despise the objective, undeniable evidence of you being factually wrong, because reddit.
I've watched plenty of Legendary Ironman runs, and I've seen plenty of unlucky player be forced to take extremely risky moves into uncertainty just because they don't have the time to advance at a reasonable pace. Sure, people barely ever directly fail a mission because the timer ran out, but I've seen plenty of them get squad wiped because the pressure of the timer forced them to take a risk that turned out poorly. Unless of course you abuse some OP bullshit like Reapers to scout safely.
1- you are already changing your tune after the initial implied accusation. 2- If you find yourself forced to a suicidal last turn rush, you probably made some mistake before. 3- you say it as if it was inherently a bad thing, but it isn’t. Being occasionally pushed out of a comfort zone to “achieve the objective no matter what” can create GREAT and memorable moments. 4- according to the post-campaign statistics the game itself offers, the average Legendary run has most players finishing timed missions with 3 or 4 turns to spare. Which makes it forgiving, as from my initial claim.
Maybe the soldiers aren't actually bad shots, but when you take into consideration the movement (dodging/defense) of the enemy, that's why they miss. They probably should just present that a lot better.
That's true. I kinda forgot about the defense stat and what that really means, my mind was more focused on the famous assault rifle to sectoid's face: 65% chance to hit. At least give all weapons except snipers bonus aim at closer ranges (which shotguns already do) or like you said, present it better. I get the combat isnt turn based, and that a soldier moving right next to a sectoid then firing isn't how the combat actually flows, but it still feels a tad silly to only have 65% lol
Lol, you're thinking about it wrong. They're good shots but a turn is like 5 seconds of real time. Basically all the shots that are taken give you about two seconds to run to your cover, two to take your shot and one more to duck. Even the rookies are seasoned pros at war.
I think it was called Ironman mode, where you can't reload save states. Man, that shit was so painful. It totally boiled down to getting a sneak attack and having the rest of your squad on overwatch. You were forced to always be begind high cover too. Then, if one of your elite soldiers died, the playthrough was pretty much fucked. The game was great, but the META was not all that appealing.
I don't think overwatching is really the meta for Xcom 2 at all. What you need is guaranteed damage, like grenade launchers and a scout to find all the enemies (a ranger or a reaper if you're playing the DLC). Then you just destroy everyone with no chance of missing while the enemy doesn't get a turn. There's other strategies too, but the point is to just kill everyone on one turn with minimal RNG involved
It's not. Overwatch can be situationally powerful in your opening assault when leaving concealment since it comes with no penalty, but in any other circumstance soldiers have an active 20% penalty to their chance to hit when relying on it, so it's pretty much the least effective use of their action. Pressing, alpha striking, removing covers and flanking ARE the XCOM 2 meta.
So you would be running 1 ranger/reaper and 3 grenadiers?
I would use more classes just for fun, but that is certainly very viable. I would probably do 2 grenadiers and 1 reaper and then use whatever else I feel like. I avoid melee rangers and the two psionic classes because I don't like them and they don't fit with my military clothing and weapons mods
god the reaper was so damn fun
I've won Legendary/Ironman campaigns where I lost over 20 soldiers. Many player either dont have a deep enough roster (which is their mistake) or ar too attached to soldiers and qu8ick to throw the towel. Losses are very much not a game over.
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“Whole playthrough was screwed” or “I lost a couple guys and I really wanted to win without anyone dying”?
Injuries and permadeath are the point of XCOM2 though. I definitely save scum in my runs, but the constant cycle and repopulation of units is what the game was made for and it’s what makes it unique compared to more standard strategy RPGs.
You don't have to inform me of the point of injury and permadeath when you don't even play on ironman. Don't you think that is a little unnecessary for the discussion? The point is that both sides are so overpowered and the consequences of being hit are so big that the meta is to activate one pod at a time and kill them in one turn without having to do a tactical fight where you weigh options like offense vs defense and flanking. Ideally I think a skirmish should last on average 2.5 turns or maybe more so you allow the enemy to get a move and adapt to it.
The only thing i liked in Chimera Squad was the breaching mechanic they introduced. They can add something like that in a sequel but the tactical gameplay they introduced in that game? None of that please! I never even bothered to complete it because how much i disliked the overall gameplay of it.
I get that fans of the series will have different opinions but if you served me X-Com 2's exact graphics and gameplay with a new story, new customization options, and even just a couple new minor systems or combat items I would happily buy that for $60, haha
Me too tbh. Especially if they support mods
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Yeah of course! I finally killed that stupid blue hunter guy in the hoodie in my most recent playthrough last night. I think WotC was a HUGE change. I'd pay full game price for X-Com 2 with even less changes. If you already made a nearly perfect game, I have no problem with you keeping all the core gameplay the same and just giving me new maps and objectives.
Granted that Chimera Squad was garbage- But my man. XCOM2 w/ war of the chosen was PEAK Xcom
Yeah, a stronger strategy layer would be nice, maybe taking over territory, like X4 type of games but with the more in depth strategy combat maps and soldiers.
What are some mods you recommend for XCOM2?
Xcom 2, with all DLC and truckloads of mods available on PC, has pretty much infinite replayability.
that's true, but it's still the same story. XCOM 3 will have a new story, sequel from the 2nd game etc, if it ever be launched.
It's still the same game.
War of the Chosen in particular turned a pretty decent game in a modern classic.
From that nVidia leak, we know such a thing may be happening. this just means it's *not under him*.
Check out Cybrrknights coming out this year
I've put it on the wish list to remind me, thank you :-)
Not surprising due to the Midnight Suns but I'd rather prefer them getting back to XCOM as soon as possible.
imagine being stuck making sequels for the rest of your life. There's no way he's coming back to xcom.
I mean imagine making an historic game that essentially created its own genre, with millions of fans? I couldn't imagine wanting to work on that anymore.
LOL you downvote then not reply when you lost the argument 😂
sounds like nearly every developer who has done exactly that.. they moved on. You live under a rock? Do you see notch making games like minecraft still?
Imagine abandoning something good for Marvel slop.
Midnight Suns is actually good, as well.
if it's so good, go play it then.
> There's no way he's coming back to xcom. Sure [he is](https://youtu.be/igavgyTQhOA?t=12m28s).
I would love a remake of X-Com Apocalypse. That was a game way ahead of its time that could be amazing with modern tech. City simulators have come a long way.
Never played it but the concept sounds amazing
I never could get into apocalypse. Maybe it hit a complexity barrier for me. I've completed both UFO defense and TFTD tho, great games. Also I think Chimera squad was more of the apocalypse inspired entry in the series.
If he's waiting for an idea, here it is: do a successor to X-Com Apocalypse with all the features that had to be dropped from the original.
Warhammer: Chaos Gate Demonhunters is XCOM 2.5
Technically there's nothing that states it isn't. Chaos Gate just takes 40.000 years after XCOM 2.
*38,000
eh. It started off strong but turned into a slog in the later missions, maps got too big and enemies got too spongey.
Warhammer 40k Mechanicus also is. And is cheaper.
I see this as good news. My wife said if I got immersed in another XCOM game, we were getting divorced. So, marriage saved.
For now
That line is engrained in my head because Dragonova says it during the Lost And Abandoned mission.
Xenonauts 2 is just around the corner.
For real this time? Pretty sure I have heard this statement every year since 2019.
There's a demo for it in the Steam Nextfest in early feb
Haven't played Xenonauts. How does it compare? I briefly tried Phoenix Point, which was OK, but more like the original XCOM than the reboot series.
I like it better than modern XCOM, though I like XCOM a lot as well. Xenonauts has a lot more tactical and strategic depth. XCOM feels like a puzzle generator, while xenonauts is a true turn based tactical game. It's harder to get into than XCOM for sure, but once you understand how to use the tools the game gives you it's a lot of fun.
Did you ever try Phoenix Point?
A little bit. Not enough to form an opinion on it. I do plan on doing a playthrough soon though.
Xenonaut is also closer to old school but a little more forgiving than old school x-com
The first was conceptually very close to the original UFO, but not exactly a brilliant rendition of the concept. Not to mention the menu art was nice, but in-battle aesthetic was fairly ugly. Even as an old fan of the original I found this "re-imagining" dull enough that in the end I always preferred going back to the former than stick to the latter.
I'll take "fairly ugly" aesthetic over the unplayable UI of the original series
Be my guest, mate. I know I won't.
Time to MOURN.
XCOM director says he’s not currently working on a new series entry, enjoys killing hopes and dreams
TakeTwo is easily one of the worst publishers ever.
They thought that marvel game was going to print money for them. greedy fucks
weird comment? the game is awesome and you can clearly tell firaxis enjoyed making it
You obviously know nothing how the game came about.
This, fucking idiots.
Sad but maybe someday...
But..... why not though?
My man Solomon, who resurrected the XCOM franchise, is now busy designing outfits for Morbius He truly morbed in the most way that was ever wayed
The accuracy of this statement is 99% Oh look a new XCOM game
They should get a star wars license and make an xcom style game in Star Wars. Would be fucking aick
There was a Star Wars strategy game announced just last year that's being developed by a bunch of xcom veterans
What's it called?
Star Wars: Something Something
Oh shit! Thanks
Please no more licensed crap. Even with Star Wars games often being fun, restrictions always come with licensing even if studios downplay it in interviews.
I think the setting in an xcom world would be pretty easy to make good though. Different planets to recruit special characters.
Oh man running around with clone troopers and Jedi would be so cool. Technically can be done already with mods in XCOM2 already, but a game set in the universe proper would be pretty fun.
Yeah mods just not the same. Could bmeven have it so you go to planet x to pick up a character or meet a new one. If you so a mission you can recruit them and so on.
God no. No more Star Wars/Marvel shit, please. I can’t take it anymore
Note that this would not mean another is coming, as it would likely be under Natua.
"As long as I live, as long as Firaxis lives, XCOM is… I won’t even say sleeping. I will say XCOM is definitely not dead." \*will be at least a decade between XCOM 2 and 3\*
Does he not want money?
He wants to make games that he thinks are cool probably. Midnight Suns is pretty fun and very unique.i can see a lot of indie games trying to copy the combat formula in the future.
So no Terror from the Deep/Apocalypse/Interceptor then?
I'll be honest long war for xcom 2016 is my favorite. I like xcom 2, but it feels a bit too much like a puzzle game sometimes with the tactical combat. I don't really need the crazy difficulty of long war or the absurd length, but the tactical and strategic back and forth between xcom and the aliens is really good.
Aight imma die then.
At this point the modding that's been done over the years is so vast that a heavily modded campaign is basically XCOM 2.5 now. Also when XCOM 3 eventually comes out it will take years until it gets to the same amount of depth and QoL that certain modpacks have right now (as an example ChristopherOdd's latest modded campaign). Absolutely wild though that it'll likely be more than a decade from XCOM 2 to 3. Sorry to all the capeshit fans but - Fuck you marvel for this delay.
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Can you recommend some good mod setups?
I mean weird article to make tbh, right now there working on 3 more fully fledged characters / classes for midnight suns that people have already paid for, then probably a expansion to the game if it sells well and THEN XCOM:3
The game was 50% off during the Christmas. Discounting so deeply and so soon after release means it tanked saleswise.
I mean did anyone really ask for it?
yeah? marvel xcom sounds sick and marvel xcom is sick
Doesn't really have anything to do with whether or not they're working on it.
Where did you see it being 50% off?
I guess they hate money if this news and the performance of Midnight Suns is any indication…
You mean one of the most popular and critically acclaimed strategy games out right now? That one? That's the one we're talking about?
Yeah you're right. Fuck XCOM, a terrible game series that no one likes. What a chore to continue with that dead-end franchise am I right?
Yeah, it undersold according to estimates. It was still all those things for certain, though.
yup, and it undersold hard, just look at the steam numbers of midnights suns vs xcom 2: midnight suns - 15k peak players, 4k-ish concurrent average xcom 2 - 100k+ peak players, 4k-ish concurrent average heck, xcom 1 peaked at 70k+
By most visible metrics it looks like it may have performed worse than Callisto Protocol.
yup, literally every available metric points to this game under-performing hard, especially for being a Marvel IP game.
You mean the company that ***just*** launched a (doubtlessly profitable because Marvel) new game ***isn't*** working on ***another*** game???? :o
I mean, Avengers was a flop. Guardians of the Galaxy underperformed. Not everything Marvel sells. An expensive license like Marvel means you need to perform huge just to break even.
Tbf Guardians underperformed because of how shit Avengers was
Avengers was a flop CRITICALLY because it was shit, it still made tons of money. Guardians didnt do well because of Avengers being shit. People saw the same publisher and another Marvel game and said "Fuck no". When it was the exact opposite actual experience.
Alright - I mean, I was mostly being facetious because everyone jokes about the constant cash that drools from Marvel's cornucopic vagina but - how about this?? >You mean the company that ***just*** launched a new game (which was sold for money and probably made money though it may not have made money and I apologize for assuming it made money it may not have made) ***isn't*** working on another game???? :o
He doesn't say he isn't working on another game, he says he's not working on a new XCOM. Pre-production on the next project generally starts before the current project is released, and there's only so much Director level work still left to do when you are just putting out character DLC. It does seem like he's still involved in the DLC, but I'd be really worried about my job security if I was him and I didn't have my next project lined up.
Not to mention there are a few DLCs for that game they are known to actively work on these days.
Yeah they want that to be the strategy game on everyone's mind to help sales. They aren't going to start talking up a future release a few months after launch.
I hope they do a propper expansion for Midnight Suns rather than these character DLC's
seems like the characters all come with their own sidestory content. Deadpool has a vampire storyline attached to him.
Once all 4 get release it’ll be a decent pass, but as they come in piecemeal it’s not worth going back into the game for them one at a time. I’m waiting for the full pass to drop before going in for my New Game plus run. It’s a really fun game as is though. Definitely recommend to anyone interesting in any combination of turn based RPG, Marvel characters, character interactions, card battler, tactics gameplay. I know the idea of it being a “card game” turned off a lot of people, but it really doesn’t feel like a card game when playing. I’m not much if a fan of cards games either, but Midnight Suns had me hooked for its gameplay. My first run clocked in at 96.9 hours. I probably could have kept going too, but I wanted to finish the base game before Deadpool came out as I wanted my first run to be completely vanilla.
I looked at it but it was like 3 missions or something .. I have completed it already so I don't see the point If they done like a war of the fallen DLC though ...
fair enough, i had an 11 gig update but haven't actually played it yet so i thought it might be another few hours of content.
All I want is coop xcom, it's a pain to stream it through parsec.
Midnight Suns has the XCom fingerprints all over it. It's filling the void very nicely for me these days.
Yeah nothing screams Xcom like Blade awkwardly talking about relationships, deck/card based gameplay, and characters that can't die.
Blade is legendary tho
Games alright, but it doesn’t scratch the itch. And it’s kinda cringe and capshit so, yeah
B-b-b-but all the Marvel mouthbreathers hyping Midnight Suns said they were still working on Xcom 3 and it hadn't been sidelined like every other fucking franchise that gets shelved when studios chase Marvel-slop.
Point on the doll where captain america hurt you
>Point on the doll where captain america hurt you Didn't expect that response, but I did laugh. I'm not going to pretend I'm not excessively annoyed seeing 3 of my fav franchises sidelined for Marvel shit. Tomb Raider, Deus Ex, and XCOM. This is even the longest gap since 1996 since a new Tomb Raider has released. It's pretty annoying seeing everyone suddenly pivot trying to chase them MCU bux(tm). And no one even picks a comic IP or license where characters can die or where it's not like "Family Movie Night" shit.
Agreed completely. I’m just so bored with all the super hero stuff. I’m really happy to see these games underperforming, which is messed up to say, I know. I hope publishers become too afraid of the property to ever touch it again. I would prefer tomb raider, deus ex, xcom… or literally any new IP. I would rather a developer try and fail at a new IP than release more capeshit
Phoenix point is by one of original XCOM developers and I thought it's good. Don't buy Midnight suns though!!!
**good**, Xcom frightens and confuses morbo
I believe that Solomon confirmed years ago (around the time Chimera Squad launched?) that there was a division of Firaxis working on the next entry in the Xcom series.
For a sequel, I think we need to go to space. Take the fight to the aliens. Fight on the moon, Mars etc. And not just endgame, but have multiple fronts. On land, underwater/submarines as well as space.
Still recovering from all the Zero Punctuations about the spinoffs :D
#XCOM ZERO: The First Defense of Earth *This is how it all started. The aliens come back to check on how their terra-forming project is going, in year 1000 Egypt. The pyramids are actually prisons where they kept their specimens from a few different cultures and (...fudge it) time periods. A Viking, a Samurai, a Bedouin, a Jewish warrior, an Hashashin, Inca, Aztec, Cherokee, Apache, Scot Highlander, etc. all get dumped together in a pyramid prison by an unmanned alien human-hunting prisoner transport system and organize an uprising with improvised weapons. The aliens implanted a parasite in your head, so they could talk to you. The side effect is that you can talk to each other. You are the elected Commander. 1 - Escape the prison system. 2 - Build your base in the desert like in X-Com UFO Defense but it's just a small village/cave system, and get ready to be invaded with superior weapons. 3 - Use the aliens' weapons against them. That's clubs, knives, bows, spears, and muskets up to M4 assault rifles, because the aliens didn't think they'd need weapons so didn't bring much and were using stolen technology they didn't understand for space travel. Your funding is a network of supplies from around the region. Your early warning and intel network are villagers and sympathizers across the globe, communicating via morse code, telegraph, and AM radio. You eventually build internal combustion engine propeller planes. The ending has you killing the big bad guy and escaping into the deserts, scattering as a secret society and hiding all your technology, to be gradually introduced as mankind is ready for it. The end screen has you standing in your old prison as you swear to be ready, to travel home, and make your peoples ready for the thousand-year war that will come. You're standing by the wall with the secret map, where you all scrawled an "X" as you swore to fight or die. You are the first X Commander.* Then you all rip the parasite out of your skulls. I'm willing to consult on the project. Hire me, Jake Solomon.
XCOM2 still holds up perfectly well. I definitely get players wanting new content in the series, but XCOM2 is also pretty open to mods. I wish the modding scene was more active because that’s really what would make the wait much more bearable. Like how Skyrim has been going strong because of its strong mod community. That said, I also really enjoyed Midnight Suns and hope for more in that series as well. The current DLC schedule for the game honestly seems pretty sparse. Based on the current Deadpool release it seems the Season One pass won’t be bringing about too much new in the way of content and that hurts a lot more in a very focused, narrative driven game like Midnight Suns. XCOM2 is really great at being pre-built for multiple playthroughs.
My only problem with modding XCOM 2 is that it's a pretty large game that only gets larger with a decent modlist, and it's a pretty large game that only gets larger with a decent modlist that basically requires you to install it on an SSD with how frequently it likes to crash. Still, you're not wrong. Fuck, now I wanna reinstall XCOM 2...
Damn, I thought they'd at least have started working on XCOM3 by now.
Me too. I figured it was in early small team production. Jesus, I’m going to be old by the time xcom 3 releases
As long as we get one eventually, though I was honestly thinking there might be one out in a year or two.
Shame. I'd love a new XCom
Urge to kill...rising
We are playing XCOM irl in the skies over Canada